Struct script::dom::gamepadbutton::GamepadButton
source · #[repr(C)]pub struct GamepadButton {
reflector_: Reflector,
pressed: Cell<bool>,
touched: Cell<bool>,
value: Cell<f64>,
}
Fields§
§reflector_: Reflector
§pressed: Cell<bool>
§touched: Cell<bool>
§value: Cell<f64>
Implementations§
source§impl GamepadButton
impl GamepadButton
fn __assert_parent_type(&self)
source§impl GamepadButton
impl GamepadButton
pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton
pub fn new( global: &GlobalScope, pressed: bool, touched: bool, ) -> Root<Dom<GamepadButton>>
Trait Implementations§
source§impl DomObject for GamepadButton
impl DomObject for GamepadButton
source§impl DomObjectWrap for GamepadButton
impl DomObjectWrap for GamepadButton
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButton_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadbutton::GamepadButton>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbutton::GamepadButton>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButton_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadbutton::GamepadButton>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbutton::GamepadButton>>}
Function pointer to the general wrap function type
source§impl GamepadButtonMethods for GamepadButton
impl GamepadButtonMethods for GamepadButton
source§impl HasParent for GamepadButton
impl HasParent for GamepadButton
source§impl IDLInterface for GamepadButton
impl IDLInterface for GamepadButton
source§impl MallocSizeOf for GamepadButton
impl MallocSizeOf for GamepadButton
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadButton
impl MutDomObject for GamepadButton
source§impl PartialEq for GamepadButton
impl PartialEq for GamepadButton
source§impl ToJSValConvertible for GamepadButton
impl ToJSValConvertible for GamepadButton
source§impl Traceable for GamepadButton
impl Traceable for GamepadButton
impl Eq for GamepadButton
Auto Trait Implementations§
impl !Freeze for GamepadButton
impl !RefUnwindSafe for GamepadButton
impl !Send for GamepadButton
impl !Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
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impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<T> Filterable for T
source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
source§impl<T> Instrument for T
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source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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Converts self
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Converts
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variant of Either<Self, Self>
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returns true
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Converts self
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source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
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impl<T> MaybeBoxed<T> for T
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