#[repr(C)]pub(crate) struct GamepadPose {
reflector_: Reflector,
position: HeapBufferSource<Float32>,
orientation: HeapBufferSource<Float32>,
linear_vel: HeapBufferSource<Float32>,
angular_vel: HeapBufferSource<Float32>,
linear_acc: HeapBufferSource<Float32>,
angular_acc: HeapBufferSource<Float32>,
}Fields§
§reflector_: Reflector§position: HeapBufferSource<Float32>§orientation: HeapBufferSource<Float32>§linear_vel: HeapBufferSource<Float32>§angular_vel: HeapBufferSource<Float32>§linear_acc: HeapBufferSource<Float32>§angular_acc: HeapBufferSource<Float32>Implementations§
Source§impl GamepadPose
impl GamepadPose
fn __assert_parent_type(&self)
Source§impl GamepadPose
impl GamepadPose
fn new_inherited() -> GamepadPose
pub(crate) fn new(global: &GlobalScope, can_gc: CanGc) -> DomRoot<GamepadPose>
Trait Implementations§
Source§impl DomObject for GamepadPose
impl DomObject for GamepadPose
Source§impl DomObjectWrap<DomTypeHolder> for GamepadPose
impl DomObjectWrap<DomTypeHolder> for GamepadPose
Source§const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::GamepadPoseBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepad::gamepadpose::GamepadPose>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::gamepad::gamepadpose::GamepadPose>>}
const WRAP: unsafe fn(SafeJSContext, &GlobalScope, Option<HandleObject<'_>>, Box<Self>, CanGc) -> Root<Dom<Self>> = {script_bindings::codegen::GenericBindings::GamepadPoseBinding::Wrap::<dom::bindings::codegen::DomTypeHolder::DomTypeHolder> as for<'a, 'b> unsafe fn(script_bindings::script_runtime::JSContext, &'a dom::globalscope::GlobalScope, std::option::Option<js::rust::Handle<'b, *mut js::jsapi::JSObject>>, std::boxed::Box<dom::gamepad::gamepadpose::GamepadPose>, script_bindings::script_runtime::CanGc) -> script_bindings::root::Root<script_bindings::root::Dom<dom::gamepad::gamepadpose::GamepadPose>>}
Function pointer to the general wrap function type
Source§impl GamepadPoseMethods<DomTypeHolder> for GamepadPose
impl GamepadPoseMethods<DomTypeHolder> for GamepadPose
Source§fn GetPosition(&self, _cx: JSContext) -> Option<Float32Array>
fn GetPosition(&self, _cx: JSContext) -> Option<Float32Array>
Source§fn HasPosition(&self) -> bool
fn HasPosition(&self) -> bool
Source§fn GetLinearVelocity(&self, _cx: JSContext) -> Option<Float32Array>
fn GetLinearVelocity(&self, _cx: JSContext) -> Option<Float32Array>
Source§fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<Float32Array>
fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<Float32Array>
Source§fn GetOrientation(&self, _cx: JSContext) -> Option<Float32Array>
fn GetOrientation(&self, _cx: JSContext) -> Option<Float32Array>
Source§fn HasOrientation(&self) -> bool
fn HasOrientation(&self) -> bool
Source§fn GetAngularVelocity(&self, _cx: JSContext) -> Option<Float32Array>
fn GetAngularVelocity(&self, _cx: JSContext) -> Option<Float32Array>
Source§impl HasParent for GamepadPose
impl HasParent for GamepadPose
Source§impl IDLInterface for GamepadPose
impl IDLInterface for GamepadPose
Source§impl MallocSizeOf for GamepadPose
impl MallocSizeOf for GamepadPose
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl MutDomObject for GamepadPose
impl MutDomObject for GamepadPose
Source§impl PartialEq for GamepadPose
impl PartialEq for GamepadPose
Source§impl ToJSValConvertible for GamepadPose
impl ToJSValConvertible for GamepadPose
Source§impl Traceable for GamepadPose
impl Traceable for GamepadPose
impl Eq for GamepadPose
Auto Trait Implementations§
impl !Freeze for GamepadPose
impl !RefUnwindSafe for GamepadPose
impl !Send for GamepadPose
impl !Sync for GamepadPose
impl Unpin for GamepadPose
impl !UnwindSafe for GamepadPose
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_(&self, realm: InRealm<'_>) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool
Compare self to
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Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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Source§fn filterable(
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filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
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