pub type AnimatedSimpleShadow = SimpleShadow<Color, Length, Length>;
Expand description
An animated value for the drop-shadow()
filter.
Aliased Type§
struct AnimatedSimpleShadow {
pub color: GenericColor<Percentage>,
pub horizontal: CSSPixelLength,
pub vertical: CSSPixelLength,
pub blur: CSSPixelLength,
}
Fields§
§color: GenericColor<Percentage>
Color.
horizontal: CSSPixelLength
Horizontal radius.
vertical: CSSPixelLength
Vertical radius.
blur: CSSPixelLength
Blur radius.
Trait Implementations
Source§impl<Color, SizeLength, ShapeLength> Animate for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> Animate for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§impl<Color: Clone, SizeLength: Clone, ShapeLength: Clone> Clone for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color: Clone, SizeLength: Clone, ShapeLength: Clone> Clone for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§fn clone(&self) -> GenericSimpleShadow<Color, SizeLength, ShapeLength>
fn clone(&self) -> GenericSimpleShadow<Color, SizeLength, ShapeLength>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<Color, SizeLength, ShapeLength> ComputeSquaredDistance for GenericSimpleShadow<Color, SizeLength, ShapeLength>where
Color: ComputeSquaredDistance,
SizeLength: ComputeSquaredDistance,
ShapeLength: ComputeSquaredDistance,
impl<Color, SizeLength, ShapeLength> ComputeSquaredDistance for GenericSimpleShadow<Color, SizeLength, ShapeLength>where
Color: ComputeSquaredDistance,
SizeLength: ComputeSquaredDistance,
ShapeLength: ComputeSquaredDistance,
Source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
Source§impl<Color: Debug, SizeLength: Debug, ShapeLength: Debug> Debug for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color: Debug, SizeLength: Debug, ShapeLength: Debug> Debug for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§impl<Color, SizeLength, ShapeLength> MallocSizeOf for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> MallocSizeOf for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<Color: PartialEq, SizeLength: PartialEq, ShapeLength: PartialEq> PartialEq for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color: PartialEq, SizeLength: PartialEq, ShapeLength: PartialEq> PartialEq for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§fn eq(
&self,
other: &GenericSimpleShadow<Color, SizeLength, ShapeLength>,
) -> bool
fn eq( &self, other: &GenericSimpleShadow<Color, SizeLength, ShapeLength>, ) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl<Color, SizeLength, ShapeLength> SpecifiedValueInfo for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> SpecifiedValueInfo for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§const SUPPORTED_TYPES: u8
const SUPPORTED_TYPES: u8
Supported CssTypes by the given value type. Read more
Source§impl<Color, SizeLength, ShapeLength> ToAnimatedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToAnimatedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§type AnimatedValue = GenericSimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <ShapeLength as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericSimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <ShapeLength as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
Source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
Source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
Source§impl<Color, SizeLength, ShapeLength> ToAnimatedZero for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToAnimatedZero for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
Source§impl<Color, SizeLength, ShapeLength> ToCss for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToCss for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§impl<Color, SizeLength, ShapeLength> ToResolvedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToResolvedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Source§type ResolvedValue = GenericSimpleShadow<<Color as ToResolvedValue>::ResolvedValue, <SizeLength as ToResolvedValue>::ResolvedValue, <ShapeLength as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericSimpleShadow<<Color as ToResolvedValue>::ResolvedValue, <SizeLength as ToResolvedValue>::ResolvedValue, <ShapeLength as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
Source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
Source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.