struct GlWindowShader {
gl: Rc<Context>,
buffer: Option<NativeBuffer>,
vao: Option<NativeVertexArray>,
program: NativeProgram,
mode: GlWindowMode,
}
Fields§
§gl: Rc<Context>
§buffer: Option<NativeBuffer>
§vao: Option<NativeVertexArray>
§program: NativeProgram
§mode: GlWindowMode
Implementations§
Source§impl GlWindowShader
impl GlWindowShader
fn new(gl: Rc<Gl>, mode: GlWindowMode) -> Option<GlWindowShader>
fn draw_texture( &self, texture_id: Option<NativeTexture>, texture_target: u32, texture_size: Size2D<i32, UnknownUnit>, viewport_size: Size2D<i32, Viewport>, window_size: Size2D<i32, Viewport>, )
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GlWindowShader
impl RefUnwindSafe for GlWindowShader
impl !Send for GlWindowShader
impl !Sync for GlWindowShader
impl Unpin for GlWindowShader
impl UnwindSafe for GlWindowShader
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