#[repr(C)]
pub struct GenericSimpleShadow<Color, SizeLength, ShapeLength> { pub color: Color, pub horizontal: SizeLength, pub vertical: SizeLength, pub blur: ShapeLength, }
Expand description

A generic value for the drop-shadow() filter and the text-shadow property.

Contrary to the canonical order from the spec, the color is serialised first, like in Gecko and Webkit.

Fields§

§color: Color

Color.

§horizontal: SizeLength

Horizontal radius.

§vertical: SizeLength

Vertical radius.

§blur: ShapeLength

Blur radius.

Trait Implementations§

source§

impl<Color, SizeLength, ShapeLength> Animate for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: Animate, SizeLength: Animate, ShapeLength: Animate,

source§

fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
source§

impl<Color: Clone, SizeLength: Clone, ShapeLength: Clone> Clone for GenericSimpleShadow<Color, SizeLength, ShapeLength>

source§

fn clone(&self) -> GenericSimpleShadow<Color, SizeLength, ShapeLength>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<Color, SizeLength, ShapeLength> ComputeSquaredDistance for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ComputeSquaredDistance, SizeLength: ComputeSquaredDistance, ShapeLength: ComputeSquaredDistance,

source§

fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
source§

impl<Color: Debug, SizeLength: Debug, ShapeLength: Debug> Debug for GenericSimpleShadow<Color, SizeLength, ShapeLength>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<Color, SizeLength, ShapeLength> MallocSizeOf for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: MallocSizeOf, SizeLength: MallocSizeOf, ShapeLength: MallocSizeOf,

source§

fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
source§

impl<Color: PartialEq, SizeLength: PartialEq, ShapeLength: PartialEq> PartialEq<GenericSimpleShadow<Color, SizeLength, ShapeLength>> for GenericSimpleShadow<Color, SizeLength, ShapeLength>

source§

fn eq( &self, other: &GenericSimpleShadow<Color, SizeLength, ShapeLength> ) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<Color, SizeLength, ShapeLength> SpecifiedValueInfo for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: SpecifiedValueInfo, SizeLength: SpecifiedValueInfo, ShapeLength: SpecifiedValueInfo,

source§

const SUPPORTED_TYPES: u8 = _

Supported CssTypes by the given value type. Read more
source§

fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
source§

impl<Color, SizeLength, ShapeLength> ToAnimatedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToAnimatedValue, SizeLength: ToAnimatedValue, ShapeLength: ToAnimatedValue,

§

type AnimatedValue = GenericSimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <ShapeLength as ToAnimatedValue>::AnimatedValue>

The type of the animated value.
source§

fn from_animated_value(from: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
source§

fn to_animated_value(self) -> Self::AnimatedValue

Converts this value to an animated value.
source§

impl<Color, SizeLength, ShapeLength> ToAnimatedZero for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToAnimatedZero, SizeLength: ToAnimatedZero, ShapeLength: ToAnimatedZero,

source§

fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
source§

impl<Color, SizeLength, ShapeLength> ToCss for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToCss, SizeLength: ToCss, ShapeLength: ToCss,

source§

fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
source§

fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
source§

impl<Color, SizeLength, ShapeLength> ToResolvedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToResolvedValue, SizeLength: ToResolvedValue, ShapeLength: ToResolvedValue,

§

type ResolvedValue = GenericSimpleShadow<<Color as ToResolvedValue>::ResolvedValue, <SizeLength as ToResolvedValue>::ResolvedValue, <ShapeLength as ToResolvedValue>::ResolvedValue>

The resolved value type we’re going to be converted to.
source§

fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
source§

fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
source§

impl<Color, SizeLength, ShapeLength> ToShmem for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToShmem, SizeLength: ToShmem, ShapeLength: ToShmem,

source§

fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
source§

impl<Color, SizeLength, ShapeLength> StructuralPartialEq for GenericSimpleShadow<Color, SizeLength, ShapeLength>

Auto Trait Implementations§

§

impl<Color, SizeLength, ShapeLength> RefUnwindSafe for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: RefUnwindSafe, ShapeLength: RefUnwindSafe, SizeLength: RefUnwindSafe,

§

impl<Color, SizeLength, ShapeLength> Send for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: Send, ShapeLength: Send, SizeLength: Send,

§

impl<Color, SizeLength, ShapeLength> Sync for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: Sync, ShapeLength: Sync, SizeLength: Sync,

§

impl<Color, SizeLength, ShapeLength> Unpin for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: Unpin, ShapeLength: Unpin, SizeLength: Unpin,

§

impl<Color, SizeLength, ShapeLength> UnwindSafe for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: UnwindSafe, ShapeLength: UnwindSafe, SizeLength: UnwindSafe,

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> MaybeBoxed<Box<T, Global>> for T

source§

fn maybe_boxed(self) -> Box<T, Global>

Convert
source§

impl<T> MaybeBoxed<T> for T

source§

fn maybe_boxed(self) -> T

Convert
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same<T> for T

§

type Output = T

Should always be Self
source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Erased for T

source§

impl<T> ErasedDestructor for Twhere T: 'static,

source§

impl<T> MaybeSendSync for T