Struct glow::gl46::struct_commands::GlFns
source · #[repr(C)]pub struct GlFns {Show 687 fields
glActiveShaderProgram_p: AtomicPtr<c_void>,
glActiveTexture_p: AtomicPtr<c_void>,
glAttachShader_p: AtomicPtr<c_void>,
glBeginConditionalRender_p: AtomicPtr<c_void>,
glBeginQuery_p: AtomicPtr<c_void>,
glBeginQueryIndexed_p: AtomicPtr<c_void>,
glBeginTransformFeedback_p: AtomicPtr<c_void>,
glBindAttribLocation_p: AtomicPtr<c_void>,
glBindBuffer_p: AtomicPtr<c_void>,
glBindBufferBase_p: AtomicPtr<c_void>,
glBindBufferRange_p: AtomicPtr<c_void>,
glBindBuffersBase_p: AtomicPtr<c_void>,
glBindBuffersRange_p: AtomicPtr<c_void>,
glBindFragDataLocation_p: AtomicPtr<c_void>,
glBindFragDataLocationIndexed_p: AtomicPtr<c_void>,
glBindFramebuffer_p: AtomicPtr<c_void>,
glBindImageTexture_p: AtomicPtr<c_void>,
glBindImageTextures_p: AtomicPtr<c_void>,
glBindProgramPipeline_p: AtomicPtr<c_void>,
glBindRenderbuffer_p: AtomicPtr<c_void>,
glBindSampler_p: AtomicPtr<c_void>,
glBindSamplers_p: AtomicPtr<c_void>,
glBindTexture_p: AtomicPtr<c_void>,
glBindTextureUnit_p: AtomicPtr<c_void>,
glBindTextures_p: AtomicPtr<c_void>,
glBindTransformFeedback_p: AtomicPtr<c_void>,
glBindVertexArray_p: AtomicPtr<c_void>,
glBindVertexBuffer_p: AtomicPtr<c_void>,
glBindVertexBuffers_p: AtomicPtr<c_void>,
glBlendBarrier_p: AtomicPtr<c_void>,
glBlendColor_p: AtomicPtr<c_void>,
glBlendEquation_p: AtomicPtr<c_void>,
glBlendEquationSeparate_p: AtomicPtr<c_void>,
glBlendEquationSeparatei_p: AtomicPtr<c_void>,
glBlendEquationi_p: AtomicPtr<c_void>,
glBlendFunc_p: AtomicPtr<c_void>,
glBlendFuncSeparate_p: AtomicPtr<c_void>,
glBlendFuncSeparatei_p: AtomicPtr<c_void>,
glBlendFunci_p: AtomicPtr<c_void>,
glBlitFramebuffer_p: AtomicPtr<c_void>,
glBlitNamedFramebuffer_p: AtomicPtr<c_void>,
glBufferData_p: AtomicPtr<c_void>,
glBufferStorage_p: AtomicPtr<c_void>,
glBufferStorageEXT_p: AtomicPtr<c_void>,
glBufferSubData_p: AtomicPtr<c_void>,
glCheckFramebufferStatus_p: AtomicPtr<c_void>,
glCheckNamedFramebufferStatus_p: AtomicPtr<c_void>,
glClampColor_p: AtomicPtr<c_void>,
glClear_p: AtomicPtr<c_void>,
glClearBufferData_p: AtomicPtr<c_void>,
glClearBufferSubData_p: AtomicPtr<c_void>,
glClearBufferfi_p: AtomicPtr<c_void>,
glClearBufferfv_p: AtomicPtr<c_void>,
glClearBufferiv_p: AtomicPtr<c_void>,
glClearBufferuiv_p: AtomicPtr<c_void>,
glClearColor_p: AtomicPtr<c_void>,
glClearDepth_p: AtomicPtr<c_void>,
glClearDepthf_p: AtomicPtr<c_void>,
glClearNamedBufferData_p: AtomicPtr<c_void>,
glClearNamedBufferSubData_p: AtomicPtr<c_void>,
glClearNamedFramebufferfi_p: AtomicPtr<c_void>,
glClearNamedFramebufferfv_p: AtomicPtr<c_void>,
glClearNamedFramebufferiv_p: AtomicPtr<c_void>,
glClearNamedFramebufferuiv_p: AtomicPtr<c_void>,
glClearStencil_p: AtomicPtr<c_void>,
glClearTexImage_p: AtomicPtr<c_void>,
glClearTexSubImage_p: AtomicPtr<c_void>,
glClientWaitSync_p: AtomicPtr<c_void>,
glClipControl_p: AtomicPtr<c_void>,
glColorMask_p: AtomicPtr<c_void>,
glColorMaskIndexedEXT_p: AtomicPtr<c_void>,
glColorMaski_p: AtomicPtr<c_void>,
glCompileShader_p: AtomicPtr<c_void>,
glCompressedTexImage1D_p: AtomicPtr<c_void>,
glCompressedTexImage2D_p: AtomicPtr<c_void>,
glCompressedTexImage3D_p: AtomicPtr<c_void>,
glCompressedTexSubImage1D_p: AtomicPtr<c_void>,
glCompressedTexSubImage2D_p: AtomicPtr<c_void>,
glCompressedTexSubImage3D_p: AtomicPtr<c_void>,
glCompressedTextureSubImage1D_p: AtomicPtr<c_void>,
glCompressedTextureSubImage2D_p: AtomicPtr<c_void>,
glCompressedTextureSubImage3D_p: AtomicPtr<c_void>,
glCopyBufferSubData_p: AtomicPtr<c_void>,
glCopyBufferSubDataNV_p: AtomicPtr<c_void>,
glCopyImageSubData_p: AtomicPtr<c_void>,
glCopyNamedBufferSubData_p: AtomicPtr<c_void>,
glCopyTexImage1D_p: AtomicPtr<c_void>,
glCopyTexImage2D_p: AtomicPtr<c_void>,
glCopyTexSubImage1D_p: AtomicPtr<c_void>,
glCopyTexSubImage2D_p: AtomicPtr<c_void>,
glCopyTexSubImage3D_p: AtomicPtr<c_void>,
glCopyTextureSubImage1D_p: AtomicPtr<c_void>,
glCopyTextureSubImage2D_p: AtomicPtr<c_void>,
glCopyTextureSubImage3D_p: AtomicPtr<c_void>,
glCreateBuffers_p: AtomicPtr<c_void>,
glCreateFramebuffers_p: AtomicPtr<c_void>,
glCreateProgram_p: AtomicPtr<c_void>,
glCreateProgramPipelines_p: AtomicPtr<c_void>,
glCreateQueries_p: AtomicPtr<c_void>,
glCreateRenderbuffers_p: AtomicPtr<c_void>,
glCreateSamplers_p: AtomicPtr<c_void>,
glCreateShader_p: AtomicPtr<c_void>,
glCreateShaderProgramv_p: AtomicPtr<c_void>,
glCreateTextures_p: AtomicPtr<c_void>,
glCreateTransformFeedbacks_p: AtomicPtr<c_void>,
glCreateVertexArrays_p: AtomicPtr<c_void>,
glCullFace_p: AtomicPtr<c_void>,
glDebugMessageCallback_p: AtomicPtr<c_void>,
glDebugMessageCallbackARB_p: AtomicPtr<c_void>,
glDebugMessageCallbackKHR_p: AtomicPtr<c_void>,
glDebugMessageControl_p: AtomicPtr<c_void>,
glDebugMessageControlARB_p: AtomicPtr<c_void>,
glDebugMessageControlKHR_p: AtomicPtr<c_void>,
glDebugMessageInsert_p: AtomicPtr<c_void>,
glDebugMessageInsertARB_p: AtomicPtr<c_void>,
glDebugMessageInsertKHR_p: AtomicPtr<c_void>,
glDeleteBuffers_p: AtomicPtr<c_void>,
glDeleteFramebuffers_p: AtomicPtr<c_void>,
glDeleteProgram_p: AtomicPtr<c_void>,
glDeleteProgramPipelines_p: AtomicPtr<c_void>,
glDeleteQueries_p: AtomicPtr<c_void>,
glDeleteRenderbuffers_p: AtomicPtr<c_void>,
glDeleteSamplers_p: AtomicPtr<c_void>,
glDeleteShader_p: AtomicPtr<c_void>,
glDeleteSync_p: AtomicPtr<c_void>,
glDeleteTextures_p: AtomicPtr<c_void>,
glDeleteTransformFeedbacks_p: AtomicPtr<c_void>,
glDeleteVertexArrays_p: AtomicPtr<c_void>,
glDepthFunc_p: AtomicPtr<c_void>,
glDepthMask_p: AtomicPtr<c_void>,
glDepthRange_p: AtomicPtr<c_void>,
glDepthRangeArrayv_p: AtomicPtr<c_void>,
glDepthRangeIndexed_p: AtomicPtr<c_void>,
glDepthRangef_p: AtomicPtr<c_void>,
glDetachShader_p: AtomicPtr<c_void>,
glDisable_p: AtomicPtr<c_void>,
glDisableIndexedEXT_p: AtomicPtr<c_void>,
glDisableVertexArrayAttrib_p: AtomicPtr<c_void>,
glDisableVertexAttribArray_p: AtomicPtr<c_void>,
glDisablei_p: AtomicPtr<c_void>,
glDispatchCompute_p: AtomicPtr<c_void>,
glDispatchComputeIndirect_p: AtomicPtr<c_void>,
glDrawArrays_p: AtomicPtr<c_void>,
glDrawArraysIndirect_p: AtomicPtr<c_void>,
glDrawArraysInstanced_p: AtomicPtr<c_void>,
glDrawArraysInstancedARB_p: AtomicPtr<c_void>,
glDrawArraysInstancedBaseInstance_p: AtomicPtr<c_void>,
glDrawBuffer_p: AtomicPtr<c_void>,
glDrawBuffers_p: AtomicPtr<c_void>,
glDrawElements_p: AtomicPtr<c_void>,
glDrawElementsBaseVertex_p: AtomicPtr<c_void>,
glDrawElementsIndirect_p: AtomicPtr<c_void>,
glDrawElementsInstanced_p: AtomicPtr<c_void>,
glDrawElementsInstancedARB_p: AtomicPtr<c_void>,
glDrawElementsInstancedBaseInstance_p: AtomicPtr<c_void>,
glDrawElementsInstancedBaseVertex_p: AtomicPtr<c_void>,
glDrawElementsInstancedBaseVertexBaseInstance_p: AtomicPtr<c_void>,
glDrawRangeElements_p: AtomicPtr<c_void>,
glDrawRangeElementsBaseVertex_p: AtomicPtr<c_void>,
glDrawTransformFeedback_p: AtomicPtr<c_void>,
glDrawTransformFeedbackInstanced_p: AtomicPtr<c_void>,
glDrawTransformFeedbackStream_p: AtomicPtr<c_void>,
glDrawTransformFeedbackStreamInstanced_p: AtomicPtr<c_void>,
glEnable_p: AtomicPtr<c_void>,
glEnableIndexedEXT_p: AtomicPtr<c_void>,
glEnableVertexArrayAttrib_p: AtomicPtr<c_void>,
glEnableVertexAttribArray_p: AtomicPtr<c_void>,
glEnablei_p: AtomicPtr<c_void>,
glEndConditionalRender_p: AtomicPtr<c_void>,
glEndQuery_p: AtomicPtr<c_void>,
glEndQueryIndexed_p: AtomicPtr<c_void>,
glEndTransformFeedback_p: AtomicPtr<c_void>,
glFenceSync_p: AtomicPtr<c_void>,
glFinish_p: AtomicPtr<c_void>,
glFlush_p: AtomicPtr<c_void>,
glFlushMappedBufferRange_p: AtomicPtr<c_void>,
glFlushMappedNamedBufferRange_p: AtomicPtr<c_void>,
glFramebufferParameteri_p: AtomicPtr<c_void>,
glFramebufferRenderbuffer_p: AtomicPtr<c_void>,
glFramebufferTexture_p: AtomicPtr<c_void>,
glFramebufferTexture1D_p: AtomicPtr<c_void>,
glFramebufferTexture2D_p: AtomicPtr<c_void>,
glFramebufferTexture3D_p: AtomicPtr<c_void>,
glFramebufferTextureLayer_p: AtomicPtr<c_void>,
glFrontFace_p: AtomicPtr<c_void>,
glGenBuffers_p: AtomicPtr<c_void>,
glGenFramebuffers_p: AtomicPtr<c_void>,
glGenProgramPipelines_p: AtomicPtr<c_void>,
glGenQueries_p: AtomicPtr<c_void>,
glGenRenderbuffers_p: AtomicPtr<c_void>,
glGenSamplers_p: AtomicPtr<c_void>,
glGenTextures_p: AtomicPtr<c_void>,
glGenTransformFeedbacks_p: AtomicPtr<c_void>,
glGenVertexArrays_p: AtomicPtr<c_void>,
glGenerateMipmap_p: AtomicPtr<c_void>,
glGenerateTextureMipmap_p: AtomicPtr<c_void>,
glGetActiveAtomicCounterBufferiv_p: AtomicPtr<c_void>,
glGetActiveAttrib_p: AtomicPtr<c_void>,
glGetActiveSubroutineName_p: AtomicPtr<c_void>,
glGetActiveSubroutineUniformName_p: AtomicPtr<c_void>,
glGetActiveSubroutineUniformiv_p: AtomicPtr<c_void>,
glGetActiveUniform_p: AtomicPtr<c_void>,
glGetActiveUniformBlockName_p: AtomicPtr<c_void>,
glGetActiveUniformBlockiv_p: AtomicPtr<c_void>,
glGetActiveUniformName_p: AtomicPtr<c_void>,
glGetActiveUniformsiv_p: AtomicPtr<c_void>,
glGetAttachedShaders_p: AtomicPtr<c_void>,
glGetAttribLocation_p: AtomicPtr<c_void>,
glGetBooleanIndexedvEXT_p: AtomicPtr<c_void>,
glGetBooleani_v_p: AtomicPtr<c_void>,
glGetBooleanv_p: AtomicPtr<c_void>,
glGetBufferParameteri64v_p: AtomicPtr<c_void>,
glGetBufferParameteriv_p: AtomicPtr<c_void>,
glGetBufferPointerv_p: AtomicPtr<c_void>,
glGetBufferSubData_p: AtomicPtr<c_void>,
glGetCompressedTexImage_p: AtomicPtr<c_void>,
glGetCompressedTextureImage_p: AtomicPtr<c_void>,
glGetCompressedTextureSubImage_p: AtomicPtr<c_void>,
glGetDebugMessageLog_p: AtomicPtr<c_void>,
glGetDebugMessageLogARB_p: AtomicPtr<c_void>,
glGetDebugMessageLogKHR_p: AtomicPtr<c_void>,
glGetDoublei_v_p: AtomicPtr<c_void>,
glGetDoublev_p: AtomicPtr<c_void>,
glGetError_p: AtomicPtr<c_void>,
glGetFloati_v_p: AtomicPtr<c_void>,
glGetFloatv_p: AtomicPtr<c_void>,
glGetFragDataIndex_p: AtomicPtr<c_void>,
glGetFragDataLocation_p: AtomicPtr<c_void>,
glGetFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>,
glGetFramebufferParameteriv_p: AtomicPtr<c_void>,
glGetGraphicsResetStatus_p: AtomicPtr<c_void>,
glGetInteger64i_v_p: AtomicPtr<c_void>,
glGetInteger64v_p: AtomicPtr<c_void>,
glGetIntegerIndexedvEXT_p: AtomicPtr<c_void>,
glGetIntegeri_v_p: AtomicPtr<c_void>,
glGetIntegerv_p: AtomicPtr<c_void>,
glGetInternalformati64v_p: AtomicPtr<c_void>,
glGetInternalformativ_p: AtomicPtr<c_void>,
glGetMultisamplefv_p: AtomicPtr<c_void>,
glGetNamedBufferParameteri64v_p: AtomicPtr<c_void>,
glGetNamedBufferParameteriv_p: AtomicPtr<c_void>,
glGetNamedBufferPointerv_p: AtomicPtr<c_void>,
glGetNamedBufferSubData_p: AtomicPtr<c_void>,
glGetNamedFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>,
glGetNamedFramebufferParameteriv_p: AtomicPtr<c_void>,
glGetNamedRenderbufferParameteriv_p: AtomicPtr<c_void>,
glGetObjectLabel_p: AtomicPtr<c_void>,
glGetObjectLabelKHR_p: AtomicPtr<c_void>,
glGetObjectPtrLabel_p: AtomicPtr<c_void>,
glGetObjectPtrLabelKHR_p: AtomicPtr<c_void>,
glGetPointerv_p: AtomicPtr<c_void>,
glGetPointervKHR_p: AtomicPtr<c_void>,
glGetProgramBinary_p: AtomicPtr<c_void>,
glGetProgramInfoLog_p: AtomicPtr<c_void>,
glGetProgramInterfaceiv_p: AtomicPtr<c_void>,
glGetProgramPipelineInfoLog_p: AtomicPtr<c_void>,
glGetProgramPipelineiv_p: AtomicPtr<c_void>,
glGetProgramResourceIndex_p: AtomicPtr<c_void>,
glGetProgramResourceLocation_p: AtomicPtr<c_void>,
glGetProgramResourceLocationIndex_p: AtomicPtr<c_void>,
glGetProgramResourceName_p: AtomicPtr<c_void>,
glGetProgramResourceiv_p: AtomicPtr<c_void>,
glGetProgramStageiv_p: AtomicPtr<c_void>,
glGetProgramiv_p: AtomicPtr<c_void>,
glGetQueryBufferObjecti64v_p: AtomicPtr<c_void>,
glGetQueryBufferObjectiv_p: AtomicPtr<c_void>,
glGetQueryBufferObjectui64v_p: AtomicPtr<c_void>,
glGetQueryBufferObjectuiv_p: AtomicPtr<c_void>,
glGetQueryIndexediv_p: AtomicPtr<c_void>,
glGetQueryObjecti64v_p: AtomicPtr<c_void>,
glGetQueryObjectiv_p: AtomicPtr<c_void>,
glGetQueryObjectui64v_p: AtomicPtr<c_void>,
glGetQueryObjectuiv_p: AtomicPtr<c_void>,
glGetQueryiv_p: AtomicPtr<c_void>,
glGetRenderbufferParameteriv_p: AtomicPtr<c_void>,
glGetSamplerParameterIiv_p: AtomicPtr<c_void>,
glGetSamplerParameterIuiv_p: AtomicPtr<c_void>,
glGetSamplerParameterfv_p: AtomicPtr<c_void>,
glGetSamplerParameteriv_p: AtomicPtr<c_void>,
glGetShaderInfoLog_p: AtomicPtr<c_void>,
glGetShaderPrecisionFormat_p: AtomicPtr<c_void>,
glGetShaderSource_p: AtomicPtr<c_void>,
glGetShaderiv_p: AtomicPtr<c_void>,
glGetString_p: AtomicPtr<c_void>,
glGetStringi_p: AtomicPtr<c_void>,
glGetSubroutineIndex_p: AtomicPtr<c_void>,
glGetSubroutineUniformLocation_p: AtomicPtr<c_void>,
glGetSynciv_p: AtomicPtr<c_void>,
glGetTexImage_p: AtomicPtr<c_void>,
glGetTexLevelParameterfv_p: AtomicPtr<c_void>,
glGetTexLevelParameteriv_p: AtomicPtr<c_void>,
glGetTexParameterIiv_p: AtomicPtr<c_void>,
glGetTexParameterIuiv_p: AtomicPtr<c_void>,
glGetTexParameterfv_p: AtomicPtr<c_void>,
glGetTexParameteriv_p: AtomicPtr<c_void>,
glGetTextureImage_p: AtomicPtr<c_void>,
glGetTextureLevelParameterfv_p: AtomicPtr<c_void>,
glGetTextureLevelParameteriv_p: AtomicPtr<c_void>,
glGetTextureParameterIiv_p: AtomicPtr<c_void>,
glGetTextureParameterIuiv_p: AtomicPtr<c_void>,
glGetTextureParameterfv_p: AtomicPtr<c_void>,
glGetTextureParameteriv_p: AtomicPtr<c_void>,
glGetTextureSubImage_p: AtomicPtr<c_void>,
glGetTransformFeedbackVarying_p: AtomicPtr<c_void>,
glGetTransformFeedbacki64_v_p: AtomicPtr<c_void>,
glGetTransformFeedbacki_v_p: AtomicPtr<c_void>,
glGetTransformFeedbackiv_p: AtomicPtr<c_void>,
glGetUniformBlockIndex_p: AtomicPtr<c_void>,
glGetUniformIndices_p: AtomicPtr<c_void>,
glGetUniformLocation_p: AtomicPtr<c_void>,
glGetUniformSubroutineuiv_p: AtomicPtr<c_void>,
glGetUniformdv_p: AtomicPtr<c_void>,
glGetUniformfv_p: AtomicPtr<c_void>,
glGetUniformiv_p: AtomicPtr<c_void>,
glGetUniformuiv_p: AtomicPtr<c_void>,
glGetVertexArrayIndexed64iv_p: AtomicPtr<c_void>,
glGetVertexArrayIndexediv_p: AtomicPtr<c_void>,
glGetVertexArrayiv_p: AtomicPtr<c_void>,
glGetVertexAttribIiv_p: AtomicPtr<c_void>,
glGetVertexAttribIuiv_p: AtomicPtr<c_void>,
glGetVertexAttribLdv_p: AtomicPtr<c_void>,
glGetVertexAttribPointerv_p: AtomicPtr<c_void>,
glGetVertexAttribdv_p: AtomicPtr<c_void>,
glGetVertexAttribfv_p: AtomicPtr<c_void>,
glGetVertexAttribiv_p: AtomicPtr<c_void>,
glGetnCompressedTexImage_p: AtomicPtr<c_void>,
glGetnTexImage_p: AtomicPtr<c_void>,
glGetnUniformdv_p: AtomicPtr<c_void>,
glGetnUniformfv_p: AtomicPtr<c_void>,
glGetnUniformiv_p: AtomicPtr<c_void>,
glGetnUniformuiv_p: AtomicPtr<c_void>,
glHint_p: AtomicPtr<c_void>,
glInvalidateBufferData_p: AtomicPtr<c_void>,
glInvalidateBufferSubData_p: AtomicPtr<c_void>,
glInvalidateFramebuffer_p: AtomicPtr<c_void>,
glInvalidateNamedFramebufferData_p: AtomicPtr<c_void>,
glInvalidateNamedFramebufferSubData_p: AtomicPtr<c_void>,
glInvalidateSubFramebuffer_p: AtomicPtr<c_void>,
glInvalidateTexImage_p: AtomicPtr<c_void>,
glInvalidateTexSubImage_p: AtomicPtr<c_void>,
glIsBuffer_p: AtomicPtr<c_void>,
glIsEnabled_p: AtomicPtr<c_void>,
glIsEnabledIndexedEXT_p: AtomicPtr<c_void>,
glIsEnabledi_p: AtomicPtr<c_void>,
glIsFramebuffer_p: AtomicPtr<c_void>,
glIsProgram_p: AtomicPtr<c_void>,
glIsProgramPipeline_p: AtomicPtr<c_void>,
glIsQuery_p: AtomicPtr<c_void>,
glIsRenderbuffer_p: AtomicPtr<c_void>,
glIsSampler_p: AtomicPtr<c_void>,
glIsShader_p: AtomicPtr<c_void>,
glIsSync_p: AtomicPtr<c_void>,
glIsTexture_p: AtomicPtr<c_void>,
glIsTransformFeedback_p: AtomicPtr<c_void>,
glIsVertexArray_p: AtomicPtr<c_void>,
glLineWidth_p: AtomicPtr<c_void>,
glLinkProgram_p: AtomicPtr<c_void>,
glLogicOp_p: AtomicPtr<c_void>,
glMapBuffer_p: AtomicPtr<c_void>,
glMapBufferRange_p: AtomicPtr<c_void>,
glMapNamedBuffer_p: AtomicPtr<c_void>,
glMapNamedBufferRange_p: AtomicPtr<c_void>,
glMaxShaderCompilerThreadsARB_p: AtomicPtr<c_void>,
glMaxShaderCompilerThreadsKHR_p: AtomicPtr<c_void>,
glMemoryBarrier_p: AtomicPtr<c_void>,
glMemoryBarrierByRegion_p: AtomicPtr<c_void>,
glMinSampleShading_p: AtomicPtr<c_void>,
glMultiDrawArrays_p: AtomicPtr<c_void>,
glMultiDrawArraysIndirect_p: AtomicPtr<c_void>,
glMultiDrawArraysIndirectCount_p: AtomicPtr<c_void>,
glMultiDrawElements_p: AtomicPtr<c_void>,
glMultiDrawElementsBaseVertex_p: AtomicPtr<c_void>,
glMultiDrawElementsIndirect_p: AtomicPtr<c_void>,
glMultiDrawElementsIndirectCount_p: AtomicPtr<c_void>,
glNamedBufferData_p: AtomicPtr<c_void>,
glNamedBufferStorage_p: AtomicPtr<c_void>,
glNamedBufferSubData_p: AtomicPtr<c_void>,
glNamedFramebufferDrawBuffer_p: AtomicPtr<c_void>,
glNamedFramebufferDrawBuffers_p: AtomicPtr<c_void>,
glNamedFramebufferParameteri_p: AtomicPtr<c_void>,
glNamedFramebufferReadBuffer_p: AtomicPtr<c_void>,
glNamedFramebufferRenderbuffer_p: AtomicPtr<c_void>,
glNamedFramebufferTexture_p: AtomicPtr<c_void>,
glNamedFramebufferTextureLayer_p: AtomicPtr<c_void>,
glNamedRenderbufferStorage_p: AtomicPtr<c_void>,
glNamedRenderbufferStorageMultisample_p: AtomicPtr<c_void>,
glObjectLabel_p: AtomicPtr<c_void>,
glObjectLabelKHR_p: AtomicPtr<c_void>,
glObjectPtrLabel_p: AtomicPtr<c_void>,
glObjectPtrLabelKHR_p: AtomicPtr<c_void>,
glPatchParameterfv_p: AtomicPtr<c_void>,
glPatchParameteri_p: AtomicPtr<c_void>,
glPauseTransformFeedback_p: AtomicPtr<c_void>,
glPixelStoref_p: AtomicPtr<c_void>,
glPixelStorei_p: AtomicPtr<c_void>,
glPointParameterf_p: AtomicPtr<c_void>,
glPointParameterfv_p: AtomicPtr<c_void>,
glPointParameteri_p: AtomicPtr<c_void>,
glPointParameteriv_p: AtomicPtr<c_void>,
glPointSize_p: AtomicPtr<c_void>,
glPolygonMode_p: AtomicPtr<c_void>,
glPolygonOffset_p: AtomicPtr<c_void>,
glPolygonOffsetClamp_p: AtomicPtr<c_void>,
glPopDebugGroup_p: AtomicPtr<c_void>,
glPopDebugGroupKHR_p: AtomicPtr<c_void>,
glPrimitiveBoundingBox_p: AtomicPtr<c_void>,
glPrimitiveRestartIndex_p: AtomicPtr<c_void>,
glProgramBinary_p: AtomicPtr<c_void>,
glProgramParameteri_p: AtomicPtr<c_void>,
glProgramUniform1d_p: AtomicPtr<c_void>,
glProgramUniform1dv_p: AtomicPtr<c_void>,
glProgramUniform1f_p: AtomicPtr<c_void>,
glProgramUniform1fv_p: AtomicPtr<c_void>,
glProgramUniform1i_p: AtomicPtr<c_void>,
glProgramUniform1iv_p: AtomicPtr<c_void>,
glProgramUniform1ui_p: AtomicPtr<c_void>,
glProgramUniform1uiv_p: AtomicPtr<c_void>,
glProgramUniform2d_p: AtomicPtr<c_void>,
glProgramUniform2dv_p: AtomicPtr<c_void>,
glProgramUniform2f_p: AtomicPtr<c_void>,
glProgramUniform2fv_p: AtomicPtr<c_void>,
glProgramUniform2i_p: AtomicPtr<c_void>,
glProgramUniform2iv_p: AtomicPtr<c_void>,
glProgramUniform2ui_p: AtomicPtr<c_void>,
glProgramUniform2uiv_p: AtomicPtr<c_void>,
glProgramUniform3d_p: AtomicPtr<c_void>,
glProgramUniform3dv_p: AtomicPtr<c_void>,
glProgramUniform3f_p: AtomicPtr<c_void>,
glProgramUniform3fv_p: AtomicPtr<c_void>,
glProgramUniform3i_p: AtomicPtr<c_void>,
glProgramUniform3iv_p: AtomicPtr<c_void>,
glProgramUniform3ui_p: AtomicPtr<c_void>,
glProgramUniform3uiv_p: AtomicPtr<c_void>,
glProgramUniform4d_p: AtomicPtr<c_void>,
glProgramUniform4dv_p: AtomicPtr<c_void>,
glProgramUniform4f_p: AtomicPtr<c_void>,
glProgramUniform4fv_p: AtomicPtr<c_void>,
glProgramUniform4i_p: AtomicPtr<c_void>,
glProgramUniform4iv_p: AtomicPtr<c_void>,
glProgramUniform4ui_p: AtomicPtr<c_void>,
glProgramUniform4uiv_p: AtomicPtr<c_void>,
glProgramUniformMatrix2dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix2fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix2x3dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix2x3fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix2x4dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix2x4fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix3dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix3fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix3x2dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix3x2fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix3x4dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix3x4fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix4dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix4fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix4x2dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix4x2fv_p: AtomicPtr<c_void>,
glProgramUniformMatrix4x3dv_p: AtomicPtr<c_void>,
glProgramUniformMatrix4x3fv_p: AtomicPtr<c_void>,
glProvokingVertex_p: AtomicPtr<c_void>,
glPushDebugGroup_p: AtomicPtr<c_void>,
glPushDebugGroupKHR_p: AtomicPtr<c_void>,
glQueryCounter_p: AtomicPtr<c_void>,
glReadBuffer_p: AtomicPtr<c_void>,
glReadPixels_p: AtomicPtr<c_void>,
glReadnPixels_p: AtomicPtr<c_void>,
glReleaseShaderCompiler_p: AtomicPtr<c_void>,
glRenderbufferStorage_p: AtomicPtr<c_void>,
glRenderbufferStorageMultisample_p: AtomicPtr<c_void>,
glResumeTransformFeedback_p: AtomicPtr<c_void>,
glSampleCoverage_p: AtomicPtr<c_void>,
glSampleMaski_p: AtomicPtr<c_void>,
glSamplerParameterIiv_p: AtomicPtr<c_void>,
glSamplerParameterIuiv_p: AtomicPtr<c_void>,
glSamplerParameterf_p: AtomicPtr<c_void>,
glSamplerParameterfv_p: AtomicPtr<c_void>,
glSamplerParameteri_p: AtomicPtr<c_void>,
glSamplerParameteriv_p: AtomicPtr<c_void>,
glScissor_p: AtomicPtr<c_void>,
glScissorArrayv_p: AtomicPtr<c_void>,
glScissorIndexed_p: AtomicPtr<c_void>,
glScissorIndexedv_p: AtomicPtr<c_void>,
glShaderBinary_p: AtomicPtr<c_void>,
glShaderSource_p: AtomicPtr<c_void>,
glShaderStorageBlockBinding_p: AtomicPtr<c_void>,
glSpecializeShader_p: AtomicPtr<c_void>,
glStencilFunc_p: AtomicPtr<c_void>,
glStencilFuncSeparate_p: AtomicPtr<c_void>,
glStencilMask_p: AtomicPtr<c_void>,
glStencilMaskSeparate_p: AtomicPtr<c_void>,
glStencilOp_p: AtomicPtr<c_void>,
glStencilOpSeparate_p: AtomicPtr<c_void>,
glTexBuffer_p: AtomicPtr<c_void>,
glTexBufferRange_p: AtomicPtr<c_void>,
glTexImage1D_p: AtomicPtr<c_void>,
glTexImage2D_p: AtomicPtr<c_void>,
glTexImage2DMultisample_p: AtomicPtr<c_void>,
glTexImage3D_p: AtomicPtr<c_void>,
glTexImage3DMultisample_p: AtomicPtr<c_void>,
glTexParameterIiv_p: AtomicPtr<c_void>,
glTexParameterIuiv_p: AtomicPtr<c_void>,
glTexParameterf_p: AtomicPtr<c_void>,
glTexParameterfv_p: AtomicPtr<c_void>,
glTexParameteri_p: AtomicPtr<c_void>,
glTexParameteriv_p: AtomicPtr<c_void>,
glTexStorage1D_p: AtomicPtr<c_void>,
glTexStorage2D_p: AtomicPtr<c_void>,
glTexStorage2DMultisample_p: AtomicPtr<c_void>,
glTexStorage3D_p: AtomicPtr<c_void>,
glTexStorage3DMultisample_p: AtomicPtr<c_void>,
glTexSubImage1D_p: AtomicPtr<c_void>,
glTexSubImage2D_p: AtomicPtr<c_void>,
glTexSubImage3D_p: AtomicPtr<c_void>,
glTextureBarrier_p: AtomicPtr<c_void>,
glTextureBuffer_p: AtomicPtr<c_void>,
glTextureBufferRange_p: AtomicPtr<c_void>,
glTextureParameterIiv_p: AtomicPtr<c_void>,
glTextureParameterIuiv_p: AtomicPtr<c_void>,
glTextureParameterf_p: AtomicPtr<c_void>,
glTextureParameterfv_p: AtomicPtr<c_void>,
glTextureParameteri_p: AtomicPtr<c_void>,
glTextureParameteriv_p: AtomicPtr<c_void>,
glTextureStorage1D_p: AtomicPtr<c_void>,
glTextureStorage2D_p: AtomicPtr<c_void>,
glTextureStorage2DMultisample_p: AtomicPtr<c_void>,
glTextureStorage3D_p: AtomicPtr<c_void>,
glTextureStorage3DMultisample_p: AtomicPtr<c_void>,
glTextureSubImage1D_p: AtomicPtr<c_void>,
glTextureSubImage2D_p: AtomicPtr<c_void>,
glTextureSubImage3D_p: AtomicPtr<c_void>,
glTextureView_p: AtomicPtr<c_void>,
glTransformFeedbackBufferBase_p: AtomicPtr<c_void>,
glTransformFeedbackBufferRange_p: AtomicPtr<c_void>,
glTransformFeedbackVaryings_p: AtomicPtr<c_void>,
glUniform1d_p: AtomicPtr<c_void>,
glUniform1dv_p: AtomicPtr<c_void>,
glUniform1f_p: AtomicPtr<c_void>,
glUniform1fv_p: AtomicPtr<c_void>,
glUniform1i_p: AtomicPtr<c_void>,
glUniform1iv_p: AtomicPtr<c_void>,
glUniform1ui_p: AtomicPtr<c_void>,
glUniform1uiv_p: AtomicPtr<c_void>,
glUniform2d_p: AtomicPtr<c_void>,
glUniform2dv_p: AtomicPtr<c_void>,
glUniform2f_p: AtomicPtr<c_void>,
glUniform2fv_p: AtomicPtr<c_void>,
glUniform2i_p: AtomicPtr<c_void>,
glUniform2iv_p: AtomicPtr<c_void>,
glUniform2ui_p: AtomicPtr<c_void>,
glUniform2uiv_p: AtomicPtr<c_void>,
glUniform3d_p: AtomicPtr<c_void>,
glUniform3dv_p: AtomicPtr<c_void>,
glUniform3f_p: AtomicPtr<c_void>,
glUniform3fv_p: AtomicPtr<c_void>,
glUniform3i_p: AtomicPtr<c_void>,
glUniform3iv_p: AtomicPtr<c_void>,
glUniform3ui_p: AtomicPtr<c_void>,
glUniform3uiv_p: AtomicPtr<c_void>,
glUniform4d_p: AtomicPtr<c_void>,
glUniform4dv_p: AtomicPtr<c_void>,
glUniform4f_p: AtomicPtr<c_void>,
glUniform4fv_p: AtomicPtr<c_void>,
glUniform4i_p: AtomicPtr<c_void>,
glUniform4iv_p: AtomicPtr<c_void>,
glUniform4ui_p: AtomicPtr<c_void>,
glUniform4uiv_p: AtomicPtr<c_void>,
glUniformBlockBinding_p: AtomicPtr<c_void>,
glUniformMatrix2dv_p: AtomicPtr<c_void>,
glUniformMatrix2fv_p: AtomicPtr<c_void>,
glUniformMatrix2x3dv_p: AtomicPtr<c_void>,
glUniformMatrix2x3fv_p: AtomicPtr<c_void>,
glUniformMatrix2x4dv_p: AtomicPtr<c_void>,
glUniformMatrix2x4fv_p: AtomicPtr<c_void>,
glUniformMatrix3dv_p: AtomicPtr<c_void>,
glUniformMatrix3fv_p: AtomicPtr<c_void>,
glUniformMatrix3x2dv_p: AtomicPtr<c_void>,
glUniformMatrix3x2fv_p: AtomicPtr<c_void>,
glUniformMatrix3x4dv_p: AtomicPtr<c_void>,
glUniformMatrix3x4fv_p: AtomicPtr<c_void>,
glUniformMatrix4dv_p: AtomicPtr<c_void>,
glUniformMatrix4fv_p: AtomicPtr<c_void>,
glUniformMatrix4x2dv_p: AtomicPtr<c_void>,
glUniformMatrix4x2fv_p: AtomicPtr<c_void>,
glUniformMatrix4x3dv_p: AtomicPtr<c_void>,
glUniformMatrix4x3fv_p: AtomicPtr<c_void>,
glUniformSubroutinesuiv_p: AtomicPtr<c_void>,
glUnmapBuffer_p: AtomicPtr<c_void>,
glUnmapNamedBuffer_p: AtomicPtr<c_void>,
glUseProgram_p: AtomicPtr<c_void>,
glUseProgramStages_p: AtomicPtr<c_void>,
glValidateProgram_p: AtomicPtr<c_void>,
glValidateProgramPipeline_p: AtomicPtr<c_void>,
glVertexArrayAttribBinding_p: AtomicPtr<c_void>,
glVertexArrayAttribFormat_p: AtomicPtr<c_void>,
glVertexArrayAttribIFormat_p: AtomicPtr<c_void>,
glVertexArrayAttribLFormat_p: AtomicPtr<c_void>,
glVertexArrayBindingDivisor_p: AtomicPtr<c_void>,
glVertexArrayElementBuffer_p: AtomicPtr<c_void>,
glVertexArrayVertexBuffer_p: AtomicPtr<c_void>,
glVertexArrayVertexBuffers_p: AtomicPtr<c_void>,
glVertexAttrib1d_p: AtomicPtr<c_void>,
glVertexAttrib1dv_p: AtomicPtr<c_void>,
glVertexAttrib1f_p: AtomicPtr<c_void>,
glVertexAttrib1fv_p: AtomicPtr<c_void>,
glVertexAttrib1s_p: AtomicPtr<c_void>,
glVertexAttrib1sv_p: AtomicPtr<c_void>,
glVertexAttrib2d_p: AtomicPtr<c_void>,
glVertexAttrib2dv_p: AtomicPtr<c_void>,
glVertexAttrib2f_p: AtomicPtr<c_void>,
glVertexAttrib2fv_p: AtomicPtr<c_void>,
glVertexAttrib2s_p: AtomicPtr<c_void>,
glVertexAttrib2sv_p: AtomicPtr<c_void>,
glVertexAttrib3d_p: AtomicPtr<c_void>,
glVertexAttrib3dv_p: AtomicPtr<c_void>,
glVertexAttrib3f_p: AtomicPtr<c_void>,
glVertexAttrib3fv_p: AtomicPtr<c_void>,
glVertexAttrib3s_p: AtomicPtr<c_void>,
glVertexAttrib3sv_p: AtomicPtr<c_void>,
glVertexAttrib4Nbv_p: AtomicPtr<c_void>,
glVertexAttrib4Niv_p: AtomicPtr<c_void>,
glVertexAttrib4Nsv_p: AtomicPtr<c_void>,
glVertexAttrib4Nub_p: AtomicPtr<c_void>,
glVertexAttrib4Nubv_p: AtomicPtr<c_void>,
glVertexAttrib4Nuiv_p: AtomicPtr<c_void>,
glVertexAttrib4Nusv_p: AtomicPtr<c_void>,
glVertexAttrib4bv_p: AtomicPtr<c_void>,
glVertexAttrib4d_p: AtomicPtr<c_void>,
glVertexAttrib4dv_p: AtomicPtr<c_void>,
glVertexAttrib4f_p: AtomicPtr<c_void>,
glVertexAttrib4fv_p: AtomicPtr<c_void>,
glVertexAttrib4iv_p: AtomicPtr<c_void>,
glVertexAttrib4s_p: AtomicPtr<c_void>,
glVertexAttrib4sv_p: AtomicPtr<c_void>,
glVertexAttrib4ubv_p: AtomicPtr<c_void>,
glVertexAttrib4uiv_p: AtomicPtr<c_void>,
glVertexAttrib4usv_p: AtomicPtr<c_void>,
glVertexAttribBinding_p: AtomicPtr<c_void>,
glVertexAttribDivisor_p: AtomicPtr<c_void>,
glVertexAttribDivisorARB_p: AtomicPtr<c_void>,
glVertexAttribFormat_p: AtomicPtr<c_void>,
glVertexAttribI1i_p: AtomicPtr<c_void>,
glVertexAttribI1iv_p: AtomicPtr<c_void>,
glVertexAttribI1ui_p: AtomicPtr<c_void>,
glVertexAttribI1uiv_p: AtomicPtr<c_void>,
glVertexAttribI2i_p: AtomicPtr<c_void>,
glVertexAttribI2iv_p: AtomicPtr<c_void>,
glVertexAttribI2ui_p: AtomicPtr<c_void>,
glVertexAttribI2uiv_p: AtomicPtr<c_void>,
glVertexAttribI3i_p: AtomicPtr<c_void>,
glVertexAttribI3iv_p: AtomicPtr<c_void>,
glVertexAttribI3ui_p: AtomicPtr<c_void>,
glVertexAttribI3uiv_p: AtomicPtr<c_void>,
glVertexAttribI4bv_p: AtomicPtr<c_void>,
glVertexAttribI4i_p: AtomicPtr<c_void>,
glVertexAttribI4iv_p: AtomicPtr<c_void>,
glVertexAttribI4sv_p: AtomicPtr<c_void>,
glVertexAttribI4ubv_p: AtomicPtr<c_void>,
glVertexAttribI4ui_p: AtomicPtr<c_void>,
glVertexAttribI4uiv_p: AtomicPtr<c_void>,
glVertexAttribI4usv_p: AtomicPtr<c_void>,
glVertexAttribIFormat_p: AtomicPtr<c_void>,
glVertexAttribIPointer_p: AtomicPtr<c_void>,
glVertexAttribL1d_p: AtomicPtr<c_void>,
glVertexAttribL1dv_p: AtomicPtr<c_void>,
glVertexAttribL2d_p: AtomicPtr<c_void>,
glVertexAttribL2dv_p: AtomicPtr<c_void>,
glVertexAttribL3d_p: AtomicPtr<c_void>,
glVertexAttribL3dv_p: AtomicPtr<c_void>,
glVertexAttribL4d_p: AtomicPtr<c_void>,
glVertexAttribL4dv_p: AtomicPtr<c_void>,
glVertexAttribLFormat_p: AtomicPtr<c_void>,
glVertexAttribLPointer_p: AtomicPtr<c_void>,
glVertexAttribP1ui_p: AtomicPtr<c_void>,
glVertexAttribP1uiv_p: AtomicPtr<c_void>,
glVertexAttribP2ui_p: AtomicPtr<c_void>,
glVertexAttribP2uiv_p: AtomicPtr<c_void>,
glVertexAttribP3ui_p: AtomicPtr<c_void>,
glVertexAttribP3uiv_p: AtomicPtr<c_void>,
glVertexAttribP4ui_p: AtomicPtr<c_void>,
glVertexAttribP4uiv_p: AtomicPtr<c_void>,
glVertexAttribPointer_p: AtomicPtr<c_void>,
glVertexBindingDivisor_p: AtomicPtr<c_void>,
glViewport_p: AtomicPtr<c_void>,
glViewportArrayv_p: AtomicPtr<c_void>,
glViewportIndexedf_p: AtomicPtr<c_void>,
glViewportIndexedfv_p: AtomicPtr<c_void>,
glWaitSync_p: AtomicPtr<c_void>,
}
Expand description
This holds the many, many function pointers for GL.
It’s typically quite large (hundreds of pointers), depending on what API level and extensions you selected during the generation.
Fields§
§glActiveShaderProgram_p: AtomicPtr<c_void>
§glActiveTexture_p: AtomicPtr<c_void>
§glAttachShader_p: AtomicPtr<c_void>
§glBeginConditionalRender_p: AtomicPtr<c_void>
§glBeginQuery_p: AtomicPtr<c_void>
§glBeginQueryIndexed_p: AtomicPtr<c_void>
§glBeginTransformFeedback_p: AtomicPtr<c_void>
§glBindAttribLocation_p: AtomicPtr<c_void>
§glBindBuffer_p: AtomicPtr<c_void>
§glBindBufferBase_p: AtomicPtr<c_void>
§glBindBufferRange_p: AtomicPtr<c_void>
§glBindBuffersBase_p: AtomicPtr<c_void>
§glBindBuffersRange_p: AtomicPtr<c_void>
§glBindFragDataLocation_p: AtomicPtr<c_void>
§glBindFragDataLocationIndexed_p: AtomicPtr<c_void>
§glBindFramebuffer_p: AtomicPtr<c_void>
§glBindImageTexture_p: AtomicPtr<c_void>
§glBindImageTextures_p: AtomicPtr<c_void>
§glBindProgramPipeline_p: AtomicPtr<c_void>
§glBindRenderbuffer_p: AtomicPtr<c_void>
§glBindSampler_p: AtomicPtr<c_void>
§glBindSamplers_p: AtomicPtr<c_void>
§glBindTexture_p: AtomicPtr<c_void>
§glBindTextureUnit_p: AtomicPtr<c_void>
§glBindTextures_p: AtomicPtr<c_void>
§glBindTransformFeedback_p: AtomicPtr<c_void>
§glBindVertexArray_p: AtomicPtr<c_void>
§glBindVertexBuffer_p: AtomicPtr<c_void>
§glBindVertexBuffers_p: AtomicPtr<c_void>
§glBlendBarrier_p: AtomicPtr<c_void>
§glBlendColor_p: AtomicPtr<c_void>
§glBlendEquation_p: AtomicPtr<c_void>
§glBlendEquationSeparate_p: AtomicPtr<c_void>
§glBlendEquationSeparatei_p: AtomicPtr<c_void>
§glBlendEquationi_p: AtomicPtr<c_void>
§glBlendFunc_p: AtomicPtr<c_void>
§glBlendFuncSeparate_p: AtomicPtr<c_void>
§glBlendFuncSeparatei_p: AtomicPtr<c_void>
§glBlendFunci_p: AtomicPtr<c_void>
§glBlitFramebuffer_p: AtomicPtr<c_void>
§glBlitNamedFramebuffer_p: AtomicPtr<c_void>
§glBufferData_p: AtomicPtr<c_void>
§glBufferStorage_p: AtomicPtr<c_void>
§glBufferStorageEXT_p: AtomicPtr<c_void>
§glBufferSubData_p: AtomicPtr<c_void>
§glCheckFramebufferStatus_p: AtomicPtr<c_void>
§glCheckNamedFramebufferStatus_p: AtomicPtr<c_void>
§glClampColor_p: AtomicPtr<c_void>
§glClear_p: AtomicPtr<c_void>
§glClearBufferData_p: AtomicPtr<c_void>
§glClearBufferSubData_p: AtomicPtr<c_void>
§glClearBufferfi_p: AtomicPtr<c_void>
§glClearBufferfv_p: AtomicPtr<c_void>
§glClearBufferiv_p: AtomicPtr<c_void>
§glClearBufferuiv_p: AtomicPtr<c_void>
§glClearColor_p: AtomicPtr<c_void>
§glClearDepth_p: AtomicPtr<c_void>
§glClearDepthf_p: AtomicPtr<c_void>
§glClearNamedBufferData_p: AtomicPtr<c_void>
§glClearNamedBufferSubData_p: AtomicPtr<c_void>
§glClearNamedFramebufferfi_p: AtomicPtr<c_void>
§glClearNamedFramebufferfv_p: AtomicPtr<c_void>
§glClearNamedFramebufferiv_p: AtomicPtr<c_void>
§glClearNamedFramebufferuiv_p: AtomicPtr<c_void>
§glClearStencil_p: AtomicPtr<c_void>
§glClearTexImage_p: AtomicPtr<c_void>
§glClearTexSubImage_p: AtomicPtr<c_void>
§glClientWaitSync_p: AtomicPtr<c_void>
§glClipControl_p: AtomicPtr<c_void>
§glColorMask_p: AtomicPtr<c_void>
§glColorMaskIndexedEXT_p: AtomicPtr<c_void>
§glColorMaski_p: AtomicPtr<c_void>
§glCompileShader_p: AtomicPtr<c_void>
§glCompressedTexImage1D_p: AtomicPtr<c_void>
§glCompressedTexImage2D_p: AtomicPtr<c_void>
§glCompressedTexImage3D_p: AtomicPtr<c_void>
§glCompressedTexSubImage1D_p: AtomicPtr<c_void>
§glCompressedTexSubImage2D_p: AtomicPtr<c_void>
§glCompressedTexSubImage3D_p: AtomicPtr<c_void>
§glCompressedTextureSubImage1D_p: AtomicPtr<c_void>
§glCompressedTextureSubImage2D_p: AtomicPtr<c_void>
§glCompressedTextureSubImage3D_p: AtomicPtr<c_void>
§glCopyBufferSubData_p: AtomicPtr<c_void>
§glCopyBufferSubDataNV_p: AtomicPtr<c_void>
§glCopyImageSubData_p: AtomicPtr<c_void>
§glCopyNamedBufferSubData_p: AtomicPtr<c_void>
§glCopyTexImage1D_p: AtomicPtr<c_void>
§glCopyTexImage2D_p: AtomicPtr<c_void>
§glCopyTexSubImage1D_p: AtomicPtr<c_void>
§glCopyTexSubImage2D_p: AtomicPtr<c_void>
§glCopyTexSubImage3D_p: AtomicPtr<c_void>
§glCopyTextureSubImage1D_p: AtomicPtr<c_void>
§glCopyTextureSubImage2D_p: AtomicPtr<c_void>
§glCopyTextureSubImage3D_p: AtomicPtr<c_void>
§glCreateBuffers_p: AtomicPtr<c_void>
§glCreateFramebuffers_p: AtomicPtr<c_void>
§glCreateProgram_p: AtomicPtr<c_void>
§glCreateProgramPipelines_p: AtomicPtr<c_void>
§glCreateQueries_p: AtomicPtr<c_void>
§glCreateRenderbuffers_p: AtomicPtr<c_void>
§glCreateSamplers_p: AtomicPtr<c_void>
§glCreateShader_p: AtomicPtr<c_void>
§glCreateShaderProgramv_p: AtomicPtr<c_void>
§glCreateTextures_p: AtomicPtr<c_void>
§glCreateTransformFeedbacks_p: AtomicPtr<c_void>
§glCreateVertexArrays_p: AtomicPtr<c_void>
§glCullFace_p: AtomicPtr<c_void>
§glDebugMessageCallback_p: AtomicPtr<c_void>
§glDebugMessageCallbackARB_p: AtomicPtr<c_void>
§glDebugMessageCallbackKHR_p: AtomicPtr<c_void>
§glDebugMessageControl_p: AtomicPtr<c_void>
§glDebugMessageControlARB_p: AtomicPtr<c_void>
§glDebugMessageControlKHR_p: AtomicPtr<c_void>
§glDebugMessageInsert_p: AtomicPtr<c_void>
§glDebugMessageInsertARB_p: AtomicPtr<c_void>
§glDebugMessageInsertKHR_p: AtomicPtr<c_void>
§glDeleteBuffers_p: AtomicPtr<c_void>
§glDeleteFramebuffers_p: AtomicPtr<c_void>
§glDeleteProgram_p: AtomicPtr<c_void>
§glDeleteProgramPipelines_p: AtomicPtr<c_void>
§glDeleteQueries_p: AtomicPtr<c_void>
§glDeleteRenderbuffers_p: AtomicPtr<c_void>
§glDeleteSamplers_p: AtomicPtr<c_void>
§glDeleteShader_p: AtomicPtr<c_void>
§glDeleteSync_p: AtomicPtr<c_void>
§glDeleteTextures_p: AtomicPtr<c_void>
§glDeleteTransformFeedbacks_p: AtomicPtr<c_void>
§glDeleteVertexArrays_p: AtomicPtr<c_void>
§glDepthFunc_p: AtomicPtr<c_void>
§glDepthMask_p: AtomicPtr<c_void>
§glDepthRange_p: AtomicPtr<c_void>
§glDepthRangeArrayv_p: AtomicPtr<c_void>
§glDepthRangeIndexed_p: AtomicPtr<c_void>
§glDepthRangef_p: AtomicPtr<c_void>
§glDetachShader_p: AtomicPtr<c_void>
§glDisable_p: AtomicPtr<c_void>
§glDisableIndexedEXT_p: AtomicPtr<c_void>
§glDisableVertexArrayAttrib_p: AtomicPtr<c_void>
§glDisableVertexAttribArray_p: AtomicPtr<c_void>
§glDisablei_p: AtomicPtr<c_void>
§glDispatchCompute_p: AtomicPtr<c_void>
§glDispatchComputeIndirect_p: AtomicPtr<c_void>
§glDrawArrays_p: AtomicPtr<c_void>
§glDrawArraysIndirect_p: AtomicPtr<c_void>
§glDrawArraysInstanced_p: AtomicPtr<c_void>
§glDrawArraysInstancedARB_p: AtomicPtr<c_void>
§glDrawArraysInstancedBaseInstance_p: AtomicPtr<c_void>
§glDrawBuffer_p: AtomicPtr<c_void>
§glDrawBuffers_p: AtomicPtr<c_void>
§glDrawElements_p: AtomicPtr<c_void>
§glDrawElementsBaseVertex_p: AtomicPtr<c_void>
§glDrawElementsIndirect_p: AtomicPtr<c_void>
§glDrawElementsInstanced_p: AtomicPtr<c_void>
§glDrawElementsInstancedARB_p: AtomicPtr<c_void>
§glDrawElementsInstancedBaseInstance_p: AtomicPtr<c_void>
§glDrawElementsInstancedBaseVertex_p: AtomicPtr<c_void>
§glDrawElementsInstancedBaseVertexBaseInstance_p: AtomicPtr<c_void>
§glDrawRangeElements_p: AtomicPtr<c_void>
§glDrawRangeElementsBaseVertex_p: AtomicPtr<c_void>
§glDrawTransformFeedback_p: AtomicPtr<c_void>
§glDrawTransformFeedbackInstanced_p: AtomicPtr<c_void>
§glDrawTransformFeedbackStream_p: AtomicPtr<c_void>
§glDrawTransformFeedbackStreamInstanced_p: AtomicPtr<c_void>
§glEnable_p: AtomicPtr<c_void>
§glEnableIndexedEXT_p: AtomicPtr<c_void>
§glEnableVertexArrayAttrib_p: AtomicPtr<c_void>
§glEnableVertexAttribArray_p: AtomicPtr<c_void>
§glEnablei_p: AtomicPtr<c_void>
§glEndConditionalRender_p: AtomicPtr<c_void>
§glEndQuery_p: AtomicPtr<c_void>
§glEndQueryIndexed_p: AtomicPtr<c_void>
§glEndTransformFeedback_p: AtomicPtr<c_void>
§glFenceSync_p: AtomicPtr<c_void>
§glFinish_p: AtomicPtr<c_void>
§glFlush_p: AtomicPtr<c_void>
§glFlushMappedBufferRange_p: AtomicPtr<c_void>
§glFlushMappedNamedBufferRange_p: AtomicPtr<c_void>
§glFramebufferParameteri_p: AtomicPtr<c_void>
§glFramebufferRenderbuffer_p: AtomicPtr<c_void>
§glFramebufferTexture_p: AtomicPtr<c_void>
§glFramebufferTexture1D_p: AtomicPtr<c_void>
§glFramebufferTexture2D_p: AtomicPtr<c_void>
§glFramebufferTexture3D_p: AtomicPtr<c_void>
§glFramebufferTextureLayer_p: AtomicPtr<c_void>
§glFrontFace_p: AtomicPtr<c_void>
§glGenBuffers_p: AtomicPtr<c_void>
§glGenFramebuffers_p: AtomicPtr<c_void>
§glGenProgramPipelines_p: AtomicPtr<c_void>
§glGenQueries_p: AtomicPtr<c_void>
§glGenRenderbuffers_p: AtomicPtr<c_void>
§glGenSamplers_p: AtomicPtr<c_void>
§glGenTextures_p: AtomicPtr<c_void>
§glGenTransformFeedbacks_p: AtomicPtr<c_void>
§glGenVertexArrays_p: AtomicPtr<c_void>
§glGenerateMipmap_p: AtomicPtr<c_void>
§glGenerateTextureMipmap_p: AtomicPtr<c_void>
§glGetActiveAtomicCounterBufferiv_p: AtomicPtr<c_void>
§glGetActiveAttrib_p: AtomicPtr<c_void>
§glGetActiveSubroutineName_p: AtomicPtr<c_void>
§glGetActiveSubroutineUniformName_p: AtomicPtr<c_void>
§glGetActiveSubroutineUniformiv_p: AtomicPtr<c_void>
§glGetActiveUniform_p: AtomicPtr<c_void>
§glGetActiveUniformBlockName_p: AtomicPtr<c_void>
§glGetActiveUniformBlockiv_p: AtomicPtr<c_void>
§glGetActiveUniformName_p: AtomicPtr<c_void>
§glGetActiveUniformsiv_p: AtomicPtr<c_void>
§glGetAttachedShaders_p: AtomicPtr<c_void>
§glGetAttribLocation_p: AtomicPtr<c_void>
§glGetBooleanIndexedvEXT_p: AtomicPtr<c_void>
§glGetBooleani_v_p: AtomicPtr<c_void>
§glGetBooleanv_p: AtomicPtr<c_void>
§glGetBufferParameteri64v_p: AtomicPtr<c_void>
§glGetBufferParameteriv_p: AtomicPtr<c_void>
§glGetBufferPointerv_p: AtomicPtr<c_void>
§glGetBufferSubData_p: AtomicPtr<c_void>
§glGetCompressedTexImage_p: AtomicPtr<c_void>
§glGetCompressedTextureImage_p: AtomicPtr<c_void>
§glGetCompressedTextureSubImage_p: AtomicPtr<c_void>
§glGetDebugMessageLog_p: AtomicPtr<c_void>
§glGetDebugMessageLogARB_p: AtomicPtr<c_void>
§glGetDebugMessageLogKHR_p: AtomicPtr<c_void>
§glGetDoublei_v_p: AtomicPtr<c_void>
§glGetDoublev_p: AtomicPtr<c_void>
§glGetError_p: AtomicPtr<c_void>
§glGetFloati_v_p: AtomicPtr<c_void>
§glGetFloatv_p: AtomicPtr<c_void>
§glGetFragDataIndex_p: AtomicPtr<c_void>
§glGetFragDataLocation_p: AtomicPtr<c_void>
§glGetFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>
§glGetFramebufferParameteriv_p: AtomicPtr<c_void>
§glGetGraphicsResetStatus_p: AtomicPtr<c_void>
§glGetInteger64i_v_p: AtomicPtr<c_void>
§glGetInteger64v_p: AtomicPtr<c_void>
§glGetIntegerIndexedvEXT_p: AtomicPtr<c_void>
§glGetIntegeri_v_p: AtomicPtr<c_void>
§glGetIntegerv_p: AtomicPtr<c_void>
§glGetInternalformati64v_p: AtomicPtr<c_void>
§glGetInternalformativ_p: AtomicPtr<c_void>
§glGetMultisamplefv_p: AtomicPtr<c_void>
§glGetNamedBufferParameteri64v_p: AtomicPtr<c_void>
§glGetNamedBufferParameteriv_p: AtomicPtr<c_void>
§glGetNamedBufferPointerv_p: AtomicPtr<c_void>
§glGetNamedBufferSubData_p: AtomicPtr<c_void>
§glGetNamedFramebufferAttachmentParameteriv_p: AtomicPtr<c_void>
§glGetNamedFramebufferParameteriv_p: AtomicPtr<c_void>
§glGetNamedRenderbufferParameteriv_p: AtomicPtr<c_void>
§glGetObjectLabel_p: AtomicPtr<c_void>
§glGetObjectLabelKHR_p: AtomicPtr<c_void>
§glGetObjectPtrLabel_p: AtomicPtr<c_void>
§glGetObjectPtrLabelKHR_p: AtomicPtr<c_void>
§glGetPointerv_p: AtomicPtr<c_void>
§glGetPointervKHR_p: AtomicPtr<c_void>
§glGetProgramBinary_p: AtomicPtr<c_void>
§glGetProgramInfoLog_p: AtomicPtr<c_void>
§glGetProgramInterfaceiv_p: AtomicPtr<c_void>
§glGetProgramPipelineInfoLog_p: AtomicPtr<c_void>
§glGetProgramPipelineiv_p: AtomicPtr<c_void>
§glGetProgramResourceIndex_p: AtomicPtr<c_void>
§glGetProgramResourceLocation_p: AtomicPtr<c_void>
§glGetProgramResourceLocationIndex_p: AtomicPtr<c_void>
§glGetProgramResourceName_p: AtomicPtr<c_void>
§glGetProgramResourceiv_p: AtomicPtr<c_void>
§glGetProgramStageiv_p: AtomicPtr<c_void>
§glGetProgramiv_p: AtomicPtr<c_void>
§glGetQueryBufferObjecti64v_p: AtomicPtr<c_void>
§glGetQueryBufferObjectiv_p: AtomicPtr<c_void>
§glGetQueryBufferObjectui64v_p: AtomicPtr<c_void>
§glGetQueryBufferObjectuiv_p: AtomicPtr<c_void>
§glGetQueryIndexediv_p: AtomicPtr<c_void>
§glGetQueryObjecti64v_p: AtomicPtr<c_void>
§glGetQueryObjectiv_p: AtomicPtr<c_void>
§glGetQueryObjectui64v_p: AtomicPtr<c_void>
§glGetQueryObjectuiv_p: AtomicPtr<c_void>
§glGetQueryiv_p: AtomicPtr<c_void>
§glGetRenderbufferParameteriv_p: AtomicPtr<c_void>
§glGetSamplerParameterIiv_p: AtomicPtr<c_void>
§glGetSamplerParameterIuiv_p: AtomicPtr<c_void>
§glGetSamplerParameterfv_p: AtomicPtr<c_void>
§glGetSamplerParameteriv_p: AtomicPtr<c_void>
§glGetShaderInfoLog_p: AtomicPtr<c_void>
§glGetShaderPrecisionFormat_p: AtomicPtr<c_void>
§glGetShaderSource_p: AtomicPtr<c_void>
§glGetShaderiv_p: AtomicPtr<c_void>
§glGetString_p: AtomicPtr<c_void>
§glGetStringi_p: AtomicPtr<c_void>
§glGetSubroutineIndex_p: AtomicPtr<c_void>
§glGetSubroutineUniformLocation_p: AtomicPtr<c_void>
§glGetSynciv_p: AtomicPtr<c_void>
§glGetTexImage_p: AtomicPtr<c_void>
§glGetTexLevelParameterfv_p: AtomicPtr<c_void>
§glGetTexLevelParameteriv_p: AtomicPtr<c_void>
§glGetTexParameterIiv_p: AtomicPtr<c_void>
§glGetTexParameterIuiv_p: AtomicPtr<c_void>
§glGetTexParameterfv_p: AtomicPtr<c_void>
§glGetTexParameteriv_p: AtomicPtr<c_void>
§glGetTextureImage_p: AtomicPtr<c_void>
§glGetTextureLevelParameterfv_p: AtomicPtr<c_void>
§glGetTextureLevelParameteriv_p: AtomicPtr<c_void>
§glGetTextureParameterIiv_p: AtomicPtr<c_void>
§glGetTextureParameterIuiv_p: AtomicPtr<c_void>
§glGetTextureParameterfv_p: AtomicPtr<c_void>
§glGetTextureParameteriv_p: AtomicPtr<c_void>
§glGetTextureSubImage_p: AtomicPtr<c_void>
§glGetTransformFeedbackVarying_p: AtomicPtr<c_void>
§glGetTransformFeedbacki64_v_p: AtomicPtr<c_void>
§glGetTransformFeedbacki_v_p: AtomicPtr<c_void>
§glGetTransformFeedbackiv_p: AtomicPtr<c_void>
§glGetUniformBlockIndex_p: AtomicPtr<c_void>
§glGetUniformIndices_p: AtomicPtr<c_void>
§glGetUniformLocation_p: AtomicPtr<c_void>
§glGetUniformSubroutineuiv_p: AtomicPtr<c_void>
§glGetUniformdv_p: AtomicPtr<c_void>
§glGetUniformfv_p: AtomicPtr<c_void>
§glGetUniformiv_p: AtomicPtr<c_void>
§glGetUniformuiv_p: AtomicPtr<c_void>
§glGetVertexArrayIndexed64iv_p: AtomicPtr<c_void>
§glGetVertexArrayIndexediv_p: AtomicPtr<c_void>
§glGetVertexArrayiv_p: AtomicPtr<c_void>
§glGetVertexAttribIiv_p: AtomicPtr<c_void>
§glGetVertexAttribIuiv_p: AtomicPtr<c_void>
§glGetVertexAttribLdv_p: AtomicPtr<c_void>
§glGetVertexAttribPointerv_p: AtomicPtr<c_void>
§glGetVertexAttribdv_p: AtomicPtr<c_void>
§glGetVertexAttribfv_p: AtomicPtr<c_void>
§glGetVertexAttribiv_p: AtomicPtr<c_void>
§glGetnCompressedTexImage_p: AtomicPtr<c_void>
§glGetnTexImage_p: AtomicPtr<c_void>
§glGetnUniformdv_p: AtomicPtr<c_void>
§glGetnUniformfv_p: AtomicPtr<c_void>
§glGetnUniformiv_p: AtomicPtr<c_void>
§glGetnUniformuiv_p: AtomicPtr<c_void>
§glHint_p: AtomicPtr<c_void>
§glInvalidateBufferData_p: AtomicPtr<c_void>
§glInvalidateBufferSubData_p: AtomicPtr<c_void>
§glInvalidateFramebuffer_p: AtomicPtr<c_void>
§glInvalidateNamedFramebufferData_p: AtomicPtr<c_void>
§glInvalidateNamedFramebufferSubData_p: AtomicPtr<c_void>
§glInvalidateSubFramebuffer_p: AtomicPtr<c_void>
§glInvalidateTexImage_p: AtomicPtr<c_void>
§glInvalidateTexSubImage_p: AtomicPtr<c_void>
§glIsBuffer_p: AtomicPtr<c_void>
§glIsEnabled_p: AtomicPtr<c_void>
§glIsEnabledIndexedEXT_p: AtomicPtr<c_void>
§glIsEnabledi_p: AtomicPtr<c_void>
§glIsFramebuffer_p: AtomicPtr<c_void>
§glIsProgram_p: AtomicPtr<c_void>
§glIsProgramPipeline_p: AtomicPtr<c_void>
§glIsQuery_p: AtomicPtr<c_void>
§glIsRenderbuffer_p: AtomicPtr<c_void>
§glIsSampler_p: AtomicPtr<c_void>
§glIsShader_p: AtomicPtr<c_void>
§glIsSync_p: AtomicPtr<c_void>
§glIsTexture_p: AtomicPtr<c_void>
§glIsTransformFeedback_p: AtomicPtr<c_void>
§glIsVertexArray_p: AtomicPtr<c_void>
§glLineWidth_p: AtomicPtr<c_void>
§glLinkProgram_p: AtomicPtr<c_void>
§glLogicOp_p: AtomicPtr<c_void>
§glMapBuffer_p: AtomicPtr<c_void>
§glMapBufferRange_p: AtomicPtr<c_void>
§glMapNamedBuffer_p: AtomicPtr<c_void>
§glMapNamedBufferRange_p: AtomicPtr<c_void>
§glMaxShaderCompilerThreadsARB_p: AtomicPtr<c_void>
§glMaxShaderCompilerThreadsKHR_p: AtomicPtr<c_void>
§glMemoryBarrier_p: AtomicPtr<c_void>
§glMemoryBarrierByRegion_p: AtomicPtr<c_void>
§glMinSampleShading_p: AtomicPtr<c_void>
§glMultiDrawArrays_p: AtomicPtr<c_void>
§glMultiDrawArraysIndirect_p: AtomicPtr<c_void>
§glMultiDrawArraysIndirectCount_p: AtomicPtr<c_void>
§glMultiDrawElements_p: AtomicPtr<c_void>
§glMultiDrawElementsBaseVertex_p: AtomicPtr<c_void>
§glMultiDrawElementsIndirect_p: AtomicPtr<c_void>
§glMultiDrawElementsIndirectCount_p: AtomicPtr<c_void>
§glNamedBufferData_p: AtomicPtr<c_void>
§glNamedBufferStorage_p: AtomicPtr<c_void>
§glNamedBufferSubData_p: AtomicPtr<c_void>
§glNamedFramebufferDrawBuffer_p: AtomicPtr<c_void>
§glNamedFramebufferDrawBuffers_p: AtomicPtr<c_void>
§glNamedFramebufferParameteri_p: AtomicPtr<c_void>
§glNamedFramebufferReadBuffer_p: AtomicPtr<c_void>
§glNamedFramebufferRenderbuffer_p: AtomicPtr<c_void>
§glNamedFramebufferTexture_p: AtomicPtr<c_void>
§glNamedFramebufferTextureLayer_p: AtomicPtr<c_void>
§glNamedRenderbufferStorage_p: AtomicPtr<c_void>
§glNamedRenderbufferStorageMultisample_p: AtomicPtr<c_void>
§glObjectLabel_p: AtomicPtr<c_void>
§glObjectLabelKHR_p: AtomicPtr<c_void>
§glObjectPtrLabel_p: AtomicPtr<c_void>
§glObjectPtrLabelKHR_p: AtomicPtr<c_void>
§glPatchParameterfv_p: AtomicPtr<c_void>
§glPatchParameteri_p: AtomicPtr<c_void>
§glPauseTransformFeedback_p: AtomicPtr<c_void>
§glPixelStoref_p: AtomicPtr<c_void>
§glPixelStorei_p: AtomicPtr<c_void>
§glPointParameterf_p: AtomicPtr<c_void>
§glPointParameterfv_p: AtomicPtr<c_void>
§glPointParameteri_p: AtomicPtr<c_void>
§glPointParameteriv_p: AtomicPtr<c_void>
§glPointSize_p: AtomicPtr<c_void>
§glPolygonMode_p: AtomicPtr<c_void>
§glPolygonOffset_p: AtomicPtr<c_void>
§glPolygonOffsetClamp_p: AtomicPtr<c_void>
§glPopDebugGroup_p: AtomicPtr<c_void>
§glPopDebugGroupKHR_p: AtomicPtr<c_void>
§glPrimitiveBoundingBox_p: AtomicPtr<c_void>
§glPrimitiveRestartIndex_p: AtomicPtr<c_void>
§glProgramBinary_p: AtomicPtr<c_void>
§glProgramParameteri_p: AtomicPtr<c_void>
§glProgramUniform1d_p: AtomicPtr<c_void>
§glProgramUniform1dv_p: AtomicPtr<c_void>
§glProgramUniform1f_p: AtomicPtr<c_void>
§glProgramUniform1fv_p: AtomicPtr<c_void>
§glProgramUniform1i_p: AtomicPtr<c_void>
§glProgramUniform1iv_p: AtomicPtr<c_void>
§glProgramUniform1ui_p: AtomicPtr<c_void>
§glProgramUniform1uiv_p: AtomicPtr<c_void>
§glProgramUniform2d_p: AtomicPtr<c_void>
§glProgramUniform2dv_p: AtomicPtr<c_void>
§glProgramUniform2f_p: AtomicPtr<c_void>
§glProgramUniform2fv_p: AtomicPtr<c_void>
§glProgramUniform2i_p: AtomicPtr<c_void>
§glProgramUniform2iv_p: AtomicPtr<c_void>
§glProgramUniform2ui_p: AtomicPtr<c_void>
§glProgramUniform2uiv_p: AtomicPtr<c_void>
§glProgramUniform3d_p: AtomicPtr<c_void>
§glProgramUniform3dv_p: AtomicPtr<c_void>
§glProgramUniform3f_p: AtomicPtr<c_void>
§glProgramUniform3fv_p: AtomicPtr<c_void>
§glProgramUniform3i_p: AtomicPtr<c_void>
§glProgramUniform3iv_p: AtomicPtr<c_void>
§glProgramUniform3ui_p: AtomicPtr<c_void>
§glProgramUniform3uiv_p: AtomicPtr<c_void>
§glProgramUniform4d_p: AtomicPtr<c_void>
§glProgramUniform4dv_p: AtomicPtr<c_void>
§glProgramUniform4f_p: AtomicPtr<c_void>
§glProgramUniform4fv_p: AtomicPtr<c_void>
§glProgramUniform4i_p: AtomicPtr<c_void>
§glProgramUniform4iv_p: AtomicPtr<c_void>
§glProgramUniform4ui_p: AtomicPtr<c_void>
§glProgramUniform4uiv_p: AtomicPtr<c_void>
§glProgramUniformMatrix2dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix2fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix2x3dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix2x3fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix2x4dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix2x4fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix3dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix3fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix3x2dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix3x2fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix3x4dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix3x4fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix4dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix4fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix4x2dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix4x2fv_p: AtomicPtr<c_void>
§glProgramUniformMatrix4x3dv_p: AtomicPtr<c_void>
§glProgramUniformMatrix4x3fv_p: AtomicPtr<c_void>
§glProvokingVertex_p: AtomicPtr<c_void>
§glPushDebugGroup_p: AtomicPtr<c_void>
§glPushDebugGroupKHR_p: AtomicPtr<c_void>
§glQueryCounter_p: AtomicPtr<c_void>
§glReadBuffer_p: AtomicPtr<c_void>
§glReadPixels_p: AtomicPtr<c_void>
§glReadnPixels_p: AtomicPtr<c_void>
§glReleaseShaderCompiler_p: AtomicPtr<c_void>
§glRenderbufferStorage_p: AtomicPtr<c_void>
§glRenderbufferStorageMultisample_p: AtomicPtr<c_void>
§glResumeTransformFeedback_p: AtomicPtr<c_void>
§glSampleCoverage_p: AtomicPtr<c_void>
§glSampleMaski_p: AtomicPtr<c_void>
§glSamplerParameterIiv_p: AtomicPtr<c_void>
§glSamplerParameterIuiv_p: AtomicPtr<c_void>
§glSamplerParameterf_p: AtomicPtr<c_void>
§glSamplerParameterfv_p: AtomicPtr<c_void>
§glSamplerParameteri_p: AtomicPtr<c_void>
§glSamplerParameteriv_p: AtomicPtr<c_void>
§glScissor_p: AtomicPtr<c_void>
§glScissorArrayv_p: AtomicPtr<c_void>
§glScissorIndexed_p: AtomicPtr<c_void>
§glScissorIndexedv_p: AtomicPtr<c_void>
§glShaderBinary_p: AtomicPtr<c_void>
§glShaderSource_p: AtomicPtr<c_void>
§glShaderStorageBlockBinding_p: AtomicPtr<c_void>
§glSpecializeShader_p: AtomicPtr<c_void>
§glStencilFunc_p: AtomicPtr<c_void>
§glStencilFuncSeparate_p: AtomicPtr<c_void>
§glStencilMask_p: AtomicPtr<c_void>
§glStencilMaskSeparate_p: AtomicPtr<c_void>
§glStencilOp_p: AtomicPtr<c_void>
§glStencilOpSeparate_p: AtomicPtr<c_void>
§glTexBuffer_p: AtomicPtr<c_void>
§glTexBufferRange_p: AtomicPtr<c_void>
§glTexImage1D_p: AtomicPtr<c_void>
§glTexImage2D_p: AtomicPtr<c_void>
§glTexImage2DMultisample_p: AtomicPtr<c_void>
§glTexImage3D_p: AtomicPtr<c_void>
§glTexImage3DMultisample_p: AtomicPtr<c_void>
§glTexParameterIiv_p: AtomicPtr<c_void>
§glTexParameterIuiv_p: AtomicPtr<c_void>
§glTexParameterf_p: AtomicPtr<c_void>
§glTexParameterfv_p: AtomicPtr<c_void>
§glTexParameteri_p: AtomicPtr<c_void>
§glTexParameteriv_p: AtomicPtr<c_void>
§glTexStorage1D_p: AtomicPtr<c_void>
§glTexStorage2D_p: AtomicPtr<c_void>
§glTexStorage2DMultisample_p: AtomicPtr<c_void>
§glTexStorage3D_p: AtomicPtr<c_void>
§glTexStorage3DMultisample_p: AtomicPtr<c_void>
§glTexSubImage1D_p: AtomicPtr<c_void>
§glTexSubImage2D_p: AtomicPtr<c_void>
§glTexSubImage3D_p: AtomicPtr<c_void>
§glTextureBarrier_p: AtomicPtr<c_void>
§glTextureBuffer_p: AtomicPtr<c_void>
§glTextureBufferRange_p: AtomicPtr<c_void>
§glTextureParameterIiv_p: AtomicPtr<c_void>
§glTextureParameterIuiv_p: AtomicPtr<c_void>
§glTextureParameterf_p: AtomicPtr<c_void>
§glTextureParameterfv_p: AtomicPtr<c_void>
§glTextureParameteri_p: AtomicPtr<c_void>
§glTextureParameteriv_p: AtomicPtr<c_void>
§glTextureStorage1D_p: AtomicPtr<c_void>
§glTextureStorage2D_p: AtomicPtr<c_void>
§glTextureStorage2DMultisample_p: AtomicPtr<c_void>
§glTextureStorage3D_p: AtomicPtr<c_void>
§glTextureStorage3DMultisample_p: AtomicPtr<c_void>
§glTextureSubImage1D_p: AtomicPtr<c_void>
§glTextureSubImage2D_p: AtomicPtr<c_void>
§glTextureSubImage3D_p: AtomicPtr<c_void>
§glTextureView_p: AtomicPtr<c_void>
§glTransformFeedbackBufferBase_p: AtomicPtr<c_void>
§glTransformFeedbackBufferRange_p: AtomicPtr<c_void>
§glTransformFeedbackVaryings_p: AtomicPtr<c_void>
§glUniform1d_p: AtomicPtr<c_void>
§glUniform1dv_p: AtomicPtr<c_void>
§glUniform1f_p: AtomicPtr<c_void>
§glUniform1fv_p: AtomicPtr<c_void>
§glUniform1i_p: AtomicPtr<c_void>
§glUniform1iv_p: AtomicPtr<c_void>
§glUniform1ui_p: AtomicPtr<c_void>
§glUniform1uiv_p: AtomicPtr<c_void>
§glUniform2d_p: AtomicPtr<c_void>
§glUniform2dv_p: AtomicPtr<c_void>
§glUniform2f_p: AtomicPtr<c_void>
§glUniform2fv_p: AtomicPtr<c_void>
§glUniform2i_p: AtomicPtr<c_void>
§glUniform2iv_p: AtomicPtr<c_void>
§glUniform2ui_p: AtomicPtr<c_void>
§glUniform2uiv_p: AtomicPtr<c_void>
§glUniform3d_p: AtomicPtr<c_void>
§glUniform3dv_p: AtomicPtr<c_void>
§glUniform3f_p: AtomicPtr<c_void>
§glUniform3fv_p: AtomicPtr<c_void>
§glUniform3i_p: AtomicPtr<c_void>
§glUniform3iv_p: AtomicPtr<c_void>
§glUniform3ui_p: AtomicPtr<c_void>
§glUniform3uiv_p: AtomicPtr<c_void>
§glUniform4d_p: AtomicPtr<c_void>
§glUniform4dv_p: AtomicPtr<c_void>
§glUniform4f_p: AtomicPtr<c_void>
§glUniform4fv_p: AtomicPtr<c_void>
§glUniform4i_p: AtomicPtr<c_void>
§glUniform4iv_p: AtomicPtr<c_void>
§glUniform4ui_p: AtomicPtr<c_void>
§glUniform4uiv_p: AtomicPtr<c_void>
§glUniformBlockBinding_p: AtomicPtr<c_void>
§glUniformMatrix2dv_p: AtomicPtr<c_void>
§glUniformMatrix2fv_p: AtomicPtr<c_void>
§glUniformMatrix2x3dv_p: AtomicPtr<c_void>
§glUniformMatrix2x3fv_p: AtomicPtr<c_void>
§glUniformMatrix2x4dv_p: AtomicPtr<c_void>
§glUniformMatrix2x4fv_p: AtomicPtr<c_void>
§glUniformMatrix3dv_p: AtomicPtr<c_void>
§glUniformMatrix3fv_p: AtomicPtr<c_void>
§glUniformMatrix3x2dv_p: AtomicPtr<c_void>
§glUniformMatrix3x2fv_p: AtomicPtr<c_void>
§glUniformMatrix3x4dv_p: AtomicPtr<c_void>
§glUniformMatrix3x4fv_p: AtomicPtr<c_void>
§glUniformMatrix4dv_p: AtomicPtr<c_void>
§glUniformMatrix4fv_p: AtomicPtr<c_void>
§glUniformMatrix4x2dv_p: AtomicPtr<c_void>
§glUniformMatrix4x2fv_p: AtomicPtr<c_void>
§glUniformMatrix4x3dv_p: AtomicPtr<c_void>
§glUniformMatrix4x3fv_p: AtomicPtr<c_void>
§glUniformSubroutinesuiv_p: AtomicPtr<c_void>
§glUnmapBuffer_p: AtomicPtr<c_void>
§glUnmapNamedBuffer_p: AtomicPtr<c_void>
§glUseProgram_p: AtomicPtr<c_void>
§glUseProgramStages_p: AtomicPtr<c_void>
§glValidateProgram_p: AtomicPtr<c_void>
§glValidateProgramPipeline_p: AtomicPtr<c_void>
§glVertexArrayAttribBinding_p: AtomicPtr<c_void>
§glVertexArrayAttribFormat_p: AtomicPtr<c_void>
§glVertexArrayAttribIFormat_p: AtomicPtr<c_void>
§glVertexArrayAttribLFormat_p: AtomicPtr<c_void>
§glVertexArrayBindingDivisor_p: AtomicPtr<c_void>
§glVertexArrayElementBuffer_p: AtomicPtr<c_void>
§glVertexArrayVertexBuffer_p: AtomicPtr<c_void>
§glVertexArrayVertexBuffers_p: AtomicPtr<c_void>
§glVertexAttrib1d_p: AtomicPtr<c_void>
§glVertexAttrib1dv_p: AtomicPtr<c_void>
§glVertexAttrib1f_p: AtomicPtr<c_void>
§glVertexAttrib1fv_p: AtomicPtr<c_void>
§glVertexAttrib1s_p: AtomicPtr<c_void>
§glVertexAttrib1sv_p: AtomicPtr<c_void>
§glVertexAttrib2d_p: AtomicPtr<c_void>
§glVertexAttrib2dv_p: AtomicPtr<c_void>
§glVertexAttrib2f_p: AtomicPtr<c_void>
§glVertexAttrib2fv_p: AtomicPtr<c_void>
§glVertexAttrib2s_p: AtomicPtr<c_void>
§glVertexAttrib2sv_p: AtomicPtr<c_void>
§glVertexAttrib3d_p: AtomicPtr<c_void>
§glVertexAttrib3dv_p: AtomicPtr<c_void>
§glVertexAttrib3f_p: AtomicPtr<c_void>
§glVertexAttrib3fv_p: AtomicPtr<c_void>
§glVertexAttrib3s_p: AtomicPtr<c_void>
§glVertexAttrib3sv_p: AtomicPtr<c_void>
§glVertexAttrib4Nbv_p: AtomicPtr<c_void>
§glVertexAttrib4Niv_p: AtomicPtr<c_void>
§glVertexAttrib4Nsv_p: AtomicPtr<c_void>
§glVertexAttrib4Nub_p: AtomicPtr<c_void>
§glVertexAttrib4Nubv_p: AtomicPtr<c_void>
§glVertexAttrib4Nuiv_p: AtomicPtr<c_void>
§glVertexAttrib4Nusv_p: AtomicPtr<c_void>
§glVertexAttrib4bv_p: AtomicPtr<c_void>
§glVertexAttrib4d_p: AtomicPtr<c_void>
§glVertexAttrib4dv_p: AtomicPtr<c_void>
§glVertexAttrib4f_p: AtomicPtr<c_void>
§glVertexAttrib4fv_p: AtomicPtr<c_void>
§glVertexAttrib4iv_p: AtomicPtr<c_void>
§glVertexAttrib4s_p: AtomicPtr<c_void>
§glVertexAttrib4sv_p: AtomicPtr<c_void>
§glVertexAttrib4ubv_p: AtomicPtr<c_void>
§glVertexAttrib4uiv_p: AtomicPtr<c_void>
§glVertexAttrib4usv_p: AtomicPtr<c_void>
§glVertexAttribBinding_p: AtomicPtr<c_void>
§glVertexAttribDivisor_p: AtomicPtr<c_void>
§glVertexAttribDivisorARB_p: AtomicPtr<c_void>
§glVertexAttribFormat_p: AtomicPtr<c_void>
§glVertexAttribI1i_p: AtomicPtr<c_void>
§glVertexAttribI1iv_p: AtomicPtr<c_void>
§glVertexAttribI1ui_p: AtomicPtr<c_void>
§glVertexAttribI1uiv_p: AtomicPtr<c_void>
§glVertexAttribI2i_p: AtomicPtr<c_void>
§glVertexAttribI2iv_p: AtomicPtr<c_void>
§glVertexAttribI2ui_p: AtomicPtr<c_void>
§glVertexAttribI2uiv_p: AtomicPtr<c_void>
§glVertexAttribI3i_p: AtomicPtr<c_void>
§glVertexAttribI3iv_p: AtomicPtr<c_void>
§glVertexAttribI3ui_p: AtomicPtr<c_void>
§glVertexAttribI3uiv_p: AtomicPtr<c_void>
§glVertexAttribI4bv_p: AtomicPtr<c_void>
§glVertexAttribI4i_p: AtomicPtr<c_void>
§glVertexAttribI4iv_p: AtomicPtr<c_void>
§glVertexAttribI4sv_p: AtomicPtr<c_void>
§glVertexAttribI4ubv_p: AtomicPtr<c_void>
§glVertexAttribI4ui_p: AtomicPtr<c_void>
§glVertexAttribI4uiv_p: AtomicPtr<c_void>
§glVertexAttribI4usv_p: AtomicPtr<c_void>
§glVertexAttribIFormat_p: AtomicPtr<c_void>
§glVertexAttribIPointer_p: AtomicPtr<c_void>
§glVertexAttribL1d_p: AtomicPtr<c_void>
§glVertexAttribL1dv_p: AtomicPtr<c_void>
§glVertexAttribL2d_p: AtomicPtr<c_void>
§glVertexAttribL2dv_p: AtomicPtr<c_void>
§glVertexAttribL3d_p: AtomicPtr<c_void>
§glVertexAttribL3dv_p: AtomicPtr<c_void>
§glVertexAttribL4d_p: AtomicPtr<c_void>
§glVertexAttribL4dv_p: AtomicPtr<c_void>
§glVertexAttribLFormat_p: AtomicPtr<c_void>
§glVertexAttribLPointer_p: AtomicPtr<c_void>
§glVertexAttribP1ui_p: AtomicPtr<c_void>
§glVertexAttribP1uiv_p: AtomicPtr<c_void>
§glVertexAttribP2ui_p: AtomicPtr<c_void>
§glVertexAttribP2uiv_p: AtomicPtr<c_void>
§glVertexAttribP3ui_p: AtomicPtr<c_void>
§glVertexAttribP3uiv_p: AtomicPtr<c_void>
§glVertexAttribP4ui_p: AtomicPtr<c_void>
§glVertexAttribP4uiv_p: AtomicPtr<c_void>
§glVertexAttribPointer_p: AtomicPtr<c_void>
§glVertexBindingDivisor_p: AtomicPtr<c_void>
§glViewport_p: AtomicPtr<c_void>
§glViewportArrayv_p: AtomicPtr<c_void>
§glViewportIndexedf_p: AtomicPtr<c_void>
§glViewportIndexedfv_p: AtomicPtr<c_void>
§glWaitSync_p: AtomicPtr<c_void>
Implementations§
source§impl GlFns
impl GlFns
sourcepub unsafe fn load_with<F>(get_proc_address: F) -> Self
pub unsafe fn load_with<F>(get_proc_address: F) -> Self
Constructs a new struct with all pointers loaded by the get_proc_address
given.
sourcepub unsafe fn ActiveShaderProgram(&self, pipeline: c_uint, program: c_uint)
pub unsafe fn ActiveShaderProgram(&self, pipeline: c_uint, program: c_uint)
glActiveShaderProgram(pipeline, program)
sourcepub unsafe fn ActiveTexture(&self, texture: c_uint)
pub unsafe fn ActiveTexture(&self, texture: c_uint)
glActiveTexture(texture)
texture
group: TextureUnit
sourcepub unsafe fn AttachShader(&self, program: c_uint, shader: c_uint)
pub unsafe fn AttachShader(&self, program: c_uint, shader: c_uint)
glAttachShader(program, shader)
sourcepub unsafe fn BeginConditionalRender(&self, id: c_uint, mode: c_uint)
pub unsafe fn BeginConditionalRender(&self, id: c_uint, mode: c_uint)
glBeginConditionalRender(id, mode)
mode
group: ConditionalRenderMode
sourcepub unsafe fn BeginQuery(&self, target: c_uint, id: c_uint)
pub unsafe fn BeginQuery(&self, target: c_uint, id: c_uint)
glBeginQuery(target, id)
target
group: QueryTarget
sourcepub unsafe fn BeginQueryIndexed(
&self,
target: c_uint,
index: c_uint,
id: c_uint,
)
pub unsafe fn BeginQueryIndexed( &self, target: c_uint, index: c_uint, id: c_uint, )
glBeginQueryIndexed(target, index, id)
target
group: QueryTarget
sourcepub unsafe fn BeginTransformFeedback(&self, primitiveMode: c_uint)
pub unsafe fn BeginTransformFeedback(&self, primitiveMode: c_uint)
glBeginTransformFeedback(primitiveMode)
primitiveMode
group: PrimitiveType
sourcepub unsafe fn BindAttribLocation(
&self,
program: c_uint,
index: c_uint,
name: *const c_char,
)
pub unsafe fn BindAttribLocation( &self, program: c_uint, index: c_uint, name: *const c_char, )
glBindAttribLocation(program, index, name)
