glow::gl46::struct_commands

Struct GlFns

source
#[repr(C)]
pub struct GlFns {
Show 707 fields glActiveShaderProgram_p: AtomicPtr<c_void>, glActiveTexture_p: AtomicPtr<c_void>, glAttachShader_p: AtomicPtr<c_void>, glBeginConditionalRender_p: AtomicPtr<c_void>, glBeginQuery_p: AtomicPtr<c_void>, glBeginQueryEXT_p: AtomicPtr<c_void>, glBeginQueryIndexed_p: AtomicPtr<c_void>, glBeginTransformFeedback_p: AtomicPtr<c_void>, glBindAttribLocation_p: AtomicPtr<c_void>, glBindBuffer_p: AtomicPtr<c_void>, glBindBufferBase_p: AtomicPtr<c_void>, glBindBufferRange_p: AtomicPtr<c_void>, glBindBuffersBase_p: AtomicPtr<c_void>, glBindBuffersRange_p: AtomicPtr<c_void>, glBindFragDataLocation_p: AtomicPtr<c_void>, glBindFragDataLocationIndexed_p: AtomicPtr<c_void>, glBindFramebuffer_p: AtomicPtr<c_void>, glBindImageTexture_p: AtomicPtr<c_void>, glBindImageTextures_p: AtomicPtr<c_void>, glBindProgramPipeline_p: AtomicPtr<c_void>, glBindRenderbuffer_p: AtomicPtr<c_void>, glBindSampler_p: AtomicPtr<c_void>, glBindSamplers_p: AtomicPtr<c_void>, glBindTexture_p: AtomicPtr<c_void>, glBindTextureUnit_p: AtomicPtr<c_void>, glBindTextures_p: AtomicPtr<c_void>, glBindTransformFeedback_p: AtomicPtr<c_void>, glBindVertexArray_p: AtomicPtr<c_void>, glBindVertexArrayAPPLE_p: AtomicPtr<c_void>, glBindVertexArrayOES_p: AtomicPtr<c_void>, glBindVertexBuffer_p: AtomicPtr<c_void>, glBindVertexBuffers_p: AtomicPtr<c_void>, glBlendBarrier_p: AtomicPtr<c_void>, glBlendColor_p: AtomicPtr<c_void>, glBlendEquation_p: AtomicPtr<c_void>, glBlendEquationSeparate_p: AtomicPtr<c_void>, glBlendEquationSeparatei_p: AtomicPtr<c_void>, glBlendEquationi_p: AtomicPtr<c_void>, glBlendFunc_p: AtomicPtr<c_void>, glBlendFuncSeparate_p: AtomicPtr<c_void>, glBlendFuncSeparatei_p: AtomicPtr<c_void>, glBlendFunci_p: AtomicPtr<c_void>, glBlitFramebuffer_p: AtomicPtr<c_void>, glBlitNamedFramebuffer_p: AtomicPtr<c_void>, glBufferData_p: AtomicPtr<c_void>, glBufferStorage_p: AtomicPtr<c_void>, glBufferStorageEXT_p: AtomicPtr<c_void>, glBufferSubData_p: AtomicPtr<c_void>, glCheckFramebufferStatus_p: AtomicPtr<c_void>, glCheckNamedFramebufferStatus_p: AtomicPtr<c_void>, glClampColor_p: AtomicPtr<c_void>, glClear_p: AtomicPtr<c_void>, glClearBufferData_p: AtomicPtr<c_void>, glClearBufferSubData_p: AtomicPtr<c_void>, glClearBufferfi_p: AtomicPtr<c_void>, glClearBufferfv_p: AtomicPtr<c_void>, glClearBufferiv_p: AtomicPtr<c_void>, glClearBufferuiv_p: AtomicPtr<c_void>, glClearColor_p: AtomicPtr<c_void>, glClearDepth_p: AtomicPtr<c_void>, glClearDepthf_p: AtomicPtr<c_void>, glClearNamedBufferData_p: AtomicPtr<c_void>, glClearNamedBufferSubData_p: AtomicPtr<c_void>, glClearNamedFramebufferfi_p: AtomicPtr<c_void>, glClearNamedFramebufferfv_p: AtomicPtr<c_void>, glClearNamedFramebufferiv_p: AtomicPtr<c_void>, glClearNamedFramebufferuiv_p: AtomicPtr<c_void>, glClearStencil_p: AtomicPtr<c_void>, glClearTexImage_p: AtomicPtr<c_void>, glClearTexSubImage_p: AtomicPtr<c_void>, glClientWaitSync_p: AtomicPtr<c_void>, glClipControl_p: AtomicPtr<c_void>, glColorMask_p: AtomicPtr<c_void>, glColorMaskIndexedEXT_p: AtomicPtr<c_void>, glColorMaski_p: AtomicPtr<c_void>, glCompileShader_p: AtomicPtr<c_void>, glCompressedTexImage1D_p: AtomicPtr<c_void>, glCompressedTexImage2D_p: AtomicPtr<c_void>, glCompressedTexImage3D_p: AtomicPtr<c_void>, glCompressedTexSubImage1D_p: AtomicPtr<c_void>, glCompressedTexSubImage2D_p: AtomicPtr<c_void>, glCompressedTexSubImage3D_p: AtomicPtr<c_void>, glCompressedTextureSubImage1D_p: AtomicPtr<c_void>, glCompressedTextureSubImage2D_p: AtomicPtr<c_void>, glCompressedTextureSubImage3D_p: AtomicPtr<c_void>, glCopyBufferSubData_p: AtomicPtr<c_void>, glCopyBufferSubDataNV_p: AtomicPtr<c_void>, glCopyImageSubData_p: AtomicPtr<c_void>, glCopyNamedBufferSubData_p: AtomicPtr<c_void>, glCopyTexImage1D_p: AtomicPtr<c_void>, glCopyTexImage2D_p: AtomicPtr<c_void>, glCopyTexSubImage1D_p: AtomicPtr<c_void>, glCopyTexSubImage2D_p: AtomicPtr<c_void>, glCopyTexSubImage3D_p: AtomicPtr<c_void>, glCopyTextureSubImage1D_p: AtomicPtr<c_void>, glCopyTextureSubImage2D_p: AtomicPtr<c_void>, glCopyTextureSubImage3D_p: AtomicPtr<c_void>, glCreateBuffers_p: AtomicPtr<c_void>, glCreateFramebuffers_p: AtomicPtr<c_void>, glCreateProgram_p: AtomicPtr<c_void>, glCreateProgramPipelines_p: AtomicPtr<c_void>, glCreateQueries_p: AtomicPtr<c_void>, glCreateRenderbuffers_p: AtomicPtr<c_void>, glCreateSamplers_p: AtomicPtr<c_void>, glCreateShader_p: AtomicPtr<c_void>, glCreateShaderProgramv_p: AtomicPtr<c_void>, glCreateTextures_p: AtomicPtr<c_void>, glCreateTransformFeedbacks_p: AtomicPtr<c_void>, glCreateVertexArrays_p: AtomicPtr<c_void>, glCullFace_p: AtomicPtr<c_void>, glDebugMessageCallback_p: AtomicPtr<c_void>, glDebugMessageCallbackARB_p: AtomicPtr<c_void>, glDebugMessageCallbackKHR_p: AtomicPtr<c_void>, glDebugMessageControl_p: AtomicPtr<c_void>, glDebugMessageControlARB_p: AtomicPtr<c_void>, glDebugMessageControlKHR_p: AtomicPtr<c_void>, glDebugMessageInsert_p: AtomicPtr<c_void>, glDebugMessageInsertARB_p: AtomicPtr<c_void>, glDebugMessageInsertKHR_p: AtomicPtr<c_void>, glDeleteBuffers_p: AtomicPtr<c_void>, glDeleteFramebuffers_p: AtomicPtr<c_void>, glDeleteProgram_p: AtomicPtr<c_void>, glDeleteProgramPipelines_p: AtomicPtr<c_void>, glDeleteQueries_p: AtomicPtr<c_void>, glDeleteQueriesEXT_p: AtomicPtr<c_void>, glDeleteRenderbuffers_p: AtomicPtr<c_void>, glDeleteSamplers_p: AtomicPtr<c_void>, glDeleteShader_p: AtomicPtr<c_void>, glDeleteSync_p: AtomicPtr<c_void>, glDeleteTextures_p: AtomicPtr<c_void>, glDeleteTransformFeedbacks_p: AtomicPtr<c_void>, glDeleteVertexArrays_p: AtomicPtr<c_void>, glDeleteVertexArraysAPPLE_p: AtomicPtr<c_void>, glDeleteVertexArraysOES_p: AtomicPtr<c_void>, glDepthFunc_p: AtomicPtr<c_void>, glDepthMask_p: AtomicPtr<c_void>, glDepthRange_p: AtomicPtr<c_void>, glDepthRangeArrayv_p: AtomicPtr<c_void>, glDepthRangeIndexed_p: AtomicPtr<c_void>, glDepthRangef_p: AtomicPtr<c_void>, glDetachShader_p: AtomicPtr<c_void>, glDisable_p: AtomicPtr<c_void>, glDisableIndexedEXT_p: AtomicPtr<c_void>, glDisableVertexArrayAttrib_p: AtomicPtr<c_void>, glDisableVertexAttribArray_p: AtomicPtr<c_void>, glDisablei_p: AtomicPtr<c_void>, glDispatchCompute_p: AtomicPtr<c_void>, glDispatchComputeIndirect_p: AtomicPtr<c_void>, glDrawArrays_p: AtomicPtr<c_void>, glDrawArraysIndirect_p: AtomicPtr<c_void>, glDrawArraysInstanced_p: AtomicPtr<c_void>, glDrawArraysInstancedARB_p: AtomicPtr<c_void>, glDrawArraysInstancedBaseInstance_p: AtomicPtr<c_void>, glDrawBuffer_p: AtomicPtr<c_void>, glDrawBuffers_p: AtomicPtr<c_void>, glDrawElements_p: AtomicPtr<c_void>, glDrawElementsBaseVertex_p: AtomicPtr<c_void>, glDrawElementsIndirect_p: AtomicPtr<c_void>, glDrawElementsInstanced_p: AtomicPtr<c_void>, glDrawElementsInstancedARB_p: AtomicPtr<c_void>, glDrawElementsInstancedBaseInstance_p: AtomicPtr<c_void>, glDrawElementsInstancedBaseVertex_p: AtomicPtr<c_void>, glDrawElementsInstancedBaseVertexBaseInstance_p: AtomicPtr<c_void>, glDrawRangeElements_p: AtomicPtr<c_void>, glDrawRangeElementsBaseVertex_p: AtomicPtr<c_void>, glDrawTransformFeedback_p: AtomicPtr<c_void>, glDrawTransformFeedbackInstanced_p: AtomicPtr<c_void>, glDrawTransformFeedbackStream_p: AtomicPtr<c_void>, glDrawTransformFeedbackStreamInstanced_p: AtomicPtr<c_void>, glEnable_p: AtomicPtr<c_void>, glEnableIndexedEXT_p: AtomicPtr<c_void>, glEnableVertexArrayAttrib_p: AtomicPtr<c_void>, glEnableVertexAttribArray_p: AtomicPtr<c_void>, glEnablei_p: AtomicPtr<c_void>, glEndConditionalRender_p: AtomicPtr<c_void>, glEndQuery_p: AtomicPtr<c_void>, glEndQueryEXT_p: AtomicPtr<c_void>, glEndQueryIndexed_p: AtomicPtr<c_void>, glEndTransformFeedback_p: AtomicPtr<c_void>, glFenceSync_p: AtomicPtr<c_void>, glFinish_p: AtomicPtr<c_void>, glFlush_p: AtomicPtr<c_void>, glFlushMappedBufferRange_p: AtomicPtr<c_void>, glFlushMappedNamedBufferRange_p: AtomicPtr<c_void>, glFramebufferParameteri_p: AtomicPtr<c_void>, glFramebufferRenderbuffer_p: AtomicPtr<c_void>, glFramebufferTexture_p: AtomicPtr<c_void>, glFramebufferTexture1D_p: AtomicPtr<c_void>, glFramebufferTexture2D_p: AtomicPtr<c_void>, glFramebufferTexture3D_p: AtomicPtr<c_void>, glFramebufferTextureLayer_p: AtomicPtr<c_void>, glFrontFace_p: AtomicPtr<c_void>, glGenBuffers_p: AtomicPtr<c_void>, glGenFramebuffers_p: AtomicPtr<c_void>, glGenProgramPipelines_p: AtomicPtr<c_void>, glGenQueries_p: AtomicPtr<c_void>, glGenQueriesEXT_p: AtomicPtr<c_void>, glGenRenderbuffers_p: AtomicPtr<c_void>, glGenSamplers_p: AtomicPtr<c_void>, glGenTextures_p: AtomicPtr<c_void>, glGenTransformFeedbacks_p: AtomicPtr<c_void>, glGenVertexArrays_p: AtomicPtr<c_void>, glGenVertexArraysAPPLE_p: AtomicPtr<c_void>, glGenVertexArraysOES_p: AtomicPtr<c_void>, glGenerateMipmap_p: AtomicPtr<c_void>, glGenerateTextureMipmap_p: AtomicPtr<c_void>, glGetActiveAtomicCounterBufferiv_p: AtomicPtr<c_void>, glGetActiveAttrib_p: AtomicPtr<c_void>, glGetActiveSubroutineName_p: AtomicPtr<c_void>, glGetActiveSubroutineUniformName_p: AtomicPtr<c_void>, glGetActiveSubroutineUniformiv_p: AtomicPtr<c_void>, glGetActiveUniform_p: AtomicPtr<c_void>, glGetActiveUniformBlockName_p: AtomicPtr<c_void>, glGetActiveUniformBlockiv_p: AtomicPtr<c_void>, glGetActiveUniformName_p: AtomicPtr<c_void>, glGetActiveUniformsiv_p: AtomicPtr<c_void>, glGetAttachedShaders_p: AtomicPtr<c_void>, glGetAttribLocation_p: AtomicPtr<c_void>, glGetBooleanIndexedvEXT_p: AtomicPtr<c_void>, glGetBooleani_v_p: AtomicPtr<c_void>, glGetBooleanv_p: AtomicPtr<c_void>, glGetBufferParameteri64v_p: AtomicPtr<c_void>, glGetBufferParameteriv_p: AtomicPtr<c_void>, glGetBufferPointerv_p: AtomicPtr<c_void>, glGetBufferSubData_p: AtomicPtr<c_void>, glGetCompressedTexImage_p: AtomicPtr<c_void>, glGetCompressedTextureImage_p: AtomicPtr<c_void>, glGetCompressedTextureSubImage_p: AtomicPtr<c_void>, glGetDebugMessageLog_p: AtomicPtr<c_void>, glGetDebugMessageLogARB_p: AtomicPtr<c_void>, glGetDebugMessageLogKHR_p: AtomicPtr<c_void>, glGetDoublei_v_p: AtomicPtr<c_void>, glGetDoublev_p: AtomicPtr<c_void>, glGetError_p: AtomicPtr<c_void>, glGetFloati_v_p: AtomicPtr<c_void>, glGetFloatv_p: AtomicPtr<c_void>, glGetFragDataIndex_p: AtomicPtr<c_void>, glGetFragDataLocation_p: AtomicPtr<c_void>, glGetFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>, glGetFramebufferParameteriv_p: AtomicPtr<c_void>, glGetGraphicsResetStatus_p: AtomicPtr<c_void>, glGetInteger64i_v_p: AtomicPtr<c_void>, glGetInteger64v_p: AtomicPtr<c_void>, glGetInteger64vEXT_p: AtomicPtr<c_void>, glGetIntegerIndexedvEXT_p: AtomicPtr<c_void>, glGetIntegeri_v_p: AtomicPtr<c_void>, glGetIntegerv_p: AtomicPtr<c_void>, glGetInternalformati64v_p: AtomicPtr<c_void>, glGetInternalformativ_p: AtomicPtr<c_void>, glGetMultisamplefv_p: AtomicPtr<c_void>, glGetNamedBufferParameteri64v_p: AtomicPtr<c_void>, glGetNamedBufferParameteriv_p: AtomicPtr<c_void>, glGetNamedBufferPointerv_p: AtomicPtr<c_void>, glGetNamedBufferSubData_p: AtomicPtr<c_void>, glGetNamedFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>, glGetNamedFramebufferParameteriv_p: AtomicPtr<c_void>, glGetNamedRenderbufferParameteriv_p: AtomicPtr<c_void>, glGetObjectLabel_p: AtomicPtr<c_void>, glGetObjectLabelKHR_p: AtomicPtr<c_void>, glGetObjectPtrLabel_p: AtomicPtr<c_void>, glGetObjectPtrLabelKHR_p: AtomicPtr<c_void>, glGetPointerv_p: AtomicPtr<c_void>, glGetPointervKHR_p: AtomicPtr<c_void>, glGetProgramBinary_p: AtomicPtr<c_void>, glGetProgramInfoLog_p: AtomicPtr<c_void>, glGetProgramInterfaceiv_p: AtomicPtr<c_void>, glGetProgramPipelineInfoLog_p: AtomicPtr<c_void>, glGetProgramPipelineiv_p: AtomicPtr<c_void>, glGetProgramResourceIndex_p: AtomicPtr<c_void>, glGetProgramResourceLocation_p: AtomicPtr<c_void>, glGetProgramResourceLocationIndex_p: AtomicPtr<c_void>, glGetProgramResourceName_p: AtomicPtr<c_void>, glGetProgramResourceiv_p: AtomicPtr<c_void>, glGetProgramStageiv_p: AtomicPtr<c_void>, glGetProgramiv_p: AtomicPtr<c_void>, glGetQueryBufferObjecti64v_p: AtomicPtr<c_void>, glGetQueryBufferObjectiv_p: AtomicPtr<c_void>, glGetQueryBufferObjectui64v_p: AtomicPtr<c_void>, glGetQueryBufferObjectuiv_p: AtomicPtr<c_void>, glGetQueryIndexediv_p: AtomicPtr<c_void>, glGetQueryObjecti64v_p: AtomicPtr<c_void>, glGetQueryObjecti64vEXT_p: AtomicPtr<c_void>, glGetQueryObjectiv_p: AtomicPtr<c_void>, glGetQueryObjectivEXT_p: AtomicPtr<c_void>, glGetQueryObjectui64v_p: AtomicPtr<c_void>, glGetQueryObjectui64vEXT_p: AtomicPtr<c_void>, glGetQueryObjectuiv_p: AtomicPtr<c_void>, glGetQueryObjectuivEXT_p: AtomicPtr<c_void>, glGetQueryiv_p: AtomicPtr<c_void>, glGetQueryivEXT_p: AtomicPtr<c_void>, glGetRenderbufferParameteriv_p: AtomicPtr<c_void>, glGetSamplerParameterIiv_p: AtomicPtr<c_void>, glGetSamplerParameterIuiv_p: AtomicPtr<c_void>, glGetSamplerParameterfv_p: AtomicPtr<c_void>, glGetSamplerParameteriv_p: AtomicPtr<c_void>, glGetShaderInfoLog_p: AtomicPtr<c_void>, glGetShaderPrecisionFormat_p: AtomicPtr<c_void>, glGetShaderSource_p: AtomicPtr<c_void>, glGetShaderiv_p: AtomicPtr<c_void>, glGetString_p: AtomicPtr<c_void>, glGetStringi_p: AtomicPtr<c_void>, glGetSubroutineIndex_p: AtomicPtr<c_void>, glGetSubroutineUniformLocation_p: AtomicPtr<c_void>, glGetSynciv_p: AtomicPtr<c_void>, glGetTexImage_p: AtomicPtr<c_void>, glGetTexLevelParameterfv_p: AtomicPtr<c_void>, glGetTexLevelParameteriv_p: AtomicPtr<c_void>, glGetTexParameterIiv_p: AtomicPtr<c_void>, glGetTexParameterIuiv_p: AtomicPtr<c_void>, glGetTexParameterfv_p: AtomicPtr<c_void>, glGetTexParameteriv_p: AtomicPtr<c_void>, glGetTextureImage_p: AtomicPtr<c_void>, glGetTextureLevelParameterfv_p: AtomicPtr<c_void>, glGetTextureLevelParameteriv_p: AtomicPtr<c_void>, glGetTextureParameterIiv_p: AtomicPtr<c_void>, glGetTextureParameterIuiv_p: AtomicPtr<c_void>, glGetTextureParameterfv_p: AtomicPtr<c_void>, glGetTextureParameteriv_p: AtomicPtr<c_void>, glGetTextureSubImage_p: AtomicPtr<c_void>, glGetTransformFeedbackVarying_p: AtomicPtr<c_void>, glGetTransformFeedbacki64_v_p: AtomicPtr<c_void>, glGetTransformFeedbacki_v_p: AtomicPtr<c_void>, glGetTransformFeedbackiv_p: AtomicPtr<c_void>, glGetUniformBlockIndex_p: AtomicPtr<c_void>, glGetUniformIndices_p: AtomicPtr<c_void>, glGetUniformLocation_p: AtomicPtr<c_void>, glGetUniformSubroutineuiv_p: AtomicPtr<c_void>, glGetUniformdv_p: AtomicPtr<c_void>, glGetUniformfv_p: AtomicPtr<c_void>, glGetUniformiv_p: AtomicPtr<c_void>, glGetUniformuiv_p: AtomicPtr<c_void>, glGetVertexArrayIndexed64iv_p: AtomicPtr<c_void>, glGetVertexArrayIndexediv_p: AtomicPtr<c_void>, glGetVertexArrayiv_p: AtomicPtr<c_void>, glGetVertexAttribIiv_p: AtomicPtr<c_void>, glGetVertexAttribIuiv_p: AtomicPtr<c_void>, glGetVertexAttribLdv_p: AtomicPtr<c_void>, glGetVertexAttribPointerv_p: AtomicPtr<c_void>, glGetVertexAttribdv_p: AtomicPtr<c_void>, glGetVertexAttribfv_p: AtomicPtr<c_void>, glGetVertexAttribiv_p: AtomicPtr<c_void>, glGetnCompressedTexImage_p: AtomicPtr<c_void>, glGetnTexImage_p: AtomicPtr<c_void>, glGetnUniformdv_p: AtomicPtr<c_void>, glGetnUniformfv_p: AtomicPtr<c_void>, glGetnUniformiv_p: AtomicPtr<c_void>, glGetnUniformuiv_p: AtomicPtr<c_void>, glHint_p: AtomicPtr<c_void>, glInvalidateBufferData_p: AtomicPtr<c_void>, glInvalidateBufferSubData_p: AtomicPtr<c_void>, glInvalidateFramebuffer_p: AtomicPtr<c_void>, glInvalidateNamedFramebufferData_p: AtomicPtr<c_void>, glInvalidateNamedFramebufferSubData_p: AtomicPtr<c_void>, glInvalidateSubFramebuffer_p: AtomicPtr<c_void>, glInvalidateTexImage_p: AtomicPtr<c_void>, glInvalidateTexSubImage_p: AtomicPtr<c_void>, glIsBuffer_p: AtomicPtr<c_void>, glIsEnabled_p: AtomicPtr<c_void>, glIsEnabledIndexedEXT_p: AtomicPtr<c_void>, glIsEnabledi_p: AtomicPtr<c_void>, glIsFramebuffer_p: AtomicPtr<c_void>, glIsProgram_p: AtomicPtr<c_void>, glIsProgramPipeline_p: AtomicPtr<c_void>, glIsQuery_p: AtomicPtr<c_void>, glIsQueryEXT_p: AtomicPtr<c_void>, glIsRenderbuffer_p: AtomicPtr<c_void>, glIsSampler_p: AtomicPtr<c_void>, glIsShader_p: AtomicPtr<c_void>, glIsSync_p: AtomicPtr<c_void>, glIsTexture_p: AtomicPtr<c_void>, glIsTransformFeedback_p: AtomicPtr<c_void>, glIsVertexArray_p: AtomicPtr<c_void>, glIsVertexArrayAPPLE_p: AtomicPtr<c_void>, glIsVertexArrayOES_p: AtomicPtr<c_void>, glLineWidth_p: AtomicPtr<c_void>, glLinkProgram_p: AtomicPtr<c_void>, glLogicOp_p: AtomicPtr<c_void>, glMapBuffer_p: AtomicPtr<c_void>, glMapBufferRange_p: AtomicPtr<c_void>, glMapNamedBuffer_p: AtomicPtr<c_void>, glMapNamedBufferRange_p: AtomicPtr<c_void>, glMaxShaderCompilerThreadsARB_p: AtomicPtr<c_void>, glMaxShaderCompilerThreadsKHR_p: AtomicPtr<c_void>, glMemoryBarrier_p: AtomicPtr<c_void>, glMemoryBarrierByRegion_p: AtomicPtr<c_void>, glMinSampleShading_p: AtomicPtr<c_void>, glMultiDrawArrays_p: AtomicPtr<c_void>, glMultiDrawArraysIndirect_p: AtomicPtr<c_void>, glMultiDrawArraysIndirectCount_p: AtomicPtr<c_void>, glMultiDrawElements_p: AtomicPtr<c_void>, glMultiDrawElementsBaseVertex_p: AtomicPtr<c_void>, glMultiDrawElementsIndirect_p: AtomicPtr<c_void>, glMultiDrawElementsIndirectCount_p: AtomicPtr<c_void>, glNamedBufferData_p: AtomicPtr<c_void>, glNamedBufferStorage_p: AtomicPtr<c_void>, glNamedBufferSubData_p: AtomicPtr<c_void>, glNamedFramebufferDrawBuffer_p: AtomicPtr<c_void>, glNamedFramebufferDrawBuffers_p: AtomicPtr<c_void>, glNamedFramebufferParameteri_p: AtomicPtr<c_void>, glNamedFramebufferReadBuffer_p: AtomicPtr<c_void>, glNamedFramebufferRenderbuffer_p: AtomicPtr<c_void>, glNamedFramebufferTexture_p: AtomicPtr<c_void>, glNamedFramebufferTextureLayer_p: AtomicPtr<c_void>, glNamedRenderbufferStorage_p: AtomicPtr<c_void>, glNamedRenderbufferStorageMultisample_p: AtomicPtr<c_void>, glObjectLabel_p: AtomicPtr<c_void>, glObjectLabelKHR_p: AtomicPtr<c_void>, glObjectPtrLabel_p: AtomicPtr<c_void>, glObjectPtrLabelKHR_p: AtomicPtr<c_void>, glPatchParameterfv_p: AtomicPtr<c_void>, glPatchParameteri_p: AtomicPtr<c_void>, glPauseTransformFeedback_p: AtomicPtr<c_void>, glPixelStoref_p: AtomicPtr<c_void>, glPixelStorei_p: AtomicPtr<c_void>, glPointParameterf_p: AtomicPtr<c_void>, glPointParameterfv_p: AtomicPtr<c_void>, glPointParameteri_p: AtomicPtr<c_void>, glPointParameteriv_p: AtomicPtr<c_void>, glPointSize_p: AtomicPtr<c_void>, glPolygonMode_p: AtomicPtr<c_void>, glPolygonOffset_p: AtomicPtr<c_void>, glPolygonOffsetClamp_p: AtomicPtr<c_void>, glPopDebugGroup_p: AtomicPtr<c_void>, glPopDebugGroupKHR_p: AtomicPtr<c_void>, glPrimitiveBoundingBox_p: AtomicPtr<c_void>, glPrimitiveRestartIndex_p: AtomicPtr<c_void>, glProgramBinary_p: AtomicPtr<c_void>, glProgramParameteri_p: AtomicPtr<c_void>, glProgramUniform1d_p: AtomicPtr<c_void>, glProgramUniform1dv_p: AtomicPtr<c_void>, glProgramUniform1f_p: AtomicPtr<c_void>, glProgramUniform1fv_p: AtomicPtr<c_void>, glProgramUniform1i_p: AtomicPtr<c_void>, glProgramUniform1iv_p: AtomicPtr<c_void>, glProgramUniform1ui_p: AtomicPtr<c_void>, glProgramUniform1uiv_p: AtomicPtr<c_void>, glProgramUniform2d_p: AtomicPtr<c_void>, glProgramUniform2dv_p: AtomicPtr<c_void>, glProgramUniform2f_p: AtomicPtr<c_void>, glProgramUniform2fv_p: AtomicPtr<c_void>, glProgramUniform2i_p: AtomicPtr<c_void>, glProgramUniform2iv_p: AtomicPtr<c_void>, glProgramUniform2ui_p: AtomicPtr<c_void>, glProgramUniform2uiv_p: AtomicPtr<c_void>, glProgramUniform3d_p: AtomicPtr<c_void>, glProgramUniform3dv_p: AtomicPtr<c_void>, glProgramUniform3f_p: AtomicPtr<c_void>, glProgramUniform3fv_p: AtomicPtr<c_void>, glProgramUniform3i_p: AtomicPtr<c_void>, glProgramUniform3iv_p: AtomicPtr<c_void>, glProgramUniform3ui_p: AtomicPtr<c_void>, glProgramUniform3uiv_p: AtomicPtr<c_void>, glProgramUniform4d_p: AtomicPtr<c_void>, glProgramUniform4dv_p: AtomicPtr<c_void>, glProgramUniform4f_p: AtomicPtr<c_void>, glProgramUniform4fv_p: AtomicPtr<c_void>, glProgramUniform4i_p: AtomicPtr<c_void>, glProgramUniform4iv_p: AtomicPtr<c_void>, glProgramUniform4ui_p: AtomicPtr<c_void>, glProgramUniform4uiv_p: AtomicPtr<c_void>, glProgramUniformMatrix2dv_p: AtomicPtr<c_void>, glProgramUniformMatrix2fv_p: AtomicPtr<c_void>, glProgramUniformMatrix2x3dv_p: AtomicPtr<c_void>, glProgramUniformMatrix2x3fv_p: AtomicPtr<c_void>, glProgramUniformMatrix2x4dv_p: AtomicPtr<c_void>, glProgramUniformMatrix2x4fv_p: AtomicPtr<c_void>, glProgramUniformMatrix3dv_p: AtomicPtr<c_void>, glProgramUniformMatrix3fv_p: AtomicPtr<c_void>, glProgramUniformMatrix3x2dv_p: AtomicPtr<c_void>, glProgramUniformMatrix3x2fv_p: AtomicPtr<c_void>, glProgramUniformMatrix3x4dv_p: AtomicPtr<c_void>, glProgramUniformMatrix3x4fv_p: AtomicPtr<c_void>, glProgramUniformMatrix4dv_p: AtomicPtr<c_void>, glProgramUniformMatrix4fv_p: AtomicPtr<c_void>, glProgramUniformMatrix4x2dv_p: AtomicPtr<c_void>, glProgramUniformMatrix4x2fv_p: AtomicPtr<c_void>, glProgramUniformMatrix4x3dv_p: AtomicPtr<c_void>, glProgramUniformMatrix4x3fv_p: AtomicPtr<c_void>, glProvokingVertex_p: AtomicPtr<c_void>, glPushDebugGroup_p: AtomicPtr<c_void>, glPushDebugGroupKHR_p: AtomicPtr<c_void>, glQueryCounter_p: AtomicPtr<c_void>, glQueryCounterEXT_p: AtomicPtr<c_void>, glReadBuffer_p: AtomicPtr<c_void>, glReadPixels_p: AtomicPtr<c_void>, glReadnPixels_p: AtomicPtr<c_void>, glReleaseShaderCompiler_p: AtomicPtr<c_void>, glRenderbufferStorage_p: AtomicPtr<c_void>, glRenderbufferStorageMultisample_p: AtomicPtr<c_void>, glResumeTransformFeedback_p: AtomicPtr<c_void>, glSampleCoverage_p: AtomicPtr<c_void>, glSampleMaski_p: AtomicPtr<c_void>, glSamplerParameterIiv_p: AtomicPtr<c_void>, glSamplerParameterIuiv_p: AtomicPtr<c_void>, glSamplerParameterf_p: AtomicPtr<c_void>, glSamplerParameterfv_p: AtomicPtr<c_void>, glSamplerParameteri_p: AtomicPtr<c_void>, glSamplerParameteriv_p: AtomicPtr<c_void>, glScissor_p: AtomicPtr<c_void>, glScissorArrayv_p: AtomicPtr<c_void>, glScissorIndexed_p: AtomicPtr<c_void>, glScissorIndexedv_p: AtomicPtr<c_void>, glShaderBinary_p: AtomicPtr<c_void>, glShaderSource_p: AtomicPtr<c_void>, glShaderStorageBlockBinding_p: AtomicPtr<c_void>, glSpecializeShader_p: AtomicPtr<c_void>, glStencilFunc_p: AtomicPtr<c_void>, glStencilFuncSeparate_p: AtomicPtr<c_void>, glStencilMask_p: AtomicPtr<c_void>, glStencilMaskSeparate_p: AtomicPtr<c_void>, glStencilOp_p: AtomicPtr<c_void>, glStencilOpSeparate_p: AtomicPtr<c_void>, glTexBuffer_p: AtomicPtr<c_void>, glTexBufferRange_p: AtomicPtr<c_void>, glTexImage1D_p: AtomicPtr<c_void>, glTexImage2D_p: AtomicPtr<c_void>, glTexImage2DMultisample_p: AtomicPtr<c_void>, glTexImage3D_p: AtomicPtr<c_void>, glTexImage3DMultisample_p: AtomicPtr<c_void>, glTexParameterIiv_p: AtomicPtr<c_void>, glTexParameterIuiv_p: AtomicPtr<c_void>, glTexParameterf_p: AtomicPtr<c_void>, glTexParameterfv_p: AtomicPtr<c_void>, glTexParameteri_p: AtomicPtr<c_void>, glTexParameteriv_p: AtomicPtr<c_void>, glTexStorage1D_p: AtomicPtr<c_void>, glTexStorage2D_p: AtomicPtr<c_void>, glTexStorage2DMultisample_p: AtomicPtr<c_void>, glTexStorage3D_p: AtomicPtr<c_void>, glTexStorage3DMultisample_p: AtomicPtr<c_void>, glTexSubImage1D_p: AtomicPtr<c_void>, glTexSubImage2D_p: AtomicPtr<c_void>, glTexSubImage3D_p: AtomicPtr<c_void>, glTextureBarrier_p: AtomicPtr<c_void>, glTextureBuffer_p: AtomicPtr<c_void>, glTextureBufferRange_p: AtomicPtr<c_void>, glTextureParameterIiv_p: AtomicPtr<c_void>, glTextureParameterIuiv_p: AtomicPtr<c_void>, glTextureParameterf_p: AtomicPtr<c_void>, glTextureParameterfv_p: AtomicPtr<c_void>, glTextureParameteri_p: AtomicPtr<c_void>, glTextureParameteriv_p: AtomicPtr<c_void>, glTextureStorage1D_p: AtomicPtr<c_void>, glTextureStorage2D_p: AtomicPtr<c_void>, glTextureStorage2DMultisample_p: AtomicPtr<c_void>, glTextureStorage3D_p: AtomicPtr<c_void>, glTextureStorage3DMultisample_p: AtomicPtr<c_void>, glTextureSubImage1D_p: AtomicPtr<c_void>, glTextureSubImage2D_p: AtomicPtr<c_void>, glTextureSubImage3D_p: AtomicPtr<c_void>, glTextureView_p: AtomicPtr<c_void>, glTransformFeedbackBufferBase_p: AtomicPtr<c_void>, glTransformFeedbackBufferRange_p: AtomicPtr<c_void>, glTransformFeedbackVaryings_p: AtomicPtr<c_void>, glUniform1d_p: AtomicPtr<c_void>, glUniform1dv_p: AtomicPtr<c_void>, glUniform1f_p: AtomicPtr<c_void>, glUniform1fv_p: AtomicPtr<c_void>, glUniform1i_p: AtomicPtr<c_void>, glUniform1iv_p: AtomicPtr<c_void>, glUniform1ui_p: AtomicPtr<c_void>, glUniform1uiv_p: AtomicPtr<c_void>, glUniform2d_p: AtomicPtr<c_void>, glUniform2dv_p: AtomicPtr<c_void>, glUniform2f_p: AtomicPtr<c_void>, glUniform2fv_p: AtomicPtr<c_void>, glUniform2i_p: AtomicPtr<c_void>, glUniform2iv_p: AtomicPtr<c_void>, glUniform2ui_p: AtomicPtr<c_void>, glUniform2uiv_p: AtomicPtr<c_void>, glUniform3d_p: AtomicPtr<c_void>, glUniform3dv_p: AtomicPtr<c_void>, glUniform3f_p: AtomicPtr<c_void>, glUniform3fv_p: AtomicPtr<c_void>, glUniform3i_p: AtomicPtr<c_void>, glUniform3iv_p: AtomicPtr<c_void>, glUniform3ui_p: AtomicPtr<c_void>, glUniform3uiv_p: AtomicPtr<c_void>, glUniform4d_p: AtomicPtr<c_void>, glUniform4dv_p: AtomicPtr<c_void>, glUniform4f_p: AtomicPtr<c_void>, glUniform4fv_p: AtomicPtr<c_void>, glUniform4i_p: AtomicPtr<c_void>, glUniform4iv_p: AtomicPtr<c_void>, glUniform4ui_p: AtomicPtr<c_void>, glUniform4uiv_p: AtomicPtr<c_void>, glUniformBlockBinding_p: AtomicPtr<c_void>, glUniformMatrix2dv_p: AtomicPtr<c_void>, glUniformMatrix2fv_p: AtomicPtr<c_void>, glUniformMatrix2x3dv_p: AtomicPtr<c_void>, glUniformMatrix2x3fv_p: AtomicPtr<c_void>, glUniformMatrix2x4dv_p: AtomicPtr<c_void>, glUniformMatrix2x4fv_p: AtomicPtr<c_void>, glUniformMatrix3dv_p: AtomicPtr<c_void>, glUniformMatrix3fv_p: AtomicPtr<c_void>, glUniformMatrix3x2dv_p: AtomicPtr<c_void>, glUniformMatrix3x2fv_p: AtomicPtr<c_void>, glUniformMatrix3x4dv_p: AtomicPtr<c_void>, glUniformMatrix3x4fv_p: AtomicPtr<c_void>, glUniformMatrix4dv_p: AtomicPtr<c_void>, glUniformMatrix4fv_p: AtomicPtr<c_void>, glUniformMatrix4x2dv_p: AtomicPtr<c_void>, glUniformMatrix4x2fv_p: AtomicPtr<c_void>, glUniformMatrix4x3dv_p: AtomicPtr<c_void>, glUniformMatrix4x3fv_p: AtomicPtr<c_void>, glUniformSubroutinesuiv_p: AtomicPtr<c_void>, glUnmapBuffer_p: AtomicPtr<c_void>, glUnmapNamedBuffer_p: AtomicPtr<c_void>, glUseProgram_p: AtomicPtr<c_void>, glUseProgramStages_p: AtomicPtr<c_void>, glValidateProgram_p: AtomicPtr<c_void>, glValidateProgramPipeline_p: AtomicPtr<c_void>, glVertexArrayAttribBinding_p: AtomicPtr<c_void>, glVertexArrayAttribFormat_p: AtomicPtr<c_void>, glVertexArrayAttribIFormat_p: AtomicPtr<c_void>, glVertexArrayAttribLFormat_p: AtomicPtr<c_void>, glVertexArrayBindingDivisor_p: AtomicPtr<c_void>, glVertexArrayElementBuffer_p: AtomicPtr<c_void>, glVertexArrayVertexBuffer_p: AtomicPtr<c_void>, glVertexArrayVertexBuffers_p: AtomicPtr<c_void>, glVertexAttrib1d_p: AtomicPtr<c_void>, glVertexAttrib1dv_p: AtomicPtr<c_void>, glVertexAttrib1f_p: AtomicPtr<c_void>, glVertexAttrib1fv_p: AtomicPtr<c_void>, glVertexAttrib1s_p: AtomicPtr<c_void>, glVertexAttrib1sv_p: AtomicPtr<c_void>, glVertexAttrib2d_p: AtomicPtr<c_void>, glVertexAttrib2dv_p: AtomicPtr<c_void>, glVertexAttrib2f_p: AtomicPtr<c_void>, glVertexAttrib2fv_p: AtomicPtr<c_void>, glVertexAttrib2s_p: AtomicPtr<c_void>, glVertexAttrib2sv_p: AtomicPtr<c_void>, glVertexAttrib3d_p: AtomicPtr<c_void>, glVertexAttrib3dv_p: AtomicPtr<c_void>, glVertexAttrib3f_p: AtomicPtr<c_void>, glVertexAttrib3fv_p: AtomicPtr<c_void>, glVertexAttrib3s_p: AtomicPtr<c_void>, glVertexAttrib3sv_p: AtomicPtr<c_void>, glVertexAttrib4Nbv_p: AtomicPtr<c_void>, glVertexAttrib4Niv_p: AtomicPtr<c_void>, glVertexAttrib4Nsv_p: AtomicPtr<c_void>, glVertexAttrib4Nub_p: AtomicPtr<c_void>, glVertexAttrib4Nubv_p: AtomicPtr<c_void>, glVertexAttrib4Nuiv_p: AtomicPtr<c_void>, glVertexAttrib4Nusv_p: AtomicPtr<c_void>, glVertexAttrib4bv_p: AtomicPtr<c_void>, glVertexAttrib4d_p: AtomicPtr<c_void>, glVertexAttrib4dv_p: AtomicPtr<c_void>, glVertexAttrib4f_p: AtomicPtr<c_void>, glVertexAttrib4fv_p: AtomicPtr<c_void>, glVertexAttrib4iv_p: AtomicPtr<c_void>, glVertexAttrib4s_p: AtomicPtr<c_void>, glVertexAttrib4sv_p: AtomicPtr<c_void>, glVertexAttrib4ubv_p: AtomicPtr<c_void>, glVertexAttrib4uiv_p: AtomicPtr<c_void>, glVertexAttrib4usv_p: AtomicPtr<c_void>, glVertexAttribBinding_p: AtomicPtr<c_void>, glVertexAttribDivisor_p: AtomicPtr<c_void>, glVertexAttribDivisorARB_p: AtomicPtr<c_void>, glVertexAttribFormat_p: AtomicPtr<c_void>, glVertexAttribI1i_p: AtomicPtr<c_void>, glVertexAttribI1iv_p: AtomicPtr<c_void>, glVertexAttribI1ui_p: AtomicPtr<c_void>, glVertexAttribI1uiv_p: AtomicPtr<c_void>, glVertexAttribI2i_p: AtomicPtr<c_void>, glVertexAttribI2iv_p: AtomicPtr<c_void>, glVertexAttribI2ui_p: AtomicPtr<c_void>, glVertexAttribI2uiv_p: AtomicPtr<c_void>, glVertexAttribI3i_p: AtomicPtr<c_void>, glVertexAttribI3iv_p: AtomicPtr<c_void>, glVertexAttribI3ui_p: AtomicPtr<c_void>, glVertexAttribI3uiv_p: AtomicPtr<c_void>, glVertexAttribI4bv_p: AtomicPtr<c_void>, glVertexAttribI4i_p: AtomicPtr<c_void>, glVertexAttribI4iv_p: AtomicPtr<c_void>, glVertexAttribI4sv_p: AtomicPtr<c_void>, glVertexAttribI4ubv_p: AtomicPtr<c_void>, glVertexAttribI4ui_p: AtomicPtr<c_void>, glVertexAttribI4uiv_p: AtomicPtr<c_void>, glVertexAttribI4usv_p: AtomicPtr<c_void>, glVertexAttribIFormat_p: AtomicPtr<c_void>, glVertexAttribIPointer_p: AtomicPtr<c_void>, glVertexAttribL1d_p: AtomicPtr<c_void>, glVertexAttribL1dv_p: AtomicPtr<c_void>, glVertexAttribL2d_p: AtomicPtr<c_void>, glVertexAttribL2dv_p: AtomicPtr<c_void>, glVertexAttribL3d_p: AtomicPtr<c_void>, glVertexAttribL3dv_p: AtomicPtr<c_void>, glVertexAttribL4d_p: AtomicPtr<c_void>, glVertexAttribL4dv_p: AtomicPtr<c_void>, glVertexAttribLFormat_p: AtomicPtr<c_void>, glVertexAttribLPointer_p: AtomicPtr<c_void>, glVertexAttribP1ui_p: AtomicPtr<c_void>, glVertexAttribP1uiv_p: AtomicPtr<c_void>, glVertexAttribP2ui_p: AtomicPtr<c_void>, glVertexAttribP2uiv_p: AtomicPtr<c_void>, glVertexAttribP3ui_p: AtomicPtr<c_void>, glVertexAttribP3uiv_p: AtomicPtr<c_void>, glVertexAttribP4ui_p: AtomicPtr<c_void>, glVertexAttribP4uiv_p: AtomicPtr<c_void>, glVertexAttribPointer_p: AtomicPtr<c_void>, glVertexBindingDivisor_p: AtomicPtr<c_void>, glViewport_p: AtomicPtr<c_void>, glViewportArrayv_p: AtomicPtr<c_void>, glViewportIndexedf_p: AtomicPtr<c_void>, glViewportIndexedfv_p: AtomicPtr<c_void>, glWaitSync_p: AtomicPtr<c_void>,
}
Expand description

