Struct script::dom::webglprogram::WebGLProgram
source · #[repr(C)]pub struct WebGLProgram {Show 14 fields
webgl_object: WebGLObject,
id: WebGLProgramId,
is_in_use: Cell<bool>,
marked_for_deletion: Cell<bool>,
link_called: Cell<bool>,
linked: Cell<bool>,
link_generation: Cell<u64>,
fragment_shader: MutNullableDom<WebGLShader>,
vertex_shader: MutNullableDom<WebGLShader>,
active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
active_uniform_blocks: DomRefCell<Box<[ActiveUniformBlockInfo]>>,
transform_feedback_varyings_length: Cell<i32>,
transform_feedback_mode: Cell<i32>,
}
Fields§
§webgl_object: WebGLObject
§id: WebGLProgramId
§is_in_use: Cell<bool>
§marked_for_deletion: Cell<bool>
§link_called: Cell<bool>
§linked: Cell<bool>
§link_generation: Cell<u64>
§fragment_shader: MutNullableDom<WebGLShader>
§vertex_shader: MutNullableDom<WebGLShader>
§active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>
§active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>
§active_uniform_blocks: DomRefCell<Box<[ActiveUniformBlockInfo]>>
§transform_feedback_varyings_length: Cell<i32>
§transform_feedback_mode: Cell<i32>
Implementations§
source§impl WebGLProgram
impl WebGLProgram
fn __assert_parent_type(&self)
source§impl WebGLProgram
impl WebGLProgram
fn new_inherited(context: &WebGLRenderingContext, id: WebGLProgramId) -> Self
pub fn maybe_new(context: &WebGLRenderingContext) -> Option<Root<Dom<Self>>>
pub fn new( context: &WebGLRenderingContext, id: WebGLProgramId, ) -> Root<Dom<Self>>
source§impl WebGLProgram
impl WebGLProgram
pub fn id(&self) -> WebGLProgramId
sourcepub fn mark_for_deletion(&self, operation_fallibility: Operation)
pub fn mark_for_deletion(&self, operation_fallibility: Operation)
glDeleteProgram
pub fn in_use(&self, value: bool)
fn detach_shaders(&self)
pub fn is_in_use(&self) -> bool
pub fn is_marked_for_deletion(&self) -> bool
pub fn is_deleted(&self) -> bool
pub fn is_linked(&self) -> bool
sourcepub fn link(&self) -> WebGLResult<()>
pub fn link(&self) -> WebGLResult<()>
glLinkProgram
pub fn active_attribs(&self) -> Ref<'_, [ActiveAttribInfo]>
pub fn active_uniforms(&self) -> Ref<'_, [ActiveUniformInfo]>
pub fn active_uniform_blocks(&self) -> Ref<'_, [ActiveUniformBlockInfo]>
sourcepub fn validate(&self) -> WebGLResult<()>
pub fn validate(&self) -> WebGLResult<()>
glValidateProgram
sourcepub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()>
pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()>
glAttachShader
sourcepub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()>
pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()>
glDetachShader
sourcepub fn bind_attrib_location(
&self,
index: u32,
name: DOMString,
) -> WebGLResult<()>
pub fn bind_attrib_location( &self, index: u32, name: DOMString, ) -> WebGLResult<()>
glBindAttribLocation
pub fn get_active_uniform( &self, index: u32, ) -> WebGLResult<Root<Dom<WebGLActiveInfo>>>
sourcepub fn get_active_attrib(
&self,
index: u32,
) -> WebGLResult<Root<Dom<WebGLActiveInfo>>>
pub fn get_active_attrib( &self, index: u32, ) -> WebGLResult<Root<Dom<WebGLActiveInfo>>>
glGetActiveAttrib
sourcepub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<i32>
pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<i32>
glGetAttribLocation
sourcepub fn get_frag_data_location(&self, name: DOMString) -> WebGLResult<i32>
pub fn get_frag_data_location(&self, name: DOMString) -> WebGLResult<i32>
glGetFragDataLocation
sourcepub fn get_uniform_location(
&self,
name: DOMString,
) -> WebGLResult<Option<Root<Dom<WebGLUniformLocation>>>>
pub fn get_uniform_location( &self, name: DOMString, ) -> WebGLResult<Option<Root<Dom<WebGLUniformLocation>>>>
glGetUniformLocation
pub fn get_uniform_block_index(&self, name: DOMString) -> WebGLResult<u32>
pub fn get_uniform_indices( &self, names: Vec<DOMString>, ) -> WebGLResult<Vec<u32>>
pub fn get_active_uniforms( &self, indices: Vec<u32>, pname: u32, ) -> WebGLResult<Vec<i32>>
pub fn get_active_uniform_block_parameter( &self, block_index: u32, pname: u32, ) -> WebGLResult<Vec<i32>>
pub fn get_active_uniform_block_name( &self, block_index: u32, ) -> WebGLResult<String>
pub fn bind_uniform_block( &self, block_index: u32, block_binding: u32, ) -> WebGLResult<()>
sourcepub fn get_info_log(&self) -> WebGLResult<String>
pub fn get_info_log(&self) -> WebGLResult<String>
glGetProgramInfoLog
pub fn attached_shaders(&self) -> WebGLResult<Vec<Root<Dom<WebGLShader>>>>
pub fn link_generation(&self) -> u64
pub fn transform_feedback_varyings_length(&self) -> i32
pub fn transform_feedback_buffer_mode(&self) -> i32
Trait Implementations§
source§impl Castable for WebGLProgram
impl Castable for WebGLProgram
source§impl DomObject for WebGLProgram
impl DomObject for WebGLProgram
source§impl DomObjectWrap for WebGLProgram
impl DomObjectWrap for WebGLProgram
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLProgramBinding::WebGLProgram_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglprogram::WebGLProgram>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglprogram::WebGLProgram>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGLProgramBinding::WebGLProgram_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::webglprogram::WebGLProgram>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::webglprogram::WebGLProgram>>}
Function pointer to the general wrap function type
source§impl Drop for WebGLProgram
impl Drop for WebGLProgram
source§impl HasParent for WebGLProgram
impl HasParent for WebGLProgram
source§fn as_parent(&self) -> &WebGLObject
fn as_parent(&self) -> &WebGLObject
This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is
type Parent = WebGLObject
source§impl IDLInterface for WebGLProgram
impl IDLInterface for WebGLProgram
source§impl MallocSizeOf for WebGLProgram
impl MallocSizeOf for WebGLProgram
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for WebGLProgram
impl MutDomObject for WebGLProgram
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq for WebGLProgram
impl PartialEq for WebGLProgram
source§impl ToJSValConvertible for WebGLProgram
impl ToJSValConvertible for WebGLProgram
source§impl Traceable for WebGLProgram
impl Traceable for WebGLProgram
impl DerivedFrom<WebGLObject> for WebGLProgram
impl Eq for WebGLProgram
Auto Trait Implementations§
impl !Freeze for WebGLProgram
impl !RefUnwindSafe for WebGLProgram
impl !Send for WebGLProgram
impl !Sync for WebGLProgram
impl Unpin for WebGLProgram
impl !UnwindSafe for WebGLProgram
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> Filterable for T
impl<T> Filterable for T
source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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