#[repr(C)]pub struct GenericSimpleShadow<Color, SizeLength, ShapeLength> {
pub color: Color,
pub horizontal: SizeLength,
pub vertical: SizeLength,
pub blur: ShapeLength,
}
Expand description
A generic value for the drop-shadow()
filter and the text-shadow
property.
Contrary to the canonical order from the spec, the color is serialised first, like in Gecko and Webkit.
Fields§
§color: Color
Color.
horizontal: SizeLength
Horizontal radius.
vertical: SizeLength
Vertical radius.
blur: ShapeLength
Blur radius.
Trait Implementations§
source§impl<Color, SizeLength, ShapeLength> Animate for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> Animate for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§impl<Color: Clone, SizeLength: Clone, ShapeLength: Clone> Clone for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color: Clone, SizeLength: Clone, ShapeLength: Clone> Clone for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§fn clone(&self) -> GenericSimpleShadow<Color, SizeLength, ShapeLength>
fn clone(&self) -> GenericSimpleShadow<Color, SizeLength, ShapeLength>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<Color, SizeLength, ShapeLength> ComputeSquaredDistance for GenericSimpleShadow<Color, SizeLength, ShapeLength>where
Color: ComputeSquaredDistance,
SizeLength: ComputeSquaredDistance,
ShapeLength: ComputeSquaredDistance,
impl<Color, SizeLength, ShapeLength> ComputeSquaredDistance for GenericSimpleShadow<Color, SizeLength, ShapeLength>where
Color: ComputeSquaredDistance,
SizeLength: ComputeSquaredDistance,
ShapeLength: ComputeSquaredDistance,
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
source§impl<Color: Debug, SizeLength: Debug, ShapeLength: Debug> Debug for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color: Debug, SizeLength: Debug, ShapeLength: Debug> Debug for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§impl<Color, SizeLength, ShapeLength> MallocSizeOf for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> MallocSizeOf for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<Color: PartialEq, SizeLength: PartialEq, ShapeLength: PartialEq> PartialEq for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color: PartialEq, SizeLength: PartialEq, ShapeLength: PartialEq> PartialEq for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§fn eq(
&self,
other: &GenericSimpleShadow<Color, SizeLength, ShapeLength>,
) -> bool
fn eq( &self, other: &GenericSimpleShadow<Color, SizeLength, ShapeLength>, ) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.source§impl<Color, SizeLength, ShapeLength> SpecifiedValueInfo for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> SpecifiedValueInfo for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<Color, SizeLength, ShapeLength> ToAnimatedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToAnimatedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§type AnimatedValue = GenericSimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <ShapeLength as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericSimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <ShapeLength as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
source§impl<Color, SizeLength, ShapeLength> ToAnimatedZero for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToAnimatedZero for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§fn to_animated_zero(&self) -> Result<Self, ()>
fn to_animated_zero(&self) -> Result<Self, ()>
Returns a value that, when added with an underlying value, will produce the underlying
value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from
the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§impl<Color, SizeLength, ShapeLength> ToCss for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToCss for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§impl<Color, SizeLength, ShapeLength> ToResolvedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToResolvedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>
source§type ResolvedValue = GenericSimpleShadow<<Color as ToResolvedValue>::ResolvedValue, <SizeLength as ToResolvedValue>::ResolvedValue, <ShapeLength as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericSimpleShadow<<Color as ToResolvedValue>::ResolvedValue, <SizeLength as ToResolvedValue>::ResolvedValue, <ShapeLength as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
source§impl<Color, SizeLength, ShapeLength> ToShmem for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> ToShmem for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> StructuralPartialEq for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Auto Trait Implementations§
impl<Color, SizeLength, ShapeLength> Freeze for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> RefUnwindSafe for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> Send for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> Sync for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> Unpin for GenericSimpleShadow<Color, SizeLength, ShapeLength>
impl<Color, SizeLength, ShapeLength> UnwindSafe for GenericSimpleShadow<Color, SizeLength, ShapeLength>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert