Struct script::dom::gamepadbuttonlist::GamepadButtonList
source · #[repr(C)]pub struct GamepadButtonList {
reflector_: Reflector,
list: Vec<Dom<GamepadButton>>,
}
Fields§
§reflector_: Reflector
§list: Vec<Dom<GamepadButton>>
Implementations§
source§impl GamepadButtonList
impl GamepadButtonList
fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList
pub fn new( global: &GlobalScope, list: &[&GamepadButton] ) -> Root<Dom<GamepadButtonList>>
source§impl GamepadButtonList
impl GamepadButtonList
Initialize the number of buttons in the “standard” gamepad mapping. https://www.w3.org/TR/gamepad/#dfn-initializing-buttons
Trait Implementations§
source§impl DomObject for GamepadButtonList
impl DomObject for GamepadButtonList
source§impl DomObjectWrap for GamepadButtonList
impl DomObjectWrap for GamepadButtonList
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonList_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadbuttonlist::GamepadButtonList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbuttonlist::GamepadButtonList>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonList_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadbuttonlist::GamepadButtonList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbuttonlist::GamepadButtonList>>}
Function pointer to the general wrap function type
source§impl HasParent for GamepadButtonList
impl HasParent for GamepadButtonList
source§impl IDLInterface for GamepadButtonList
impl IDLInterface for GamepadButtonList
source§impl MallocSizeOf for GamepadButtonList
impl MallocSizeOf for GamepadButtonList
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadButtonList
impl MutDomObject for GamepadButtonList
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<GamepadButtonList> for GamepadButtonList
impl PartialEq<GamepadButtonList> for GamepadButtonList
source§fn eq(&self, other: &GamepadButtonList) -> bool
fn eq(&self, other: &GamepadButtonList) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.Auto Trait Implementations§
impl !RefUnwindSafe for GamepadButtonList
impl !Send for GamepadButtonList
impl !Sync for GamepadButtonList
impl Unpin for GamepadButtonList
impl !UnwindSafe for GamepadButtonList
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert