pub(crate) struct ChannelSplitterNode {
channel_info: ChannelInfo,
}
Fields§
§channel_info: ChannelInfo
Implementations§
source§impl ChannelSplitterNode
impl ChannelSplitterNode
pub fn new(channel_info: ChannelInfo) -> Self
Trait Implementations§
source§impl AudioNodeCommon for ChannelSplitterNode
impl AudioNodeCommon for ChannelSplitterNode
fn channel_info(&self) -> &ChannelInfo
fn channel_info_mut(&mut self) -> &mut ChannelInfo
source§impl AudioNodeEngine for ChannelSplitterNode
impl AudioNodeEngine for ChannelSplitterNode
fn node_type(&self) -> AudioNodeType
fn process(&mut self, inputs: Chunk, _: &BlockInfo) -> Chunk
fn output_count(&self) -> u32
fn set_channel_count_mode(&mut self, _: ChannelCountMode)
fn set_channel_interpretation(&mut self, _: ChannelInterpretation)
fn set_channel_count(&mut self, _: u8)
fn message(&mut self, msg: AudioNodeMessage, sample_rate: f32)
source§fn message_specific(&mut self, _: AudioNodeMessage, _sample_rate: f32)
fn message_specific(&mut self, _: AudioNodeMessage, _sample_rate: f32)
Messages specific to this node
fn input_count(&self) -> u32
source§fn channel_count(&self) -> u8
fn channel_count(&self) -> u8
Number of input channels for each input port
fn channel_count_mode(&self) -> ChannelCountMode
fn channel_interpretation(&self) -> ChannelInterpretation
source§fn destination_data(&mut self) -> Option<Chunk>
fn destination_data(&mut self) -> Option<Chunk>
If we’re the destination node, extract the contained data
fn get_param(&mut self, _: ParamType) -> &mut Param
fn set_listenerdata(&mut self, _: Block)
Auto Trait Implementations§
impl Freeze for ChannelSplitterNode
impl RefUnwindSafe for ChannelSplitterNode
impl Send for ChannelSplitterNode
impl Sync for ChannelSplitterNode
impl Unpin for ChannelSplitterNode
impl UnwindSafe for ChannelSplitterNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more