Struct webrender::render_target::ColorRenderTarget

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pub struct ColorRenderTarget {
Show 16 fields pub alpha_batch_containers: Vec<AlphaBatchContainer>, pub vertical_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>, pub horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>, pub scalings: FastHashMap<TextureSource, Vec<ScalingInstance>>, pub svg_filters: Vec<(BatchTextures, Vec<SvgFilterInstance>)>, pub svg_nodes: Vec<(BatchTextures, Vec<SVGFEFilterInstance>)>, pub blits: Vec<BlitJob>, alpha_tasks: Vec<RenderTaskId>, screen_size: DeviceIntSize, pub texture_id: CacheTextureId, pub used_rect: DeviceIntRect, pub resolve_ops: Vec<ResolveOp>, pub clear_color: Option<ColorF>, pub prim_instances: [FastHashMap<TextureSource, Vec<PrimitiveInstanceData>>; 4], pub prim_instances_with_scissor: FastHashMap<(DeviceIntRect, PatternKind), FastHashMap<TextureSource, Vec<PrimitiveInstanceData>>>, pub clip_masks: ClipMaskInstanceList,
}
Expand description

Contains the work (in the form of instance arrays) needed to fill a color color output surface (RGBA8).

See RenderTarget.

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§alpha_batch_containers: Vec<AlphaBatchContainer>§vertical_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>§horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>§scalings: FastHashMap<TextureSource, Vec<ScalingInstance>>§svg_filters: Vec<(BatchTextures, Vec<SvgFilterInstance>)>§svg_nodes: Vec<(BatchTextures, Vec<SVGFEFilterInstance>)>§blits: Vec<BlitJob>§alpha_tasks: Vec<RenderTaskId>§screen_size: DeviceIntSize§texture_id: CacheTextureId§used_rect: DeviceIntRect§resolve_ops: Vec<ResolveOp>§clear_color: Option<ColorF>§prim_instances: [FastHashMap<TextureSource, Vec<PrimitiveInstanceData>>; 4]§prim_instances_with_scissor: FastHashMap<(DeviceIntRect, PatternKind), FastHashMap<TextureSource, Vec<PrimitiveInstanceData>>>§clip_masks: ClipMaskInstanceList

Trait Implementations§

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impl RenderTarget for ColorRenderTarget

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fn new( texture_id: CacheTextureId, screen_size: DeviceIntSize, _: bool, used_rect: DeviceIntRect, ) -> Self

Creates a new RenderTarget of the given type.
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fn build( &mut self, ctx: &mut RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, render_tasks: &RenderTaskGraph, prim_headers: &mut PrimitiveHeaders, transforms: &mut TransformPalette, z_generator: &mut ZBufferIdGenerator, prim_instances: &[PrimitiveInstance], cmd_buffers: &CommandBufferList, gpu_buffer_builder: &mut GpuBufferBuilder, )

Optional hook to provide additional processing for the target at the end of the build phase.
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fn texture_id(&self) -> CacheTextureId

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fn add_task( &mut self, task_id: RenderTaskId, ctx: &RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, gpu_buffer_builder: &mut GpuBufferBuilder, render_tasks: &RenderTaskGraph, _: &ClipStore, transforms: &mut TransformPalette, )

Associates a RenderTask with this target. That task must be assigned to a region returned by invoking allocate() on this target. Read more
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fn needs_depth(&self) -> bool

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impl Serialize for ColorRenderTarget

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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where T: 'static + ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.