use std::string::String;
use dom_struct::dom_struct;
use webgpu::wgc::resource;
use webgpu::{wgt, WebGPU, WebGPURequest, WebGPUTexture, WebGPUTextureView};
use super::bindings::error::Fallible;
use super::gpuconvert::convert_texture_descriptor;
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
GPUTextureAspect, GPUTextureDescriptor, GPUTextureDimension, GPUTextureFormat,
GPUTextureMethods, GPUTextureViewDescriptor,
};
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
use crate::dom::bindings::str::USVString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::gpudevice::GPUDevice;
use crate::dom::gputextureview::GPUTextureView;
#[dom_struct]
pub struct GPUTexture {
reflector_: Reflector,
#[no_trace]
texture: WebGPUTexture,
label: DomRefCell<USVString>,
device: Dom<GPUDevice>,
#[ignore_malloc_size_of = "channels are hard"]
#[no_trace]
channel: WebGPU,
#[ignore_malloc_size_of = "defined in wgpu"]
#[no_trace]
texture_size: wgt::Extent3d,
mip_level_count: u32,
sample_count: u32,
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
}
impl GPUTexture {
#[allow(clippy::too_many_arguments)]
fn new_inherited(
texture: WebGPUTexture,
device: &GPUDevice,
channel: WebGPU,
texture_size: wgt::Extent3d,
mip_level_count: u32,
sample_count: u32,
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
label: USVString,
) -> Self {
Self {
reflector_: Reflector::new(),
texture,
label: DomRefCell::new(label),
device: Dom::from_ref(device),
channel,
texture_size,
mip_level_count,
sample_count,
dimension,
format,
texture_usage,
}
}
#[allow(clippy::too_many_arguments)]
pub fn new(
global: &GlobalScope,
texture: WebGPUTexture,
device: &GPUDevice,
channel: WebGPU,
texture_size: wgt::Extent3d,
mip_level_count: u32,
sample_count: u32,
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
label: USVString,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(GPUTexture::new_inherited(
texture,
device,
channel,
texture_size,
mip_level_count,
sample_count,
dimension,
format,
texture_usage,
label,
)),
global,
)
}
}
impl Drop for GPUTexture {
fn drop(&mut self) {
if let Err(e) = self
.channel
.0
.send(WebGPURequest::DropTexture(self.texture.0))
{
warn!(
"Failed to send WebGPURequest::DropTexture({:?}) ({})",
self.texture.0, e
);
};
}
}
impl GPUTexture {
pub fn id(&self) -> WebGPUTexture {
self.texture
}
pub fn create(
device: &GPUDevice,
descriptor: &GPUTextureDescriptor,
) -> Fallible<DomRoot<GPUTexture>> {
let (desc, size) = convert_texture_descriptor(descriptor, device)?;
let texture_id = device.global().wgpu_id_hub().create_texture_id();
device
.channel()
.0
.send(WebGPURequest::CreateTexture {
device_id: device.id().0,
texture_id,
descriptor: desc,
})
.expect("Failed to create WebGPU Texture");
let texture = WebGPUTexture(texture_id);
Ok(GPUTexture::new(
&device.global(),
texture,
device,
device.channel().clone(),
size,
descriptor.mipLevelCount,
descriptor.sampleCount,
descriptor.dimension,
descriptor.format,
descriptor.usage,
descriptor.parent.label.clone(),
))
}
}
impl GPUTextureMethods for GPUTexture {
fn Label(&self) -> USVString {
self.label.borrow().clone()
}
fn SetLabel(&self, value: USVString) {
*self.label.borrow_mut() = value;
}
fn CreateView(
&self,
descriptor: &GPUTextureViewDescriptor,
) -> Fallible<DomRoot<GPUTextureView>> {
let desc = if !matches!(descriptor.mipLevelCount, Some(0)) &&
!matches!(descriptor.arrayLayerCount, Some(0))
{
Some(resource::TextureViewDescriptor {
label: (&descriptor.parent).into(),
format: descriptor
.format
.map(|f| self.device.validate_texture_format_required_features(&f))
.transpose()?,
dimension: descriptor.dimension.map(|dimension| dimension.into()),
range: wgt::ImageSubresourceRange {
aspect: match descriptor.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
base_mip_level: descriptor.baseMipLevel,
mip_level_count: descriptor.mipLevelCount,
base_array_layer: descriptor.baseArrayLayer,
array_layer_count: descriptor.arrayLayerCount,
},
})
} else {
self.device
.dispatch_error(webgpu::Error::Validation(String::from(
"arrayLayerCount and mipLevelCount cannot be 0",
)));
None
};
let texture_view_id = self.global().wgpu_id_hub().create_texture_view_id();
self.channel
.0
.send(WebGPURequest::CreateTextureView {
texture_id: self.texture.0,
texture_view_id,
device_id: self.device.id().0,
descriptor: desc,
})
.expect("Failed to create WebGPU texture view");
let texture_view = WebGPUTextureView(texture_view_id);
Ok(GPUTextureView::new(
&self.global(),
self.channel.clone(),
texture_view,
self,
descriptor.parent.label.clone(),
))
}
fn Destroy(&self) {
if let Err(e) = self
.channel
.0
.send(WebGPURequest::DestroyTexture(self.texture.0))
{
warn!(
"Failed to send WebGPURequest::DestroyTexture({:?}) ({})",
self.texture.0, e
);
};
}
fn Width(&self) -> u32 {
self.texture_size.width
}
fn Height(&self) -> u32 {
self.texture_size.height
}
fn DepthOrArrayLayers(&self) -> u32 {
self.texture_size.depth_or_array_layers
}
fn MipLevelCount(&self) -> u32 {
self.mip_level_count
}
fn SampleCount(&self) -> u32 {
self.sample_count
}
fn Dimension(&self) -> GPUTextureDimension {
self.dimension
}
fn Format(&self) -> GPUTextureFormat {
self.format
}
fn Usage(&self) -> u32 {
self.texture_usage
}
}