Struct servo::Servo

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pub struct Servo<Window: WindowMethods + 'static + ?Sized> {
    pub(crate) compositor: IOCompositor<Window>,
    pub(crate) constellation_chan: Sender<ConstellationMsg>,
    pub(crate) embedder_receiver: EmbedderReceiver,
    pub(crate) messages_for_embedder: Vec<(Option<TopLevelBrowsingContextId>, EmbedderMsg)>,
    pub(crate) profiler_enabled: bool,
    pub(crate) _js_engine_setup: Option<JSEngineSetup>,
}
Expand description

The in-process interface to Servo.

It does everything necessary to render the web, primarily orchestrating the interaction between JavaScript, CSS layout, rendering, and the client window.

Clients create a Servo instance for a given reference-counted type implementing WindowMethods, which is the bridge to whatever application Servo is embedded in. Clients then create an event loop to pump messages between the embedding application and various browser components.

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§compositor: IOCompositor<Window>§constellation_chan: Sender<ConstellationMsg>§embedder_receiver: EmbedderReceiver§messages_for_embedder: Vec<(Option<TopLevelBrowsingContextId>, EmbedderMsg)>§profiler_enabled: bool§_js_engine_setup: Option<JSEngineSetup>

For single-process Servo instances, this field controls the initialization and deinitialization of the JS Engine. Multiprocess Servo instances have their own instance that exists in the content process instead.

Implementations§

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impl<Window> Servo<Window>
where Window: WindowMethods + 'static + ?Sized,

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pub fn new( embedder: Box<dyn EmbedderMethods>, window: Rc<Window>, user_agent: Option<String>, composite_target: CompositeTarget ) -> InitializedServo<Window>

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pub(crate) fn get_native_media_display_and_gl_context( rendering_context: &RenderingContext ) -> Option<(NativeDisplay, GlContext)>

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pub(crate) fn create_media_window_gl_context( external_image_handlers: &mut WebrenderExternalImageHandlers, external_images: Arc<Mutex<WebrenderExternalImageRegistry>>, rendering_context: &RenderingContext ) -> (WindowGLContext, Option<GLPlayerThreads>)

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pub(crate) fn handle_window_event(&mut self, event: EmbedderEvent) -> bool

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pub(crate) fn send_to_constellation(&self, msg: ConstellationMsg)

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pub(crate) fn receive_messages(&mut self)

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pub fn get_events( &mut self ) -> Drain<'_, (Option<TopLevelBrowsingContextId>, EmbedderMsg)>

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pub fn handle_events( &mut self, events: impl IntoIterator<Item = EmbedderEvent> ) -> bool

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pub fn repaint_synchronously(&mut self)

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pub fn pinch_zoom_level(&self) -> f32

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pub fn setup_logging(&self)

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pub fn window(&self) -> &Window

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pub fn deinit(self)

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pub fn present(&mut self)

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pub fn offscreen_framebuffer_id(&self) -> Option<u32>

Return the OpenGL framebuffer name of the most-recently-completed frame when compositing to CompositeTarget::Fbo, or None otherwise.

Auto Trait Implementations§

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impl<Window> !Freeze for Servo<Window>

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impl<Window> !RefUnwindSafe for Servo<Window>

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impl<Window> !Send for Servo<Window>

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impl<Window> !Sync for Servo<Window>

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impl<Window: ?Sized> Unpin for Servo<Window>

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impl<Window> !UnwindSafe for Servo<Window>

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