pub struct GPUColorTargetState {
pub blend: Option<GPUBlendState>,
pub format: GPUTextureFormat,
pub writeMask: u32,
}Fields§
§blend: Option<GPUBlendState>§format: GPUTextureFormat§writeMask: u32Implementations§
Source§impl GPUColorTargetState
impl GPUColorTargetState
pub fn new( cx: JSContext, val: Handle<'_, Value>, can_gc: CanGc, ) -> Result<ConversionResult<GPUColorTargetState>, ()>
Source§impl GPUColorTargetState
impl GPUColorTargetState
pub unsafe fn to_jsobject( &self, cx: *mut JSContext, obj: MutableHandle<'_, *mut JSObject>, )
Trait Implementations§
Source§impl FromJSValConvertible for GPUColorTargetState
impl FromJSValConvertible for GPUColorTargetState
Source§unsafe fn from_jsval(
cx: *mut JSContext,
value: Handle<'_, Value>,
_option: (),
) -> Result<ConversionResult<GPUColorTargetState>, ()>
unsafe fn from_jsval( cx: *mut JSContext, value: Handle<'_, Value>, _option: (), ) -> Result<ConversionResult<GPUColorTargetState>, ()>
Convert
val to type Self.
Optional configuration of type T can be passed as the option
argument.
If it returns Err(()), a JSAPI exception is pending.
If it returns Ok(Failure(reason)), there is no pending JSAPI exception.Auto Trait Implementations§
impl Freeze for GPUColorTargetState
impl RefUnwindSafe for GPUColorTargetState
impl Send for GPUColorTargetState
impl Sync for GPUColorTargetState
impl Unpin for GPUColorTargetState
impl UnwindSafe for GPUColorTargetState
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