pub type RayFunction = GenericRayFunction<Angle, Position>;
Expand description
The specified value of ray() function.
Aliased Type§
struct RayFunction {
pub angle: Angle,
pub size: RaySize,
pub contain: bool,
pub position: GenericPositionOrAuto<GenericPosition<PositionComponent<HorizontalPositionKeyword>, PositionComponent<VerticalPositionKeyword>>>,
}
Fields§
§angle: Angle
The bearing angle with 0deg
pointing up and positive angles
representing clockwise rotation.
size: RaySize
Decide the path length used when offset-distance
is expressed
as a percentage.
contain: bool
Clamp offset-distance
so that the box is entirely contained
within the path.
position: GenericPositionOrAuto<GenericPosition<PositionComponent<HorizontalPositionKeyword>, PositionComponent<VerticalPositionKeyword>>>
The “at
Implementations§
Source§impl RayFunction
impl RayFunction
Sourcefn parse_function_arguments<'i, 't>(
context: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>>
fn parse_function_arguments<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Self, ParseError<'i>>
Parse the inner arguments of a ray
function.
Trait Implementations§
Source§impl Parse for RayFunction
impl Parse for RayFunction
Source§fn parse<'i, 't>(
context: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>>
fn parse<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Self, ParseError<'i>>
Parse a value of this type. Read more
Source§impl<Angle, Position> Animate for GenericRayFunction<Angle, Position>
impl<Angle, Position> Animate for GenericRayFunction<Angle, Position>
Source§impl<Angle: Clone, Position: Clone> Clone for GenericRayFunction<Angle, Position>
impl<Angle: Clone, Position: Clone> Clone for GenericRayFunction<Angle, Position>
Source§fn clone(&self) -> GenericRayFunction<Angle, Position>
fn clone(&self) -> GenericRayFunction<Angle, Position>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<Angle, Position> ComputeSquaredDistance for GenericRayFunction<Angle, Position>where
Angle: ComputeSquaredDistance,
Position: ComputeSquaredDistance,
impl<Angle, Position> ComputeSquaredDistance for GenericRayFunction<Angle, Position>where
Angle: ComputeSquaredDistance,
Position: ComputeSquaredDistance,
Source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
Source§impl<'de, Angle, Position> Deserialize<'de> for GenericRayFunction<Angle, Position>where
Angle: Deserialize<'de>,
Position: Deserialize<'de>,
impl<'de, Angle, Position> Deserialize<'de> for GenericRayFunction<Angle, Position>where
Angle: Deserialize<'de>,
Position: Deserialize<'de>,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<Angle, Position> MallocSizeOf for GenericRayFunction<Angle, Position>where
Angle: MallocSizeOf,
Position: MallocSizeOf,
impl<Angle, Position> MallocSizeOf for GenericRayFunction<Angle, Position>where
Angle: MallocSizeOf,
Position: MallocSizeOf,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<Angle: PartialEq, Position: PartialEq> PartialEq for GenericRayFunction<Angle, Position>
impl<Angle: PartialEq, Position: PartialEq> PartialEq for GenericRayFunction<Angle, Position>
Source§fn eq(&self, other: &GenericRayFunction<Angle, Position>) -> bool
fn eq(&self, other: &GenericRayFunction<Angle, Position>) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl<Angle, Position> Serialize for GenericRayFunction<Angle, Position>
impl<Angle, Position> Serialize for GenericRayFunction<Angle, Position>
Source§impl<Angle, Position> SpecifiedValueInfo for GenericRayFunction<Angle, Position>where
Angle: SpecifiedValueInfo,
Position: SpecifiedValueInfo,
impl<Angle, Position> SpecifiedValueInfo for GenericRayFunction<Angle, Position>where
Angle: SpecifiedValueInfo,
Position: SpecifiedValueInfo,
Source§const SUPPORTED_TYPES: u8
const SUPPORTED_TYPES: u8
Supported CssTypes by the given value type. Read more
Source§impl<Angle, Position> ToAnimatedValue for GenericRayFunction<Angle, Position>where
Angle: ToAnimatedValue,
Position: ToAnimatedValue,
impl<Angle, Position> ToAnimatedValue for GenericRayFunction<Angle, Position>where
Angle: ToAnimatedValue,
Position: ToAnimatedValue,
Source§type AnimatedValue = GenericRayFunction<<Angle as ToAnimatedValue>::AnimatedValue, <Position as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericRayFunction<<Angle as ToAnimatedValue>::AnimatedValue, <Position as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
Source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
Source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
Source§impl<Angle, Position> ToComputedValue for GenericRayFunction<Angle, Position>where
Angle: ToComputedValue,
Position: ToComputedValue,
impl<Angle, Position> ToComputedValue for GenericRayFunction<Angle, Position>where
Angle: ToComputedValue,
Position: ToComputedValue,
Source§type ComputedValue = GenericRayFunction<<Angle as ToComputedValue>::ComputedValue, <Position as ToComputedValue>::ComputedValue>
type ComputedValue = GenericRayFunction<<Angle as ToComputedValue>::ComputedValue, <Position as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
Source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
Source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.Source§impl<Angle, Position> ToCss for RayFunction<Angle, Position>
impl<Angle, Position> ToCss for RayFunction<Angle, Position>
Source§impl<Angle, Position> ToResolvedValue for GenericRayFunction<Angle, Position>where
Angle: ToResolvedValue,
Position: ToResolvedValue,
impl<Angle, Position> ToResolvedValue for GenericRayFunction<Angle, Position>where
Angle: ToResolvedValue,
Position: ToResolvedValue,
Source§type ResolvedValue = GenericRayFunction<<Angle as ToResolvedValue>::ResolvedValue, <Position as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericRayFunction<<Angle as ToResolvedValue>::ResolvedValue, <Position as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
Source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
Source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.