Enum media::GLPlayerMsg

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pub enum GLPlayerMsg {
    RegisterPlayer(GLPlayerSender<GLPlayerMsgForward>),
    UnregisterPlayer(u64),
    Lock(u64, GLPlayerSender<(u32, Size2D<i32>, usize)>),
    Unlock(u64),
    Exit,
}
Expand description

GLPlayer thread Message API

These are the messages that the thread will receive from the constellation, the webrender::ExternalImageHandle demultiplexor implementation, or a htmlmediaelement

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RegisterPlayer(GLPlayerSender<GLPlayerMsgForward>)

Registers an instantiated player in DOM

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UnregisterPlayer(u64)

Unregisters a player’s ID

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Lock(u64, GLPlayerSender<(u32, Size2D<i32>, usize)>)

Locks a specific texture from a player. Lock messages are used for a correct synchronization with WebRender external image API.

WR locks a external texture when it wants to use the shared texture contents.

The WR client should not change the shared texture content until the Unlock call.

Currently OpenGL Sync Objects are used to implement the synchronization mechanism.

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Unlock(u64)

Unlocks a specific texture from a player. Unlock messages are used for a correct synchronization with WebRender external image API.

The WR unlocks a context when it finished reading the shared texture contents.

Unlock messages are always sent after a Lock message.

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Exit

Frees all resources and closes the thread.

Trait Implementations§

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impl Debug for GLPlayerMsg

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GLPlayerMsg

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for GLPlayerMsg

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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const ALIGN: usize = _

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type Init = T

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