Struct glow::native::Context

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pub struct Context {
    raw: GlFns,
    extensions: HashSet<String>,
    constants: Constants,
    version: Version,
}

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§raw: GlFns§extensions: HashSet<String>§constants: Constants§version: Version

Implementations§

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impl Context

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pub unsafe fn from_loader_function_cstr<F>(loader_function: F) -> Selfwhere
    F: FnMut(&CStr) -> *const c_void,

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pub unsafe fn from_loader_function<F>(loader_function: F) -> Selfwhere
    F: FnMut(&str) -> *const c_void,

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pub unsafe fn create_texture_from_gl_name(gl_name: c_uint) -> NativeTexture

👎Deprecated: Use the NativeTexture constructor instead

Creates a texture from an external GL name.

This can be useful when a texture is created outside of glow (e.g. OpenXR surface) but glow still needs access to it for rendering.

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pub unsafe fn create_framebuffer_from_gl_name(
    gl_name: c_uint
) -> NativeFramebuffer

👎Deprecated: Use the NativeFramebuffer constructor instead

Creates a framebuffer from an external GL name.

This can be useful when a framebuffer is created outside of glow (e.g: via surfman or another crate that supports sharing of buffers between GL contexts), but glow needs to set it as a target.

Trait Implementations§

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impl Debug for Context

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasContext for Context

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type Shader = NativeShader

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type Program = NativeProgram

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type Buffer = NativeBuffer

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type VertexArray = NativeVertexArray

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type Texture = NativeTexture

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type Sampler = NativeSampler

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type Fence = NativeFence

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type Framebuffer = NativeFramebuffer

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type Renderbuffer = NativeRenderbuffer

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type Query = NativeQuery

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type UniformLocation = NativeUniformLocation

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type TransformFeedback = NativeTransformFeedback

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fn supported_extensions(&self) -> &HashSet<String>

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fn supports_debug(&self) -> bool

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fn version(&self) -> &Version

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unsafe fn create_framebuffer(&self) -> Result<Self::Framebuffer, String>

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unsafe fn is_framebuffer(&self, framebuffer: Self::Framebuffer) -> bool

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unsafe fn create_query(&self) -> Result<Self::Query, String>

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unsafe fn create_renderbuffer(&self) -> Result<Self::Renderbuffer, String>

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unsafe fn is_renderbuffer(&self, renderbuffer: Self::Renderbuffer) -> bool

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unsafe fn create_sampler(&self) -> Result<Self::Sampler, String>

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unsafe fn create_shader(&self, shader_type: u32) -> Result<Self::Shader, String>

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unsafe fn is_shader(&self, shader: Self::Shader) -> bool

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unsafe fn create_texture(&self) -> Result<Self::Texture, String>

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unsafe fn create_named_texture(
    &self,
    target: u32
) -> Result<Self::Texture, String>

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unsafe fn is_texture(&self, texture: Self::Texture) -> bool

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unsafe fn delete_shader(&self, shader: Self::Shader)

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unsafe fn shader_source(&self, shader: Self::Shader, source: &str)

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unsafe fn compile_shader(&self, shader: Self::Shader)

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unsafe fn get_shader_completion_status(&self, shader: Self::Shader) -> bool

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unsafe fn get_shader_compile_status(&self, shader: Self::Shader) -> bool

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unsafe fn get_shader_info_log(&self, shader: Self::Shader) -> String

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unsafe fn get_tex_image(
    &self,
    target: u32,
    level: i32,
    format: u32,
    ty: u32,
    pixels: PixelPackData<'_>
)

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unsafe fn create_program(&self) -> Result<Self::Program, String>

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unsafe fn is_program(&self, program: Self::Program) -> bool

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unsafe fn delete_program(&self, program: Self::Program)

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unsafe fn attach_shader(&self, program: Self::Program, shader: Self::Shader)

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unsafe fn detach_shader(&self, program: Self::Program, shader: Self::Shader)

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unsafe fn get_program_completion_status(&self, program: Self::Program) -> bool

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unsafe fn get_program_info_log(&self, program: Self::Program) -> String

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unsafe fn get_program_resource_i32(
    &self,
    program: Self::Program,
    interface: u32,
    index: u32,
    properties: &[u32]
) -> Vec<i32>

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unsafe fn get_active_uniforms(&self, program: Self::Program) -> u32

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unsafe fn get_active_uniform(
    &self,
    program: Self::Program,
    index: u32
) -> Option<ActiveUniform>

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unsafe fn use_program(&self, program: Option<Self::Program>)

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unsafe fn create_buffer(&self) -> Result<Self::Buffer, String>

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unsafe fn create_named_buffer(&self) -> Result<Self::Buffer, String>

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unsafe fn is_buffer(&self, buffer: Self::Buffer) -> bool

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unsafe fn bind_buffer(&self, target: u32, buffer: Option<Self::Buffer>)

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unsafe fn bind_buffer_base(
    &self,
    target: u32,
    index: u32,
    buffer: Option<Self::Buffer>
)

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unsafe fn bind_buffer_range(
    &self,
    target: u32,
    index: u32,
    buffer: Option<Self::Buffer>,
    offset: i32,
    size: i32
)

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unsafe fn bind_vertex_buffer(
    &self,
    binding_index: u32,
    buffer: Option<Buffer>,
    offset: i32,
    stride: i32
)

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unsafe fn bind_framebuffer(
    &self,
    target: u32,
    framebuffer: Option<Self::Framebuffer>
)

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unsafe fn bind_renderbuffer(
    &self,
    target: u32,
    renderbuffer: Option<Self::Renderbuffer>
)

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unsafe fn blit_framebuffer(
    &self,
    src_x0: i32,
    src_y0: i32,
    src_x1: i32,
    src_y1: i32,
    dst_x0: i32,
    dst_y0: i32,
    dst_x1: i32,
    dst_y1: i32,
    mask: u32,
    filter: u32
)

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unsafe fn create_vertex_array(&self) -> Result<Self::VertexArray, String>

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unsafe fn delete_vertex_array(&self, vertex_array: Self::VertexArray)

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unsafe fn bind_vertex_array(&self, vertex_array: Option<Self::VertexArray>)

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unsafe fn clear_color(&self, red: f32, green: f32, blue: f32, alpha: f32)

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unsafe fn supports_f64_precision() -> bool

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unsafe fn clear_depth_f64(&self, depth: f64)

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unsafe fn clear_depth_f32(&self, depth: f32)

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unsafe fn clear_stencil(&self, stencil: i32)

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unsafe fn clear(&self, mask: u32)

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unsafe fn patch_parameter_i32(&self, parameter: u32, value: i32)

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unsafe fn pixel_store_i32(&self, parameter: u32, value: i32)

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unsafe fn pixel_store_bool(&self, parameter: u32, value: bool)

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unsafe fn bind_frag_data_location(
    &self,
    program: Self::Program,
    color_number: u32,
    name: &str
)

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unsafe fn buffer_data_size(&self, target: u32, size: i32, usage: u32)

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unsafe fn buffer_data_u8_slice(&self, target: u32, data: &[u8], usage: u32)

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unsafe fn named_buffer_data_u8_slice(
    &self,
    buffer: Self::Buffer,
    data: &[u8],
    usage: u32
)

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unsafe fn buffer_sub_data_u8_slice(
    &self,
    target: u32,
    offset: i32,
    src_data: &[u8]
)

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unsafe fn get_buffer_sub_data(&self, target: u32, offset: i32, dst_data: &mut [u8])

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unsafe fn buffer_storage(
    &self,
    target: u32,
    size: i32,
    data: Option<&[u8]>,
    flags: u32
)

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unsafe fn check_framebuffer_status(&self, target: u32) -> u32

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unsafe fn clear_buffer_i32_slice(
    &self,
    target: u32,
    draw_buffer: u32,
    values: &[i32]
)

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unsafe fn clear_buffer_u32_slice(
    &self,
    target: u32,
    draw_buffer: u32,
    values: &[u32]
)

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unsafe fn clear_buffer_f32_slice(
    &self,
    target: u32,
    draw_buffer: u32,
    values: &[f32]
)

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unsafe fn clear_buffer_depth_stencil(
    &self,
    target: u32,
    draw_buffer: u32,
    depth: f32,
    stencil: i32
)

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unsafe fn client_wait_sync(
    &self,
    fence: Self::Fence,
    flags: u32,
    timeout: i32
) -> u32

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unsafe fn wait_sync(&self, fence: Self::Fence, flags: u32, timeout: u64)

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unsafe fn copy_buffer_sub_data(
    &self,
    src_target: u32,
    dst_target: u32,
    src_offset: i32,
    dst_offset: i32,
    size: i32
)

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unsafe fn copy_image_sub_data(
    &self,
    src_name: Self::Texture,
    src_target: u32,
    src_level: i32,
    src_x: i32,
    src_y: i32,
    src_z: i32,
    dst_name: Self::Texture,
    dst_target: u32,
    dst_level: i32,
    dst_x: i32,
    dst_y: i32,
    dst_z: i32,
    src_width: i32,
    src_height: i32,
    src_depth: i32
)

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unsafe fn copy_tex_image_2d(
    &self,
    target: u32,
    level: i32,
    internal_format: u32,
    x: i32,
    y: i32,
    width: i32,
    height: i32,
    border: i32
)

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unsafe fn copy_tex_sub_image_2d(
    &self,
    target: u32,
    level: i32,
    x_offset: i32,
    y_offset: i32,
    x: i32,
    y: i32,
    width: i32,
    height: i32
)

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unsafe fn copy_tex_sub_image_3d(
    &self,
    target: u32,
    level: i32,
    x_offset: i32,
    y_offset: i32,
    z_offset: i32,
    x: i32,
    y: i32,
    width: i32,
    height: i32
)

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unsafe fn delete_buffer(&self, buffer: Self::Buffer)

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unsafe fn delete_framebuffer(&self, framebuffer: Self::Framebuffer)

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unsafe fn delete_query(&self, query: Self::Query)

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unsafe fn delete_renderbuffer(&self, renderbuffer: Self::Renderbuffer)

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unsafe fn delete_sampler(&self, sampler: Self::Sampler)

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unsafe fn delete_sync(&self, fence: Self::Fence)

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unsafe fn delete_texture(&self, texture: Self::Texture)

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unsafe fn disable(&self, parameter: u32)

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unsafe fn disable_draw_buffer(&self, parameter: u32, draw_buffer: u32)

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unsafe fn disable_vertex_attrib_array(&self, index: u32)

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unsafe fn dispatch_compute(&self, groups_x: u32, groups_y: u32, groups_z: u32)

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unsafe fn dispatch_compute_indirect(&self, offset: i32)

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unsafe fn draw_arrays(&self, mode: u32, first: i32, count: i32)

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unsafe fn draw_arrays_instanced(
    &self,
    mode: u32,
    first: i32,
    count: i32,
    instance_count: i32
)

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unsafe fn draw_arrays_instanced_base_instance(
    &self,
    mode: u32,
    first: i32,
    count: i32,
    instance_count: i32,
    base_instance: u32
)

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unsafe fn draw_arrays_indirect_offset(&self, mode: u32, offset: i32)

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unsafe fn draw_buffer(&self, draw_buffer: u32)

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unsafe fn draw_buffers(&self, buffers: &[u32])

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unsafe fn draw_elements(
    &self,
    mode: u32,
    count: i32,
    element_type: u32,
    offset: i32
)

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unsafe fn draw_elements_base_vertex(
    &self,
    mode: u32,
    count: i32,
    element_type: u32,
    offset: i32,
    base_vertex: i32
)

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unsafe fn draw_elements_instanced(
    &self,
    mode: u32,
    count: i32,
    element_type: u32,
    offset: i32,
    instance_count: i32
)

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unsafe fn draw_elements_instanced_base_vertex(
    &self,
    mode: u32,
    count: i32,
    element_type: u32,
    offset: i32,
    instance_count: i32,
    base_vertex: i32
)

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unsafe fn draw_elements_instanced_base_vertex_base_instance(
    &self,
    mode: u32,
    count: i32,
    element_type: u32,
    offset: i32,
    instance_count: i32,
    base_vertex: i32,
    base_instance: u32
)

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unsafe fn draw_elements_indirect_offset(
    &self,
    mode: u32,
    element_type: u32,
    offset: i32
)

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unsafe fn enable(&self, parameter: u32)

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unsafe fn is_enabled(&self, parameter: u32) -> bool

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unsafe fn enable_draw_buffer(&self, parameter: u32, draw_buffer: u32)

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unsafe fn enable_vertex_array_attrib(&self, vao: Self::VertexArray, index: u32)

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unsafe fn enable_vertex_attrib_array(&self, index: u32)

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unsafe fn flush(&self)

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unsafe fn framebuffer_renderbuffer(
    &self,
    target: u32,
    attachment: u32,
    renderbuffer_target: u32,
    renderbuffer: Option<Self::Renderbuffer>
)

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unsafe fn framebuffer_texture(
    &self,
    target: u32,
    attachment: u32,
    texture: Option<Self::Texture>,
    level: i32
)

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unsafe fn framebuffer_texture_2d(
    &self,
    target: u32,
    attachment: u32,
    texture_target: u32,
    texture: Option<Self::Texture>,
    level: i32
)

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unsafe fn framebuffer_texture_3d(
    &self,
    target: u32,
    attachment: u32,
    texture_target: u32,
    texture: Option<Self::Texture>,
    level: i32,
    layer: i32
)

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unsafe fn framebuffer_texture_layer(
    &self,
    target: u32,
    attachment: u32,
    texture: Option<Self::Texture>,
    level: i32,
    layer: i32
)

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unsafe fn front_face(&self, value: u32)

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unsafe fn get_error(&self) -> u32

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unsafe fn get_tex_parameter_i32(&self, target: u32, parameter: u32) -> i32

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unsafe fn get_buffer_parameter_i32(&self, target: u32, parameter: u32) -> i32

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unsafe fn get_parameter_i32(&self, parameter: u32) -> i32

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unsafe fn get_parameter_i32_slice(&self, parameter: u32, out: &mut [i32])

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unsafe fn get_parameter_f32(&self, parameter: u32) -> f32

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unsafe fn get_parameter_f32_slice(&self, parameter: u32, out: &mut [f32])

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unsafe fn get_parameter_indexed_i32(&self, parameter: u32, index: u32) -> i32

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unsafe fn get_parameter_indexed_string(
    &self,
    parameter: u32,
    index: u32
) -> String

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unsafe fn get_parameter_string(&self, parameter: u32) -> String

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unsafe fn get_uniform_location(
    &self,
    program: Self::Program,
    name: &str
) -> Option<Self::UniformLocation>

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unsafe fn get_attrib_location(
    &self,
    program: Self::Program,
    name: &str
) -> Option<u32>

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unsafe fn bind_attrib_location(
    &self,
    program: Self::Program,
    index: u32,
    name: &str
)

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unsafe fn get_active_attributes(&self, program: Self::Program) -> u32

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unsafe fn get_active_attribute(
    &self,
    program: Self::Program,
    index: u32
) -> Option<ActiveAttribute>

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unsafe fn get_sync_status(&self, fence: Self::Fence) -> u32

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unsafe fn is_sync(&self, fence: Self::Fence) -> bool

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unsafe fn renderbuffer_storage(
    &self,
    target: u32,
    internal_format: u32,
    width: i32,
    height: i32
)

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unsafe fn renderbuffer_storage_multisample(
    &self,
    target: u32,
    samples: i32,
    internal_format: u32,
    width: i32,
    height: i32
)

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unsafe fn sampler_parameter_f32(
    &self,
    sampler: Self::Sampler,
    name: u32,
    value: f32
)

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unsafe fn sampler_parameter_f32_slice(
    &self,
    sampler: Self::Sampler,
    name: u32,
    value: &[f32]
)

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unsafe fn sampler_parameter_i32(
    &self,
    sampler: Self::Sampler,
    name: u32,
    value: i32
)

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unsafe fn generate_mipmap(&self, target: u32)

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unsafe fn generate_texture_mipmap(&self, texture: Self::Texture)

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unsafe fn tex_image_1d(
    &self,
    target: u32,
    level: i32,
    internal_format: i32,
    width: i32,
    border: i32,
    format: u32,
    ty: u32,
    pixels: Option<&[u8]>
)

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unsafe fn compressed_tex_image_1d(
    &self,
    target: u32,
    level: i32,
    internal_format: i32,
    width: i32,
    border: i32,
    image_size: i32,
    pixels: &[u8]
)

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unsafe fn tex_image_2d(
    &self,
    target: u32,
    level: i32,
    internal_format: i32,
    width: i32,
    height: i32,
    border: i32,
    format: u32,
    ty: u32,
    pixels: Option<&[u8]>
)

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unsafe fn tex_image_2d_multisample(
    &self,
    target: u32,
    samples: i32,
    internal_format: i32,
    width: i32,
    height: i32,
    fixed_sample_locations: bool
)

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unsafe fn compressed_tex_image_2d(
    &self,
    target: u32,
    level: i32,
    internal_format: i32,
    width: i32,
    height: i32,
    border: i32,
    image_size: i32,
    pixels: &[u8]
)

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unsafe fn tex_image_3d(
    &self,
    target: u32,
    level: i32,
    internal_format: i32,
    width: i32,
    height: i32,
    depth: i32,
    border: i32,
    format: u32,
    ty: u32,
    pixels: Option<&[u8]>
)

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unsafe fn compressed_tex_image_3d(
    &self,
    target: u32,
    level: i32,
    internal_format: i32,
    width: i32,
    height: i32,
    depth: i32,
    border: i32,
    image_size: i32,
    pixels: &[u8]
)

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unsafe fn tex_storage_1d(
    &self,
    target: u32,
    levels: i32,
    internal_format: u32,
    width: i32
)

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unsafe fn tex_storage_2d(
    &self,
    target: u32,
    levels: i32,
    internal_format: u32,
    width: i32,
    height: i32
)

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unsafe fn tex_storage_2d_multisample(
    &self,
    target: u32,
    samples: i32,
    internal_format: u32,
    width: i32,
    height: i32,
    fixed_sample_locations: bool
)

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unsafe fn tex_storage_3d(
    &self,
    target: u32,
    levels: i32,
    internal_format: u32,
    width: i32,
    height: i32,
    depth: i32
)

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unsafe fn texture_storage_3d(
    &self,
    texture: Self::Texture,
    levels: i32,
    internal_format: u32,
    width: i32,
    height: i32,
    depth: i32
)

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unsafe fn get_uniform_i32(
    &self,
    program: Self::Program,
    location: &Self::UniformLocation,
    v: &mut [i32]
)

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unsafe fn get_uniform_f32(
    &self,
    program: Self::Program,
    location: &Self::UniformLocation,
    v: &mut [f32]
)

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unsafe fn uniform_1_i32(&self, location: Option<&Self::UniformLocation>, x: i32)

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unsafe fn uniform_2_i32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: i32,
    y: i32
)

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unsafe fn uniform_3_i32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: i32,
    y: i32,
    z: i32
)

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unsafe fn uniform_4_i32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: i32,
    y: i32,
    z: i32,
    w: i32
)

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unsafe fn uniform_1_i32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[i32]
)

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unsafe fn uniform_2_i32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[i32]
)

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unsafe fn uniform_3_i32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[i32]
)

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unsafe fn uniform_4_i32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[i32]
)

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unsafe fn uniform_1_u32(&self, location: Option<&Self::UniformLocation>, x: u32)

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unsafe fn uniform_2_u32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: u32,
    y: u32
)

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unsafe fn uniform_3_u32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: u32,
    y: u32,
    z: u32
)

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unsafe fn uniform_4_u32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: u32,
    y: u32,
    z: u32,
    w: u32
)

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unsafe fn uniform_1_u32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[u32]
)

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unsafe fn uniform_2_u32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[u32]
)

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unsafe fn uniform_3_u32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[u32]
)

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unsafe fn uniform_4_u32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[u32]
)

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unsafe fn uniform_1_f32(&self, location: Option<&Self::UniformLocation>, x: f32)

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unsafe fn uniform_2_f32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: f32,
    y: f32
)

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unsafe fn uniform_3_f32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: f32,
    y: f32,
    z: f32
)

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unsafe fn uniform_4_f32(
    &self,
    location: Option<&Self::UniformLocation>,
    x: f32,
    y: f32,
    z: f32,
    w: f32
)

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unsafe fn uniform_1_f32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[f32]
)

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unsafe fn uniform_2_f32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[f32]
)

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unsafe fn uniform_3_f32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[f32]
)

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unsafe fn uniform_4_f32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    v: &[f32]
)

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unsafe fn uniform_matrix_2_f32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    transpose: bool,
    v: &[f32]
)

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unsafe fn uniform_matrix_3_f32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    transpose: bool,
    v: &[f32]
)

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unsafe fn uniform_matrix_4_f32_slice(
    &self,
    location: Option<&Self::UniformLocation>,
    transpose: bool,
    v: &[f32]
)

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unsafe fn unmap_buffer(&self, target: u32)

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unsafe fn cull_face(&self, value: u32)

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unsafe fn color_mask(&self, red: bool, green: bool, blue: bool, alpha: bool)

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unsafe fn color_mask_draw_buffer(
    &self,
    draw_buffer: u32,
    red: bool,
    green: bool,
    blue: bool,
    alpha: bool
)

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unsafe fn depth_mask(&self, value: bool)

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unsafe fn blend_color(&self, red: f32, green: f32, blue: f32, alpha: f32)

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unsafe fn line_width(&self, width: f32)

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unsafe fn map_buffer_range(
    &self,
    target: u32,
    offset: i32,
    length: i32,
    access: u32
) -> *mut u8

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unsafe fn flush_mapped_buffer_range(&self, target: u32, offset: i32, length: i32)

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unsafe fn invalidate_buffer_sub_data(&self, target: u32, offset: i32, length: i32)

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unsafe fn invalidate_framebuffer(&self, target: u32, attachments: &[u32])

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unsafe fn polygon_offset(&self, factor: f32, units: f32)

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unsafe fn polygon_mode(&self, face: u32, mode: u32)

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unsafe fn finish(&self)

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unsafe fn bind_texture(&self, target: u32, texture: Option<Self::Texture>)

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unsafe fn bind_sampler(&self, unit: u32, sampler: Option<Self::Sampler>)

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unsafe fn active_texture(&self, unit: u32)

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unsafe fn fence_sync(
    &self,
    condition: u32,
    flags: u32
) -> Result<Self::Fence, String>

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unsafe fn tex_parameter_f32(&self, target: u32, parameter: u32, value: f32)

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unsafe fn tex_parameter_i32(&self, target: u32, parameter: u32, value: i32)

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unsafe fn texture_parameter_i32(
    &self,
    texture: Self::Texture,
    parameter: u32,
    value: i32
)

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unsafe fn tex_parameter_f32_slice(
    &self,
    target: u32,
    parameter: u32,
    values: &[f32]
)

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unsafe fn tex_parameter_i32_slice(
    &self,
    target: u32,
    parameter: u32,
    values: &[i32]
)

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unsafe fn tex_sub_image_2d(
    &self,
    target: u32,
    level: i32,
    x_offset: i32,
    y_offset: i32,
    width: i32,
    height: i32,
    format: u32,
    ty: u32,
    pixels: PixelUnpackData<'_>
)

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unsafe fn compressed_tex_sub_image_2d(
    &self,
    target: u32,
    level: i32,
    x_offset: i32,
    y_offset: i32,
    width: i32,
    height: i32,
    format: u32,
    pixels: CompressedPixelUnpackData<'_>
)

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unsafe fn tex_sub_image_3d(
    &self,
    target: u32,
    level: i32,
    x_offset: i32,
    y_offset: i32,
    z_offset: i32,
    width: i32,
    height: i32,
    depth: i32,
    format: u32,
    ty: u32,
    pixels: PixelUnpackData<'_>
)

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unsafe fn texture_sub_image_3d(
    &self,
    texture: Self::Texture,
    level: i32,
    x_offset: i32,
    y_offset: i32,
    z_offset: i32,
    width: i32,
    height: i32,
    depth: i32,
    format: u32,
    ty: u32,
    pixels: PixelUnpackData<'_>
)

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unsafe fn compressed_tex_sub_image_3d(
    &self,
    target: u32,
    level: i32,
    x_offset: i32,
    y_offset: i32,
    z_offset: i32,
    width: i32,
    height: i32,
    depth: i32,
    format: u32,
    pixels: CompressedPixelUnpackData<'_>
)

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unsafe fn depth_func(&self, func: u32)

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unsafe fn depth_range_f32(&self, near: f32, far: f32)

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unsafe fn depth_range_f64(&self, near: f64, far: f64)

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unsafe fn depth_range_f64_slice(&self, first: u32, count: i32, values: &[[f64; 2]])

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unsafe fn scissor(&self, x: i32, y: i32, width: i32, height: i32)

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unsafe fn scissor_slice(&self, first: u32, count: i32, scissors: &[[i32; 4]])

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unsafe fn vertex_array_attrib_binding_f32(
    &self,
    vao: Self::VertexArray,
    index: u32,
    binding_index: u32
)

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unsafe fn vertex_array_attrib_format_f32(
    &self,
    vao: Self::VertexArray,
    index: u32,
    size: i32,
    data_type: u32,
    normalized: bool,
    relative_offset: u32
)

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unsafe fn vertex_array_attrib_format_i32(
    &self,
    vao: Self::VertexArray,
    index: u32,
    size: i32,
    data_type: u32,
    relative_offset: u32
)

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unsafe fn vertex_array_element_buffer(
    &self,
    vao: Self::VertexArray,
    buffer: Option<Self::Buffer>
)

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unsafe fn vertex_array_vertex_buffer(
    &self,
    vao: Self::VertexArray,
    binding_index: u32,
    buffer: Option<Self::Buffer>,
    offset: i32,
    stride: i32
)

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unsafe fn vertex_attrib_divisor(&self, index: u32, divisor: u32)

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unsafe fn vertex_attrib_pointer_f32(
    &self,
    index: u32,
    size: i32,
    data_type: u32,
    normalized: bool,
    stride: i32,
    offset: i32
)

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unsafe fn vertex_attrib_pointer_i32(
    &self,
    index: u32,
    size: i32,
    data_type: u32,
    stride: i32,
    offset: i32
)

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unsafe fn vertex_attrib_pointer_f64(
    &self,
    index: u32,
    size: i32,
    data_type: u32,
    stride: i32,
    offset: i32
)

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unsafe fn vertex_attrib_format_f32(
    &self,
    index: u32,
    size: i32,
    data_type: u32,
    normalized: bool,
    relative_offset: u32
)

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unsafe fn vertex_attrib_format_i32(
    &self,
    index: u32,
    size: i32,
    data_type: u32,
    relative_offset: u32
)

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unsafe fn vertex_attrib_1_f32(&self, index: u32, x: f32)

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unsafe fn vertex_attrib_2_f32(&self, index: u32, x: f32, y: f32)

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unsafe fn vertex_attrib_3_f32(&self, index: u32, x: f32, y: f32, z: f32)

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unsafe fn vertex_attrib_4_f32(&self, index: u32, x: f32, y: f32, z: f32, w: f32)

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unsafe fn vertex_attrib_1_f32_slice(&self, index: u32, v: &[f32])

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unsafe fn vertex_attrib_2_f32_slice(&self, index: u32, v: &[f32])

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unsafe fn vertex_attrib_3_f32_slice(&self, index: u32, v: &[f32])

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unsafe fn vertex_attrib_4_f32_slice(&self, index: u32, v: &[f32])

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unsafe fn vertex_attrib_binding(&self, attrib_index: u32, binding_index: u32)

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unsafe fn vertex_binding_divisor(&self, binding_index: u32, divisor: u32)

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unsafe fn viewport(&self, x: i32, y: i32, width: i32, height: i32)

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unsafe fn viewport_f32_slice(&self, first: u32, count: i32, values: &[[f32; 4]])

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unsafe fn blend_equation(&self, mode: u32)

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unsafe fn blend_equation_draw_buffer(&self, draw_buffer: u32, mode: u32)

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unsafe fn blend_equation_separate(&self, mode_rgb: u32, mode_alpha: u32)

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unsafe fn blend_equation_separate_draw_buffer(
    &self,
    draw_buffer: u32,
    mode_rgb: u32,
    mode_alpha: u32
)

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unsafe fn blend_func(&self, src: u32, dst: u32)

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unsafe fn blend_func_draw_buffer(&self, draw_buffer: u32, src: u32, dst: u32)

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unsafe fn blend_func_separate(
    &self,
    src_rgb: u32,
    dst_rgb: u32,
    src_alpha: u32,
    dst_alpha: u32
)

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unsafe fn blend_func_separate_draw_buffer(
    &self,
    draw_buffer: u32,
    src_rgb: u32,
    dst_rgb: u32,
    src_alpha: u32,
    dst_alpha: u32
)

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unsafe fn stencil_func(&self, func: u32, reference: i32, mask: u32)

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unsafe fn stencil_func_separate(
    &self,
    face: u32,
    func: u32,
    reference: i32,
    mask: u32
)

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unsafe fn stencil_mask(&self, mask: u32)

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unsafe fn stencil_mask_separate(&self, face: u32, mask: u32)

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unsafe fn stencil_op(&self, stencil_fail: u32, depth_fail: u32, pass: u32)

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unsafe fn stencil_op_separate(
    &self,
    face: u32,
    stencil_fail: u32,
    depth_fail: u32,
    pass: u32
)

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unsafe fn debug_message_control(
    &self,
    source: u32,
    msg_type: u32,
    severity: u32,
    ids: &[u32],
    enabled: bool
)

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unsafe fn debug_message_insert<S>(
    &self,
    source: u32,
    msg_type: u32,
    id: u32,
    severity: u32,
    msg: S
)where
    S: AsRef<str>,

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unsafe fn debug_message_callback<F>(&self, callback: F)where
    F: FnMut(u32, u32, u32, u32, &str),

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unsafe fn get_debug_message_log(&self, count: u32) -> Vec<DebugMessageLogEntry>

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unsafe fn push_debug_group<S>(&self, source: u32, id: u32, message: S)where
    S: AsRef<str>,

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unsafe fn pop_debug_group(&self)

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unsafe fn object_label<S>(&self, identifier: u32, name: u32, label: Option<S>)where
    S: AsRef<str>,

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unsafe fn get_object_label(&self, identifier: u32, name: u32) -> String

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unsafe fn object_ptr_label<S>(&self, sync: Self::Fence, label: Option<S>)where
    S: AsRef<str>,

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unsafe fn get_object_ptr_label(&self, sync: Self::Fence) -> String

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unsafe fn get_uniform_block_index(
    &self,
    program: Self::Program,
    name: &str
) -> Option<u32>

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unsafe fn uniform_block_binding(
    &self,
    program: Self::Program,
    index: u32,
    binding: u32
)

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unsafe fn get_shader_storage_block_index(
    &self,
    program: Self::Program,
    name: &str
) -> Option<u32>

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unsafe fn shader_storage_block_binding(
    &self,
    program: Self::Program,
    index: u32,
    binding: u32
)

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unsafe fn read_buffer(&self, src: u32)

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unsafe fn read_pixels(
    &self,
    x: i32,
    y: i32,
    width: i32,
    height: i32,
    format: u32,
    gltype: u32,
    pixels: PixelPackData<'_>
)

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unsafe fn begin_query(&self, target: u32, query: Self::Query)

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unsafe fn end_query(&self, target: u32)

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unsafe fn get_query_parameter_u32(
    &self,
    query: Self::Query,
    parameter: u32
) -> u32

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unsafe fn create_transform_feedback(
    &self
) -> Result<Self::TransformFeedback, String>

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unsafe fn delete_transform_feedback(
    &self,
    transform_feedback: Self::TransformFeedback
)

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unsafe fn bind_transform_feedback(
    &self,
    target: u32,
    transform_feedback: Option<Self::TransformFeedback>
)

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unsafe fn begin_transform_feedback(&self, primitive_mode: u32)

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unsafe fn end_transform_feedback(&self)

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unsafe fn pause_transform_feedback(&self)

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unsafe fn resume_transform_feedback(&self)

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unsafe fn transform_feedback_varyings(
    &self,
    program: Self::Program,
    varyings: &[&str],
    buffer_mode: u32
)

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unsafe fn get_transform_feedback_varying(
    &self,
    program: Self::Program,
    index: u32
) -> Option<ActiveTransformFeedback>

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unsafe fn memory_barrier(&self, barriers: u32)

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unsafe fn memory_barrier_by_region(&self, barriers: u32)

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unsafe fn bind_image_texture(
    &self,
    unit: u32,
    texture: Self::Texture,
    level: i32,
    layered: bool,
    layer: i32,
    access: u32,
    format: u32
)

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unsafe fn get_active_uniform_block_parameter_i32(
    &self,
    program: Self::Program,
    uniform_block_index: u32,
    parameter: u32
) -> i32

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unsafe fn get_active_uniform_block_parameter_i32_slice(
    &self,
    program: Self::Program,
    uniform_block_index: u32,
    parameter: u32,
    out: &mut [i32]
)

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unsafe fn get_active_uniform_block_name(
    &self,
    program: Self::Program,
    uniform_block_index: u32
) -> String

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unsafe fn max_shader_compiler_threads(&self, count: u32)

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere
    U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere
    U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere
    U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.