Constant webxr::glwindow::SPHERICAL_VERTEX_SHADER
source ยท const SPHERICAL_VERTEX_SHADER: &str = "
#version 330 core
layout(location=0) in vec2 coord;
out vec2 lon_lat;
const float PI = 3.141592654;
void main(void) {
lon_lat = coord * vec2(PI, 0.5*PI);
gl_Position = vec4(coord, 0.0, 1.0);
}
";