Struct script::dom::gamepadpose::GamepadPose
source · #[repr(C)]pub struct GamepadPose {
reflector_: Reflector,
position: Heap<*mut JSObject>,
orientation: Heap<*mut JSObject>,
linear_vel: Heap<*mut JSObject>,
angular_vel: Heap<*mut JSObject>,
linear_acc: Heap<*mut JSObject>,
angular_acc: Heap<*mut JSObject>,
}
Fields
reflector_: Reflector
position: Heap<*mut JSObject>
orientation: Heap<*mut JSObject>
linear_vel: Heap<*mut JSObject>
angular_vel: Heap<*mut JSObject>
linear_acc: Heap<*mut JSObject>
angular_acc: Heap<*mut JSObject>
Implementations
sourceimpl GamepadPose
impl GamepadPose
fn __assert_parent_type(&self)
sourceimpl GamepadPose
impl GamepadPose
fn new_inherited() -> GamepadPose
pub fn new(global: &GlobalScope) -> Root<Dom<GamepadPose>>
Trait Implementations
sourceimpl DomObject for GamepadPose
impl DomObject for GamepadPose
sourceimpl DomObjectWrap for GamepadPose
impl DomObjectWrap for GamepadPose
sourceconst WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPoseBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::gamepadpose::GamepadPose>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadpose::GamepadPose>>}
const WRAP: unsafe fn(_: SafeJSContext, _: &GlobalScope, _: Box<Self>) -> Root<Dom<Self>> = {dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPoseBinding::Wrap as for<'a> unsafe fn(script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::boxed::Box<dom::gamepadpose::GamepadPose>) -> dom::bindings::root::Root<dom::bindings::root::Dom<dom::gamepadpose::GamepadPose>>}
Function pointer to the general wrap function type
sourceimpl GamepadPoseMethods for GamepadPose
impl GamepadPoseMethods for GamepadPose
fn GetPosition(&self, _cx: JSContext) -> Option<NonNull<JSObject>>
fn HasPosition(&self) -> bool
fn GetLinearVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>>
fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>>
fn GetOrientation(&self, _cx: JSContext) -> Option<NonNull<JSObject>>
fn HasOrientation(&self) -> bool
fn GetAngularVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>>
fn GetAngularAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>>
sourceimpl HasParent for GamepadPose
impl HasParent for GamepadPose
sourceimpl IDLInterface for GamepadPose
impl IDLInterface for GamepadPose
sourceimpl JSTraceable for GamepadPose
impl JSTraceable for GamepadPose
sourceimpl MallocSizeOf for GamepadPose
impl MallocSizeOf for GamepadPose
sourcefn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself. Read more
sourceimpl MutDomObject for GamepadPose
impl MutDomObject for GamepadPose
sourceunsafe fn init_reflector(&self, obj: *mut JSObject)
unsafe fn init_reflector(&self, obj: *mut JSObject)
Initializes the Reflector
sourceimpl PartialEq<GamepadPose> for GamepadPose
impl PartialEq<GamepadPose> for GamepadPose
sourcefn eq(&self, other: &GamepadPose) -> bool
fn eq(&self, other: &GamepadPose) -> bool
sourceimpl ToJSValConvertible for GamepadPose
impl ToJSValConvertible for GamepadPose
sourceunsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)
unsafe fn to_jsval(&self, cx: *mut JSContext, rval: MutableHandleValue<'_>)
Convert
self
to a JSVal
. JSAPI failure causes a panic.Auto Trait Implementations
impl !RefUnwindSafe for GamepadPose
impl !Send for GamepadPose
impl !Sync for GamepadPose
impl Unpin for GamepadPose
impl UnwindSafe for GamepadPose
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> MaybeBoxed<Box<T, Global>> for T
impl<T> MaybeBoxed<Box<T, Global>> for T
sourcefn maybe_boxed(self) -> Box<T, Global>
fn maybe_boxed(self) -> Box<T, Global>
Convert
sourceimpl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
sourcefn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert