Struct script::dom::gputexture::GPUTexture
source · #[repr(C)]pub struct GPUTexture {
reflector_: Reflector,
texture: WebGPUTexture,
label: DomRefCell<USVString>,
device: Dom<GPUDevice>,
channel: WebGPU,
texture_size: GPUExtent3DDict,
mip_level_count: u32,
sample_count: u32,
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
destroyed: Cell<bool>,
}
Fields§
§reflector_: Reflector
§texture: WebGPUTexture
§label: DomRefCell<USVString>
§device: Dom<GPUDevice>
§channel: WebGPU
§texture_size: GPUExtent3DDict
§mip_level_count: u32
§sample_count: u32
§dimension: GPUTextureDimension
§format: GPUTextureFormat
§texture_usage: u32
§destroyed: Cell<bool>
Implementations§
source§impl GPUTexture
impl GPUTexture
fn __assert_parent_type(&self)
source§impl GPUTexture
impl GPUTexture
fn new_inherited( texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: GPUExtent3DDict, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString ) -> Self
pub fn new( global: &GlobalScope, texture: WebGPUTexture, device: &GPUDevice, channel: WebGPU, texture_size: GPUExtent3DDict, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString ) -> Root<Dom<Self>>
source§impl GPUTexture
impl GPUTexture
pub fn id(&self) -> WebGPUTexture
Trait Implementations§
source§impl DomObject for GPUTexture
impl DomObject for GPUTexture
source§impl DomObjectWrap for GPUTexture
impl DomObjectWrap for GPUTexture
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGPUBinding::GPUTexture_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gputexture::GPUTexture>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gputexture::GPUTexture>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::WebGPUBinding::GPUTexture_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gputexture::GPUTexture>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gputexture::GPUTexture>>}
Function pointer to the general wrap function type
source§impl Drop for GPUTexture
impl Drop for GPUTexture
source§impl GPUTextureMethods for GPUTexture
impl GPUTextureMethods for GPUTexture
source§fn CreateView(
&self,
descriptor: &GPUTextureViewDescriptor
) -> Root<Dom<GPUTextureView>>
fn CreateView( &self, descriptor: &GPUTextureViewDescriptor ) -> Root<Dom<GPUTextureView>>
https://gpuweb.github.io/gpuweb/#dom-gputexture-createview
source§impl HasParent for GPUTexture
impl HasParent for GPUTexture
source§impl IDLInterface for GPUTexture
impl IDLInterface for GPUTexture
source§impl MallocSizeOf for GPUTexture
impl MallocSizeOf for GPUTexture
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GPUTexture
impl MutDomObject for GPUTexture
source§unsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
source§impl PartialEq<GPUTexture> for GPUTexture
impl PartialEq<GPUTexture> for GPUTexture
source§fn eq(&self, other: &GPUTexture) -> bool
fn eq(&self, other: &GPUTexture) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ToJSValConvertible for GPUTexture
impl ToJSValConvertible for GPUTexture
Auto Trait Implementations§
impl !RefUnwindSafe for GPUTexture
impl !Send for GPUTexture
impl !Sync for GPUTexture
impl Unpin for GPUTexture
impl !UnwindSafe for GPUTexture
Blanket Implementations§
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
source§fn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert