pub trait GamepadHapticActuatorMethods<D>
where D: DomTypes,
{ // Required methods fn Effects( &self, cx: JSContext, _can_gc: CanGc, retval: MutableHandle<'_, Value>, ); fn PlayEffect( &self, type_: GamepadHapticEffectType, params: &GamepadEffectParameters, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Rc<<D as DomTypes>::Promise>; fn Reset( &self, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Rc<<D as DomTypes>::Promise>; }

Required Methods§

Source

fn Effects( &self, cx: JSContext, _can_gc: CanGc, retval: MutableHandle<'_, Value>, )

Source

fn PlayEffect( &self, type_: GamepadHapticEffectType, params: &GamepadEffectParameters, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Rc<<D as DomTypes>::Promise>

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fn Reset( &self, _comp: InRealm<'_>, _can_gc: CanGc, ) -> Rc<<D as DomTypes>::Promise>

Implementors§