Constant webxr::glwindow::PASSTHROUGH_FRAGMENT_SHADER
source · const PASSTHROUGH_FRAGMENT_SHADER: &[u8] = b"
#version 330 core
layout(location=0) out vec4 color;
uniform sampler2D image;
in vec2 vTexCoord;
void main() {
color = texture(image, vTexCoord);
}
";