Struct script::dom::webgluniformlocation::WebGLUniformLocation
source · #[repr(C)]pub struct WebGLUniformLocation {
reflector_: Reflector,
id: i32,
context_id: WebGLContextId,
program_id: WebGLProgramId,
link_generation: u64,
size: Option<i32>,
type_: u32,
}
Fields§
§reflector_: Reflector
§id: i32
§context_id: WebGLContextId
§program_id: WebGLProgramId
§link_generation: u64
§size: Option<i32>
§type_: u32
Implementations§
source§impl WebGLUniformLocation
impl WebGLUniformLocation
fn __assert_parent_type(&self)
source§impl WebGLUniformLocation
impl WebGLUniformLocation
fn new_inherited(
id: i32,
context_id: WebGLContextId,
program_id: WebGLProgramId,
link_generation: u64,
size: Option<i32>,
type_: u32
) -> Self
pub fn new(
window: &Window,
id: i32,
context_id: WebGLContextId,
program_id: WebGLProgramId,
link_generation: u64,
size: Option<i32>,
type_: u32
) -> Root<Dom<Self>>
pub fn id(&self) -> i32
pub fn program_id(&self) -> WebGLProgramId
pub fn context_id(&self) -> WebGLContextId
pub fn link_generation(&self) -> u64
pub fn size(&self) -> Option<i32>
pub fn type_(&self) -> u32
Trait Implementations§
source§impl DomObject for WebGLUniformLocation
impl DomObject for WebGLUniformLocation
source§impl DomObjectWrap for WebGLUniformLocation
impl DomObjectWrap for WebGLUniformLocation
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLUniformLocationBinding::WebGLUniformLocation_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgluniformlocation::WebGLUniformLocation>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webgluniformlocation::WebGLUniformLocation>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLUniformLocationBinding::WebGLUniformLocation_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webgluniformlocation::WebGLUniformLocation>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webgluniformlocation::WebGLUniformLocation>>}
Function pointer to the general wrap function type
source§impl HasParent for WebGLUniformLocation
impl HasParent for WebGLUniformLocation
source§impl IDLInterface for WebGLUniformLocation
impl IDLInterface for WebGLUniformLocation
source§impl MallocSizeOf for WebGLUniformLocation
impl MallocSizeOf for WebGLUniformLocation
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for WebGLUniformLocation
impl MutDomObject for WebGLUniformLocation
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<WebGLUniformLocation> for WebGLUniformLocation
impl PartialEq<WebGLUniformLocation> for WebGLUniformLocation
source§fn eq(&self, other: &WebGLUniformLocation) -> bool
fn eq(&self, other: &WebGLUniformLocation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.Auto Trait Implementations§
impl !RefUnwindSafe for WebGLUniformLocation
impl !Send for WebGLUniformLocation
impl !Sync for WebGLUniformLocation
impl Unpin for WebGLUniformLocation
impl UnwindSafe for WebGLUniformLocation
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert