Struct script::dom::gamepadpose::GamepadPose
source · #[repr(C)]pub struct GamepadPose {
reflector_: Reflector,
position: HeapBufferSource<Float32>,
orientation: HeapBufferSource<Float32>,
linear_vel: HeapBufferSource<Float32>,
angular_vel: HeapBufferSource<Float32>,
linear_acc: HeapBufferSource<Float32>,
angular_acc: HeapBufferSource<Float32>,
}
Fields§
§reflector_: Reflector
§position: HeapBufferSource<Float32>
§orientation: HeapBufferSource<Float32>
§linear_vel: HeapBufferSource<Float32>
§angular_vel: HeapBufferSource<Float32>
§linear_acc: HeapBufferSource<Float32>
§angular_acc: HeapBufferSource<Float32>
Implementations§
source§impl GamepadPose
impl GamepadPose
fn __assert_parent_type(&self)
source§impl GamepadPose
impl GamepadPose
fn new_inherited() -> GamepadPose
pub fn new(global: &GlobalScope) -> Root<Dom<GamepadPose>>
Trait Implementations§
source§impl DomObject for GamepadPose
impl DomObject for GamepadPose
source§impl DomObjectWrap for GamepadPose
impl DomObjectWrap for GamepadPose
source§const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPose_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadpose::GamepadPose>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadpose::GamepadPose>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Option<HandleObject<'_>>, _: Box<Self>, _: CanGc) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPose_Binding::Wrap as for<'a, 'b> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepadpose::GamepadPose>, script_runtime::CanGc) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadpose::GamepadPose>>}
Function pointer to the general wrap function type
source§impl GamepadPoseMethods<DomTypeHolder> for GamepadPose
impl GamepadPoseMethods<DomTypeHolder> for GamepadPose
fn GetPosition(&self, _cx: JSContext) -> Option<Float32Array>
fn HasPosition(&self) -> bool
fn GetLinearVelocity(&self, _cx: JSContext) -> Option<Float32Array>
fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<Float32Array>
fn GetOrientation(&self, _cx: JSContext) -> Option<Float32Array>
fn HasOrientation(&self) -> bool
fn GetAngularVelocity(&self, _cx: JSContext) -> Option<Float32Array>
fn GetAngularAcceleration(&self, _cx: JSContext) -> Option<Float32Array>
source§impl HasParent for GamepadPose
impl HasParent for GamepadPose
source§impl IDLInterface for GamepadPose
impl IDLInterface for GamepadPose
source§impl MallocSizeOf for GamepadPose
impl MallocSizeOf for GamepadPose
source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
source§impl MutDomObject for GamepadPose
impl MutDomObject for GamepadPose
source§impl PartialEq for GamepadPose
impl PartialEq for GamepadPose
source§impl ToJSValConvertible for GamepadPose
impl ToJSValConvertible for GamepadPose
source§impl Traceable for GamepadPose
impl Traceable for GamepadPose
impl Eq for GamepadPose
Auto Trait Implementations§
impl !Freeze for GamepadPose
impl !RefUnwindSafe for GamepadPose
impl !Send for GamepadPose
impl !Sync for GamepadPose
impl Unpin for GamepadPose
impl UnwindSafe for GamepadPose
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> Filterable for T
impl<T> Filterable for T
source§fn filterable(
self,
filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(_: DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
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source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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