Enum script::dom::bindings::codegen::Bindings::GamepadHapticActuatorBinding::GamepadHapticEffectType
source · #[repr(usize)]pub enum GamepadHapticEffectType {
Dual_rumble = 0,
Trigger_rumble = 1,
}
Variants§
Implementations§
Trait Implementations§
source§impl Clone for GamepadHapticEffectType
impl Clone for GamepadHapticEffectType
source§fn clone(&self) -> GamepadHapticEffectType
fn clone(&self) -> GamepadHapticEffectType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadHapticEffectType
impl Debug for GamepadHapticEffectType
source§impl Default for GamepadHapticEffectType
impl Default for GamepadHapticEffectType
source§fn default() -> GamepadHapticEffectType
fn default() -> GamepadHapticEffectType
Returns the “default value” for a type. Read more
source§impl FromJSValConvertible for GamepadHapticEffectType
impl FromJSValConvertible for GamepadHapticEffectType
source§unsafe fn from_jsval(
cx: *mut JSContext,
value: HandleValue<'_>,
_option: (),
) -> Result<ConversionResult<GamepadHapticEffectType>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: HandleValue<'_>, _option: (), ) -> Result<ConversionResult<GamepadHapticEffectType>, ()>
Convert
val
to type Self
.
Optional configuration of type T
can be passed as the option
argument.
If it returns Err(())
, a JSAPI exception is pending.
If it returns Ok(Failure(reason))
, there is no pending JSAPI exception.source§impl MallocSizeOf for GamepadHapticEffectType
impl MallocSizeOf for GamepadHapticEffectType
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl PartialEq for GamepadHapticEffectType
impl PartialEq for GamepadHapticEffectType
source§fn eq(&self, other: &GamepadHapticEffectType) -> bool
fn eq(&self, other: &GamepadHapticEffectType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Traceable for GamepadHapticEffectType
impl Traceable for GamepadHapticEffectType
impl Copy for GamepadHapticEffectType
impl StructuralPartialEq for GamepadHapticEffectType
Auto Trait Implementations§
impl Freeze for GamepadHapticEffectType
impl RefUnwindSafe for GamepadHapticEffectType
impl Send for GamepadHapticEffectType
impl Sync for GamepadHapticEffectType
impl Unpin for GamepadHapticEffectType
impl UnwindSafe for GamepadHapticEffectType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Filterable for T
impl<T> Filterable for T
source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert
source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.