sourcepub unsafe fn BindBuffer(&self, target: c_uint, buffer: c_uint)
pub unsafe fn BindBuffer(&self, target: c_uint, buffer: c_uint)
glBindBuffer(target, buffer)
target
group: BufferTargetARB
sourcepub unsafe fn BindBufferBase(
&self,
target: c_uint,
index: c_uint,
buffer: c_uint,
)
pub unsafe fn BindBufferBase( &self, target: c_uint, index: c_uint, buffer: c_uint, )
glBindBufferBase(target, index, buffer)
target
group: BufferTargetARB
sourcepub unsafe fn BindBufferRange(
&self,
target: c_uint,
index: c_uint,
buffer: c_uint,
offset: isize,
size: isize,
)
pub unsafe fn BindBufferRange( &self, target: c_uint, index: c_uint, buffer: c_uint, offset: isize, size: isize, )
glBindBufferRange(target, index, buffer, offset, size)
target
group: BufferTargetARBoffset
group: BufferOffsetsize
group: BufferSize
sourcepub unsafe fn BindBuffersBase(
&self,
target: c_uint,
first: c_uint,
count: c_int,
buffers: *const c_uint,
)
pub unsafe fn BindBuffersBase( &self, target: c_uint, first: c_uint, count: c_int, buffers: *const c_uint, )
glBindBuffersBase(target, first, count, buffers)
target
group: BufferTargetARBbuffers
len: count
sourcepub unsafe fn BindBuffersRange(
&self,
target: c_uint,
first: c_uint,
count: c_int,
buffers: *const c_uint,
offsets: *const isize,
sizes: *const isize,
)
pub unsafe fn BindBuffersRange( &self, target: c_uint, first: c_uint, count: c_int, buffers: *const c_uint, offsets: *const isize, sizes: *const isize, )
glBindBuffersRange(target, first, count, buffers, offsets, sizes)
target
group: BufferTargetARBbuffers
len: countoffsets
len: countsizes
len: count
sourcepub unsafe fn BindFragDataLocation(
&self,
program: c_uint,
color: c_uint,
name: *const c_char,
)
pub unsafe fn BindFragDataLocation( &self, program: c_uint, color: c_uint, name: *const c_char, )
glBindFragDataLocation(program, color, name)
name
len: COMPSIZE(name)
sourcepub unsafe fn BindFragDataLocationIndexed(
&self,
program: c_uint,
colorNumber: c_uint,
index: c_uint,
name: *const c_char,
)
pub unsafe fn BindFragDataLocationIndexed( &self, program: c_uint, colorNumber: c_uint, index: c_uint, name: *const c_char, )
glBindFragDataLocationIndexed(program, colorNumber, index, name)
sourcepub unsafe fn BindFramebuffer(&self, target: c_uint, framebuffer: c_uint)
pub unsafe fn BindFramebuffer(&self, target: c_uint, framebuffer: c_uint)
glBindFramebuffer(target, framebuffer)
target
group: FramebufferTarget
sourcepub unsafe fn BindImageTexture(
&self,
unit: c_uint,
texture: c_uint,
level: c_int,
layered: c_uchar,
layer: c_int,
access: c_uint,
format: c_uint,
)
pub unsafe fn BindImageTexture( &self, unit: c_uint, texture: c_uint, level: c_int, layered: c_uchar, layer: c_int, access: c_uint, format: c_uint, )
glBindImageTexture(unit, texture, level, layered, layer, access, format)
access
group: BufferAccessARBformat
group: InternalFormat
sourcepub unsafe fn BindImageTextures(
&self,
first: c_uint,
count: c_int,
textures: *const c_uint,
)
pub unsafe fn BindImageTextures( &self, first: c_uint, count: c_int, textures: *const c_uint, )
glBindImageTextures(first, count, textures)
textures
len: count
sourcepub unsafe fn BindProgramPipeline(&self, pipeline: c_uint)
pub unsafe fn BindProgramPipeline(&self, pipeline: c_uint)
glBindProgramPipeline(pipeline)
sourcepub unsafe fn BindRenderbuffer(&self, target: c_uint, renderbuffer: c_uint)
pub unsafe fn BindRenderbuffer(&self, target: c_uint, renderbuffer: c_uint)
glBindRenderbuffer(target, renderbuffer)
target
group: RenderbufferTarget
sourcepub unsafe fn BindSampler(&self, unit: c_uint, sampler: c_uint)
pub unsafe fn BindSampler(&self, unit: c_uint, sampler: c_uint)
glBindSampler(unit, sampler)
sourcepub unsafe fn BindSamplers(
&self,
first: c_uint,
count: c_int,
samplers: *const c_uint,
)
pub unsafe fn BindSamplers( &self, first: c_uint, count: c_int, samplers: *const c_uint, )
glBindSamplers(first, count, samplers)
samplers
len: count
sourcepub unsafe fn BindTexture(&self, target: c_uint, texture: c_uint)
pub unsafe fn BindTexture(&self, target: c_uint, texture: c_uint)
glBindTexture(target, texture)
target
group: TextureTargettexture
group: Texture
sourcepub unsafe fn BindTextureUnit(&self, unit: c_uint, texture: c_uint)
pub unsafe fn BindTextureUnit(&self, unit: c_uint, texture: c_uint)
glBindTextureUnit(unit, texture)
sourcepub unsafe fn BindTextures(
&self,
first: c_uint,
count: c_int,
textures: *const c_uint,
)
pub unsafe fn BindTextures( &self, first: c_uint, count: c_int, textures: *const c_uint, )
glBindTextures(first, count, textures)
textures
len: count
sourcepub unsafe fn BindTransformFeedback(&self, target: c_uint, id: c_uint)
pub unsafe fn BindTransformFeedback(&self, target: c_uint, id: c_uint)
glBindTransformFeedback(target, id)
target
group: BindTransformFeedbackTarget
sourcepub unsafe fn BindVertexArray(&self, array: c_uint)
pub unsafe fn BindVertexArray(&self, array: c_uint)
glBindVertexArray(array)
sourcepub unsafe fn BindVertexBuffer(
&self,
bindingindex: c_uint,
buffer: c_uint,
offset: isize,
stride: c_int,
)
pub unsafe fn BindVertexBuffer( &self, bindingindex: c_uint, buffer: c_uint, offset: isize, stride: c_int, )
glBindVertexBuffer(bindingindex, buffer, offset, stride)
offset
group: BufferOffset
sourcepub unsafe fn BindVertexBuffers(
&self,
first: c_uint,
count: c_int,
buffers: *const c_uint,
offsets: *const isize,
strides: *const c_int,
)
pub unsafe fn BindVertexBuffers( &self, first: c_uint, count: c_int, buffers: *const c_uint, offsets: *const isize, strides: *const c_int, )
glBindVertexBuffers(first, count, buffers, offsets, strides)
buffers
len: countoffsets
len: countstrides
len: count
sourcepub unsafe fn BlendBarrier(&self)
pub unsafe fn BlendBarrier(&self)
sourcepub unsafe fn BlendColor(
&self,
red: c_float,
green: c_float,
blue: c_float,
alpha: c_float,
)
pub unsafe fn BlendColor( &self, red: c_float, green: c_float, blue: c_float, alpha: c_float, )
glBlendColor(red, green, blue, alpha)
red
group: ColorFgreen
group: ColorFblue
group: ColorFalpha
group: ColorF
sourcepub unsafe fn BlendEquation(&self, mode: c_uint)
pub unsafe fn BlendEquation(&self, mode: c_uint)
glBlendEquation(mode)
mode
group: BlendEquationModeEXT
sourcepub unsafe fn BlendEquationSeparate(&self, modeRGB: c_uint, modeAlpha: c_uint)
pub unsafe fn BlendEquationSeparate(&self, modeRGB: c_uint, modeAlpha: c_uint)
glBlendEquationSeparate(modeRGB, modeAlpha)
modeRGB
group: BlendEquationModeEXTmodeAlpha
group: BlendEquationModeEXT
sourcepub unsafe fn BlendEquationSeparatei(
&self,
buf: c_uint,
modeRGB: c_uint,
modeAlpha: c_uint,
)
pub unsafe fn BlendEquationSeparatei( &self, buf: c_uint, modeRGB: c_uint, modeAlpha: c_uint, )
glBlendEquationSeparatei(buf, modeRGB, modeAlpha)
modeRGB
group: BlendEquationModeEXTmodeAlpha
group: BlendEquationModeEXT
sourcepub unsafe fn BlendEquationi(&self, buf: c_uint, mode: c_uint)
pub unsafe fn BlendEquationi(&self, buf: c_uint, mode: c_uint)
glBlendEquationi(buf, mode)
mode
group: BlendEquationModeEXT
sourcepub unsafe fn BlendFunc(&self, sfactor: c_uint, dfactor: c_uint)
pub unsafe fn BlendFunc(&self, sfactor: c_uint, dfactor: c_uint)
glBlendFunc(sfactor, dfactor)
sfactor
group: BlendingFactordfactor
group: BlendingFactor
sourcepub unsafe fn BlendFuncSeparate(
&self,
sfactorRGB: c_uint,
dfactorRGB: c_uint,
sfactorAlpha: c_uint,
dfactorAlpha: c_uint,
)
pub unsafe fn BlendFuncSeparate( &self, sfactorRGB: c_uint, dfactorRGB: c_uint, sfactorAlpha: c_uint, dfactorAlpha: c_uint, )
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
sfactorRGB
group: BlendingFactordfactorRGB
group: BlendingFactorsfactorAlpha
group: BlendingFactordfactorAlpha
group: BlendingFactor
sourcepub unsafe fn BlendFuncSeparatei(
&self,
buf: c_uint,
srcRGB: c_uint,
dstRGB: c_uint,
srcAlpha: c_uint,
dstAlpha: c_uint,
)
pub unsafe fn BlendFuncSeparatei( &self, buf: c_uint, srcRGB: c_uint, dstRGB: c_uint, srcAlpha: c_uint, dstAlpha: c_uint, )
glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
srcRGB
group: BlendingFactordstRGB
group: BlendingFactorsrcAlpha
group: BlendingFactordstAlpha
group: BlendingFactor
sourcepub unsafe fn BlendFunci(&self, buf: c_uint, src: c_uint, dst: c_uint)
pub unsafe fn BlendFunci(&self, buf: c_uint, src: c_uint, dst: c_uint)
glBlendFunci(buf, src, dst)
src
group: BlendingFactordst
group: BlendingFactor
sourcepub unsafe fn BlitFramebuffer(
&self,
srcX0: c_int,
srcY0: c_int,
srcX1: c_int,
srcY1: c_int,
dstX0: c_int,
dstY0: c_int,
dstX1: c_int,
dstY1: c_int,
mask: c_uint,
filter: c_uint,
)
pub unsafe fn BlitFramebuffer( &self, srcX0: c_int, srcY0: c_int, srcX1: c_int, srcY1: c_int, dstX0: c_int, dstY0: c_int, dstX1: c_int, dstY1: c_int, mask: c_uint, filter: c_uint, )
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
mask
group: ClearBufferMaskfilter
group: BlitFramebufferFilter
sourcepub unsafe fn BlitNamedFramebuffer(
&self,
readFramebuffer: c_uint,
drawFramebuffer: c_uint,
srcX0: c_int,
srcY0: c_int,
srcX1: c_int,
srcY1: c_int,
dstX0: c_int,
dstY0: c_int,
dstX1: c_int,
dstY1: c_int,
mask: c_uint,
filter: c_uint,
)
pub unsafe fn BlitNamedFramebuffer( &self, readFramebuffer: c_uint, drawFramebuffer: c_uint, srcX0: c_int, srcY0: c_int, srcX1: c_int, srcY1: c_int, dstX0: c_int, dstY0: c_int, dstX1: c_int, dstY1: c_int, mask: c_uint, filter: c_uint, )
glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
mask
group: ClearBufferMaskfilter
group: BlitFramebufferFilter
sourcepub unsafe fn BufferData(
&self,
target: c_uint,
size: isize,
data: *const c_void,
usage: c_uint,
)
pub unsafe fn BufferData( &self, target: c_uint, size: isize, data: *const c_void, usage: c_uint, )
glBufferData(target, size, data, usage)
target
group: BufferTargetARBsize
group: BufferSizedata
len: sizeusage
group: BufferUsageARB
sourcepub unsafe fn BufferStorage(
&self,
target: c_uint,
size: isize,
data: *const c_void,
flags: c_uint,
)
pub unsafe fn BufferStorage( &self, target: c_uint, size: isize, data: *const c_void, flags: c_uint, )
glBufferStorage(target, size, data, flags)
target
group: BufferStorageTargetdata
len: sizeflags
group: BufferStorageMask
sourcepub unsafe fn BufferStorageEXT(
&self,
target: c_uint,
size: isize,
data: *const c_void,
flags: c_uint,
)
pub unsafe fn BufferStorageEXT( &self, target: c_uint, size: isize, data: *const c_void, flags: c_uint, )
glBufferStorageEXT(target, size, data, flags)
target
group: BufferStorageTargetdata
len: sizeflags
group: BufferStorageMask- alias of: [
glBufferStorage
]
sourcepub unsafe fn BufferSubData(
&self,
target: c_uint,
offset: isize,
size: isize,
data: *const c_void,
)
pub unsafe fn BufferSubData( &self, target: c_uint, offset: isize, size: isize, data: *const c_void, )
glBufferSubData(target, offset, size, data)
target
group: BufferTargetARBoffset
group: BufferOffsetsize
group: BufferSizedata
len: size
sourcepub unsafe fn CheckFramebufferStatus(&self, target: c_uint) -> c_uint
pub unsafe fn CheckFramebufferStatus(&self, target: c_uint) -> c_uint
glCheckFramebufferStatus(target)
target
group: FramebufferTarget- return value group: FramebufferStatus
sourcepub unsafe fn CheckNamedFramebufferStatus(
&self,
framebuffer: c_uint,
target: c_uint,
) -> c_uint
pub unsafe fn CheckNamedFramebufferStatus( &self, framebuffer: c_uint, target: c_uint, ) -> c_uint
glCheckNamedFramebufferStatus(framebuffer, target)
target
group: FramebufferTarget- return value group: FramebufferStatus
sourcepub unsafe fn ClampColor(&self, target: c_uint, clamp: c_uint)
pub unsafe fn ClampColor(&self, target: c_uint, clamp: c_uint)
glClampColor(target, clamp)
target
group: ClampColorTargetARBclamp
group: ClampColorModeARB
sourcepub unsafe fn ClearBufferData(
&self,
target: c_uint,
internalformat: c_uint,
format: c_uint,
type_: c_uint,
data: *const c_void,
)
pub unsafe fn ClearBufferData( &self, target: c_uint, internalformat: c_uint, format: c_uint, type_: c_uint, data: *const c_void, )
glClearBufferData(target, internalformat, format, type_, data)
target
group: BufferStorageTargetinternalformat
group: InternalFormatformat
group: PixelFormattype_
group: PixelTypedata
len: COMPSIZE(format,type)
sourcepub unsafe fn ClearBufferSubData(
&self,
target: c_uint,
internalformat: c_uint,
offset: isize,
size: isize,
format: c_uint,
type_: c_uint,
data: *const c_void,
)
pub unsafe fn ClearBufferSubData( &self, target: c_uint, internalformat: c_uint, offset: isize, size: isize, format: c_uint, type_: c_uint, data: *const c_void, )
glClearBufferSubData(target, internalformat, offset, size, format, type_, data)
target
group: BufferTargetARBinternalformat
group: InternalFormatoffset
group: BufferOffsetsize
group: BufferSizeformat
group: PixelFormattype_
group: PixelTypedata
len: COMPSIZE(format,type)
sourcepub unsafe fn ClearBufferfi(
&self,
buffer: c_uint,
drawbuffer: c_int,
depth: c_float,
stencil: c_int,
)
pub unsafe fn ClearBufferfi( &self, buffer: c_uint, drawbuffer: c_int, depth: c_float, stencil: c_int, )
glClearBufferfi(buffer, drawbuffer, depth, stencil)
buffer
group: Bufferdrawbuffer
group: DrawBufferName
sourcepub unsafe fn ClearBufferfv(
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_float,
)
pub unsafe fn ClearBufferfv( &self, buffer: c_uint, drawbuffer: c_int, value: *const c_float, )
glClearBufferfv(buffer, drawbuffer, value)
buffer
group: Bufferdrawbuffer
group: DrawBufferNamevalue
len: COMPSIZE(buffer)
sourcepub unsafe fn ClearBufferiv(
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_int,
)
pub unsafe fn ClearBufferiv( &self, buffer: c_uint, drawbuffer: c_int, value: *const c_int, )
glClearBufferiv(buffer, drawbuffer, value)
buffer
group: Bufferdrawbuffer
group: DrawBufferNamevalue
len: COMPSIZE(buffer)
sourcepub unsafe fn ClearBufferuiv(
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_uint,
)
pub unsafe fn ClearBufferuiv( &self, buffer: c_uint, drawbuffer: c_int, value: *const c_uint, )
glClearBufferuiv(buffer, drawbuffer, value)
buffer
group: Bufferdrawbuffer
group: DrawBufferNamevalue
len: COMPSIZE(buffer)
sourcepub unsafe fn ClearColor(
&self,
red: c_float,
green: c_float,
blue: c_float,
alpha: c_float,
)
pub unsafe fn ClearColor( &self, red: c_float, green: c_float, blue: c_float, alpha: c_float, )
glClearColor(red, green, blue, alpha)
red
group: ColorFgreen
group: ColorFblue
group: ColorFalpha
group: ColorF
sourcepub unsafe fn ClearDepth(&self, depth: c_double)
pub unsafe fn ClearDepth(&self, depth: c_double)
glClearDepth(depth)
sourcepub unsafe fn ClearDepthf(&self, d: c_float)
pub unsafe fn ClearDepthf(&self, d: c_float)
sourcepub unsafe fn ClearNamedBufferData(
&self,
buffer: c_uint,
internalformat: c_uint,
format: c_uint,
type_: c_uint,
data: *const c_void,
)
pub unsafe fn ClearNamedBufferData( &self, buffer: c_uint, internalformat: c_uint, format: c_uint, type_: c_uint, data: *const c_void, )
glClearNamedBufferData(buffer, internalformat, format, type_, data)
internalformat
group: InternalFormatformat
group: PixelFormattype_
group: PixelType
sourcepub unsafe fn ClearNamedBufferSubData(
&self,
buffer: c_uint,
internalformat: c_uint,
offset: isize,
size: isize,
format: c_uint,
type_: c_uint,
data: *const c_void,
)
pub unsafe fn ClearNamedBufferSubData( &self, buffer: c_uint, internalformat: c_uint, offset: isize, size: isize, format: c_uint, type_: c_uint, data: *const c_void, )
glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type_, data)
internalformat
group: InternalFormatsize
group: BufferSizeformat
group: PixelFormattype_
group: PixelType
sourcepub unsafe fn ClearNamedFramebufferfi(
&self,
framebuffer: c_uint,
buffer: c_uint,
drawbuffer: c_int,
depth: c_float,
stencil: c_int,
)
pub unsafe fn ClearNamedFramebufferfi( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, depth: c_float, stencil: c_int, )
glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil)
buffer
group: Buffer
sourcepub unsafe fn ClearNamedFramebufferfv(
&self,
framebuffer: c_uint,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_float,
)
pub unsafe fn ClearNamedFramebufferfv( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, value: *const c_float, )
glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value)
buffer
group: Buffer
sourcepub unsafe fn ClearNamedFramebufferiv(
&self,
framebuffer: c_uint,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_int,
)
pub unsafe fn ClearNamedFramebufferiv( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, value: *const c_int, )
glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value)
buffer
group: Buffer
sourcepub unsafe fn ClearNamedFramebufferuiv(
&self,
framebuffer: c_uint,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_uint,
)
pub unsafe fn ClearNamedFramebufferuiv( &self, framebuffer: c_uint, buffer: c_uint, drawbuffer: c_int, value: *const c_uint, )
glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value)
buffer
group: Buffer
sourcepub unsafe fn ClearStencil(&self, s: c_int)
pub unsafe fn ClearStencil(&self, s: c_int)
s
group: StencilValue
sourcepub unsafe fn ClearTexImage(
&self,
texture: c_uint,
level: c_int,
format: c_uint,
type_: c_uint,
data: *const c_void,
)
pub unsafe fn ClearTexImage( &self, texture: c_uint, level: c_int, format: c_uint, type_: c_uint, data: *const c_void, )
glClearTexImage(texture, level, format, type_, data)
format
group: PixelFormattype_
group: PixelTypedata
len: COMPSIZE(format,type)
sourcepub unsafe fn ClearTexSubImage(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
type_: c_uint,
data: *const c_void,
)
pub unsafe fn ClearTexSubImage( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, type_: c_uint, data: *const c_void, )
glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, data)
format
group: PixelFormattype_
group: PixelTypedata
len: COMPSIZE(format,type)
sourcepub unsafe fn ClientWaitSync(
&self,
sync: *mut __GLsync,
flags: c_uint,
timeout: u64,
) -> c_uint
pub unsafe fn ClientWaitSync( &self, sync: *mut __GLsync, flags: c_uint, timeout: u64, ) -> c_uint
glClientWaitSync(sync, flags, timeout)
sync
group: syncflags
group: SyncObjectMask- return value group: SyncStatus
sourcepub unsafe fn ClipControl(&self, origin: c_uint, depth: c_uint)
pub unsafe fn ClipControl(&self, origin: c_uint, depth: c_uint)
glClipControl(origin, depth)
origin
group: ClipControlOrigindepth
group: ClipControlDepth
sourcepub unsafe fn ColorMask(
&self,
red: c_uchar,
green: c_uchar,
blue: c_uchar,
alpha: c_uchar,
)
pub unsafe fn ColorMask( &self, red: c_uchar, green: c_uchar, blue: c_uchar, alpha: c_uchar, )
glColorMask(red, green, blue, alpha)
sourcepub unsafe fn ColorMaskIndexedEXT(
&self,
index: c_uint,
r: c_uchar,
g: c_uchar,
b: c_uchar,
a: c_uchar,
)
pub unsafe fn ColorMaskIndexedEXT( &self, index: c_uint, r: c_uchar, g: c_uchar, b: c_uchar, a: c_uchar, )
glColorMaskIndexedEXT(index, r, g, b, a)
- alias of: [
glColorMaski
]
sourcepub unsafe fn ColorMaski(
&self,
index: c_uint,
r: c_uchar,
g: c_uchar,
b: c_uchar,
a: c_uchar,
)
pub unsafe fn ColorMaski( &self, index: c_uint, r: c_uchar, g: c_uchar, b: c_uchar, a: c_uchar, )
glColorMaski(index, r, g, b, a)
sourcepub unsafe fn CompileShader(&self, shader: c_uint)
pub unsafe fn CompileShader(&self, shader: c_uint)
glCompileShader(shader)
sourcepub unsafe fn CompressedTexImage1D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTexImage1D( &self, target: c_uint, level: c_int, internalformat: c_uint, width: c_int, border: c_int, imageSize: c_int, data: *const c_void, )
glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatborder
group: CheckedInt32data
group: CompressedTextureARBdata
len: imageSize
sourcepub unsafe fn CompressedTexImage2D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTexImage2D( &self, target: c_uint, level: c_int, internalformat: c_uint, width: c_int, height: c_int, border: c_int, imageSize: c_int, data: *const c_void, )
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatborder
group: CheckedInt32data
group: CompressedTextureARBdata
len: imageSize
sourcepub unsafe fn CompressedTexImage3D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTexImage3D( &self, target: c_uint, level: c_int, internalformat: c_uint, width: c_int, height: c_int, depth: c_int, border: c_int, imageSize: c_int, data: *const c_void, )
glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatborder
group: CheckedInt32data
group: CompressedTextureARBdata
len: imageSize
sourcepub unsafe fn CompressedTexSubImage1D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTexSubImage1D( &self, target: c_uint, level: c_int, xoffset: c_int, width: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )
glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32format
group: PixelFormatdata
group: CompressedTextureARBdata
len: imageSize
sourcepub unsafe fn CompressedTexSubImage2D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTexSubImage2D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, width: c_int, height: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32yoffset
group: CheckedInt32format
group: PixelFormatdata
group: CompressedTextureARBdata
len: imageSize
sourcepub unsafe fn CompressedTexSubImage3D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTexSubImage3D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )
glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32yoffset
group: CheckedInt32zoffset
group: CheckedInt32format
group: PixelFormatdata
group: CompressedTextureARBdata
len: imageSize
sourcepub unsafe fn CompressedTextureSubImage1D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTextureSubImage1D( &self, texture: c_uint, level: c_int, xoffset: c_int, width: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )
glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data)
format
group: PixelFormat
sourcepub unsafe fn CompressedTextureSubImage2D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTextureSubImage2D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, width: c_int, height: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )
glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data)
format
group: PixelFormat
sourcepub unsafe fn CompressedTextureSubImage3D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void,
)
pub unsafe fn CompressedTextureSubImage3D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, imageSize: c_int, data: *const c_void, )
glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
format
group: PixelFormat
sourcepub unsafe fn CopyBufferSubData(
&self,
readTarget: c_uint,
writeTarget: c_uint,
readOffset: isize,
writeOffset: isize,
size: isize,
)
pub unsafe fn CopyBufferSubData( &self, readTarget: c_uint, writeTarget: c_uint, readOffset: isize, writeOffset: isize, size: isize, )
glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size)
readTarget
group: CopyBufferSubDataTargetwriteTarget
group: CopyBufferSubDataTargetreadOffset
group: BufferOffsetwriteOffset
group: BufferOffsetsize
group: BufferSize
sourcepub unsafe fn CopyBufferSubDataNV(
&self,
readTarget: c_uint,
writeTarget: c_uint,
readOffset: isize,
writeOffset: isize,
size: isize,
)
pub unsafe fn CopyBufferSubDataNV( &self, readTarget: c_uint, writeTarget: c_uint, readOffset: isize, writeOffset: isize, size: isize, )
glCopyBufferSubDataNV(readTarget, writeTarget, readOffset, writeOffset, size)
readTarget
group: CopyBufferSubDataTargetwriteTarget
group: CopyBufferSubDataTargetreadOffset
group: BufferOffsetwriteOffset
group: BufferOffsetsize
group: BufferSize- alias of: [
glCopyBufferSubData
]
sourcepub unsafe fn CopyImageSubData(
&self,
srcName: c_uint,
srcTarget: c_uint,
srcLevel: c_int,
srcX: c_int,
srcY: c_int,
srcZ: c_int,
dstName: c_uint,
dstTarget: c_uint,
dstLevel: c_int,
dstX: c_int,
dstY: c_int,
dstZ: c_int,
srcWidth: c_int,
srcHeight: c_int,
srcDepth: c_int,
)
pub unsafe fn CopyImageSubData( &self, srcName: c_uint, srcTarget: c_uint, srcLevel: c_int, srcX: c_int, srcY: c_int, srcZ: c_int, dstName: c_uint, dstTarget: c_uint, dstLevel: c_int, dstX: c_int, dstY: c_int, dstZ: c_int, srcWidth: c_int, srcHeight: c_int, srcDepth: c_int, )
glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)
srcTarget
group: CopyImageSubDataTargetdstTarget
group: CopyImageSubDataTarget
sourcepub unsafe fn CopyNamedBufferSubData(
&self,
readBuffer: c_uint,
writeBuffer: c_uint,
readOffset: isize,
writeOffset: isize,
size: isize,
)
pub unsafe fn CopyNamedBufferSubData( &self, readBuffer: c_uint, writeBuffer: c_uint, readOffset: isize, writeOffset: isize, size: isize, )
glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size)
size
group: BufferSize
sourcepub unsafe fn CopyTexImage1D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
x: c_int,
y: c_int,
width: c_int,
border: c_int,
)
pub unsafe fn CopyTexImage1D( &self, target: c_uint, level: c_int, internalformat: c_uint, x: c_int, y: c_int, width: c_int, border: c_int, )
glCopyTexImage1D(target, level, internalformat, x, y, width, border)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatx
group: WinCoordy
group: WinCoordborder
group: CheckedInt32
sourcepub unsafe fn CopyTexImage2D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
border: c_int,
)
pub unsafe fn CopyTexImage2D( &self, target: c_uint, level: c_int, internalformat: c_uint, x: c_int, y: c_int, width: c_int, height: c_int, border: c_int, )
glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatx
group: WinCoordy
group: WinCoordborder
group: CheckedInt32
sourcepub unsafe fn CopyTexSubImage1D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
)
pub unsafe fn CopyTexSubImage1D( &self, target: c_uint, level: c_int, xoffset: c_int, x: c_int, y: c_int, width: c_int, )
glCopyTexSubImage1D(target, level, xoffset, x, y, width)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32x
group: WinCoordy
group: WinCoord
sourcepub unsafe fn CopyTexSubImage2D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
)
pub unsafe fn CopyTexSubImage2D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32yoffset
group: CheckedInt32x
group: WinCoordy
group: WinCoord
sourcepub unsafe fn CopyTexSubImage3D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
)
pub unsafe fn CopyTexSubImage3D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )
glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32yoffset
group: CheckedInt32zoffset
group: CheckedInt32x
group: WinCoordy
group: WinCoord
sourcepub unsafe fn CopyTextureSubImage1D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
)
pub unsafe fn CopyTextureSubImage1D( &self, texture: c_uint, level: c_int, xoffset: c_int, x: c_int, y: c_int, width: c_int, )
glCopyTextureSubImage1D(texture, level, xoffset, x, y, width)
sourcepub unsafe fn CopyTextureSubImage2D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
)
pub unsafe fn CopyTextureSubImage2D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )
glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height)
sourcepub unsafe fn CopyTextureSubImage3D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
)
pub unsafe fn CopyTextureSubImage3D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, x: c_int, y: c_int, width: c_int, height: c_int, )
glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height)
sourcepub unsafe fn CreateBuffers(&self, n: c_int, buffers: *mut c_uint)
pub unsafe fn CreateBuffers(&self, n: c_int, buffers: *mut c_uint)
glCreateBuffers(n, buffers)
buffers
len: n
sourcepub unsafe fn CreateFramebuffers(&self, n: c_int, framebuffers: *mut c_uint)
pub unsafe fn CreateFramebuffers(&self, n: c_int, framebuffers: *mut c_uint)
glCreateFramebuffers(n, framebuffers)
framebuffers
len: n
sourcepub unsafe fn CreateProgram(&self) -> c_uint
pub unsafe fn CreateProgram(&self) -> c_uint
sourcepub unsafe fn CreateProgramPipelines(&self, n: c_int, pipelines: *mut c_uint)
pub unsafe fn CreateProgramPipelines(&self, n: c_int, pipelines: *mut c_uint)
glCreateProgramPipelines(n, pipelines)
pipelines
len: n
sourcepub unsafe fn CreateQueries(&self, target: c_uint, n: c_int, ids: *mut c_uint)
pub unsafe fn CreateQueries(&self, target: c_uint, n: c_int, ids: *mut c_uint)
glCreateQueries(target, n, ids)
target
group: QueryTargetids
len: n
sourcepub unsafe fn CreateRenderbuffers(&self, n: c_int, renderbuffers: *mut c_uint)
pub unsafe fn CreateRenderbuffers(&self, n: c_int, renderbuffers: *mut c_uint)
glCreateRenderbuffers(n, renderbuffers)
renderbuffers
len: n
sourcepub unsafe fn CreateSamplers(&self, n: c_int, samplers: *mut c_uint)
pub unsafe fn CreateSamplers(&self, n: c_int, samplers: *mut c_uint)
glCreateSamplers(n, samplers)
samplers
len: n
sourcepub unsafe fn CreateShader(&self, type_: c_uint) -> c_uint
pub unsafe fn CreateShader(&self, type_: c_uint) -> c_uint
glCreateShader(type_)
type_
group: ShaderType
sourcepub unsafe fn CreateShaderProgramv(
&self,
type_: c_uint,
count: c_int,
strings: *const *const c_char,
) -> c_uint
pub unsafe fn CreateShaderProgramv( &self, type_: c_uint, count: c_int, strings: *const *const c_char, ) -> c_uint
glCreateShaderProgramv(type_, count, strings)
type_
group: ShaderTypestrings
len: count
sourcepub unsafe fn CreateTextures(
&self,
target: c_uint,
n: c_int,
textures: *mut c_uint,
)
pub unsafe fn CreateTextures( &self, target: c_uint, n: c_int, textures: *mut c_uint, )
glCreateTextures(target, n, textures)
target
group: TextureTargettextures
len: n
sourcepub unsafe fn CreateTransformFeedbacks(&self, n: c_int, ids: *mut c_uint)
pub unsafe fn CreateTransformFeedbacks(&self, n: c_int, ids: *mut c_uint)
glCreateTransformFeedbacks(n, ids)
ids
len: n
sourcepub unsafe fn CreateVertexArrays(&self, n: c_int, arrays: *mut c_uint)
pub unsafe fn CreateVertexArrays(&self, n: c_int, arrays: *mut c_uint)
glCreateVertexArrays(n, arrays)
arrays
len: n
sourcepub unsafe fn CullFace(&self, mode: c_uint)
pub unsafe fn CullFace(&self, mode: c_uint)
glCullFace(mode)
mode
group: CullFaceMode
sourcepub unsafe fn DebugMessageCallback(
&self,
callback: Option<unsafe extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>,
userParam: *const c_void,
)
pub unsafe fn DebugMessageCallback( &self, callback: Option<unsafe extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>, userParam: *const c_void, )
glDebugMessageCallback(callback, userParam)
sourcepub unsafe fn DebugMessageCallbackARB(
&self,
callback: Option<extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>,
userParam: *const c_void,
)
pub unsafe fn DebugMessageCallbackARB( &self, callback: Option<extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>, userParam: *const c_void, )
glDebugMessageCallbackARB(callback, userParam)
userParam
len: COMPSIZE(callback)- alias of: [
glDebugMessageCallback
]
sourcepub unsafe fn DebugMessageCallbackKHR(
&self,
callback: Option<extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>,
userParam: *const c_void,
)
pub unsafe fn DebugMessageCallbackKHR( &self, callback: Option<extern "system" fn(source: c_uint, gltype: c_uint, id: c_uint, severity: c_uint, length: c_int, message: *const c_char, userParam: *mut c_void)>, userParam: *const c_void, )
glDebugMessageCallbackKHR(callback, userParam)
- alias of: [
glDebugMessageCallback
]
sourcepub unsafe fn DebugMessageControl(
&self,
source: c_uint,
type_: c_uint,
severity: c_uint,
count: c_int,
ids: *const c_uint,
enabled: c_uchar,
)
pub unsafe fn DebugMessageControl( &self, source: c_uint, type_: c_uint, severity: c_uint, count: c_int, ids: *const c_uint, enabled: c_uchar, )
glDebugMessageControl(source, type_, severity, count, ids, enabled)
source
group: DebugSourcetype_
group: DebugTypeseverity
group: DebugSeverityids
len: count
sourcepub unsafe fn DebugMessageControlARB(
&self,
source: c_uint,
type_: c_uint,
severity: c_uint,
count: c_int,
ids: *const c_uint,
enabled: c_uchar,
)
pub unsafe fn DebugMessageControlARB( &self, source: c_uint, type_: c_uint, severity: c_uint, count: c_int, ids: *const c_uint, enabled: c_uchar, )
glDebugMessageControlARB(source, type_, severity, count, ids, enabled)
source
group: DebugSourcetype_
group: DebugTypeseverity
group: DebugSeverityids
len: count- alias of: [
glDebugMessageControl
]
sourcepub unsafe fn DebugMessageControlKHR(
&self,
source: c_uint,
type_: c_uint,
severity: c_uint,
count: c_int,
ids: *const c_uint,
enabled: c_uchar,
)
pub unsafe fn DebugMessageControlKHR( &self, source: c_uint, type_: c_uint, severity: c_uint, count: c_int, ids: *const c_uint, enabled: c_uchar, )
glDebugMessageControlKHR(source, type_, severity, count, ids, enabled)
source
group: DebugSourcetype_
group: DebugTypeseverity
group: DebugSeverity- alias of: [
glDebugMessageControl
]
sourcepub unsafe fn DebugMessageInsert(
&self,
source: c_uint,
type_: c_uint,
id: c_uint,
severity: c_uint,
length: c_int,
buf: *const c_char,
)
pub unsafe fn DebugMessageInsert( &self, source: c_uint, type_: c_uint, id: c_uint, severity: c_uint, length: c_int, buf: *const c_char, )
glDebugMessageInsert(source, type_, id, severity, length, buf)
source
group: DebugSourcetype_
group: DebugTypeseverity
group: DebugSeveritybuf
len: COMPSIZE(buf,length)
sourcepub unsafe fn DebugMessageInsertARB(
&self,
source: c_uint,
type_: c_uint,
id: c_uint,
severity: c_uint,
length: c_int,
buf: *const c_char,
)
pub unsafe fn DebugMessageInsertARB( &self, source: c_uint, type_: c_uint, id: c_uint, severity: c_uint, length: c_int, buf: *const c_char, )
glDebugMessageInsertARB(source, type_, id, severity, length, buf)
source
group: DebugSourcetype_
group: DebugTypeseverity
group: DebugSeveritybuf
len: length- alias of: [
glDebugMessageInsert
]
sourcepub unsafe fn DebugMessageInsertKHR(
&self,
source: c_uint,
type_: c_uint,
id: c_uint,
severity: c_uint,
length: c_int,
buf: *const c_char,
)
pub unsafe fn DebugMessageInsertKHR( &self, source: c_uint, type_: c_uint, id: c_uint, severity: c_uint, length: c_int, buf: *const c_char, )
glDebugMessageInsertKHR(source, type_, id, severity, length, buf)
source
group: DebugSourcetype_
group: DebugTypeseverity
group: DebugSeverity- alias of: [
glDebugMessageInsert
]
sourcepub unsafe fn DeleteBuffers(&self, n: c_int, buffers: *const c_uint)
pub unsafe fn DeleteBuffers(&self, n: c_int, buffers: *const c_uint)
glDeleteBuffers(n, buffers)
buffers
len: n
sourcepub unsafe fn DeleteFramebuffers(&self, n: c_int, framebuffers: *const c_uint)
pub unsafe fn DeleteFramebuffers(&self, n: c_int, framebuffers: *const c_uint)
glDeleteFramebuffers(n, framebuffers)
framebuffers
len: n
sourcepub unsafe fn DeleteProgram(&self, program: c_uint)
pub unsafe fn DeleteProgram(&self, program: c_uint)
glDeleteProgram(program)
sourcepub unsafe fn DeleteProgramPipelines(&self, n: c_int, pipelines: *const c_uint)
pub unsafe fn DeleteProgramPipelines(&self, n: c_int, pipelines: *const c_uint)
glDeleteProgramPipelines(n, pipelines)
pipelines
len: n
sourcepub unsafe fn DeleteQueries(&self, n: c_int, ids: *const c_uint)
pub unsafe fn DeleteQueries(&self, n: c_int, ids: *const c_uint)
glDeleteQueries(n, ids)
ids
len: n
sourcepub unsafe fn DeleteRenderbuffers(&self, n: c_int, renderbuffers: *const c_uint)
pub unsafe fn DeleteRenderbuffers(&self, n: c_int, renderbuffers: *const c_uint)
glDeleteRenderbuffers(n, renderbuffers)
renderbuffers
len: n
sourcepub unsafe fn DeleteSamplers(&self, count: c_int, samplers: *const c_uint)
pub unsafe fn DeleteSamplers(&self, count: c_int, samplers: *const c_uint)
glDeleteSamplers(count, samplers)
samplers
len: count
sourcepub unsafe fn DeleteShader(&self, shader: c_uint)
pub unsafe fn DeleteShader(&self, shader: c_uint)
glDeleteShader(shader)
sourcepub unsafe fn DeleteSync(&self, sync: *mut __GLsync)
pub unsafe fn DeleteSync(&self, sync: *mut __GLsync)
glDeleteSync(sync)
sync
group: sync
sourcepub unsafe fn DeleteTextures(&self, n: c_int, textures: *const c_uint)
pub unsafe fn DeleteTextures(&self, n: c_int, textures: *const c_uint)
glDeleteTextures(n, textures)
textures
group: Texturetextures
len: n
sourcepub unsafe fn DeleteTransformFeedbacks(&self, n: c_int, ids: *const c_uint)
pub unsafe fn DeleteTransformFeedbacks(&self, n: c_int, ids: *const c_uint)
glDeleteTransformFeedbacks(n, ids)
ids
len: n
sourcepub unsafe fn DeleteVertexArrays(&self, n: c_int, arrays: *const c_uint)
pub unsafe fn DeleteVertexArrays(&self, n: c_int, arrays: *const c_uint)
glDeleteVertexArrays(n, arrays)
arrays
len: n
sourcepub unsafe fn DepthFunc(&self, func: c_uint)
pub unsafe fn DepthFunc(&self, func: c_uint)
glDepthFunc(func)
func
group: DepthFunction
sourcepub unsafe fn DepthMask(&self, flag: c_uchar)
pub unsafe fn DepthMask(&self, flag: c_uchar)
glDepthMask(flag)
sourcepub unsafe fn DepthRange(&self, n: c_double, f: c_double)
pub unsafe fn DepthRange(&self, n: c_double, f: c_double)
glDepthRange(n, f)
sourcepub unsafe fn DepthRangeArrayv(
&self,
first: c_uint,
count: c_int,
v: *const c_double,
)
pub unsafe fn DepthRangeArrayv( &self, first: c_uint, count: c_int, v: *const c_double, )
glDepthRangeArrayv(first, count, v)
v
len: COMPSIZE(count)
sourcepub unsafe fn DepthRangeIndexed(&self, index: c_uint, n: c_double, f: c_double)
pub unsafe fn DepthRangeIndexed(&self, index: c_uint, n: c_double, f: c_double)
glDepthRangeIndexed(index, n, f)
sourcepub unsafe fn DepthRangef(&self, n: c_float, f: c_float)
pub unsafe fn DepthRangef(&self, n: c_float, f: c_float)
glDepthRangef(n, f)
sourcepub unsafe fn DetachShader(&self, program: c_uint, shader: c_uint)
pub unsafe fn DetachShader(&self, program: c_uint, shader: c_uint)
glDetachShader(program, shader)
sourcepub unsafe fn DisableIndexedEXT(&self, target: c_uint, index: c_uint)
pub unsafe fn DisableIndexedEXT(&self, target: c_uint, index: c_uint)
glDisableIndexedEXT(target, index)
target
group: EnableCap- alias of: [
glDisablei
]
sourcepub unsafe fn DisableVertexArrayAttrib(&self, vaobj: c_uint, index: c_uint)
pub unsafe fn DisableVertexArrayAttrib(&self, vaobj: c_uint, index: c_uint)
glDisableVertexArrayAttrib(vaobj, index)
sourcepub unsafe fn DisableVertexAttribArray(&self, index: c_uint)
pub unsafe fn DisableVertexAttribArray(&self, index: c_uint)
glDisableVertexAttribArray(index)
sourcepub unsafe fn Disablei(&self, target: c_uint, index: c_uint)
pub unsafe fn Disablei(&self, target: c_uint, index: c_uint)
glDisablei(target, index)
target
group: EnableCap
sourcepub unsafe fn DispatchCompute(
&self,
num_groups_x: c_uint,
num_groups_y: c_uint,
num_groups_z: c_uint,
)
pub unsafe fn DispatchCompute( &self, num_groups_x: c_uint, num_groups_y: c_uint, num_groups_z: c_uint, )
glDispatchCompute(num_groups_x, num_groups_y, num_groups_z)
sourcepub unsafe fn DispatchComputeIndirect(&self, indirect: isize)
pub unsafe fn DispatchComputeIndirect(&self, indirect: isize)
glDispatchComputeIndirect(indirect)
indirect
group: BufferOffset
sourcepub unsafe fn DrawArrays(&self, mode: c_uint, first: c_int, count: c_int)
pub unsafe fn DrawArrays(&self, mode: c_uint, first: c_int, count: c_int)
glDrawArrays(mode, first, count)
mode
group: PrimitiveType
sourcepub unsafe fn DrawArraysIndirect(&self, mode: c_uint, indirect: *const c_void)
pub unsafe fn DrawArraysIndirect(&self, mode: c_uint, indirect: *const c_void)
glDrawArraysIndirect(mode, indirect)
mode
group: PrimitiveType
sourcepub unsafe fn DrawArraysInstanced(
&self,
mode: c_uint,
first: c_int,
count: c_int,
instancecount: c_int,
)
pub unsafe fn DrawArraysInstanced( &self, mode: c_uint, first: c_int, count: c_int, instancecount: c_int, )
glDrawArraysInstanced(mode, first, count, instancecount)
mode
group: PrimitiveType
sourcepub unsafe fn DrawArraysInstancedARB(
&self,
mode: c_uint,
first: c_int,
count: c_int,
primcount: c_int,
)
pub unsafe fn DrawArraysInstancedARB( &self, mode: c_uint, first: c_int, count: c_int, primcount: c_int, )
glDrawArraysInstancedARB(mode, first, count, primcount)
mode
group: PrimitiveType- alias of: [
glDrawArraysInstanced
]
sourcepub unsafe fn DrawArraysInstancedBaseInstance(
&self,
mode: c_uint,
first: c_int,
count: c_int,
instancecount: c_int,
baseinstance: c_uint,
)
pub unsafe fn DrawArraysInstancedBaseInstance( &self, mode: c_uint, first: c_int, count: c_int, instancecount: c_int, baseinstance: c_uint, )
glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance)
mode
group: PrimitiveType
sourcepub unsafe fn DrawBuffer(&self, buf: c_uint)
pub unsafe fn DrawBuffer(&self, buf: c_uint)
glDrawBuffer(buf)
buf
group: DrawBufferMode
sourcepub unsafe fn DrawBuffers(&self, n: c_int, bufs: *const c_uint)
pub unsafe fn DrawBuffers(&self, n: c_int, bufs: *const c_uint)
glDrawBuffers(n, bufs)
bufs
group: DrawBufferModebufs
len: n
sourcepub unsafe fn DrawElements(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
)
pub unsafe fn DrawElements( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, )
glDrawElements(mode, count, type_, indices)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: COMPSIZE(count,type)
sourcepub unsafe fn DrawElementsBaseVertex(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
basevertex: c_int,
)
pub unsafe fn DrawElementsBaseVertex( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, basevertex: c_int, )
glDrawElementsBaseVertex(mode, count, type_, indices, basevertex)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: COMPSIZE(count,type)
sourcepub unsafe fn DrawElementsIndirect(
&self,
mode: c_uint,
type_: c_uint,
indirect: *const c_void,
)
pub unsafe fn DrawElementsIndirect( &self, mode: c_uint, type_: c_uint, indirect: *const c_void, )
glDrawElementsIndirect(mode, type_, indirect)
mode
group: PrimitiveTypetype_
group: DrawElementsType
sourcepub unsafe fn DrawElementsInstanced(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int,
)
pub unsafe fn DrawElementsInstanced( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, )
glDrawElementsInstanced(mode, count, type_, indices, instancecount)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: COMPSIZE(count,type)
sourcepub unsafe fn DrawElementsInstancedARB(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
primcount: c_int,
)
pub unsafe fn DrawElementsInstancedARB( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, primcount: c_int, )
glDrawElementsInstancedARB(mode, count, type_, indices, primcount)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: COMPSIZE(count,type)- alias of: [
glDrawElementsInstanced
]
sourcepub unsafe fn DrawElementsInstancedBaseInstance(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int,
baseinstance: c_uint,
)
pub unsafe fn DrawElementsInstancedBaseInstance( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, baseinstance: c_uint, )
glDrawElementsInstancedBaseInstance(mode, count, type_, indices, instancecount, baseinstance)
mode
group: PrimitiveTypetype_
group: PrimitiveTypeindices
len: count
sourcepub unsafe fn DrawElementsInstancedBaseVertex(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int,
basevertex: c_int,
)
pub unsafe fn DrawElementsInstancedBaseVertex( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, basevertex: c_int, )
glDrawElementsInstancedBaseVertex(mode, count, type_, indices, instancecount, basevertex)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: COMPSIZE(count,type)
sourcepub unsafe fn DrawElementsInstancedBaseVertexBaseInstance(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int,
basevertex: c_int,
baseinstance: c_uint,
)
pub unsafe fn DrawElementsInstancedBaseVertexBaseInstance( &self, mode: c_uint, count: c_int, type_: c_uint, indices: *const c_void, instancecount: c_int, basevertex: c_int, baseinstance: c_uint, )
glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type_, indices, instancecount, basevertex, baseinstance)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: count
sourcepub unsafe fn DrawRangeElements(
&self,
mode: c_uint,
start: c_uint,
end: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
)
pub unsafe fn DrawRangeElements( &self, mode: c_uint, start: c_uint, end: c_uint, count: c_int, type_: c_uint, indices: *const c_void, )
glDrawRangeElements(mode, start, end, count, type_, indices)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: COMPSIZE(count,type)
sourcepub unsafe fn DrawRangeElementsBaseVertex(
&self,
mode: c_uint,
start: c_uint,
end: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
basevertex: c_int,
)
pub unsafe fn DrawRangeElementsBaseVertex( &self, mode: c_uint, start: c_uint, end: c_uint, count: c_int, type_: c_uint, indices: *const c_void, basevertex: c_int, )
glDrawRangeElementsBaseVertex(mode, start, end, count, type_, indices, basevertex)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindices
len: COMPSIZE(count,type)
sourcepub unsafe fn DrawTransformFeedback(&self, mode: c_uint, id: c_uint)
pub unsafe fn DrawTransformFeedback(&self, mode: c_uint, id: c_uint)
glDrawTransformFeedback(mode, id)
mode
group: PrimitiveType
sourcepub unsafe fn DrawTransformFeedbackInstanced(
&self,
mode: c_uint,
id: c_uint,
instancecount: c_int,
)
pub unsafe fn DrawTransformFeedbackInstanced( &self, mode: c_uint, id: c_uint, instancecount: c_int, )
glDrawTransformFeedbackInstanced(mode, id, instancecount)
mode
group: PrimitiveType
sourcepub unsafe fn DrawTransformFeedbackStream(
&self,
mode: c_uint,
id: c_uint,
stream: c_uint,
)
pub unsafe fn DrawTransformFeedbackStream( &self, mode: c_uint, id: c_uint, stream: c_uint, )
glDrawTransformFeedbackStream(mode, id, stream)
mode
group: PrimitiveType
sourcepub unsafe fn DrawTransformFeedbackStreamInstanced(
&self,
mode: c_uint,
id: c_uint,
stream: c_uint,
instancecount: c_int,
)
pub unsafe fn DrawTransformFeedbackStreamInstanced( &self, mode: c_uint, id: c_uint, stream: c_uint, instancecount: c_int, )
glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount)
mode
group: PrimitiveType
sourcepub unsafe fn EnableIndexedEXT(&self, target: c_uint, index: c_uint)
pub unsafe fn EnableIndexedEXT(&self, target: c_uint, index: c_uint)
glEnableIndexedEXT(target, index)
target
group: EnableCap- alias of: [
glEnablei
]
sourcepub unsafe fn EnableVertexArrayAttrib(&self, vaobj: c_uint, index: c_uint)
pub unsafe fn EnableVertexArrayAttrib(&self, vaobj: c_uint, index: c_uint)
glEnableVertexArrayAttrib(vaobj, index)
sourcepub unsafe fn EnableVertexAttribArray(&self, index: c_uint)
pub unsafe fn EnableVertexAttribArray(&self, index: c_uint)
glEnableVertexAttribArray(index)
sourcepub unsafe fn Enablei(&self, target: c_uint, index: c_uint)
pub unsafe fn Enablei(&self, target: c_uint, index: c_uint)
glEnablei(target, index)
target
group: EnableCap
sourcepub unsafe fn EndConditionalRender(&self)
pub unsafe fn EndConditionalRender(&self)
sourcepub unsafe fn EndQuery(&self, target: c_uint)
pub unsafe fn EndQuery(&self, target: c_uint)
glEndQuery(target)
target
group: QueryTarget
sourcepub unsafe fn EndQueryIndexed(&self, target: c_uint, index: c_uint)
pub unsafe fn EndQueryIndexed(&self, target: c_uint, index: c_uint)
glEndQueryIndexed(target, index)
target
group: QueryTarget
sourcepub unsafe fn EndTransformFeedback(&self)
pub unsafe fn EndTransformFeedback(&self)
sourcepub unsafe fn FenceSync(
&self,
condition: c_uint,
flags: c_uint,
) -> *mut __GLsync
pub unsafe fn FenceSync( &self, condition: c_uint, flags: c_uint, ) -> *mut __GLsync
glFenceSync(condition, flags)
condition
group: SyncConditionflags
group: SyncBehaviorFlags- return value group: sync
sourcepub unsafe fn FlushMappedBufferRange(
&self,
target: c_uint,
offset: isize,
length: isize,
)
pub unsafe fn FlushMappedBufferRange( &self, target: c_uint, offset: isize, length: isize, )
glFlushMappedBufferRange(target, offset, length)
target
group: BufferTargetARBoffset
group: BufferOffsetlength
group: BufferSize
sourcepub unsafe fn FlushMappedNamedBufferRange(
&self,
buffer: c_uint,
offset: isize,
length: isize,
)
pub unsafe fn FlushMappedNamedBufferRange( &self, buffer: c_uint, offset: isize, length: isize, )
glFlushMappedNamedBufferRange(buffer, offset, length)
length
group: BufferSize
sourcepub unsafe fn FramebufferParameteri(
&self,
target: c_uint,
pname: c_uint,
param: c_int,
)
pub unsafe fn FramebufferParameteri( &self, target: c_uint, pname: c_uint, param: c_int, )
glFramebufferParameteri(target, pname, param)
target
group: FramebufferTargetpname
group: FramebufferParameterName
sourcepub unsafe fn FramebufferRenderbuffer(
&self,
target: c_uint,
attachment: c_uint,
renderbuffertarget: c_uint,
renderbuffer: c_uint,
)
pub unsafe fn FramebufferRenderbuffer( &self, target: c_uint, attachment: c_uint, renderbuffertarget: c_uint, renderbuffer: c_uint, )
glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
target
group: FramebufferTargetattachment
group: FramebufferAttachmentrenderbuffertarget
group: RenderbufferTarget
sourcepub unsafe fn FramebufferTexture(
&self,
target: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int,
)
pub unsafe fn FramebufferTexture( &self, target: c_uint, attachment: c_uint, texture: c_uint, level: c_int, )
glFramebufferTexture(target, attachment, texture, level)
target
group: FramebufferTargetattachment
group: FramebufferAttachment
sourcepub unsafe fn FramebufferTexture1D(
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int,
)
pub unsafe fn FramebufferTexture1D( &self, target: c_uint, attachment: c_uint, textarget: c_uint, texture: c_uint, level: c_int, )
glFramebufferTexture1D(target, attachment, textarget, texture, level)
target
group: FramebufferTargetattachment
group: FramebufferAttachmenttextarget
group: TextureTarget
sourcepub unsafe fn FramebufferTexture2D(
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int,
)
pub unsafe fn FramebufferTexture2D( &self, target: c_uint, attachment: c_uint, textarget: c_uint, texture: c_uint, level: c_int, )
glFramebufferTexture2D(target, attachment, textarget, texture, level)
target
group: FramebufferTargetattachment
group: FramebufferAttachmenttextarget
group: TextureTarget
sourcepub unsafe fn FramebufferTexture3D(
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int,
zoffset: c_int,
)
pub unsafe fn FramebufferTexture3D( &self, target: c_uint, attachment: c_uint, textarget: c_uint, texture: c_uint, level: c_int, zoffset: c_int, )
glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset)
target
group: FramebufferTargetattachment
group: FramebufferAttachmenttextarget
group: TextureTarget
sourcepub unsafe fn FramebufferTextureLayer(
&self,
target: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int,
layer: c_int,
)
pub unsafe fn FramebufferTextureLayer( &self, target: c_uint, attachment: c_uint, texture: c_uint, level: c_int, layer: c_int, )
glFramebufferTextureLayer(target, attachment, texture, level, layer)
target
group: FramebufferTargetattachment
group: FramebufferAttachmenttexture
group: Texturelevel
group: CheckedInt32layer
group: CheckedInt32
sourcepub unsafe fn FrontFace(&self, mode: c_uint)
pub unsafe fn FrontFace(&self, mode: c_uint)
glFrontFace(mode)
mode
group: FrontFaceDirection
sourcepub unsafe fn GenBuffers(&self, n: c_int, buffers: *mut c_uint)
pub unsafe fn GenBuffers(&self, n: c_int, buffers: *mut c_uint)
glGenBuffers(n, buffers)
buffers
len: n
sourcepub unsafe fn GenFramebuffers(&self, n: c_int, framebuffers: *mut c_uint)
pub unsafe fn GenFramebuffers(&self, n: c_int, framebuffers: *mut c_uint)
glGenFramebuffers(n, framebuffers)
framebuffers
len: n
sourcepub unsafe fn GenProgramPipelines(&self, n: c_int, pipelines: *mut c_uint)
pub unsafe fn GenProgramPipelines(&self, n: c_int, pipelines: *mut c_uint)
glGenProgramPipelines(n, pipelines)
pipelines
len: n
sourcepub unsafe fn GenQueries(&self, n: c_int, ids: *mut c_uint)
pub unsafe fn GenQueries(&self, n: c_int, ids: *mut c_uint)
glGenQueries(n, ids)
ids
len: n
sourcepub unsafe fn GenRenderbuffers(&self, n: c_int, renderbuffers: *mut c_uint)
pub unsafe fn GenRenderbuffers(&self, n: c_int, renderbuffers: *mut c_uint)
glGenRenderbuffers(n, renderbuffers)
renderbuffers
len: n
sourcepub unsafe fn GenSamplers(&self, count: c_int, samplers: *mut c_uint)
pub unsafe fn GenSamplers(&self, count: c_int, samplers: *mut c_uint)
glGenSamplers(count, samplers)
samplers
len: count
sourcepub unsafe fn GenTextures(&self, n: c_int, textures: *mut c_uint)
pub unsafe fn GenTextures(&self, n: c_int, textures: *mut c_uint)
glGenTextures(n, textures)
textures
group: Texturetextures
len: n
sourcepub unsafe fn GenTransformFeedbacks(&self, n: c_int, ids: *mut c_uint)
pub unsafe fn GenTransformFeedbacks(&self, n: c_int, ids: *mut c_uint)
glGenTransformFeedbacks(n, ids)
ids
len: n
sourcepub unsafe fn GenVertexArrays(&self, n: c_int, arrays: *mut c_uint)
pub unsafe fn GenVertexArrays(&self, n: c_int, arrays: *mut c_uint)
glGenVertexArrays(n, arrays)
arrays
len: n
sourcepub unsafe fn GenerateMipmap(&self, target: c_uint)
pub unsafe fn GenerateMipmap(&self, target: c_uint)
glGenerateMipmap(target)
target
group: TextureTarget
sourcepub unsafe fn GenerateTextureMipmap(&self, texture: c_uint)
pub unsafe fn GenerateTextureMipmap(&self, texture: c_uint)
glGenerateTextureMipmap(texture)
sourcepub unsafe fn GetActiveAtomicCounterBufferiv(
&self,
program: c_uint,
bufferIndex: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetActiveAtomicCounterBufferiv( &self, program: c_uint, bufferIndex: c_uint, pname: c_uint, params: *mut c_int, )
glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params)
pname
group: AtomicCounterBufferPNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetActiveAttrib(
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char,
)
pub unsafe fn GetActiveAttrib( &self, program: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, size: *mut c_int, type_: *mut c_uint, name: *mut c_char, )
glGetActiveAttrib(program, index, bufSize, length, size, type_, name)
length
len: 1size
len: 1type_
group: AttributeTypetype_
len: 1name
len: bufSize
sourcepub unsafe fn GetActiveSubroutineName(
&self,
program: c_uint,
shadertype: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
name: *mut c_char,
)
pub unsafe fn GetActiveSubroutineName( &self, program: c_uint, shadertype: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, name: *mut c_char, )
glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name)
shadertype
group: ShaderTypelength
len: 1name
len: bufSize
sourcepub unsafe fn GetActiveSubroutineUniformName(
&self,
program: c_uint,
shadertype: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
name: *mut c_char,
)
pub unsafe fn GetActiveSubroutineUniformName( &self, program: c_uint, shadertype: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, name: *mut c_char, )
glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name)
shadertype
group: ShaderTypelength
len: 1name
len: bufSize
sourcepub unsafe fn GetActiveSubroutineUniformiv(
&self,
program: c_uint,
shadertype: c_uint,
index: c_uint,
pname: c_uint,
values: *mut c_int,
)
pub unsafe fn GetActiveSubroutineUniformiv( &self, program: c_uint, shadertype: c_uint, index: c_uint, pname: c_uint, values: *mut c_int, )
glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values)
shadertype
group: ShaderTypepname
group: SubroutineParameterNamevalues
len: COMPSIZE(pname)
sourcepub unsafe fn GetActiveUniform(
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char,
)
pub unsafe fn GetActiveUniform( &self, program: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, size: *mut c_int, type_: *mut c_uint, name: *mut c_char, )
glGetActiveUniform(program, index, bufSize, length, size, type_, name)
length
len: 1size
len: 1type_
group: UniformTypetype_
len: 1name
len: bufSize
sourcepub unsafe fn GetActiveUniformBlockName(
&self,
program: c_uint,
uniformBlockIndex: c_uint,
bufSize: c_int,
length: *mut c_int,
uniformBlockName: *mut c_char,
)
pub unsafe fn GetActiveUniformBlockName( &self, program: c_uint, uniformBlockIndex: c_uint, bufSize: c_int, length: *mut c_int, uniformBlockName: *mut c_char, )
glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName)
length
len: 1uniformBlockName
len: bufSize
sourcepub unsafe fn GetActiveUniformBlockiv(
&self,
program: c_uint,
uniformBlockIndex: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetActiveUniformBlockiv( &self, program: c_uint, uniformBlockIndex: c_uint, pname: c_uint, params: *mut c_int, )
glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params)
pname
group: UniformBlockPNameparams
len: COMPSIZE(program,uniformBlockIndex,pname)
sourcepub unsafe fn GetActiveUniformName(
&self,
program: c_uint,
uniformIndex: c_uint,
bufSize: c_int,
length: *mut c_int,
uniformName: *mut c_char,
)
pub unsafe fn GetActiveUniformName( &self, program: c_uint, uniformIndex: c_uint, bufSize: c_int, length: *mut c_int, uniformName: *mut c_char, )
glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName)
length
len: 1uniformName
len: bufSize
sourcepub unsafe fn GetActiveUniformsiv(
&self,
program: c_uint,
uniformCount: c_int,
uniformIndices: *const c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetActiveUniformsiv( &self, program: c_uint, uniformCount: c_int, uniformIndices: *const c_uint, pname: c_uint, params: *mut c_int, )
glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params)
uniformIndices
len: uniformCountpname
group: UniformPNameparams
len: COMPSIZE(uniformCount,pname)
sourcepub unsafe fn GetAttachedShaders(
&self,
program: c_uint,
maxCount: c_int,
count: *mut c_int,
shaders: *mut c_uint,
)
pub unsafe fn GetAttachedShaders( &self, program: c_uint, maxCount: c_int, count: *mut c_int, shaders: *mut c_uint, )
glGetAttachedShaders(program, maxCount, count, shaders)
count
len: 1shaders
len: maxCount
sourcepub unsafe fn GetAttribLocation(
&self,
program: c_uint,
name: *const c_char,
) -> c_int
pub unsafe fn GetAttribLocation( &self, program: c_uint, name: *const c_char, ) -> c_int
glGetAttribLocation(program, name)
sourcepub unsafe fn GetBooleanIndexedvEXT(
&self,
target: c_uint,
index: c_uint,
data: *mut c_uchar,
)
pub unsafe fn GetBooleanIndexedvEXT( &self, target: c_uint, index: c_uint, data: *mut c_uchar, )
glGetBooleanIndexedvEXT(target, index, data)
target
group: BufferTargetARBdata
len: COMPSIZE(target)- alias of: [
glGetBooleani_v
]
sourcepub unsafe fn GetBooleani_v(
&self,
target: c_uint,
index: c_uint,
data: *mut c_uchar,
)
pub unsafe fn GetBooleani_v( &self, target: c_uint, index: c_uint, data: *mut c_uchar, )
glGetBooleani_v(target, index, data)
target
group: BufferTargetARBdata
len: COMPSIZE(target)
sourcepub unsafe fn GetBooleanv(&self, pname: c_uint, data: *mut c_uchar)
pub unsafe fn GetBooleanv(&self, pname: c_uint, data: *mut c_uchar)
glGetBooleanv(pname, data)
pname
group: GetPNamedata
len: COMPSIZE(pname)
sourcepub unsafe fn GetBufferParameteri64v(
&self,
target: c_uint,
pname: c_uint,
params: *mut i64,
)
pub unsafe fn GetBufferParameteri64v( &self, target: c_uint, pname: c_uint, params: *mut i64, )
glGetBufferParameteri64v(target, pname, params)
target
group: BufferTargetARBpname
group: BufferPNameARBparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetBufferParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetBufferParameteriv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )
glGetBufferParameteriv(target, pname, params)
target
group: BufferTargetARBpname
group: BufferPNameARBparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetBufferPointerv(
&self,
target: c_uint,
pname: c_uint,
params: *mut *mut c_void,
)
pub unsafe fn GetBufferPointerv( &self, target: c_uint, pname: c_uint, params: *mut *mut c_void, )
glGetBufferPointerv(target, pname, params)
target
group: BufferTargetARBpname
group: BufferPointerNameARBparams
len: 1
sourcepub unsafe fn GetBufferSubData(
&self,
target: c_uint,
offset: isize,
size: isize,
data: *mut c_void,
)
pub unsafe fn GetBufferSubData( &self, target: c_uint, offset: isize, size: isize, data: *mut c_void, )
glGetBufferSubData(target, offset, size, data)
target
group: BufferTargetARBoffset
group: BufferOffsetsize
group: BufferSizedata
len: size
sourcepub unsafe fn GetCompressedTexImage(
&self,
target: c_uint,
level: c_int,
img: *mut c_void,
)
pub unsafe fn GetCompressedTexImage( &self, target: c_uint, level: c_int, img: *mut c_void, )
glGetCompressedTexImage(target, level, img)
target
group: TextureTargetlevel
group: CheckedInt32img
group: CompressedTextureARBimg
len: COMPSIZE(target,level)
sourcepub unsafe fn GetCompressedTextureImage(
&self,
texture: c_uint,
level: c_int,
bufSize: c_int,
pixels: *mut c_void,
)
pub unsafe fn GetCompressedTextureImage( &self, texture: c_uint, level: c_int, bufSize: c_int, pixels: *mut c_void, )
glGetCompressedTextureImage(texture, level, bufSize, pixels)
sourcepub unsafe fn GetCompressedTextureSubImage(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
bufSize: c_int,
pixels: *mut c_void,
)
pub unsafe fn GetCompressedTextureSubImage( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, bufSize: c_int, pixels: *mut c_void, )
glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)
sourcepub unsafe fn GetDebugMessageLog(
&self,
count: c_uint,
bufSize: c_int,
sources: *mut c_uint,
types: *mut c_uint,
ids: *mut c_uint,
severities: *mut c_uint,
lengths: *mut c_int,
messageLog: *mut c_char,
) -> c_uint
pub unsafe fn GetDebugMessageLog( &self, count: c_uint, bufSize: c_int, sources: *mut c_uint, types: *mut c_uint, ids: *mut c_uint, severities: *mut c_uint, lengths: *mut c_int, messageLog: *mut c_char, ) -> c_uint
glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog)
sources
group: DebugSourcesources
len: counttypes
group: DebugTypetypes
len: countids
len: countseverities
group: DebugSeverityseverities
len: countlengths
len: countmessageLog
len: bufSize
sourcepub unsafe fn GetDebugMessageLogARB(
&self,
count: c_uint,
bufSize: c_int,
sources: *mut c_uint,
types: *mut c_uint,
ids: *mut c_uint,
severities: *mut c_uint,
lengths: *mut c_int,
messageLog: *mut c_char,
) -> c_uint
pub unsafe fn GetDebugMessageLogARB( &self, count: c_uint, bufSize: c_int, sources: *mut c_uint, types: *mut c_uint, ids: *mut c_uint, severities: *mut c_uint, lengths: *mut c_int, messageLog: *mut c_char, ) -> c_uint
glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog)
sources
group: DebugSourcesources
len: counttypes
group: DebugTypetypes
len: countids
len: countseverities
group: DebugSeverityseverities
len: countlengths
len: countmessageLog
len: bufSize- alias of: [
glGetDebugMessageLog
]
sourcepub unsafe fn GetDebugMessageLogKHR(
&self,
count: c_uint,
bufSize: c_int,
sources: *mut c_uint,
types: *mut c_uint,
ids: *mut c_uint,
severities: *mut c_uint,
lengths: *mut c_int,
messageLog: *mut c_char,
) -> c_uint
pub unsafe fn GetDebugMessageLogKHR( &self, count: c_uint, bufSize: c_int, sources: *mut c_uint, types: *mut c_uint, ids: *mut c_uint, severities: *mut c_uint, lengths: *mut c_int, messageLog: *mut c_char, ) -> c_uint
glGetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, messageLog)
sources
group: DebugSourcesources
len: counttypes
group: DebugTypetypes
len: countids
len: countseverities
group: DebugSeverityseverities
len: countlengths
len: countmessageLog
len: bufSize- alias of: [
glGetDebugMessageLog
]
sourcepub unsafe fn GetDoublei_v(
&self,
target: c_uint,
index: c_uint,
data: *mut c_double,
)
pub unsafe fn GetDoublei_v( &self, target: c_uint, index: c_uint, data: *mut c_double, )
glGetDoublei_v(target, index, data)
target
group: GetPNamedata
len: COMPSIZE(target)
sourcepub unsafe fn GetDoublev(&self, pname: c_uint, data: *mut c_double)
pub unsafe fn GetDoublev(&self, pname: c_uint, data: *mut c_double)
glGetDoublev(pname, data)
pname
group: GetPNamedata
len: COMPSIZE(pname)
sourcepub unsafe fn GetFloati_v(
&self,
target: c_uint,
index: c_uint,
data: *mut c_float,
)
pub unsafe fn GetFloati_v( &self, target: c_uint, index: c_uint, data: *mut c_float, )
glGetFloati_v(target, index, data)
target
group: GetPNamedata
len: COMPSIZE(target)
sourcepub unsafe fn GetFloatv(&self, pname: c_uint, data: *mut c_float)
pub unsafe fn GetFloatv(&self, pname: c_uint, data: *mut c_float)
glGetFloatv(pname, data)
pname
group: GetPNamedata
len: COMPSIZE(pname)
sourcepub unsafe fn GetFragDataIndex(
&self,
program: c_uint,
name: *const c_char,
) -> c_int
pub unsafe fn GetFragDataIndex( &self, program: c_uint, name: *const c_char, ) -> c_int
glGetFragDataIndex(program, name)
sourcepub unsafe fn GetFragDataLocation(
&self,
program: c_uint,
name: *const c_char,
) -> c_int
pub unsafe fn GetFragDataLocation( &self, program: c_uint, name: *const c_char, ) -> c_int
glGetFragDataLocation(program, name)
name
len: COMPSIZE(name)
sourcepub unsafe fn GetFramebufferAttachmentParameteriv(
&self,
target: c_uint,
attachment: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetFramebufferAttachmentParameteriv( &self, target: c_uint, attachment: c_uint, pname: c_uint, params: *mut c_int, )
glGetFramebufferAttachmentParameteriv(target, attachment, pname, params)
target
group: FramebufferTargetattachment
group: FramebufferAttachmentpname
group: FramebufferAttachmentParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetFramebufferParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetFramebufferParameteriv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )
glGetFramebufferParameteriv(target, pname, params)
target
group: FramebufferTargetpname
group: FramebufferAttachmentParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetGraphicsResetStatus(&self) -> c_uint
pub unsafe fn GetGraphicsResetStatus(&self) -> c_uint
- return value group: GraphicsResetStatus
sourcepub unsafe fn GetInteger64i_v(
&self,
target: c_uint,
index: c_uint,
data: *mut i64,
)
pub unsafe fn GetInteger64i_v( &self, target: c_uint, index: c_uint, data: *mut i64, )
glGetInteger64i_v(target, index, data)
target
group: GetPNamedata
len: COMPSIZE(target)
sourcepub unsafe fn GetInteger64v(&self, pname: c_uint, data: *mut i64)
pub unsafe fn GetInteger64v(&self, pname: c_uint, data: *mut i64)
glGetInteger64v(pname, data)
pname
group: GetPNamedata
len: COMPSIZE(pname)
sourcepub unsafe fn GetIntegerIndexedvEXT(
&self,
target: c_uint,
index: c_uint,
data: *mut c_int,
)
pub unsafe fn GetIntegerIndexedvEXT( &self, target: c_uint, index: c_uint, data: *mut c_int, )
glGetIntegerIndexedvEXT(target, index, data)
target
group: GetPNamedata
len: COMPSIZE(target)- alias of: [
glGetIntegeri_v
]
sourcepub unsafe fn GetIntegeri_v(
&self,
target: c_uint,
index: c_uint,
data: *mut c_int,
)
pub unsafe fn GetIntegeri_v( &self, target: c_uint, index: c_uint, data: *mut c_int, )
glGetIntegeri_v(target, index, data)
target
group: GetPNamedata
len: COMPSIZE(target)
sourcepub unsafe fn GetIntegerv(&self, pname: c_uint, data: *mut c_int)
pub unsafe fn GetIntegerv(&self, pname: c_uint, data: *mut c_int)
glGetIntegerv(pname, data)
pname
group: GetPNamedata
len: COMPSIZE(pname)
sourcepub unsafe fn GetInternalformati64v(
&self,
target: c_uint,
internalformat: c_uint,
pname: c_uint,
count: c_int,
params: *mut i64,
)
pub unsafe fn GetInternalformati64v( &self, target: c_uint, internalformat: c_uint, pname: c_uint, count: c_int, params: *mut i64, )
glGetInternalformati64v(target, internalformat, pname, count, params)
target
group: TextureTargetinternalformat
group: InternalFormatpname
group: InternalFormatPNameparams
len: count
sourcepub unsafe fn GetInternalformativ(
&self,
target: c_uint,
internalformat: c_uint,
pname: c_uint,
count: c_int,
params: *mut c_int,
)
pub unsafe fn GetInternalformativ( &self, target: c_uint, internalformat: c_uint, pname: c_uint, count: c_int, params: *mut c_int, )
glGetInternalformativ(target, internalformat, pname, count, params)
target
group: TextureTargetinternalformat
group: InternalFormatpname
group: InternalFormatPNameparams
len: count
sourcepub unsafe fn GetMultisamplefv(
&self,
pname: c_uint,
index: c_uint,
val: *mut c_float,
)
pub unsafe fn GetMultisamplefv( &self, pname: c_uint, index: c_uint, val: *mut c_float, )
glGetMultisamplefv(pname, index, val)
pname
group: GetMultisamplePNameNVval
len: COMPSIZE(pname)
sourcepub unsafe fn GetNamedBufferParameteri64v(
&self,
buffer: c_uint,
pname: c_uint,
params: *mut i64,
)
pub unsafe fn GetNamedBufferParameteri64v( &self, buffer: c_uint, pname: c_uint, params: *mut i64, )
glGetNamedBufferParameteri64v(buffer, pname, params)
pname
group: BufferPNameARB
sourcepub unsafe fn GetNamedBufferParameteriv(
&self,
buffer: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetNamedBufferParameteriv( &self, buffer: c_uint, pname: c_uint, params: *mut c_int, )
glGetNamedBufferParameteriv(buffer, pname, params)
pname
group: BufferPNameARB
sourcepub unsafe fn GetNamedBufferPointerv(
&self,
buffer: c_uint,
pname: c_uint,
params: *mut *mut c_void,
)
pub unsafe fn GetNamedBufferPointerv( &self, buffer: c_uint, pname: c_uint, params: *mut *mut c_void, )
glGetNamedBufferPointerv(buffer, pname, params)
pname
group: BufferPointerNameARB
sourcepub unsafe fn GetNamedBufferSubData(
&self,
buffer: c_uint,
offset: isize,
size: isize,
data: *mut c_void,
)
pub unsafe fn GetNamedBufferSubData( &self, buffer: c_uint, offset: isize, size: isize, data: *mut c_void, )
glGetNamedBufferSubData(buffer, offset, size, data)
size
group: BufferSize
sourcepub unsafe fn GetNamedFramebufferAttachmentParameteriv(
&self,
framebuffer: c_uint,
attachment: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetNamedFramebufferAttachmentParameteriv( &self, framebuffer: c_uint, attachment: c_uint, pname: c_uint, params: *mut c_int, )
glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params)
attachment
group: FramebufferAttachmentpname
group: FramebufferAttachmentParameterName
sourcepub unsafe fn GetNamedFramebufferParameteriv(
&self,
framebuffer: c_uint,
pname: c_uint,
param: *mut c_int,
)
pub unsafe fn GetNamedFramebufferParameteriv( &self, framebuffer: c_uint, pname: c_uint, param: *mut c_int, )
glGetNamedFramebufferParameteriv(framebuffer, pname, param)
pname
group: GetFramebufferParameter
sourcepub unsafe fn GetNamedRenderbufferParameteriv(
&self,
renderbuffer: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetNamedRenderbufferParameteriv( &self, renderbuffer: c_uint, pname: c_uint, params: *mut c_int, )
glGetNamedRenderbufferParameteriv(renderbuffer, pname, params)
pname
group: RenderbufferParameterName
sourcepub unsafe fn GetObjectLabel(
&self,
identifier: c_uint,
name: c_uint,
bufSize: c_int,
length: *mut c_int,
label: *mut c_char,
)
pub unsafe fn GetObjectLabel( &self, identifier: c_uint, name: c_uint, bufSize: c_int, length: *mut c_int, label: *mut c_char, )
glGetObjectLabel(identifier, name, bufSize, length, label)
identifier
group: ObjectIdentifierlength
len: 1label
len: bufSize
sourcepub unsafe fn GetObjectLabelKHR(
&self,
identifier: c_uint,
name: c_uint,
bufSize: c_int,
length: *mut c_int,
label: *mut c_char,
)
pub unsafe fn GetObjectLabelKHR( &self, identifier: c_uint, name: c_uint, bufSize: c_int, length: *mut c_int, label: *mut c_char, )
glGetObjectLabelKHR(identifier, name, bufSize, length, label)
label
len: bufSize- alias of: [
glGetObjectLabel
]
sourcepub unsafe fn GetObjectPtrLabel(
&self,
ptr: *const c_void,
bufSize: c_int,
length: *mut c_int,
label: *mut c_char,
)
pub unsafe fn GetObjectPtrLabel( &self, ptr: *const c_void, bufSize: c_int, length: *mut c_int, label: *mut c_char, )
glGetObjectPtrLabel(ptr, bufSize, length, label)
length
len: 1label
len: bufSize
sourcepub unsafe fn GetObjectPtrLabelKHR(
&self,
ptr: *const c_void,
bufSize: c_int,
length: *mut c_int,
label: *mut c_char,
)
pub unsafe fn GetObjectPtrLabelKHR( &self, ptr: *const c_void, bufSize: c_int, length: *mut c_int, label: *mut c_char, )
glGetObjectPtrLabelKHR(ptr, bufSize, length, label)
length
len: 1label
len: bufSize- alias of: [
glGetObjectPtrLabel
]
sourcepub unsafe fn GetPointerv(&self, pname: c_uint, params: *mut *mut c_void)
pub unsafe fn GetPointerv(&self, pname: c_uint, params: *mut *mut c_void)
glGetPointerv(pname, params)
pname
group: GetPointervPNameparams
len: 1
sourcepub unsafe fn GetPointervKHR(&self, pname: c_uint, params: *mut *mut c_void)
pub unsafe fn GetPointervKHR(&self, pname: c_uint, params: *mut *mut c_void)
glGetPointervKHR(pname, params)
- alias of: [
glGetPointerv
]
sourcepub unsafe fn GetProgramBinary(
&self,
program: c_uint,
bufSize: c_int,
length: *mut c_int,
binaryFormat: *mut c_uint,
binary: *mut c_void,
)
pub unsafe fn GetProgramBinary( &self, program: c_uint, bufSize: c_int, length: *mut c_int, binaryFormat: *mut c_uint, binary: *mut c_void, )
glGetProgramBinary(program, bufSize, length, binaryFormat, binary)
length
len: 1binaryFormat
len: 1binary
len: bufSize
sourcepub unsafe fn GetProgramInfoLog(
&self,
program: c_uint,
bufSize: c_int,
length: *mut c_int,
infoLog: *mut c_char,
)
pub unsafe fn GetProgramInfoLog( &self, program: c_uint, bufSize: c_int, length: *mut c_int, infoLog: *mut c_char, )
glGetProgramInfoLog(program, bufSize, length, infoLog)
length
len: 1infoLog
len: bufSize
sourcepub unsafe fn GetProgramInterfaceiv(
&self,
program: c_uint,
programInterface: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetProgramInterfaceiv( &self, program: c_uint, programInterface: c_uint, pname: c_uint, params: *mut c_int, )
glGetProgramInterfaceiv(program, programInterface, pname, params)
programInterface
group: ProgramInterfacepname
group: ProgramInterfacePNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetProgramPipelineInfoLog(
&self,
pipeline: c_uint,
bufSize: c_int,
length: *mut c_int,
infoLog: *mut c_char,
)
pub unsafe fn GetProgramPipelineInfoLog( &self, pipeline: c_uint, bufSize: c_int, length: *mut c_int, infoLog: *mut c_char, )
glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog)
length
len: 1infoLog
len: bufSize
sourcepub unsafe fn GetProgramPipelineiv(
&self,
pipeline: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetProgramPipelineiv( &self, pipeline: c_uint, pname: c_uint, params: *mut c_int, )
glGetProgramPipelineiv(pipeline, pname, params)
pname
group: PipelineParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetProgramResourceIndex(
&self,
program: c_uint,
programInterface: c_uint,
name: *const c_char,
) -> c_uint
pub unsafe fn GetProgramResourceIndex( &self, program: c_uint, programInterface: c_uint, name: *const c_char, ) -> c_uint
glGetProgramResourceIndex(program, programInterface, name)
programInterface
group: ProgramInterfacename
len: COMPSIZE(name)
sourcepub unsafe fn GetProgramResourceLocation(
&self,
program: c_uint,
programInterface: c_uint,
name: *const c_char,
) -> c_int
pub unsafe fn GetProgramResourceLocation( &self, program: c_uint, programInterface: c_uint, name: *const c_char, ) -> c_int
glGetProgramResourceLocation(program, programInterface, name)
programInterface
group: ProgramInterfacename
len: COMPSIZE(name)
sourcepub unsafe fn GetProgramResourceLocationIndex(
&self,
program: c_uint,
programInterface: c_uint,
name: *const c_char,
) -> c_int
pub unsafe fn GetProgramResourceLocationIndex( &self, program: c_uint, programInterface: c_uint, name: *const c_char, ) -> c_int
glGetProgramResourceLocationIndex(program, programInterface, name)
programInterface
group: ProgramInterfacename
len: COMPSIZE(name)
sourcepub unsafe fn GetProgramResourceName(
&self,
program: c_uint,
programInterface: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
name: *mut c_char,
)
pub unsafe fn GetProgramResourceName( &self, program: c_uint, programInterface: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, name: *mut c_char, )
glGetProgramResourceName(program, programInterface, index, bufSize, length, name)
programInterface
group: ProgramInterfacelength
len: 1name
len: bufSize
sourcepub unsafe fn GetProgramResourceiv(
&self,
program: c_uint,
programInterface: c_uint,
index: c_uint,
propCount: c_int,
props: *const c_uint,
count: c_int,
length: *mut c_int,
params: *mut c_int,
)
pub unsafe fn GetProgramResourceiv( &self, program: c_uint, programInterface: c_uint, index: c_uint, propCount: c_int, props: *const c_uint, count: c_int, length: *mut c_int, params: *mut c_int, )
glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params)
programInterface
group: ProgramInterfaceprops
group: ProgramResourcePropertyprops
len: propCountlength
len: 1params
len: count
sourcepub unsafe fn GetProgramStageiv(
&self,
program: c_uint,
shadertype: c_uint,
pname: c_uint,
values: *mut c_int,
)
pub unsafe fn GetProgramStageiv( &self, program: c_uint, shadertype: c_uint, pname: c_uint, values: *mut c_int, )
glGetProgramStageiv(program, shadertype, pname, values)
shadertype
group: ShaderTypepname
group: ProgramStagePNamevalues
len: 1
sourcepub unsafe fn GetProgramiv(
&self,
program: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetProgramiv( &self, program: c_uint, pname: c_uint, params: *mut c_int, )
glGetProgramiv(program, pname, params)
pname
group: ProgramPropertyARBparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetQueryBufferObjecti64v(
&self,
id: c_uint,
buffer: c_uint,
pname: c_uint,
offset: isize,
)
pub unsafe fn GetQueryBufferObjecti64v( &self, id: c_uint, buffer: c_uint, pname: c_uint, offset: isize, )
glGetQueryBufferObjecti64v(id, buffer, pname, offset)
pname
group: QueryObjectParameterName
sourcepub unsafe fn GetQueryBufferObjectiv(
&self,
id: c_uint,
buffer: c_uint,
pname: c_uint,
offset: isize,
)
pub unsafe fn GetQueryBufferObjectiv( &self, id: c_uint, buffer: c_uint, pname: c_uint, offset: isize, )
glGetQueryBufferObjectiv(id, buffer, pname, offset)
pname
group: QueryObjectParameterName
sourcepub unsafe fn GetQueryBufferObjectui64v(
&self,
id: c_uint,
buffer: c_uint,
pname: c_uint,
offset: isize,
)
pub unsafe fn GetQueryBufferObjectui64v( &self, id: c_uint, buffer: c_uint, pname: c_uint, offset: isize, )
glGetQueryBufferObjectui64v(id, buffer, pname, offset)
pname
group: QueryObjectParameterName
sourcepub unsafe fn GetQueryBufferObjectuiv(
&self,
id: c_uint,
buffer: c_uint,
pname: c_uint,
offset: isize,
)
pub unsafe fn GetQueryBufferObjectuiv( &self, id: c_uint, buffer: c_uint, pname: c_uint, offset: isize, )
glGetQueryBufferObjectuiv(id, buffer, pname, offset)
pname
group: QueryObjectParameterName
sourcepub unsafe fn GetQueryIndexediv(
&self,
target: c_uint,
index: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetQueryIndexediv( &self, target: c_uint, index: c_uint, pname: c_uint, params: *mut c_int, )
glGetQueryIndexediv(target, index, pname, params)
target
group: QueryTargetpname
group: QueryParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetQueryObjecti64v(
&self,
id: c_uint,
pname: c_uint,
params: *mut i64,
)
pub unsafe fn GetQueryObjecti64v( &self, id: c_uint, pname: c_uint, params: *mut i64, )
glGetQueryObjecti64v(id, pname, params)
pname
group: QueryObjectParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetQueryObjectiv(
&self,
id: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetQueryObjectiv( &self, id: c_uint, pname: c_uint, params: *mut c_int, )
glGetQueryObjectiv(id, pname, params)
pname
group: QueryObjectParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetQueryObjectui64v(
&self,
id: c_uint,
pname: c_uint,
params: *mut u64,
)
pub unsafe fn GetQueryObjectui64v( &self, id: c_uint, pname: c_uint, params: *mut u64, )
glGetQueryObjectui64v(id, pname, params)
pname
group: QueryObjectParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetQueryObjectuiv(
&self,
id: c_uint,
pname: c_uint,
params: *mut c_uint,
)
pub unsafe fn GetQueryObjectuiv( &self, id: c_uint, pname: c_uint, params: *mut c_uint, )
glGetQueryObjectuiv(id, pname, params)
pname
group: QueryObjectParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetQueryiv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetQueryiv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )
glGetQueryiv(target, pname, params)
target
group: QueryTargetpname
group: QueryParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetRenderbufferParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetRenderbufferParameteriv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )
glGetRenderbufferParameteriv(target, pname, params)
target
group: RenderbufferTargetpname
group: RenderbufferParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetSamplerParameterIiv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetSamplerParameterIiv( &self, sampler: c_uint, pname: c_uint, params: *mut c_int, )
glGetSamplerParameterIiv(sampler, pname, params)
pname
group: SamplerParameterIparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetSamplerParameterIuiv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_uint,
)
pub unsafe fn GetSamplerParameterIuiv( &self, sampler: c_uint, pname: c_uint, params: *mut c_uint, )
glGetSamplerParameterIuiv(sampler, pname, params)
pname
group: SamplerParameterIparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetSamplerParameterfv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_float,
)
pub unsafe fn GetSamplerParameterfv( &self, sampler: c_uint, pname: c_uint, params: *mut c_float, )
glGetSamplerParameterfv(sampler, pname, params)
pname
group: SamplerParameterFparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetSamplerParameteriv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetSamplerParameteriv( &self, sampler: c_uint, pname: c_uint, params: *mut c_int, )
glGetSamplerParameteriv(sampler, pname, params)
pname
group: SamplerParameterIparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetShaderInfoLog(
&self,
shader: c_uint,
bufSize: c_int,
length: *mut c_int,
infoLog: *mut c_char,
)
pub unsafe fn GetShaderInfoLog( &self, shader: c_uint, bufSize: c_int, length: *mut c_int, infoLog: *mut c_char, )
glGetShaderInfoLog(shader, bufSize, length, infoLog)
length
len: 1infoLog
len: bufSize
sourcepub unsafe fn GetShaderPrecisionFormat(
&self,
shadertype: c_uint,
precisiontype: c_uint,
range: *mut c_int,
precision: *mut c_int,
)
pub unsafe fn GetShaderPrecisionFormat( &self, shadertype: c_uint, precisiontype: c_uint, range: *mut c_int, precision: *mut c_int, )
glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision)
shadertype
group: ShaderTypeprecisiontype
group: PrecisionTyperange
len: 2precision
len: 1
sourcepub unsafe fn GetShaderSource(
&self,
shader: c_uint,
bufSize: c_int,
length: *mut c_int,
source: *mut c_char,
)
pub unsafe fn GetShaderSource( &self, shader: c_uint, bufSize: c_int, length: *mut c_int, source: *mut c_char, )
glGetShaderSource(shader, bufSize, length, source)
length
len: 1source
len: bufSize
sourcepub unsafe fn GetShaderiv(
&self,
shader: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetShaderiv( &self, shader: c_uint, pname: c_uint, params: *mut c_int, )
glGetShaderiv(shader, pname, params)
pname
group: ShaderParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetString(&self, name: c_uint) -> *const u8
pub unsafe fn GetString(&self, name: c_uint) -> *const u8
glGetString(name)
name
group: StringName- return value group: String
sourcepub unsafe fn GetStringi(&self, name: c_uint, index: c_uint) -> *const u8
pub unsafe fn GetStringi(&self, name: c_uint, index: c_uint) -> *const u8
glGetStringi(name, index)
name
group: StringName- return value group: String
sourcepub unsafe fn GetSubroutineIndex(
&self,
program: c_uint,
shadertype: c_uint,
name: *const c_char,
) -> c_uint
pub unsafe fn GetSubroutineIndex( &self, program: c_uint, shadertype: c_uint, name: *const c_char, ) -> c_uint
glGetSubroutineIndex(program, shadertype, name)
shadertype
group: ShaderType
sourcepub unsafe fn GetSubroutineUniformLocation(
&self,
program: c_uint,
shadertype: c_uint,
name: *const c_char,
) -> c_int
pub unsafe fn GetSubroutineUniformLocation( &self, program: c_uint, shadertype: c_uint, name: *const c_char, ) -> c_int
glGetSubroutineUniformLocation(program, shadertype, name)
shadertype
group: ShaderType
sourcepub unsafe fn GetSynciv(
&self,
sync: *mut __GLsync,
pname: c_uint,
count: c_int,
length: *mut c_int,
values: *mut c_int,
)
pub unsafe fn GetSynciv( &self, sync: *mut __GLsync, pname: c_uint, count: c_int, length: *mut c_int, values: *mut c_int, )
glGetSynciv(sync, pname, count, length, values)
sync
group: syncpname
group: SyncParameterNamelength
len: 1values
len: count
sourcepub unsafe fn GetTexImage(
&self,
target: c_uint,
level: c_int,
format: c_uint,
type_: c_uint,
pixels: *mut c_void,
)
pub unsafe fn GetTexImage( &self, target: c_uint, level: c_int, format: c_uint, type_: c_uint, pixels: *mut c_void, )
glGetTexImage(target, level, format, type_, pixels)
target
group: TextureTargetlevel
group: CheckedInt32format
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(target,level,format,type)
sourcepub unsafe fn GetTexLevelParameterfv(
&self,
target: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_float,
)
pub unsafe fn GetTexLevelParameterfv( &self, target: c_uint, level: c_int, pname: c_uint, params: *mut c_float, )
glGetTexLevelParameterfv(target, level, pname, params)
target
group: TextureTargetlevel
group: CheckedInt32pname
group: GetTextureParameterparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetTexLevelParameteriv(
&self,
target: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetTexLevelParameteriv( &self, target: c_uint, level: c_int, pname: c_uint, params: *mut c_int, )
glGetTexLevelParameteriv(target, level, pname, params)
target
group: TextureTargetlevel
group: CheckedInt32pname
group: GetTextureParameterparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetTexParameterIiv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetTexParameterIiv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )
glGetTexParameterIiv(target, pname, params)
target
group: TextureTargetpname
group: GetTextureParameterparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetTexParameterIuiv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_uint,
)
pub unsafe fn GetTexParameterIuiv( &self, target: c_uint, pname: c_uint, params: *mut c_uint, )
glGetTexParameterIuiv(target, pname, params)
target
group: TextureTargetpname
group: GetTextureParameterparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetTexParameterfv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_float,
)
pub unsafe fn GetTexParameterfv( &self, target: c_uint, pname: c_uint, params: *mut c_float, )
glGetTexParameterfv(target, pname, params)
target
group: TextureTargetpname
group: GetTextureParameterparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetTexParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetTexParameteriv( &self, target: c_uint, pname: c_uint, params: *mut c_int, )
glGetTexParameteriv(target, pname, params)
target
group: TextureTargetpname
group: GetTextureParameterparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetTextureImage(
&self,
texture: c_uint,
level: c_int,
format: c_uint,
type_: c_uint,
bufSize: c_int,
pixels: *mut c_void,
)
pub unsafe fn GetTextureImage( &self, texture: c_uint, level: c_int, format: c_uint, type_: c_uint, bufSize: c_int, pixels: *mut c_void, )
glGetTextureImage(texture, level, format, type_, bufSize, pixels)
format
group: PixelFormattype_
group: PixelType
sourcepub unsafe fn GetTextureLevelParameterfv(
&self,
texture: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_float,
)
pub unsafe fn GetTextureLevelParameterfv( &self, texture: c_uint, level: c_int, pname: c_uint, params: *mut c_float, )
glGetTextureLevelParameterfv(texture, level, pname, params)
pname
group: GetTextureParameter
sourcepub unsafe fn GetTextureLevelParameteriv(
&self,
texture: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetTextureLevelParameteriv( &self, texture: c_uint, level: c_int, pname: c_uint, params: *mut c_int, )
glGetTextureLevelParameteriv(texture, level, pname, params)
pname
group: GetTextureParameter
sourcepub unsafe fn GetTextureParameterIiv(
&self,
texture: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetTextureParameterIiv( &self, texture: c_uint, pname: c_uint, params: *mut c_int, )
glGetTextureParameterIiv(texture, pname, params)
pname
group: GetTextureParameter
sourcepub unsafe fn GetTextureParameterIuiv(
&self,
texture: c_uint,
pname: c_uint,
params: *mut c_uint,
)
pub unsafe fn GetTextureParameterIuiv( &self, texture: c_uint, pname: c_uint, params: *mut c_uint, )
glGetTextureParameterIuiv(texture, pname, params)
pname
group: GetTextureParameter
sourcepub unsafe fn GetTextureParameterfv(
&self,
texture: c_uint,
pname: c_uint,
params: *mut c_float,
)
pub unsafe fn GetTextureParameterfv( &self, texture: c_uint, pname: c_uint, params: *mut c_float, )
glGetTextureParameterfv(texture, pname, params)
pname
group: GetTextureParameter
sourcepub unsafe fn GetTextureParameteriv(
&self,
texture: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetTextureParameteriv( &self, texture: c_uint, pname: c_uint, params: *mut c_int, )
glGetTextureParameteriv(texture, pname, params)
pname
group: GetTextureParameter
sourcepub unsafe fn GetTextureSubImage(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
type_: c_uint,
bufSize: c_int,
pixels: *mut c_void,
)
pub unsafe fn GetTextureSubImage( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, type_: c_uint, bufSize: c_int, pixels: *mut c_void, )
glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, bufSize, pixels)
format
group: PixelFormattype_
group: PixelType
sourcepub unsafe fn GetTransformFeedbackVarying(
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char,
)
pub unsafe fn GetTransformFeedbackVarying( &self, program: c_uint, index: c_uint, bufSize: c_int, length: *mut c_int, size: *mut c_int, type_: *mut c_uint, name: *mut c_char, )
glGetTransformFeedbackVarying(program, index, bufSize, length, size, type_, name)
length
len: 1size
len: 1type_
group: AttributeTypetype_
len: 1name
len: bufSize
sourcepub unsafe fn GetTransformFeedbacki64_v(
&self,
xfb: c_uint,
pname: c_uint,
index: c_uint,
param: *mut i64,
)
pub unsafe fn GetTransformFeedbacki64_v( &self, xfb: c_uint, pname: c_uint, index: c_uint, param: *mut i64, )
glGetTransformFeedbacki64_v(xfb, pname, index, param)
pname
group: TransformFeedbackPName
sourcepub unsafe fn GetTransformFeedbacki_v(
&self,
xfb: c_uint,
pname: c_uint,
index: c_uint,
param: *mut c_int,
)
pub unsafe fn GetTransformFeedbacki_v( &self, xfb: c_uint, pname: c_uint, index: c_uint, param: *mut c_int, )
glGetTransformFeedbacki_v(xfb, pname, index, param)
pname
group: TransformFeedbackPName
sourcepub unsafe fn GetTransformFeedbackiv(
&self,
xfb: c_uint,
pname: c_uint,
param: *mut c_int,
)
pub unsafe fn GetTransformFeedbackiv( &self, xfb: c_uint, pname: c_uint, param: *mut c_int, )
glGetTransformFeedbackiv(xfb, pname, param)
pname
group: TransformFeedbackPName
sourcepub unsafe fn GetUniformBlockIndex(
&self,
program: c_uint,
uniformBlockName: *const c_char,
) -> c_uint
pub unsafe fn GetUniformBlockIndex( &self, program: c_uint, uniformBlockName: *const c_char, ) -> c_uint
glGetUniformBlockIndex(program, uniformBlockName)
uniformBlockName
len: COMPSIZE()
sourcepub unsafe fn GetUniformIndices(
&self,
program: c_uint,
uniformCount: c_int,
uniformNames: *const *const c_char,
uniformIndices: *mut c_uint,
)
pub unsafe fn GetUniformIndices( &self, program: c_uint, uniformCount: c_int, uniformNames: *const *const c_char, uniformIndices: *mut c_uint, )
glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices)
uniformNames
len: COMPSIZE(uniformCount)uniformIndices
len: COMPSIZE(uniformCount)
sourcepub unsafe fn GetUniformLocation(
&self,
program: c_uint,
name: *const c_char,
) -> c_int
pub unsafe fn GetUniformLocation( &self, program: c_uint, name: *const c_char, ) -> c_int
glGetUniformLocation(program, name)
sourcepub unsafe fn GetUniformSubroutineuiv(
&self,
shadertype: c_uint,
location: c_int,
params: *mut c_uint,
)
pub unsafe fn GetUniformSubroutineuiv( &self, shadertype: c_uint, location: c_int, params: *mut c_uint, )
glGetUniformSubroutineuiv(shadertype, location, params)
shadertype
group: ShaderTypeparams
len: 1
sourcepub unsafe fn GetUniformdv(
&self,
program: c_uint,
location: c_int,
params: *mut c_double,
)
pub unsafe fn GetUniformdv( &self, program: c_uint, location: c_int, params: *mut c_double, )
glGetUniformdv(program, location, params)
params
len: COMPSIZE(program,location)
sourcepub unsafe fn GetUniformfv(
&self,
program: c_uint,
location: c_int,
params: *mut c_float,
)
pub unsafe fn GetUniformfv( &self, program: c_uint, location: c_int, params: *mut c_float, )
glGetUniformfv(program, location, params)
params
len: COMPSIZE(program,location)
sourcepub unsafe fn GetUniformiv(
&self,
program: c_uint,
location: c_int,
params: *mut c_int,
)
pub unsafe fn GetUniformiv( &self, program: c_uint, location: c_int, params: *mut c_int, )
glGetUniformiv(program, location, params)
params
len: COMPSIZE(program,location)
sourcepub unsafe fn GetUniformuiv(
&self,
program: c_uint,
location: c_int,
params: *mut c_uint,
)
pub unsafe fn GetUniformuiv( &self, program: c_uint, location: c_int, params: *mut c_uint, )
glGetUniformuiv(program, location, params)
params
len: COMPSIZE(program,location)
sourcepub unsafe fn GetVertexArrayIndexed64iv(
&self,
vaobj: c_uint,
index: c_uint,
pname: c_uint,
param: *mut i64,
)
pub unsafe fn GetVertexArrayIndexed64iv( &self, vaobj: c_uint, index: c_uint, pname: c_uint, param: *mut i64, )
glGetVertexArrayIndexed64iv(vaobj, index, pname, param)
pname
group: VertexArrayPName
sourcepub unsafe fn GetVertexArrayIndexediv(
&self,
vaobj: c_uint,
index: c_uint,
pname: c_uint,
param: *mut c_int,
)
pub unsafe fn GetVertexArrayIndexediv( &self, vaobj: c_uint, index: c_uint, pname: c_uint, param: *mut c_int, )
glGetVertexArrayIndexediv(vaobj, index, pname, param)
pname
group: VertexArrayPName
sourcepub unsafe fn GetVertexArrayiv(
&self,
vaobj: c_uint,
pname: c_uint,
param: *mut c_int,
)
pub unsafe fn GetVertexArrayiv( &self, vaobj: c_uint, pname: c_uint, param: *mut c_int, )
glGetVertexArrayiv(vaobj, pname, param)
pname
group: VertexArrayPName
sourcepub unsafe fn GetVertexAttribIiv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetVertexAttribIiv( &self, index: c_uint, pname: c_uint, params: *mut c_int, )
glGetVertexAttribIiv(index, pname, params)
pname
group: VertexAttribEnumparams
len: 1
sourcepub unsafe fn GetVertexAttribIuiv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_uint,
)
pub unsafe fn GetVertexAttribIuiv( &self, index: c_uint, pname: c_uint, params: *mut c_uint, )
glGetVertexAttribIuiv(index, pname, params)
pname
group: VertexAttribEnumparams
len: 1
sourcepub unsafe fn GetVertexAttribLdv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_double,
)
pub unsafe fn GetVertexAttribLdv( &self, index: c_uint, pname: c_uint, params: *mut c_double, )
glGetVertexAttribLdv(index, pname, params)
pname
group: VertexAttribEnumparams
len: COMPSIZE(pname)
sourcepub unsafe fn GetVertexAttribPointerv(
&self,
index: c_uint,
pname: c_uint,
pointer: *mut *mut c_void,
)
pub unsafe fn GetVertexAttribPointerv( &self, index: c_uint, pname: c_uint, pointer: *mut *mut c_void, )
glGetVertexAttribPointerv(index, pname, pointer)
pname
group: VertexAttribPointerPropertyARBpointer
len: 1
sourcepub unsafe fn GetVertexAttribdv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_double,
)
pub unsafe fn GetVertexAttribdv( &self, index: c_uint, pname: c_uint, params: *mut c_double, )
glGetVertexAttribdv(index, pname, params)
pname
group: VertexAttribPropertyARBparams
len: 4
sourcepub unsafe fn GetVertexAttribfv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_float,
)
pub unsafe fn GetVertexAttribfv( &self, index: c_uint, pname: c_uint, params: *mut c_float, )
glGetVertexAttribfv(index, pname, params)
pname
group: VertexAttribPropertyARBparams
len: 4
sourcepub unsafe fn GetVertexAttribiv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_int,
)
pub unsafe fn GetVertexAttribiv( &self, index: c_uint, pname: c_uint, params: *mut c_int, )
glGetVertexAttribiv(index, pname, params)
pname
group: VertexAttribPropertyARBparams
len: 4
sourcepub unsafe fn GetnCompressedTexImage(
&self,
target: c_uint,
lod: c_int,
bufSize: c_int,
pixels: *mut c_void,
)
pub unsafe fn GetnCompressedTexImage( &self, target: c_uint, lod: c_int, bufSize: c_int, pixels: *mut c_void, )
glGetnCompressedTexImage(target, lod, bufSize, pixels)
target
group: TextureTarget
sourcepub unsafe fn GetnTexImage(
&self,
target: c_uint,
level: c_int,
format: c_uint,
type_: c_uint,
bufSize: c_int,
pixels: *mut c_void,
)
pub unsafe fn GetnTexImage( &self, target: c_uint, level: c_int, format: c_uint, type_: c_uint, bufSize: c_int, pixels: *mut c_void, )
glGetnTexImage(target, level, format, type_, bufSize, pixels)
target
group: TextureTargetformat
group: PixelFormattype_
group: PixelTypepixels
len: bufSize
sourcepub unsafe fn GetnUniformdv(
&self,
program: c_uint,
location: c_int,
bufSize: c_int,
params: *mut c_double,
)
pub unsafe fn GetnUniformdv( &self, program: c_uint, location: c_int, bufSize: c_int, params: *mut c_double, )
glGetnUniformdv(program, location, bufSize, params)
params
len: bufSize
sourcepub unsafe fn GetnUniformfv(
&self,
program: c_uint,
location: c_int,
bufSize: c_int,
params: *mut c_float,
)
pub unsafe fn GetnUniformfv( &self, program: c_uint, location: c_int, bufSize: c_int, params: *mut c_float, )
glGetnUniformfv(program, location, bufSize, params)
params
len: bufSize
sourcepub unsafe fn GetnUniformiv(
&self,
program: c_uint,
location: c_int,
bufSize: c_int,
params: *mut c_int,
)
pub unsafe fn GetnUniformiv( &self, program: c_uint, location: c_int, bufSize: c_int, params: *mut c_int, )
glGetnUniformiv(program, location, bufSize, params)
params
len: bufSize
sourcepub unsafe fn GetnUniformuiv(
&self,
program: c_uint,
location: c_int,
bufSize: c_int,
params: *mut c_uint,
)
pub unsafe fn GetnUniformuiv( &self, program: c_uint, location: c_int, bufSize: c_int, params: *mut c_uint, )
glGetnUniformuiv(program, location, bufSize, params)
params
len: bufSize
sourcepub unsafe fn Hint(&self, target: c_uint, mode: c_uint)
pub unsafe fn Hint(&self, target: c_uint, mode: c_uint)
glHint(target, mode)
target
group: HintTargetmode
group: HintMode
sourcepub unsafe fn InvalidateBufferData(&self, buffer: c_uint)
pub unsafe fn InvalidateBufferData(&self, buffer: c_uint)
glInvalidateBufferData(buffer)
sourcepub unsafe fn InvalidateBufferSubData(
&self,
buffer: c_uint,
offset: isize,
length: isize,
)
pub unsafe fn InvalidateBufferSubData( &self, buffer: c_uint, offset: isize, length: isize, )
glInvalidateBufferSubData(buffer, offset, length)
offset
group: BufferOffsetlength
group: BufferSize
sourcepub unsafe fn InvalidateFramebuffer(
&self,
target: c_uint,
numAttachments: c_int,
attachments: *const c_uint,
)
pub unsafe fn InvalidateFramebuffer( &self, target: c_uint, numAttachments: c_int, attachments: *const c_uint, )
glInvalidateFramebuffer(target, numAttachments, attachments)
target
group: FramebufferTargetattachments
group: InvalidateFramebufferAttachmentattachments
len: numAttachments
sourcepub unsafe fn InvalidateNamedFramebufferData(
&self,
framebuffer: c_uint,
numAttachments: c_int,
attachments: *const c_uint,
)
pub unsafe fn InvalidateNamedFramebufferData( &self, framebuffer: c_uint, numAttachments: c_int, attachments: *const c_uint, )
glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments)
attachments
group: FramebufferAttachment
sourcepub unsafe fn InvalidateNamedFramebufferSubData(
&self,
framebuffer: c_uint,
numAttachments: c_int,
attachments: *const c_uint,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
)
pub unsafe fn InvalidateNamedFramebufferSubData( &self, framebuffer: c_uint, numAttachments: c_int, attachments: *const c_uint, x: c_int, y: c_int, width: c_int, height: c_int, )
glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height)
attachments
group: FramebufferAttachment
sourcepub unsafe fn InvalidateSubFramebuffer(
&self,
target: c_uint,
numAttachments: c_int,
attachments: *const c_uint,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
)
pub unsafe fn InvalidateSubFramebuffer( &self, target: c_uint, numAttachments: c_int, attachments: *const c_uint, x: c_int, y: c_int, width: c_int, height: c_int, )
glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height)
target
group: FramebufferTargetattachments
group: InvalidateFramebufferAttachmentattachments
len: numAttachments
sourcepub unsafe fn InvalidateTexImage(&self, texture: c_uint, level: c_int)
pub unsafe fn InvalidateTexImage(&self, texture: c_uint, level: c_int)
glInvalidateTexImage(texture, level)
sourcepub unsafe fn InvalidateTexSubImage(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
)
pub unsafe fn InvalidateTexSubImage( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, )
glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth)
sourcepub unsafe fn IsBuffer(&self, buffer: c_uint) -> c_uchar
pub unsafe fn IsBuffer(&self, buffer: c_uint) -> c_uchar
glIsBuffer(buffer)
sourcepub unsafe fn IsEnabled(&self, cap: c_uint) -> c_uchar
pub unsafe fn IsEnabled(&self, cap: c_uint) -> c_uchar
glIsEnabled(cap)
cap
group: EnableCap
sourcepub unsafe fn IsEnabledIndexedEXT(
&self,
target: c_uint,
index: c_uint,
) -> c_uchar
pub unsafe fn IsEnabledIndexedEXT( &self, target: c_uint, index: c_uint, ) -> c_uchar
glIsEnabledIndexedEXT(target, index)
target
group: EnableCap- alias of: [
glIsEnabledi
]
sourcepub unsafe fn IsEnabledi(&self, target: c_uint, index: c_uint) -> c_uchar
pub unsafe fn IsEnabledi(&self, target: c_uint, index: c_uint) -> c_uchar
glIsEnabledi(target, index)
target
group: EnableCap
sourcepub unsafe fn IsFramebuffer(&self, framebuffer: c_uint) -> c_uchar
pub unsafe fn IsFramebuffer(&self, framebuffer: c_uint) -> c_uchar
glIsFramebuffer(framebuffer)
sourcepub unsafe fn IsProgram(&self, program: c_uint) -> c_uchar
pub unsafe fn IsProgram(&self, program: c_uint) -> c_uchar
glIsProgram(program)
sourcepub unsafe fn IsProgramPipeline(&self, pipeline: c_uint) -> c_uchar
pub unsafe fn IsProgramPipeline(&self, pipeline: c_uint) -> c_uchar
glIsProgramPipeline(pipeline)
sourcepub unsafe fn IsRenderbuffer(&self, renderbuffer: c_uint) -> c_uchar
pub unsafe fn IsRenderbuffer(&self, renderbuffer: c_uint) -> c_uchar
glIsRenderbuffer(renderbuffer)
sourcepub unsafe fn IsSampler(&self, sampler: c_uint) -> c_uchar
pub unsafe fn IsSampler(&self, sampler: c_uint) -> c_uchar
glIsSampler(sampler)
sourcepub unsafe fn IsShader(&self, shader: c_uint) -> c_uchar
pub unsafe fn IsShader(&self, shader: c_uint) -> c_uchar
glIsShader(shader)
sourcepub unsafe fn IsTexture(&self, texture: c_uint) -> c_uchar
pub unsafe fn IsTexture(&self, texture: c_uint) -> c_uchar
glIsTexture(texture)
texture
group: Texture
sourcepub unsafe fn IsTransformFeedback(&self, id: c_uint) -> c_uchar
pub unsafe fn IsTransformFeedback(&self, id: c_uint) -> c_uchar
sourcepub unsafe fn IsVertexArray(&self, array: c_uint) -> c_uchar
pub unsafe fn IsVertexArray(&self, array: c_uint) -> c_uchar
glIsVertexArray(array)
sourcepub unsafe fn LineWidth(&self, width: c_float)
pub unsafe fn LineWidth(&self, width: c_float)
glLineWidth(width)
width
group: CheckedFloat32
sourcepub unsafe fn LinkProgram(&self, program: c_uint)
pub unsafe fn LinkProgram(&self, program: c_uint)
glLinkProgram(program)
sourcepub unsafe fn MapBuffer(&self, target: c_uint, access: c_uint) -> *mut c_void
pub unsafe fn MapBuffer(&self, target: c_uint, access: c_uint) -> *mut c_void
glMapBuffer(target, access)
target
group: BufferTargetARBaccess
group: BufferAccessARB
sourcepub unsafe fn MapBufferRange(
&self,
target: c_uint,
offset: isize,
length: isize,
access: c_uint,
) -> *mut c_void
pub unsafe fn MapBufferRange( &self, target: c_uint, offset: isize, length: isize, access: c_uint, ) -> *mut c_void
glMapBufferRange(target, offset, length, access)
target
group: BufferTargetARBoffset
group: BufferOffsetlength
group: BufferSizeaccess
group: MapBufferAccessMask
sourcepub unsafe fn MapNamedBuffer(
&self,
buffer: c_uint,
access: c_uint,
) -> *mut c_void
pub unsafe fn MapNamedBuffer( &self, buffer: c_uint, access: c_uint, ) -> *mut c_void
glMapNamedBuffer(buffer, access)
access
group: BufferAccessARB
sourcepub unsafe fn MapNamedBufferRange(
&self,
buffer: c_uint,
offset: isize,
length: isize,
access: c_uint,
) -> *mut c_void
pub unsafe fn MapNamedBufferRange( &self, buffer: c_uint, offset: isize, length: isize, access: c_uint, ) -> *mut c_void
glMapNamedBufferRange(buffer, offset, length, access)
length
group: BufferSizeaccess
group: MapBufferAccessMask
sourcepub unsafe fn MaxShaderCompilerThreadsARB(&self, count: c_uint)
pub unsafe fn MaxShaderCompilerThreadsARB(&self, count: c_uint)
glMaxShaderCompilerThreadsARB(count)
- alias of: [
glMaxShaderCompilerThreadsKHR
]
sourcepub unsafe fn MaxShaderCompilerThreadsKHR(&self, count: c_uint)
pub unsafe fn MaxShaderCompilerThreadsKHR(&self, count: c_uint)
sourcepub unsafe fn MemoryBarrier(&self, barriers: c_uint)
pub unsafe fn MemoryBarrier(&self, barriers: c_uint)
glMemoryBarrier(barriers)
barriers
group: MemoryBarrierMask
sourcepub unsafe fn MemoryBarrierByRegion(&self, barriers: c_uint)
pub unsafe fn MemoryBarrierByRegion(&self, barriers: c_uint)
glMemoryBarrierByRegion(barriers)
barriers
group: MemoryBarrierMask
sourcepub unsafe fn MinSampleShading(&self, value: c_float)
pub unsafe fn MinSampleShading(&self, value: c_float)
glMinSampleShading(value)
value
group: ColorF
sourcepub unsafe fn MultiDrawArrays(
&self,
mode: c_uint,
first: *const c_int,
count: *const c_int,
drawcount: c_int,
)
pub unsafe fn MultiDrawArrays( &self, mode: c_uint, first: *const c_int, count: *const c_int, drawcount: c_int, )
glMultiDrawArrays(mode, first, count, drawcount)
mode
group: PrimitiveTypefirst
len: COMPSIZE(drawcount)count
len: COMPSIZE(drawcount)
sourcepub unsafe fn MultiDrawArraysIndirect(
&self,
mode: c_uint,
indirect: *const c_void,
drawcount: c_int,
stride: c_int,
)
pub unsafe fn MultiDrawArraysIndirect( &self, mode: c_uint, indirect: *const c_void, drawcount: c_int, stride: c_int, )
glMultiDrawArraysIndirect(mode, indirect, drawcount, stride)
mode
group: PrimitiveTypeindirect
len: COMPSIZE(drawcount,stride)
sourcepub unsafe fn MultiDrawArraysIndirectCount(
&self,
mode: c_uint,
indirect: *const c_void,
drawcount: isize,
maxdrawcount: c_int,
stride: c_int,
)
pub unsafe fn MultiDrawArraysIndirectCount( &self, mode: c_uint, indirect: *const c_void, drawcount: isize, maxdrawcount: c_int, stride: c_int, )
glMultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride)
mode
group: PrimitiveType
sourcepub unsafe fn MultiDrawElements(
&self,
mode: c_uint,
count: *const c_int,
type_: c_uint,
indices: *const *const c_void,
drawcount: c_int,
)
pub unsafe fn MultiDrawElements( &self, mode: c_uint, count: *const c_int, type_: c_uint, indices: *const *const c_void, drawcount: c_int, )
glMultiDrawElements(mode, count, type_, indices, drawcount)
mode
group: PrimitiveTypecount
len: COMPSIZE(drawcount)type_
group: DrawElementsTypeindices
len: COMPSIZE(drawcount)
sourcepub unsafe fn MultiDrawElementsBaseVertex(
&self,
mode: c_uint,
count: *const c_int,
type_: c_uint,
indices: *const *const c_void,
drawcount: c_int,
basevertex: *const c_int,
)
pub unsafe fn MultiDrawElementsBaseVertex( &self, mode: c_uint, count: *const c_int, type_: c_uint, indices: *const *const c_void, drawcount: c_int, basevertex: *const c_int, )
glMultiDrawElementsBaseVertex(mode, count, type_, indices, drawcount, basevertex)
mode
group: PrimitiveTypecount
len: COMPSIZE(drawcount)type_
group: DrawElementsTypeindices
len: COMPSIZE(drawcount)basevertex
len: COMPSIZE(drawcount)
sourcepub unsafe fn MultiDrawElementsIndirect(
&self,
mode: c_uint,
type_: c_uint,
indirect: *const c_void,
drawcount: c_int,
stride: c_int,
)
pub unsafe fn MultiDrawElementsIndirect( &self, mode: c_uint, type_: c_uint, indirect: *const c_void, drawcount: c_int, stride: c_int, )
glMultiDrawElementsIndirect(mode, type_, indirect, drawcount, stride)
mode
group: PrimitiveTypetype_
group: DrawElementsTypeindirect
len: COMPSIZE(drawcount,stride)
sourcepub unsafe fn MultiDrawElementsIndirectCount(
&self,
mode: c_uint,
type_: c_uint,
indirect: *const c_void,
drawcount: isize,
maxdrawcount: c_int,
stride: c_int,
)
pub unsafe fn MultiDrawElementsIndirectCount( &self, mode: c_uint, type_: c_uint, indirect: *const c_void, drawcount: isize, maxdrawcount: c_int, stride: c_int, )
glMultiDrawElementsIndirectCount(mode, type_, indirect, drawcount, maxdrawcount, stride)
mode
group: PrimitiveTypetype_
group: DrawElementsType
sourcepub unsafe fn NamedBufferData(
&self,
buffer: c_uint,
size: isize,
data: *const c_void,
usage: c_uint,
)
pub unsafe fn NamedBufferData( &self, buffer: c_uint, size: isize, data: *const c_void, usage: c_uint, )
glNamedBufferData(buffer, size, data, usage)
size
group: BufferSizeusage
group: VertexBufferObjectUsage
sourcepub unsafe fn NamedBufferStorage(
&self,
buffer: c_uint,
size: isize,
data: *const c_void,
flags: c_uint,
)
pub unsafe fn NamedBufferStorage( &self, buffer: c_uint, size: isize, data: *const c_void, flags: c_uint, )
glNamedBufferStorage(buffer, size, data, flags)
size
group: BufferSizedata
len: sizeflags
group: BufferStorageMask
sourcepub unsafe fn NamedBufferSubData(
&self,
buffer: c_uint,
offset: isize,
size: isize,
data: *const c_void,
)
pub unsafe fn NamedBufferSubData( &self, buffer: c_uint, offset: isize, size: isize, data: *const c_void, )
glNamedBufferSubData(buffer, offset, size, data)
size
group: BufferSizedata
len: COMPSIZE(size)
sourcepub unsafe fn NamedFramebufferDrawBuffer(
&self,
framebuffer: c_uint,
buf: c_uint,
)
pub unsafe fn NamedFramebufferDrawBuffer( &self, framebuffer: c_uint, buf: c_uint, )
glNamedFramebufferDrawBuffer(framebuffer, buf)
buf
group: ColorBuffer
sourcepub unsafe fn NamedFramebufferDrawBuffers(
&self,
framebuffer: c_uint,
n: c_int,
bufs: *const c_uint,
)
pub unsafe fn NamedFramebufferDrawBuffers( &self, framebuffer: c_uint, n: c_int, bufs: *const c_uint, )
glNamedFramebufferDrawBuffers(framebuffer, n, bufs)
bufs
group: ColorBuffer
sourcepub unsafe fn NamedFramebufferParameteri(
&self,
framebuffer: c_uint,
pname: c_uint,
param: c_int,
)
pub unsafe fn NamedFramebufferParameteri( &self, framebuffer: c_uint, pname: c_uint, param: c_int, )
glNamedFramebufferParameteri(framebuffer, pname, param)
pname
group: FramebufferParameterName
sourcepub unsafe fn NamedFramebufferReadBuffer(
&self,
framebuffer: c_uint,
src: c_uint,
)
pub unsafe fn NamedFramebufferReadBuffer( &self, framebuffer: c_uint, src: c_uint, )
glNamedFramebufferReadBuffer(framebuffer, src)
src
group: ColorBuffer
sourcepub unsafe fn NamedFramebufferRenderbuffer(
&self,
framebuffer: c_uint,
attachment: c_uint,
renderbuffertarget: c_uint,
renderbuffer: c_uint,
)
pub unsafe fn NamedFramebufferRenderbuffer( &self, framebuffer: c_uint, attachment: c_uint, renderbuffertarget: c_uint, renderbuffer: c_uint, )
glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer)
attachment
group: FramebufferAttachmentrenderbuffertarget
group: RenderbufferTarget
sourcepub unsafe fn NamedFramebufferTexture(
&self,
framebuffer: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int,
)
pub unsafe fn NamedFramebufferTexture( &self, framebuffer: c_uint, attachment: c_uint, texture: c_uint, level: c_int, )
glNamedFramebufferTexture(framebuffer, attachment, texture, level)
attachment
group: FramebufferAttachment
sourcepub unsafe fn NamedFramebufferTextureLayer(
&self,
framebuffer: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int,
layer: c_int,
)
pub unsafe fn NamedFramebufferTextureLayer( &self, framebuffer: c_uint, attachment: c_uint, texture: c_uint, level: c_int, layer: c_int, )
glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer)
attachment
group: FramebufferAttachment
sourcepub unsafe fn NamedRenderbufferStorage(
&self,
renderbuffer: c_uint,
internalformat: c_uint,
width: c_int,
height: c_int,
)
pub unsafe fn NamedRenderbufferStorage( &self, renderbuffer: c_uint, internalformat: c_uint, width: c_int, height: c_int, )
glNamedRenderbufferStorage(renderbuffer, internalformat, width, height)
internalformat
group: InternalFormat
sourcepub unsafe fn NamedRenderbufferStorageMultisample(
&self,
renderbuffer: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
)
pub unsafe fn NamedRenderbufferStorageMultisample( &self, renderbuffer: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, )
glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height)
internalformat
group: InternalFormat
sourcepub unsafe fn ObjectLabel(
&self,
identifier: c_uint,
name: c_uint,
length: c_int,
label: *const c_char,
)
pub unsafe fn ObjectLabel( &self, identifier: c_uint, name: c_uint, length: c_int, label: *const c_char, )
glObjectLabel(identifier, name, length, label)
identifier
group: ObjectIdentifierlabel
len: COMPSIZE(label,length)
sourcepub unsafe fn ObjectLabelKHR(
&self,
identifier: c_uint,
name: c_uint,
length: c_int,
label: *const c_char,
)
pub unsafe fn ObjectLabelKHR( &self, identifier: c_uint, name: c_uint, length: c_int, label: *const c_char, )
glObjectLabelKHR(identifier, name, length, label)
identifier
group: ObjectIdentifier- alias of: [
glObjectLabel
]
sourcepub unsafe fn ObjectPtrLabel(
&self,
ptr: *const c_void,
length: c_int,
label: *const c_char,
)
pub unsafe fn ObjectPtrLabel( &self, ptr: *const c_void, length: c_int, label: *const c_char, )
glObjectPtrLabel(ptr, length, label)
label
len: COMPSIZE(label,length)
sourcepub unsafe fn ObjectPtrLabelKHR(
&self,
ptr: *const c_void,
length: c_int,
label: *const c_char,
)
pub unsafe fn ObjectPtrLabelKHR( &self, ptr: *const c_void, length: c_int, label: *const c_char, )
glObjectPtrLabelKHR(ptr, length, label)
- alias of: [
glObjectPtrLabel
]
sourcepub unsafe fn PatchParameterfv(&self, pname: c_uint, values: *const c_float)
pub unsafe fn PatchParameterfv(&self, pname: c_uint, values: *const c_float)
glPatchParameterfv(pname, values)
pname
group: PatchParameterNamevalues
len: COMPSIZE(pname)
sourcepub unsafe fn PatchParameteri(&self, pname: c_uint, value: c_int)
pub unsafe fn PatchParameteri(&self, pname: c_uint, value: c_int)
glPatchParameteri(pname, value)
pname
group: PatchParameterName
sourcepub unsafe fn PauseTransformFeedback(&self)
pub unsafe fn PauseTransformFeedback(&self)
sourcepub unsafe fn PixelStoref(&self, pname: c_uint, param: c_float)
pub unsafe fn PixelStoref(&self, pname: c_uint, param: c_float)
glPixelStoref(pname, param)
pname
group: PixelStoreParameterparam
group: CheckedFloat32
sourcepub unsafe fn PixelStorei(&self, pname: c_uint, param: c_int)
pub unsafe fn PixelStorei(&self, pname: c_uint, param: c_int)
glPixelStorei(pname, param)
pname
group: PixelStoreParameterparam
group: CheckedInt32
sourcepub unsafe fn PointParameterf(&self, pname: c_uint, param: c_float)
pub unsafe fn PointParameterf(&self, pname: c_uint, param: c_float)
glPointParameterf(pname, param)
pname
group: PointParameterNameARBparam
group: CheckedFloat32
sourcepub unsafe fn PointParameterfv(&self, pname: c_uint, params: *const c_float)
pub unsafe fn PointParameterfv(&self, pname: c_uint, params: *const c_float)
glPointParameterfv(pname, params)
pname
group: PointParameterNameARBparams
group: CheckedFloat32params
len: COMPSIZE(pname)
sourcepub unsafe fn PointParameteri(&self, pname: c_uint, param: c_int)
pub unsafe fn PointParameteri(&self, pname: c_uint, param: c_int)
glPointParameteri(pname, param)
pname
group: PointParameterNameARB
sourcepub unsafe fn PointParameteriv(&self, pname: c_uint, params: *const c_int)
pub unsafe fn PointParameteriv(&self, pname: c_uint, params: *const c_int)
glPointParameteriv(pname, params)
pname
group: PointParameterNameARBparams
len: COMPSIZE(pname)
sourcepub unsafe fn PointSize(&self, size: c_float)
pub unsafe fn PointSize(&self, size: c_float)
glPointSize(size)
size
group: CheckedFloat32
sourcepub unsafe fn PolygonMode(&self, face: c_uint, mode: c_uint)
pub unsafe fn PolygonMode(&self, face: c_uint, mode: c_uint)
glPolygonMode(face, mode)
face
group: MaterialFacemode
group: PolygonMode
sourcepub unsafe fn PolygonOffset(&self, factor: c_float, units: c_float)
pub unsafe fn PolygonOffset(&self, factor: c_float, units: c_float)
glPolygonOffset(factor, units)
sourcepub unsafe fn PolygonOffsetClamp(
&self,
factor: c_float,
units: c_float,
clamp: c_float,
)
pub unsafe fn PolygonOffsetClamp( &self, factor: c_float, units: c_float, clamp: c_float, )
glPolygonOffsetClamp(factor, units, clamp)
sourcepub unsafe fn PopDebugGroup(&self)
pub unsafe fn PopDebugGroup(&self)
sourcepub unsafe fn PopDebugGroupKHR(&self)
pub unsafe fn PopDebugGroupKHR(&self)
- alias of: [
glPopDebugGroup
]
sourcepub unsafe fn PrimitiveBoundingBox(
&self,
minX: c_float,
minY: c_float,
minZ: c_float,
minW: c_float,
maxX: c_float,
maxY: c_float,
maxZ: c_float,
maxW: c_float,
)
pub unsafe fn PrimitiveBoundingBox( &self, minX: c_float, minY: c_float, minZ: c_float, minW: c_float, maxX: c_float, maxY: c_float, maxZ: c_float, maxW: c_float, )
glPrimitiveBoundingBox(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW)
sourcepub unsafe fn PrimitiveRestartIndex(&self, index: c_uint)
pub unsafe fn PrimitiveRestartIndex(&self, index: c_uint)
glPrimitiveRestartIndex(index)
sourcepub unsafe fn ProgramBinary(
&self,
program: c_uint,
binaryFormat: c_uint,
binary: *const c_void,
length: c_int,
)
pub unsafe fn ProgramBinary( &self, program: c_uint, binaryFormat: c_uint, binary: *const c_void, length: c_int, )
glProgramBinary(program, binaryFormat, binary, length)
binary
len: length
sourcepub unsafe fn ProgramParameteri(
&self,
program: c_uint,
pname: c_uint,
value: c_int,
)
pub unsafe fn ProgramParameteri( &self, program: c_uint, pname: c_uint, value: c_int, )
glProgramParameteri(program, pname, value)
pname
group: ProgramParameterPName
sourcepub unsafe fn ProgramUniform1d(
&self,
program: c_uint,
location: c_int,
v0: c_double,
)
pub unsafe fn ProgramUniform1d( &self, program: c_uint, location: c_int, v0: c_double, )
glProgramUniform1d(program, location, v0)
sourcepub unsafe fn ProgramUniform1dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn ProgramUniform1dv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_double, )
glProgramUniform1dv(program, location, count, value)
value
len: count
sourcepub unsafe fn ProgramUniform1f(
&self,
program: c_uint,
location: c_int,
v0: c_float,
)
pub unsafe fn ProgramUniform1f( &self, program: c_uint, location: c_int, v0: c_float, )
glProgramUniform1f(program, location, v0)
sourcepub unsafe fn ProgramUniform1fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn ProgramUniform1fv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_float, )
glProgramUniform1fv(program, location, count, value)
value
len: count
sourcepub unsafe fn ProgramUniform1i(
&self,
program: c_uint,
location: c_int,
v0: c_int,
)
pub unsafe fn ProgramUniform1i( &self, program: c_uint, location: c_int, v0: c_int, )
glProgramUniform1i(program, location, v0)
sourcepub unsafe fn ProgramUniform1iv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn ProgramUniform1iv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_int, )
glProgramUniform1iv(program, location, count, value)
value
len: count
sourcepub unsafe fn ProgramUniform1ui(
&self,
program: c_uint,
location: c_int,
v0: c_uint,
)
pub unsafe fn ProgramUniform1ui( &self, program: c_uint, location: c_int, v0: c_uint, )
glProgramUniform1ui(program, location, v0)
sourcepub unsafe fn ProgramUniform1uiv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn ProgramUniform1uiv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_uint, )
glProgramUniform1uiv(program, location, count, value)
value
len: count
sourcepub unsafe fn ProgramUniform2d(
&self,
program: c_uint,
location: c_int,
v0: c_double,
v1: c_double,
)
pub unsafe fn ProgramUniform2d( &self, program: c_uint, location: c_int, v0: c_double, v1: c_double, )
glProgramUniform2d(program, location, v0, v1)
sourcepub unsafe fn ProgramUniform2dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn ProgramUniform2dv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_double, )
glProgramUniform2dv(program, location, count, value)
value
len: count*2
sourcepub unsafe fn ProgramUniform2f(
&self,
program: c_uint,
location: c_int,
v0: c_float,
v1: c_float,
)
pub unsafe fn ProgramUniform2f( &self, program: c_uint, location: c_int, v0: c_float, v1: c_float, )
glProgramUniform2f(program, location, v0, v1)
sourcepub unsafe fn ProgramUniform2fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn ProgramUniform2fv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_float, )
glProgramUniform2fv(program, location, count, value)
value
len: count*2
sourcepub unsafe fn ProgramUniform2i(
&self,
program: c_uint,
location: c_int,
v0: c_int,
v1: c_int,
)
pub unsafe fn ProgramUniform2i( &self, program: c_uint, location: c_int, v0: c_int, v1: c_int, )
glProgramUniform2i(program, location, v0, v1)
sourcepub unsafe fn ProgramUniform2iv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn ProgramUniform2iv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_int, )
glProgramUniform2iv(program, location, count, value)
value
len: count*2
sourcepub unsafe fn ProgramUniform2ui(
&self,
program: c_uint,
location: c_int,
v0: c_uint,
v1: c_uint,
)
pub unsafe fn ProgramUniform2ui( &self, program: c_uint, location: c_int, v0: c_uint, v1: c_uint, )
glProgramUniform2ui(program, location, v0, v1)
sourcepub unsafe fn ProgramUniform2uiv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn ProgramUniform2uiv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_uint, )
glProgramUniform2uiv(program, location, count, value)
value
len: count*2
sourcepub unsafe fn ProgramUniform3d(
&self,
program: c_uint,
location: c_int,
v0: c_double,
v1: c_double,
v2: c_double,
)
pub unsafe fn ProgramUniform3d( &self, program: c_uint, location: c_int, v0: c_double, v1: c_double, v2: c_double, )
glProgramUniform3d(program, location, v0, v1, v2)
sourcepub unsafe fn ProgramUniform3dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn ProgramUniform3dv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_double, )
glProgramUniform3dv(program, location, count, value)
value
len: count*3
sourcepub unsafe fn ProgramUniform3f(
&self,
program: c_uint,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float,
)
pub unsafe fn ProgramUniform3f( &self, program: c_uint, location: c_int, v0: c_float, v1: c_float, v2: c_float, )
glProgramUniform3f(program, location, v0, v1, v2)
sourcepub unsafe fn ProgramUniform3fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn ProgramUniform3fv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_float, )
glProgramUniform3fv(program, location, count, value)
value
len: count*3
sourcepub unsafe fn ProgramUniform3i(
&self,
program: c_uint,
location: c_int,
v0: c_int,
v1: c_int,
v2: c_int,
)
pub unsafe fn ProgramUniform3i( &self, program: c_uint, location: c_int, v0: c_int, v1: c_int, v2: c_int, )
glProgramUniform3i(program, location, v0, v1, v2)
sourcepub unsafe fn ProgramUniform3iv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn ProgramUniform3iv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_int, )
glProgramUniform3iv(program, location, count, value)
value
len: count*3
sourcepub unsafe fn ProgramUniform3ui(
&self,
program: c_uint,
location: c_int,
v0: c_uint,
v1: c_uint,
v2: c_uint,
)
pub unsafe fn ProgramUniform3ui( &self, program: c_uint, location: c_int, v0: c_uint, v1: c_uint, v2: c_uint, )
glProgramUniform3ui(program, location, v0, v1, v2)
sourcepub unsafe fn ProgramUniform3uiv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn ProgramUniform3uiv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_uint, )
glProgramUniform3uiv(program, location, count, value)
value
len: count*3
sourcepub unsafe fn ProgramUniform4d(
&self,
program: c_uint,
location: c_int,
v0: c_double,
v1: c_double,
v2: c_double,
v3: c_double,
)
pub unsafe fn ProgramUniform4d( &self, program: c_uint, location: c_int, v0: c_double, v1: c_double, v2: c_double, v3: c_double, )
glProgramUniform4d(program, location, v0, v1, v2, v3)
sourcepub unsafe fn ProgramUniform4dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn ProgramUniform4dv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_double, )
glProgramUniform4dv(program, location, count, value)
value
len: count*4
sourcepub unsafe fn ProgramUniform4f(
&self,
program: c_uint,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float,
v3: c_float,
)
pub unsafe fn ProgramUniform4f( &self, program: c_uint, location: c_int, v0: c_float, v1: c_float, v2: c_float, v3: c_float, )
glProgramUniform4f(program, location, v0, v1, v2, v3)
sourcepub unsafe fn ProgramUniform4fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn ProgramUniform4fv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_float, )
glProgramUniform4fv(program, location, count, value)
value
len: count*4
sourcepub unsafe fn ProgramUniform4i(
&self,
program: c_uint,
location: c_int,
v0: c_int,
v1: c_int,
v2: c_int,
v3: c_int,
)
pub unsafe fn ProgramUniform4i( &self, program: c_uint, location: c_int, v0: c_int, v1: c_int, v2: c_int, v3: c_int, )
glProgramUniform4i(program, location, v0, v1, v2, v3)
sourcepub unsafe fn ProgramUniform4iv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn ProgramUniform4iv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_int, )
glProgramUniform4iv(program, location, count, value)
value
len: count*4
sourcepub unsafe fn ProgramUniform4ui(
&self,
program: c_uint,
location: c_int,
v0: c_uint,
v1: c_uint,
v2: c_uint,
v3: c_uint,
)
pub unsafe fn ProgramUniform4ui( &self, program: c_uint, location: c_int, v0: c_uint, v1: c_uint, v2: c_uint, v3: c_uint, )
glProgramUniform4ui(program, location, v0, v1, v2, v3)
sourcepub unsafe fn ProgramUniform4uiv(
&self,
program: c_uint,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn ProgramUniform4uiv( &self, program: c_uint, location: c_int, count: c_int, value: *const c_uint, )
glProgramUniform4uiv(program, location, count, value)
value
len: count*4
sourcepub unsafe fn ProgramUniformMatrix2dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix2dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix2dv(program, location, count, transpose, value)
value
len: count*4
sourcepub unsafe fn ProgramUniformMatrix2fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix2fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix2fv(program, location, count, transpose, value)
value
len: count*4
sourcepub unsafe fn ProgramUniformMatrix2x3dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix2x3dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix2x3dv(program, location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn ProgramUniformMatrix2x3fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix2x3fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix2x3fv(program, location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn ProgramUniformMatrix2x4dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix2x4dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix2x4dv(program, location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn ProgramUniformMatrix2x4fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix2x4fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix2x4fv(program, location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn ProgramUniformMatrix3dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix3dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix3dv(program, location, count, transpose, value)
value
len: count*9
sourcepub unsafe fn ProgramUniformMatrix3fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix3fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix3fv(program, location, count, transpose, value)
value
len: count*9
sourcepub unsafe fn ProgramUniformMatrix3x2dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix3x2dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix3x2dv(program, location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn ProgramUniformMatrix3x2fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix3x2fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix3x2fv(program, location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn ProgramUniformMatrix3x4dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix3x4dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix3x4dv(program, location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn ProgramUniformMatrix3x4fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix3x4fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix3x4fv(program, location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn ProgramUniformMatrix4dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix4dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix4dv(program, location, count, transpose, value)
value
len: count*16
sourcepub unsafe fn ProgramUniformMatrix4fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix4fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix4fv(program, location, count, transpose, value)
value
len: count*16
sourcepub unsafe fn ProgramUniformMatrix4x2dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix4x2dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix4x2dv(program, location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn ProgramUniformMatrix4x2fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix4x2fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix4x2fv(program, location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn ProgramUniformMatrix4x3dv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn ProgramUniformMatrix4x3dv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glProgramUniformMatrix4x3dv(program, location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn ProgramUniformMatrix4x3fv(
&self,
program: c_uint,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn ProgramUniformMatrix4x3fv( &self, program: c_uint, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glProgramUniformMatrix4x3fv(program, location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn ProvokingVertex(&self, mode: c_uint)
pub unsafe fn ProvokingVertex(&self, mode: c_uint)
glProvokingVertex(mode)
mode
group: VertexProvokingMode
sourcepub unsafe fn PushDebugGroup(
&self,
source: c_uint,
id: c_uint,
length: c_int,
message: *const c_char,
)
pub unsafe fn PushDebugGroup( &self, source: c_uint, id: c_uint, length: c_int, message: *const c_char, )
glPushDebugGroup(source, id, length, message)
source
group: DebugSourcemessage
len: COMPSIZE(message,length)
sourcepub unsafe fn PushDebugGroupKHR(
&self,
source: c_uint,
id: c_uint,
length: c_int,
message: *const c_char,
)
pub unsafe fn PushDebugGroupKHR( &self, source: c_uint, id: c_uint, length: c_int, message: *const c_char, )
glPushDebugGroupKHR(source, id, length, message)
source
group: DebugSource- alias of: [
glPushDebugGroup
]
sourcepub unsafe fn QueryCounter(&self, id: c_uint, target: c_uint)
pub unsafe fn QueryCounter(&self, id: c_uint, target: c_uint)
glQueryCounter(id, target)
target
group: QueryCounterTarget
sourcepub unsafe fn ReadBuffer(&self, src: c_uint)
pub unsafe fn ReadBuffer(&self, src: c_uint)
glReadBuffer(src)
src
group: ReadBufferMode
sourcepub unsafe fn ReadPixels(
&self,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
pixels: *mut c_void,
)
pub unsafe fn ReadPixels( &self, x: c_int, y: c_int, width: c_int, height: c_int, format: c_uint, type_: c_uint, pixels: *mut c_void, )
glReadPixels(x, y, width, height, format, type_, pixels)
x
group: WinCoordy
group: WinCoordformat
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(format,type,width,height)
sourcepub unsafe fn ReadnPixels(
&self,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
bufSize: c_int,
data: *mut c_void,
)
pub unsafe fn ReadnPixels( &self, x: c_int, y: c_int, width: c_int, height: c_int, format: c_uint, type_: c_uint, bufSize: c_int, data: *mut c_void, )
glReadnPixels(x, y, width, height, format, type_, bufSize, data)
format
group: PixelFormattype_
group: PixelTypedata
len: bufSize
sourcepub unsafe fn ReleaseShaderCompiler(&self)
pub unsafe fn ReleaseShaderCompiler(&self)
sourcepub unsafe fn RenderbufferStorage(
&self,
target: c_uint,
internalformat: c_uint,
width: c_int,
height: c_int,
)
pub unsafe fn RenderbufferStorage( &self, target: c_uint, internalformat: c_uint, width: c_int, height: c_int, )
glRenderbufferStorage(target, internalformat, width, height)
target
group: RenderbufferTargetinternalformat
group: InternalFormat
sourcepub unsafe fn RenderbufferStorageMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
)
pub unsafe fn RenderbufferStorageMultisample( &self, target: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, )
glRenderbufferStorageMultisample(target, samples, internalformat, width, height)
target
group: RenderbufferTargetinternalformat
group: InternalFormat
sourcepub unsafe fn ResumeTransformFeedback(&self)
pub unsafe fn ResumeTransformFeedback(&self)
sourcepub unsafe fn SampleCoverage(&self, value: c_float, invert: c_uchar)
pub unsafe fn SampleCoverage(&self, value: c_float, invert: c_uchar)
glSampleCoverage(value, invert)
sourcepub unsafe fn SampleMaski(&self, maskNumber: c_uint, mask: c_uint)
pub unsafe fn SampleMaski(&self, maskNumber: c_uint, mask: c_uint)
glSampleMaski(maskNumber, mask)
sourcepub unsafe fn SamplerParameterIiv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_int,
)
pub unsafe fn SamplerParameterIiv( &self, sampler: c_uint, pname: c_uint, param: *const c_int, )
glSamplerParameterIiv(sampler, pname, param)
pname
group: SamplerParameterIparam
len: COMPSIZE(pname)
sourcepub unsafe fn SamplerParameterIuiv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_uint,
)
pub unsafe fn SamplerParameterIuiv( &self, sampler: c_uint, pname: c_uint, param: *const c_uint, )
glSamplerParameterIuiv(sampler, pname, param)
pname
group: SamplerParameterIparam
len: COMPSIZE(pname)
sourcepub unsafe fn SamplerParameterf(
&self,
sampler: c_uint,
pname: c_uint,
param: c_float,
)
pub unsafe fn SamplerParameterf( &self, sampler: c_uint, pname: c_uint, param: c_float, )
glSamplerParameterf(sampler, pname, param)
pname
group: SamplerParameterF
sourcepub unsafe fn SamplerParameterfv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_float,
)
pub unsafe fn SamplerParameterfv( &self, sampler: c_uint, pname: c_uint, param: *const c_float, )
glSamplerParameterfv(sampler, pname, param)
pname
group: SamplerParameterFparam
len: COMPSIZE(pname)
sourcepub unsafe fn SamplerParameteri(
&self,
sampler: c_uint,
pname: c_uint,
param: c_int,
)
pub unsafe fn SamplerParameteri( &self, sampler: c_uint, pname: c_uint, param: c_int, )
glSamplerParameteri(sampler, pname, param)
pname
group: SamplerParameterI
sourcepub unsafe fn SamplerParameteriv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_int,
)
pub unsafe fn SamplerParameteriv( &self, sampler: c_uint, pname: c_uint, param: *const c_int, )
glSamplerParameteriv(sampler, pname, param)
pname
group: SamplerParameterIparam
len: COMPSIZE(pname)
sourcepub unsafe fn Scissor(&self, x: c_int, y: c_int, width: c_int, height: c_int)
pub unsafe fn Scissor(&self, x: c_int, y: c_int, width: c_int, height: c_int)
glScissor(x, y, width, height)
x
group: WinCoordy
group: WinCoord
sourcepub unsafe fn ScissorArrayv(&self, first: c_uint, count: c_int, v: *const c_int)
pub unsafe fn ScissorArrayv(&self, first: c_uint, count: c_int, v: *const c_int)
glScissorArrayv(first, count, v)
v
len: COMPSIZE(count)
sourcepub unsafe fn ScissorIndexed(
&self,
index: c_uint,
left: c_int,
bottom: c_int,
width: c_int,
height: c_int,
)
pub unsafe fn ScissorIndexed( &self, index: c_uint, left: c_int, bottom: c_int, width: c_int, height: c_int, )
glScissorIndexed(index, left, bottom, width, height)
sourcepub unsafe fn ScissorIndexedv(&self, index: c_uint, v: *const c_int)
pub unsafe fn ScissorIndexedv(&self, index: c_uint, v: *const c_int)
glScissorIndexedv(index, v)
v
len: 4
sourcepub unsafe fn ShaderBinary(
&self,
count: c_int,
shaders: *const c_uint,
binaryFormat: c_uint,
binary: *const c_void,
length: c_int,
)
pub unsafe fn ShaderBinary( &self, count: c_int, shaders: *const c_uint, binaryFormat: c_uint, binary: *const c_void, length: c_int, )
glShaderBinary(count, shaders, binaryFormat, binary, length)
shaders
len: countbinaryFormat
group: ShaderBinaryFormatbinary
len: length
sourcepub unsafe fn ShaderSource(
&self,
shader: c_uint,
count: c_int,
string: *const *const c_char,
length: *const c_int,
)
pub unsafe fn ShaderSource( &self, shader: c_uint, count: c_int, string: *const *const c_char, length: *const c_int, )
glShaderSource(shader, count, string, length)
string
len: countlength
len: count
sourcepub unsafe fn ShaderStorageBlockBinding(
&self,
program: c_uint,
storageBlockIndex: c_uint,
storageBlockBinding: c_uint,
)
pub unsafe fn ShaderStorageBlockBinding( &self, program: c_uint, storageBlockIndex: c_uint, storageBlockBinding: c_uint, )
glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding)
sourcepub unsafe fn SpecializeShader(
&self,
shader: c_uint,
pEntryPoint: *const c_char,
numSpecializationConstants: c_uint,
pConstantIndex: *const c_uint,
pConstantValue: *const c_uint,
)
pub unsafe fn SpecializeShader( &self, shader: c_uint, pEntryPoint: *const c_char, numSpecializationConstants: c_uint, pConstantIndex: *const c_uint, pConstantValue: *const c_uint, )
glSpecializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue)
sourcepub unsafe fn StencilFunc(&self, func: c_uint, ref_: c_int, mask: c_uint)
pub unsafe fn StencilFunc(&self, func: c_uint, ref_: c_int, mask: c_uint)
glStencilFunc(func, ref_, mask)
func
group: StencilFunctionref_
group: StencilValuemask
group: MaskedStencilValue
sourcepub unsafe fn StencilFuncSeparate(
&self,
face: c_uint,
func: c_uint,
ref_: c_int,
mask: c_uint,
)
pub unsafe fn StencilFuncSeparate( &self, face: c_uint, func: c_uint, ref_: c_int, mask: c_uint, )
glStencilFuncSeparate(face, func, ref_, mask)
face
group: StencilFaceDirectionfunc
group: StencilFunctionref_
group: StencilValuemask
group: MaskedStencilValue
sourcepub unsafe fn StencilMask(&self, mask: c_uint)
pub unsafe fn StencilMask(&self, mask: c_uint)
glStencilMask(mask)
mask
group: MaskedStencilValue
sourcepub unsafe fn StencilMaskSeparate(&self, face: c_uint, mask: c_uint)
pub unsafe fn StencilMaskSeparate(&self, face: c_uint, mask: c_uint)
glStencilMaskSeparate(face, mask)
face
group: StencilFaceDirectionmask
group: MaskedStencilValue
sourcepub unsafe fn StencilOp(&self, fail: c_uint, zfail: c_uint, zpass: c_uint)
pub unsafe fn StencilOp(&self, fail: c_uint, zfail: c_uint, zpass: c_uint)
glStencilOp(fail, zfail, zpass)
fail
group: StencilOpzfail
group: StencilOpzpass
group: StencilOp
sourcepub unsafe fn StencilOpSeparate(
&self,
face: c_uint,
sfail: c_uint,
dpfail: c_uint,
dppass: c_uint,
)
pub unsafe fn StencilOpSeparate( &self, face: c_uint, sfail: c_uint, dpfail: c_uint, dppass: c_uint, )
glStencilOpSeparate(face, sfail, dpfail, dppass)
face
group: StencilFaceDirectionsfail
group: StencilOpdpfail
group: StencilOpdppass
group: StencilOp
sourcepub unsafe fn TexBuffer(
&self,
target: c_uint,
internalformat: c_uint,
buffer: c_uint,
)
pub unsafe fn TexBuffer( &self, target: c_uint, internalformat: c_uint, buffer: c_uint, )
glTexBuffer(target, internalformat, buffer)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexBufferRange(
&self,
target: c_uint,
internalformat: c_uint,
buffer: c_uint,
offset: isize,
size: isize,
)
pub unsafe fn TexBufferRange( &self, target: c_uint, internalformat: c_uint, buffer: c_uint, offset: isize, size: isize, )
glTexBufferRange(target, internalformat, buffer, offset, size)
target
group: TextureTargetinternalformat
group: InternalFormatoffset
group: BufferOffsetsize
group: BufferSize
sourcepub unsafe fn TexImage1D(
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TexImage1D( &self, target: c_uint, level: c_int, internalformat: c_int, width: c_int, border: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTexImage1D(target, level, internalformat, width, border, format, type_, pixels)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatborder
group: CheckedInt32format
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(format,type,width)
sourcepub unsafe fn TexImage2D(
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
height: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TexImage2D( &self, target: c_uint, level: c_int, internalformat: c_int, width: c_int, height: c_int, border: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTexImage2D(target, level, internalformat, width, height, border, format, type_, pixels)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatborder
group: CheckedInt32format
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(format,type,width,height)
sourcepub unsafe fn TexImage2DMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
fixedsamplelocations: c_uchar,
)
pub unsafe fn TexImage2DMultisample( &self, target: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, fixedsamplelocations: c_uchar, )
glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexImage3D(
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
height: c_int,
depth: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TexImage3D( &self, target: c_uint, level: c_int, internalformat: c_int, width: c_int, height: c_int, depth: c_int, border: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTexImage3D(target, level, internalformat, width, height, depth, border, format, type_, pixels)
target
group: TextureTargetlevel
group: CheckedInt32internalformat
group: InternalFormatborder
group: CheckedInt32format
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(format,type,width,height,depth)
sourcepub unsafe fn TexImage3DMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
fixedsamplelocations: c_uchar,
)
pub unsafe fn TexImage3DMultisample( &self, target: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, depth: c_int, fixedsamplelocations: c_uchar, )
glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexParameterIiv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_int,
)
pub unsafe fn TexParameterIiv( &self, target: c_uint, pname: c_uint, params: *const c_int, )
glTexParameterIiv(target, pname, params)
target
group: TextureTargetpname
group: TextureParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn TexParameterIuiv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_uint,
)
pub unsafe fn TexParameterIuiv( &self, target: c_uint, pname: c_uint, params: *const c_uint, )
glTexParameterIuiv(target, pname, params)
target
group: TextureTargetpname
group: TextureParameterNameparams
len: COMPSIZE(pname)
sourcepub unsafe fn TexParameterf(
&self,
target: c_uint,
pname: c_uint,
param: c_float,
)
pub unsafe fn TexParameterf( &self, target: c_uint, pname: c_uint, param: c_float, )
glTexParameterf(target, pname, param)
target
group: TextureTargetpname
group: TextureParameterNameparam
group: CheckedFloat32
sourcepub unsafe fn TexParameterfv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_float,
)
pub unsafe fn TexParameterfv( &self, target: c_uint, pname: c_uint, params: *const c_float, )
glTexParameterfv(target, pname, params)
target
group: TextureTargetpname
group: TextureParameterNameparams
group: CheckedFloat32params
len: COMPSIZE(pname)
sourcepub unsafe fn TexParameteri(&self, target: c_uint, pname: c_uint, param: c_int)
pub unsafe fn TexParameteri(&self, target: c_uint, pname: c_uint, param: c_int)
glTexParameteri(target, pname, param)
target
group: TextureTargetpname
group: TextureParameterNameparam
group: CheckedInt32
sourcepub unsafe fn TexParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_int,
)
pub unsafe fn TexParameteriv( &self, target: c_uint, pname: c_uint, params: *const c_int, )
glTexParameteriv(target, pname, params)
target
group: TextureTargetpname
group: TextureParameterNameparams
group: CheckedInt32params
len: COMPSIZE(pname)
sourcepub unsafe fn TexStorage1D(
&self,
target: c_uint,
levels: c_int,
internalformat: c_uint,
width: c_int,
)
pub unsafe fn TexStorage1D( &self, target: c_uint, levels: c_int, internalformat: c_uint, width: c_int, )
glTexStorage1D(target, levels, internalformat, width)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexStorage2D(
&self,
target: c_uint,
levels: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
)
pub unsafe fn TexStorage2D( &self, target: c_uint, levels: c_int, internalformat: c_uint, width: c_int, height: c_int, )
glTexStorage2D(target, levels, internalformat, width, height)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexStorage2DMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
fixedsamplelocations: c_uchar,
)
pub unsafe fn TexStorage2DMultisample( &self, target: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, fixedsamplelocations: c_uchar, )
glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexStorage3D(
&self,
target: c_uint,
levels: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
)
pub unsafe fn TexStorage3D( &self, target: c_uint, levels: c_int, internalformat: c_uint, width: c_int, height: c_int, depth: c_int, )
glTexStorage3D(target, levels, internalformat, width, height, depth)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexStorage3DMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
fixedsamplelocations: c_uchar,
)
pub unsafe fn TexStorage3DMultisample( &self, target: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, depth: c_int, fixedsamplelocations: c_uchar, )
glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TexSubImage1D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TexSubImage1D( &self, target: c_uint, level: c_int, xoffset: c_int, width: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTexSubImage1D(target, level, xoffset, width, format, type_, pixels)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32format
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(format,type,width)
sourcepub unsafe fn TexSubImage2D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TexSubImage2D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, width: c_int, height: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type_, pixels)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32yoffset
group: CheckedInt32format
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(format,type,width,height)
sourcepub unsafe fn TexSubImage3D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TexSubImage3D( &self, target: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels)
target
group: TextureTargetlevel
group: CheckedInt32xoffset
group: CheckedInt32yoffset
group: CheckedInt32zoffset
group: CheckedInt32format
group: PixelFormattype_
group: PixelTypepixels
len: COMPSIZE(format,type,width,height,depth)
sourcepub unsafe fn TextureBarrier(&self)
pub unsafe fn TextureBarrier(&self)
sourcepub unsafe fn TextureBuffer(
&self,
texture: c_uint,
internalformat: c_uint,
buffer: c_uint,
)
pub unsafe fn TextureBuffer( &self, texture: c_uint, internalformat: c_uint, buffer: c_uint, )
glTextureBuffer(texture, internalformat, buffer)
internalformat
group: InternalFormat
sourcepub unsafe fn TextureBufferRange(
&self,
texture: c_uint,
internalformat: c_uint,
buffer: c_uint,
offset: isize,
size: isize,
)
pub unsafe fn TextureBufferRange( &self, texture: c_uint, internalformat: c_uint, buffer: c_uint, offset: isize, size: isize, )
glTextureBufferRange(texture, internalformat, buffer, offset, size)
internalformat
group: InternalFormatsize
group: BufferSize
sourcepub unsafe fn TextureParameterIiv(
&self,
texture: c_uint,
pname: c_uint,
params: *const c_int,
)
pub unsafe fn TextureParameterIiv( &self, texture: c_uint, pname: c_uint, params: *const c_int, )
glTextureParameterIiv(texture, pname, params)
pname
group: TextureParameterName
sourcepub unsafe fn TextureParameterIuiv(
&self,
texture: c_uint,
pname: c_uint,
params: *const c_uint,
)
pub unsafe fn TextureParameterIuiv( &self, texture: c_uint, pname: c_uint, params: *const c_uint, )
glTextureParameterIuiv(texture, pname, params)
pname
group: TextureParameterName
sourcepub unsafe fn TextureParameterf(
&self,
texture: c_uint,
pname: c_uint,
param: c_float,
)
pub unsafe fn TextureParameterf( &self, texture: c_uint, pname: c_uint, param: c_float, )
glTextureParameterf(texture, pname, param)
pname
group: TextureParameterName
sourcepub unsafe fn TextureParameterfv(
&self,
texture: c_uint,
pname: c_uint,
param: *const c_float,
)
pub unsafe fn TextureParameterfv( &self, texture: c_uint, pname: c_uint, param: *const c_float, )
glTextureParameterfv(texture, pname, param)
pname
group: TextureParameterName
sourcepub unsafe fn TextureParameteri(
&self,
texture: c_uint,
pname: c_uint,
param: c_int,
)
pub unsafe fn TextureParameteri( &self, texture: c_uint, pname: c_uint, param: c_int, )
glTextureParameteri(texture, pname, param)
pname
group: TextureParameterName
sourcepub unsafe fn TextureParameteriv(
&self,
texture: c_uint,
pname: c_uint,
param: *const c_int,
)
pub unsafe fn TextureParameteriv( &self, texture: c_uint, pname: c_uint, param: *const c_int, )
glTextureParameteriv(texture, pname, param)
pname
group: TextureParameterName
sourcepub unsafe fn TextureStorage1D(
&self,
texture: c_uint,
levels: c_int,
internalformat: c_uint,
width: c_int,
)
pub unsafe fn TextureStorage1D( &self, texture: c_uint, levels: c_int, internalformat: c_uint, width: c_int, )
glTextureStorage1D(texture, levels, internalformat, width)
internalformat
group: InternalFormat
sourcepub unsafe fn TextureStorage2D(
&self,
texture: c_uint,
levels: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
)
pub unsafe fn TextureStorage2D( &self, texture: c_uint, levels: c_int, internalformat: c_uint, width: c_int, height: c_int, )
glTextureStorage2D(texture, levels, internalformat, width, height)
internalformat
group: InternalFormat
sourcepub unsafe fn TextureStorage2DMultisample(
&self,
texture: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
fixedsamplelocations: c_uchar,
)
pub unsafe fn TextureStorage2DMultisample( &self, texture: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, fixedsamplelocations: c_uchar, )
glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations)
internalformat
group: InternalFormat
sourcepub unsafe fn TextureStorage3D(
&self,
texture: c_uint,
levels: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
)
pub unsafe fn TextureStorage3D( &self, texture: c_uint, levels: c_int, internalformat: c_uint, width: c_int, height: c_int, depth: c_int, )
glTextureStorage3D(texture, levels, internalformat, width, height, depth)
internalformat
group: InternalFormat
sourcepub unsafe fn TextureStorage3DMultisample(
&self,
texture: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
fixedsamplelocations: c_uchar,
)
pub unsafe fn TextureStorage3DMultisample( &self, texture: c_uint, samples: c_int, internalformat: c_uint, width: c_int, height: c_int, depth: c_int, fixedsamplelocations: c_uchar, )
glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations)
internalformat
group: InternalFormat
sourcepub unsafe fn TextureSubImage1D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TextureSubImage1D( &self, texture: c_uint, level: c_int, xoffset: c_int, width: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTextureSubImage1D(texture, level, xoffset, width, format, type_, pixels)
format
group: PixelFormattype_
group: PixelType
sourcepub unsafe fn TextureSubImage2D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TextureSubImage2D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, width: c_int, height: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type_, pixels)
format
group: PixelFormattype_
group: PixelType
sourcepub unsafe fn TextureSubImage3D(
&self,
texture: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void,
)
pub unsafe fn TextureSubImage3D( &self, texture: c_uint, level: c_int, xoffset: c_int, yoffset: c_int, zoffset: c_int, width: c_int, height: c_int, depth: c_int, format: c_uint, type_: c_uint, pixels: *const c_void, )
glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type_, pixels)
format
group: PixelFormattype_
group: PixelType
sourcepub unsafe fn TextureView(
&self,
texture: c_uint,
target: c_uint,
origtexture: c_uint,
internalformat: c_uint,
minlevel: c_uint,
numlevels: c_uint,
minlayer: c_uint,
numlayers: c_uint,
)
pub unsafe fn TextureView( &self, texture: c_uint, target: c_uint, origtexture: c_uint, internalformat: c_uint, minlevel: c_uint, numlevels: c_uint, minlayer: c_uint, numlayers: c_uint, )
glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
target
group: TextureTargetinternalformat
group: InternalFormat
sourcepub unsafe fn TransformFeedbackBufferBase(
&self,
xfb: c_uint,
index: c_uint,
buffer: c_uint,
)
pub unsafe fn TransformFeedbackBufferBase( &self, xfb: c_uint, index: c_uint, buffer: c_uint, )
glTransformFeedbackBufferBase(xfb, index, buffer)
sourcepub unsafe fn TransformFeedbackBufferRange(
&self,
xfb: c_uint,
index: c_uint,
buffer: c_uint,
offset: isize,
size: isize,
)
pub unsafe fn TransformFeedbackBufferRange( &self, xfb: c_uint, index: c_uint, buffer: c_uint, offset: isize, size: isize, )
glTransformFeedbackBufferRange(xfb, index, buffer, offset, size)
size
group: BufferSize
sourcepub unsafe fn TransformFeedbackVaryings(
&self,
program: c_uint,
count: c_int,
varyings: *const *const c_char,
bufferMode: c_uint,
)
pub unsafe fn TransformFeedbackVaryings( &self, program: c_uint, count: c_int, varyings: *const *const c_char, bufferMode: c_uint, )
glTransformFeedbackVaryings(program, count, varyings, bufferMode)
varyings
len: countbufferMode
group: TransformFeedbackBufferMode
sourcepub unsafe fn Uniform1d(&self, location: c_int, x: c_double)
pub unsafe fn Uniform1d(&self, location: c_int, x: c_double)
glUniform1d(location, x)
sourcepub unsafe fn Uniform1dv(
&self,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn Uniform1dv( &self, location: c_int, count: c_int, value: *const c_double, )
glUniform1dv(location, count, value)
value
len: count*1
sourcepub unsafe fn Uniform1f(&self, location: c_int, v0: c_float)
pub unsafe fn Uniform1f(&self, location: c_int, v0: c_float)
glUniform1f(location, v0)
sourcepub unsafe fn Uniform1fv(
&self,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn Uniform1fv( &self, location: c_int, count: c_int, value: *const c_float, )
glUniform1fv(location, count, value)
value
len: count*1
sourcepub unsafe fn Uniform1i(&self, location: c_int, v0: c_int)
pub unsafe fn Uniform1i(&self, location: c_int, v0: c_int)
glUniform1i(location, v0)
sourcepub unsafe fn Uniform1iv(
&self,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn Uniform1iv( &self, location: c_int, count: c_int, value: *const c_int, )
glUniform1iv(location, count, value)
value
len: count*1
sourcepub unsafe fn Uniform1ui(&self, location: c_int, v0: c_uint)
pub unsafe fn Uniform1ui(&self, location: c_int, v0: c_uint)
glUniform1ui(location, v0)
sourcepub unsafe fn Uniform1uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn Uniform1uiv( &self, location: c_int, count: c_int, value: *const c_uint, )
glUniform1uiv(location, count, value)
value
len: count*1
sourcepub unsafe fn Uniform2d(&self, location: c_int, x: c_double, y: c_double)
pub unsafe fn Uniform2d(&self, location: c_int, x: c_double, y: c_double)
glUniform2d(location, x, y)
sourcepub unsafe fn Uniform2dv(
&self,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn Uniform2dv( &self, location: c_int, count: c_int, value: *const c_double, )
glUniform2dv(location, count, value)
value
len: count*2
sourcepub unsafe fn Uniform2f(&self, location: c_int, v0: c_float, v1: c_float)
pub unsafe fn Uniform2f(&self, location: c_int, v0: c_float, v1: c_float)
glUniform2f(location, v0, v1)
sourcepub unsafe fn Uniform2fv(
&self,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn Uniform2fv( &self, location: c_int, count: c_int, value: *const c_float, )
glUniform2fv(location, count, value)
value
len: count*2
sourcepub unsafe fn Uniform2i(&self, location: c_int, v0: c_int, v1: c_int)
pub unsafe fn Uniform2i(&self, location: c_int, v0: c_int, v1: c_int)
glUniform2i(location, v0, v1)
sourcepub unsafe fn Uniform2iv(
&self,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn Uniform2iv( &self, location: c_int, count: c_int, value: *const c_int, )
glUniform2iv(location, count, value)
value
len: count*2
sourcepub unsafe fn Uniform2ui(&self, location: c_int, v0: c_uint, v1: c_uint)
pub unsafe fn Uniform2ui(&self, location: c_int, v0: c_uint, v1: c_uint)
glUniform2ui(location, v0, v1)
sourcepub unsafe fn Uniform2uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn Uniform2uiv( &self, location: c_int, count: c_int, value: *const c_uint, )
glUniform2uiv(location, count, value)
value
len: count*2
sourcepub unsafe fn Uniform3d(
&self,
location: c_int,
x: c_double,
y: c_double,
z: c_double,
)
pub unsafe fn Uniform3d( &self, location: c_int, x: c_double, y: c_double, z: c_double, )
glUniform3d(location, x, y, z)
sourcepub unsafe fn Uniform3dv(
&self,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn Uniform3dv( &self, location: c_int, count: c_int, value: *const c_double, )
glUniform3dv(location, count, value)
value
len: count*3
sourcepub unsafe fn Uniform3f(
&self,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float,
)
pub unsafe fn Uniform3f( &self, location: c_int, v0: c_float, v1: c_float, v2: c_float, )
glUniform3f(location, v0, v1, v2)
sourcepub unsafe fn Uniform3fv(
&self,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn Uniform3fv( &self, location: c_int, count: c_int, value: *const c_float, )
glUniform3fv(location, count, value)
value
len: count*3
sourcepub unsafe fn Uniform3i(&self, location: c_int, v0: c_int, v1: c_int, v2: c_int)
pub unsafe fn Uniform3i(&self, location: c_int, v0: c_int, v1: c_int, v2: c_int)
glUniform3i(location, v0, v1, v2)
sourcepub unsafe fn Uniform3iv(
&self,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn Uniform3iv( &self, location: c_int, count: c_int, value: *const c_int, )
glUniform3iv(location, count, value)
value
len: count*3
sourcepub unsafe fn Uniform3ui(
&self,
location: c_int,
v0: c_uint,
v1: c_uint,
v2: c_uint,
)
pub unsafe fn Uniform3ui( &self, location: c_int, v0: c_uint, v1: c_uint, v2: c_uint, )
glUniform3ui(location, v0, v1, v2)
sourcepub unsafe fn Uniform3uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn Uniform3uiv( &self, location: c_int, count: c_int, value: *const c_uint, )
glUniform3uiv(location, count, value)
value
len: count*3
sourcepub unsafe fn Uniform4d(
&self,
location: c_int,
x: c_double,
y: c_double,
z: c_double,
w: c_double,
)
pub unsafe fn Uniform4d( &self, location: c_int, x: c_double, y: c_double, z: c_double, w: c_double, )
glUniform4d(location, x, y, z, w)
sourcepub unsafe fn Uniform4dv(
&self,
location: c_int,
count: c_int,
value: *const c_double,
)
pub unsafe fn Uniform4dv( &self, location: c_int, count: c_int, value: *const c_double, )
glUniform4dv(location, count, value)
value
len: count*4
sourcepub unsafe fn Uniform4f(
&self,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float,
v3: c_float,
)
pub unsafe fn Uniform4f( &self, location: c_int, v0: c_float, v1: c_float, v2: c_float, v3: c_float, )
glUniform4f(location, v0, v1, v2, v3)
sourcepub unsafe fn Uniform4fv(
&self,
location: c_int,
count: c_int,
value: *const c_float,
)
pub unsafe fn Uniform4fv( &self, location: c_int, count: c_int, value: *const c_float, )
glUniform4fv(location, count, value)
value
len: count*4
sourcepub unsafe fn Uniform4i(
&self,
location: c_int,
v0: c_int,
v1: c_int,
v2: c_int,
v3: c_int,
)
pub unsafe fn Uniform4i( &self, location: c_int, v0: c_int, v1: c_int, v2: c_int, v3: c_int, )
glUniform4i(location, v0, v1, v2, v3)
sourcepub unsafe fn Uniform4iv(
&self,
location: c_int,
count: c_int,
value: *const c_int,
)
pub unsafe fn Uniform4iv( &self, location: c_int, count: c_int, value: *const c_int, )
glUniform4iv(location, count, value)
value
len: count*4
sourcepub unsafe fn Uniform4ui(
&self,
location: c_int,
v0: c_uint,
v1: c_uint,
v2: c_uint,
v3: c_uint,
)
pub unsafe fn Uniform4ui( &self, location: c_int, v0: c_uint, v1: c_uint, v2: c_uint, v3: c_uint, )
glUniform4ui(location, v0, v1, v2, v3)
sourcepub unsafe fn Uniform4uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint,
)
pub unsafe fn Uniform4uiv( &self, location: c_int, count: c_int, value: *const c_uint, )
glUniform4uiv(location, count, value)
value
len: count*4
sourcepub unsafe fn UniformBlockBinding(
&self,
program: c_uint,
uniformBlockIndex: c_uint,
uniformBlockBinding: c_uint,
)
pub unsafe fn UniformBlockBinding( &self, program: c_uint, uniformBlockIndex: c_uint, uniformBlockBinding: c_uint, )
glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
sourcepub unsafe fn UniformMatrix2dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix2dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix2dv(location, count, transpose, value)
value
len: count*4
sourcepub unsafe fn UniformMatrix2fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix2fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix2fv(location, count, transpose, value)
value
len: count*4
sourcepub unsafe fn UniformMatrix2x3dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix2x3dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix2x3dv(location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn UniformMatrix2x3fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix2x3fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix2x3fv(location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn UniformMatrix2x4dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix2x4dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix2x4dv(location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn UniformMatrix2x4fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix2x4fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix2x4fv(location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn UniformMatrix3dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix3dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix3dv(location, count, transpose, value)
value
len: count*9
sourcepub unsafe fn UniformMatrix3fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix3fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix3fv(location, count, transpose, value)
value
len: count*9
sourcepub unsafe fn UniformMatrix3x2dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix3x2dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix3x2dv(location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn UniformMatrix3x2fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix3x2fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix3x2fv(location, count, transpose, value)
value
len: count*6
sourcepub unsafe fn UniformMatrix3x4dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix3x4dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix3x4dv(location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn UniformMatrix3x4fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix3x4fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix3x4fv(location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn UniformMatrix4dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix4dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix4dv(location, count, transpose, value)
value
len: count*16
sourcepub unsafe fn UniformMatrix4fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix4fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix4fv(location, count, transpose, value)
value
len: count*16
sourcepub unsafe fn UniformMatrix4x2dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix4x2dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix4x2dv(location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn UniformMatrix4x2fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix4x2fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix4x2fv(location, count, transpose, value)
value
len: count*8
sourcepub unsafe fn UniformMatrix4x3dv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_double,
)
pub unsafe fn UniformMatrix4x3dv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_double, )
glUniformMatrix4x3dv(location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn UniformMatrix4x3fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float,
)
pub unsafe fn UniformMatrix4x3fv( &self, location: c_int, count: c_int, transpose: c_uchar, value: *const c_float, )
glUniformMatrix4x3fv(location, count, transpose, value)
value
len: count*12
sourcepub unsafe fn UniformSubroutinesuiv(
&self,
shadertype: c_uint,
count: c_int,
indices: *const c_uint,
)
pub unsafe fn UniformSubroutinesuiv( &self, shadertype: c_uint, count: c_int, indices: *const c_uint, )
glUniformSubroutinesuiv(shadertype, count, indices)
shadertype
group: ShaderTypeindices
len: count
sourcepub unsafe fn UnmapBuffer(&self, target: c_uint) -> c_uchar
pub unsafe fn UnmapBuffer(&self, target: c_uint) -> c_uchar
glUnmapBuffer(target)
target
group: BufferTargetARB
sourcepub unsafe fn UnmapNamedBuffer(&self, buffer: c_uint) -> c_uchar
pub unsafe fn UnmapNamedBuffer(&self, buffer: c_uint) -> c_uchar
glUnmapNamedBuffer(buffer)
sourcepub unsafe fn UseProgram(&self, program: c_uint)
pub unsafe fn UseProgram(&self, program: c_uint)
glUseProgram(program)
sourcepub unsafe fn UseProgramStages(
&self,
pipeline: c_uint,
stages: c_uint,
program: c_uint,
)
pub unsafe fn UseProgramStages( &self, pipeline: c_uint, stages: c_uint, program: c_uint, )
glUseProgramStages(pipeline, stages, program)
stages
group: UseProgramStageMask
sourcepub unsafe fn ValidateProgram(&self, program: c_uint)
pub unsafe fn ValidateProgram(&self, program: c_uint)
glValidateProgram(program)
sourcepub unsafe fn ValidateProgramPipeline(&self, pipeline: c_uint)
pub unsafe fn ValidateProgramPipeline(&self, pipeline: c_uint)
glValidateProgramPipeline(pipeline)
sourcepub unsafe fn VertexArrayAttribBinding(
&self,
vaobj: c_uint,
attribindex: c_uint,
bindingindex: c_uint,
)
pub unsafe fn VertexArrayAttribBinding( &self, vaobj: c_uint, attribindex: c_uint, bindingindex: c_uint, )
glVertexArrayAttribBinding(vaobj, attribindex, bindingindex)
sourcepub unsafe fn VertexArrayAttribFormat(
&self,
vaobj: c_uint,
attribindex: c_uint,
size: c_int,
type_: c_uint,
normalized: c_uchar,
relativeoffset: c_uint,
)
pub unsafe fn VertexArrayAttribFormat( &self, vaobj: c_uint, attribindex: c_uint, size: c_int, type_: c_uint, normalized: c_uchar, relativeoffset: c_uint, )
glVertexArrayAttribFormat(vaobj, attribindex, size, type_, normalized, relativeoffset)
type_
group: VertexAttribType
sourcepub unsafe fn VertexArrayAttribIFormat(
&self,
vaobj: c_uint,
attribindex: c_uint,
size: c_int,
type_: c_uint,
relativeoffset: c_uint,
)
pub unsafe fn VertexArrayAttribIFormat( &self, vaobj: c_uint, attribindex: c_uint, size: c_int, type_: c_uint, relativeoffset: c_uint, )
glVertexArrayAttribIFormat(vaobj, attribindex, size, type_, relativeoffset)
type_
group: VertexAttribIType
sourcepub unsafe fn VertexArrayAttribLFormat(
&self,
vaobj: c_uint,
attribindex: c_uint,
size: c_int,
type_: c_uint,
relativeoffset: c_uint,
)
pub unsafe fn VertexArrayAttribLFormat( &self, vaobj: c_uint, attribindex: c_uint, size: c_int, type_: c_uint, relativeoffset: c_uint, )
glVertexArrayAttribLFormat(vaobj, attribindex, size, type_, relativeoffset)
type_
group: VertexAttribLType
sourcepub unsafe fn VertexArrayBindingDivisor(
&self,
vaobj: c_uint,
bindingindex: c_uint,
divisor: c_uint,
)
pub unsafe fn VertexArrayBindingDivisor( &self, vaobj: c_uint, bindingindex: c_uint, divisor: c_uint, )
glVertexArrayBindingDivisor(vaobj, bindingindex, divisor)
sourcepub unsafe fn VertexArrayElementBuffer(&self, vaobj: c_uint, buffer: c_uint)
pub unsafe fn VertexArrayElementBuffer(&self, vaobj: c_uint, buffer: c_uint)
glVertexArrayElementBuffer(vaobj, buffer)
sourcepub unsafe fn VertexArrayVertexBuffer(
&self,
vaobj: c_uint,
bindingindex: c_uint,
buffer: c_uint,
offset: isize,
stride: c_int,
)
pub unsafe fn VertexArrayVertexBuffer( &self, vaobj: c_uint, bindingindex: c_uint, buffer: c_uint, offset: isize, stride: c_int, )
glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride)
sourcepub unsafe fn VertexArrayVertexBuffers(
&self,
vaobj: c_uint,
first: c_uint,
count: c_int,
buffers: *const c_uint,
offsets: *const isize,
strides: *const c_int,
)
pub unsafe fn VertexArrayVertexBuffers( &self, vaobj: c_uint, first: c_uint, count: c_int, buffers: *const c_uint, offsets: *const isize, strides: *const c_int, )
glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides)
sourcepub unsafe fn VertexAttrib1d(&self, index: c_uint, x: c_double)
pub unsafe fn VertexAttrib1d(&self, index: c_uint, x: c_double)
glVertexAttrib1d(index, x)
- vector equivalent: [
glVertexAttrib1dv
]
sourcepub unsafe fn VertexAttrib1dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttrib1dv(&self, index: c_uint, v: *const c_double)
glVertexAttrib1dv(index, v)
v
len: 1
sourcepub unsafe fn VertexAttrib1f(&self, index: c_uint, x: c_float)
pub unsafe fn VertexAttrib1f(&self, index: c_uint, x: c_float)
glVertexAttrib1f(index, x)
- vector equivalent: [
glVertexAttrib1fv
]
sourcepub unsafe fn VertexAttrib1fv(&self, index: c_uint, v: *const c_float)
pub unsafe fn VertexAttrib1fv(&self, index: c_uint, v: *const c_float)
glVertexAttrib1fv(index, v)
v
len: 1
sourcepub unsafe fn VertexAttrib1s(&self, index: c_uint, x: i16)
pub unsafe fn VertexAttrib1s(&self, index: c_uint, x: i16)
glVertexAttrib1s(index, x)
- vector equivalent: [
glVertexAttrib1sv
]
sourcepub unsafe fn VertexAttrib1sv(&self, index: c_uint, v: *const i16)
pub unsafe fn VertexAttrib1sv(&self, index: c_uint, v: *const i16)
glVertexAttrib1sv(index, v)
v
len: 1
sourcepub unsafe fn VertexAttrib2d(&self, index: c_uint, x: c_double, y: c_double)
pub unsafe fn VertexAttrib2d(&self, index: c_uint, x: c_double, y: c_double)
glVertexAttrib2d(index, x, y)
- vector equivalent: [
glVertexAttrib2dv
]
sourcepub unsafe fn VertexAttrib2dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttrib2dv(&self, index: c_uint, v: *const c_double)
glVertexAttrib2dv(index, v)
v
len: 2
sourcepub unsafe fn VertexAttrib2f(&self, index: c_uint, x: c_float, y: c_float)
pub unsafe fn VertexAttrib2f(&self, index: c_uint, x: c_float, y: c_float)
glVertexAttrib2f(index, x, y)
- vector equivalent: [
glVertexAttrib2fv
]
sourcepub unsafe fn VertexAttrib2fv(&self, index: c_uint, v: *const c_float)
pub unsafe fn VertexAttrib2fv(&self, index: c_uint, v: *const c_float)
glVertexAttrib2fv(index, v)
v
len: 2
sourcepub unsafe fn VertexAttrib2s(&self, index: c_uint, x: i16, y: i16)
pub unsafe fn VertexAttrib2s(&self, index: c_uint, x: i16, y: i16)
glVertexAttrib2s(index, x, y)
- vector equivalent: [
glVertexAttrib2sv
]
sourcepub unsafe fn VertexAttrib2sv(&self, index: c_uint, v: *const i16)
pub unsafe fn VertexAttrib2sv(&self, index: c_uint, v: *const i16)
glVertexAttrib2sv(index, v)
v
len: 2
sourcepub unsafe fn VertexAttrib3d(
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double,
)
pub unsafe fn VertexAttrib3d( &self, index: c_uint, x: c_double, y: c_double, z: c_double, )
glVertexAttrib3d(index, x, y, z)
- vector equivalent: [
glVertexAttrib3dv
]
sourcepub unsafe fn VertexAttrib3dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttrib3dv(&self, index: c_uint, v: *const c_double)
glVertexAttrib3dv(index, v)
v
len: 3
sourcepub unsafe fn VertexAttrib3f(
&self,
index: c_uint,
x: c_float,
y: c_float,
z: c_float,
)
pub unsafe fn VertexAttrib3f( &self, index: c_uint, x: c_float, y: c_float, z: c_float, )
glVertexAttrib3f(index, x, y, z)
- vector equivalent: [
glVertexAttrib3fv
]
sourcepub unsafe fn VertexAttrib3fv(&self, index: c_uint, v: *const c_float)
pub unsafe fn VertexAttrib3fv(&self, index: c_uint, v: *const c_float)
glVertexAttrib3fv(index, v)
v
len: 3
sourcepub unsafe fn VertexAttrib3s(&self, index: c_uint, x: i16, y: i16, z: i16)
pub unsafe fn VertexAttrib3s(&self, index: c_uint, x: i16, y: i16, z: i16)
glVertexAttrib3s(index, x, y, z)
- vector equivalent: [
glVertexAttrib3sv
]
sourcepub unsafe fn VertexAttrib3sv(&self, index: c_uint, v: *const i16)
pub unsafe fn VertexAttrib3sv(&self, index: c_uint, v: *const i16)
glVertexAttrib3sv(index, v)
v
len: 3
sourcepub unsafe fn VertexAttrib4Nbv(&self, index: c_uint, v: *const i8)
pub unsafe fn VertexAttrib4Nbv(&self, index: c_uint, v: *const i8)
glVertexAttrib4Nbv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4Niv(&self, index: c_uint, v: *const c_int)
pub unsafe fn VertexAttrib4Niv(&self, index: c_uint, v: *const c_int)
glVertexAttrib4Niv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4Nsv(&self, index: c_uint, v: *const i16)
pub unsafe fn VertexAttrib4Nsv(&self, index: c_uint, v: *const i16)
glVertexAttrib4Nsv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4Nub(&self, index: c_uint, x: u8, y: u8, z: u8, w: u8)
pub unsafe fn VertexAttrib4Nub(&self, index: c_uint, x: u8, y: u8, z: u8, w: u8)
glVertexAttrib4Nub(index, x, y, z, w)
sourcepub unsafe fn VertexAttrib4Nubv(&self, index: c_uint, v: *const u8)
pub unsafe fn VertexAttrib4Nubv(&self, index: c_uint, v: *const u8)
glVertexAttrib4Nubv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4Nuiv(&self, index: c_uint, v: *const c_uint)
pub unsafe fn VertexAttrib4Nuiv(&self, index: c_uint, v: *const c_uint)
glVertexAttrib4Nuiv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4Nusv(&self, index: c_uint, v: *const u16)
pub unsafe fn VertexAttrib4Nusv(&self, index: c_uint, v: *const u16)
glVertexAttrib4Nusv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4bv(&self, index: c_uint, v: *const i8)
pub unsafe fn VertexAttrib4bv(&self, index: c_uint, v: *const i8)
glVertexAttrib4bv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4d(
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double,
w: c_double,
)
pub unsafe fn VertexAttrib4d( &self, index: c_uint, x: c_double, y: c_double, z: c_double, w: c_double, )
glVertexAttrib4d(index, x, y, z, w)
- vector equivalent: [
glVertexAttrib4dv
]
sourcepub unsafe fn VertexAttrib4dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttrib4dv(&self, index: c_uint, v: *const c_double)
glVertexAttrib4dv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4f(
&self,
index: c_uint,
x: c_float,
y: c_float,
z: c_float,
w: c_float,
)
pub unsafe fn VertexAttrib4f( &self, index: c_uint, x: c_float, y: c_float, z: c_float, w: c_float, )
glVertexAttrib4f(index, x, y, z, w)
- vector equivalent: [
glVertexAttrib4fv
]
sourcepub unsafe fn VertexAttrib4fv(&self, index: c_uint, v: *const c_float)
pub unsafe fn VertexAttrib4fv(&self, index: c_uint, v: *const c_float)
glVertexAttrib4fv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4iv(&self, index: c_uint, v: *const c_int)
pub unsafe fn VertexAttrib4iv(&self, index: c_uint, v: *const c_int)
glVertexAttrib4iv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4s(
&self,
index: c_uint,
x: i16,
y: i16,
z: i16,
w: i16,
)
pub unsafe fn VertexAttrib4s( &self, index: c_uint, x: i16, y: i16, z: i16, w: i16, )
glVertexAttrib4s(index, x, y, z, w)
- vector equivalent: [
glVertexAttrib4sv
]
sourcepub unsafe fn VertexAttrib4sv(&self, index: c_uint, v: *const i16)
pub unsafe fn VertexAttrib4sv(&self, index: c_uint, v: *const i16)
glVertexAttrib4sv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4ubv(&self, index: c_uint, v: *const u8)
pub unsafe fn VertexAttrib4ubv(&self, index: c_uint, v: *const u8)
glVertexAttrib4ubv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4uiv(&self, index: c_uint, v: *const c_uint)
pub unsafe fn VertexAttrib4uiv(&self, index: c_uint, v: *const c_uint)
glVertexAttrib4uiv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttrib4usv(&self, index: c_uint, v: *const u16)
pub unsafe fn VertexAttrib4usv(&self, index: c_uint, v: *const u16)
glVertexAttrib4usv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribBinding(
&self,
attribindex: c_uint,
bindingindex: c_uint,
)
pub unsafe fn VertexAttribBinding( &self, attribindex: c_uint, bindingindex: c_uint, )
glVertexAttribBinding(attribindex, bindingindex)
sourcepub unsafe fn VertexAttribDivisor(&self, index: c_uint, divisor: c_uint)
pub unsafe fn VertexAttribDivisor(&self, index: c_uint, divisor: c_uint)
glVertexAttribDivisor(index, divisor)
sourcepub unsafe fn VertexAttribDivisorARB(&self, index: c_uint, divisor: c_uint)
pub unsafe fn VertexAttribDivisorARB(&self, index: c_uint, divisor: c_uint)
glVertexAttribDivisorARB(index, divisor)
- alias of: [
glVertexAttribDivisor
]
sourcepub unsafe fn VertexAttribFormat(
&self,
attribindex: c_uint,
size: c_int,
type_: c_uint,
normalized: c_uchar,
relativeoffset: c_uint,
)
pub unsafe fn VertexAttribFormat( &self, attribindex: c_uint, size: c_int, type_: c_uint, normalized: c_uchar, relativeoffset: c_uint, )
glVertexAttribFormat(attribindex, size, type_, normalized, relativeoffset)
type_
group: VertexAttribType
sourcepub unsafe fn VertexAttribI1i(&self, index: c_uint, x: c_int)
pub unsafe fn VertexAttribI1i(&self, index: c_uint, x: c_int)
glVertexAttribI1i(index, x)
- vector equivalent: [
glVertexAttribI1iv
]
sourcepub unsafe fn VertexAttribI1iv(&self, index: c_uint, v: *const c_int)
pub unsafe fn VertexAttribI1iv(&self, index: c_uint, v: *const c_int)
glVertexAttribI1iv(index, v)
v
len: 1
sourcepub unsafe fn VertexAttribI1ui(&self, index: c_uint, x: c_uint)
pub unsafe fn VertexAttribI1ui(&self, index: c_uint, x: c_uint)
glVertexAttribI1ui(index, x)
- vector equivalent: [
glVertexAttribI1uiv
]
sourcepub unsafe fn VertexAttribI1uiv(&self, index: c_uint, v: *const c_uint)
pub unsafe fn VertexAttribI1uiv(&self, index: c_uint, v: *const c_uint)
glVertexAttribI1uiv(index, v)
v
len: 1
sourcepub unsafe fn VertexAttribI2i(&self, index: c_uint, x: c_int, y: c_int)
pub unsafe fn VertexAttribI2i(&self, index: c_uint, x: c_int, y: c_int)
glVertexAttribI2i(index, x, y)
- vector equivalent: [
glVertexAttribI2iv
]
sourcepub unsafe fn VertexAttribI2iv(&self, index: c_uint, v: *const c_int)
pub unsafe fn VertexAttribI2iv(&self, index: c_uint, v: *const c_int)
glVertexAttribI2iv(index, v)
v
len: 2
sourcepub unsafe fn VertexAttribI2ui(&self, index: c_uint, x: c_uint, y: c_uint)
pub unsafe fn VertexAttribI2ui(&self, index: c_uint, x: c_uint, y: c_uint)
glVertexAttribI2ui(index, x, y)
- vector equivalent: [
glVertexAttribI2uiv
]
sourcepub unsafe fn VertexAttribI2uiv(&self, index: c_uint, v: *const c_uint)
pub unsafe fn VertexAttribI2uiv(&self, index: c_uint, v: *const c_uint)
glVertexAttribI2uiv(index, v)
v
len: 2
sourcepub unsafe fn VertexAttribI3i(
&self,
index: c_uint,
x: c_int,
y: c_int,
z: c_int,
)
pub unsafe fn VertexAttribI3i( &self, index: c_uint, x: c_int, y: c_int, z: c_int, )
glVertexAttribI3i(index, x, y, z)
- vector equivalent: [
glVertexAttribI3iv
]
sourcepub unsafe fn VertexAttribI3iv(&self, index: c_uint, v: *const c_int)
pub unsafe fn VertexAttribI3iv(&self, index: c_uint, v: *const c_int)
glVertexAttribI3iv(index, v)
v
len: 3
sourcepub unsafe fn VertexAttribI3ui(
&self,
index: c_uint,
x: c_uint,
y: c_uint,
z: c_uint,
)
pub unsafe fn VertexAttribI3ui( &self, index: c_uint, x: c_uint, y: c_uint, z: c_uint, )
glVertexAttribI3ui(index, x, y, z)
- vector equivalent: [
glVertexAttribI3uiv
]
sourcepub unsafe fn VertexAttribI3uiv(&self, index: c_uint, v: *const c_uint)
pub unsafe fn VertexAttribI3uiv(&self, index: c_uint, v: *const c_uint)
glVertexAttribI3uiv(index, v)
v
len: 3
sourcepub unsafe fn VertexAttribI4bv(&self, index: c_uint, v: *const i8)
pub unsafe fn VertexAttribI4bv(&self, index: c_uint, v: *const i8)
glVertexAttribI4bv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribI4i(
&self,
index: c_uint,
x: c_int,
y: c_int,
z: c_int,
w: c_int,
)
pub unsafe fn VertexAttribI4i( &self, index: c_uint, x: c_int, y: c_int, z: c_int, w: c_int, )
glVertexAttribI4i(index, x, y, z, w)
- vector equivalent: [
glVertexAttribI4iv
]
sourcepub unsafe fn VertexAttribI4iv(&self, index: c_uint, v: *const c_int)
pub unsafe fn VertexAttribI4iv(&self, index: c_uint, v: *const c_int)
glVertexAttribI4iv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribI4sv(&self, index: c_uint, v: *const i16)
pub unsafe fn VertexAttribI4sv(&self, index: c_uint, v: *const i16)
glVertexAttribI4sv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribI4ubv(&self, index: c_uint, v: *const u8)
pub unsafe fn VertexAttribI4ubv(&self, index: c_uint, v: *const u8)
glVertexAttribI4ubv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribI4ui(
&self,
index: c_uint,
x: c_uint,
y: c_uint,
z: c_uint,
w: c_uint,
)
pub unsafe fn VertexAttribI4ui( &self, index: c_uint, x: c_uint, y: c_uint, z: c_uint, w: c_uint, )
glVertexAttribI4ui(index, x, y, z, w)
- vector equivalent: [
glVertexAttribI4uiv
]
sourcepub unsafe fn VertexAttribI4uiv(&self, index: c_uint, v: *const c_uint)
pub unsafe fn VertexAttribI4uiv(&self, index: c_uint, v: *const c_uint)
glVertexAttribI4uiv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribI4usv(&self, index: c_uint, v: *const u16)
pub unsafe fn VertexAttribI4usv(&self, index: c_uint, v: *const u16)
glVertexAttribI4usv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribIFormat(
&self,
attribindex: c_uint,
size: c_int,
type_: c_uint,
relativeoffset: c_uint,
)
pub unsafe fn VertexAttribIFormat( &self, attribindex: c_uint, size: c_int, type_: c_uint, relativeoffset: c_uint, )
glVertexAttribIFormat(attribindex, size, type_, relativeoffset)
type_
group: VertexAttribIType
sourcepub unsafe fn VertexAttribIPointer(
&self,
index: c_uint,
size: c_int,
type_: c_uint,
stride: c_int,
pointer: *const c_void,
)
pub unsafe fn VertexAttribIPointer( &self, index: c_uint, size: c_int, type_: c_uint, stride: c_int, pointer: *const c_void, )
glVertexAttribIPointer(index, size, type_, stride, pointer)
type_
group: VertexAttribITypepointer
len: COMPSIZE(size,type,stride)
sourcepub unsafe fn VertexAttribL1d(&self, index: c_uint, x: c_double)
pub unsafe fn VertexAttribL1d(&self, index: c_uint, x: c_double)
glVertexAttribL1d(index, x)
sourcepub unsafe fn VertexAttribL1dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttribL1dv(&self, index: c_uint, v: *const c_double)
glVertexAttribL1dv(index, v)
v
len: 1
sourcepub unsafe fn VertexAttribL2d(&self, index: c_uint, x: c_double, y: c_double)
pub unsafe fn VertexAttribL2d(&self, index: c_uint, x: c_double, y: c_double)
glVertexAttribL2d(index, x, y)
sourcepub unsafe fn VertexAttribL2dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttribL2dv(&self, index: c_uint, v: *const c_double)
glVertexAttribL2dv(index, v)
v
len: 2
sourcepub unsafe fn VertexAttribL3d(
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double,
)
pub unsafe fn VertexAttribL3d( &self, index: c_uint, x: c_double, y: c_double, z: c_double, )
glVertexAttribL3d(index, x, y, z)
sourcepub unsafe fn VertexAttribL3dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttribL3dv(&self, index: c_uint, v: *const c_double)
glVertexAttribL3dv(index, v)
v
len: 3
sourcepub unsafe fn VertexAttribL4d(
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double,
w: c_double,
)
pub unsafe fn VertexAttribL4d( &self, index: c_uint, x: c_double, y: c_double, z: c_double, w: c_double, )
glVertexAttribL4d(index, x, y, z, w)
sourcepub unsafe fn VertexAttribL4dv(&self, index: c_uint, v: *const c_double)
pub unsafe fn VertexAttribL4dv(&self, index: c_uint, v: *const c_double)
glVertexAttribL4dv(index, v)
v
len: 4
sourcepub unsafe fn VertexAttribLFormat(
&self,
attribindex: c_uint,
size: c_int,
type_: c_uint,
relativeoffset: c_uint,
)
pub unsafe fn VertexAttribLFormat( &self, attribindex: c_uint, size: c_int, type_: c_uint, relativeoffset: c_uint, )
glVertexAttribLFormat(attribindex, size, type_, relativeoffset)
type_
group: VertexAttribLType
sourcepub unsafe fn VertexAttribLPointer(
&self,
index: c_uint,
size: c_int,
type_: c_uint,
stride: c_int,
pointer: *const c_void,
)
pub unsafe fn VertexAttribLPointer( &self, index: c_uint, size: c_int, type_: c_uint, stride: c_int, pointer: *const c_void, )
glVertexAttribLPointer(index, size, type_, stride, pointer)
type_
group: VertexAttribLTypepointer
len: size
sourcepub unsafe fn VertexAttribP1ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint,
)
pub unsafe fn VertexAttribP1ui( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: c_uint, )
glVertexAttribP1ui(index, type_, normalized, value)
type_
group: VertexAttribPointerType
sourcepub unsafe fn VertexAttribP1uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint,
)
pub unsafe fn VertexAttribP1uiv( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: *const c_uint, )
glVertexAttribP1uiv(index, type_, normalized, value)
type_
group: VertexAttribPointerTypevalue
len: 1
sourcepub unsafe fn VertexAttribP2ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint,
)
pub unsafe fn VertexAttribP2ui( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: c_uint, )
glVertexAttribP2ui(index, type_, normalized, value)
type_
group: VertexAttribPointerType
sourcepub unsafe fn VertexAttribP2uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint,
)
pub unsafe fn VertexAttribP2uiv( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: *const c_uint, )
glVertexAttribP2uiv(index, type_, normalized, value)
type_
group: VertexAttribPointerTypevalue
len: 1
sourcepub unsafe fn VertexAttribP3ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint,
)
pub unsafe fn VertexAttribP3ui( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: c_uint, )
glVertexAttribP3ui(index, type_, normalized, value)
type_
group: VertexAttribPointerType
sourcepub unsafe fn VertexAttribP3uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint,
)
pub unsafe fn VertexAttribP3uiv( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: *const c_uint, )
glVertexAttribP3uiv(index, type_, normalized, value)
type_
group: VertexAttribPointerTypevalue
len: 1
sourcepub unsafe fn VertexAttribP4ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint,
)
pub unsafe fn VertexAttribP4ui( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: c_uint, )
glVertexAttribP4ui(index, type_, normalized, value)
type_
group: VertexAttribPointerType
sourcepub unsafe fn VertexAttribP4uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint,
)
pub unsafe fn VertexAttribP4uiv( &self, index: c_uint, type_: c_uint, normalized: c_uchar, value: *const c_uint, )
glVertexAttribP4uiv(index, type_, normalized, value)
type_
group: VertexAttribPointerTypevalue
len: 1
sourcepub unsafe fn VertexAttribPointer(
&self,
index: c_uint,
size: c_int,
type_: c_uint,
normalized: c_uchar,
stride: c_int,
pointer: *const c_void,
)
pub unsafe fn VertexAttribPointer( &self, index: c_uint, size: c_int, type_: c_uint, normalized: c_uchar, stride: c_int, pointer: *const c_void, )
glVertexAttribPointer(index, size, type_, normalized, stride, pointer)
type_
group: VertexAttribPointerTypepointer
len: COMPSIZE(size,type,stride)
sourcepub unsafe fn VertexBindingDivisor(&self, bindingindex: c_uint, divisor: c_uint)
pub unsafe fn VertexBindingDivisor(&self, bindingindex: c_uint, divisor: c_uint)
glVertexBindingDivisor(bindingindex, divisor)
sourcepub unsafe fn Viewport(&self, x: c_int, y: c_int, width: c_int, height: c_int)
pub unsafe fn Viewport(&self, x: c_int, y: c_int, width: c_int, height: c_int)
glViewport(x, y, width, height)
x
group: WinCoordy
group: WinCoord
sourcepub unsafe fn ViewportArrayv(
&self,
first: c_uint,
count: c_int,
v: *const c_float,
)
pub unsafe fn ViewportArrayv( &self, first: c_uint, count: c_int, v: *const c_float, )
glViewportArrayv(first, count, v)
v
len: COMPSIZE(count)
sourcepub unsafe fn ViewportIndexedf(
&self,
index: c_uint,
x: c_float,
y: c_float,
w: c_float,
h: c_float,
)
pub unsafe fn ViewportIndexedf( &self, index: c_uint, x: c_float, y: c_float, w: c_float, h: c_float, )
glViewportIndexedf(index, x, y, w, h)
sourcepub unsafe fn ViewportIndexedfv(&self, index: c_uint, v: *const c_float)
pub unsafe fn ViewportIndexedfv(&self, index: c_uint, v: *const c_float)
glViewportIndexedfv(index, v)
v
len: 4