Struct webrender::renderer::PlainTexture
source · struct PlainTexture {
data: String,
size: DeviceIntSize,
format: ImageFormat,
filter: TextureFilter,
has_depth: bool,
category: Option<TextureCacheCategory>,
}
Fields§
§data: String
§size: DeviceIntSize
§format: ImageFormat
§filter: TextureFilter
§has_depth: bool
§category: Option<TextureCacheCategory>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlainTexture
impl RefUnwindSafe for PlainTexture
impl Send for PlainTexture
impl Sync for PlainTexture
impl Unpin for PlainTexture
impl UnwindSafe for PlainTexture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more