Struct webrender::device::gl::ExternalTexture
source · pub struct ExternalTexture {
id: GLuint,
target: GLuint,
uv_rect: TexelRect,
image_rendering: ImageRendering,
}
Fields§
§id: GLuint
§target: GLuint
§uv_rect: TexelRect
§image_rendering: ImageRendering
Implementations§
source§impl ExternalTexture
impl ExternalTexture
pub fn new( id: u32, target: ImageBufferKind, uv_rect: TexelRect, image_rendering: ImageRendering, ) -> Self
pub fn get_uv_rect(&self) -> TexelRect
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ExternalTexture
impl RefUnwindSafe for ExternalTexture
impl Send for ExternalTexture
impl Sync for ExternalTexture
impl Unpin for ExternalTexture
impl UnwindSafe for ExternalTexture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more