#[repr(C)]
pub struct GamepadHapticActuator { reflector_: Reflector, gamepad_index: u32, effects: Vec<GamepadHapticEffectType>, playing_effect_promise: DomRefCell<Option<Rc<Promise>>>, sequence_id: Cell<u32>, effect_sequence_id: Cell<u32>, reset_sequence_id: Cell<u32>, }
Expand description

Fields§

§reflector_: Reflector§gamepad_index: u32§effects: Vec<GamepadHapticEffectType>§playing_effect_promise: DomRefCell<Option<Rc<Promise>>>§sequence_id: Cell<u32>

The current sequence ID for playing effects, incremented on every call to playEffect() or reset(). Used to ensure that promises are resolved correctly. Based on this pending PR https://github.com/w3c/gamepad/pull/201

§effect_sequence_id: Cell<u32>

The sequence ID during the last playEffect() call

§reset_sequence_id: Cell<u32>

The sequence ID during the last reset() call

Implementations§

source§

impl GamepadHapticActuator

source§

impl GamepadHapticActuator

source

fn new_inherited( gamepad_index: u32, supported_haptic_effects: GamepadSupportedHapticEffects, ) -> GamepadHapticActuator

source

pub fn new( global: &GlobalScope, gamepad_index: u32, supported_haptic_effects: GamepadSupportedHapticEffects, can_gc: CanGc, ) -> Root<Dom<GamepadHapticActuator>>

source

fn new_with_proto( global: &GlobalScope, gamepad_index: u32, supported_haptic_effects: GamepadSupportedHapticEffects, can_gc: CanGc, ) -> Root<Dom<GamepadHapticActuator>>

source§

impl GamepadHapticActuator

source

pub fn handle_haptic_effect_completed(&self, completed_successfully: bool)

https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-playeffect We are in the task queued by the “in-parallel” steps.

source

pub fn handle_haptic_effect_stopped(&self, stopped_successfully: bool)

https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-reset We are in the task queued by the “in-parallel” steps.

source

pub fn handle_visibility_change(&self)

Trait Implementations§

source§

impl DomObject for GamepadHapticActuator

source§

fn reflector(&self) -> &Reflector

Returns the receiver’s reflector.
source§

fn global(&self) -> Root<Dom<GlobalScope>>
where Self: Sized,

Returns the global scope of the realm that the DomObject was created in.
source§

impl DomObjectWrap for GamepadHapticActuator

source§

const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadHapticActuatorBinding::GamepadHapticActuator_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadhapticactuator::GamepadHapticActuator>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadhapticactuator::GamepadHapticActuator>>}

Function pointer to the general wrap function type
source§

impl GamepadHapticActuatorMethods<DomTypeHolder> for GamepadHapticActuator

source§

impl HasParent for GamepadHapticActuator

source§

fn as_parent(&self) -> &Reflector

This is used in a type assertion to ensure that the source and webidls agree as to what the parent type is

§

type Parent = Reflector

source§

impl IDLInterface for GamepadHapticActuator

source§

fn derives(class: &'static DOMClass) -> bool

Returns whether the given DOM class derives that interface.
source§

impl MallocSizeOf for GamepadHapticActuator

source§

fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
source§

impl MutDomObject for GamepadHapticActuator

source§

unsafe fn init_reflector(&self, obj: *mut JSObject)

Initializes the Reflector Read more
source§

impl PartialEq for GamepadHapticActuator

source§

fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl ToJSValConvertible for GamepadHapticActuator

source§

unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)

Convert self to a JSVal. JSAPI failure causes a panic.
source§

impl Traceable for GamepadHapticActuator

source§

unsafe fn trace(&self, tracer: *mut JSTracer)

Trace self.
source§

impl Eq for GamepadHapticActuator

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<T> Filterable for T

source§

fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>

Creates a filterable data provider with the given name for debugging. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> MaybeBoxed<Box<T>> for T

source§

fn maybe_boxed(self) -> Box<T>

Convert
source§

impl<T> MaybeBoxed<T> for T

source§

fn maybe_boxed(self) -> T

Convert
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> ErasedDestructor for T
where T: 'static,

source§

impl<T> MaybeSendSync for T