Struct script::dom::webgpu::identityhub::IdentityHub

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pub struct IdentityHub {
Show 17 fields adapters: IdentityManager<Adapter>, devices: IdentityManager<Device>, queues: IdentityManager<Queue>, buffers: IdentityManager<Buffer>, bind_groups: IdentityManager<BindGroup>, bind_group_layouts: IdentityManager<BindGroupLayout>, compute_pipelines: IdentityManager<ComputePipeline>, pipeline_layouts: IdentityManager<PipelineLayout>, shader_modules: IdentityManager<ShaderModule>, command_encoders: IdentityManager<CommandEncoder>, textures: IdentityManager<Texture>, texture_views: IdentityManager<TextureView>, samplers: IdentityManager<Sampler>, render_pipelines: IdentityManager<RenderPipeline>, render_bundles: IdentityManager<RenderBundle>, compute_passes: IdentityManager<ComputePass>, render_passes: IdentityManager<RenderPass>,
}

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§adapters: IdentityManager<Adapter>§devices: IdentityManager<Device>§queues: IdentityManager<Queue>§buffers: IdentityManager<Buffer>§bind_groups: IdentityManager<BindGroup>§bind_group_layouts: IdentityManager<BindGroupLayout>§compute_pipelines: IdentityManager<ComputePipeline>§pipeline_layouts: IdentityManager<PipelineLayout>§shader_modules: IdentityManager<ShaderModule>§command_encoders: IdentityManager<CommandEncoder>§textures: IdentityManager<Texture>§texture_views: IdentityManager<TextureView>§samplers: IdentityManager<Sampler>§render_pipelines: IdentityManager<RenderPipeline>§render_bundles: IdentityManager<RenderBundle>§compute_passes: IdentityManager<ComputePass>§render_passes: IdentityManager<RenderPass>

Implementations§

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impl IdentityHub

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pub fn create_device_id(&self) -> DeviceId

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pub fn free_device_id(&self, id: DeviceId)

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pub fn create_queue_id(&self) -> QueueId

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pub fn free_queue_id(&self, id: QueueId)

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pub fn create_adapter_id(&self) -> AdapterId

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pub fn free_adapter_id(&self, id: AdapterId)

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pub fn create_buffer_id(&self) -> BufferId

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pub fn free_buffer_id(&self, id: BufferId)

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pub fn create_bind_group_id(&self) -> BindGroupId

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pub fn free_bind_group_id(&self, id: BindGroupId)

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pub fn create_bind_group_layout_id(&self) -> BindGroupLayoutId

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pub fn free_bind_group_layout_id(&self, id: BindGroupLayoutId)

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pub fn create_compute_pipeline_id(&self) -> ComputePipelineId

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pub fn free_compute_pipeline_id(&self, id: ComputePipelineId)

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pub fn create_pipeline_layout_id(&self) -> PipelineLayoutId

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pub fn free_pipeline_layout_id(&self, id: PipelineLayoutId)

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pub fn create_shader_module_id(&self) -> ShaderModuleId

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pub fn free_shader_module_id(&self, id: ShaderModuleId)

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pub fn create_command_encoder_id(&self) -> CommandEncoderId

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pub fn free_command_buffer_id(&self, id: CommandEncoderId)

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pub fn create_sampler_id(&self) -> SamplerId

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pub fn free_sampler_id(&self, id: SamplerId)

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pub fn create_render_pipeline_id(&self) -> RenderPipelineId

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pub fn free_render_pipeline_id(&self, id: RenderPipelineId)

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pub fn create_texture_id(&self) -> TextureId

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pub fn free_texture_id(&self, id: TextureId)

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pub fn create_texture_view_id(&self) -> TextureViewId

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pub fn free_texture_view_id(&self, id: TextureViewId)

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pub fn create_render_bundle_id(&self) -> RenderBundleId

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pub fn free_render_bundle_id(&self, id: RenderBundleId)

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pub fn create_compute_pass_id(&self) -> ComputePassId

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pub fn free_compute_pass_id(&self, id: ComputePassId)

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pub fn create_render_pass_id(&self) -> RenderPassId

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pub fn free_render_pass_id(&self, id: RenderPassId)

Trait Implementations§

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impl Debug for IdentityHub

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for IdentityHub

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fn default() -> Self

Returns the “default value” for a type. Read more

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