Struct script::dom::gamepadbuttonlist::GamepadButtonList
source · #[repr(C)]pub struct GamepadButtonList {
reflector_: Reflector,
list: Vec<Dom<GamepadButton>>,
}
Fields§
§reflector_: Reflector
§list: Vec<Dom<GamepadButton>>
Implementations§
source§impl GamepadButtonList
impl GamepadButtonList
fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList
Trait Implementations§
source§impl DomObject for GamepadButtonList
impl DomObject for GamepadButtonList
source§impl DomObjectWrap for GamepadButtonList
impl DomObjectWrap for GamepadButtonList
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::gamepadbuttonlist::GamepadButtonList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbuttonlist::GamepadButtonList>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::gamepadbuttonlist::GamepadButtonList>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbuttonlist::GamepadButtonList>>}
Function pointer to the general wrap function type
source§impl HasParent for GamepadButtonList
impl HasParent for GamepadButtonList
source§impl IDLInterface for GamepadButtonList
impl IDLInterface for GamepadButtonList
source§impl JSTraceable for GamepadButtonList
impl JSTraceable for GamepadButtonList
source§impl MallocSizeOf for GamepadButtonList
impl MallocSizeOf for GamepadButtonList
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadButtonList
impl MutDomObject for GamepadButtonList
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<GamepadButtonList> for GamepadButtonList
impl PartialEq<GamepadButtonList> for GamepadButtonList
source§fn eq(&self, other: &GamepadButtonList) -> bool
fn eq(&self, other: &GamepadButtonList) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.Auto Trait Implementations§
impl !RefUnwindSafe for GamepadButtonList
impl !Send for GamepadButtonList
impl !Sync for GamepadButtonList
impl Unpin for GamepadButtonList
impl !UnwindSafe for GamepadButtonList
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert