Constant webxr::glwindow::PASSTHROUGH_VERTEX_SHADER
source ยท const PASSTHROUGH_VERTEX_SHADER: &str = "
#version 330 core
layout(location=0) in vec2 coord;
out vec2 vTexCoord;
void main(void) {
gl_Position = vec4(coord, 0.0, 1.0);
vTexCoord = coord * 0.5 + 0.5;
}
";