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script/dom/gamepad/
gamepadevent.rs

1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
5use dom_struct::dom_struct;
6use js::context::JSContext;
7use js::rust::HandleObject;
8use script_bindings::reflector::reflect_dom_object_with_proto_and_cx;
9use stylo_atoms::Atom;
10
11use super::gamepad::Gamepad;
12use crate::dom::bindings::codegen::Bindings::EventBinding::Event_Binding::EventMethods;
13use crate::dom::bindings::codegen::Bindings::GamepadEventBinding;
14use crate::dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods;
15use crate::dom::bindings::error::Fallible;
16use crate::dom::bindings::inheritance::Castable;
17use crate::dom::bindings::root::{Dom, DomRoot};
18use crate::dom::bindings::str::DOMString;
19use crate::dom::event::Event;
20use crate::dom::window::Window;
21
22#[dom_struct]
23pub(crate) struct GamepadEvent {
24    event: Event,
25    gamepad: Dom<Gamepad>,
26}
27
28pub(crate) enum GamepadEventType {
29    Connected,
30    Disconnected,
31}
32
33impl GamepadEvent {
34    fn new_inherited(gamepad: &Gamepad) -> GamepadEvent {
35        GamepadEvent {
36            event: Event::new_inherited(),
37            gamepad: Dom::from_ref(gamepad),
38        }
39    }
40
41    pub(crate) fn new(
42        cx: &mut JSContext,
43        window: &Window,
44        type_: Atom,
45        bubbles: bool,
46        cancelable: bool,
47        gamepad: &Gamepad,
48    ) -> DomRoot<GamepadEvent> {
49        Self::new_with_proto(cx, window, None, type_, bubbles, cancelable, gamepad)
50    }
51
52    fn new_with_proto(
53        cx: &mut JSContext,
54        window: &Window,
55        proto: Option<HandleObject>,
56        type_: Atom,
57        bubbles: bool,
58        cancelable: bool,
59        gamepad: &Gamepad,
60    ) -> DomRoot<GamepadEvent> {
61        let ev = reflect_dom_object_with_proto_and_cx(
62            Box::new(GamepadEvent::new_inherited(gamepad)),
63            window,
64            proto,
65            cx,
66        );
67        {
68            let event = ev.upcast::<Event>();
69            event.init_event(type_, bubbles, cancelable);
70        }
71        ev
72    }
73
74    pub(crate) fn new_with_type(
75        cx: &mut JSContext,
76        window: &Window,
77        event_type: GamepadEventType,
78        gamepad: &Gamepad,
79    ) -> DomRoot<GamepadEvent> {
80        let name = match event_type {
81            GamepadEventType::Connected => "gamepadconnected",
82            GamepadEventType::Disconnected => "gamepaddisconnected",
83        };
84
85        GamepadEvent::new(cx, window, name.into(), false, false, gamepad)
86    }
87}
88
89impl GamepadEventMethods<crate::DomTypeHolder> for GamepadEvent {
90    /// <https://w3c.github.io/gamepad/#gamepadevent-interface>
91    fn Constructor(
92        cx: &mut JSContext,
93        window: &Window,
94        proto: Option<HandleObject>,
95        type_: DOMString,
96        init: &GamepadEventBinding::GamepadEventInit,
97    ) -> Fallible<DomRoot<GamepadEvent>> {
98        Ok(GamepadEvent::new_with_proto(
99            cx,
100            window,
101            proto,
102            Atom::from(type_),
103            init.parent.bubbles,
104            init.parent.cancelable,
105            &init.gamepad,
106        ))
107    }
108
109    /// <https://w3c.github.io/gamepad/#gamepadevent-interface>
110    fn Gamepad(&self) -> DomRoot<Gamepad> {
111        DomRoot::from_ref(&*self.gamepad)
112    }
113
114    /// <https://dom.spec.whatwg.org/#dom-event-istrusted>
115    fn IsTrusted(&self) -> bool {
116        self.event.IsTrusted()
117    }
118}