Struct script::script_thread::ScriptThread
source · pub struct ScriptThread {Show 67 fields
documents: DomRefCell<Documents>,
window_proxies: DomRefCell<HashMapTracedValues<BrowsingContextId, Dom<WindowProxy>>>,
incomplete_loads: DomRefCell<Vec<InProgressLoad>>,
incomplete_parser_contexts: IncompleteParserContexts,
image_cache: Arc<dyn ImageCache>,
resource_threads: ResourceThreads,
bluetooth_thread: IpcSender<BluetoothRequest>,
task_queue: TaskQueue<MainThreadScriptMsg>,
background_hang_monitor: Box<dyn BackgroundHangMonitor>,
closing: Arc<AtomicBool>,
chan: MainThreadScriptChan,
dom_manipulation_task_sender: Box<dyn ScriptChan>,
gamepad_task_sender: Box<dyn ScriptChan>,
media_element_task_sender: Sender<MainThreadScriptMsg>,
user_interaction_task_sender: Sender<MainThreadScriptMsg>,
networking_task_sender: Box<dyn ScriptChan>,
history_traversal_task_sender: Sender<MainThreadScriptMsg>,
file_reading_task_sender: Box<dyn ScriptChan>,
performance_timeline_task_sender: Box<dyn ScriptChan>,
port_message_sender: Box<dyn ScriptChan>,
timer_task_sender: Box<dyn ScriptChan>,
remote_event_task_sender: Box<dyn ScriptChan>,
control_chan: IpcSender<ConstellationControlMsg>,
control_port: Receiver<ConstellationControlMsg>,
script_sender: IpcSender<(PipelineId, ScriptMsg)>,
layout_to_constellation_chan: IpcSender<LayoutMsg>,
font_cache_thread: FontCacheThread,
image_cache_port: Receiver<ImageCacheMsg>,
image_cache_channel: Sender<ImageCacheMsg>,
time_profiler_chan: ProfilerChan,
mem_profiler_chan: ProfilerChan,
devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>,
devtools_port: Receiver<DevtoolScriptControlMsg>,
devtools_sender: IpcSender<DevtoolScriptControlMsg>,
js_runtime: Rc<Runtime>,
topmost_mouse_over_target: MutNullableDom<Element>,
closed_pipelines: DomRefCell<HashSet<PipelineId>>,
scheduler_chan: IpcSender<TimerSchedulerMsg>,
content_process_shutdown_chan: Sender<()>,
microtask_queue: Rc<MicrotaskQueue>,
mutation_observer_microtask_queued: Cell<bool>,
mutation_observers: DomRefCell<Vec<Dom<MutationObserver>>>,
webgl_chan: Option<WebGLPipeline>,
webxr_registry: Registry,
worklet_thread_pool: DomRefCell<Option<Rc<WorkletThreadPool>>>,
docs_with_no_blocking_loads: DomRefCell<HashSet<Dom<Document>>>,
custom_element_reaction_stack: CustomElementReactionStack,
webrender_document: DocumentId,
webrender_api_sender: WebrenderIpcSender,
profile_script_events: bool,
print_pwm: bool,
relayout_event: bool,
prepare_for_screenshot: bool,
unminify_js: bool,
local_script_source: Option<String>,
userscripts_path: Option<String>,
headless: bool,
replace_surrogates: bool,
user_agent: Cow<'static, str>,
player_context: WindowGLContext,
node_ids: DomRefCell<HashSet<String>>,
is_user_interacting: Cell<bool>,
gpu_id_hub: Arc<Mutex<Identities>>,
webgpu_port: RefCell<Option<Receiver<WebGPUMsg>>>,
inherited_secure_context: Option<bool>,
layouts: RefCell<HashMap<PipelineId, Box<dyn Layout>>>,
layout_factory: Arc<dyn LayoutFactory>,
}
Fields§
§documents: DomRefCell<Documents>
The documents for pipelines managed by this thread
window_proxies: DomRefCell<HashMapTracedValues<BrowsingContextId, Dom<WindowProxy>>>
The window proxies known by this thread TODO: this map grows, but never shrinks. Issue #15258.
incomplete_loads: DomRefCell<Vec<InProgressLoad>>
A list of data pertaining to loads that have not yet received a network response
incomplete_parser_contexts: IncompleteParserContexts
A vector containing parser contexts which have not yet been fully processed
image_cache: Arc<dyn ImageCache>
Image cache for this script thread.
resource_threads: ResourceThreads
A handle to the resource thread. This is an Arc
to avoid running out of file descriptors if
there are many iframes.
bluetooth_thread: IpcSender<BluetoothRequest>
A handle to the bluetooth thread.
task_queue: TaskQueue<MainThreadScriptMsg>
A queue of tasks to be executed in this script-thread.
background_hang_monitor: Box<dyn BackgroundHangMonitor>
The dedicated means of communication with the background-hang-monitor for this script-thread.
closing: Arc<AtomicBool>
A flag set to true
by the BHM on exit, and checked from within the interrupt handler.
chan: MainThreadScriptChan
A channel to hand out to script thread-based entities that need to be able to enqueue events in the event queue.
dom_manipulation_task_sender: Box<dyn ScriptChan>
§gamepad_task_sender: Box<dyn ScriptChan>
§media_element_task_sender: Sender<MainThreadScriptMsg>
§user_interaction_task_sender: Sender<MainThreadScriptMsg>
§networking_task_sender: Box<dyn ScriptChan>
§history_traversal_task_sender: Sender<MainThreadScriptMsg>
§file_reading_task_sender: Box<dyn ScriptChan>
§performance_timeline_task_sender: Box<dyn ScriptChan>
§port_message_sender: Box<dyn ScriptChan>
§timer_task_sender: Box<dyn ScriptChan>
§remote_event_task_sender: Box<dyn ScriptChan>
§control_chan: IpcSender<ConstellationControlMsg>
A channel to hand out to threads that need to respond to a message from the script thread.
control_port: Receiver<ConstellationControlMsg>
The port on which the constellation and layout can communicate with the script thread.
script_sender: IpcSender<(PipelineId, ScriptMsg)>
For communicating load url messages to the constellation
layout_to_constellation_chan: IpcSender<LayoutMsg>
A sender for layout to communicate to the constellation.
font_cache_thread: FontCacheThread
The font cache thread to use for layout that happens in this ScriptThread
.
image_cache_port: Receiver<ImageCacheMsg>
The port on which we receive messages from the image cache
image_cache_channel: Sender<ImageCacheMsg>
The channel on which the image cache can send messages to ourself.
time_profiler_chan: ProfilerChan
For providing contact with the time profiler.
mem_profiler_chan: ProfilerChan
For providing contact with the memory profiler.
devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>
For providing instructions to an optional devtools server.
devtools_port: Receiver<DevtoolScriptControlMsg>
For receiving commands from an optional devtools server. Will be ignored if no such server exists.
devtools_sender: IpcSender<DevtoolScriptControlMsg>
§js_runtime: Rc<Runtime>
The JavaScript runtime.
topmost_mouse_over_target: MutNullableDom<Element>
The topmost element over the mouse.
closed_pipelines: DomRefCell<HashSet<PipelineId>>
List of pipelines that have been owned and closed by this script thread.
scheduler_chan: IpcSender<TimerSchedulerMsg>
§content_process_shutdown_chan: Sender<()>
§microtask_queue: Rc<MicrotaskQueue>
§mutation_observer_microtask_queued: Cell<bool>
Microtask Queue for adding support for mutation observer microtasks
mutation_observers: DomRefCell<Vec<Dom<MutationObserver>>>
The unit of related similar-origin browsing contexts’ list of MutationObserver objects
webgl_chan: Option<WebGLPipeline>
A handle to the WebGL thread
webxr_registry: Registry
The WebXR device registry
worklet_thread_pool: DomRefCell<Option<Rc<WorkletThreadPool>>>
The worklet thread pool
docs_with_no_blocking_loads: DomRefCell<HashSet<Dom<Document>>>
A list of pipelines containing documents that finished loading all their blocking resources during a turn of the event loop.
custom_element_reaction_stack: CustomElementReactionStack
§webrender_document: DocumentId
The Webrender Document ID associated with this thread.
webrender_api_sender: WebrenderIpcSender
Webrender API sender.
profile_script_events: bool
Periodically print out on which events script threads spend their processing time.
print_pwm: bool
Print Progressive Web Metrics to console.
relayout_event: bool
Emits notifications when there is a relayout.
prepare_for_screenshot: bool
True if it is safe to write to the image.
unminify_js: bool
Unminify Javascript.
local_script_source: Option<String>
Directory with stored unminified scripts
userscripts_path: Option<String>
Where to load userscripts from, if any. An empty string will load from the resources/user-agent-js directory, and if the option isn’t passed userscripts won’t be loaded
headless: bool
True if headless mode.
replace_surrogates: bool
Replace unpaired surrogates in DOM strings with U+FFFD. See https://github.com/servo/servo/issues/6564
user_agent: Cow<'static, str>
An optional string allowing the user agent to be set for testing.
player_context: WindowGLContext
Application window’s GL Context for Media player
node_ids: DomRefCell<HashSet<String>>
A set of all nodes ever created in this script thread
is_user_interacting: Cell<bool>
Code is running as a consequence of a user interaction
gpu_id_hub: Arc<Mutex<Identities>>
Identity manager for WebGPU resources
webgpu_port: RefCell<Option<Receiver<WebGPUMsg>>>
Receiver to receive commands from optional WebGPU server.
inherited_secure_context: Option<bool>
§layouts: RefCell<HashMap<PipelineId, Box<dyn Layout>>>
The layouts that we control.
layout_factory: Arc<dyn LayoutFactory>
A factory for making new layouts. This allows layout to depend on script.
Implementations§
source§impl ScriptThread
impl ScriptThread
pub fn with_layout<T>( pipeline_id: PipelineId, call: impl FnOnce(&mut dyn Layout) -> T ) -> Result<T, ()>
pub fn runtime_handle() -> ParentRuntime
pub fn can_continue_running() -> bool
pub fn prepare_for_shutdown()
pub fn set_mutation_observer_microtask_queued(value: bool)
pub fn is_mutation_observer_microtask_queued() -> bool
pub fn add_mutation_observer(observer: &MutationObserver)
pub fn get_mutation_observers() -> Vec<Root<Dom<MutationObserver>>>
pub fn mark_document_with_no_blocked_loads(doc: &Document)
pub fn page_headers_available( id: &PipelineId, metadata: Option<Metadata> ) -> Option<Root<Dom<ServoParser>>>
sourcepub fn process_event(msg: CommonScriptMsg) -> bool
pub fn process_event(msg: CommonScriptMsg) -> bool
Process a single event as if it were the next event in the queue for this window event-loop. Returns a boolean indicating whether further events should be processed.
pub fn await_stable_state(task: Microtask)
sourcepub fn check_load_origin(source: &LoadOrigin, target: &ImmutableOrigin) -> bool
pub fn check_load_origin(source: &LoadOrigin, target: &ImmutableOrigin) -> bool
Check that two origins are “similar enough”, for now only used to prevent cross-origin JS url evaluation.
