Struct script::dom::gamepadbutton::GamepadButton
source · #[repr(C)]pub struct GamepadButton {
reflector_: Reflector,
pressed: Cell<bool>,
touched: Cell<bool>,
value: Cell<f64>,
}
Fields§
§reflector_: Reflector
§pressed: Cell<bool>
§touched: Cell<bool>
§value: Cell<f64>
Implementations§
source§impl GamepadButton
impl GamepadButton
fn __assert_parent_type(&self)
source§impl GamepadButton
impl GamepadButton
pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton
pub fn new( global: &GlobalScope, pressed: bool, touched: bool ) -> Root<Dom<GamepadButton>>
Trait Implementations§
source§impl DomObject for GamepadButton
impl DomObject for GamepadButton
source§impl DomObjectWrap for GamepadButton
impl DomObjectWrap for GamepadButton
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButton_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadbutton::GamepadButton>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbutton::GamepadButton>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButton_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadbutton::GamepadButton>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadbutton::GamepadButton>>}
Function pointer to the general wrap function type
source§impl GamepadButtonMethods for GamepadButton
impl GamepadButtonMethods for GamepadButton
source§impl HasParent for GamepadButton
impl HasParent for GamepadButton
source§impl IDLInterface for GamepadButton
impl IDLInterface for GamepadButton
source§impl MallocSizeOf for GamepadButton
impl MallocSizeOf for GamepadButton
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadButton
impl MutDomObject for GamepadButton
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<GamepadButton> for GamepadButton
impl PartialEq<GamepadButton> for GamepadButton
source§fn eq(&self, other: &GamepadButton) -> bool
fn eq(&self, other: &GamepadButton) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ToJSValConvertible for GamepadButton
impl ToJSValConvertible for GamepadButton
Auto Trait Implementations§
impl !RefUnwindSafe for GamepadButton
impl !Send for GamepadButton
impl !Sync for GamepadButton
impl Unpin for GamepadButton
impl UnwindSafe for GamepadButton
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert