Struct script::dom::gamepadhapticactuator::GamepadHapticActuator
source · #[repr(C)]pub struct GamepadHapticActuator {
reflector_: Reflector,
gamepad_index: u32,
effects: Vec<GamepadHapticEffectType>,
playing_effect_promise: DomRefCell<Option<Rc<Promise>>>,
sequence_id: Cell<u32>,
effect_sequence_id: Cell<u32>,
reset_sequence_id: Cell<u32>,
}
Expand description
Fields§
§reflector_: Reflector
§gamepad_index: u32
§effects: Vec<GamepadHapticEffectType>
§playing_effect_promise: DomRefCell<Option<Rc<Promise>>>
§sequence_id: Cell<u32>
The current sequence ID for playing effects, incremented on every call to playEffect() or reset(). Used to ensure that promises are resolved correctly. Based on this pending PR https://github.com/w3c/gamepad/pull/201
effect_sequence_id: Cell<u32>
The sequence ID during the last playEffect() call
reset_sequence_id: Cell<u32>
The sequence ID during the last reset() call
Implementations§
source§impl GamepadHapticActuator
impl GamepadHapticActuator
fn __assert_parent_type(&self)
source§impl GamepadHapticActuator
impl GamepadHapticActuator
fn new_inherited( gamepad_index: u32, supported_haptic_effects: GamepadSupportedHapticEffects, ) -> GamepadHapticActuator
pub fn new( global: &GlobalScope, gamepad_index: u32, supported_haptic_effects: GamepadSupportedHapticEffects, can_gc: CanGc, ) -> Root<Dom<GamepadHapticActuator>>
fn new_with_proto( global: &GlobalScope, gamepad_index: u32, supported_haptic_effects: GamepadSupportedHapticEffects, can_gc: CanGc, ) -> Root<Dom<GamepadHapticActuator>>
source§impl GamepadHapticActuator
impl GamepadHapticActuator
sourcepub fn handle_haptic_effect_completed(&self, completed_successfully: bool)
pub fn handle_haptic_effect_completed(&self, completed_successfully: bool)
https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-playeffect We are in the task queued by the “in-parallel” steps.
sourcepub fn handle_haptic_effect_stopped(&self, stopped_successfully: bool)
pub fn handle_haptic_effect_stopped(&self, stopped_successfully: bool)
https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-reset We are in the task queued by the “in-parallel” steps.
Trait Implementations§
source§impl DomObject for GamepadHapticActuator
impl DomObject for GamepadHapticActuator
source§impl DomObjectWrap for GamepadHapticActuator
impl DomObjectWrap for GamepadHapticActuator
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadHapticActuatorBinding::GamepadHapticActuator_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadhapticactuator::GamepadHapticActuator>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadhapticactuator::GamepadHapticActuator>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadHapticActuatorBinding::GamepadHapticActuator_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadhapticactuator::GamepadHapticActuator>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadhapticactuator::GamepadHapticActuator>>}
Function pointer to the general wrap function type
source§impl GamepadHapticActuatorMethods<DomTypeHolder> for GamepadHapticActuator
impl GamepadHapticActuatorMethods<DomTypeHolder> for GamepadHapticActuator
source§fn Effects(&self, cx: JSContext, retval: MutableHandleValue<'_>)
fn Effects(&self, cx: JSContext, retval: MutableHandleValue<'_>)
source§fn PlayEffect(
&self,
type_: GamepadHapticEffectType,
params: &GamepadEffectParameters,
comp: InRealm<'_>,
can_gc: CanGc,
) -> Rc<Promise>
fn PlayEffect( &self, type_: GamepadHapticEffectType, params: &GamepadEffectParameters, comp: InRealm<'_>, can_gc: CanGc, ) -> Rc<Promise>
source§impl HasParent for GamepadHapticActuator
impl HasParent for GamepadHapticActuator
source§impl IDLInterface for GamepadHapticActuator
impl IDLInterface for GamepadHapticActuator
source§impl MallocSizeOf for GamepadHapticActuator
impl MallocSizeOf for GamepadHapticActuator
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadHapticActuator
impl MutDomObject for GamepadHapticActuator
source§impl PartialEq for GamepadHapticActuator
impl PartialEq for GamepadHapticActuator
source§impl Traceable for GamepadHapticActuator
impl Traceable for GamepadHapticActuator
impl Eq for GamepadHapticActuator
Auto Trait Implementations§
impl !Freeze for GamepadHapticActuator
impl !RefUnwindSafe for GamepadHapticActuator
impl !Send for GamepadHapticActuator
impl !Sync for GamepadHapticActuator
impl Unpin for GamepadHapticActuator
impl !UnwindSafe for GamepadHapticActuator
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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