pub fn process_attach_layout( new_layout_info: NewLayoutInfo, origin: MutableOrigin )
pub fn get_top_level_for_browsing_context( sender_pipeline: PipelineId, browsing_context_id: BrowsingContextId ) -> Option<TopLevelBrowsingContextId>
pub fn find_document(id: PipelineId) -> Option<Root<Dom<Document>>>
pub fn set_user_interacting(interacting: bool)
pub fn is_user_interacting() -> bool
pub fn get_fully_active_document_ids() -> HashSet<PipelineId>
pub fn find_window_proxy( id: BrowsingContextId ) -> Option<Root<Dom<WindowProxy>>>
pub fn find_window_proxy_by_name( name: &DOMString ) -> Option<Root<Dom<WindowProxy>>>
pub fn worklet_thread_pool() -> Rc<WorkletThreadPool>
fn handle_register_paint_worklet( &self, pipeline_id: PipelineId, name: Atom, properties: Vec<Atom>, painter: Box<dyn Painter> )
pub fn push_new_element_queue()
pub fn pop_current_element_queue()
pub fn enqueue_callback_reaction( element: &Element, reaction: CallbackReaction, definition: Option<Rc<CustomElementDefinition>> )
pub fn enqueue_upgrade_reaction( element: &Element, definition: Rc<CustomElementDefinition> )
pub fn invoke_backup_element_queue()
pub fn save_node_id(node_id: String)
pub fn has_node_id(node_id: &str) -> bool
sourcepub fn new(
state: InitialScriptState,
port: Receiver<MainThreadScriptMsg>,
chan: Sender<MainThreadScriptMsg>,
layout_factory: Arc<dyn LayoutFactory>,
font_cache_thread: FontCacheThread,
user_agent: Cow<'static, str>
) -> ScriptThread
pub fn new( state: InitialScriptState, port: Receiver<MainThreadScriptMsg>, chan: Sender<MainThreadScriptMsg>, layout_factory: Arc<dyn LayoutFactory>, font_cache_thread: FontCacheThread, user_agent: Cow<'static, str> ) -> ScriptThread
Creates a new script thread.
pub fn get_cx(&self) -> JSContext
sourcefn can_continue_running_inner(&self) -> bool
fn can_continue_running_inner(&self) -> bool
Check if we are closing.
sourcefn prepare_for_shutdown_inner(&self)
fn prepare_for_shutdown_inner(&self)
We are closing, ensure no script can run and potentially hang.
sourcepub fn start(&self)
pub fn start(&self)
Starts the script thread. After calling this method, the script thread will loop receiving messages on its port.
sourcefn handle_msgs(&self) -> bool
fn handle_msgs(&self) -> bool
Handle incoming control messages.
fn update_animations_and_send_events(&self)
fn categorize_msg(&self, msg: &MixedMessage) -> ScriptThreadEventCategory
fn notify_activity_to_hang_monitor(&self, category: &ScriptThreadEventCategory)
fn message_to_pipeline(&self, msg: &MixedMessage) -> Option<PipelineId>
fn profile_event<F, R>( &self, category: ScriptThreadEventCategory, pipeline_id: Option<PipelineId>, f: F ) -> Rwhere F: FnOnce() -> R,
fn handle_msg_from_constellation(&self, msg: ConstellationControlMsg)
fn handle_layout_message(&self, msg: LayoutControlMsg, pipeline_id: PipelineId)
fn handle_font_cache(&self, pipeline_id: PipelineId)
fn handle_msg_from_webgpu_server(&self, msg: WebGPUMsg)
fn handle_msg_from_script(&self, msg: MainThreadScriptMsg)
fn handle_msg_from_devtools(&self, msg: DevtoolScriptControlMsg)
fn handle_msg_from_image_cache( &self, (id, response): (PipelineId, PendingImageResponse) )
fn handle_webdriver_msg( &self, pipeline_id: PipelineId, msg: WebDriverScriptCommand )
fn handle_resize( &self, id: PipelineId, size: WindowSizeData, size_type: WindowSizeType )
fn handle_exit_fullscreen(&self, id: PipelineId)
fn handle_viewport(&self, id: PipelineId, rect: Rect<f32>)
fn handle_set_scroll_state( &self, id: PipelineId, scroll_states: &[(UntrustedNodeAddress, Vector2D<f32, LayoutPixel>)] )
fn handle_new_layout( &self, new_layout_info: NewLayoutInfo, origin: MutableOrigin )
fn collect_reports(&self, reports_chan: ReportsChan)
sourcefn handle_set_throttled_in_containing_iframe_msg(
&self,
parent_pipeline_id: PipelineId,
browsing_context_id: BrowsingContextId,
throttled: bool
)
fn handle_set_throttled_in_containing_iframe_msg( &self, parent_pipeline_id: PipelineId, browsing_context_id: BrowsingContextId, throttled: bool )
Updates iframe element after a change in visibility
fn handle_set_throttled_msg(&self, id: PipelineId, throttled: bool)
sourcefn handle_set_document_activity_msg(
&self,
id: PipelineId,
activity: DocumentActivity
)
fn handle_set_document_activity_msg( &self, id: PipelineId, activity: DocumentActivity )
Handles activity change message
fn handle_focus_iframe_msg( &self, parent_pipeline_id: PipelineId, browsing_context_id: BrowsingContextId )
fn handle_post_message_msg( &self, pipeline_id: PipelineId, source_pipeline_id: PipelineId, source_browsing_context: TopLevelBrowsingContextId, origin: Option<ImmutableOrigin>, source_origin: ImmutableOrigin, data: StructuredSerializedData )
fn handle_stop_delaying_load_events_mode(&self, pipeline_id: PipelineId)
fn handle_unload_document(&self, pipeline_id: PipelineId)
fn handle_update_pipeline_id( &self, parent_pipeline_id: PipelineId, browsing_context_id: BrowsingContextId, top_level_browsing_context_id: TopLevelBrowsingContextId, new_pipeline_id: PipelineId, reason: UpdatePipelineIdReason )
fn handle_update_history_state_msg( &self, pipeline_id: PipelineId, history_state_id: Option<HistoryStateId>, url: ServoUrl )
fn handle_remove_history_states( &self, pipeline_id: PipelineId, history_states: Vec<HistoryStateId> )
sourcefn handle_resize_inactive_msg(&self, id: PipelineId, new_size: WindowSizeData)
fn handle_resize_inactive_msg(&self, id: PipelineId, new_size: WindowSizeData)
Window was resized, but this script was not active, so don’t reflow yet
sourcefn handle_page_headers_available(
&self,
id: &PipelineId,
metadata: Option<Metadata>
) -> Option<Root<Dom<ServoParser>>>
fn handle_page_headers_available( &self, id: &PipelineId, metadata: Option<Metadata> ) -> Option<Root<Dom<ServoParser>>>
We have received notification that the response associated with a load has completed. Kick off the document and frame tree creation process using the result.
pub fn dom_manipulation_task_source( &self, pipeline_id: PipelineId ) -> DOMManipulationTaskSource
pub fn gamepad_task_source(&self, pipeline_id: PipelineId) -> GamepadTaskSource
pub fn media_element_task_source( &self, pipeline_id: PipelineId ) -> MediaElementTaskSource
pub fn performance_timeline_task_source( &self, pipeline_id: PipelineId ) -> PerformanceTimelineTaskSource
pub fn history_traversal_task_source( &self, pipeline_id: PipelineId ) -> HistoryTraversalTaskSource
pub fn user_interaction_task_source( &self, pipeline_id: PipelineId ) -> UserInteractionTaskSource
pub fn networking_task_source( &self, pipeline_id: PipelineId ) -> NetworkingTaskSource
pub fn port_message_queue(&self, pipeline_id: PipelineId) -> PortMessageQueue
pub fn file_reading_task_source( &self, pipeline_id: PipelineId ) -> FileReadingTaskSource
pub fn remote_event_task_source( &self, pipeline_id: PipelineId ) -> RemoteEventTaskSource
pub fn timer_task_source(&self, pipeline_id: PipelineId) -> TimerTaskSource
pub fn websocket_task_source( &self, pipeline_id: PipelineId ) -> WebsocketTaskSource
sourcefn handle_get_title_msg(&self, pipeline_id: PipelineId)
fn handle_get_title_msg(&self, pipeline_id: PipelineId)
Handles a request for the window title.
sourcefn handle_exit_pipeline_msg(
&self,
id: PipelineId,
discard_bc: DiscardBrowsingContext
)
fn handle_exit_pipeline_msg( &self, id: PipelineId, discard_bc: DiscardBrowsingContext )
Handles a request to exit a pipeline and shut down layout.
sourcefn handle_exit_script_thread_msg(&self)
fn handle_exit_script_thread_msg(&self)
Handles a request to exit the script thread and shut down layout.
sourcepub fn handle_tick_all_animations_for_testing(id: PipelineId)
pub fn handle_tick_all_animations_for_testing(id: PipelineId)
Handles animation tick requested during testing.
sourcefn handle_tick_all_animations(
&self,
id: PipelineId,
tick_type: AnimationTickType
)
fn handle_tick_all_animations( &self, id: PipelineId, tick_type: AnimationTickType )
Handles when layout finishes all animation in one tick
sourcefn handle_web_font_loaded(&self, pipeline_id: PipelineId)
fn handle_web_font_loaded(&self, pipeline_id: PipelineId)
Handles a Web font being loaded. Does nothing if the page no longer exists.
sourcefn handle_worklet_loaded(&self, pipeline_id: PipelineId)
fn handle_worklet_loaded(&self, pipeline_id: PipelineId)
Handles a worklet being loaded. Does nothing if the page no longer exists.
sourcefn handle_storage_event(
&self,
pipeline_id: PipelineId,
storage_type: StorageType,
url: ServoUrl,
key: Option<String>,
old_value: Option<String>,
new_value: Option<String>
)
fn handle_storage_event( &self, pipeline_id: PipelineId, storage_type: StorageType, url: ServoUrl, key: Option<String>, old_value: Option<String>, new_value: Option<String> )
Notify a window of a storage event
sourcefn handle_iframe_load_event(
&self,
parent_id: PipelineId,
browsing_context_id: BrowsingContextId,
child_id: PipelineId
)
fn handle_iframe_load_event( &self, parent_id: PipelineId, browsing_context_id: BrowsingContextId, child_id: PipelineId )
Notify the containing document of a child iframe that has completed loading.
fn ask_constellation_for_browsing_context_info( &self, pipeline_id: PipelineId ) -> Option<(BrowsingContextId, Option<PipelineId>)>
fn ask_constellation_for_top_level_info( &self, sender_pipeline: PipelineId, browsing_context_id: BrowsingContextId ) -> Option<TopLevelBrowsingContextId>
fn remote_window_proxy( &self, global_to_clone: &GlobalScope, top_level_browsing_context_id: TopLevelBrowsingContextId, pipeline_id: PipelineId, opener: Option<BrowsingContextId> ) -> Option<Root<Dom<WindowProxy>>>
fn local_window_proxy( &self, window: &Window, browsing_context_id: BrowsingContextId, top_level_browsing_context_id: TopLevelBrowsingContextId, parent_info: Option<PipelineId>, opener: Option<BrowsingContextId> ) -> Root<Dom<WindowProxy>>
sourcefn load(
&self,
metadata: Metadata,
incomplete: InProgressLoad
) -> Root<Dom<ServoParser>>
fn load( &self, metadata: Metadata, incomplete: InProgressLoad ) -> Root<Dom<ServoParser>>
The entry point to document loading. Defines bindings, sets up the window and document objects, parses HTML and CSS, and kicks off initial layout.
fn notify_devtools( &self, title: DOMString, url: ServoUrl, (bc, p, w): (BrowsingContextId, PipelineId, Option<WorkerId>) )
sourcefn rebuild_and_force_reflow(&self, document: &Document, reason: ReflowReason)
fn rebuild_and_force_reflow(&self, document: &Document, reason: ReflowReason)
Reflows non-incrementally, rebuilding the entire layout tree in the process.
sourcefn handle_event(&self, pipeline_id: PipelineId, event: CompositorEvent)
fn handle_event(&self, pipeline_id: PipelineId, event: CompositorEvent)
This is the main entry point for receiving and dispatching DOM events.
TODO: Actually perform DOM event dispatch.
fn handle_mouse_event( &self, pipeline_id: PipelineId, mouse_event_type: MouseEventType, button: MouseButton, point: Point2D<f32>, node_address: Option<UntrustedNodeAddress>, point_in_node: Option<Point2D<f32>>, pressed_mouse_buttons: u16 )
fn handle_touch_event( &self, pipeline_id: PipelineId, event_type: TouchEventType, identifier: TouchId, point: Point2D<f32>, node_address: Option<UntrustedNodeAddress> ) -> TouchEventResult
fn handle_wheel_event( &self, pipeline_id: PipelineId, wheel_delta: WheelDelta, point: Point2D<f32>, node_address: Option<UntrustedNodeAddress> )
Handle a “navigate an iframe” message from the constellation.
sourcepub fn eval_js_url(global_scope: &GlobalScope, load_data: &mut LoadData)
pub fn eval_js_url(global_scope: &GlobalScope, load_data: &mut LoadData)
Turn javascript: URL into JS code to eval, according to the steps in https://html.spec.whatwg.org/multipage/#javascript-protocol
fn handle_resize_event( &self, pipeline_id: PipelineId, new_size: WindowSizeData, size_type: WindowSizeType )
sourcefn pre_page_load(&self, incomplete: InProgressLoad, load_data: LoadData)
fn pre_page_load(&self, incomplete: InProgressLoad, load_data: LoadData)
Instructs the constellation to fetch the document that will be loaded. Stores the InProgressLoad argument until a notification is received that the fetch is complete.
fn handle_fetch_metadata( &self, id: PipelineId, fetch_metadata: Result<FetchMetadata, NetworkError> )
fn handle_fetch_chunk(&self, id: PipelineId, chunk: Vec<u8>)
fn handle_fetch_eof( &self, id: PipelineId, eof: Result<ResourceFetchTiming, NetworkError> )
sourcefn start_page_load_about_blank(
&self,
incomplete: InProgressLoad,
js_eval_result: Option<JsEvalResult>
)
fn start_page_load_about_blank( &self, incomplete: InProgressLoad, js_eval_result: Option<JsEvalResult> )
Synchronously fetch about:blank
. Stores the InProgressLoad
argument until a notification is received that the fetch is complete.
sourcefn page_load_about_srcdoc(
&self,
incomplete: InProgressLoad,
load_data: LoadData
)
fn page_load_about_srcdoc( &self, incomplete: InProgressLoad, load_data: LoadData )
Synchronously parse a srcdoc document from a giving HTML string.
fn handle_css_error_reporting( &self, pipeline_id: PipelineId, filename: String, line: u32, column: u32, msg: String )
fn handle_reload(&self, pipeline_id: PipelineId)
fn handle_paint_metric( &self, pipeline_id: PipelineId, metric_type: ProgressiveWebMetricType, metric_value: u64 )
fn handle_media_session_action( &self, pipeline_id: PipelineId, action: MediaSessionActionType )
pub fn enqueue_microtask(job: Microtask)
fn perform_a_microtask_checkpoint(&self)
Trait Implementations§
source§impl Drop for ScriptThread
impl Drop for ScriptThread
source§impl ScriptThreadFactory for ScriptThread
impl ScriptThreadFactory for ScriptThread
source§fn create(
state: InitialScriptState,
layout_factory: Arc<dyn LayoutFactory>,
font_cache_thread: FontCacheThread,
load_data: LoadData,
user_agent: Cow<'static, str>
)
fn create( state: InitialScriptState, layout_factory: Arc<dyn LayoutFactory>, font_cache_thread: FontCacheThread, load_data: LoadData, user_agent: Cow<'static, str> )
ScriptThread
.Auto Trait Implementations§
impl !RefUnwindSafe for ScriptThread
impl !Send for ScriptThread
impl !Sync for ScriptThread
impl Unpin for ScriptThread
impl !UnwindSafe for ScriptThread
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more