#[repr(C)]pub struct GenericRayFunction<Angle, Position> {
pub angle: Angle,
pub size: RaySize,
pub contain: bool,
pub position: GenericPositionOrAuto<Position>,
}
Expand description
The ray()
function, ray( [ <angle> && <size> && contain? && [at <position>]? ] )
https://drafts.fxtf.org/motion-1/#valdef-offsetpath-ray
Fields§
§angle: Angle
The bearing angle with 0deg
pointing up and positive angles
representing clockwise rotation.
size: RaySize
Decide the path length used when offset-distance
is expressed
as a percentage.
contain: bool
Clamp offset-distance
so that the box is entirely contained
within the path.
position: GenericPositionOrAuto<Position>
The “at
Implementations§
source§impl GenericRayFunction<Angle, GenericPosition<PositionComponent<HorizontalPositionKeyword>, PositionComponent<VerticalPositionKeyword>>>
impl GenericRayFunction<Angle, GenericPosition<PositionComponent<HorizontalPositionKeyword>, PositionComponent<VerticalPositionKeyword>>>
sourcefn parse_function_arguments<'i, 't>(
context: &ParserContext<'_>,
input: &mut Parser<'i, 't>,
) -> Result<Self, ParseError<'i>>
fn parse_function_arguments<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, ) -> Result<Self, ParseError<'i>>
Parse the inner arguments of a ray
function.
Trait Implementations§
source§impl<Angle, Position> Animate for GenericRayFunction<Angle, Position>
impl<Angle, Position> Animate for GenericRayFunction<Angle, Position>
source§impl<Angle: Clone, Position: Clone> Clone for GenericRayFunction<Angle, Position>
impl<Angle: Clone, Position: Clone> Clone for GenericRayFunction<Angle, Position>
source§fn clone(&self) -> GenericRayFunction<Angle, Position>
fn clone(&self) -> GenericRayFunction<Angle, Position>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<Angle, Position> ComputeSquaredDistance for GenericRayFunction<Angle, Position>where
Angle: ComputeSquaredDistance,
Position: ComputeSquaredDistance,
impl<Angle, Position> ComputeSquaredDistance for GenericRayFunction<Angle, Position>where
Angle: ComputeSquaredDistance,
Position: ComputeSquaredDistance,
source§fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>
Computes the squared distance between two animatable values.
source§impl<'de, Angle, Position> Deserialize<'de> for GenericRayFunction<Angle, Position>where
Angle: Deserialize<'de>,
Position: Deserialize<'de>,
impl<'de, Angle, Position> Deserialize<'de> for GenericRayFunction<Angle, Position>where
Angle: Deserialize<'de>,
Position: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<Angle, Position> MallocSizeOf for GenericRayFunction<Angle, Position>where
Angle: MallocSizeOf,
Position: MallocSizeOf,
impl<Angle, Position> MallocSizeOf for GenericRayFunction<Angle, Position>where
Angle: MallocSizeOf,
Position: MallocSizeOf,
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl<Angle: PartialEq, Position: PartialEq> PartialEq for GenericRayFunction<Angle, Position>
impl<Angle: PartialEq, Position: PartialEq> PartialEq for GenericRayFunction<Angle, Position>
source§fn eq(&self, other: &GenericRayFunction<Angle, Position>) -> bool
fn eq(&self, other: &GenericRayFunction<Angle, Position>) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.source§impl<Angle, Position> Serialize for GenericRayFunction<Angle, Position>
impl<Angle, Position> Serialize for GenericRayFunction<Angle, Position>
source§impl<Angle, Position> SpecifiedValueInfo for GenericRayFunction<Angle, Position>where
Angle: SpecifiedValueInfo,
Position: SpecifiedValueInfo,
impl<Angle, Position> SpecifiedValueInfo for GenericRayFunction<Angle, Position>where
Angle: SpecifiedValueInfo,
Position: SpecifiedValueInfo,
source§const SUPPORTED_TYPES: u8 = _
const SUPPORTED_TYPES: u8 = _
Supported CssTypes by the given value type. Read more
source§impl<Angle, Position> ToAnimatedValue for GenericRayFunction<Angle, Position>where
Angle: ToAnimatedValue,
Position: ToAnimatedValue,
impl<Angle, Position> ToAnimatedValue for GenericRayFunction<Angle, Position>where
Angle: ToAnimatedValue,
Position: ToAnimatedValue,
source§type AnimatedValue = GenericRayFunction<<Angle as ToAnimatedValue>::AnimatedValue, <Position as ToAnimatedValue>::AnimatedValue>
type AnimatedValue = GenericRayFunction<<Angle as ToAnimatedValue>::AnimatedValue, <Position as ToAnimatedValue>::AnimatedValue>
The type of the animated value.
source§fn from_animated_value(from: Self::AnimatedValue) -> Self
fn from_animated_value(from: Self::AnimatedValue) -> Self
Converts back an animated value into a computed value.
source§fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
fn to_animated_value(self, context: &Context<'_>) -> Self::AnimatedValue
Converts this value to an animated value.
source§impl<Angle, Position> ToComputedValue for GenericRayFunction<Angle, Position>where
Angle: ToComputedValue,
Position: ToComputedValue,
impl<Angle, Position> ToComputedValue for GenericRayFunction<Angle, Position>where
Angle: ToComputedValue,
Position: ToComputedValue,
source§type ComputedValue = GenericRayFunction<<Angle as ToComputedValue>::ComputedValue, <Position as ToComputedValue>::ComputedValue>
type ComputedValue = GenericRayFunction<<Angle as ToComputedValue>::ComputedValue, <Position as ToComputedValue>::ComputedValue>
The computed value type we’re going to be converted to.
source§fn from_computed_value(from: &Self::ComputedValue) -> Self
fn from_computed_value(from: &Self::ComputedValue) -> Self
Convert a computed value to specified value form. Read more
source§fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue
Convert a specified value to a computed value, using itself and the data
inside the
Context
.source§impl<Angle, Position> ToCss for RayFunction<Angle, Position>
impl<Angle, Position> ToCss for RayFunction<Angle, Position>
source§impl<Angle, Position> ToResolvedValue for GenericRayFunction<Angle, Position>where
Angle: ToResolvedValue,
Position: ToResolvedValue,
impl<Angle, Position> ToResolvedValue for GenericRayFunction<Angle, Position>where
Angle: ToResolvedValue,
Position: ToResolvedValue,
source§type ResolvedValue = GenericRayFunction<<Angle as ToResolvedValue>::ResolvedValue, <Position as ToResolvedValue>::ResolvedValue>
type ResolvedValue = GenericRayFunction<<Angle as ToResolvedValue>::ResolvedValue, <Position as ToResolvedValue>::ResolvedValue>
The resolved value type we’re going to be converted to.
source§fn from_resolved_value(from: Self::ResolvedValue) -> Self
fn from_resolved_value(from: Self::ResolvedValue) -> Self
Convert a resolved value to resolved value form.
source§fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue
Convert a resolved value to a resolved value.
source§impl<Angle, Position> ToShmem for GenericRayFunction<Angle, Position>
impl<Angle, Position> ToShmem for GenericRayFunction<Angle, Position>
impl<Angle, Position> StructuralPartialEq for GenericRayFunction<Angle, Position>
Auto Trait Implementations§
impl<Angle, Position> Freeze for GenericRayFunction<Angle, Position>
impl<Angle, Position> RefUnwindSafe for GenericRayFunction<Angle, Position>where
Angle: RefUnwindSafe,
Position: RefUnwindSafe,
impl<Angle, Position> Send for GenericRayFunction<Angle, Position>
impl<Angle, Position> Sync for GenericRayFunction<Angle, Position>
impl<Angle, Position> Unpin for GenericRayFunction<Angle, Position>
impl<Angle, Position> UnwindSafe for GenericRayFunction<Angle, Position>where
Angle: UnwindSafe,
Position: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert