Struct script::dom::gputexture::GPUTexture
source · #[repr(C)]pub struct GPUTexture {
reflector_: Reflector,
texture: WebGPUTexture,
label: DomRefCell<USVString>,
device: Dom<GPUDevice>,
channel: WebGPU,
texture_size: Extent3d,
mip_level_count: u32,
sample_count: u32,
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
}
Fields§
§reflector_: Reflector
§texture: WebGPUTexture
§label: DomRefCell<USVString>
§device: Dom<GPUDevice>
§channel: WebGPU
§texture_size: Extent3d
§mip_level_count: u32
§sample_count: u32
§dimension: GPUTextureDimension
§format: GPUTextureFormat
§texture_usage: u32
Implementations§
source§impl GPUTexture
impl GPUTexture
fn __assert_parent_type(&self)
source§impl GPUTexture
impl GPUTexture
fn new_inherited( texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, ) -> Self
pub fn new( global: &GlobalScope, texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, ) -> Root<Dom<Self>>
source§impl GPUTexture
impl GPUTexture
pub fn id(&self) -> WebGPUTexture
sourcepub fn create(
device: &GPUDevice,
descriptor: &GPUTextureDescriptor,
) -> Result<Root<Dom<GPUTexture>>, Error>
pub fn create( device: &GPUDevice, descriptor: &GPUTextureDescriptor, ) -> Result<Root<Dom<GPUTexture>>, Error>
Trait Implementations§
source§impl DomObject for GPUTexture
impl DomObject for GPUTexture
source§impl DomObjectWrap for GPUTexture
impl DomObjectWrap for GPUTexture
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGPUBinding::GPUTexture_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gputexture::GPUTexture>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gputexture::GPUTexture>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGPUBinding::GPUTexture_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gputexture::GPUTexture>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gputexture::GPUTexture>>}
Function pointer to the general wrap function type
source§impl Drop for GPUTexture
impl Drop for GPUTexture
source§impl GPUTextureMethods for GPUTexture
impl GPUTextureMethods for GPUTexture
source§fn CreateView(
&self,
descriptor: &GPUTextureViewDescriptor,
) -> Result<Root<Dom<GPUTextureView>>, Error>
fn CreateView( &self, descriptor: &GPUTextureViewDescriptor, ) -> Result<Root<Dom<GPUTextureView>>, Error>
source§fn DepthOrArrayLayers(&self) -> u32
fn DepthOrArrayLayers(&self) -> u32
source§fn Dimension(&self) -> GPUTextureDimension
fn Dimension(&self) -> GPUTextureDimension
source§impl HasParent for GPUTexture
impl HasParent for GPUTexture
source§impl IDLInterface for GPUTexture
impl IDLInterface for GPUTexture
source§impl MallocSizeOf for GPUTexture
impl MallocSizeOf for GPUTexture
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GPUTexture
impl MutDomObject for GPUTexture
source§impl PartialEq for GPUTexture
impl PartialEq for GPUTexture
source§impl ToJSValConvertible for GPUTexture
impl ToJSValConvertible for GPUTexture
impl Eq for GPUTexture
Auto Trait Implementations§
impl !Freeze for GPUTexture
impl !RefUnwindSafe for GPUTexture
impl !Send for GPUTexture
impl !Sync for GPUTexture
impl Unpin for GPUTexture
impl !UnwindSafe for GPUTexture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> Filterable for T
impl<T> Filterable for T
source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert