struct TextureResolver {
    texture_cache_map: FastHashMap<CacheTextureId, CacheTexture>,
    external_images: FastHashMap<DeferredResolveIndex, ExternalTexture>,
    dummy_cache_texture: Texture,
}
Expand description

Helper struct for resolving device Textures for use during rendering passes.

Manages the mapping between the at-a-distance texture handles used by the RenderBackend (which does not directly interface with the GPU) and actual device texture handles.

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§texture_cache_map: FastHashMap<CacheTextureId, CacheTexture>

A map to resolve texture cache IDs to native textures.

§external_images: FastHashMap<DeferredResolveIndex, ExternalTexture>

Map of external image IDs to native textures.

§dummy_cache_texture: Texture

A special 1x1 dummy texture used for shaders that expect to work with the output of the previous pass but are actually running in the first pass.

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impl TextureResolver

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fn new(device: &mut Device) -> TextureResolver

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fn deinit(self, device: &mut Device)

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fn begin_frame(&mut self)

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fn end_pass( &mut self, device: &mut Device, textures_to_invalidate: &[CacheTextureId] )

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fn bind( &self, texture_id: &TextureSource, sampler: TextureSampler, device: &mut Device ) -> Swizzle

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fn resolve(&self, texture_id: &TextureSource) -> Option<(&Texture, Swizzle)>

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fn get_uv_rect( &self, source: &TextureSource, default_value: TexelRect ) -> TexelRect

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fn get_texture_size(&self, texture: &TextureSource) -> DeviceIntSize

Returns the size of the texture in pixels

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fn report_memory(&self) -> MemoryReport

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fn update_profile(&self, profile: &mut TransactionProfile)

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fn get_cache_texture_mut(&mut self, id: &CacheTextureId) -> &mut Texture

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