#[repr(C)]pub struct WebGLVertexArrayObjectOES {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
Fields§
§webgl_object_: WebGLObject
§array_object: VertexArrayObject
Implementations§
source§impl WebGLVertexArrayObjectOES
impl WebGLVertexArrayObjectOES
fn __assert_parent_type(&self)
source§impl WebGLVertexArrayObjectOES
impl WebGLVertexArrayObjectOES
fn new_inherited(
context: &WebGLRenderingContext,
id: Option<WebGLVertexArrayId>
) -> Self
pub fn new(
context: &WebGLRenderingContext,
id: Option<WebGLVertexArrayId>
) -> Root<Dom<Self>>
pub fn id(&self) -> Option<WebGLVertexArrayId>
pub fn is_deleted(&self) -> bool
pub fn delete(&self, operation_fallibility: Operation)
pub fn ever_bound(&self) -> bool
pub fn set_ever_bound(&self)
pub fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer>
pub fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>>
pub fn set_vertex_attrib_type(&self, index: u32, type_: u32)
pub fn vertex_attrib_pointer(
&self,
index: u32,
size: i32,
type_: u32,
normalized: bool,
stride: i32,
offset: i64
) -> WebGLResult<()>
pub fn vertex_attrib_divisor(&self, index: u32, value: u32)
pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool)
pub fn unbind_buffer(&self, buffer: &WebGLBuffer)
pub fn validate_for_draw(
&self,
required_len: u32,
instance_count: u32,
active_attribs: &[ActiveAttribInfo]
) -> WebGLResult<()>
Trait Implementations§
source§impl Castable for WebGLVertexArrayObjectOES
impl Castable for WebGLVertexArrayObjectOES
source§impl DomObjectWrap for WebGLVertexArrayObjectOES
impl DomObjectWrap for WebGLVertexArrayObjectOES
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding::WebGLVertexArrayObjectOESBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLVertexArrayObjectOESBinding::WebGLVertexArrayObjectOESBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglvertexarrayobjectoes::WebGLVertexArrayObjectOES>>}
Function pointer to the general wrap function type
source§impl HasParent for WebGLVertexArrayObjectOES
impl HasParent for WebGLVertexArrayObjectOES
source§fn as_parent(&self) -> &WebGLObject
fn as_parent(&self) -> &WebGLObject
This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is
type Parent = WebGLObject
source§impl MallocSizeOf for WebGLVertexArrayObjectOES
impl MallocSizeOf for WebGLVertexArrayObjectOES
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for WebGLVertexArrayObjectOES
impl MutDomObject for WebGLVertexArrayObjectOES
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<WebGLVertexArrayObjectOES> for WebGLVertexArrayObjectOES
impl PartialEq<WebGLVertexArrayObjectOES> for WebGLVertexArrayObjectOES
source§fn eq(&self, other: &WebGLVertexArrayObjectOES) -> bool
fn eq(&self, other: &WebGLVertexArrayObjectOES) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl DerivedFrom<WebGLObject> for WebGLVertexArrayObjectOES
Auto Trait Implementations§
impl !RefUnwindSafe for WebGLVertexArrayObjectOES
impl !Send for WebGLVertexArrayObjectOES
impl !Sync for WebGLVertexArrayObjectOES
impl Unpin for WebGLVertexArrayObjectOES
impl !UnwindSafe for WebGLVertexArrayObjectOES
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert