#[repr(C)]pub(crate) struct GamepadEvent {
event: Event,
gamepad: Dom<Gamepad>,
}Fields§
§event: Event§gamepad: Dom<Gamepad>Implementations§
Source§impl GamepadEvent
impl GamepadEvent
fn __assert_parent_type(&self)
Source§impl GamepadEvent
impl GamepadEvent
fn new_inherited(gamepad: &Gamepad) -> GamepadEvent
pub(crate) fn new( window: &Window, type_: Atom, bubbles: bool, cancelable: bool, gamepad: &Gamepad, can_gc: CanGc, ) -> DomRoot<GamepadEvent>
fn new_with_proto( window: &Window, proto: Option<HandleObject<'_>>, type_: Atom, bubbles: bool, cancelable: bool, gamepad: &Gamepad, can_gc: CanGc, ) -> DomRoot<GamepadEvent>
pub(crate) fn new_with_type( window: &Window, event_type: GamepadEventType, gamepad: &Gamepad, can_gc: CanGc, ) -> DomRoot<GamepadEvent>
Trait Implementations§
§impl Castable for GamepadEvent
impl Castable for GamepadEvent
Source§impl DomObject for GamepadEvent
impl DomObject for GamepadEvent
Source§impl DomObjectWrap<DomTypeHolder> for GamepadEvent
impl DomObjectWrap<DomTypeHolder> for GamepadEvent
Source§const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::GamepadEventBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepad::gamepadevent::GamepadEvent>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::gamepad::gamepadevent::GamepadEvent>>}
const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::GamepadEventBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepad::gamepadevent::GamepadEvent>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::gamepad::gamepadevent::GamepadEvent>>}
Function pointer to the general wrap function type
Source§impl GamepadEventMethods<DomTypeHolder> for GamepadEvent
impl GamepadEventMethods<DomTypeHolder> for GamepadEvent
Source§fn Constructor(
window: &Window,
proto: Option<HandleObject<'_>>,
can_gc: CanGc,
type_: DOMString,
init: &GamepadEventInit<DomTypeHolder>,
) -> Fallible<DomRoot<GamepadEvent>>
fn Constructor( window: &Window, proto: Option<HandleObject<'_>>, can_gc: CanGc, type_: DOMString, init: &GamepadEventInit<DomTypeHolder>, ) -> Fallible<DomRoot<GamepadEvent>>
Source§impl HasParent for GamepadEvent
impl HasParent for GamepadEvent
Source§impl IDLInterface for GamepadEvent
impl IDLInterface for GamepadEvent
Source§impl MallocSizeOf for GamepadEvent
impl MallocSizeOf for GamepadEvent
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl MutDomObject for GamepadEvent
impl MutDomObject for GamepadEvent
Source§impl PartialEq for GamepadEvent
impl PartialEq for GamepadEvent
Source§impl ToJSValConvertible for GamepadEvent
impl ToJSValConvertible for GamepadEvent
Source§impl Traceable for GamepadEvent
impl Traceable for GamepadEvent
impl DerivedFrom<Event> for GamepadEvent
impl Eq for GamepadEvent
Auto Trait Implementations§
impl !Freeze for GamepadEvent
impl !RefUnwindSafe for GamepadEvent
impl !Send for GamepadEvent
impl !Sync for GamepadEvent
impl Unpin for GamepadEvent
impl !UnwindSafe for GamepadEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Filterable for T
impl<T> Filterable for T
Source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert