Struct media::WindowGLContext

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pub struct WindowGLContext {
    pub gl_context: GlContext,
    pub gl_api: GlApi,
    pub native_display: NativeDisplay,
    pub glplayer_chan: Option<GLPlayerPipeline>,
}

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§gl_context: GlContext

Application’s GL Context

§gl_api: GlApi

Application’s GL Api

§native_display: NativeDisplay

Application’s native display

§glplayer_chan: Option<GLPlayerPipeline>

A channel to the GLPlayer thread.

Trait Implementations§

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impl Clone for WindowGLContext

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fn clone(&self) -> WindowGLContext

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowGLContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for WindowGLContext

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PlayerGLContext for WindowGLContext

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fn get_gl_context(&self) -> GlContext

Returns the GL context living pointer wrapped by GlContext
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fn get_native_display(&self) -> NativeDisplay

Returns the living pointer to the native display structure wrapped by NativeDisplay.
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fn get_gl_api(&self) -> GlApi

Returns the GL API of the context
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impl Serialize for WindowGLContext

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T