This holds the many, many function pointers for GL.

It’s typically quite large (hundreds of pointers), depending on what API level and extensions you selected during the generation.

Fields§

§glActiveShaderProgram_p: AtomicPtr<c_void>§glActiveTexture_p: AtomicPtr<c_void>§glAttachShader_p: AtomicPtr<c_void>§glBeginConditionalRender_p: AtomicPtr<c_void>§glBeginQuery_p: AtomicPtr<c_void>§glBeginQueryEXT_p: AtomicPtr<c_void>§glBeginQueryIndexed_p: AtomicPtr<c_void>§glBeginTransformFeedback_p: AtomicPtr<c_void>§glBindAttribLocation_p: AtomicPtr<c_void>§glBindBuffer_p: AtomicPtr<c_void>§glBindBufferBase_p: AtomicPtr<c_void>§glBindBufferRange_p: AtomicPtr<c_void>§glBindBuffersBase_p: AtomicPtr<c_void>§glBindBuffersRange_p: AtomicPtr<c_void>§glBindFragDataLocation_p: AtomicPtr<c_void>§glBindFragDataLocationIndexed_p: AtomicPtr<c_void>§glBindFramebuffer_p: AtomicPtr<c_void>§glBindImageTexture_p: AtomicPtr<c_void>§glBindImageTextures_p: AtomicPtr<c_void>§glBindProgramPipeline_p: AtomicPtr<c_void>§glBindRenderbuffer_p: AtomicPtr<c_void>§glBindSampler_p: AtomicPtr<c_void>§glBindSamplers_p: AtomicPtr<c_void>§glBindTexture_p: AtomicPtr<c_void>§glBindTextureUnit_p: AtomicPtr<c_void>§glBindTextures_p: AtomicPtr<c_void>§glBindTransformFeedback_p: AtomicPtr<c_void>§glBindVertexArray_p: AtomicPtr<c_void>§glBindVertexArrayAPPLE_p: AtomicPtr<c_void>§glBindVertexArrayOES_p: AtomicPtr<c_void>§glBindVertexBuffer_p: AtomicPtr<c_void>§glBindVertexBuffers_p: AtomicPtr<c_void>§glBlendBarrier_p: AtomicPtr<c_void>§glBlendColor_p: AtomicPtr<c_void>§glBlendEquation_p: AtomicPtr<c_void>§glBlendEquationSeparate_p: AtomicPtr<c_void>§glBlendEquationSeparatei_p: AtomicPtr<c_void>§glBlendEquationi_p: AtomicPtr<c_void>§glBlendFunc_p: AtomicPtr<c_void>§glBlendFuncSeparate_p: AtomicPtr<c_void>§glBlendFuncSeparatei_p: AtomicPtr<c_void>§glBlendFunci_p: AtomicPtr<c_void>§glBlitFramebuffer_p: AtomicPtr<c_void>§glBlitNamedFramebuffer_p: AtomicPtr<c_void>§glBufferData_p: AtomicPtr<c_void>§glBufferStorage_p: AtomicPtr<c_void>§glBufferStorageEXT_p: AtomicPtr<c_void>§glBufferSubData_p: AtomicPtr<c_void>§glCheckFramebufferStatus_p: AtomicPtr<c_void>§glCheckNamedFramebufferStatus_p: AtomicPtr<c_void>§glClampColor_p: AtomicPtr<c_void>§glClear_p: AtomicPtr<c_void>§glClearBufferData_p: AtomicPtr<c_void>§glClearBufferSubData_p: AtomicPtr<c_void>§glClearBufferfi_p: AtomicPtr<c_void>§glClearBufferfv_p: AtomicPtr<c_void>§glClearBufferiv_p: AtomicPtr<c_void>§glClearBufferuiv_p: AtomicPtr<c_void>§glClearColor_p: AtomicPtr<c_void>§glClearDepth_p: AtomicPtr<c_void>§glClearDepthf_p: AtomicPtr<c_void>§glClearNamedBufferData_p: AtomicPtr<c_void>§glClearNamedBufferSubData_p: AtomicPtr<c_void>§glClearNamedFramebufferfi_p: AtomicPtr<c_void>§glClearNamedFramebufferfv_p: AtomicPtr<c_void>§glClearNamedFramebufferiv_p: AtomicPtr<c_void>§glClearNamedFramebufferuiv_p: AtomicPtr<c_void>§glClearStencil_p: AtomicPtr<c_void>§glClearTexImage_p: AtomicPtr<c_void>§glClearTexSubImage_p: AtomicPtr<c_void>§glClientWaitSync_p: AtomicPtr<c_void>§glClipControl_p: AtomicPtr<c_void>§glColorMask_p: AtomicPtr<c_void>§glColorMaskIndexedEXT_p: AtomicPtr<c_void>§glColorMaski_p: AtomicPtr<c_void>§glCompileShader_p: AtomicPtr<c_void>§glCompressedTexImage1D_p: AtomicPtr<c_void>§glCompressedTexImage2D_p: AtomicPtr<c_void>§glCompressedTexImage3D_p: AtomicPtr<c_void>§glCompressedTexSubImage1D_p: AtomicPtr<c_void>§glCompressedTexSubImage2D_p: AtomicPtr<c_void>§glCompressedTexSubImage3D_p: AtomicPtr<c_void>§glCompressedTextureSubImage1D_p: AtomicPtr<c_void>§glCompressedTextureSubImage2D_p: AtomicPtr<c_void>§glCompressedTextureSubImage3D_p: AtomicPtr<c_void>§glCopyBufferSubData_p: AtomicPtr<c_void>§glCopyBufferSubDataNV_p: AtomicPtr<c_void>§glCopyImageSubData_p: AtomicPtr<c_void>§glCopyNamedBufferSubData_p: AtomicPtr<c_void>§glCopyTexImage1D_p: AtomicPtr<c_void>§glCopyTexImage2D_p: AtomicPtr<c_void>§glCopyTexSubImage1D_p: AtomicPtr<c_void>§glCopyTexSubImage2D_p: AtomicPtr<c_void>§glCopyTexSubImage3D_p: AtomicPtr<c_void>§glCopyTextureSubImage1D_p: AtomicPtr<c_void>§glCopyTextureSubImage2D_p: AtomicPtr<c_void>§glCopyTextureSubImage3D_p: AtomicPtr<c_void>§glCreateBuffers_p: AtomicPtr<c_void>§glCreateFramebuffers_p: AtomicPtr<c_void>§glCreateProgram_p: AtomicPtr<c_void>§glCreateProgramPipelines_p: AtomicPtr<c_void>§glCreateQueries_p: AtomicPtr<c_void>§glCreateRenderbuffers_p: AtomicPtr<c_void>§glCreateSamplers_p: AtomicPtr<c_void>§glCreateShader_p: AtomicPtr<c_void>§glCreateShaderProgramv_p: AtomicPtr<c_void>§glCreateTextures_p: AtomicPtr<c_void>§glCreateTransformFeedbacks_p: AtomicPtr<c_void>§glCreateVertexArrays_p: AtomicPtr<c_void>§glCullFace_p: AtomicPtr<c_void>§glDebugMessageCallback_p: AtomicPtr<c_void>§glDebugMessageCallbackARB_p: AtomicPtr<c_void>§glDebugMessageCallbackKHR_p: AtomicPtr<c_void>§glDebugMessageControl_p: AtomicPtr<c_void>§glDebugMessageControlARB_p: AtomicPtr<c_void>§glDebugMessageControlKHR_p: AtomicPtr<c_void>§glDebugMessageInsert_p: AtomicPtr<c_void>§glDebugMessageInsertARB_p: AtomicPtr<c_void>§glDebugMessageInsertKHR_p: AtomicPtr<c_void>§glDeleteBuffers_p: AtomicPtr<c_void>§glDeleteFramebuffers_p: AtomicPtr<c_void>§glDeleteProgram_p: AtomicPtr<c_void>§glDeleteProgramPipelines_p: AtomicPtr<c_void>§glDeleteQueries_p: AtomicPtr<c_void>§glDeleteQueriesEXT_p: AtomicPtr<c_void>§glDeleteRenderbuffers_p: AtomicPtr<c_void>§glDeleteSamplers_p: AtomicPtr<c_void>§glDeleteShader_p: AtomicPtr<c_void>§glDeleteSync_p: AtomicPtr<c_void>§glDeleteTextures_p: AtomicPtr<c_void>§glDeleteTransformFeedbacks_p: AtomicPtr<c_void>§glDeleteVertexArrays_p: AtomicPtr<c_void>§glDeleteVertexArraysAPPLE_p: AtomicPtr<c_void>§glDeleteVertexArraysOES_p: AtomicPtr<c_void>§glDepthFunc_p: AtomicPtr<c_void>§glDepthMask_p: AtomicPtr<c_void>§glDepthRange_p: AtomicPtr<c_void>§glDepthRangeArrayv_p: AtomicPtr<c_void>§glDepthRangeIndexed_p: AtomicPtr<c_void>§glDepthRangef_p: AtomicPtr<c_void>§glDetachShader_p: AtomicPtr<c_void>§glDisable_p: AtomicPtr<c_void>§glDisableIndexedEXT_p: AtomicPtr<c_void>§glDisableVertexArrayAttrib_p: AtomicPtr<c_void>§glDisableVertexAttribArray_p: AtomicPtr<c_void>§glDisablei_p: AtomicPtr<c_void>§glDispatchCompute_p: AtomicPtr<c_void>§glDispatchComputeIndirect_p: AtomicPtr<c_void>§glDrawArrays_p: AtomicPtr<c_void>§glDrawArraysIndirect_p: AtomicPtr<c_void>§glDrawArraysInstanced_p: AtomicPtr<c_void>§glDrawArraysInstancedARB_p: AtomicPtr<c_void>§glDrawArraysInstancedBaseInstance_p: AtomicPtr<c_void>§glDrawBuffer_p: AtomicPtr<c_void>§glDrawBuffers_p: AtomicPtr<c_void>§glDrawElements_p: AtomicPtr<c_void>§glDrawElementsBaseVertex_p: AtomicPtr<c_void>§glDrawElementsIndirect_p: AtomicPtr<c_void>§glDrawElementsInstanced_p: AtomicPtr<c_void>§glDrawElementsInstancedARB_p: AtomicPtr<c_void>§glDrawElementsInstancedBaseInstance_p: AtomicPtr<c_void>§glDrawElementsInstancedBaseVertex_p: AtomicPtr<c_void>§glDrawElementsInstancedBaseVertexBaseInstance_p: AtomicPtr<c_void>§glDrawRangeElements_p: AtomicPtr<c_void>§glDrawRangeElementsBaseVertex_p: AtomicPtr<c_void>§glDrawTransformFeedback_p: AtomicPtr<c_void>§glDrawTransformFeedbackInstanced_p: AtomicPtr<c_void>§glDrawTransformFeedbackStream_p: AtomicPtr<c_void>§glDrawTransformFeedbackStreamInstanced_p: AtomicPtr<c_void>§glEnable_p: AtomicPtr<c_void>§glEnableIndexedEXT_p: AtomicPtr<c_void>§glEnableVertexArrayAttrib_p: AtomicPtr<c_void>§glEnableVertexAttribArray_p: AtomicPtr<c_void>§glEnablei_p: AtomicPtr<c_void>§glEndConditionalRender_p: AtomicPtr<c_void>§glEndQuery_p: AtomicPtr<c_void>§glEndQueryEXT_p: AtomicPtr<c_void>§glEndQueryIndexed_p: AtomicPtr<c_void>§glEndTransformFeedback_p: AtomicPtr<c_void>§glFenceSync_p: AtomicPtr<c_void>§glFinish_p: AtomicPtr<c_void>§glFlush_p: AtomicPtr<c_void>§glFlushMappedBufferRange_p: AtomicPtr<c_void>§glFlushMappedNamedBufferRange_p: AtomicPtr<c_void>§glFramebufferParameteri_p: AtomicPtr<c_void>§glFramebufferRenderbuffer_p: AtomicPtr<c_void>§glFramebufferTexture_p: AtomicPtr<c_void>§glFramebufferTexture1D_p: AtomicPtr<c_void>§glFramebufferTexture2D_p: AtomicPtr<c_void>§glFramebufferTexture3D_p: AtomicPtr<c_void>§glFramebufferTextureLayer_p: AtomicPtr<c_void>§glFrontFace_p: AtomicPtr<c_void>§glGenBuffers_p: AtomicPtr<c_void>§glGenFramebuffers_p: AtomicPtr<c_void>§glGenProgramPipelines_p: AtomicPtr<c_void>§glGenQueries_p: AtomicPtr<c_void>§glGenQueriesEXT_p: AtomicPtr<c_void>§glGenRenderbuffers_p: AtomicPtr<c_void>§glGenSamplers_p: AtomicPtr<c_void>§glGenTextures_p: AtomicPtr<c_void>§glGenTransformFeedbacks_p: AtomicPtr<c_void>§glGenVertexArrays_p: AtomicPtr<c_void>§glGenVertexArraysAPPLE_p: AtomicPtr<c_void>§glGenVertexArraysOES_p: AtomicPtr<c_void>§glGenerateMipmap_p: AtomicPtr<c_void>§glGenerateTextureMipmap_p: AtomicPtr<c_void>§glGetActiveAtomicCounterBufferiv_p: AtomicPtr<c_void>§glGetActiveAttrib_p: AtomicPtr<c_void>§glGetActiveSubroutineName_p: AtomicPtr<c_void>§glGetActiveSubroutineUniformName_p: AtomicPtr<c_void>§glGetActiveSubroutineUniformiv_p: AtomicPtr<c_void>§glGetActiveUniform_p: AtomicPtr<c_void>§glGetActiveUniformBlockName_p: AtomicPtr<c_void>§glGetActiveUniformBlockiv_p: AtomicPtr<c_void>§glGetActiveUniformName_p: AtomicPtr<c_void>§glGetActiveUniformsiv_p: AtomicPtr<c_void>§glGetAttachedShaders_p: AtomicPtr<c_void>§glGetAttribLocation_p: AtomicPtr<c_void>§glGetBooleanIndexedvEXT_p: AtomicPtr<c_void>§glGetBooleani_v_p: AtomicPtr<c_void>§glGetBooleanv_p: AtomicPtr<c_void>§glGetBufferParameteri64v_p: AtomicPtr<c_void>§glGetBufferParameteriv_p: AtomicPtr<c_void>§glGetBufferPointerv_p: AtomicPtr<c_void>§glGetBufferSubData_p: AtomicPtr<c_void>§glGetCompressedTexImage_p: AtomicPtr<c_void>§glGetCompressedTextureImage_p: AtomicPtr<c_void>§glGetCompressedTextureSubImage_p: AtomicPtr<c_void>§glGetDebugMessageLog_p: AtomicPtr<c_void>§glGetDebugMessageLogARB_p: AtomicPtr<c_void>§glGetDebugMessageLogKHR_p: AtomicPtr<c_void>§glGetDoublei_v_p: AtomicPtr<c_void>§glGetDoublev_p: AtomicPtr<c_void>§glGetError_p: AtomicPtr<c_void>§glGetFloati_v_p: AtomicPtr<c_void>§glGetFloatv_p: AtomicPtr<c_void>§glGetFragDataIndex_p: AtomicPtr<c_void>§glGetFragDataLocation_p: AtomicPtr<c_void>§glGetFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>§glGetFramebufferParameteriv_p: AtomicPtr<c_void>§glGetGraphicsResetStatus_p: AtomicPtr<c_void>§glGetInteger64i_v_p: AtomicPtr<c_void>§glGetInteger64v_p: AtomicPtr<c_void>§glGetInteger64vEXT_p: AtomicPtr<c_void>§glGetIntegerIndexedvEXT_p: AtomicPtr<c_void>§glGetIntegeri_v_p: AtomicPtr<c_void>§glGetIntegerv_p: AtomicPtr<c_void>§glGetInternalformati64v_p: AtomicPtr<c_void>§glGetInternalformativ_p: AtomicPtr<c_void>§glGetMultisamplefv_p: AtomicPtr<c_void>§glGetNamedBufferParameteri64v_p: AtomicPtr<c_void>§glGetNamedBufferParameteriv_p: AtomicPtr<c_void>§glGetNamedBufferPointerv_p: AtomicPtr<c_void>§glGetNamedBufferSubData_p: AtomicPtr<c_void>§glGetNamedFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>§glGetNamedFramebufferParameteriv_p: AtomicPtr<c_void>§glGetNamedRenderbufferParameteriv_p: AtomicPtr<c_void>§glGetObjectLabel_p: AtomicPtr<c_void>§glGetObjectLabelKHR_p: AtomicPtr<c_void>§glGetObjectPtrLabel_p: AtomicPtr<c_void>§glGetObjectPtrLabelKHR_p: AtomicPtr<c_void>§glGetPointerv_p: AtomicPtr<c_void>§glGetPointervKHR_p: AtomicPtr<c_void>§glGetProgramBinary_p: AtomicPtr<c_void>§glGetProgramInfoLog_p: AtomicPtr<c_void>§glGetProgramInterfaceiv_p: AtomicPtr<c_void>§glGetProgramPipelineInfoLog_p: AtomicPtr<c_void>§glGetProgramPipelineiv_p: AtomicPtr<c_void>§glGetProgramResourceIndex_p: AtomicPtr<c_void>§glGetProgramResourceLocation_p: AtomicPtr<c_void>§glGetProgramResourceLocationIndex_p: AtomicPtr<c_void>§glGetProgramResourceName_p: AtomicPtr<c_void>§glGetProgramResourceiv_p: AtomicPtr<c_void>§glGetProgramStageiv_p: AtomicPtr<c_void>§glGetProgramiv_p: AtomicPtr<c_void>§glGetQueryBufferObjecti64v_p: AtomicPtr<c_void>§glGetQueryBufferObjectiv_p: AtomicPtr<c_void>§glGetQueryBufferObjectui64v_p: AtomicPtr<c_void>§glGetQueryBufferObjectuiv_p: AtomicPtr<c_void>§glGetQueryIndexediv_p: AtomicPtr<c_void>§glGetQueryObjecti64v_p: AtomicPtr<c_void>§glGetQueryObjecti64vEXT_p: AtomicPtr<c_void>§glGetQueryObjectiv_p: AtomicPtr<c_void>§glGetQueryObjectivEXT_p: AtomicPtr<c_void>§glGetQueryObjectui64v_p: AtomicPtr<c_void>§glGetQueryObjectui64vEXT_p: AtomicPtr<c_void>§glGetQueryObjectuiv_p: AtomicPtr<c_void>§glGetQueryObjectuivEXT_p: AtomicPtr<c_void>§glGetQueryiv_p: AtomicPtr<c_void>§glGetQueryivEXT_p: AtomicPtr<c_void>§glGetRenderbufferParameteriv_p: AtomicPtr<c_void>§glGetSamplerParameterIiv_p: AtomicPtr<c_void>§glGetSamplerParameterIuiv_p: AtomicPtr<c_void>§glGetSamplerParameterfv_p: AtomicPtr<c_void>§glGetSamplerParameteriv_p: AtomicPtr<c_void>§glGetShaderInfoLog_p: AtomicPtr<c_void>§glGetShaderPrecisionFormat_p: AtomicPtr<c_void>§glGetShaderSource_p: AtomicPtr<c_void>§glGetShaderiv_p: AtomicPtr<c_void>§glGetString_p: AtomicPtr<c_void>§glGetStringi_p: AtomicPtr<c_void>§glGetSubroutineIndex_p: AtomicPtr<c_void>§glGetSubroutineUniformLocation_p: AtomicPtr<c_void>§glGetSynciv_p: AtomicPtr<c_void>§glGetTexImage_p: AtomicPtr<c_void>§glGetTexLevelParameterfv_p: AtomicPtr<c_void>§glGetTexLevelParameteriv_p: AtomicPtr<c_void>§glGetTexParameterIiv_p: AtomicPtr<c_void>§glGetTexParameterIuiv_p: AtomicPtr<c_void>§glGetTexParameterfv_p: AtomicPtr<c_void>§glGetTexParameteriv_p: AtomicPtr<c_void>§glGetTextureImage_p: AtomicPtr<c_void>§glGetTextureLevelParameterfv_p: AtomicPtr<c_void>§glGetTextureLevelParameteriv_p: AtomicPtr<c_void>§glGetTextureParameterIiv_p: AtomicPtr<c_void>§glGetTextureParameterIuiv_p: AtomicPtr<c_void>§glGetTextureParameterfv_p: AtomicPtr<c_void>§glGetTextureParameteriv_p: AtomicPtr<c_void>§glGetTextureSubImage_p: AtomicPtr<c_void>§glGetTransformFeedbackVarying_p: AtomicPtr<c_void>§glGetTransformFeedbacki64_v_p: AtomicPtr<c_void>§glGetTransformFeedbacki_v_p: AtomicPtr<c_void>§glGetTransformFeedbackiv_p: AtomicPtr<c_void>§glGetUniformBlockIndex_p: AtomicPtr<c_void>§glGetUniformIndices_p: AtomicPtr<c_void>§glGetUniformLocation_p: AtomicPtr<c_void>§glGetUniformSubroutineuiv_p: AtomicPtr<c_void>§glGetUniformdv_p: AtomicPtr<c_void>§glGetUniformfv_p: AtomicPtr<c_void>§glGetUniformiv_p: AtomicPtr<c_void>§glGetUniformuiv_p: AtomicPtr<c_void>§glGetVertexArrayIndexed64iv_p: AtomicPtr<c_void>§glGetVertexArrayIndexediv_p: AtomicPtr<c_void>§glGetVertexArrayiv_p: AtomicPtr<c_void>§glGetVertexAttribIiv_p: AtomicPtr<c_void>§glGetVertexAttribIuiv_p: AtomicPtr<c_void>§glGetVertexAttribLdv_p: AtomicPtr<c_void>§glGetVertexAttribPointerv_p: AtomicPtr<c_void>§glGetVertexAttribdv_p: AtomicPtr<c_void>§glGetVertexAttribfv_p: AtomicPtr<c_void>§glGetVertexAttribiv_p: AtomicPtr<c_void>§glGetnCompressedTexImage_p: AtomicPtr<c_void>§glGetnTexImage_p: AtomicPtr<c_void>§glGetnUniformdv_p: AtomicPtr<c_void>§glGetnUniformfv_p: AtomicPtr<c_void>§glGetnUniformiv_p: AtomicPtr<c_void>§glGetnUniformuiv_p: AtomicPtr<c_void>§glHint_p: AtomicPtr<c_void>§glInvalidateBufferData_p: AtomicPtr<c_void>§glInvalidateBufferSubData_p: AtomicPtr<c_void>§glInvalidateFramebuffer_p: AtomicPtr<c_void>§glInvalidateNamedFramebufferData_p: AtomicPtr<c_void>§glInvalidateNamedFramebufferSubData_p: AtomicPtr<c_void>§glInvalidateSubFramebuffer_p: AtomicPtr<c_void>§glInvalidateTexImage_p: AtomicPtr<c_void>§glInvalidateTexSubImage_p: AtomicPtr<c_void>§glIsBuffer_p: AtomicPtr<c_void>§glIsEnabled_p: AtomicPtr<c_void>§glIsEnabledIndexedEXT_p: AtomicPtr<c_void>§glIsEnabledi_p: AtomicPtr<c_void>§glIsFramebuffer_p: AtomicPtr<c_void>§glIsProgram_p: AtomicPtr<c_void>§glIsProgramPipeline_p: AtomicPtr<c_void>§glIsQuery_p: AtomicPtr<c_void>§glIsQueryEXT_p: AtomicPtr<c_void>§glIsRenderbuffer_p: AtomicPtr<c_void>§glIsSampler_p: AtomicPtr<c_void>§glIsShader_p: AtomicPtr<c_void>§glIsSync_p: AtomicPtr<c_void>§glIsTexture_p: AtomicPtr<c_void>§glIsTransformFeedback_p: AtomicPtr<c_void>§glIsVertexArray_p: AtomicPtr<c_void>§glIsVertexArrayAPPLE_p: AtomicPtr<c_void>§glIsVertexArrayOES_p: AtomicPtr<c_void>§glLineWidth_p: AtomicPtr<c_void>§glLinkProgram_p: AtomicPtr<c_void>§glLogicOp_p: AtomicPtr<c_void>§glMapBuffer_p: AtomicPtr<c_void>§glMapBufferRange_p: AtomicPtr<c_void>§glMapNamedBuffer_p: AtomicPtr<c_void>§glMapNamedBufferRange_p: AtomicPtr<c_void>§glMaxShaderCompilerThreadsARB_p: AtomicPtr<c_void>§glMaxShaderCompilerThreadsKHR_p: AtomicPtr<c_void>§glMemoryBarrier_p: AtomicPtr<c_void>§glMemoryBarrierByRegion_p: AtomicPtr<c_void>§glMinSampleShading_p: AtomicPtr<c_void>§glMultiDrawArrays_p: AtomicPtr<c_void>§glMultiDrawArraysIndirect_p: AtomicPtr<c_void>§glMultiDrawArraysIndirectCount_p: AtomicPtr<c_void>§glMultiDrawElements_p: AtomicPtr<c_void>§glMultiDrawElementsBaseVertex_p: AtomicPtr<c_void>§glMultiDrawElementsIndirect_p: AtomicPtr<c_void>§glMultiDrawElementsIndirectCount_p: AtomicPtr<c_void>§glNamedBufferData_p: AtomicPtr<c_void>§glNamedBufferStorage_p: AtomicPtr<c_void>§glNamedBufferSubData_p: AtomicPtr<c_void>§glNamedFramebufferDrawBuffer_p: AtomicPtr<c_void>§glNamedFramebufferDrawBuffers_p: AtomicPtr<c_void>§glNamedFramebufferParameteri_p: AtomicPtr<c_void>§glNamedFramebufferReadBuffer_p: AtomicPtr<c_void>§glNamedFramebufferRenderbuffer_p: AtomicPtr<c_void>§glNamedFramebufferTexture_p: AtomicPtr<c_void>§glNamedFramebufferTextureLayer_p: AtomicPtr<c_void>§glNamedRenderbufferStorage_p: AtomicPtr<c_void>§glNamedRenderbufferStorageMultisample_p: AtomicPtr<c_void>§glObjectLabel_p: AtomicPtr<c_void>§glObjectLabelKHR_p: AtomicPtr<c_void>§glObjectPtrLabel_p: AtomicPtr<c_void>§glObjectPtrLabelKHR_p: AtomicPtr<c_void>§glPatchParameterfv_p: AtomicPtr<c_void>§glPatchParameteri_p: AtomicPtr<c_void>§glPauseTransformFeedback_p: AtomicPtr<c_void>§glPixelStoref_p: AtomicPtr<c_void>§glPixelStorei_p: AtomicPtr<c_void>§glPointParameterf_p: AtomicPtr<c_void>§glPointParameterfv_p: AtomicPtr<c_void>§glPointParameteri_p: AtomicPtr<c_void>§glPointParameteriv_p: AtomicPtr<c_void>§glPointSize_p: AtomicPtr<c_void>§glPolygonMode_p: AtomicPtr<c_void>§glPolygonOffset_p: AtomicPtr<c_void>§glPolygonOffsetClamp_p: AtomicPtr<c_void>§glPopDebugGroup_p: AtomicPtr<c_void>§glPopDebugGroupKHR_p: AtomicPtr<c_void>§glPrimitiveBoundingBox_p: AtomicPtr<c_void>§glPrimitiveRestartIndex_p: AtomicPtr<c_void>§glProgramBinary_p: AtomicPtr<c_void>§glProgramParameteri_p: AtomicPtr<c_void>§glProgramUniform1d_p: AtomicPtr<c_void>§glProgramUniform1dv_p: AtomicPtr<c_void>§glProgramUniform1f_p: AtomicPtr<c_void>§glProgramUniform1fv_p: AtomicPtr<c_void>§glProgramUniform1i_p: AtomicPtr<c_void>§glProgramUniform1iv_p: AtomicPtr<c_void>§glProgramUniform1ui_p: AtomicPtr<c_void>§glProgramUniform1uiv_p: AtomicPtr<c_void>§glProgramUniform2d_p: AtomicPtr<c_void>§glProgramUniform2dv_p: AtomicPtr<c_void>§glProgramUniform2f_p: AtomicPtr<c_void>§glProgramUniform2fv_p: AtomicPtr<c_void>§glProgramUniform2i_p: AtomicPtr<c_void>§glProgramUniform2iv_p: AtomicPtr<c_void>§glProgramUniform2ui_p: AtomicPtr<c_void>§glProgramUniform2uiv_p: AtomicPtr<c_void>§glProgramUniform3d_p: AtomicPtr<c_void>§glProgramUniform3dv_p: AtomicPtr<c_void>§glProgramUniform3f_p: AtomicPtr<c_void>§glProgramUniform3fv_p: AtomicPtr<c_void>§glProgramUniform3i_p: AtomicPtr<c_void>§glProgramUniform3iv_p: AtomicPtr<c_void>§glProgramUniform3ui_p: AtomicPtr<c_void>§glProgramUniform3uiv_p: AtomicPtr<c_void>§glProgramUniform4d_p: AtomicPtr<c_void>§glProgramUniform4dv_p: AtomicPtr<c_void>§glProgramUniform4f_p: AtomicPtr<c_void>§glProgramUniform4fv_p: AtomicPtr<c_void>§glProgramUniform4i_p: AtomicPtr<c_void>§glProgramUniform4iv_p: AtomicPtr<c_void>§glProgramUniform4ui_p: AtomicPtr<c_void>§glProgramUniform4uiv_p: AtomicPtr<c_void>§glProgramUniformMatrix2dv_p: AtomicPtr<c_void>§glProgramUniformMatrix2fv_p: AtomicPtr<c_void>§glProgramUniformMatrix2x3dv_p: AtomicPtr<c_void>§glProgramUniformMatrix2x3fv_p: AtomicPtr<c_void>§glProgramUniformMatrix2x4dv_p: AtomicPtr<c_void>§glProgramUniformMatrix2x4fv_p: AtomicPtr<c_void>§glProgramUniformMatrix3dv_p: AtomicPtr<c_void>§glProgramUniformMatrix3fv_p: AtomicPtr<c_void>§glProgramUniformMatrix3x2dv_p: AtomicPtr<c_void>§glProgramUniformMatrix3x2fv_p: AtomicPtr<c_void>§glProgramUniformMatrix3x4dv_p: AtomicPtr<c_void>§glProgramUniformMatrix3x4fv_p: AtomicPtr<c_void>§glProgramUniformMatrix4dv_p: AtomicPtr<c_void>§glProgramUniformMatrix4fv_p: AtomicPtr<c_void>§glProgramUniformMatrix4x2dv_p: AtomicPtr<c_void>§glProgramUniformMatrix4x2fv_p: AtomicPtr<c_void>§glProgramUniformMatrix4x3dv_p: AtomicPtr<c_void>§glProgramUniformMatrix4x3fv_p: AtomicPtr<c_void>§glProvokingVertex_p: AtomicPtr<c_void>§glPushDebugGroup_p: AtomicPtr<c_void>§glPushDebugGroupKHR_p: AtomicPtr<c_void>§glQueryCounter_p: AtomicPtr<c_void>§glQueryCounterEXT_p: AtomicPtr<c_void>§glReadBuffer_p: AtomicPtr<c_void>§glReadPixels_p: AtomicPtr<c_void>§glReadnPixels_p: AtomicPtr<c_void>§glReleaseShaderCompiler_p: AtomicPtr<c_void>§glRenderbufferStorage_p: AtomicPtr<c_void>§glRenderbufferStorageMultisample_p: AtomicPtr<c_void>§glResumeTransformFeedback_p: AtomicPtr<c_void>§glSampleCoverage_p: AtomicPtr<c_void>§glSampleMaski_p: AtomicPtr<c_void>§glSamplerParameterIiv_p: AtomicPtr<c_void>§glSamplerParameterIuiv_p: AtomicPtr<c_void>§glSamplerParameterf_p: AtomicPtr<c_void>§glSamplerParameterfv_p: AtomicPtr<c_void>§glSamplerParameteri_p: AtomicPtr<c_void>§glSamplerParameteriv_p: AtomicPtr<c_void>§glScissor_p: AtomicPtr<c_void>§glScissorArrayv_p: AtomicPtr<c_void>§glScissorIndexed_p: AtomicPtr<c_void>§glScissorIndexedv_p: AtomicPtr<c_void>§glShaderBinary_p: AtomicPtr<c_void>§glShaderSource_p: AtomicPtr<c_void>§glShaderStorageBlockBinding_p: AtomicPtr<c_void>§glSpecializeShader_p: AtomicPtr<c_void>§glStencilFunc_p: AtomicPtr<c_void>§glStencilFuncSeparate_p: AtomicPtr<c_void>§glStencilMask_p: AtomicPtr<c_void>§glStencilMaskSeparate_p: AtomicPtr<c_void>§glStencilOp_p: AtomicPtr<c_void>§glStencilOpSeparate_p: AtomicPtr<c_void>§glTexBuffer_p: AtomicPtr<c_void>§glTexBufferRange_p: AtomicPtr<c_void>§glTexImage1D_p: AtomicPtr<c_void>§glTexImage2D_p: AtomicPtr<c_void>§glTexImage2DMultisample_p: AtomicPtr<c_void>§glTexImage3D_p: AtomicPtr<c_void>§glTexImage3DMultisample_p: AtomicPtr<c_void>§glTexParameterIiv_p: AtomicPtr<c_void>§glTexParameterIuiv_p: AtomicPtr<c_void>§glTexParameterf_p: AtomicPtr<c_void>§glTexParameterfv_p: AtomicPtr<c_void>§glTexParameteri_p: AtomicPtr<c_void>§glTexParameteriv_p: AtomicPtr<c_void>§glTexStorage1D_p: AtomicPtr<c_void>§glTexStorage2D_p: AtomicPtr<c_void>§glTexStorage2DMultisample_p: AtomicPtr<c_void>§glTexStorage3D_p: AtomicPtr<c_void>§glTexStorage3DMultisample_p: AtomicPtr<c_void>§glTexSubImage1D_p: AtomicPtr<c_void>§glTexSubImage2D_p: AtomicPtr<c_void>§glTexSubImage3D_p: AtomicPtr<c_void>§glTextureBarrier_p: AtomicPtr<c_void>§glTextureBuffer_p: AtomicPtr<c_void>§glTextureBufferRange_p: AtomicPtr<c_void>§glTextureParameterIiv_p: AtomicPtr<c_void>§glTextureParameterIuiv_p: AtomicPtr<c_void>§glTextureParameterf_p: AtomicPtr<c_void>§glTextureParameterfv_p: AtomicPtr<c_void>§glTextureParameteri_p: AtomicPtr<c_void>§glTextureParameteriv_p: AtomicPtr<c_void>§glTextureStorage1D_p: AtomicPtr<c_void>§glTextureStorage2D_p: AtomicPtr<c_void>§glTextureStorage2DMultisample_p: AtomicPtr<c_void>§glTextureStorage3D_p: AtomicPtr<c_void>§glTextureStorage3DMultisample_p: AtomicPtr<c_void>§glTextureSubImage1D_p: AtomicPtr<c_void>§glTextureSubImage2D_p: AtomicPtr<c_void>§glTextureSubImage3D_p: AtomicPtr<c_void>§glTextureView_p: AtomicPtr<c_void>§glTransformFeedbackBufferBase_p: AtomicPtr<c_void>§glTransformFeedbackBufferRange_p: AtomicPtr<c_void>§glTransformFeedbackVaryings_p: AtomicPtr<c_void>§glUniform1d_p: AtomicPtr<c_void>§glUniform1dv_p: AtomicPtr<c_void>§glUniform1f_p: AtomicPtr<c_void>§glUniform1fv_p: AtomicPtr<c_void>§glUniform1i_p: AtomicPtr<c_void>§glUniform1iv_p: AtomicPtr<c_void>§glUniform1ui_p: AtomicPtr<c_void>§glUniform1uiv_p: AtomicPtr<c_void>§glUniform2d_p: AtomicPtr<c_void>§glUniform2dv_p: AtomicPtr<c_void>§glUniform2f_p: AtomicPtr<c_void>§glUniform2fv_p: AtomicPtr<c_void>§glUniform2i_p: AtomicPtr<c_void>§glUniform2iv_p: AtomicPtr<c_void>§glUniform2ui_p: AtomicPtr<c_void>§glUniform2uiv_p: AtomicPtr<c_void>§glUniform3d_p: AtomicPtr<c_void>§glUniform3dv_p: AtomicPtr<c_void>§glUniform3f_p: AtomicPtr<c_void>§glUniform3fv_p: AtomicPtr<c_void>§glUniform3i_p: AtomicPtr<c_void>§glUniform3iv_p: AtomicPtr<c_void>§glUniform3ui_p: AtomicPtr<c_void>§glUniform3uiv_p: AtomicPtr<c_void>§glUniform4d_p: AtomicPtr<c_void>§glUniform4dv_p: AtomicPtr<c_void>§glUniform4f_p: AtomicPtr<c_void>§glUniform4fv_p: AtomicPtr<c_void>§glUniform4i_p: AtomicPtr<c_void>§glUniform4iv_p: AtomicPtr<c_void>§glUniform4ui_p: AtomicPtr<c_void>§glUniform4uiv_p: AtomicPtr<c_void>§glUniformBlockBinding_p: AtomicPtr<c_void>§glUniformMatrix2dv_p: AtomicPtr<c_void>§glUniformMatrix2fv_p: AtomicPtr<c_void>§glUniformMatrix2x3dv_p: AtomicPtr<c_void>§glUniformMatrix2x3fv_p: AtomicPtr<c_void>§glUniformMatrix2x4dv_p: AtomicPtr<c_void>§glUniformMatrix2x4fv_p: AtomicPtr<c_void>§glUniformMatrix3dv_p: AtomicPtr<c_void>§glUniformMatrix3fv_p: AtomicPtr<c_void>§glUniformMatrix3x2dv_p: AtomicPtr<c_void>§glUniformMatrix3x2fv_p: AtomicPtr<c_void>§glUniformMatrix3x4dv_p: AtomicPtr<c_void>§glUniformMatrix3x4fv_p: AtomicPtr<c_void>§glUniformMatrix4dv_p: AtomicPtr<c_void>§glUniformMatrix4fv_p: AtomicPtr<c_void>§glUniformMatrix4x2dv_p: AtomicPtr<c_void>§glUniformMatrix4x2fv_p: AtomicPtr<c_void>§glUniformMatrix4x3dv_p: AtomicPtr<c_void>§glUniformMatrix4x3fv_p: AtomicPtr<c_void>§glUniformSubroutinesuiv_p: AtomicPtr<c_void>§glUnmapBuffer_p: AtomicPtr<c_void>§glUnmapNamedBuffer_p: AtomicPtr<c_void>§glUseProgram_p: AtomicPtr<c_void>§glUseProgramStages_p: AtomicPtr<c_void>§glValidateProgram_p: AtomicPtr<c_void>§glValidateProgramPipeline_p: AtomicPtr<c_void>§glVertexArrayAttribBinding_p: AtomicPtr<c_void>§glVertexArrayAttribFormat_p: AtomicPtr<c_void>§glVertexArrayAttribIFormat_p: AtomicPtr<c_void>§glVertexArrayAttribLFormat_p: AtomicPtr<c_void>§glVertexArrayBindingDivisor_p: AtomicPtr<c_void>§glVertexArrayElementBuffer_p: AtomicPtr<c_void>§glVertexArrayVertexBuffer_p: AtomicPtr<c_void>§glVertexArrayVertexBuffers_p: AtomicPtr<c_void>§glVertexAttrib1d_p: AtomicPtr<c_void>§glVertexAttrib1dv_p: AtomicPtr<c_void>§glVertexAttrib1f_p: AtomicPtr<c_void>§glVertexAttrib1fv_p: AtomicPtr<c_void>§glVertexAttrib1s_p: AtomicPtr<c_void>§glVertexAttrib1sv_p: AtomicPtr<c_void>§glVertexAttrib2d_p: AtomicPtr<c_void>§glVertexAttrib2dv_p: AtomicPtr<c_void>§glVertexAttrib2f_p: AtomicPtr<c_void>§glVertexAttrib2fv_p: AtomicPtr<c_void>§glVertexAttrib2s_p: AtomicPtr<c_void>§glVertexAttrib2sv_p: AtomicPtr<c_void>§glVertexAttrib3d_p: AtomicPtr<c_void>§glVertexAttrib3dv_p: AtomicPtr<c_void>§glVertexAttrib3f_p: AtomicPtr<c_void>§glVertexAttrib3fv_p: AtomicPtr<c_void>§glVertexAttrib3s_p: AtomicPtr<c_void>§glVertexAttrib3sv_p: AtomicPtr<c_void>§glVertexAttrib4Nbv_p: AtomicPtr<c_void>§glVertexAttrib4Niv_p: AtomicPtr<c_void>§glVertexAttrib4Nsv_p: AtomicPtr<c_void>§glVertexAttrib4Nub_p: AtomicPtr<c_void>§glVertexAttrib4Nubv_p: AtomicPtr<c_void>§glVertexAttrib4Nuiv_p: AtomicPtr<c_void>§glVertexAttrib4Nusv_p: AtomicPtr<c_void>§glVertexAttrib4bv_p: AtomicPtr<c_void>§glVertexAttrib4d_p: AtomicPtr<c_void>§glVertexAttrib4dv_p: AtomicPtr<c_void>§glVertexAttrib4f_p: AtomicPtr<c_void>§glVertexAttrib4fv_p: AtomicPtr<c_void>§glVertexAttrib4iv_p: AtomicPtr<c_void>§glVertexAttrib4s_p: AtomicPtr<c_void>§glVertexAttrib4sv_p: AtomicPtr<c_void>§glVertexAttrib4ubv_p: AtomicPtr<c_void>§glVertexAttrib4uiv_p: AtomicPtr<c_void>§glVertexAttrib4usv_p: AtomicPtr<c_void>§glVertexAttribBinding_p: AtomicPtr<c_void>§glVertexAttribDivisor_p: AtomicPtr<c_void>§glVertexAttribDivisorARB_p: AtomicPtr<c_void>§glVertexAttribFormat_p: AtomicPtr<c_void>§glVertexAttribI1i_p: AtomicPtr<c_void>§glVertexAttribI1iv_p: AtomicPtr<c_void>§glVertexAttribI1ui_p: AtomicPtr<c_void>§glVertexAttribI1uiv_p: AtomicPtr<c_void>§glVertexAttribI2i_p: AtomicPtr<c_void>§glVertexAttribI2iv_p: AtomicPtr<c_void>§glVertexAttribI2ui_p: AtomicPtr<c_void>§glVertexAttribI2uiv_p: AtomicPtr<c_void>§glVertexAttribI3i_p: AtomicPtr<c_void>§glVertexAttribI3iv_p: AtomicPtr<c_void>§glVertexAttribI3ui_p: AtomicPtr<c_void>§glVertexAttribI3uiv_p: AtomicPtr<c_void>§glVertexAttribI4bv_p: AtomicPtr<c_void>§glVertexAttribI4i_p: AtomicPtr<c_void>§glVertexAttribI4iv_p: AtomicPtr<c_void>§glVertexAttribI4sv_p: AtomicPtr<c_void>§glVertexAttribI4ubv_p: AtomicPtr<c_void>§glVertexAttribI4ui_p: AtomicPtr<c_void>§glVertexAttribI4uiv_p: AtomicPtr<c_void>§glVertexAttribI4usv_p: AtomicPtr<c_void>§glVertexAttribIFormat_p: AtomicPtr<c_void>§glVertexAttribIPointer_p: AtomicPtr<c_void>§glVertexAttribL1d_p: AtomicPtr<c_void>§glVertexAttribL1dv_p: AtomicPtr<c_void>§glVertexAttribL2d_p: AtomicPtr<c_void>§glVertexAttribL2dv_p: AtomicPtr<c_void>§glVertexAttribL3d_p: AtomicPtr<c_void>§glVertexAttribL3dv_p: AtomicPtr<c_void>§glVertexAttribL4d_p: AtomicPtr<c_void>§glVertexAttribL4dv_p: AtomicPtr<c_void>§glVertexAttribLFormat_p: AtomicPtr<c_void>§glVertexAttribLPointer_p: AtomicPtr<c_void>§glVertexAttribP1ui_p: AtomicPtr<c_void>§glVertexAttribP1uiv_p: AtomicPtr<c_void>§glVertexAttribP2ui_p: AtomicPtr<c_void>§glVertexAttribP2uiv_p: AtomicPtr<c_void>§glVertexAttribP3ui_p: AtomicPtr<c_void>§glVertexAttribP3uiv_p: AtomicPtr<c_void>§glVertexAttribP4ui_p: AtomicPtr<c_void>§glVertexAttribP4uiv_p: AtomicPtr<c_void>§glVertexAttribPointer_p: AtomicPtr<c_void>§glVertexBindingDivisor_p: AtomicPtr<c_void>§glViewport_p: AtomicPtr<c_void>§glViewportArrayv_p: AtomicPtr<c_void>§glViewportIndexedf_p: AtomicPtr<c_void>§glViewportIndexedfv_p: AtomicPtr<c_void>§glWaitSync_p: AtomicPtr<c_void>

Implementations§

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impl GlFns

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pub unsafe fn load_with<F>(get_proc_address: F) -> Self

Constructs a new struct with all pointers loaded by the get_proc_address given.

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pub unsafe fn ActiveShaderProgram(&self, pipeline: c_uint, program: c_uint)

glActiveShaderProgram(pipeline, program)

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pub unsafe fn ActiveTexture(&self, texture: c_uint)

glActiveTexture(texture)

  • texture group: TextureUnit
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pub unsafe fn AttachShader(&self, program: c_uint, shader: c_uint)

glAttachShader(program, shader)

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pub unsafe fn BeginConditionalRender(&self, id: c_uint, mode: c_uint)

glBeginConditionalRender(id, mode)

  • mode group: ConditionalRenderMode
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pub unsafe fn BeginQuery(&self, target: c_uint, id: c_uint)

glBeginQuery(target, id)

  • target group: QueryTarget
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pub unsafe fn BeginQueryEXT(&self, target: c_uint, id: c_uint)

glBeginQueryEXT(target, id)

  • target group: QueryTarget
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pub unsafe fn BeginQueryIndexed( &self, target: c_uint, index: c_uint, id: c_uint, )

glBeginQueryIndexed(target, index, id)

  • target group: QueryTarget
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pub unsafe fn BeginTransformFeedback(&self, primitiveMode: c_uint)

glBeginTransformFeedback(primitiveMode)

  • primitiveMode group: PrimitiveType
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pub unsafe fn BindAttribLocation( &self, program: c_uint, index: c_uint, name: *const c_char, )

glBindAttribLocation(program, index, name)

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pub unsafe fn BindBuffer(&self, target: c_uint, buffer: c_uint)

glBindBuffer(target, buffer)

  • target group: BufferTargetARB
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pub unsafe fn BindBufferBase( &self, target: c_uint, index: c_uint, buffer: c_uint, )

glBindBufferBase(target, index, buffer)

  • target group: BufferTargetARB
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pub unsafe fn BindBufferRange( &self, target: c_uint, index: c_uint, buffer: c_uint, offset: isize, size: isize, )

glBindBufferRange(target, index, buffer, offset, size)

  • target group: BufferTargetARB
  • offset group: BufferOffset
  • size group: BufferSize
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pub unsafe fn BindBuffersBase( &self, target: c_uint, first: c_uint, count: c_int, buffers: *const c_uint, )

glBindBuffersBase(target, first, count, buffers)

  • target group: BufferTargetARB
  • buffers len: count
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pub unsafe fn BindBuffersRange( &self, target: c_uint, first: c_uint, count: c_int, buffers: *const c_uint, offsets: *const isize, sizes: *const isize, )

glBindBuffersRange(target, first, count, buffers, offsets, sizes)

  • target group: BufferTargetARB
  • buffers len: count
  • offsets len: count
  • sizes len: count
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pub unsafe fn BindFragDataLocation( &self, program: c_uint, color: c_uint, name: *const c_char, )

glBindFragDataLocation(program, color, name)

  • name len: COMPSIZE(name)
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pub unsafe fn BindFragDataLocationIndexed( &self, program: c_uint, colorNumber: c_uint, index: c_uint, name: *const c_char, )

glBindFragDataLocationIndexed(program, colorNumber, index, name)

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pub unsafe fn BindFramebuffer(&self, target: c_uint, framebuffer: c_uint)

glBindFramebuffer(target, framebuffer)

  • target group: FramebufferTarget
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pub unsafe fn BindImageTexture( &self, unit: c_uint, texture: c_uint, level: c_int, layered: c_uchar, layer: c_int, access: c_uint, format: c_uint, )

glBindImageTexture(unit, texture, level, layered, layer, access, format)

  • access group: BufferAccessARB
  • format group: InternalFormat
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pub unsafe fn BindImageTextures( &self, first: c_uint, count: c_int, textures: *const c_uint, )

glBindImageTextures(first, count, textures)

  • textures len: count
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pub unsafe fn BindProgramPipeline(&self, pipeline: c_uint)

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pub unsafe fn BindRenderbuffer(&self, target: c_uint, renderbuffer: c_uint)

glBindRenderbuffer(target, renderbuffer)

  • target group: RenderbufferTarget
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pub unsafe fn BindSampler(&self, unit: c_uint, sampler: c_uint)

glBindSampler(unit, sampler)

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pub unsafe fn BindSamplers( &self, first: c_uint, count: c_int, samplers: *const c_uint, )

glBindSamplers(first, count, samplers)

  • samplers len: count
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pub unsafe fn BindTexture(&self, target: c_uint, texture: c_uint)

glBindTexture(target, texture)

  • target group: TextureTarget
  • texture group: Texture
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pub unsafe fn BindTextureUnit(&self, unit: c_uint, texture: c_uint)

glBindTextureUnit(unit, texture)

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pub unsafe fn BindTextures( &self, first: c_uint, count: c_int, textures: *const c_uint, )

glBindTextures(first, count, textures)

  • textures len: count
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pub unsafe fn BindTransformFeedback(&self, target: c_uint, id: c_uint)

glBindTransformFeedback(target, id)

  • target group: BindTransformFeedbackTarget
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pub unsafe fn BindVertexArray(&self, array: c_uint)

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pub unsafe fn BindVertexArrayAPPLE(&self, array: c_uint)

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pub unsafe fn BindVertexArrayOES(&self, array: c_uint)

glBindVertexArrayOES(array)

  • alias of: [glBindVertexArray]
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pub unsafe fn BindVertexBuffer( &self, bindingindex: c_uint, buffer: c_uint, offset: isize, stride: c_int, )

glBindVertexBuffer(bindingindex, buffer, offset, stride)

  • offset group: BufferOffset
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pub unsafe fn BindVertexBuffers( &self, first: c_uint, count: c_int, buffers: *const c_uint, offsets: *const isize, strides: *const c_int, )

glBindVertexBuffers(first, count, buffers, offsets, strides)

  • buffers len: count
  • offsets len: count
  • strides len: count
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pub unsafe fn BlendBarrier(&self)

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pub unsafe fn BlendColor( &self, red: c_float, green: c_float, blue: c_float, alpha: c_float, )

glBlendColor(red, green, blue, alpha)

  • red group: ColorF
  • green group: ColorF
  • blue group: ColorF
  • alpha group: ColorF
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pub unsafe fn BlendEquation(&self, mode: c_uint)

glBlendEquation(mode)

  • mode group: BlendEquationModeEXT
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pub unsafe fn BlendEquationSeparate(&self, modeRGB: c_uint, modeAlpha: c_uint)

glBlendEquationSeparate(modeRGB, modeAlpha)

  • modeRGB group: BlendEquationModeEXT
  • modeAlpha group: BlendEquationModeEXT
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pub unsafe fn BlendEquationSeparatei( &self, buf: c_uint, modeRGB: c_uint, modeAlpha: c_uint, )

glBlendEquationSeparatei(buf, modeRGB, modeAlpha)

  • modeRGB group: BlendEquationModeEXT
  • modeAlpha group: BlendEquationModeEXT
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pub unsafe fn BlendEquationi(&self, buf: c_uint, mode: c_uint)

glBlendEquationi(buf, mode)

  • mode group: BlendEquationModeEXT
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pub unsafe fn BlendFunc(&self, sfactor: c_uint, dfactor: c_uint)

glBlendFunc(sfactor, dfactor)

  • sfactor group: BlendingFactor
  • dfactor group: BlendingFactor
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pub unsafe fn BlendFuncSeparate( &self, sfactorRGB: c_uint, dfactorRGB: c_uint, sfactorAlpha: c_uint, dfactorAlpha: c_uint, )

glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)

  • sfactorRGB group: BlendingFactor
  • dfactorRGB group: BlendingFactor
  • sfactorAlpha group: BlendingFactor
  • dfactorAlpha group: BlendingFactor
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pub unsafe fn BlendFuncSeparatei( &self, buf: c_uint, srcRGB: c_uint, dstRGB: c_uint, srcAlpha: c_uint, dstAlpha: c_uint, )

glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)

  • srcRGB group: BlendingFactor
  • dstRGB group: BlendingFactor
  • srcAlpha group: BlendingFactor
  • dstAlpha group: BlendingFactor
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pub unsafe fn BlendFunci(&self, buf: c_uint, src: c_uint, dst: c_uint)

glBlendFunci(buf, src, dst)

  • src group: BlendingFactor
  • dst group: BlendingFactor
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pub unsafe fn BlitFramebuffer( &self, srcX0: c_int, srcY0: c_int, srcX1: c_int, srcY1: c_int, dstX0: c_int, dstY0: c_int, dstX1: c_int, dstY1: c_int, mask: c_uint, filter: c_uint, )

glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)

  • mask group: ClearBufferMask
  • filter group: BlitFramebufferFilter
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pub unsafe fn BlitNamedFramebuffer( &self, readFramebuffer: c_uint, drawFramebuffer: c_uint, srcX0: c_int, srcY0: c_int, srcX1: c_int, srcY1: c_int, dstX0: c_int, dstY0: c_int, dstX1: c_int, dstY1: c_int, mask: c_uint, filter: c_uint, )

glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)

  • mask group: ClearBufferMask
  • filter group: BlitFramebufferFilter
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pub unsafe fn BufferData( &self, target: c_uint, size: isize, data: *const c_void, usage: c_uint, )

glBufferData(target, size, data, usage)

  • target group: BufferTargetARB
  • size group: BufferSize
  • data len: size
  • usage group: BufferUsageARB
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pub unsafe fn BufferStorage( &self, target: c_uint, size: isize, data: *const c_void, flags: c_uint, )

glBufferStorage(target, size, data, flags)

  • target group: BufferStorageTarget
  • data len: size
  • flags group: BufferStorageMask
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pub unsafe fn BufferStorageEXT( &self, target: c_uint, size: isize, data: *const c_void, flags: c_uint, )

glBufferStorageEXT(target, size, data, flags)

  • target group: BufferStorageTarget
  • data len: size
  • flags group: BufferStorageMask
  • alias of: [glBufferStorage]
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pub unsafe fn BufferSubData( &self, target: c_uint, offset: isize, size: isize, data: *const c_void, )

glBufferSubData(target, offset, size, data)

  • target group: BufferTargetARB
  • offset group: BufferOffset
  • size group: BufferSize
  • data len: size
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pub unsafe fn CheckFramebufferStatus(&self, target: c_uint) -> c_uint

glCheckFramebufferStatus(target)

  • target group: FramebufferTarget
  • return value group: FramebufferStatus
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pub unsafe fn CheckNamedFramebufferStatus( &self, framebuffer: c_uint, target: c_uint, ) -> c_uint

glCheckNamedFramebufferStatus(framebuffer, target)

  • target group: FramebufferTarget
  • return value group: FramebufferStatus
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pub unsafe fn ClampColor(&self, target: c_uint, clamp: c_uint)

glClampColor(target, clamp)

  • target group: ClampColorTargetARB
  • clamp group: ClampColorModeARB
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pub unsafe fn Clear(&self, mask: c_uint)

glClear(mask)

  • mask group: ClearBufferMask
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pub unsafe fn ClearBufferData( &self, target: c_uint, internalformat: c_uint, format: c_uint, type_: c_uint, data: *const c_void, )

glClearBufferData(target, internalformat, format, type_, data)

  • target group: BufferStorageTarget
  • internalformat group: InternalFormat
  • format group: PixelFormat
  • type_ group: PixelType
  • data len: COMPSIZE(format,type)
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pub unsafe fn ClearBufferSubData( &self, target: c_uint, internalformat: c_uint, offset: isize, size: isize, format: c_uint, type_: c_uint, data: *const c_void, )

glClearBufferSubData(target, internalformat, offset, size, format, type_, data)

  • target group: BufferTargetARB
  • internalformat group: InternalFormat
  • offset group: BufferOffset
  • size group: BufferSize
  • format group: PixelFormat
  • type_ group: PixelType
  • data len: COMPSIZE(format,type)
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pub unsafe fn ClearBufferfi( &self, buffer: c_uint, drawbuffer: c_int, depth: c_float, stencil: c_int, )

glClearBufferfi(buffer, drawbuffer, depth, stencil)

  • buffer group: Buffer
  • drawbuffer group: DrawBufferName
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pub unsafe fn ClearBufferfv( &self, buffer: c_uint, drawbuffer: c_int, value: *const c_float, )

glClearBufferfv(buffer, drawbuffer, value)

  • buffer group: Buffer
  • drawbuffer group: DrawBufferName
  • value len: COMPSIZE(buffer)
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pub unsafe fn ClearBufferiv( &self, buffer: c_uint, drawbuffer: c_int, value: *const c_int, )

glClearBufferiv(buffer, drawbuffer, value)

  • buffer group: Buffer
  • drawbuffer group: DrawBufferName
  • value len: COMPSIZE(buffer)
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pub unsafe fn ClearBufferuiv( &self, buffer: c_uint, drawbuffer: c_int, value: *const c_uint, )

glClearBufferuiv(buffer, drawbuffer, value)

  • buffer group: Buffer
  • drawbuffer group: DrawBufferName
  • value len: COMPSIZE(buffer)
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pub unsafe fn ClearColor( &self, red: c_float, green: c_float, blue: c_float, alpha: c_float, )

glClearColor(red, green, blue, alpha)

  • red group: ColorF
  • green group: ColorF
  • blue group: ColorF
  • alpha group: ColorF
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pub unsafe fn ClearDepth(&self, depth: c_double)

glClearDepth(depth)

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pub unsafe fn ClearDepthf(&self, d: c_float)

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pub unsafe fn ClearNamedBufferData( &self, buffer: c_uint, internalformat: c_uint, format: c_uint, type_: c_uint, data: *const c_void, )

glClearNamedBufferData(buffer, internalformat, format, type_, data)

  • internalformat group: InternalFormat
  • format group: PixelFormat
  • type_ group: PixelType
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pub unsafe fn ClearNamedBufferSubData( &self, buffer: c_uint, internalformat: c_uint, offset: isize, size: isize, format: c_uint, type_: c_uint, data: *const c_void, )

glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type_, data)

  • internalformat group: InternalFormat
  • size group: BufferSize
  • format group: PixelFormat
  • type_ group: PixelType
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pub unsafe fn ClearNamedFramebufferfi( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, depth: c_float, stencil: c_int, )

glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil)

  • buffer group: Buffer
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pub unsafe fn ClearNamedFramebufferfv( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, value: *const c_float, )

glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value)

  • buffer group: Buffer
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pub unsafe fn ClearNamedFramebufferiv( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, value: *const c_int, )

glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value)

  • buffer group: Buffer
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pub unsafe fn ClearNamedFramebufferuiv( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, value: *const c_uint, )

glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value)

  • buffer group: Buffer
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pub unsafe fn ClearStencil(&self, s: c_int)

glClearStencil(s)

  • s group: StencilValue
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pub unsafe fn ClearTexImage( &self, texture: c_uint, level: c_int, format: c_uint, type_: c_uint, data: *const c_void, )

glClearTexImage(texture, level, format, type_, data)

  • format group: PixelFormat
  • type_ group: PixelType
  • data len: COMPSIZE(format,type)
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pub unsafe fn ClearTexSubImage( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, type_: c_uint, data: *const c_void, )

glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, data)

  • format group: PixelFormat
  • type_ group: PixelType
  • data len: COMPSIZE(format,type)
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pub unsafe fn ClientWaitSync( &self, sync: *mut __GLsync, flags: c_uint, timeout: u64, ) -> c_uint

glClientWaitSync(sync, flags, timeout)

  • sync group: sync
  • flags group: SyncObjectMask
  • return value group: SyncStatus
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pub unsafe fn ClipControl(&self, origin: c_uint, depth: c_uint)

glClipControl(origin, depth)

  • origin group: ClipControlOrigin
  • depth group: ClipControlDepth
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pub unsafe fn ColorMask( &self, red: c_uchar, green: c_uchar, blue: c_uchar, alpha: c_uchar, )

glColorMask(red, green, blue, alpha)

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pub unsafe fn ColorMaskIndexedEXT( &self, index: c_uint, r: c_uchar, g: c_uchar, b: c_uchar, a: c_uchar, )

glColorMaskIndexedEXT(index, r, g, b, a)

  • alias of: [glColorMaski]
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pub unsafe fn ColorMaski( &self, index: c_uint, r: c_uchar, g: c_uchar, b: c_uchar, a: c_uchar, )

glColorMaski(index, r, g, b, a)

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pub unsafe fn CompileShader(&self, shader: c_uint)

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pub unsafe fn CompressedTexImage1D( &self, target: c_uint, level: c_int, internalformat: c_uint, width: c_int, border: c_int, imageSize: c_int, data: *const c_void, )

glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)

  • target group: TextureTarget
  • level group: CheckedInt32
  • internalformat group: InternalFormat
  • border group: CheckedInt32
  • data group: CompressedTextureARB
  • data len: imageSize
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pub unsafe fn CompressedTexImage2D( &self, target: c_uint, level: c_int, internalformat: c_uint, width: c_int, height: c_int, border: c_int, imageSize: c_int, data: *const c_void, )

glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)

  • target group: TextureTarget
  • level group: CheckedInt32
  • internalformat group: InternalFormat
  • border group: CheckedInt32
  • data group: CompressedTextureARB
  • data len: imageSize
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pub unsafe fn CompressedTexImage3D( &self, target: c_uint, level: c_int, internalformat: c_uint, width: c_int, height: c_int, depth: c_int, border: c_int, imageSize: c_int, data: *const c_void, )

glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)

  • target group: TextureTarget
  • level group: CheckedInt32
  • internalformat group: InternalFormat
  • border group: CheckedInt32
  • data group: CompressedTextureARB
  • data len: imageSize
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pub unsafe fn CompressedTexSubImage1D( &self, target: c_uint, level: c_int, xoffset: c_int, width: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )

glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)

  • target group: TextureTarget
  • level group: CheckedInt32
  • xoffset group: CheckedInt32
  • format group: PixelFormat
  • data group: CompressedTextureARB
  • data len: imageSize
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pub unsafe fn CompressedTexSubImage2D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, width: c_int, height: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )

glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)

  • target group: TextureTarget
  • level group: CheckedInt32
  • xoffset group: CheckedInt32
  • yoffset group: CheckedInt32
  • format group: PixelFormat
  • data group: CompressedTextureARB
  • data len: imageSize
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pub unsafe fn CompressedTexSubImage3D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )

glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)

  • target group: TextureTarget
  • level group: CheckedInt32
  • xoffset group: CheckedInt32
  • yoffset group: CheckedInt32
  • zoffset group: CheckedInt32
  • format group: PixelFormat
  • data group: CompressedTextureARB
  • data len: imageSize
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pub unsafe fn CompressedTextureSubImage1D( &self, texture: c_uint, level: c_int, xoffset: c_int, width: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )

glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data)

  • format group: PixelFormat
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pub unsafe fn CompressedTextureSubImage2D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, width: c_int, height: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )

glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data)

  • format group: PixelFormat
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pub unsafe fn CompressedTextureSubImage3D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )

glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)

  • format group: PixelFormat
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pub unsafe fn CopyBufferSubData( &self, readTarget: c_uint, writeTarget: c_uint, readOffset: isize, writeOffset: isize, size: isize, )

glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)

  • readTarget group: CopyBufferSubDataTarget
  • writeTarget group: CopyBufferSubDataTarget
  • readOffset group: BufferOffset
  • writeOffset group: BufferOffset
  • size group: BufferSize
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pub unsafe fn CopyBufferSubDataNV( &self, readTarget: c_uint, writeTarget: c_uint, readOffset: isize, writeOffset: isize, size: isize, )

glCopyBufferSubDataNV(readTarget, writeTarget, readOffset, writeOffset, size)

  • readTarget group: CopyBufferSubDataTarget
  • writeTarget group: CopyBufferSubDataTarget
  • readOffset group: BufferOffset
  • writeOffset group: BufferOffset
  • size group: BufferSize
  • alias of: [glCopyBufferSubData]
source

pub unsafe fn CopyImageSubData( &self, srcName: c_uint, srcTarget: c_uint, srcLevel: c_int, srcX: c_int, srcY: c_int, srcZ: c_int, dstName: c_uint, dstTarget: c_uint, dstLevel: c_int, dstX: c_int, dstY: c_int, dstZ: c_int, srcWidth: c_int, srcHeight: c_int, srcDepth: c_int, )

glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)

  • srcTarget group: CopyImageSubDataTarget
  • dstTarget group: CopyImageSubDataTarget
source

pub unsafe fn CopyNamedBufferSubData( &self, readBuffer: c_uint, writeBuffer: c_uint, readOffset: isize, writeOffset: isize, size: isize, )

glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size)

  • size group: BufferSize
source

pub unsafe fn CopyTexImage1D( &self, target: c_uint, level: c_int, internalformat: c_uint, x: c_int, y: c_int, width: c_int, border: c_int, )

glCopyTexImage1D(target, level, internalformat, x, y, width, border)

  • target group: TextureTarget
  • level group: CheckedInt32
  • internalformat group: InternalFormat
  • x group: WinCoord
  • y group: WinCoord
  • border group: CheckedInt32
source

pub unsafe fn CopyTexImage2D( &self, target: c_uint, level: c_int, internalformat: c_uint, x: c_int, y: c_int, width: c_int, height: c_int, border: c_int, )

glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)

  • target group: TextureTarget
  • level group: CheckedInt32
  • internalformat group: InternalFormat
  • x group: WinCoord
  • y group: WinCoord
  • border group: CheckedInt32
source

pub unsafe fn CopyTexSubImage1D( &self, target: c_uint, level: c_int, xoffset: c_int, x: c_int, y: c_int, width: c_int, )

glCopyTexSubImage1D(target, level, xoffset, x, y, width)

  • target group: TextureTarget
  • level group: CheckedInt32
  • xoffset group: CheckedInt32
  • x group: WinCoord
  • y group: WinCoord
source

pub unsafe fn CopyTexSubImage2D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )

glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)

  • target group: TextureTarget
  • level group: CheckedInt32
  • xoffset group: CheckedInt32
  • yoffset group: CheckedInt32
  • x group: WinCoord
  • y group: WinCoord
source

pub unsafe fn CopyTexSubImage3D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )

glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)

  • target group: TextureTarget
  • level group: CheckedInt32
  • xoffset group: CheckedInt32
  • yoffset group: CheckedInt32
  • zoffset group: CheckedInt32
  • x group: WinCoord
  • y group: WinCoord
source

pub unsafe fn CopyTextureSubImage1D( &self, texture: c_uint, level: c_int, xoffset: c_int, x: c_int, y: c_int, width: c_int, )

glCopyTextureSubImage1D(texture, level, xoffset, x, y, width)

source

pub unsafe fn CopyTextureSubImage2D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )

glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height)

source

pub unsafe fn CopyTextureSubImage3D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )

glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height)

source

pub unsafe fn CreateBuffers(&self, n: c_int, buffers: *mut c_uint)

glCreateBuffers(n, buffers)

  • buffers len: n
source

pub unsafe fn CreateFramebuffers(&self, n: c_int, framebuffers: *mut c_uint)

glCreateFramebuffers(n, framebuffers)

  • framebuffers len: n
source

pub unsafe fn CreateProgram(&self) -> c_uint

source

pub unsafe fn CreateProgramPipelines(&self, n: c_int, pipelines: *mut c_uint)

glCreateProgramPipelines(n, pipelines)

  • pipelines len: n
source

pub unsafe fn CreateQueries(&self, target: c_uint, n: c_int, ids: *mut c_uint)

glCreateQueries(target, n, ids)

  • target group: QueryTarget
  • ids len: n
source

pub unsafe fn CreateRenderbuffers(&self, n: c_int, renderbuffers: *mut c_uint)

glCreateRenderbuffers(n, renderbuffers)

  • renderbuffers len: n
source

pub unsafe fn CreateSamplers(&self, n: c_int, samplers: *mut c_uint)

glCreateSamplers(n, samplers)

  • samplers len: n
source

pub unsafe fn CreateShader(&self, type_: c_uint) -> c_uint

glCreateShader(type_)

  • type_ group: ShaderType
source

pub unsafe fn CreateShaderProgramv( &self, type_: c_uint, count: c_int, strings: *const *const c_char, ) -> c_uint

glCreateShaderProgramv(type_, count, strings)

  • type_ group: ShaderType
  • strings len: count
source

pub unsafe fn CreateTextures( &self, target: c_uint, n: c_int, textures: *mut c_uint, )

glCreateTextures(target, n, textures)

  • target group: TextureTarget
  • textures len: n
source

pub unsafe fn CreateTransformFeedbacks(&self, n: c_int, ids: *mut c_uint)

glCreateTransformFeedbacks(n, ids)

  • ids len: n
source

pub unsafe fn CreateVertexArrays(&self, n: c_int, arrays: *mut c_uint)

glCreateVertexArrays(n, arrays)

  • arrays len: n
source

pub unsafe fn CullFace(&self, mode: c_uint)

glCullFace(mode)

  • mode group: CullFaceMode
source

pub unsafe fn DebugMessageCallback( &self, callback: Option<unsafe extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>, userParam: *const c_void, )

glDebugMessageCallback(callback, userParam)

source

pub unsafe fn DebugMessageCallbackARB( &self, callback: Option<extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>, userParam: *const c_void, )

glDebugMessageCallbackARB(callback, userParam)

  • userParam len: COMPSIZE(callback)
  • alias of: [glDebugMessageCallback]
source

pub unsafe fn DebugMessageCallbackKHR( &self, callback: Option<extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>, userParam: *const c_void, )

glDebugMessageCallbackKHR(callback, userParam)

  • alias of: [glDebugMessageCallback]
source

pub unsafe fn DebugMessageControl( &self, source: c_uint, type_: c_uint, severity: c_uint, count: c_int, ids: *const c_uint, enabled: c_uchar, )

glDebugMessageControl(source, type_, severity, count, ids, enabled)

  • source group: DebugSource
  • type_ group: DebugType
  • severity group: DebugSeverity
  • ids len: count
source

pub unsafe fn DebugMessageControlARB( &self, source: c_uint, type_: c_uint, severity: c_uint, count: c_int, ids: *const c_uint, enabled: c_uchar, )

glDebugMessageControlARB(source, type_, severity, count, ids, enabled)

  • source group: DebugSource
  • type_ group: DebugType
  • severity group: DebugSeverity
  • ids len: count
  • alias of: [glDebugMessageControl]
source

pub unsafe fn DebugMessageControlKHR( &self, source: c_uint, type_: c_uint, severity: c_uint, count: c_int, ids: *const c_uint, enabled: c_uchar, )

glDebugMessageControlKHR(source, type_, severity, count, ids, enabled)

  • source group: DebugSource
  • type_ group: DebugType
  • severity group: DebugSeverity
  • alias of: [glDebugMessageControl]
source

pub unsafe fn DebugMessageInsert( &self, source: c_uint, type_: c_uint, id: c_uint, severity: c_uint, length: c_int, buf: *const c_char, )

glDebugMessageInsert(source, type_, id, severity, length, buf)

  • source group: DebugSource
  • type_ group: DebugType
  • severity group: DebugSeverity
  • buf len: COMPSIZE(buf,length)
source

pub unsafe fn DebugMessageInsertARB( &self, source: c_uint, type_: c_uint, id: c_uint, severity: c_uint, length: c_int, buf: *const c_char, )

glDebugMessageInsertARB(source, type_, id, severity, length, buf)

  • source group: DebugSource
  • type_ group: DebugType
  • severity group: DebugSeverity
  • buf len: length
  • alias of: [glDebugMessageInsert]
source

pub unsafe fn DebugMessageInsertKHR( &self, source: c_uint, type_: c_uint, id: c_uint, severity: c_uint, length: c_int, buf: *const c_char, )

glDebugMessageInsertKHR(source, type_, id, severity, length, buf)

  • source group: DebugSource
  • type_ group: DebugType
  • severity group: DebugSeverity
  • alias of: [glDebugMessageInsert]
source

pub unsafe fn DeleteBuffers(&self, n: c_int, buffers: *const c_uint)

glDeleteBuffers(n, buffers)

  • buffers len: n
source

pub unsafe fn DeleteFramebuffers(&self, n: c_int, framebuffers: *const c_uint)

glDeleteFramebuffers(n, framebuffers)

  • framebuffers len: n
source

pub unsafe fn DeleteProgram(&self, program: c_uint)

glDeleteProgram(program)

source

pub unsafe fn DeleteProgramPipelines(&self, n: c_int, pipelines: *const c_uint)

glDeleteProgramPipelines(n, pipelines)

  • pipelines len: n
source

pub unsafe fn DeleteQueries(&self, n: c_int, ids: *const c_uint)

glDeleteQueries(n, ids)

  • ids len: n
source

pub unsafe fn DeleteQueriesEXT(&self, n: c_int, ids: *const c_uint)

glDeleteQueriesEXT(n, ids)

  • ids len: n
source

pub unsafe fn DeleteRenderbuffers(&self, n: c_int, renderbuffers: *const c_uint)

glDeleteRenderbuffers(n, renderbuffers)

  • renderbuffers len: n
source

pub unsafe fn DeleteSamplers(&self, count: c_int, samplers: *const c_uint)

glDeleteSamplers(count, samplers)

  • samplers len: count
source

pub unsafe fn DeleteShader(&self, shader: c_uint)

source

pub unsafe fn DeleteSync(&self, sync: *mut __GLsync)

glDeleteSync(sync)

  • sync group: sync
source

pub unsafe fn DeleteTextures(&self, n: c_int, textures: *const c_uint)

glDeleteTextures(n, textures)

  • textures group: Texture
  • textures len: n
source

pub unsafe fn DeleteTransformFeedbacks(&self, n: c_int, ids: *const c_uint)

glDeleteTransformFeedbacks(n, ids)

  • ids len: n
source

pub unsafe fn DeleteVertexArrays(&self, n: c_int, arrays: *const c_uint)

glDeleteVertexArrays(n, arrays)

  • arrays len: n
source

pub unsafe fn DeleteVertexArraysAPPLE(&self, n: c_int, arrays: *const c_uint)

glDeleteVertexArraysAPPLE(n, arrays)

  • arrays len: n
  • alias of: [glDeleteVertexArrays]
source

pub unsafe fn DeleteVertexArraysOES(&self, n: c_int, arrays: *const c_uint)

glDeleteVertexArraysOES(n, arrays)

  • arrays len: n
  • alias of: [glDeleteVertexArrays]
source

pub unsafe fn DepthFunc(&self, func: c_uint)

glDepthFunc(func)

  • func group: DepthFunction
source

pub unsafe fn DepthMask(&self, flag: c_uchar)

source

pub unsafe fn DepthRange(&self, n: c_double, f: c_double)

source

pub unsafe fn DepthRangeArrayv( &self, first: c_uint, count: c_int, v: *const c_double, )

glDepthRangeArrayv(first, count, v)

  • v len: COMPSIZE(count)
source

pub unsafe fn DepthRangeIndexed(&self, index: c_uint, n: c_double, f: c_double)

glDepthRangeIndexed(index, n, f)

source

pub unsafe fn DepthRangef(&self, n: c_float, f: c_float)

source

pub unsafe fn DetachShader(&self, program: c_uint, shader: c_uint)

glDetachShader(program, shader)

source

pub unsafe fn Disable(&self, cap: c_uint)

glDisable(cap)

  • cap group: EnableCap
source

pub unsafe fn DisableIndexedEXT(&self, target: c_uint, index: c_uint)

glDisableIndexedEXT(target, index)

  • target group: EnableCap
  • alias of: [glDisablei]
source

pub unsafe fn DisableVertexArrayAttrib(&self, vaobj: c_uint, index: c_uint)

source

pub unsafe fn DisableVertexAttribArray(&self, index: c_uint)

source

pub unsafe fn Disablei(&self, target: c_uint, index: c_uint)

glDisablei(target, index)

  • target group: EnableCap
source

pub unsafe fn DispatchCompute( &self, num_groups_x: c_uint, num_groups_y: c_uint, num_groups_z: c_uint, )

glDispatchCompute(num_groups_x, num_groups_y, num_groups_z)

source

pub unsafe fn DispatchComputeIndirect(&self, indirect: isize)

glDispatchComputeIndirect(indirect)

  • indirect group: BufferOffset
source

pub unsafe fn DrawArrays(&self, mode: c_uint, first: c_int, count: c_int)

glDrawArrays(mode, first, count)

  • mode group: PrimitiveType
source

pub unsafe fn DrawArraysIndirect(&self, mode: c_uint, indirect: *const c_void)

glDrawArraysIndirect(mode, indirect)

  • mode group: PrimitiveType
source

pub unsafe fn DrawArraysInstanced( &self, mode: c_uint, first: c_int, count: c_int, instancecount: c_int, )

glDrawArraysInstanced(mode, first, count, instancecount)

  • mode group: PrimitiveType
source

pub unsafe fn DrawArraysInstancedARB( &self, mode: c_uint, first: c_int, count: c_int, primcount: c_int, )

glDrawArraysInstancedARB(mode, first, count, primcount)

  • mode group: PrimitiveType
  • alias of: [glDrawArraysInstanced]
source

pub unsafe fn DrawArraysInstancedBaseInstance( &self, mode: c_uint, first: c_int, count: c_int, instancecount: c_int, baseinstance: c_uint, )

glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance)

  • mode group: PrimitiveType
source

pub unsafe fn DrawBuffer(&self, buf: c_uint)

glDrawBuffer(buf)

  • buf group: DrawBufferMode
source

pub unsafe fn DrawBuffers(&self, n: c_int, bufs: *const c_uint)

glDrawBuffers(n, bufs)

  • bufs group: DrawBufferMode
  • bufs len: n
source

pub unsafe fn DrawElements( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, )

glDrawElements(mode, count, type_, indices)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: COMPSIZE(count,type)
source

pub unsafe fn DrawElementsBaseVertex( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, basevertex: c_int, )

glDrawElementsBaseVertex(mode, count, type_, indices, basevertex)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: COMPSIZE(count,type)
source

pub unsafe fn DrawElementsIndirect( &self, mode: c_uint, type_: c_uint, indirect: *const c_void, )

glDrawElementsIndirect(mode, type_, indirect)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
source

pub unsafe fn DrawElementsInstanced( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, )

glDrawElementsInstanced(mode, count, type_, indices, instancecount)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: COMPSIZE(count,type)
source

pub unsafe fn DrawElementsInstancedARB( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, primcount: c_int, )

glDrawElementsInstancedARB(mode, count, type_, indices, primcount)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: COMPSIZE(count,type)
  • alias of: [glDrawElementsInstanced]
source

pub unsafe fn DrawElementsInstancedBaseInstance( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, baseinstance: c_uint, )

glDrawElementsInstancedBaseInstance(mode, count, type_, indices, instancecount, baseinstance)

  • mode group: PrimitiveType
  • type_ group: PrimitiveType
  • indices len: count
source

pub unsafe fn DrawElementsInstancedBaseVertex( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, basevertex: c_int, )

glDrawElementsInstancedBaseVertex(mode, count, type_, indices, instancecount, basevertex)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: COMPSIZE(count,type)
source

pub unsafe fn DrawElementsInstancedBaseVertexBaseInstance( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, basevertex: c_int, baseinstance: c_uint, )

glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type_, indices, instancecount, basevertex, baseinstance)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: count
source

pub unsafe fn DrawRangeElements( &self, mode: c_uint, start: c_uint, end: c_uint, count: c_int, type_: c_uint, indices: *const c_void, )

glDrawRangeElements(mode, start, end, count, type_, indices)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: COMPSIZE(count,type)
source

pub unsafe fn DrawRangeElementsBaseVertex( &self, mode: c_uint, start: c_uint, end: c_uint, count: c_int, type_: c_uint, indices: *const c_void, basevertex: c_int, )

glDrawRangeElementsBaseVertex(mode, start, end, count, type_, indices, basevertex)

  • mode group: PrimitiveType
  • type_ group: DrawElementsType
  • indices len: COMPSIZE(count,type)
source

pub unsafe fn DrawTransformFeedback(&self, mode: c_uint, id: c_uint)

glDrawTransformFeedback(mode, id)

  • mode group: PrimitiveType
source

pub unsafe fn DrawTransformFeedbackInstanced( &self, mode: c_uint, id: c_uint, instancecount: c_int, )

glDrawTransformFeedbackInstanced(mode, id, instancecount)

  • mode group: PrimitiveType
source

pub unsafe fn DrawTransformFeedbackStream( &self, mode: c_uint, id: c_uint, stream: c_uint, )

glDrawTransformFeedbackStream(mode, id, stream)

  • mode group: PrimitiveType
source

pub unsafe fn DrawTransformFeedbackStreamInstanced( &self, mode: c_uint, id: c_uint, stream: c_uint, instancecount: c_int, )

glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount)

  • mode group: PrimitiveType
source

pub unsafe fn Enable(&self, cap: c_uint)

glEnable(cap)

  • cap group: EnableCap
source

pub unsafe fn EnableIndexedEXT(&self, target: c_uint, index: c_uint)

glEnableIndexedEXT(target, index)

  • target group: EnableCap
  • alias of: [glEnablei]
source

pub unsafe fn EnableVertexArrayAttrib(&self, vaobj: c_uint, index: c_uint)

source

pub unsafe fn EnableVertexAttribArray(&self, index: c_uint)

source

pub unsafe fn Enablei(&self, target: c_uint, index: c_uint)

glEnablei(target, index)

  • target group: EnableCap
source

pub unsafe fn EndConditionalRender(&self)

source

pub unsafe fn EndQuery(&self, target: c_uint)

glEndQuery(target)

  • target group: QueryTarget
source

pub unsafe fn EndQueryEXT(&self, target: c_uint)

glEndQueryEXT(target)

  • target group: QueryTarget
source

pub unsafe fn EndQueryIndexed(&self, target: c_uint, index: c_uint)

glEndQueryIndexed(target, index)

  • target group: QueryTarget
source

pub unsafe fn EndTransformFeedback(&self)

source

pub unsafe fn FenceSync( &self, condition: c_uint, flags: c_uint, ) -> *mut __GLsync

glFenceSync(condition, flags)

  • condition group: SyncCondition
  • flags group: SyncBehaviorFlags
  • return value group: sync
source

pub unsafe fn Finish(&self)

source

pub unsafe fn Flush(&self)

source

pub unsafe fn FlushMappedBufferRange( &self, target: c_uint, offset: isize, length: isize, )

glFlushMappedBufferRange(target, offset, length)

  • target group: BufferTargetARB
  • offset group: BufferOffset
  • length group: BufferSize
source

pub unsafe fn FlushMappedNamedBufferRange( &self, buffer: c_uint, offset: isize, length: isize, )

glFlushMappedNamedBufferRange(buffer, offset, length)

  • length group: BufferSize
source

pub unsafe fn FramebufferParameteri( &self, target: c_uint, pname: c_uint, param: c_int, )

glFramebufferParameteri(target, pname, param)

  • target group: FramebufferTarget
  • pname group: FramebufferParameterName
source

pub unsafe fn FramebufferRenderbuffer( &self, target: c_uint, attachment: c_uint, renderbuffertarget: c_uint, renderbuffer: c_uint, )

glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)

  • target group: FramebufferTarget
  • attachment group: FramebufferAttachment
  • renderbuffertarget group: RenderbufferTarget
source

pub unsafe fn FramebufferTexture( &self, target: c_uint, attachment: c_uint, texture: c_uint, level: c_int, )

glFramebufferTexture(target, attachment, texture, level)

  • target group: FramebufferTarget
  • attachment group: FramebufferAttachment
source

pub unsafe fn FramebufferTexture1D( &self, target: c_uint, attachment: c_uint, textarget: c_uint, texture: c_uint, level: c_int, )

glFramebufferTexture1D(target, attachment, textarget, texture, level)

  • target group: FramebufferTarget
  • attachment group: FramebufferAttachment
  • textarget group: TextureTarget
source

pub unsafe fn FramebufferTexture2D( &self, target: c_uint, attachment: c_uint, textarget: c_uint, texture: c_uint, level: c_int, )

glFramebufferTexture2D(target, attachment, textarget, texture, level)

  • target group: FramebufferTarget
  • attachment group: FramebufferAttachment
  • textarget group: TextureTarget
source

pub unsafe fn FramebufferTexture3D( &self, target: c_uint, attachment: c_uint, textarget: c_uint, texture: c_uint, level: c_int, zoffset: c_int, )

glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)

  • target group: FramebufferTarget
  • attachment group: FramebufferAttachment
  • textarget group: TextureTarget
source

pub unsafe fn FramebufferTextureLayer( &self, target: c_uint, attachment: c_uint, texture: c_uint, level: c_int, layer: c_int, )

glFramebufferTextureLayer(target, attachment, texture, level, layer)

  • target group: FramebufferTarget
  • attachment group: FramebufferAttachment
  • texture group: Texture
  • level group: CheckedInt32
  • layer group: CheckedInt32
source

pub unsafe fn FrontFace(&self, mode: c_uint)

glFrontFace(mode)

  • mode group: FrontFaceDirection
source

pub unsafe fn GenBuffers(&self, n: c_int, buffers: *mut c_uint)

glGenBuffers(n, buffers)

  • buffers len: n
source

pub unsafe fn GenFramebuffers(&self, n: c_int, framebuffers: *mut c_uint)

glGenFramebuffers(n, framebuffers)

  • framebuffers len: n
source

pub unsafe fn GenProgramPipelines(&self, n: c_int, pipelines: *mut c_uint)

glGenProgramPipelines(n, pipelines)

  • pipelines len: n
source

pub unsafe fn GenQueries(&self, n: c_int, ids: *mut c_uint)

glGenQueries(n, ids)

  • ids len: n
source

pub unsafe fn GenQueriesEXT(&self, n: c_int, ids: *mut c_uint)

glGenQueriesEXT(n, ids)

  • ids len: n
source

pub unsafe fn GenRenderbuffers(&self, n: c_int, renderbuffers: *mut c_uint)

glGenRenderbuffers(n, renderbuffers)

  • renderbuffers len: n
source

pub unsafe fn GenSamplers(&self, count: c_int, samplers: *mut c_uint)

glGenSamplers(count, samplers)

  • samplers len: count
source

pub unsafe fn GenTextures(&self, n: c_int, textures: *mut c_uint)

glGenTextures(n, textures)

  • textures group: Texture
  • textures len: n
source

pub unsafe fn GenTransformFeedbacks(&self, n: c_int, ids: *mut c_uint)

glGenTransformFeedbacks(n, ids)

  • ids len: n
source

pub unsafe fn GenVertexArrays(&self, n: c_int, arrays: *mut c_uint)

glGenVertexArrays(n, arrays)

  • arrays len: n
source

pub unsafe fn GenVertexArraysAPPLE(&self, n: c_int, arrays: *mut c_uint)

glGenVertexArraysAPPLE(n, arrays)

  • arrays len: n
  • alias of: [glGenVertexArrays]
source

pub unsafe fn GenVertexArraysOES(&self, n: c_int, arrays: *mut c_uint)

glGenVertexArraysOES(n, arrays)

  • arrays len: n
  • alias of: [glGenVertexArrays]
source

pub unsafe fn GenerateMipmap(&self, target: c_uint)

glGenerateMipmap(target)

  • target group: TextureTarget
source

pub unsafe fn GenerateTextureMipmap(&self, texture: c_uint)

source

pub unsafe fn GetActiveAtomicCounterBufferiv( &self, program: c_uint, bufferIndex: c_uint, pname: c_uint, params: *mut c_int, )

glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params)

  • pname group: AtomicCounterBufferPName
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetActiveAttrib( &self, program: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, size: *mut c_int, type_: *mut c_uint, name: *mut c_char, )

glGetActiveAttrib(program, index, bufSize, length, size, type_, name)

  • length len: 1
  • size len: 1
  • type_ group: AttributeType
  • type_ len: 1
  • name len: bufSize
source

pub unsafe fn GetActiveSubroutineName( &self, program: c_uint, shadertype: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, name: *mut c_char, )

glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name)

  • shadertype group: ShaderType
  • length len: 1
  • name len: bufSize
source

pub unsafe fn GetActiveSubroutineUniformName( &self, program: c_uint, shadertype: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, name: *mut c_char, )

glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name)

  • shadertype group: ShaderType
  • length len: 1
  • name len: bufSize
source

pub unsafe fn GetActiveSubroutineUniformiv( &self, program: c_uint, shadertype: c_uint, index: c_uint, pname: c_uint, values: *mut c_int, )

glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values)

  • shadertype group: ShaderType
  • pname group: SubroutineParameterName
  • values len: COMPSIZE(pname)
source

pub unsafe fn GetActiveUniform( &self, program: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, size: *mut c_int, type_: *mut c_uint, name: *mut c_char, )

glGetActiveUniform(program, index, bufSize, length, size, type_, name)

  • length len: 1
  • size len: 1
  • type_ group: UniformType
  • type_ len: 1
  • name len: bufSize
source

pub unsafe fn GetActiveUniformBlockName( &self, program: c_uint, uniformBlockIndex: c_uint, bufSize: c_int, length: *mut c_int, uniformBlockName: *mut c_char, )

glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)

  • length len: 1
  • uniformBlockName len: bufSize
source

pub unsafe fn GetActiveUniformBlockiv( &self, program: c_uint, uniformBlockIndex: c_uint, pname: c_uint, params: *mut c_int, )

glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)

  • pname group: UniformBlockPName
  • params len: COMPSIZE(program,uniformBlockIndex,pname)
source

pub unsafe fn GetActiveUniformName( &self, program: c_uint, uniformIndex: c_uint, bufSize: c_int, length: *mut c_int, uniformName: *mut c_char, )

glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)

  • length len: 1
  • uniformName len: bufSize
source

pub unsafe fn GetActiveUniformsiv( &self, program: c_uint, uniformCount: c_int, uniformIndices: *const c_uint, pname: c_uint, params: *mut c_int, )

glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)

  • uniformIndices len: uniformCount
  • pname group: UniformPName
  • params len: COMPSIZE(uniformCount,pname)
source

pub unsafe fn GetAttachedShaders( &self, program: c_uint, maxCount: c_int, count: *mut c_int, shaders: *mut c_uint, )

glGetAttachedShaders(program, maxCount, count, shaders)

  • count len: 1
  • shaders len: maxCount
source

pub unsafe fn GetAttribLocation( &self, program: c_uint, name: *const c_char, ) -> c_int

glGetAttribLocation(program, name)

source

pub unsafe fn GetBooleanIndexedvEXT( &self, target: c_uint, index: c_uint, data: *mut c_uchar, )

glGetBooleanIndexedvEXT(target, index, data)

  • target group: BufferTargetARB
  • data len: COMPSIZE(target)
  • alias of: [glGetBooleani_v]
source

pub unsafe fn GetBooleani_v( &self, target: c_uint, index: c_uint, data: *mut c_uchar, )

glGetBooleani_v(target, index, data)

  • target group: BufferTargetARB
  • data len: COMPSIZE(target)
source

pub unsafe fn GetBooleanv(&self, pname: c_uint, data: *mut c_uchar)

glGetBooleanv(pname, data)

  • pname group: GetPName
  • data len: COMPSIZE(pname)
source

pub unsafe fn GetBufferParameteri64v( &self, target: c_uint, pname: c_uint, params: *mut i64, )

glGetBufferParameteri64v(target, pname, params)

  • target group: BufferTargetARB
  • pname group: BufferPNameARB
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetBufferParameteriv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )

glGetBufferParameteriv(target, pname, params)

  • target group: BufferTargetARB
  • pname group: BufferPNameARB
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetBufferPointerv( &self, target: c_uint, pname: c_uint, params: *mut *mut c_void, )

glGetBufferPointerv(target, pname, params)

  • target group: BufferTargetARB
  • pname group: BufferPointerNameARB
  • params len: 1
source

pub unsafe fn GetBufferSubData( &self, target: c_uint, offset: isize, size: isize, data: *mut c_void, )

glGetBufferSubData(target, offset, size, data)

  • target group: BufferTargetARB
  • offset group: BufferOffset
  • size group: BufferSize
  • data len: size
source

pub unsafe fn GetCompressedTexImage( &self, target: c_uint, level: c_int, img: *mut c_void, )

glGetCompressedTexImage(target, level, img)

  • target group: TextureTarget
  • level group: CheckedInt32
  • img group: CompressedTextureARB
  • img len: COMPSIZE(target,level)
source

pub unsafe fn GetCompressedTextureImage( &self, texture: c_uint, level: c_int, bufSize: c_int, pixels: *mut c_void, )

glGetCompressedTextureImage(texture, level, bufSize, pixels)

source

pub unsafe fn GetCompressedTextureSubImage( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, bufSize: c_int, pixels: *mut c_void, )

glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)

source

pub unsafe fn GetDebugMessageLog( &self, count: c_uint, bufSize: c_int, sources: *mut c_uint, types: *mut c_uint, ids: *mut c_uint, severities: *mut c_uint, lengths: *mut c_int, messageLog: *mut c_char, ) -> c_uint

glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog)

  • sources group: DebugSource
  • sources len: count
  • types group: DebugType
  • types len: count
  • ids len: count
  • severities group: DebugSeverity
  • severities len: count
  • lengths len: count
  • messageLog len: bufSize
source

pub unsafe fn GetDebugMessageLogARB( &self, count: c_uint, bufSize: c_int, sources: *mut c_uint, types: *mut c_uint, ids: *mut c_uint, severities: *mut c_uint, lengths: *mut c_int, messageLog: *mut c_char, ) -> c_uint

glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog)

  • sources group: DebugSource
  • sources len: count
  • types group: DebugType
  • types len: count
  • ids len: count
  • severities group: DebugSeverity
  • severities len: count
  • lengths len: count
  • messageLog len: bufSize
  • alias of: [glGetDebugMessageLog]
source

pub unsafe fn GetDebugMessageLogKHR( &self, count: c_uint, bufSize: c_int, sources: *mut c_uint, types: *mut c_uint, ids: *mut c_uint, severities: *mut c_uint, lengths: *mut c_int, messageLog: *mut c_char, ) -> c_uint

glGetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, messageLog)

  • sources group: DebugSource
  • sources len: count
  • types group: DebugType
  • types len: count
  • ids len: count
  • severities group: DebugSeverity
  • severities len: count
  • lengths len: count
  • messageLog len: bufSize
  • alias of: [glGetDebugMessageLog]
source

pub unsafe fn GetDoublei_v( &self, target: c_uint, index: c_uint, data: *mut c_double, )

glGetDoublei_v(target, index, data)

  • target group: GetPName
  • data len: COMPSIZE(target)
source

pub unsafe fn GetDoublev(&self, pname: c_uint, data: *mut c_double)

glGetDoublev(pname, data)

  • pname group: GetPName
  • data len: COMPSIZE(pname)
source

pub unsafe fn GetError(&self) -> c_uint

glGetError()

  • return value group: ErrorCode
source

pub unsafe fn GetFloati_v( &self, target: c_uint, index: c_uint, data: *mut c_float, )

glGetFloati_v(target, index, data)

  • target group: GetPName
  • data len: COMPSIZE(target)
source

pub unsafe fn GetFloatv(&self, pname: c_uint, data: *mut c_float)

glGetFloatv(pname, data)

  • pname group: GetPName
  • data len: COMPSIZE(pname)
source

pub unsafe fn GetFragDataIndex( &self, program: c_uint, name: *const c_char, ) -> c_int

glGetFragDataIndex(program, name)

source

pub unsafe fn GetFragDataLocation( &self, program: c_uint, name: *const c_char, ) -> c_int

glGetFragDataLocation(program, name)

  • name len: COMPSIZE(name)
source

pub unsafe fn GetFramebufferAttachmentParameteriv( &self, target: c_uint, attachment: c_uint, pname: c_uint, params: *mut c_int, )

glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)

  • target group: FramebufferTarget
  • attachment group: FramebufferAttachment
  • pname group: FramebufferAttachmentParameterName
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetFramebufferParameteriv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )

glGetFramebufferParameteriv(target, pname, params)

  • target group: FramebufferTarget
  • pname group: FramebufferAttachmentParameterName
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetGraphicsResetStatus(&self) -> c_uint

glGetGraphicsResetStatus()

  • return value group: GraphicsResetStatus
source

pub unsafe fn GetInteger64i_v( &self, target: c_uint, index: c_uint, data: *mut i64, )

glGetInteger64i_v(target, index, data)

  • target group: GetPName
  • data len: COMPSIZE(target)
source

pub unsafe fn GetInteger64v(&self, pname: c_uint, data: *mut i64)

glGetInteger64v(pname, data)

  • pname group: GetPName
  • data len: COMPSIZE(pname)
source

pub unsafe fn GetInteger64vEXT(&self, pname: c_uint, data: *mut i64)

glGetInteger64vEXT(pname, data)

  • pname group: GetPName
  • data len: COMPSIZE(pname)
  • alias of: [glGetInteger64v]
source

pub unsafe fn GetIntegerIndexedvEXT( &self, target: c_uint, index: c_uint, data: *mut c_int, )

glGetIntegerIndexedvEXT(target, index, data)

  • target group: GetPName
  • data len: COMPSIZE(target)
  • alias of: [glGetIntegeri_v]
source

pub unsafe fn GetIntegeri_v( &self, target: c_uint, index: c_uint, data: *mut c_int, )

glGetIntegeri_v(target, index, data)

  • target group: GetPName
  • data len: COMPSIZE(target)
source

pub unsafe fn GetIntegerv(&self, pname: c_uint, data: *mut c_int)

glGetIntegerv(pname, data)

  • pname group: GetPName
  • data len: COMPSIZE(pname)
source

pub unsafe fn GetInternalformati64v( &self, target: c_uint, internalformat: c_uint, pname: c_uint, count: c_int, params: *mut i64, )

glGetInternalformati64v(target, internalformat, pname, count, params)

  • target group: TextureTarget
  • internalformat group: InternalFormat
  • pname group: InternalFormatPName
  • params len: count
source

pub unsafe fn GetInternalformativ( &self, target: c_uint, internalformat: c_uint, pname: c_uint, count: c_int, params: *mut c_int, )

glGetInternalformativ(target, internalformat, pname, count, params)

  • target group: TextureTarget
  • internalformat group: InternalFormat
  • pname group: InternalFormatPName
  • params len: count
source

pub unsafe fn GetMultisamplefv( &self, pname: c_uint, index: c_uint, val: *mut c_float, )

glGetMultisamplefv(pname, index, val)

  • pname group: GetMultisamplePNameNV
  • val len: COMPSIZE(pname)
source

pub unsafe fn GetNamedBufferParameteri64v( &self, buffer: c_uint, pname: c_uint, params: *mut i64, )

glGetNamedBufferParameteri64v(buffer, pname, params)

  • pname group: BufferPNameARB
source

pub unsafe fn GetNamedBufferParameteriv( &self, buffer: c_uint, pname: c_uint, params: *mut c_int, )

glGetNamedBufferParameteriv(buffer, pname, params)

  • pname group: BufferPNameARB
source

pub unsafe fn GetNamedBufferPointerv( &self, buffer: c_uint, pname: c_uint, params: *mut *mut c_void, )

glGetNamedBufferPointerv(buffer, pname, params)

  • pname group: BufferPointerNameARB
source

pub unsafe fn GetNamedBufferSubData( &self, buffer: c_uint, offset: isize, size: isize, data: *mut c_void, )

glGetNamedBufferSubData(buffer, offset, size, data)

  • size group: BufferSize
source

pub unsafe fn GetNamedFramebufferAttachmentParameteriv( &self, framebuffer: c_uint, attachment: c_uint, pname: c_uint, params: *mut c_int, )

glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params)

  • attachment group: FramebufferAttachment
  • pname group: FramebufferAttachmentParameterName
source

pub unsafe fn GetNamedFramebufferParameteriv( &self, framebuffer: c_uint, pname: c_uint, param: *mut c_int, )

glGetNamedFramebufferParameteriv(framebuffer, pname, param)

  • pname group: GetFramebufferParameter
source

pub unsafe fn GetNamedRenderbufferParameteriv( &self, renderbuffer: c_uint, pname: c_uint, params: *mut c_int, )

glGetNamedRenderbufferParameteriv(renderbuffer, pname, params)

  • pname group: RenderbufferParameterName
source

pub unsafe fn GetObjectLabel( &self, identifier: c_uint, name: c_uint, bufSize: c_int, length: *mut c_int, label: *mut c_char, )

glGetObjectLabel(identifier, name, bufSize, length, label)

  • identifier group: ObjectIdentifier
  • length len: 1
  • label len: bufSize
source

pub unsafe fn GetObjectLabelKHR( &self, identifier: c_uint, name: c_uint, bufSize: c_int, length: *mut c_int, label: *mut c_char, )

glGetObjectLabelKHR(identifier, name, bufSize, length, label)

  • label len: bufSize
  • alias of: [glGetObjectLabel]
source

pub unsafe fn GetObjectPtrLabel( &self, ptr: *const c_void, bufSize: c_int, length: *mut c_int, label: *mut c_char, )

glGetObjectPtrLabel(ptr, bufSize, length, label)

  • length len: 1
  • label len: bufSize
source

pub unsafe fn GetObjectPtrLabelKHR( &self, ptr: *const c_void, bufSize: c_int, length: *mut c_int, label: *mut c_char, )

glGetObjectPtrLabelKHR(ptr, bufSize, length, label)

  • length len: 1
  • label len: bufSize
  • alias of: [glGetObjectPtrLabel]
source

pub unsafe fn GetPointerv(&self, pname: c_uint, params: *mut *mut c_void)

glGetPointerv(pname, params)

  • pname group: GetPointervPName
  • params len: 1
source

pub unsafe fn GetPointervKHR(&self, pname: c_uint, params: *mut *mut c_void)

glGetPointervKHR(pname, params)

  • alias of: [glGetPointerv]
source

pub unsafe fn GetProgramBinary( &self, program: c_uint, bufSize: c_int, length: *mut c_int, binaryFormat: *mut c_uint, binary: *mut c_void, )

glGetProgramBinary(program, bufSize, length, binaryFormat, binary)

  • length len: 1
  • binaryFormat len: 1
  • binary len: bufSize
source

pub unsafe fn GetProgramInfoLog( &self, program: c_uint, bufSize: c_int, length: *mut c_int, infoLog: *mut c_char, )

glGetProgramInfoLog(program, bufSize, length, infoLog)

  • length len: 1
  • infoLog len: bufSize
source

pub unsafe fn GetProgramInterfaceiv( &self, program: c_uint, programInterface: c_uint, pname: c_uint, params: *mut c_int, )

glGetProgramInterfaceiv(program, programInterface, pname, params)

  • programInterface group: ProgramInterface
  • pname group: ProgramInterfacePName
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetProgramPipelineInfoLog( &self, pipeline: c_uint, bufSize: c_int, length: *mut c_int, infoLog: *mut c_char, )

glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog)

  • length len: 1
  • infoLog len: bufSize
source

pub unsafe fn GetProgramPipelineiv( &self, pipeline: c_uint, pname: c_uint, params: *mut c_int, )

glGetProgramPipelineiv(pipeline, pname, params)

  • pname group: PipelineParameterName
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetProgramResourceIndex( &self, program: c_uint, programInterface: c_uint, name: *const c_char, ) -> c_uint

glGetProgramResourceIndex(program, programInterface, name)

  • programInterface group: ProgramInterface
  • name len: COMPSIZE(name)
source

pub unsafe fn GetProgramResourceLocation( &self, program: c_uint, programInterface: c_uint, name: *const c_char, ) -> c_int

glGetProgramResourceLocation(program, programInterface, name)

  • programInterface group: ProgramInterface
  • name len: COMPSIZE(name)
source

pub unsafe fn GetProgramResourceLocationIndex( &self, program: c_uint, programInterface: c_uint, name: *const c_char, ) -> c_int

glGetProgramResourceLocationIndex(program, programInterface, name)

  • programInterface group: ProgramInterface
  • name len: COMPSIZE(name)
source

pub unsafe fn GetProgramResourceName( &self, program: c_uint, programInterface: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, name: *mut c_char, )

glGetProgramResourceName(program, programInterface, index, bufSize, length, name)

  • programInterface group: ProgramInterface
  • length len: 1
  • name len: bufSize
source

pub unsafe fn GetProgramResourceiv( &self, program: c_uint, programInterface: c_uint, index: c_uint, propCount: c_int, props: *const c_uint, count: c_int, length: *mut c_int, params: *mut c_int, )

glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params)

  • programInterface group: ProgramInterface
  • props group: ProgramResourceProperty
  • props len: propCount
  • length len: 1
  • params len: count
source

pub unsafe fn GetProgramStageiv( &self, program: c_uint, shadertype: c_uint, pname: c_uint, values: *mut c_int, )

glGetProgramStageiv(program, shadertype, pname, values)

  • shadertype group: ShaderType
  • pname group: ProgramStagePName
  • values len: 1
source

pub unsafe fn GetProgramiv( &self, program: c_uint, pname: c_uint, params: *mut c_int, )

glGetProgramiv(program, pname, params)

  • pname group: ProgramPropertyARB
  • params len: COMPSIZE(pname)
source

pub unsafe fn GetQueryBufferObjecti64v( &self, id: c_uint, buffer: c_uint, pname: c_uint, offset: isize, )

glGetQueryBufferObjecti64v(id, buffer, pname, offset)

  • pname group: QueryObjectParameterName
source

pub unsafe fn GetQueryBufferObjectiv( &self, id: c_uint, buffer: c_uint, pname: c_uint, offset: isize, )

glGetQueryBufferObjectiv(id, buffer, pname, offset)

  • pname group: QueryObjectParameterName
source

pub unsafe fn GetQueryBufferObjectui64v( &self, id: c_uint, buffer: c_uint, pname: c_uint, offset: