pub struct Identities {
    vk_hub: IdentityHub,
    gl_hub: IdentityHub,
    dummy_hub: IdentityHub,
}

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§vk_hub: IdentityHub§gl_hub: IdentityHub§dummy_hub: IdentityHub

Implementations§

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impl Identities

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pub fn new() -> Self

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fn select(&mut self, backend: Backend) -> &mut IdentityHub

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fn hubs(&mut self) -> Vec<(&mut IdentityHub, Backend)>

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pub fn create_device_id(&mut self, backend: Backend) -> DeviceId

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pub fn kill_device_id(&mut self, id: DeviceId)

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pub fn create_adapter_ids(&mut self) -> SmallVec<[AdapterId; 4]>

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pub fn kill_adapter_id(&mut self, id: AdapterId)

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pub fn create_buffer_id(&mut self, backend: Backend) -> BufferId

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pub fn kill_buffer_id(&mut self, id: BufferId)

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pub fn create_bind_group_id(&mut self, backend: Backend) -> BindGroupId

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pub fn kill_bind_group_id(&mut self, id: BindGroupId)

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pub fn create_bind_group_layout_id( &mut self, backend: Backend ) -> BindGroupLayoutId

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pub fn kill_bind_group_layout_id(&mut self, id: BindGroupLayoutId)

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pub fn create_compute_pipeline_id( &mut self, backend: Backend ) -> ComputePipelineId

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pub fn kill_compute_pipeline_id(&mut self, id: ComputePipelineId)

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pub fn create_pipeline_layout_id( &mut self, backend: Backend ) -> PipelineLayoutId

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pub fn kill_pipeline_layout_id(&mut self, id: PipelineLayoutId)

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pub fn create_shader_module_id(&mut self, backend: Backend) -> ShaderModuleId

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pub fn kill_shader_module_id(&mut self, id: ShaderModuleId)

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pub fn create_command_encoder_id( &mut self, backend: Backend ) -> CommandEncoderId

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pub fn kill_command_buffer_id(&mut self, id: CommandEncoderId)

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pub fn create_sampler_id(&mut self, backend: Backend) -> SamplerId

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pub fn kill_sampler_id(&mut self, id: SamplerId)

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pub fn create_render_pipeline_id( &mut self, backend: Backend ) -> RenderPipelineId

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pub fn kill_render_pipeline_id(&mut self, id: RenderPipelineId)

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pub fn create_texture_id(&mut self, backend: Backend) -> TextureId

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pub fn kill_texture_id(&mut self, id: TextureId)

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pub fn create_texture_view_id(&mut self, backend: Backend) -> TextureViewId

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pub fn kill_texture_view_id(&mut self, id: TextureViewId)

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pub fn create_render_bundle_id(&mut self, backend: Backend) -> RenderBundleId

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pub fn kill_render_bundle_id(&mut self, id: RenderBundleId)

Trait Implementations§

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impl Debug for Identities

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Identities

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fn default() -> Self

Returns the “default value” for a type. Read more

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