pub trait GlWindow {
    fn get_render_target(
        &self,
        device: &mut SurfmanDevice,
        context: &mut SurfmanContext
    ) -> GlWindowRenderTarget; fn get_rotation(&self) -> Rotation3D<f32, UnknownUnit, UnknownUnit>; fn get_translation(&self) -> Vector3D<f32, UnknownUnit>; fn get_mode(&self) -> GlWindowMode { ... } }

Required methods

Provided methods

Implementors