Struct script::dom::identityhub::IdentityHub
source · pub struct IdentityHub {Show 14 fields
adapters: IdentityManager,
devices: IdentityManager,
buffers: IdentityManager,
bind_groups: IdentityManager,
bind_group_layouts: IdentityManager,
compute_pipelines: IdentityManager,
pipeline_layouts: IdentityManager,
shader_modules: IdentityManager,
command_encoders: IdentityManager,
textures: IdentityManager,
texture_views: IdentityManager,
samplers: IdentityManager,
render_pipelines: IdentityManager,
render_bundles: IdentityManager,
}
Fields§
§adapters: IdentityManager
§devices: IdentityManager
§buffers: IdentityManager
§bind_groups: IdentityManager
§bind_group_layouts: IdentityManager
§compute_pipelines: IdentityManager
§pipeline_layouts: IdentityManager
§shader_modules: IdentityManager
§command_encoders: IdentityManager
§textures: IdentityManager
§texture_views: IdentityManager
§samplers: IdentityManager
§render_pipelines: IdentityManager
§render_bundles: IdentityManager
Implementations§
source§impl IdentityHub
impl IdentityHub
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for IdentityHub
impl Send for IdentityHub
impl Sync for IdentityHub
impl Unpin for IdentityHub
impl UnwindSafe for IdentityHub
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
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source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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