pub struct ColorRenderTarget {
Show 15 fields pub alpha_batch_containers: Vec<AlphaBatchContainer>, pub vertical_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>, pub horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>, pub scalings: FastHashMap<TextureSource, Vec<ScalingInstance>>, pub svg_filters: Vec<(BatchTextures, Vec<SvgFilterInstance>)>, pub blits: Vec<BlitJob>, alpha_tasks: Vec<RenderTaskId>, screen_size: DeviceIntSize, pub texture_id: CacheTextureId, pub used_rect: DeviceIntRect, pub resolve_ops: Vec<ResolveOp>, pub clear_color: Option<ColorF>, pub prim_instances: Vec<PrimitiveInstanceData>, pub prim_instances_with_scissor: FastHashMap<DeviceIntRect, Vec<PrimitiveInstanceData>>, pub clip_masks: Vec<ClipMaskInstanceList>,
}
Expand description

Contains the work (in the form of instance arrays) needed to fill a color color output surface (RGBA8).

See RenderTarget.

Fields§

§alpha_batch_containers: Vec<AlphaBatchContainer>§vertical_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>§horizontal_blurs: FastHashMap<TextureSource, Vec<BlurInstance>>§scalings: FastHashMap<TextureSource, Vec<ScalingInstance>>§svg_filters: Vec<(BatchTextures, Vec<SvgFilterInstance>)>§blits: Vec<BlitJob>§alpha_tasks: Vec<RenderTaskId>§screen_size: DeviceIntSize§texture_id: CacheTextureId§used_rect: DeviceIntRect§resolve_ops: Vec<ResolveOp>§clear_color: Option<ColorF>§prim_instances: Vec<PrimitiveInstanceData>§prim_instances_with_scissor: FastHashMap<DeviceIntRect, Vec<PrimitiveInstanceData>>§clip_masks: Vec<ClipMaskInstanceList>

Trait Implementations§

source§

impl RenderTarget for ColorRenderTarget

source§

fn new( texture_id: CacheTextureId, screen_size: DeviceIntSize, _: bool, used_rect: DeviceIntRect ) -> Self

Creates a new RenderTarget of the given type.
source§

fn build( &mut self, ctx: &mut RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, render_tasks: &RenderTaskGraph, prim_headers: &mut PrimitiveHeaders, transforms: &mut TransformPalette, z_generator: &mut ZBufferIdGenerator, prim_instances: &[PrimitiveInstance], cmd_buffers: &CommandBufferList, gpu_buffer_builder: &mut GpuBufferBuilder )

Optional hook to provide additional processing for the target at the end of the build phase.
source§

fn texture_id(&self) -> CacheTextureId

source§

fn add_task( &mut self, task_id: RenderTaskId, ctx: &RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, gpu_buffer_builder: &mut GpuBufferBuilder, render_tasks: &RenderTaskGraph, _: &ClipStore, transforms: &mut TransformPalette )

Associates a RenderTask with this target. That task must be assigned to a region returned by invoking allocate() on this target. Read more
source§

fn needs_depth(&self) -> bool

source§

impl Serialize for ColorRenderTarget

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.