pub trait GPUTextureMethods {
    // Required methods
    fn CreateView(
        &self,
        descriptor: &GPUTextureViewDescriptor
    ) -> Root<Dom<GPUTextureView>>;
    fn Destroy(&self);
    fn Label(&self) -> USVString;
    fn SetLabel(&self, value: USVString);
}

Required Methods§

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fn CreateView( &self, descriptor: &GPUTextureViewDescriptor ) -> Root<Dom<GPUTextureView>>

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fn Destroy(&self)

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fn Label(&self) -> USVString

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fn SetLabel(&self, value: USVString)

Implementors§