Struct glow::ShaderPrecisionFormat

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pub struct ShaderPrecisionFormat {
    pub range_min: i32,
    pub range_max: i32,
    pub precision: i32,
}

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§range_min: i32

The base 2 log of the absolute value of the minimum value that can be represented

§range_max: i32

The base 2 log of the absolute value of the maximum value that can be represented.

§precision: i32

The number of bits of precision that can be represented. For integer formats this value is always 0.

Implementations§

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impl ShaderPrecisionFormat

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pub fn common_desktop_hardware(precision_type: u32, is_embedded: bool) -> Self

Returns OpenGL standard precision that most desktop hardware support

Trait Implementations§

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impl Debug for ShaderPrecisionFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T, U> Into<U> for T
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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.