pub type AnimatedFilter = Filter<Angle, Number, Number, Length, AnimatedSimpleShadow, Impossible>;
Expand description

An animated value for a single filter.

Aliased Type§

enum AnimatedFilter {
    Blur(CSSPixelLength),
    Brightness(f32),
    Contrast(f32),
    Grayscale(f32),
    HueRotate(Angle),
    Invert(f32),
    Opacity(f32),
    Saturate(f32),
    Sepia(f32),
    DropShadow(GenericSimpleShadow<GenericColor<Percentage>, CSSPixelLength, CSSPixelLength>),
    Url(Impossible),
}

Variants§

§

Blur(CSSPixelLength)

blur(<length>)

§

Brightness(f32)

brightness(<factor>)

§

Contrast(f32)

contrast(<factor>)

§

Grayscale(f32)

grayscale(<factor>)

§

HueRotate(Angle)

hue-rotate(<angle>)

§

Invert(f32)

invert(<factor>)

§

Opacity(f32)

opacity(<factor>)

§

Saturate(f32)

saturate(<factor>)

§

Sepia(f32)

sepia(<factor>)

§

DropShadow(GenericSimpleShadow<GenericColor<Percentage>, CSSPixelLength, CSSPixelLength>)

drop-shadow(...)

§

Url(Impossible)

<url>

Trait Implementations§

source§

impl Animate for AnimatedFilter

source§

fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
source§

impl<Angle: Clone, NonNegativeFactor: Clone, ZeroToOneFactor: Clone, Length: Clone, Shadow: Clone, U: Clone> Clone for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>

source§

fn clone( &self ) -> GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> ComputeSquaredDistance for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: ComputeSquaredDistance, NonNegativeFactor: ComputeSquaredDistance, ZeroToOneFactor: ComputeSquaredDistance, Length: ComputeSquaredDistance, Shadow: ComputeSquaredDistance,

source§

fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
source§

impl<Angle: Debug, NonNegativeFactor: Debug, ZeroToOneFactor: Debug, Length: Debug, Shadow: Debug, U: Debug> Debug for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de, Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> Deserialize<'de> for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: Deserialize<'de>, NonNegativeFactor: Deserialize<'de>, ZeroToOneFactor: Deserialize<'de>, Length: Deserialize<'de>, Shadow: Deserialize<'de>, U: Deserialize<'de>,

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> MallocSizeOf for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: MallocSizeOf, NonNegativeFactor: MallocSizeOf, ZeroToOneFactor: MallocSizeOf, Length: MallocSizeOf, Shadow: MallocSizeOf, U: MallocSizeOf,

source§

fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
source§

impl<Angle: PartialEq, NonNegativeFactor: PartialEq, ZeroToOneFactor: PartialEq, Length: PartialEq, Shadow: PartialEq, U: PartialEq> PartialEq<GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>> for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>

source§

fn eq( &self, other: &GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> ) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> Serialize for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: Serialize, NonNegativeFactor: Serialize, ZeroToOneFactor: Serialize, Length: Serialize, Shadow: Serialize, U: Serialize,

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> SpecifiedValueInfo for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: SpecifiedValueInfo, NonNegativeFactor: SpecifiedValueInfo, ZeroToOneFactor: SpecifiedValueInfo, Length: SpecifiedValueInfo, Shadow: SpecifiedValueInfo, U: SpecifiedValueInfo,

source§

const SUPPORTED_TYPES: u8 = _

Supported CssTypes by the given value type. Read more
source§

fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> ToAnimatedValue for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: ToAnimatedValue, NonNegativeFactor: ToAnimatedValue, ZeroToOneFactor: ToAnimatedValue, Length: ToAnimatedValue, Shadow: ToAnimatedValue, U: ToAnimatedValue,

§

type AnimatedValue = GenericFilter<<Angle as ToAnimatedValue>::AnimatedValue, <NonNegativeFactor as ToAnimatedValue>::AnimatedValue, <ZeroToOneFactor as ToAnimatedValue>::AnimatedValue, <Length as ToAnimatedValue>::AnimatedValue, <Shadow as ToAnimatedValue>::AnimatedValue, <U as ToAnimatedValue>::AnimatedValue>

The type of the animated value.
source§

fn from_animated_value(from: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
source§

fn to_animated_value(self) -> Self::AnimatedValue

Converts this value to an animated value.
source§

impl ToAnimatedZero for AnimatedFilter

source§

fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> ToComputedValue for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: ToComputedValue, NonNegativeFactor: ToComputedValue, ZeroToOneFactor: ToComputedValue, Length: ToComputedValue, Shadow: ToComputedValue, U: ToComputedValue,

§

type ComputedValue = GenericFilter<<Angle as ToComputedValue>::ComputedValue, <NonNegativeFactor as ToComputedValue>::ComputedValue, <ZeroToOneFactor as ToComputedValue>::ComputedValue, <Length as ToComputedValue>::ComputedValue, <Shadow as ToComputedValue>::ComputedValue, <U as ToComputedValue>::ComputedValue>

The computed value type we’re going to be converted to.
source§

fn from_computed_value(from: &Self::ComputedValue) -> Self

Convert a computed value to specified value form. Read more
source§

fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue

Convert a specified value to a computed value, using itself and the data inside the Context.
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> ToCss for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: ToCss, NonNegativeFactor: ToCss, ZeroToOneFactor: ToCss, Length: ToCss, Shadow: ToCss, U: ToCss,

source§

fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
source§

fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> ToResolvedValue for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: ToResolvedValue, NonNegativeFactor: ToResolvedValue, ZeroToOneFactor: ToResolvedValue, Length: ToResolvedValue, Shadow: ToResolvedValue, U: ToResolvedValue,

§

type ResolvedValue = GenericFilter<<Angle as ToResolvedValue>::ResolvedValue, <NonNegativeFactor as ToResolvedValue>::ResolvedValue, <ZeroToOneFactor as ToResolvedValue>::ResolvedValue, <Length as ToResolvedValue>::ResolvedValue, <Shadow as ToResolvedValue>::ResolvedValue, <U as ToResolvedValue>::ResolvedValue>

The resolved value type we’re going to be converted to.
source§

fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
source§

fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> ToShmem for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>where Angle: ToShmem, NonNegativeFactor: ToShmem, ZeroToOneFactor: ToShmem, Length: ToShmem, Shadow: ToShmem, U: ToShmem,

source§

fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
source§

impl<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U> StructuralPartialEq for GenericFilter<Angle, NonNegativeFactor, ZeroToOneFactor, Length, Shadow, U>