pub(crate) trait GamepadHapticActuatorMethods<D>where
D: DomTypes,{
// Required methods
fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>);
fn PlayEffect(
&self,
realm: &mut CurrentRealm<'_>,
type_: GamepadHapticEffectType,
params: &GamepadEffectParameters,
) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot;
fn Reset(
&self,
realm: &mut CurrentRealm<'_>,
) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot;
}Required Methods§
fn Effects(&self, cx: &mut JSContext, retval: MutableHandle<'_, Value>)
fn PlayEffect( &self, realm: &mut CurrentRealm<'_>, type_: GamepadHapticEffectType, params: &GamepadEffectParameters, ) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot
fn Reset( &self, realm: &mut CurrentRealm<'_>, ) -> <<D as DomTypes>::Promise as PromiseHelpers<D>>::StackRoot
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".