Struct webxr::glwindow::GlWindowShader

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struct GlWindowShader {
    gl: Rc<Context>,
    buffer: Option<NativeBuffer>,
    vao: Option<NativeVertexArray>,
    program: NativeProgram,
    mode: GlWindowMode,
}

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§gl: Rc<Context>§buffer: Option<NativeBuffer>§vao: Option<NativeVertexArray>§program: NativeProgram§mode: GlWindowMode

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impl GlWindowShader

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fn new(gl: Rc<Gl>, mode: GlWindowMode) -> Option<GlWindowShader>

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fn draw_texture( &self, texture_id: Option<NativeTexture>, texture_target: u32, texture_size: Size2D<i32, UnknownUnit>, viewport_size: Size2D<i32, Viewport>, window_size: Size2D<i32, Viewport>, )

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impl Drop for GlWindowShader

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.