servo_media_audio::node

Trait AudioNodeEngine

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pub(crate) trait AudioNodeEngine: Send + AudioNodeCommon {
Show 15 methods // Required methods fn node_type(&self) -> AudioNodeType; fn process(&mut self, inputs: Chunk, info: &BlockInfo) -> Chunk; // Provided methods fn message(&mut self, msg: AudioNodeMessage, sample_rate: f32) { ... } fn message_specific(&mut self, _: AudioNodeMessage, _sample_rate: f32) { ... } fn input_count(&self) -> u32 { ... } fn output_count(&self) -> u32 { ... } fn channel_count(&self) -> u8 { ... } fn channel_count_mode(&self) -> ChannelCountMode { ... } fn channel_interpretation(&self) -> ChannelInterpretation { ... } fn set_channel_interpretation(&mut self, i: ChannelInterpretation) { ... } fn set_channel_count(&mut self, c: u8) { ... } fn set_channel_count_mode(&mut self, m: ChannelCountMode) { ... } fn destination_data(&mut self) -> Option<Chunk> { ... } fn get_param(&mut self, _: ParamType) -> &mut Param { ... } fn set_listenerdata(&mut self, _: Block) { ... }
}
Expand description

This trait represents the common features of all audio nodes.

Required Methods§

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fn node_type(&self) -> AudioNodeType

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fn process(&mut self, inputs: Chunk, info: &BlockInfo) -> Chunk

Provided Methods§

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fn message(&mut self, msg: AudioNodeMessage, sample_rate: f32)

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fn message_specific(&mut self, _: AudioNodeMessage, _sample_rate: f32)

Messages specific to this node

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fn input_count(&self) -> u32

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fn output_count(&self) -> u32

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fn channel_count(&self) -> u8

Number of input channels for each input port

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fn channel_count_mode(&self) -> ChannelCountMode

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fn channel_interpretation(&self) -> ChannelInterpretation

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fn set_channel_interpretation(&mut self, i: ChannelInterpretation)

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fn set_channel_count(&mut self, c: u8)

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fn set_channel_count_mode(&mut self, m: ChannelCountMode)

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fn destination_data(&mut self) -> Option<Chunk>

If we’re the destination node, extract the contained data

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fn get_param(&mut self, _: ParamType) -> &mut Param

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fn set_listenerdata(&mut self, _: Block)

Implementors§