Struct script::dom::gamepad::Gamepad

source ·
#[repr(C)]
pub struct Gamepad {
Show 15 fields reflector_: Reflector, gamepad_id: u32, id: String, index: Cell<i32>, connected: Cell<bool>, timestamp: Cell<f64>, mapping_type: String, axes: HeapBufferSource<Float64>, buttons: Dom<GamepadButtonList>, pose: Option<Dom<GamepadPose>>, hand: GamepadHand, axis_bounds: (f64, f64), button_bounds: (f64, f64), exposed: Cell<bool>, vibration_actuator: Dom<GamepadHapticActuator>,
}

Fields§

§reflector_: Reflector§gamepad_id: u32§id: String§index: Cell<i32>§connected: Cell<bool>§timestamp: Cell<f64>§mapping_type: String§axes: HeapBufferSource<Float64>§buttons: Dom<GamepadButtonList>§pose: Option<Dom<GamepadPose>>§hand: GamepadHand§axis_bounds: (f64, f64)§button_bounds: (f64, f64)§exposed: Cell<bool>§vibration_actuator: Dom<GamepadHapticActuator>

Implementations§

source§

impl Gamepad

source§

impl Gamepad

source

fn new_inherited( gamepad_id: u32, id: String, index: i32, connected: bool, timestamp: f64, mapping_type: String, buttons: &GamepadButtonList, pose: Option<&GamepadPose>, hand: GamepadHand, axis_bounds: (f64, f64), button_bounds: (f64, f64), vibration_actuator: &GamepadHapticActuator, ) -> Gamepad

source

pub fn new( global: &GlobalScope, gamepad_id: u32, id: String, mapping_type: String, axis_bounds: (f64, f64), button_bounds: (f64, f64), supported_haptic_effects: GamepadSupportedHapticEffects, xr: bool, can_gc: CanGc, ) -> Root<Dom<Gamepad>>

source

fn new_with_proto( global: &GlobalScope, gamepad_id: u32, id: String, mapping_type: String, axis_bounds: (f64, f64), button_bounds: (f64, f64), supported_haptic_effects: GamepadSupportedHapticEffects, xr: bool, can_gc: CanGc, ) -> Root<Dom<Gamepad>>

When we construct a new gamepad, we initialize the number of buttons and axes corresponding to the “standard” gamepad mapping. The spec says UAs may do this for fingerprint mitigation, and it also happens to simplify implementation https://www.w3.org/TR/gamepad/#fingerprinting-mitigation

source§

impl Gamepad

source

pub fn gamepad_id(&self) -> u32

source

pub fn update_connected( &self, connected: bool, has_gesture: bool, can_gc: CanGc, )

source

pub fn index(&self) -> i32

source

pub fn update_index(&self, index: i32)

source

pub fn update_timestamp(&self, timestamp: f64)

source

pub fn notify_event(&self, event_type: GamepadEventType, can_gc: CanGc)

source

fn init_axes(&self)

Initialize the number of axes in the “standard” gamepad mapping. https://www.w3.org/TR/gamepad/#dfn-initializing-axes

source

pub fn map_and_normalize_axes(&self, axis_index: usize, value: f64)

source

pub fn map_and_normalize_buttons(&self, button_index: usize, value: f64)

source

pub fn exposed(&self) -> bool

source

pub fn set_exposed(&self, exposed: bool)

source

pub fn vibration_actuator(&self) -> &GamepadHapticActuator

Trait Implementations§

source§

impl DomObject for Gamepad

source§

fn reflector(&self) -> &Reflector

Returns the receiver’s reflector.
source§

fn global(&self) -> Root<Dom<GlobalScope>>
where Self: Sized,

Returns the global scope of the realm that the DomObject was created in.
source§

impl DomObjectWrap for Gamepad

source§

const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadBinding::Gamepad_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepad::Gamepad>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepad::Gamepad>>}

Function pointer to the general wrap function type
source§

impl GamepadMethods<DomTypeHolder> for Gamepad

source§

impl HasParent for Gamepad

source§

fn as_parent(&self) -> &Reflector

This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is

source§

type Parent = Reflector

source§

impl IDLInterface for Gamepad

source§

fn derives(class: &'static DOMClass) -> bool

Returns whether the given DOM class derives that interface.
source§

impl MallocSizeOf for Gamepad

source§

fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
source§

impl MutDomObject for Gamepad

source§

unsafe fn init_reflector(&self, obj: *mut JSObject)

Initializes the Reflector Read more
source§

impl PartialEq for Gamepad

source§

fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl ToJSValConvertible for Gamepad

source§

unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)

Convert self to a JSVal. JSAPI failure causes a panic.
source§

impl Traceable for Gamepad

source§

unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.
source§

impl Eq for Gamepad

Auto Trait Implementations§

§

impl !Freeze for Gamepad

§

impl !RefUnwindSafe for Gamepad

§

impl !Send for Gamepad

§

impl !Sync for Gamepad

§

impl Unpin for Gamepad

§

impl !UnwindSafe for Gamepad

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<T> Filterable for T

source§

fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>

Creates a filterable data provider with the given name for debugging. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> MaybeBoxed<Box<T>> for T

source§

fn maybe_boxed(self) -> Box<T>

Convert
source§

impl<T> MaybeBoxed<T> for T

source§

fn maybe_boxed(self) -> T

Convert
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
source§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

source§

type Output = T

Should always be Self
source§

impl<T> ThisReflector for T
where T: DomObject,

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

source§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> ErasedDestructor for T
where T: 'static,

source§

impl<T> MaybeSendSync for T