servo_media_audio::wave_shaper_node

Struct WaveShaperNode

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pub(crate) struct WaveShaperNode {
    curve_set: bool,
    curve: Option<Vec<f32>>,
    oversample: OverSampleType,
    channel_info: ChannelInfo,
    upsampler: Option<State>,
    downsampler: Option<State>,
    tailtime_blocks_left: TailtimeBlocks,
}

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§curve_set: bool§curve: Option<Vec<f32>>§oversample: OverSampleType§channel_info: ChannelInfo§upsampler: Option<State>§downsampler: Option<State>§tailtime_blocks_left: TailtimeBlocks

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impl WaveShaperNode

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pub fn new(options: WaveShaperNodeOptions, channel_info: ChannelInfo) -> Self

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fn handle_waveshaper_message( &mut self, message: WaveShaperNodeMessage, _sample_rate: f32, )

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impl WaveShaperNode

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fn silence_produces_nonsilent_output(curve: &Vec<f32>) -> bool

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fn apply_curve(buf: &mut [f32], curve: &Vec<f32>)

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fn resample( st: &mut SpeexResamplerState, chan: u8, input: &[f32], output: &mut [f32], ) -> usize

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impl AudioNodeCommon for WaveShaperNode

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impl AudioNodeEngine for WaveShaperNode

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fn node_type(&self) -> AudioNodeType

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fn process(&mut self, inputs: Chunk, info: &BlockInfo) -> Chunk

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fn message_specific(&mut self, msg: AudioNodeMessage, sample_rate: f32)

Messages specific to this node
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fn message(&mut self, msg: AudioNodeMessage, sample_rate: f32)

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fn input_count(&self) -> u32

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fn output_count(&self) -> u32

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fn channel_count(&self) -> u8

Number of input channels for each input port
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fn channel_count_mode(&self) -> ChannelCountMode

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fn channel_interpretation(&self) -> ChannelInterpretation

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fn set_channel_interpretation(&mut self, i: ChannelInterpretation)

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fn set_channel_count(&mut self, c: u8)

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fn set_channel_count_mode(&mut self, m: ChannelCountMode)

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fn destination_data(&mut self) -> Option<Chunk>

If we’re the destination node, extract the contained data
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fn get_param(&mut self, _: ParamType) -> &mut Param

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fn set_listenerdata(&mut self, _: Block)

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