pub struct InitialScriptState {
Show 26 fields pub id: PipelineId, pub parent_info: Option<PipelineId>, pub browsing_context_id: BrowsingContextId, pub top_level_browsing_context_id: TopLevelBrowsingContextId, pub opener: Option<BrowsingContextId>, pub inherited_secure_context: Option<bool>, pub control_chan: IpcSender<ConstellationControlMsg>, pub control_port: IpcReceiver<ConstellationControlMsg>, pub script_to_constellation_chan: ScriptToConstellationChan, pub background_hang_monitor_register: Box<dyn BackgroundHangMonitorRegister>, pub layout_to_constellation_chan: IpcSender<LayoutMsg>, pub scheduler_chan: IpcSender<TimerSchedulerMsg>, pub resource_threads: ResourceThreads, pub bluetooth_thread: IpcSender<BluetoothRequest>, pub image_cache: Arc<dyn ImageCache>, pub time_profiler_chan: ProfilerChan, pub mem_profiler_chan: ProfilerChan, pub devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>, pub window_size: WindowSizeData, pub pipeline_namespace_id: PipelineNamespaceId, pub content_process_shutdown_chan: Sender<()>, pub webgl_chan: Option<WebGLPipeline>, pub webxr_registry: Registry, pub webrender_document: DocumentId, pub webrender_api_sender: WebrenderIpcSender, pub player_context: WindowGLContext,
}
Expand description

Data needed to construct a script thread.

NB: DO NOT add any Senders or Receivers here! pcwalton will have to rewrite your code if you do! Use IPC senders and receivers instead.

Fields§

§id: PipelineId

The ID of the pipeline with which this script thread is associated.

§parent_info: Option<PipelineId>

The subpage ID of this pipeline to create in its pipeline parent. If None, this is the root.

§browsing_context_id: BrowsingContextId

The ID of the browsing context this script is part of.

§top_level_browsing_context_id: TopLevelBrowsingContextId

The ID of the top-level browsing context this script is part of.

§opener: Option<BrowsingContextId>

The ID of the opener, if any.

§inherited_secure_context: Option<bool>

Loading into a Secure Context

§control_chan: IpcSender<ConstellationControlMsg>

A channel with which messages can be sent to us (the script thread).

§control_port: IpcReceiver<ConstellationControlMsg>

A port on which messages sent by the constellation to script can be received.

§script_to_constellation_chan: ScriptToConstellationChan

A channel on which messages can be sent to the constellation from script.

§background_hang_monitor_register: Box<dyn BackgroundHangMonitorRegister>

A handle to register script-(and associated layout-)threads for hang monitoring.

§layout_to_constellation_chan: IpcSender<LayoutMsg>

A sender layout to communicate to the constellation.

§scheduler_chan: IpcSender<TimerSchedulerMsg>

A channel to schedule timer events.

§resource_threads: ResourceThreads

A channel to the resource manager thread.

§bluetooth_thread: IpcSender<BluetoothRequest>

A channel to the bluetooth thread.

§image_cache: Arc<dyn ImageCache>

The image cache for this script thread.

§time_profiler_chan: ProfilerChan

A channel to the time profiler thread.

§mem_profiler_chan: ProfilerChan

A channel to the memory profiler thread.

§devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>

A channel to the developer tools, if applicable.

§window_size: WindowSizeData

Information about the initial window size.

§pipeline_namespace_id: PipelineNamespaceId

The ID of the pipeline namespace for this script thread.

§content_process_shutdown_chan: Sender<()>

A ping will be sent on this channel once the script thread shuts down.

§webgl_chan: Option<WebGLPipeline>

A channel to the WebGL thread used in this pipeline.

§webxr_registry: Registry

The XR device registry

§webrender_document: DocumentId

The Webrender document ID associated with this thread.

§webrender_api_sender: WebrenderIpcSender

FIXME(victor): The Webrender API sender in this constellation’s pipeline

§player_context: WindowGLContext

Application window’s GL Context for Media player

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