#[repr(C)]pub enum ShaderColorMode {
Alpha = 0,
SubpixelDualSource = 1,
BitmapShadow = 2,
ColorBitmap = 3,
Image = 4,
MultiplyDualSource = 5,
}Variants§
Trait Implementations§
Source§impl Clone for ShaderColorMode
impl Clone for ShaderColorMode
Source§fn clone(&self) -> ShaderColorMode
fn clone(&self) -> ShaderColorMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderColorMode
impl Debug for ShaderColorMode
Source§impl From<GlyphFormat> for ShaderColorMode
impl From<GlyphFormat> for ShaderColorMode
Source§fn from(format: GlyphFormat) -> ShaderColorMode
fn from(format: GlyphFormat) -> ShaderColorMode
Converts to this type from the input type.
impl Copy for ShaderColorMode
Auto Trait Implementations§
impl Freeze for ShaderColorMode
impl RefUnwindSafe for ShaderColorMode
impl Send for ShaderColorMode
impl Sync for ShaderColorMode
impl Unpin for ShaderColorMode
impl UnwindSafe for ShaderColorMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more