Struct style::values::generics::motion::GenericRayFunction

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#[repr(C)]
pub struct GenericRayFunction<Angle, Position> { pub angle: Angle, pub size: RaySize, pub contain: bool, pub position: GenericPositionOrAuto<Position>, }
Expand description

The ray() function, ray( [ <angle> && <size> && contain? && [at <position>]? ] )

https://drafts.fxtf.org/motion-1/#valdef-offsetpath-ray

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§angle: Angle

The bearing angle with 0deg pointing up and positive angles representing clockwise rotation.

§size: RaySize

Decide the path length used when offset-distance is expressed as a percentage.

§contain: bool

Clamp offset-distance so that the box is entirely contained within the path.

§position: GenericPositionOrAuto<Position>

The “at ” part. If omitted, we use auto to represent it.

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impl GenericRayFunction<Angle, GenericPosition<PositionComponent<HorizontalPositionKeyword>, PositionComponent<VerticalPositionKeyword>>>

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fn parse_function_arguments<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Self, ParseError<'i>>

Parse the inner arguments of a ray function.

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impl<Angle, Position> Animate for GenericRayFunction<Angle, Position>
where Angle: Animate, Position: Animate,

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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
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impl<Angle: Clone, Position: Clone> Clone for GenericRayFunction<Angle, Position>

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fn clone(&self) -> GenericRayFunction<Angle, Position>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Angle, Position> ComputeSquaredDistance for GenericRayFunction<Angle, Position>

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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
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impl<Angle: Debug, Position: Debug> Debug for GenericRayFunction<Angle, Position>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, Angle, Position> Deserialize<'de> for GenericRayFunction<Angle, Position>
where Angle: Deserialize<'de>, Position: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<Angle, Position> MallocSizeOf for GenericRayFunction<Angle, Position>
where Angle: MallocSizeOf, Position: MallocSizeOf,

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl<Angle: PartialEq, Position: PartialEq> PartialEq for GenericRayFunction<Angle, Position>

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fn eq(&self, other: &GenericRayFunction<Angle, Position>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Angle, Position> Serialize for GenericRayFunction<Angle, Position>
where Angle: Serialize, Position: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Angle, Position> SpecifiedValueInfo for GenericRayFunction<Angle, Position>
where Angle: SpecifiedValueInfo, Position: SpecifiedValueInfo,

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const SUPPORTED_TYPES: u8 = _

Supported CssTypes by the given value type. Read more
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fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
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impl<Angle, Position> ToAnimatedValue for GenericRayFunction<Angle, Position>
where Angle: ToAnimatedValue, Position: ToAnimatedValue,

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type AnimatedValue = GenericRayFunction<<Angle as ToAnimatedValue>::AnimatedValue, <Position as ToAnimatedValue>::AnimatedValue>

The type of the animated value.
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fn from_animated_value(from: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
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fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue

Converts this value to an animated value.
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impl<Angle, Position> ToComputedValue for GenericRayFunction<Angle, Position>
where Angle: ToComputedValue, Position: ToComputedValue,

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type ComputedValue = GenericRayFunction<<Angle as ToComputedValue>::ComputedValue, <Position as ToComputedValue>::ComputedValue>

The computed value type we’re going to be converted to.
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fn from_computed_value(from: &Self::ComputedValue) -> Self

Convert a computed value to specified value form. Read more
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fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue

Convert a specified value to a computed value, using itself and the data inside the Context.
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impl<Angle, Position> ToCss for RayFunction<Angle, Position>
where Angle: ToCss, Position: ToCss,

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fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Result
where W: Write,

Serialize self in CSS syntax, writing to dest.
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fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
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impl<Angle, Position> ToResolvedValue for GenericRayFunction<Angle, Position>
where Angle: ToResolvedValue, Position: ToResolvedValue,

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type ResolvedValue = GenericRayFunction<<Angle as ToResolvedValue>::ResolvedValue, <Position as ToResolvedValue>::ResolvedValue>

The resolved value type we’re going to be converted to.
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fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
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fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
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impl<Angle, Position> ToShmem for GenericRayFunction<Angle, Position>
where Angle: ToShmem, Position: ToShmem,

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fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
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impl<Angle, Position> StructuralPartialEq for GenericRayFunction<Angle, Position>

Auto Trait Implementations§

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impl<Angle, Position> Freeze for GenericRayFunction<Angle, Position>
where Angle: Freeze, Position: Freeze,

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impl<Angle, Position> RefUnwindSafe for GenericRayFunction<Angle, Position>
where Angle: RefUnwindSafe, Position: RefUnwindSafe,

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impl<Angle, Position> Send for GenericRayFunction<Angle, Position>
where Angle: Send, Position: Send,

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impl<Angle, Position> Sync for GenericRayFunction<Angle, Position>
where Angle: Sync, Position: Sync,

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impl<Angle, Position> Unpin for GenericRayFunction<Angle, Position>
where Angle: Unpin, Position: Unpin,

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impl<Angle, Position> UnwindSafe for GenericRayFunction<Angle, Position>
where Angle: UnwindSafe, Position: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> MaybeBoxed<Box<T>> for T

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fn maybe_boxed(self) -> Box<T>

Convert
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impl<T> MaybeBoxed<T> for T

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fn maybe_boxed(self) -> T

Convert
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T