Expand description
Contains all the GL enumerated values.
In C these are called ‘enums’, but in Rust we call them a ‘const’. Whatever.
Constants§
- GL_
ACTIVE_ ATOMIC_ COUNTER_ BUFFERS  GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D9- GL_
ACTIVE_ ATTRIBUTES  GL_ACTIVE_ATTRIBUTES: GLenum = 0x8B89- GL_
ACTIVE_ ATTRIBUTE_ MAX_ LENGTH  GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 0x8B8A- GL_
ACTIVE_ PROGRAM  GL_ACTIVE_PROGRAM: GLenum = 0x8259- GL_
ACTIVE_ RESOURCES  GL_ACTIVE_RESOURCES: GLenum = 0x92F5- GL_
ACTIVE_ SUBROUTINES  GL_ACTIVE_SUBROUTINES: GLenum = 0x8DE5- GL_
ACTIVE_ SUBROUTINE_ MAX_ LENGTH  GL_ACTIVE_SUBROUTINE_MAX_LENGTH: GLenum = 0x8E48- GL_
ACTIVE_ SUBROUTINE_ UNIFORMS  GL_ACTIVE_SUBROUTINE_UNIFORMS: GLenum = 0x8DE6- GL_
ACTIVE_ SUBROUTINE_ UNIFORM_ LOCATIONS  GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8E47- GL_
ACTIVE_ SUBROUTINE_ UNIFORM_ MAX_ LENGTH  GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: GLenum = 0x8E49- GL_
ACTIVE_ TEXTURE  GL_ACTIVE_TEXTURE: GLenum = 0x84E0- GL_
ACTIVE_ UNIFORMS  GL_ACTIVE_UNIFORMS: GLenum = 0x8B86- GL_
ACTIVE_ UNIFORM_ BLOCKS  GL_ACTIVE_UNIFORM_BLOCKS: GLenum = 0x8A36- GL_
ACTIVE_ UNIFORM_ BLOCK_ MAX_ NAME_ LENGTH  GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 0x8A35- GL_
ACTIVE_ UNIFORM_ MAX_ LENGTH  GL_ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 0x8B87- GL_
ACTIVE_ VARIABLES  GL_ACTIVE_VARIABLES: GLenum = 0x9305- GL_
ALIASED_ LINE_ WIDTH_ RANGE  GL_ALIASED_LINE_WIDTH_RANGE: GLenum = 0x846E- GL_
ALIASED_ POINT_ SIZE_ RANGE  GL_ALIASED_POINT_SIZE_RANGE: GLenum = 0x846D- GL_
ALL_ BARRIER_ BITS  GL_ALL_BARRIER_BITS: GLbitfield = 0xFFFFFFFF- GL_
ALL_ SHADER_ BITS  GL_ALL_SHADER_BITS: GLbitfield = 0xFFFFFFFF- GL_
ALPHA  GL_ALPHA: GLenum = 0x1906- GL_
ALPHA_ BITS  GL_ALPHA_BITS: GLenum = 0x0D55- GL_
ALREADY_ SIGNALED  GL_ALREADY_SIGNALED: GLenum = 0x911A- GL_
ALWAYS  GL_ALWAYS: GLenum = 0x0207- GL_AND
 GL_AND: GLenum = 0x1501- GL_
AND_ INVERTED  GL_AND_INVERTED: GLenum = 0x1504- GL_
AND_ REVERSE  GL_AND_REVERSE: GLenum = 0x1502- GL_
ANY_ SAMPLES_ PASSED  GL_ANY_SAMPLES_PASSED: GLenum = 0x8C2F- GL_
ANY_ SAMPLES_ PASSED_ CONSERVATIVE  GL_ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 0x8D6A- GL_
ARRAY_ BUFFER  GL_ARRAY_BUFFER: GLenum = 0x8892- GL_
ARRAY_ BUFFER_ BINDING  GL_ARRAY_BUFFER_BINDING: GLenum = 0x8894- GL_
ARRAY_ SIZE  GL_ARRAY_SIZE: GLenum = 0x92FB- GL_
ARRAY_ STRIDE  GL_ARRAY_STRIDE: GLenum = 0x92FE- GL_
ATOMIC_ COUNTER_ BARRIER_ BIT  GL_ATOMIC_COUNTER_BARRIER_BIT: GLbitfield = 0x00001000- GL_
ATOMIC_ COUNTER_ BUFFER  GL_ATOMIC_COUNTER_BUFFER: GLenum = 0x92C0- GL_
ATOMIC_ COUNTER_ BUFFER_ ACTIVE_ ATOMIC_ COUNTERS  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: GLenum = 0x92C5- GL_
ATOMIC_ COUNTER_ BUFFER_ ACTIVE_ ATOMIC_ COUNTER_ INDICES  GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: GLenum = 0x92C6- GL_
ATOMIC_ COUNTER_ BUFFER_ BINDING  GL_ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 0x92C1- GL_
ATOMIC_ COUNTER_ BUFFER_ DATA_ SIZE  GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: GLenum = 0x92C4- GL_
ATOMIC_ COUNTER_ BUFFER_ INDEX  GL_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x9301- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ COMPUTE_ SHADER  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90ED- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ FRAGMENT_ SHADER  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x92CB- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ GEOMETRY_ SHADER  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x92CA- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ TESS_ CONTROL_ SHADER  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x92C8- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ TESS_ EVALUATION_ SHADER  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x92C9- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ VERTEX_ SHADER  GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x92C7- GL_
ATOMIC_ COUNTER_ BUFFER_ SIZE  GL_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92C3- GL_
ATOMIC_ COUNTER_ BUFFER_ START  GL_ATOMIC_COUNTER_BUFFER_START: GLenum = 0x92C2- GL_
ATTACHED_ SHADERS  GL_ATTACHED_SHADERS: GLenum = 0x8B85- GL_
AUTO_ GENERATE_ MIPMAP  GL_AUTO_GENERATE_MIPMAP: GLenum = 0x8295- GL_BACK
 GL_BACK: GLenum = 0x0405- GL_
BACK_ LEFT  GL_BACK_LEFT: GLenum = 0x0402- GL_
BACK_ RIGHT  GL_BACK_RIGHT: GLenum = 0x0403- GL_BGR
 GL_BGR: GLenum = 0x80E0- GL_BGRA
 GL_BGRA: GLenum = 0x80E1- GL_
BGRA_ INTEGER  GL_BGRA_INTEGER: GLenum = 0x8D9B- GL_
BGR_ INTEGER  GL_BGR_INTEGER: GLenum = 0x8D9A- GL_
BLEND  GL_BLEND: GLenum = 0x0BE2- GL_
BLEND_ COLOR  GL_BLEND_COLOR: GLenum = 0x8005- GL_
BLEND_ DST  GL_BLEND_DST: GLenum = 0x0BE0- GL_
BLEND_ DST_ ALPHA  GL_BLEND_DST_ALPHA: GLenum = 0x80CA- GL_
BLEND_ DST_ RGB  GL_BLEND_DST_RGB: GLenum = 0x80C8- GL_
BLEND_ EQUATION  GL_BLEND_EQUATION: GLenum = 0x8009- GL_
BLEND_ EQUATION_ ALPHA  GL_BLEND_EQUATION_ALPHA: GLenum = 0x883D- GL_
BLEND_ EQUATION_ RGB  GL_BLEND_EQUATION_RGB: GLenum = 0x8009- GL_
BLEND_ SRC  GL_BLEND_SRC: GLenum = 0x0BE1- GL_
BLEND_ SRC_ ALPHA  GL_BLEND_SRC_ALPHA: GLenum = 0x80CB- GL_
BLEND_ SRC_ RGB  GL_BLEND_SRC_RGB: GLenum = 0x80C9- GL_
BLOCK_ INDEX  GL_BLOCK_INDEX: GLenum = 0x92FD- GL_BLUE
 GL_BLUE: GLenum = 0x1905- GL_
BLUE_ BITS  GL_BLUE_BITS: GLenum = 0x0D54- GL_
BLUE_ INTEGER  GL_BLUE_INTEGER: GLenum = 0x8D96- GL_BOOL
 GL_BOOL: GLenum = 0x8B56- GL_
BOOL_ VEC2  GL_BOOL_VEC2: GLenum = 0x8B57- GL_
BOOL_ VEC3  GL_BOOL_VEC3: GLenum = 0x8B58- GL_
BOOL_ VEC4  GL_BOOL_VEC4: GLenum = 0x8B59- GL_
BUFFER  GL_BUFFER: GLenum = 0x82E0- GL_
BUFFER_ ACCESS  GL_BUFFER_ACCESS: GLenum = 0x88BB- GL_
BUFFER_ ACCESS_ FLAGS  GL_BUFFER_ACCESS_FLAGS: GLenum = 0x911F- GL_
BUFFER_ BINDING  GL_BUFFER_BINDING: GLenum = 0x9302- GL_
BUFFER_ DATA_ SIZE  GL_BUFFER_DATA_SIZE: GLenum = 0x9303- GL_
BUFFER_ IMMUTABLE_ STORAGE  GL_BUFFER_IMMUTABLE_STORAGE: GLenum = 0x821F- GL_
BUFFER_ IMMUTABLE_ STORAGE_ EXT  GL_BUFFER_IMMUTABLE_STORAGE_EXT: GLenum = 0x821F- GL_
BUFFER_ KHR  GL_BUFFER_KHR: GLenum = 0x82E0- GL_
BUFFER_ MAPPED  GL_BUFFER_MAPPED: GLenum = 0x88BC- GL_
BUFFER_ MAP_ LENGTH  GL_BUFFER_MAP_LENGTH: GLenum = 0x9120- GL_
BUFFER_ MAP_ OFFSET  GL_BUFFER_MAP_OFFSET: GLenum = 0x9121- GL_
BUFFER_ MAP_ POINTER  GL_BUFFER_MAP_POINTER: GLenum = 0x88BD- GL_
BUFFER_ SIZE  GL_BUFFER_SIZE: GLenum = 0x8764- GL_
BUFFER_ STORAGE_ FLAGS  GL_BUFFER_STORAGE_FLAGS: GLenum = 0x8220- GL_
BUFFER_ STORAGE_ FLAGS_ EXT  GL_BUFFER_STORAGE_FLAGS_EXT: GLenum = 0x8220- GL_
BUFFER_ UPDATE_ BARRIER_ BIT  GL_BUFFER_UPDATE_BARRIER_BIT: GLbitfield = 0x00000200- GL_
BUFFER_ USAGE  GL_BUFFER_USAGE: GLenum = 0x8765- GL_
BUFFER_ VARIABLE  GL_BUFFER_VARIABLE: GLenum = 0x92E5- GL_BYTE
 GL_BYTE: GLenum = 0x1400- GL_
CAVEAT_ SUPPORT  GL_CAVEAT_SUPPORT: GLenum = 0x82B8- GL_CCW
 GL_CCW: GLenum = 0x0901- GL_
CLAMP_ READ_ COLOR  GL_CLAMP_READ_COLOR: GLenum = 0x891C- GL_
CLAMP_ TO_ BORDER  GL_CLAMP_TO_BORDER: GLenum = 0x812D- GL_
CLAMP_ TO_ EDGE  GL_CLAMP_TO_EDGE: GLenum = 0x812F- GL_
CLEAR  GL_CLEAR: GLenum = 0x1500- GL_
CLEAR_ BUFFER  GL_CLEAR_BUFFER: GLenum = 0x82B4- GL_
CLEAR_ TEXTURE  GL_CLEAR_TEXTURE: GLenum = 0x9365- GL_
CLIENT_ MAPPED_ BUFFER_ BARRIER_ BIT  GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: GLbitfield = 0x00004000- GL_
CLIENT_ MAPPED_ BUFFER_ BARRIER_ BIT_ EXT  GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT: GLbitfield = 0x00004000- GL_
CLIENT_ STORAGE_ BIT  GL_CLIENT_STORAGE_BIT: GLbitfield = 0x0200- GL_
CLIENT_ STORAGE_ BIT_ EXT  GL_CLIENT_STORAGE_BIT_EXT: GLbitfield = 0x0200- GL_
CLIPPING_ INPUT_ PRIMITIVES  GL_CLIPPING_INPUT_PRIMITIVES: GLenum = 0x82F6- GL_
CLIPPING_ OUTPUT_ PRIMITIVES  GL_CLIPPING_OUTPUT_PRIMITIVES: GLenum = 0x82F7- GL_
CLIP_ DEPTH_ MODE  GL_CLIP_DEPTH_MODE: GLenum = 0x935D- GL_
CLIP_ DISTANC E0  GL_CLIP_DISTANCE0: GLenum = 0x3000- GL_
CLIP_ DISTANC E1  GL_CLIP_DISTANCE1: GLenum = 0x3001- GL_
CLIP_ DISTANC E2  GL_CLIP_DISTANCE2: GLenum = 0x3002- GL_
CLIP_ DISTANC E3  GL_CLIP_DISTANCE3: GLenum = 0x3003- GL_
CLIP_ DISTANC E4  GL_CLIP_DISTANCE4: GLenum = 0x3004- GL_
CLIP_ DISTANC E5  GL_CLIP_DISTANCE5: GLenum = 0x3005- GL_
CLIP_ DISTANC E6  GL_CLIP_DISTANCE6: GLenum = 0x3006- GL_
CLIP_ DISTANC E7  GL_CLIP_DISTANCE7: GLenum = 0x3007- GL_
CLIP_ ORIGIN  GL_CLIP_ORIGIN: GLenum = 0x935C- GL_
COLOR  GL_COLOR: GLenum = 0x1800- GL_
COLORBURN  GL_COLORBURN: GLenum = 0x929A- GL_
COLORDODGE  GL_COLORDODGE: GLenum = 0x9299- GL_
COLOR_ ATTACHMEN T0  GL_COLOR_ATTACHMENT0: GLenum = 0x8CE0- GL_
COLOR_ ATTACHMEN T1  GL_COLOR_ATTACHMENT1: GLenum = 0x8CE1- GL_
COLOR_ ATTACHMEN T2  GL_COLOR_ATTACHMENT2: GLenum = 0x8CE2- GL_
COLOR_ ATTACHMEN T3  GL_COLOR_ATTACHMENT3: GLenum = 0x8CE3- GL_
COLOR_ ATTACHMEN T4  GL_COLOR_ATTACHMENT4: GLenum = 0x8CE4- GL_
COLOR_ ATTACHMEN T5  GL_COLOR_ATTACHMENT5: GLenum = 0x8CE5- GL_
COLOR_ ATTACHMEN T6  GL_COLOR_ATTACHMENT6: GLenum = 0x8CE6- GL_
COLOR_ ATTACHMEN T7  GL_COLOR_ATTACHMENT7: GLenum = 0x8CE7- GL_
COLOR_ ATTACHMEN T8  GL_COLOR_ATTACHMENT8: GLenum = 0x8CE8- GL_
COLOR_ ATTACHMEN T9  GL_COLOR_ATTACHMENT9: GLenum = 0x8CE9- GL_
COLOR_ ATTACHMEN T10  GL_COLOR_ATTACHMENT10: GLenum = 0x8CEA- GL_
COLOR_ ATTACHMEN T11  GL_COLOR_ATTACHMENT11: GLenum = 0x8CEB- GL_
COLOR_ ATTACHMEN T12  GL_COLOR_ATTACHMENT12: GLenum = 0x8CEC- GL_
COLOR_ ATTACHMEN T13  GL_COLOR_ATTACHMENT13: GLenum = 0x8CED- GL_
COLOR_ ATTACHMEN T14  GL_COLOR_ATTACHMENT14: GLenum = 0x8CEE- GL_
COLOR_ ATTACHMEN T15  GL_COLOR_ATTACHMENT15: GLenum = 0x8CEF- GL_
COLOR_ ATTACHMEN T16  GL_COLOR_ATTACHMENT16: GLenum = 0x8CF0- GL_
COLOR_ ATTACHMEN T17  GL_COLOR_ATTACHMENT17: GLenum = 0x8CF1- GL_
COLOR_ ATTACHMEN T18  GL_COLOR_ATTACHMENT18: GLenum = 0x8CF2- GL_
COLOR_ ATTACHMEN T19  GL_COLOR_ATTACHMENT19: GLenum = 0x8CF3- GL_
COLOR_ ATTACHMEN T20  GL_COLOR_ATTACHMENT20: GLenum = 0x8CF4- GL_
COLOR_ ATTACHMEN T21  GL_COLOR_ATTACHMENT21: GLenum = 0x8CF5- GL_
COLOR_ ATTACHMEN T22  GL_COLOR_ATTACHMENT22: GLenum = 0x8CF6- GL_
COLOR_ ATTACHMEN T23  GL_COLOR_ATTACHMENT23: GLenum = 0x8CF7- GL_
COLOR_ ATTACHMEN T24  GL_COLOR_ATTACHMENT24: GLenum = 0x8CF8- GL_
COLOR_ ATTACHMEN T25  GL_COLOR_ATTACHMENT25: GLenum = 0x8CF9- GL_
COLOR_ ATTACHMEN T26  GL_COLOR_ATTACHMENT26: GLenum = 0x8CFA- GL_
COLOR_ ATTACHMEN T27  GL_COLOR_ATTACHMENT27: GLenum = 0x8CFB- GL_
COLOR_ ATTACHMEN T28  GL_COLOR_ATTACHMENT28: GLenum = 0x8CFC- GL_
COLOR_ ATTACHMEN T29  GL_COLOR_ATTACHMENT29: GLenum = 0x8CFD- GL_
COLOR_ ATTACHMEN T30  GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE- GL_
COLOR_ ATTACHMEN T31  GL_COLOR_ATTACHMENT31: GLenum = 0x8CFF- GL_
COLOR_ BUFFER_ BIT  GL_COLOR_BUFFER_BIT: GLbitfield = 0x00004000- GL_
COLOR_ CLEAR_ VALUE  GL_COLOR_CLEAR_VALUE: GLenum = 0x0C22- GL_
COLOR_ COMPONENTS  GL_COLOR_COMPONENTS: GLenum = 0x8283- GL_
COLOR_ ENCODING  GL_COLOR_ENCODING: GLenum = 0x8296- GL_
COLOR_ LOGIC_ OP  GL_COLOR_LOGIC_OP: GLenum = 0x0BF2- GL_
COLOR_ RENDERABLE  GL_COLOR_RENDERABLE: GLenum = 0x8286- GL_
COLOR_ WRITEMASK  GL_COLOR_WRITEMASK: GLenum = 0x0C23- GL_
COMMAND_ BARRIER_ BIT  GL_COMMAND_BARRIER_BIT: GLbitfield = 0x00000040- GL_
COMPARE_ REF_ TO_ TEXTURE  GL_COMPARE_REF_TO_TEXTURE: GLenum = 0x884E- GL_
COMPATIBLE_ SUBROUTINES  GL_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4B- GL_
COMPILE_ STATUS  GL_COMPILE_STATUS: GLenum = 0x8B81- GL_
COMPLETION_ STATUS_ ARB  GL_COMPLETION_STATUS_ARB: GLenum = 0x91B1- GL_
COMPLETION_ STATUS_ KHR  GL_COMPLETION_STATUS_KHR: GLenum = 0x91B1- GL_
COMPRESSED_ R11_ EAC  GL_COMPRESSED_R11_EAC: GLenum = 0x9270- GL_
COMPRESSED_ RED  GL_COMPRESSED_RED: GLenum = 0x8225- GL_
COMPRESSED_ RED_ RGTC1  GL_COMPRESSED_RED_RGTC1: GLenum = 0x8DBB- GL_
COMPRESSED_ RG  GL_COMPRESSED_RG: GLenum = 0x8226- GL_
COMPRESSED_ RG11_ EAC  GL_COMPRESSED_RG11_EAC: GLenum = 0x9272- GL_
COMPRESSED_ RGB  GL_COMPRESSED_RGB: GLenum = 0x84ED- GL_
COMPRESSED_ RGB8_ ETC2  GL_COMPRESSED_RGB8_ETC2: GLenum = 0x9274- GL_
COMPRESSED_ RGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9276- GL_
COMPRESSED_ RGBA  GL_COMPRESSED_RGBA: GLenum = 0x84EE- GL_
COMPRESSED_ RGBA8_ ETC2_ EAC  GL_COMPRESSED_RGBA8_ETC2_EAC: GLenum = 0x9278- GL_
COMPRESSED_ RGBA_ ASTC_ 4x4  GL_COMPRESSED_RGBA_ASTC_4x4: GLenum = 0x93B0- GL_
COMPRESSED_ RGBA_ ASTC_ 5x4  GL_COMPRESSED_RGBA_ASTC_5x4: GLenum = 0x93B1- GL_
COMPRESSED_ RGBA_ ASTC_ 5x5  GL_COMPRESSED_RGBA_ASTC_5x5: GLenum = 0x93B2- GL_
COMPRESSED_ RGBA_ ASTC_ 6x5  GL_COMPRESSED_RGBA_ASTC_6x5: GLenum = 0x93B3- GL_
COMPRESSED_ RGBA_ ASTC_ 6x6  GL_COMPRESSED_RGBA_ASTC_6x6: GLenum = 0x93B4- GL_
COMPRESSED_ RGBA_ ASTC_ 8x5  GL_COMPRESSED_RGBA_ASTC_8x5: GLenum = 0x93B5- GL_
COMPRESSED_ RGBA_ ASTC_ 8x6  GL_COMPRESSED_RGBA_ASTC_8x6: GLenum = 0x93B6- GL_
COMPRESSED_ RGBA_ ASTC_ 8x8  GL_COMPRESSED_RGBA_ASTC_8x8: GLenum = 0x93B7- GL_
COMPRESSED_ RGBA_ ASTC_ 10x5  GL_COMPRESSED_RGBA_ASTC_10x5: GLenum = 0x93B8- GL_
COMPRESSED_ RGBA_ ASTC_ 10x6  GL_COMPRESSED_RGBA_ASTC_10x6: GLenum = 0x93B9- GL_
COMPRESSED_ RGBA_ ASTC_ 10x8  GL_COMPRESSED_RGBA_ASTC_10x8: GLenum = 0x93BA- GL_
COMPRESSED_ RGBA_ ASTC_ 10x10  GL_COMPRESSED_RGBA_ASTC_10x10: GLenum = 0x93BB- GL_
COMPRESSED_ RGBA_ ASTC_ 12x10  GL_COMPRESSED_RGBA_ASTC_12x10: GLenum = 0x93BC- GL_
COMPRESSED_ RGBA_ ASTC_ 12x12  GL_COMPRESSED_RGBA_ASTC_12x12: GLenum = 0x93BD- GL_
COMPRESSED_ RGBA_ BPTC_ UNORM  GL_COMPRESSED_RGBA_BPTC_UNORM: GLenum = 0x8E8C- GL_
COMPRESSED_ RGB_ BPTC_ SIGNED_ FLOAT  GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: GLenum = 0x8E8E- GL_
COMPRESSED_ RGB_ BPTC_ UNSIGNED_ FLOAT  GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: GLenum = 0x8E8F- GL_
COMPRESSED_ RG_ RGTC2  GL_COMPRESSED_RG_RGTC2: GLenum = 0x8DBD- GL_
COMPRESSED_ SIGNED_ R11_ EAC  GL_COMPRESSED_SIGNED_R11_EAC: GLenum = 0x9271- GL_
COMPRESSED_ SIGNED_ RED_ RGTC1  GL_COMPRESSED_SIGNED_RED_RGTC1: GLenum = 0x8DBC- GL_
COMPRESSED_ SIGNED_ RG11_ EAC  GL_COMPRESSED_SIGNED_RG11_EAC: GLenum = 0x9273- GL_
COMPRESSED_ SIGNED_ RG_ RGTC2  GL_COMPRESSED_SIGNED_RG_RGTC2: GLenum = 0x8DBE- GL_
COMPRESSED_ SRGB  GL_COMPRESSED_SRGB: GLenum = 0x8C48- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 4x4  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4: GLenum = 0x93D0- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 5x4  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4: GLenum = 0x93D1- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 5x5  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5: GLenum = 0x93D2- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 6x5  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5: GLenum = 0x93D3- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 6x6  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6: GLenum = 0x93D4- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 8x5  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5: GLenum = 0x93D5- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 8x6  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6: GLenum = 0x93D6- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 8x8  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8: GLenum = 0x93D7- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x5  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5: GLenum = 0x93D8- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x6  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6: GLenum = 0x93D9- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x8  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8: GLenum = 0x93DA- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x10  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10: GLenum = 0x93DB- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 12x10  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10: GLenum = 0x93DC- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 12x12  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12: GLenum = 0x93DD- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ETC2_ EAC  GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 0x9279- GL_
COMPRESSED_ SRGB8_ ETC2  GL_COMPRESSED_SRGB8_ETC2: GLenum = 0x9275- GL_
COMPRESSED_ SRGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2  GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9277- GL_
COMPRESSED_ SRGB_ ALPHA  GL_COMPRESSED_SRGB_ALPHA: GLenum = 0x8C49- GL_
COMPRESSED_ SRGB_ ALPHA_ BPTC_ UNORM  GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: GLenum = 0x8E8D- GL_
COMPRESSED_ TEXTURE_ FORMATS  GL_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A3- GL_
COMPUTE_ SHADER  GL_COMPUTE_SHADER: GLenum = 0x91B9- GL_
COMPUTE_ SHADER_ BIT  GL_COMPUTE_SHADER_BIT: GLbitfield = 0x00000020- GL_
COMPUTE_ SHADER_ INVOCATIONS  GL_COMPUTE_SHADER_INVOCATIONS: GLenum = 0x82F5- GL_
COMPUTE_ SUBROUTINE  GL_COMPUTE_SUBROUTINE: GLenum = 0x92ED- GL_
COMPUTE_ SUBROUTINE_ UNIFORM  GL_COMPUTE_SUBROUTINE_UNIFORM: GLenum = 0x92F3- GL_
COMPUTE_ TEXTURE  GL_COMPUTE_TEXTURE: GLenum = 0x82A0- GL_
COMPUTE_ WORK_ GROUP_ SIZE  GL_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x8267- GL_
CONDITION_ SATISFIED  GL_CONDITION_SATISFIED: GLenum = 0x911C- GL_
CONSTANT_ ALPHA  GL_CONSTANT_ALPHA: GLenum = 0x8003- GL_
CONSTANT_ COLOR  GL_CONSTANT_COLOR: GLenum = 0x8001- GL_
CONTEXT_ COMPATIBILITY_ PROFILE_ BIT  GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: GLbitfield = 0x00000002- GL_
CONTEXT_ CORE_ PROFILE_ BIT  GL_CONTEXT_CORE_PROFILE_BIT: GLbitfield = 0x00000001- GL_
CONTEXT_ FLAGS  GL_CONTEXT_FLAGS: GLenum = 0x821E- GL_
CONTEXT_ FLAG_ DEBUG_ BIT  GL_CONTEXT_FLAG_DEBUG_BIT: GLbitfield = 0x00000002- GL_
CONTEXT_ FLAG_ DEBUG_ BIT_ KHR  GL_CONTEXT_FLAG_DEBUG_BIT_KHR: GLbitfield = 0x00000002- GL_
CONTEXT_ FLAG_ FORWARD_ COMPATIBLE_ BIT  GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: GLbitfield = 0x00000001- GL_
CONTEXT_ FLAG_ NO_ ERROR_ BIT  GL_CONTEXT_FLAG_NO_ERROR_BIT: GLbitfield = 0x00000008- GL_
CONTEXT_ FLAG_ ROBUST_ ACCESS_ BIT  GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: GLbitfield = 0x00000004- GL_
CONTEXT_ LOST  GL_CONTEXT_LOST: GLenum = 0x0507- GL_
CONTEXT_ PROFILE_ MASK  GL_CONTEXT_PROFILE_MASK: GLenum = 0x9126- GL_
CONTEXT_ RELEASE_ BEHAVIOR  GL_CONTEXT_RELEASE_BEHAVIOR: GLenum = 0x82FB- GL_
CONTEXT_ RELEASE_ BEHAVIOR_ FLUSH  GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: GLenum = 0x82FC- GL_COPY
 GL_COPY: GLenum = 0x1503- GL_
COPY_ INVERTED  GL_COPY_INVERTED: GLenum = 0x150C- GL_
COPY_ READ_ BUFFER  GL_COPY_READ_BUFFER: GLenum = 0x8F36- GL_
COPY_ READ_ BUFFER_ BINDING  GL_COPY_READ_BUFFER_BINDING: GLenum = 0x8F36- GL_
COPY_ READ_ BUFFER_ NV  GL_COPY_READ_BUFFER_NV: GLenum = 0x8F36- GL_
COPY_ WRITE_ BUFFER  GL_COPY_WRITE_BUFFER: GLenum = 0x8F37- GL_
COPY_ WRITE_ BUFFER_ BINDING  GL_COPY_WRITE_BUFFER_BINDING: GLenum = 0x8F37- GL_
COPY_ WRITE_ BUFFER_ NV  GL_COPY_WRITE_BUFFER_NV: GLenum = 0x8F37- GL_
CULL_ FACE  GL_CULL_FACE: GLenum = 0x0B44- GL_
CULL_ FACE_ MODE  GL_CULL_FACE_MODE: GLenum = 0x0B45- GL_
CURRENT_ PROGRAM  GL_CURRENT_PROGRAM: GLenum = 0x8B8D- GL_
CURRENT_ QUERY  GL_CURRENT_QUERY: GLenum = 0x8865- GL_
CURRENT_ QUERY_ EXT  GL_CURRENT_QUERY_EXT: GLenum = 0x8865- GL_
CURRENT_ VERTEX_ ATTRIB  GL_CURRENT_VERTEX_ATTRIB: GLenum = 0x8626- GL_CW
 GL_CW: GLenum = 0x0900- GL_
DARKEN  GL_DARKEN: GLenum = 0x9297- GL_
DEBUG_ CALLBACK_ FUNCTION  GL_DEBUG_CALLBACK_FUNCTION: GLenum = 0x8244- GL_
DEBUG_ CALLBACK_ FUNCTION_ ARB  GL_DEBUG_CALLBACK_FUNCTION_ARB: GLenum = 0x8244- GL_
DEBUG_ CALLBACK_ FUNCTION_ KHR  GL_DEBUG_CALLBACK_FUNCTION_KHR: GLenum = 0x8244- GL_
DEBUG_ CALLBACK_ USER_ PARAM  GL_DEBUG_CALLBACK_USER_PARAM: GLenum = 0x8245- GL_
DEBUG_ CALLBACK_ USER_ PARAM_ ARB  GL_DEBUG_CALLBACK_USER_PARAM_ARB: GLenum = 0x8245- GL_
DEBUG_ CALLBACK_ USER_ PARAM_ KHR  GL_DEBUG_CALLBACK_USER_PARAM_KHR: GLenum = 0x8245- GL_
DEBUG_ GROUP_ STACK_ DEPTH  GL_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826D- GL_
DEBUG_ GROUP_ STACK_ DEPTH_ KHR  GL_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 0x826D- GL_
DEBUG_ LOGGED_ MESSAGES  GL_DEBUG_LOGGED_MESSAGES: GLenum = 0x9145- GL_
DEBUG_ LOGGED_ MESSAGES_ ARB  GL_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 0x9145- GL_
DEBUG_ LOGGED_ MESSAGES_ KHR  GL_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 0x9145- GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH  GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 0x8243- GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH_ ARB  GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: GLenum = 0x8243- GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH_ KHR  GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR: GLenum = 0x8243- GL_
DEBUG_ OUTPUT  GL_DEBUG_OUTPUT: GLenum = 0x92E0- GL_
DEBUG_ OUTPUT_ KHR  GL_DEBUG_OUTPUT_KHR: GLenum = 0x92E0- GL_
DEBUG_ OUTPUT_ SYNCHRONOUS  GL_DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 0x8242- GL_
DEBUG_ OUTPUT_ SYNCHRONOUS_ ARB  GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: GLenum = 0x8242- GL_
DEBUG_ OUTPUT_ SYNCHRONOUS_ KHR  GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR: GLenum = 0x8242- GL_
DEBUG_ SEVERITY_ HIGH  GL_DEBUG_SEVERITY_HIGH: GLenum = 0x9146- GL_
DEBUG_ SEVERITY_ HIGH_ ARB  GL_DEBUG_SEVERITY_HIGH_ARB: GLenum = 0x9146- GL_
DEBUG_ SEVERITY_ HIGH_ KHR  GL_DEBUG_SEVERITY_HIGH_KHR: GLenum = 0x9146- GL_
DEBUG_ SEVERITY_ LOW  GL_DEBUG_SEVERITY_LOW: GLenum = 0x9148- GL_
DEBUG_ SEVERITY_ LOW_ ARB  GL_DEBUG_SEVERITY_LOW_ARB: GLenum = 0x9148- GL_
DEBUG_ SEVERITY_ LOW_ KHR  GL_DEBUG_SEVERITY_LOW_KHR: GLenum = 0x9148- GL_
DEBUG_ SEVERITY_ MEDIUM  GL_DEBUG_SEVERITY_MEDIUM: GLenum = 0x9147- GL_
DEBUG_ SEVERITY_ MEDIUM_ ARB  GL_DEBUG_SEVERITY_MEDIUM_ARB: GLenum = 0x9147- GL_
DEBUG_ SEVERITY_ MEDIUM_ KHR  GL_DEBUG_SEVERITY_MEDIUM_KHR: GLenum = 0x9147- GL_
DEBUG_ SEVERITY_ NOTIFICATION  GL_DEBUG_SEVERITY_NOTIFICATION: GLenum = 0x826B- GL_
DEBUG_ SEVERITY_ NOTIFICATION_ KHR  GL_DEBUG_SEVERITY_NOTIFICATION_KHR: GLenum = 0x826B- GL_
DEBUG_ SOURCE_ API  GL_DEBUG_SOURCE_API: GLenum = 0x8246- GL_
DEBUG_ SOURCE_ API_ ARB  GL_DEBUG_SOURCE_API_ARB: GLenum = 0x8246- GL_
DEBUG_ SOURCE_ API_ KHR  GL_DEBUG_SOURCE_API_KHR: GLenum = 0x8246- GL_
DEBUG_ SOURCE_ APPLICATION  GL_DEBUG_SOURCE_APPLICATION: GLenum = 0x824A- GL_
DEBUG_ SOURCE_ APPLICATION_ ARB  GL_DEBUG_SOURCE_APPLICATION_ARB: GLenum = 0x824A- GL_
DEBUG_ SOURCE_ APPLICATION_ KHR  GL_DEBUG_SOURCE_APPLICATION_KHR: GLenum = 0x824A- GL_
DEBUG_ SOURCE_ OTHER  GL_DEBUG_SOURCE_OTHER: GLenum = 0x824B- GL_
DEBUG_ SOURCE_ OTHER_ ARB  GL_DEBUG_SOURCE_OTHER_ARB: GLenum = 0x824B- GL_
DEBUG_ SOURCE_ OTHER_ KHR  GL_DEBUG_SOURCE_OTHER_KHR: GLenum = 0x824B- GL_
DEBUG_ SOURCE_ SHADER_ COMPILER  GL_DEBUG_SOURCE_SHADER_COMPILER: GLenum = 0x8248- GL_
DEBUG_ SOURCE_ SHADER_ COMPILER_ ARB  GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: GLenum = 0x8248- GL_
DEBUG_ SOURCE_ SHADER_ COMPILER_ KHR  GL_DEBUG_SOURCE_SHADER_COMPILER_KHR: GLenum = 0x8248- GL_
DEBUG_ SOURCE_ THIRD_ PARTY  GL_DEBUG_SOURCE_THIRD_PARTY: GLenum = 0x8249- GL_
DEBUG_ SOURCE_ THIRD_ PARTY_ ARB  GL_DEBUG_SOURCE_THIRD_PARTY_ARB: GLenum = 0x8249- GL_
DEBUG_ SOURCE_ THIRD_ PARTY_ KHR  GL_DEBUG_SOURCE_THIRD_PARTY_KHR: GLenum = 0x8249- GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM  GL_DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 0x8247- GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM_ ARB  GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: GLenum = 0x8247- GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM_ KHR  GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR: GLenum = 0x8247- GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR  GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 0x824D- GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR_ ARB  GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: GLenum = 0x824D- GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR_ KHR  GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: GLenum = 0x824D- GL_
DEBUG_ TYPE_ ERROR  GL_DEBUG_TYPE_ERROR: GLenum = 0x824C- GL_
DEBUG_ TYPE_ ERROR_ ARB  GL_DEBUG_TYPE_ERROR_ARB: GLenum = 0x824C- GL_
DEBUG_ TYPE_ ERROR_ KHR  GL_DEBUG_TYPE_ERROR_KHR: GLenum = 0x824C- GL_
DEBUG_ TYPE_ MARKER  GL_DEBUG_TYPE_MARKER: GLenum = 0x8268- GL_
DEBUG_ TYPE_ MARKER_ KHR  GL_DEBUG_TYPE_MARKER_KHR: GLenum = 0x8268- GL_
DEBUG_ TYPE_ OTHER  GL_DEBUG_TYPE_OTHER: GLenum = 0x8251- GL_
DEBUG_ TYPE_ OTHER_ ARB  GL_DEBUG_TYPE_OTHER_ARB: GLenum = 0x8251- GL_
DEBUG_ TYPE_ OTHER_ KHR  GL_DEBUG_TYPE_OTHER_KHR: GLenum = 0x8251- GL_
DEBUG_ TYPE_ PERFORMANCE  GL_DEBUG_TYPE_PERFORMANCE: GLenum = 0x8250- GL_
DEBUG_ TYPE_ PERFORMANCE_ ARB  GL_DEBUG_TYPE_PERFORMANCE_ARB: GLenum = 0x8250- GL_
DEBUG_ TYPE_ PERFORMANCE_ KHR  GL_DEBUG_TYPE_PERFORMANCE_KHR: GLenum = 0x8250- GL_
DEBUG_ TYPE_ POP_ GROUP  GL_DEBUG_TYPE_POP_GROUP: GLenum = 0x826A- GL_
DEBUG_ TYPE_ POP_ GROUP_ KHR  GL_DEBUG_TYPE_POP_GROUP_KHR: GLenum = 0x826A- GL_
DEBUG_ TYPE_ PORTABILITY  GL_DEBUG_TYPE_PORTABILITY: GLenum = 0x824F- GL_
DEBUG_ TYPE_ PORTABILITY_ ARB  GL_DEBUG_TYPE_PORTABILITY_ARB: GLenum = 0x824F- GL_
DEBUG_ TYPE_ PORTABILITY_ KHR  GL_DEBUG_TYPE_PORTABILITY_KHR: GLenum = 0x824F- GL_
DEBUG_ TYPE_ PUSH_ GROUP  GL_DEBUG_TYPE_PUSH_GROUP: GLenum = 0x8269- GL_
DEBUG_ TYPE_ PUSH_ GROUP_ KHR  GL_DEBUG_TYPE_PUSH_GROUP_KHR: GLenum = 0x8269- GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 0x824E- GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR_ ARB  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: GLenum = 0x824E- GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR_ KHR  GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: GLenum = 0x824E- GL_DECR
 GL_DECR: GLenum = 0x1E03- GL_
DECR_ WRAP  GL_DECR_WRAP: GLenum = 0x8508- GL_
DELETE_ STATUS  GL_DELETE_STATUS: GLenum = 0x8B80- GL_
DEPTH  GL_DEPTH: GLenum = 0x1801- GL_
DEPT H24_ STENCI L8  GL_DEPTH24_STENCIL8: GLenum = 0x88F0- GL_
DEPT H32F_ STENCI L8  GL_DEPTH32F_STENCIL8: GLenum = 0x8CAD- GL_
DEPTH_ ATTACHMENT  GL_DEPTH_ATTACHMENT: GLenum = 0x8D00- GL_
DEPTH_ BITS  GL_DEPTH_BITS: GLenum = 0x0D56- GL_
DEPTH_ BUFFER_ BIT  GL_DEPTH_BUFFER_BIT: GLbitfield = 0x00000100- GL_
DEPTH_ CLAMP  GL_DEPTH_CLAMP: GLenum = 0x864F- GL_
DEPTH_ CLEAR_ VALUE  GL_DEPTH_CLEAR_VALUE: GLenum = 0x0B73- GL_
DEPTH_ COMPONENT  GL_DEPTH_COMPONENT: GLenum = 0x1902- GL_
DEPTH_ COMPONEN T16  GL_DEPTH_COMPONENT16: GLenum = 0x81A5- GL_
DEPTH_ COMPONEN T24  GL_DEPTH_COMPONENT24: GLenum = 0x81A6- GL_
DEPTH_ COMPONEN T32  GL_DEPTH_COMPONENT32: GLenum = 0x81A7- GL_
DEPTH_ COMPONEN T32F  GL_DEPTH_COMPONENT32F: GLenum = 0x8CAC- GL_
DEPTH_ COMPONENTS  GL_DEPTH_COMPONENTS: GLenum = 0x8284- GL_
DEPTH_ FUNC  GL_DEPTH_FUNC: GLenum = 0x0B74- GL_
DEPTH_ RANGE  GL_DEPTH_RANGE: GLenum = 0x0B70- GL_
DEPTH_ RENDERABLE  GL_DEPTH_RENDERABLE: GLenum = 0x8287- GL_
DEPTH_ STENCIL  GL_DEPTH_STENCIL: GLenum = 0x84F9- GL_
DEPTH_ STENCIL_ ATTACHMENT  GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A- GL_
DEPTH_ STENCIL_ TEXTURE_ MODE  GL_DEPTH_STENCIL_TEXTURE_MODE: GLenum = 0x90EA- GL_
DEPTH_ TEST  GL_DEPTH_TEST: GLenum = 0x0B71- GL_
DEPTH_ WRITEMASK  GL_DEPTH_WRITEMASK: GLenum = 0x0B72- GL_
DIFFERENCE  GL_DIFFERENCE: GLenum = 0x929E- GL_
DISPATCH_ INDIRECT_ BUFFER  GL_DISPATCH_INDIRECT_BUFFER: GLenum = 0x90EE- GL_
DISPATCH_ INDIRECT_ BUFFER_ BINDING  GL_DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 0x90EF- GL_
DITHER  GL_DITHER: GLenum = 0x0BD0- GL_
DONT_ CARE  GL_DONT_CARE: GLenum = 0x1100- GL_
DOUBLE  GL_DOUBLE: GLenum = 0x140A- GL_
DOUBLEBUFFER  GL_DOUBLEBUFFER: GLenum = 0x0C32- GL_
DOUBLE_ MAT2  GL_DOUBLE_MAT2: GLenum = 0x8F46- GL_
DOUBLE_ MAT3  GL_DOUBLE_MAT3: GLenum = 0x8F47- GL_
DOUBLE_ MAT4  GL_DOUBLE_MAT4: GLenum = 0x8F48- GL_
DOUBLE_ MAT2x3  GL_DOUBLE_MAT2x3: GLenum = 0x8F49- GL_
DOUBLE_ MAT2x4  GL_DOUBLE_MAT2x4: GLenum = 0x8F4A- GL_
DOUBLE_ MAT3x2  GL_DOUBLE_MAT3x2: GLenum = 0x8F4B- GL_
DOUBLE_ MAT3x4  GL_DOUBLE_MAT3x4: GLenum = 0x8F4C- GL_
DOUBLE_ MAT4x2  GL_DOUBLE_MAT4x2: GLenum = 0x8F4D- GL_
DOUBLE_ MAT4x3  GL_DOUBLE_MAT4x3: GLenum = 0x8F4E- GL_
DOUBLE_ VEC2  GL_DOUBLE_VEC2: GLenum = 0x8FFC- GL_
DOUBLE_ VEC3  GL_DOUBLE_VEC3: GLenum = 0x8FFD- GL_
DOUBLE_ VEC4  GL_DOUBLE_VEC4: GLenum = 0x8FFE- GL_
DRAW_ BUFFER  GL_DRAW_BUFFER: GLenum = 0x0C01- GL_
DRAW_ BUFFE R0  GL_DRAW_BUFFER0: GLenum = 0x8825- GL_
DRAW_ BUFFE R1  GL_DRAW_BUFFER1: GLenum = 0x8826- GL_
DRAW_ BUFFE R2  GL_DRAW_BUFFER2: GLenum = 0x8827- GL_
DRAW_ BUFFE R3  GL_DRAW_BUFFER3: GLenum = 0x8828- GL_
DRAW_ BUFFE R4  GL_DRAW_BUFFER4: GLenum = 0x8829- GL_
DRAW_ BUFFE R5  GL_DRAW_BUFFER5: GLenum = 0x882A- GL_
DRAW_ BUFFE R6  GL_DRAW_BUFFER6: GLenum = 0x882B- GL_
DRAW_ BUFFE R7  GL_DRAW_BUFFER7: GLenum = 0x882C- GL_
DRAW_ BUFFE R8  GL_DRAW_BUFFER8: GLenum = 0x882D- GL_
DRAW_ BUFFE R9  GL_DRAW_BUFFER9: GLenum = 0x882E- GL_
DRAW_ BUFFE R10  GL_DRAW_BUFFER10: GLenum = 0x882F- GL_
DRAW_ BUFFE R11  GL_DRAW_BUFFER11: GLenum = 0x8830- GL_
DRAW_ BUFFE R12  GL_DRAW_BUFFER12: GLenum = 0x8831- GL_
DRAW_ BUFFE R13  GL_DRAW_BUFFER13: GLenum = 0x8832- GL_
DRAW_ BUFFE R14  GL_DRAW_BUFFER14: GLenum = 0x8833- GL_
DRAW_ BUFFE R15  GL_DRAW_BUFFER15: GLenum = 0x8834- GL_
DRAW_ FRAMEBUFFER  GL_DRAW_FRAMEBUFFER: GLenum = 0x8CA9- GL_
DRAW_ FRAMEBUFFER_ BINDING  GL_DRAW_FRAMEBUFFER_BINDING: GLenum = 0x8CA6- GL_
DRAW_ INDIRECT_ BUFFER  GL_DRAW_INDIRECT_BUFFER: GLenum = 0x8F3F- GL_
DRAW_ INDIRECT_ BUFFER_ BINDING  GL_DRAW_INDIRECT_BUFFER_BINDING: GLenum = 0x8F43- GL_
DST_ ALPHA  GL_DST_ALPHA: GLenum = 0x0304- GL_
DST_ COLOR  GL_DST_COLOR: GLenum = 0x0306- GL_
DYNAMIC_ COPY  GL_DYNAMIC_COPY: GLenum = 0x88EA- GL_
DYNAMIC_ DRAW  GL_DYNAMIC_DRAW: GLenum = 0x88E8- GL_
DYNAMIC_ READ  GL_DYNAMIC_READ: GLenum = 0x88E9- GL_
DYNAMIC_ STORAGE_ BIT  GL_DYNAMIC_STORAGE_BIT: GLbitfield = 0x0100- GL_
DYNAMIC_ STORAGE_ BIT_ EXT  GL_DYNAMIC_STORAGE_BIT_EXT: GLbitfield = 0x0100- GL_
ELEMENT_ ARRAY_ BARRIER_ BIT  GL_ELEMENT_ARRAY_BARRIER_BIT: GLbitfield = 0x00000002- GL_
ELEMENT_ ARRAY_ BUFFER  GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893- GL_
ELEMENT_ ARRAY_ BUFFER_ BINDING  GL_ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 0x8895- GL_
EQUAL  GL_EQUAL: GLenum = 0x0202- GL_
EQUIV  GL_EQUIV: GLenum = 0x1509- GL_
EXCLUSION  GL_EXCLUSION: GLenum = 0x92A0- GL_
EXTENSIONS  GL_EXTENSIONS: GLenum = 0x1F03- GL_
FALSE  GL_FALSE: GLenum = 0- GL_
FASTEST  GL_FASTEST: GLenum = 0x1101- GL_FILL
 GL_FILL: GLenum = 0x1B02- GL_
FILTER  GL_FILTER: GLenum = 0x829A- GL_
FIRST_ VERTEX_ CONVENTION  GL_FIRST_VERTEX_CONVENTION: GLenum = 0x8E4D- GL_
FIXED  GL_FIXED: GLenum = 0x140C- GL_
FIXED_ ONLY  GL_FIXED_ONLY: GLenum = 0x891D- GL_
FLOAT  GL_FLOAT: GLenum = 0x1406- GL_
FLOAT_ 32_ UNSIGNED_ INT_ 24_ 8_ REV  GL_FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 0x8DAD- GL_
FLOAT_ MAT2  GL_FLOAT_MAT2: GLenum = 0x8B5A- GL_
FLOAT_ MAT3  GL_FLOAT_MAT3: GLenum = 0x8B5B- GL_
FLOAT_ MAT4  GL_FLOAT_MAT4: GLenum = 0x8B5C- GL_
FLOAT_ MAT2x3  GL_FLOAT_MAT2x3: GLenum = 0x8B65- GL_
FLOAT_ MAT2x4  GL_FLOAT_MAT2x4: GLenum = 0x8B66- GL_
FLOAT_ MAT3x2  GL_FLOAT_MAT3x2: GLenum = 0x8B67- GL_
FLOAT_ MAT3x4  GL_FLOAT_MAT3x4: GLenum = 0x8B68- GL_
FLOAT_ MAT4x2  GL_FLOAT_MAT4x2: GLenum = 0x8B69- GL_
FLOAT_ MAT4x3  GL_FLOAT_MAT4x3: GLenum = 0x8B6A- GL_
FLOAT_ VEC2  GL_FLOAT_VEC2: GLenum = 0x8B50- GL_
FLOAT_ VEC3  GL_FLOAT_VEC3: GLenum = 0x8B51- GL_
FLOAT_ VEC4  GL_FLOAT_VEC4: GLenum = 0x8B52- GL_
FRACTIONAL_ EVEN  GL_FRACTIONAL_EVEN: GLenum = 0x8E7C- GL_
FRACTIONAL_ ODD  GL_FRACTIONAL_ODD: GLenum = 0x8E7B- GL_
FRAGMENT_ INTERPOLATION_ OFFSET_ BITS  GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 0x8E5D- GL_
FRAGMENT_ SHADER  GL_FRAGMENT_SHADER: GLenum = 0x8B30- GL_
FRAGMENT_ SHADER_ BIT  GL_FRAGMENT_SHADER_BIT: GLbitfield = 0x00000002- GL_
FRAGMENT_ SHADER_ DERIVATIVE_ HINT  GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B- GL_
FRAGMENT_ SHADER_ INVOCATIONS  GL_FRAGMENT_SHADER_INVOCATIONS: GLenum = 0x82F4- GL_
FRAGMENT_ SUBROUTINE  GL_FRAGMENT_SUBROUTINE: GLenum = 0x92EC- GL_
FRAGMENT_ SUBROUTINE_ UNIFORM  GL_FRAGMENT_SUBROUTINE_UNIFORM: GLenum = 0x92F2- GL_
FRAGMENT_ TEXTURE  GL_FRAGMENT_TEXTURE: GLenum = 0x829F- GL_
FRAMEBUFFER  GL_FRAMEBUFFER: GLenum = 0x8D40- GL_
FRAMEBUFFER_ ATTACHMENT_ ALPHA_ SIZE  GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 0x8215- GL_
FRAMEBUFFER_ ATTACHMENT_ BLUE_ SIZE  GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 0x8214- GL_
FRAMEBUFFER_ ATTACHMENT_ COLOR_ ENCODING  GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 0x8210- GL_
FRAMEBUFFER_ ATTACHMENT_ COMPONENT_ TYPE  GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 0x8211- GL_
FRAMEBUFFER_ ATTACHMENT_ DEPTH_ SIZE  GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 0x8216- GL_
FRAMEBUFFER_ ATTACHMENT_ GREEN_ SIZE  GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 0x8213- GL_
FRAMEBUFFER_ ATTACHMENT_ LAYERED  GL_FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 0x8DA7- GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ NAME  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 0x8CD1- GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ TYPE  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 0x8CD0- GL_
FRAMEBUFFER_ ATTACHMENT_ RED_ SIZE  GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 0x8212- GL_
FRAMEBUFFER_ ATTACHMENT_ STENCIL_ SIZE  GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 0x8217- GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ CUBE_ MAP_ FACE  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 0x8CD3- GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LAYER  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 0x8CD4- GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LEVEL  GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 0x8CD2- GL_
FRAMEBUFFER_ BARRIER_ BIT  GL_FRAMEBUFFER_BARRIER_BIT: GLbitfield = 0x00000400- GL_
FRAMEBUFFER_ BINDING  GL_FRAMEBUFFER_BINDING: GLenum = 0x8CA6- GL_
FRAMEBUFFER_ BLEND  GL_FRAMEBUFFER_BLEND: GLenum = 0x828B- GL_
FRAMEBUFFER_ COMPLETE  GL_FRAMEBUFFER_COMPLETE: GLenum = 0x8CD5- GL_
FRAMEBUFFER_ DEFAULT  GL_FRAMEBUFFER_DEFAULT: GLenum = 0x8218- GL_
FRAMEBUFFER_ DEFAULT_ FIXED_ SAMPLE_ LOCATIONS  GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9314- GL_
FRAMEBUFFER_ DEFAULT_ HEIGHT  GL_FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 0x9311- GL_
FRAMEBUFFER_ DEFAULT_ LAYERS  GL_FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 0x9312- GL_
FRAMEBUFFER_ DEFAULT_ SAMPLES  GL_FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 0x9313- GL_
FRAMEBUFFER_ DEFAULT_ WIDTH  GL_FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 0x9310- GL_
FRAMEBUFFER_ INCOMPLETE_ ATTACHMENT  GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 0x8CD6- GL_
FRAMEBUFFER_ INCOMPLETE_ DIMENSIONS  GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 0x8CD9- GL_
FRAMEBUFFER_ INCOMPLETE_ DRAW_ BUFFER  GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: GLenum = 0x8CDB- GL_
FRAMEBUFFER_ INCOMPLETE_ LAYER_ TARGETS  GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 0x8DA8- GL_
FRAMEBUFFER_ INCOMPLETE_ MISSING_ ATTACHMENT  GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 0x8CD7- GL_
FRAMEBUFFER_ INCOMPLETE_ MULTISAMPLE  GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 0x8D56- GL_
FRAMEBUFFER_ INCOMPLETE_ READ_ BUFFER  GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: GLenum = 0x8CDC- GL_
FRAMEBUFFER_ RENDERABLE  GL_FRAMEBUFFER_RENDERABLE: GLenum = 0x8289- GL_
FRAMEBUFFER_ RENDERABLE_ LAYERED  GL_FRAMEBUFFER_RENDERABLE_LAYERED: GLenum = 0x828A- GL_
FRAMEBUFFER_ SRGB  GL_FRAMEBUFFER_SRGB: GLenum = 0x8DB9- GL_
FRAMEBUFFER_ UNDEFINED  GL_FRAMEBUFFER_UNDEFINED: GLenum = 0x8219- GL_
FRAMEBUFFER_ UNSUPPORTED  GL_FRAMEBUFFER_UNSUPPORTED: GLenum = 0x8CDD- GL_
FRONT  GL_FRONT: GLenum = 0x0404- GL_
FRONT_ AND_ BACK  GL_FRONT_AND_BACK: GLenum = 0x0408- GL_
FRONT_ FACE  GL_FRONT_FACE: GLenum = 0x0B46- GL_
FRONT_ LEFT  GL_FRONT_LEFT: GLenum = 0x0400- GL_
FRONT_ RIGHT  GL_FRONT_RIGHT: GLenum = 0x0401- GL_
FULL_ SUPPORT  GL_FULL_SUPPORT: GLenum = 0x82B7- GL_
FUNC_ ADD  GL_FUNC_ADD: GLenum = 0x8006- GL_
FUNC_ REVERSE_ SUBTRACT  GL_FUNC_REVERSE_SUBTRACT: GLenum = 0x800B- GL_
FUNC_ SUBTRACT  GL_FUNC_SUBTRACT: GLenum = 0x800A- GL_
GENERATE_ MIPMAP_ HINT  GL_GENERATE_MIPMAP_HINT: GLenum = 0x8192- GL_
GEOMETRY_ INPUT_ TYPE  GL_GEOMETRY_INPUT_TYPE: GLenum = 0x8917- GL_
GEOMETRY_ OUTPUT_ TYPE  GL_GEOMETRY_OUTPUT_TYPE: GLenum = 0x8918- GL_
GEOMETRY_ SHADER  GL_GEOMETRY_SHADER: GLenum = 0x8DD9- GL_
GEOMETRY_ SHADER_ BIT  GL_GEOMETRY_SHADER_BIT: GLbitfield = 0x00000004- GL_
GEOMETRY_ SHADER_ INVOCATIONS  GL_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x887F- GL_
GEOMETRY_ SHADER_ PRIMITIVES_ EMITTED  GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED: GLenum = 0x82F3- GL_
GEOMETRY_ SUBROUTINE  GL_GEOMETRY_SUBROUTINE: GLenum = 0x92EB- GL_
GEOMETRY_ SUBROUTINE_ UNIFORM  GL_GEOMETRY_SUBROUTINE_UNIFORM: GLenum = 0x92F1- GL_
GEOMETRY_ TEXTURE  GL_GEOMETRY_TEXTURE: GLenum = 0x829E- GL_
GEOMETRY_ VERTICES_ OUT  GL_GEOMETRY_VERTICES_OUT: GLenum = 0x8916- GL_
GEQUAL  GL_GEQUAL: GLenum = 0x0206- GL_
GET_ TEXTURE_ IMAGE_ FORMAT  GL_GET_TEXTURE_IMAGE_FORMAT: GLenum = 0x8291- GL_
GET_ TEXTURE_ IMAGE_ TYPE  GL_GET_TEXTURE_IMAGE_TYPE: GLenum = 0x8292- GL_
GPU_ DISJOINT_ EXT  GL_GPU_DISJOINT_EXT: GLenum = 0x8FBB- GL_
GREATER  GL_GREATER: GLenum = 0x0204- GL_
GREEN  GL_GREEN: GLenum = 0x1904- GL_
GREEN_ BITS  GL_GREEN_BITS: GLenum = 0x0D53- GL_
GREEN_ INTEGER  GL_GREEN_INTEGER: GLenum = 0x8D95- GL_
GUILTY_ CONTEXT_ RESET  GL_GUILTY_CONTEXT_RESET: GLenum = 0x8253- GL_
HALF_ FLOAT  GL_HALF_FLOAT: GLenum = 0x140B- GL_
HARDLIGHT  GL_HARDLIGHT: GLenum = 0x929B- GL_
HIGH_ FLOAT  GL_HIGH_FLOAT: GLenum = 0x8DF2- GL_
HIGH_ INT  GL_HIGH_INT: GLenum = 0x8DF5- GL_
HSL_ COLOR  GL_HSL_COLOR: GLenum = 0x92AF- GL_
HSL_ HUE  GL_HSL_HUE: GLenum = 0x92AD- GL_
HSL_ LUMINOSITY  GL_HSL_LUMINOSITY: GLenum = 0x92B0- GL_
HSL_ SATURATION  GL_HSL_SATURATION: GLenum = 0x92AE- GL_
IMAGE_ 1D  GL_IMAGE_1D: GLenum = 0x904C- GL_
IMAGE_ 1D_ ARRAY  GL_IMAGE_1D_ARRAY: GLenum = 0x9052- GL_
IMAGE_ 2D  GL_IMAGE_2D: GLenum = 0x904D- GL_
IMAGE_ 2D_ ARRAY  GL_IMAGE_2D_ARRAY: GLenum = 0x9053- GL_
IMAGE_ 2D_ MULTISAMPLE  GL_IMAGE_2D_MULTISAMPLE: GLenum = 0x9055- GL_
IMAGE_ 2D_ MULTISAMPLE_ ARRAY  GL_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9056- GL_
IMAGE_ 2D_ RECT  GL_IMAGE_2D_RECT: GLenum = 0x904F- GL_
IMAGE_ 3D  GL_IMAGE_3D: GLenum = 0x904E- GL_
IMAGE_ BINDING_ ACCESS  GL_IMAGE_BINDING_ACCESS: GLenum = 0x8F3E- GL_
IMAGE_ BINDING_ FORMAT  GL_IMAGE_BINDING_FORMAT: GLenum = 0x906E- GL_
IMAGE_ BINDING_ LAYER  GL_IMAGE_BINDING_LAYER: GLenum = 0x8F3D- GL_
IMAGE_ BINDING_ LAYERED  GL_IMAGE_BINDING_LAYERED: GLenum = 0x8F3C- GL_
IMAGE_ BINDING_ LEVEL  GL_IMAGE_BINDING_LEVEL: GLenum = 0x8F3B- GL_
IMAGE_ BINDING_ NAME  GL_IMAGE_BINDING_NAME: GLenum = 0x8F3A- GL_
IMAGE_ BUFFER  GL_IMAGE_BUFFER: GLenum = 0x9051- GL_
IMAGE_ CLASS_ 1_ X_ 8  GL_IMAGE_CLASS_1_X_8: GLenum = 0x82C1- GL_
IMAGE_ CLASS_ 1_ X_ 16  GL_IMAGE_CLASS_1_X_16: GLenum = 0x82BE- GL_
IMAGE_ CLASS_ 1_ X_ 32  GL_IMAGE_CLASS_1_X_32: GLenum = 0x82BB- GL_
IMAGE_ CLASS_ 2_ X_ 8  GL_IMAGE_CLASS_2_X_8: GLenum = 0x82C0- GL_
IMAGE_ CLASS_ 2_ X_ 16  GL_IMAGE_CLASS_2_X_16: GLenum = 0x82BD- GL_
IMAGE_ CLASS_ 2_ X_ 32  GL_IMAGE_CLASS_2_X_32: GLenum = 0x82BA- GL_
IMAGE_ CLASS_ 4_ X_ 8  GL_IMAGE_CLASS_4_X_8: GLenum = 0x82BF- GL_
IMAGE_ CLASS_ 4_ X_ 16  GL_IMAGE_CLASS_4_X_16: GLenum = 0x82BC- GL_
IMAGE_ CLASS_ 4_ X_ 32  GL_IMAGE_CLASS_4_X_32: GLenum = 0x82B9- GL_
IMAGE_ CLASS_ 10_ 10_ 10_ 2  GL_IMAGE_CLASS_10_10_10_2: GLenum = 0x82C3- GL_
IMAGE_ CLASS_ 11_ 11_ 10  GL_IMAGE_CLASS_11_11_10: GLenum = 0x82C2- GL_
IMAGE_ COMPATIBILITY_ CLASS  GL_IMAGE_COMPATIBILITY_CLASS: GLenum = 0x82A8- GL_
IMAGE_ CUBE  GL_IMAGE_CUBE: GLenum = 0x9050- GL_
IMAGE_ CUBE_ MAP_ ARRAY  GL_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x9054- GL_
IMAGE_ FORMAT_ COMPATIBILITY_ BY_ CLASS  GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 0x90C9- GL_
IMAGE_ FORMAT_ COMPATIBILITY_ BY_ SIZE  GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 0x90C8- GL_
IMAGE_ FORMAT_ COMPATIBILITY_ TYPE  GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 0x90C7- GL_
IMAGE_ PIXEL_ FORMAT  GL_IMAGE_PIXEL_FORMAT: GLenum = 0x82A9- GL_
IMAGE_ PIXEL_ TYPE  GL_IMAGE_PIXEL_TYPE: GLenum = 0x82AA- GL_
IMAGE_ TEXEL_ SIZE  GL_IMAGE_TEXEL_SIZE: GLenum = 0x82A7- GL_
IMPLEMENTATION_ COLOR_ READ_ FORMAT  GL_IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 0x8B9B- GL_
IMPLEMENTATION_ COLOR_ READ_ TYPE  GL_IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 0x8B9A- GL_INCR
 GL_INCR: GLenum = 0x1E02- GL_
INCR_ WRAP  GL_INCR_WRAP: GLenum = 0x8507- GL_
INFO_ LOG_ LENGTH  GL_INFO_LOG_LENGTH: GLenum = 0x8B84- GL_
INNOCENT_ CONTEXT_ RESET  GL_INNOCENT_CONTEXT_RESET: GLenum = 0x8254- GL_INT
 GL_INT: GLenum = 0x1404- GL_
INTERLEAVED_ ATTRIBS  GL_INTERLEAVED_ATTRIBS: GLenum = 0x8C8C- GL_
INTERNALFORMAT_ ALPHA_ SIZE  GL_INTERNALFORMAT_ALPHA_SIZE: GLenum = 0x8274- GL_
INTERNALFORMAT_ ALPHA_ TYPE  GL_INTERNALFORMAT_ALPHA_TYPE: GLenum = 0x827B- GL_
INTERNALFORMAT_ BLUE_ SIZE  GL_INTERNALFORMAT_BLUE_SIZE: GLenum = 0x8273- GL_
INTERNALFORMAT_ BLUE_ TYPE  GL_INTERNALFORMAT_BLUE_TYPE: GLenum = 0x827A- GL_
INTERNALFORMAT_ DEPTH_ SIZE  GL_INTERNALFORMAT_DEPTH_SIZE: GLenum = 0x8275- GL_
INTERNALFORMAT_ DEPTH_ TYPE  GL_INTERNALFORMAT_DEPTH_TYPE: GLenum = 0x827C- GL_
INTERNALFORMAT_ GREEN_ SIZE  GL_INTERNALFORMAT_GREEN_SIZE: GLenum = 0x8272- GL_
INTERNALFORMAT_ GREEN_ TYPE  GL_INTERNALFORMAT_GREEN_TYPE: GLenum = 0x8279- GL_
INTERNALFORMAT_ PREFERRED  GL_INTERNALFORMAT_PREFERRED: GLenum = 0x8270- GL_
INTERNALFORMAT_ RED_ SIZE  GL_INTERNALFORMAT_RED_SIZE: GLenum = 0x8271- GL_
INTERNALFORMAT_ RED_ TYPE  GL_INTERNALFORMAT_RED_TYPE: GLenum = 0x8278- GL_
INTERNALFORMAT_ SHARED_ SIZE  GL_INTERNALFORMAT_SHARED_SIZE: GLenum = 0x8277- GL_
INTERNALFORMAT_ STENCIL_ SIZE  GL_INTERNALFORMAT_STENCIL_SIZE: GLenum = 0x8276- GL_
INTERNALFORMAT_ STENCIL_ TYPE  GL_INTERNALFORMAT_STENCIL_TYPE: GLenum = 0x827D- GL_
INTERNALFORMAT_ SUPPORTED  GL_INTERNALFORMAT_SUPPORTED: GLenum = 0x826F- GL_
INT_ 2_ 10_ 10_ 10_ REV  GL_INT_2_10_10_10_REV: GLenum = 0x8D9F- GL_
INT_ IMAGE_ 1D  GL_INT_IMAGE_1D: GLenum = 0x9057- GL_
INT_ IMAGE_ 1D_ ARRAY  GL_INT_IMAGE_1D_ARRAY: GLenum = 0x905D- GL_
INT_ IMAGE_ 2D  GL_INT_IMAGE_2D: GLenum = 0x9058- GL_
INT_ IMAGE_ 2D_ ARRAY  GL_INT_IMAGE_2D_ARRAY: GLenum = 0x905E- GL_
INT_ IMAGE_ 2D_ MULTISAMPLE  GL_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x9060- GL_
INT_ IMAGE_ 2D_ MULTISAMPLE_ ARRAY  GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9061- GL_
INT_ IMAGE_ 2D_ RECT  GL_INT_IMAGE_2D_RECT: GLenum = 0x905A- GL_
INT_ IMAGE_ 3D  GL_INT_IMAGE_3D: GLenum = 0x9059- GL_
INT_ IMAGE_ BUFFER  GL_INT_IMAGE_BUFFER: GLenum = 0x905C- GL_
INT_ IMAGE_ CUBE  GL_INT_IMAGE_CUBE: GLenum = 0x905B- GL_
INT_ IMAGE_ CUBE_ MAP_ ARRAY  GL_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x905F- GL_
INT_ SAMPLER_ 1D  GL_INT_SAMPLER_1D: GLenum = 0x8DC9- GL_
INT_ SAMPLER_ 1D_ ARRAY  GL_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DCE- GL_
INT_ SAMPLER_ 2D  GL_INT_SAMPLER_2D: GLenum = 0x8DCA- GL_
INT_ SAMPLER_ 2D_ ARRAY  GL_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DCF- GL_
INT_ SAMPLER_ 2D_ MULTISAMPLE  GL_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9109- GL_
INT_ SAMPLER_ 2D_ MULTISAMPLE_ ARRAY  GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910C- GL_
INT_ SAMPLER_ 2D_ RECT  GL_INT_SAMPLER_2D_RECT: GLenum = 0x8DCD- GL_
INT_ SAMPLER_ 3D  GL_INT_SAMPLER_3D: GLenum = 0x8DCB- GL_
INT_ SAMPLER_ BUFFER  GL_INT_SAMPLER_BUFFER: GLenum = 0x8DD0- GL_
INT_ SAMPLER_ CUBE  GL_INT_SAMPLER_CUBE: GLenum = 0x8DCC- GL_
INT_ SAMPLER_ CUBE_ MAP_ ARRAY  GL_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900E- GL_
INT_ VEC2  GL_INT_VEC2: GLenum = 0x8B53- GL_
INT_ VEC3  GL_INT_VEC3: GLenum = 0x8B54- GL_
INT_ VEC4  GL_INT_VEC4: GLenum = 0x8B55- GL_
INVALID_ ENUM  GL_INVALID_ENUM: GLenum = 0x0500- GL_
INVALID_ FRAMEBUFFER_ OPERATION  GL_INVALID_FRAMEBUFFER_OPERATION: GLenum = 0x0506- GL_
INVALID_ INDEX  GL_INVALID_INDEX: GLenum = 0xFFFFFFFF- GL_
INVALID_ OPERATION  GL_INVALID_OPERATION: GLenum = 0x0502- GL_
INVALID_ VALUE  GL_INVALID_VALUE: GLenum = 0x0501- GL_
INVERT  GL_INVERT: GLenum = 0x150A- GL_
ISOLINES  GL_ISOLINES: GLenum = 0x8E7A- GL_
IS_ PER_ PATCH  GL_IS_PER_PATCH: GLenum = 0x92E7- GL_
IS_ ROW_ MAJOR  GL_IS_ROW_MAJOR: GLenum = 0x9300- GL_KEEP
 GL_KEEP: GLenum = 0x1E00- GL_
LAST_ VERTEX_ CONVENTION  GL_LAST_VERTEX_CONVENTION: GLenum = 0x8E4E- GL_
LAYER_ PROVOKING_ VERTEX  GL_LAYER_PROVOKING_VERTEX: GLenum = 0x825E- GL_LEFT
 GL_LEFT: GLenum = 0x0406- GL_
LEQUAL  GL_LEQUAL: GLenum = 0x0203- GL_LESS
 GL_LESS: GLenum = 0x0201- GL_
LIGHTEN  GL_LIGHTEN: GLenum = 0x9298- GL_LINE
 GL_LINE: GLenum = 0x1B01- GL_
LINEAR  GL_LINEAR: GLenum = 0x2601- GL_
LINEAR_ MIPMAP_ LINEAR  GL_LINEAR_MIPMAP_LINEAR: GLenum = 0x2703- GL_
LINEAR_ MIPMAP_ NEAREST  GL_LINEAR_MIPMAP_NEAREST: GLenum = 0x2701- GL_
LINES  GL_LINES: GLenum = 0x0001- GL_
LINES_ ADJACENCY  GL_LINES_ADJACENCY: GLenum = 0x000A- GL_
LINE_ LOOP  GL_LINE_LOOP: GLenum = 0x0002- GL_
LINE_ SMOOTH  GL_LINE_SMOOTH: GLenum = 0x0B20- GL_
LINE_ SMOOTH_ HINT  GL_LINE_SMOOTH_HINT: GLenum = 0x0C52- GL_
LINE_ STRIP  GL_LINE_STRIP: GLenum = 0x0003- GL_
LINE_ STRIP_ ADJACENCY  GL_LINE_STRIP_ADJACENCY: GLenum = 0x000B- GL_
LINE_ WIDTH  GL_LINE_WIDTH: GLenum = 0x0B21- GL_
LINE_ WIDTH_ GRANULARITY  GL_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23- GL_
LINE_ WIDTH_ RANGE  GL_LINE_WIDTH_RANGE: GLenum = 0x0B22- GL_
LINK_ STATUS  GL_LINK_STATUS: GLenum = 0x8B82- GL_
LOCATION  GL_LOCATION: GLenum = 0x930E- GL_
LOCATION_ COMPONENT  GL_LOCATION_COMPONENT: GLenum = 0x934A- GL_
LOCATION_ INDEX  GL_LOCATION_INDEX: GLenum = 0x930F- GL_
LOGIC_ OP_ MODE  GL_LOGIC_OP_MODE: GLenum = 0x0BF0- GL_
LOSE_ CONTEXT_ ON_ RESET  GL_LOSE_CONTEXT_ON_RESET: GLenum = 0x8252- GL_
LOWER_ LEFT  GL_LOWER_LEFT: GLenum = 0x8CA1- GL_
LOW_ FLOAT  GL_LOW_FLOAT: GLenum = 0x8DF0- GL_
LOW_ INT  GL_LOW_INT: GLenum = 0x8DF3- GL_
LUMINANCE  GL_LUMINANCE: GLenum = 0x1909- GL_
LUMINANCE_ ALPHA  GL_LUMINANCE_ALPHA: GLenum = 0x190A- GL_
MAJOR_ VERSION  GL_MAJOR_VERSION: GLenum = 0x821B- GL_
MANUAL_ GENERATE_ MIPMAP  GL_MANUAL_GENERATE_MIPMAP: GLenum = 0x8294- GL_
MAP_ COHERENT_ BIT  GL_MAP_COHERENT_BIT: GLbitfield = 0x0080- GL_
MAP_ COHERENT_ BIT_ EXT  GL_MAP_COHERENT_BIT_EXT: GLbitfield = 0x0080- GL_
MAP_ FLUSH_ EXPLICIT_ BIT  GL_MAP_FLUSH_EXPLICIT_BIT: GLbitfield = 0x0010- GL_
MAP_ INVALIDATE_ BUFFER_ BIT  GL_MAP_INVALIDATE_BUFFER_BIT: GLbitfield = 0x0008- GL_
MAP_ INVALIDATE_ RANGE_ BIT  GL_MAP_INVALIDATE_RANGE_BIT: GLbitfield = 0x0004- GL_
MAP_ PERSISTENT_ BIT  GL_MAP_PERSISTENT_BIT: GLbitfield = 0x0040- GL_
MAP_ PERSISTENT_ BIT_ EXT  GL_MAP_PERSISTENT_BIT_EXT: GLbitfield = 0x0040- GL_
MAP_ READ_ BIT  GL_MAP_READ_BIT: GLbitfield = 0x0001- GL_
MAP_ UNSYNCHRONIZED_ BIT  GL_MAP_UNSYNCHRONIZED_BIT: GLbitfield = 0x0020- GL_
MAP_ WRITE_ BIT  GL_MAP_WRITE_BIT: GLbitfield = 0x0002- GL_
MATRIX_ STRIDE  GL_MATRIX_STRIDE: GLenum = 0x92FF- GL_MAX
 GL_MAX: GLenum = 0x8008- GL_
MAX_ 3D_ TEXTURE_ SIZE  GL_MAX_3D_TEXTURE_SIZE: GLenum = 0x8073- GL_
MAX_ ARRAY_ TEXTURE_ LAYERS  GL_MAX_ARRAY_TEXTURE_LAYERS: GLenum = 0x88FF- GL_
MAX_ ATOMIC_ COUNTER_ BUFFER_ BINDINGS  GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 0x92DC- GL_
MAX_ ATOMIC_ COUNTER_ BUFFER_ SIZE  GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92D8- GL_
MAX_ CLIP_ DISTANCES  GL_MAX_CLIP_DISTANCES: GLenum = 0x0D32- GL_
MAX_ COLOR_ ATTACHMENTS  GL_MAX_COLOR_ATTACHMENTS: GLenum = 0x8CDF- GL_
MAX_ COLOR_ TEXTURE_ SAMPLES  GL_MAX_COLOR_TEXTURE_SAMPLES: GLenum = 0x910E- GL_
MAX_ COMBINED_ ATOMIC_ COUNTERS  GL_MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 0x92D7- GL_
MAX_ COMBINED_ ATOMIC_ COUNTER_ BUFFERS  GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D1- GL_
MAX_ COMBINED_ CLIP_ AND_ CULL_ DISTANCES  GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: GLenum = 0x82FA- GL_
MAX_ COMBINED_ COMPUTE_ UNIFORM_ COMPONENTS  GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8266- GL_
MAX_ COMBINED_ DIMENSIONS  GL_MAX_COMBINED_DIMENSIONS: GLenum = 0x8282- GL_
MAX_ COMBINED_ FRAGMENT_ UNIFORM_ COMPONENTS  GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8A33- GL_
MAX_ COMBINED_ GEOMETRY_ UNIFORM_ COMPONENTS  GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8A32- GL_
MAX_ COMBINED_ IMAGE_ UNIFORMS  GL_MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 0x90CF- GL_
MAX_ COMBINED_ IMAGE_ UNITS_ AND_ FRAGMENT_ OUTPUTS  GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: GLenum = 0x8F39- GL_
MAX_ COMBINED_ SHADER_ OUTPUT_ RESOURCES  GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 0x8F39- GL_
MAX_ COMBINED_ SHADER_ STORAGE_ BLOCKS  GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 0x90DC- GL_
MAX_ COMBINED_ TESS_ CONTROL_ UNIFORM_ COMPONENTS  GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E1E- GL_
MAX_ COMBINED_ TESS_ EVALUATION_ UNIFORM_ COMPONENTS  GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E1F- GL_
MAX_ COMBINED_ TEXTURE_ IMAGE_ UNITS  GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4D- GL_
MAX_ COMBINED_ UNIFORM_ BLOCKS  GL_MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 0x8A2E- GL_
MAX_ COMBINED_ VERTEX_ UNIFORM_ COMPONENTS  GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8A31- GL_
MAX_ COMPUTE_ ATOMIC_ COUNTERS  GL_MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 0x8265- GL_
MAX_ COMPUTE_ ATOMIC_ COUNTER_ BUFFERS  GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x8264- GL_
MAX_ COMPUTE_ IMAGE_ UNIFORMS  GL_MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 0x91BD- GL_
MAX_ COMPUTE_ SHADER_ STORAGE_ BLOCKS  GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 0x90DB- GL_
MAX_ COMPUTE_ SHARED_ MEMORY_ SIZE  GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 0x8262- GL_
MAX_ COMPUTE_ TEXTURE_ IMAGE_ UNITS  GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 0x91BC- GL_
MAX_ COMPUTE_ UNIFORM_ BLOCKS  GL_MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 0x91BB- GL_
MAX_ COMPUTE_ UNIFORM_ COMPONENTS  GL_MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8263- GL_
MAX_ COMPUTE_ WORK_ GROUP_ COUNT  GL_MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 0x91BE- GL_
MAX_ COMPUTE_ WORK_ GROUP_ INVOCATIONS  GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 0x90EB- GL_
MAX_ COMPUTE_ WORK_ GROUP_ SIZE  GL_MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x91BF- GL_
MAX_ CUBE_ MAP_ TEXTURE_ SIZE  GL_MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 0x851C- GL_
MAX_ CULL_ DISTANCES  GL_MAX_CULL_DISTANCES: GLenum = 0x82F9- GL_
MAX_ DEBUG_ GROUP_ STACK_ DEPTH  GL_MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826C- GL_
MAX_ DEBUG_ GROUP_ STACK_ DEPTH_ KHR  GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 0x826C- GL_
MAX_ DEBUG_ LOGGED_ MESSAGES  GL_MAX_DEBUG_LOGGED_MESSAGES: GLenum = 0x9144- GL_
MAX_ DEBUG_ LOGGED_ MESSAGES_ ARB  GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 0x9144- GL_
MAX_ DEBUG_ LOGGED_ MESSAGES_ KHR  GL_MAX_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 0x9144- GL_
MAX_ DEBUG_ MESSAGE_ LENGTH  GL_MAX_DEBUG_MESSAGE_LENGTH: GLenum = 0x9143- GL_
MAX_ DEBUG_ MESSAGE_ LENGTH_ ARB  GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: GLenum = 0x9143- GL_
MAX_ DEBUG_ MESSAGE_ LENGTH_ KHR  GL_MAX_DEBUG_MESSAGE_LENGTH_KHR: GLenum = 0x9143- GL_
MAX_ DEPTH  GL_MAX_DEPTH: GLenum = 0x8280- GL_
MAX_ DEPTH_ TEXTURE_ SAMPLES  GL_MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 0x910F- GL_
MAX_ DRAW_ BUFFERS  GL_MAX_DRAW_BUFFERS: GLenum = 0x8824- GL_
MAX_ DUAL_ SOURCE_ DRAW_ BUFFERS  GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: GLenum = 0x88FC- GL_
MAX_ ELEMENTS_ INDICES  GL_MAX_ELEMENTS_INDICES: GLenum = 0x80E9- GL_
MAX_ ELEMENTS_ VERTICES  GL_MAX_ELEMENTS_VERTICES: GLenum = 0x80E8- GL_
MAX_ ELEMENT_ INDEX  GL_MAX_ELEMENT_INDEX: GLenum = 0x8D6B- GL_
MAX_ FRAGMENT_ ATOMIC_ COUNTERS  GL_MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 0x92D6- GL_
MAX_ FRAGMENT_ ATOMIC_ COUNTER_ BUFFERS  GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D0- GL_
MAX_ FRAGMENT_ IMAGE_ UNIFORMS  GL_MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 0x90CE- GL_
MAX_ FRAGMENT_ INPUT_ COMPONENTS  GL_MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 0x9125- GL_
MAX_ FRAGMENT_ INTERPOLATION_ OFFSET  GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5C- GL_
MAX_ FRAGMENT_ SHADER_ STORAGE_ BLOCKS  GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 0x90DA- GL_
MAX_ FRAGMENT_ UNIFORM_ BLOCKS  GL_MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 0x8A2D- GL_
MAX_ FRAGMENT_ UNIFORM_ COMPONENTS  GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8B49- GL_
MAX_ FRAGMENT_ UNIFORM_ VECTORS  GL_MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 0x8DFD- GL_
MAX_ FRAMEBUFFER_ HEIGHT  GL_MAX_FRAMEBUFFER_HEIGHT: GLenum = 0x9316- GL_
MAX_ FRAMEBUFFER_ LAYERS  GL_MAX_FRAMEBUFFER_LAYERS: GLenum = 0x9317- GL_
MAX_ FRAMEBUFFER_ SAMPLES  GL_MAX_FRAMEBUFFER_SAMPLES: GLenum = 0x9318- GL_
MAX_ FRAMEBUFFER_ WIDTH  GL_MAX_FRAMEBUFFER_WIDTH: GLenum = 0x9315- GL_
MAX_ GEOMETRY_ ATOMIC_ COUNTERS  GL_MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 0x92D5- GL_
MAX_ GEOMETRY_ ATOMIC_ COUNTER_ BUFFERS  GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CF- GL_
MAX_ GEOMETRY_ IMAGE_ UNIFORMS  GL_MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 0x90CD- GL_
MAX_ GEOMETRY_ INPUT_ COMPONENTS  GL_MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 0x9123- GL_
MAX_ GEOMETRY_ OUTPUT_ COMPONENTS  GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 0x9124- GL_
MAX_ GEOMETRY_ OUTPUT_ VERTICES  GL_MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 0x8DE0- GL_
MAX_ GEOMETRY_ SHADER_ INVOCATIONS  GL_MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x8E5A- GL_
MAX_ GEOMETRY_ SHADER_ STORAGE_ BLOCKS  GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 0x90D7- GL_
MAX_ GEOMETRY_ TEXTURE_ IMAGE_ UNITS  GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 0x8C29- GL_
MAX_ GEOMETRY_ TOTAL_ OUTPUT_ COMPONENTS  GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8DE1- GL_
MAX_ GEOMETRY_ UNIFORM_ BLOCKS  GL_MAX_GEOMETRY_UNIFORM_BLOCKS: GLenum = 0x8A2C- GL_
MAX_ GEOMETRY_ UNIFORM_ COMPONENTS  GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8DDF- GL_
MAX_ HEIGHT  GL_MAX_HEIGHT: GLenum = 0x827F- GL_
MAX_ IMAGE_ SAMPLES  GL_MAX_IMAGE_SAMPLES: GLenum = 0x906D- GL_
MAX_ IMAGE_ UNITS  GL_MAX_IMAGE_UNITS: GLenum = 0x8F38- GL_
MAX_ INTEGER_ SAMPLES  GL_MAX_INTEGER_SAMPLES: GLenum = 0x9110- GL_
MAX_ LABEL_ LENGTH  GL_MAX_LABEL_LENGTH: GLenum = 0x82E8- GL_
MAX_ LABEL_ LENGTH_ KHR  GL_MAX_LABEL_LENGTH_KHR: GLenum = 0x82E8- GL_
MAX_ LAYERS  GL_MAX_LAYERS: GLenum = 0x8281- GL_
MAX_ NAME_ LENGTH  GL_MAX_NAME_LENGTH: GLenum = 0x92F6- GL_
MAX_ NUM_ ACTIVE_ VARIABLES  GL_MAX_NUM_ACTIVE_VARIABLES: GLenum = 0x92F7- GL_
MAX_ NUM_ COMPATIBLE_ SUBROUTINES  GL_MAX_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x92F8- GL_
MAX_ PATCH_ VERTICES  GL_MAX_PATCH_VERTICES: GLenum = 0x8E7D- GL_
MAX_ PROGRAM_ TEXEL_ OFFSET  GL_MAX_PROGRAM_TEXEL_OFFSET: GLenum = 0x8905- GL_
MAX_ PROGRAM_ TEXTURE_ GATHER_ OFFSET  GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5F- GL_
MAX_ RECTANGLE_ TEXTURE_ SIZE  GL_MAX_RECTANGLE_TEXTURE_SIZE: GLenum = 0x84F8- GL_
MAX_ RENDERBUFFER_ SIZE  GL_MAX_RENDERBUFFER_SIZE: GLenum = 0x84E8- GL_
MAX_ SAMPLES  GL_MAX_SAMPLES: GLenum = 0x8D57- GL_
MAX_ SAMPLE_ MASK_ WORDS  GL_MAX_SAMPLE_MASK_WORDS: GLenum = 0x8E59- GL_
MAX_ SERVER_ WAIT_ TIMEOUT  GL_MAX_SERVER_WAIT_TIMEOUT: GLenum = 0x9111- GL_
MAX_ SHADER_ COMPILER_ THREADS_ ARB  GL_MAX_SHADER_COMPILER_THREADS_ARB: GLenum = 0x91B0- GL_
MAX_ SHADER_ COMPILER_ THREADS_ KHR  GL_MAX_SHADER_COMPILER_THREADS_KHR: GLenum = 0x91B0- GL_
MAX_ SHADER_ STORAGE_ BLOCK_ SIZE  GL_MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 0x90DE- GL_
MAX_ SHADER_ STORAGE_ BUFFER_ BINDINGS  GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD- GL_
MAX_ SUBROUTINES  GL_MAX_SUBROUTINES: GLenum = 0x8DE7- GL_
MAX_ SUBROUTINE_ UNIFORM_ LOCATIONS  GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8DE8- GL_
MAX_ TESS_ CONTROL_ ATOMIC_ COUNTERS  GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 0x92D3- GL_
MAX_ TESS_ CONTROL_ ATOMIC_ COUNTER_ BUFFERS  GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CD- GL_
MAX_ TESS_ CONTROL_ IMAGE_ UNIFORMS  GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 0x90CB- GL_
MAX_ TESS_ CONTROL_ INPUT_ COMPONENTS  GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 0x886C- GL_
MAX_ TESS_ CONTROL_ OUTPUT_ COMPONENTS  GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 0x8E83- GL_
MAX_ TESS_ CONTROL_ SHADER_ STORAGE_ BLOCKS  GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8- GL_
MAX_ TESS_ CONTROL_ TEXTURE_ IMAGE_ UNITS  GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 0x8E81- GL_
MAX_ TESS_ CONTROL_ TOTAL_ OUTPUT_ COMPONENTS  GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8E85- GL_
MAX_ TESS_ CONTROL_ UNIFORM_ BLOCKS  GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 0x8E89- GL_
MAX_ TESS_ CONTROL_ UNIFORM_ COMPONENTS  GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E7F- GL_
MAX_ TESS_ EVALUATION_ ATOMIC_ COUNTERS  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 0x92D4- GL_
MAX_ TESS_ EVALUATION_ ATOMIC_ COUNTER_ BUFFERS  GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CE- GL_
MAX_ TESS_ EVALUATION_ IMAGE_ UNIFORMS  GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 0x90CC- GL_
MAX_ TESS_ EVALUATION_ INPUT_ COMPONENTS  GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 0x886D- GL_
MAX_ TESS_ EVALUATION_ OUTPUT_ COMPONENTS  GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 0x8E86- GL_
MAX_ TESS_ EVALUATION_ SHADER_ STORAGE_ BLOCKS  GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9- GL_
MAX_ TESS_ EVALUATION_ TEXTURE_ IMAGE_ UNITS  GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 0x8E82- GL_
MAX_ TESS_ EVALUATION_ UNIFORM_ BLOCKS  GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 0x8E8A- GL_
MAX_ TESS_ EVALUATION_ UNIFORM_ COMPONENTS  GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E80- GL_
MAX_ TESS_ GEN_ LEVEL  GL_MAX_TESS_GEN_LEVEL: GLenum = 0x8E7E- GL_
MAX_ TESS_ PATCH_ COMPONENTS  GL_MAX_TESS_PATCH_COMPONENTS: GLenum = 0x8E84- GL_
MAX_ TEXTURE_ BUFFER_ SIZE  GL_MAX_TEXTURE_BUFFER_SIZE: GLenum = 0x8C2B- GL_
MAX_ TEXTURE_ IMAGE_ UNITS  GL_MAX_TEXTURE_IMAGE_UNITS: GLenum = 0x8872- GL_
MAX_ TEXTURE_ LOD_ BIAS  GL_MAX_TEXTURE_LOD_BIAS: GLenum = 0x84FD- GL_
MAX_ TEXTURE_ MAX_ ANISOTROPY  GL_MAX_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FF- GL_
MAX_ TEXTURE_ MAX_ ANISOTROPY_ EXT  GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FF- GL_
MAX_ TEXTURE_ SIZE  GL_MAX_TEXTURE_SIZE: GLenum = 0x0D33- GL_
MAX_ TRANSFORM_ FEEDBACK_ BUFFERS  GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: GLenum = 0x8E70- GL_
MAX_ TRANSFORM_ FEEDBACK_ INTERLEAVED_ COMPONENTS  GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 0x8C8A- GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ ATTRIBS  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 0x8C8B- GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ COMPONENTS  GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 0x8C80- GL_
MAX_ UNIFORM_ BLOCK_ SIZE  GL_MAX_UNIFORM_BLOCK_SIZE: GLenum = 0x8A30- GL_
MAX_ UNIFORM_ BUFFER_ BINDINGS  GL_MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 0x8A2F- GL_
MAX_ UNIFORM_ LOCATIONS  GL_MAX_UNIFORM_LOCATIONS: GLenum = 0x826E- GL_
MAX_ VARYING_ COMPONENTS  GL_MAX_VARYING_COMPONENTS: GLenum = 0x8B4B- GL_
MAX_ VARYING_ FLOATS  GL_MAX_VARYING_FLOATS: GLenum = 0x8B4B- GL_
MAX_ VARYING_ VECTORS  GL_MAX_VARYING_VECTORS: GLenum = 0x8DFC- GL_
MAX_ VERTEX_ ATOMIC_ COUNTERS  GL_MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 0x92D2- GL_
MAX_ VERTEX_ ATOMIC_ COUNTER_ BUFFERS  GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CC- GL_
MAX_ VERTEX_ ATTRIBS  GL_MAX_VERTEX_ATTRIBS: GLenum = 0x8869- GL_
MAX_ VERTEX_ ATTRIB_ BINDINGS  GL_MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 0x82DA- GL_
MAX_ VERTEX_ ATTRIB_ RELATIVE_ OFFSET  GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D9- GL_
MAX_ VERTEX_ ATTRIB_ STRIDE  GL_MAX_VERTEX_ATTRIB_STRIDE: GLenum = 0x82E5- GL_
MAX_ VERTEX_ IMAGE_ UNIFORMS  GL_MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 0x90CA- GL_
MAX_ VERTEX_ OUTPUT_ COMPONENTS  GL_MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 0x9122- GL_
MAX_ VERTEX_ SHADER_ STORAGE_ BLOCKS  GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 0x90D6- GL_
MAX_ VERTEX_ STREAMS  GL_MAX_VERTEX_STREAMS: GLenum = 0x8E71- GL_
MAX_ VERTEX_ TEXTURE_ IMAGE_ UNITS  GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4C- GL_
MAX_ VERTEX_ UNIFORM_ BLOCKS  GL_MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 0x8A2B- GL_
MAX_ VERTEX_ UNIFORM_ COMPONENTS  GL_MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8B4A- GL_
MAX_ VERTEX_ UNIFORM_ VECTORS  GL_MAX_VERTEX_UNIFORM_VECTORS: GLenum = 0x8DFB- GL_
MAX_ VIEWPORTS  GL_MAX_VIEWPORTS: GLenum = 0x825B- GL_
MAX_ VIEWPORT_ DIMS  GL_MAX_VIEWPORT_DIMS: GLenum = 0x0D3A- GL_
MAX_ WIDTH  GL_MAX_WIDTH: GLenum = 0x827E- GL_
MEDIUM_ FLOAT  GL_MEDIUM_FLOAT: GLenum = 0x8DF1- GL_
MEDIUM_ INT  GL_MEDIUM_INT: GLenum = 0x8DF4- GL_MIN
 GL_MIN: GLenum = 0x8007- GL_
MINOR_ VERSION  GL_MINOR_VERSION: GLenum = 0x821C- GL_
MIN_ FRAGMENT_ INTERPOLATION_ OFFSET  GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5B- GL_
MIN_ MAP_ BUFFER_ ALIGNMENT  GL_MIN_MAP_BUFFER_ALIGNMENT: GLenum = 0x90BC- GL_
MIN_ PROGRAM_ TEXEL_ OFFSET  GL_MIN_PROGRAM_TEXEL_OFFSET: GLenum = 0x8904- GL_
MIN_ PROGRAM_ TEXTURE_ GATHER_ OFFSET  GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5E- GL_
MIN_ SAMPLE_ SHADING_ VALUE  GL_MIN_SAMPLE_SHADING_VALUE: GLenum = 0x8C37- GL_
MIPMAP  GL_MIPMAP: GLenum = 0x8293- GL_
MIRRORED_ REPEAT  GL_MIRRORED_REPEAT: GLenum = 0x8370- GL_
MIRROR_ CLAMP_ TO_ EDGE  GL_MIRROR_CLAMP_TO_EDGE: GLenum = 0x8743- GL_
MULTIPLY  GL_MULTIPLY: GLenum = 0x9294- GL_
MULTISAMPLE  GL_MULTISAMPLE: GLenum = 0x809D- GL_
MULTISAMPLE_ LINE_ WIDTH_ GRANULARITY  GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY: GLenum = 0x9382- GL_
MULTISAMPLE_ LINE_ WIDTH_ RANGE  GL_MULTISAMPLE_LINE_WIDTH_RANGE: GLenum = 0x9381- GL_
NAME_ LENGTH  GL_NAME_LENGTH: GLenum = 0x92F9- GL_NAND
 GL_NAND: GLenum = 0x150E- GL_
NEAREST  GL_NEAREST: GLenum = 0x2600- GL_
NEAREST_ MIPMAP_ LINEAR  GL_NEAREST_MIPMAP_LINEAR: GLenum = 0x2702- GL_
NEAREST_ MIPMAP_ NEAREST  GL_NEAREST_MIPMAP_NEAREST: GLenum = 0x2700- GL_
NEGATIVE_ ONE_ TO_ ONE  GL_NEGATIVE_ONE_TO_ONE: GLenum = 0x935E- GL_
NEVER  GL_NEVER: GLenum = 0x0200- GL_
NICEST  GL_NICEST: GLenum = 0x1102- GL_NONE
 GL_NONE: GLenum = 0- GL_NOOP
 GL_NOOP: GLenum = 0x1505- GL_NOR
 GL_NOR: GLenum = 0x1508- GL_
NOTEQUAL  GL_NOTEQUAL: GLenum = 0x0205- GL_
NO_ ERROR  GL_NO_ERROR: GLenum = 0- GL_
NO_ RESET_ NOTIFICATION  GL_NO_RESET_NOTIFICATION: GLenum = 0x8261- GL_
NUM_ ACTIVE_ VARIABLES  GL_NUM_ACTIVE_VARIABLES: GLenum = 0x9304- GL_
NUM_ COMPATIBLE_ SUBROUTINES  GL_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4A- GL_
NUM_ COMPRESSED_ TEXTURE_ FORMATS  GL_NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A2- GL_
NUM_ EXTENSIONS  GL_NUM_EXTENSIONS: GLenum = 0x821D- GL_
NUM_ PROGRAM_ BINARY_ FORMATS  GL_NUM_PROGRAM_BINARY_FORMATS: GLenum = 0x87FE- GL_
NUM_ SAMPLE_ COUNTS  GL_NUM_SAMPLE_COUNTS: GLenum = 0x9380- GL_
NUM_ SHADER_ BINARY_ FORMATS  GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9- GL_
NUM_ SHADING_ LANGUAGE_ VERSIONS  GL_NUM_SHADING_LANGUAGE_VERSIONS: GLenum = 0x82E9- GL_
NUM_ SPIR_ V_ EXTENSIONS  GL_NUM_SPIR_V_EXTENSIONS: GLenum = 0x9554- GL_
OBJECT_ TYPE  GL_OBJECT_TYPE: GLenum = 0x9112- GL_
OFFSET  GL_OFFSET: GLenum = 0x92FC- GL_ONE
 GL_ONE: GLenum = 1- GL_
ONE_ MINUS_ CONSTANT_ ALPHA  GL_ONE_MINUS_CONSTANT_ALPHA: GLenum = 0x8004- GL_
ONE_ MINUS_ CONSTANT_ COLOR  GL_ONE_MINUS_CONSTANT_COLOR: GLenum = 0x8002- GL_
ONE_ MINUS_ DST_ ALPHA  GL_ONE_MINUS_DST_ALPHA: GLenum = 0x0305- GL_
ONE_ MINUS_ DST_ COLOR  GL_ONE_MINUS_DST_COLOR: GLenum = 0x0307- GL_
ONE_ MINUS_ SRC1_ ALPHA  GL_ONE_MINUS_SRC1_ALPHA: GLenum = 0x88FB- GL_
ONE_ MINUS_ SRC1_ COLOR  GL_ONE_MINUS_SRC1_COLOR: GLenum = 0x88FA- GL_
ONE_ MINUS_ SRC_ ALPHA  GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303- GL_
ONE_ MINUS_ SRC_ COLOR  GL_ONE_MINUS_SRC_COLOR: GLenum = 0x0301- GL_OR
 GL_OR: GLenum = 0x1507- GL_
OR_ INVERTED  GL_OR_INVERTED: GLenum = 0x150D- GL_
OR_ REVERSE  GL_OR_REVERSE: GLenum = 0x150B- GL_
OUT_ OF_ MEMORY  GL_OUT_OF_MEMORY: GLenum = 0x0505- GL_
OVERLAY  GL_OVERLAY: GLenum = 0x9296- GL_
PACK_ ALIGNMENT  GL_PACK_ALIGNMENT: GLenum = 0x0D05- GL_
PACK_ COMPRESSED_ BLOCK_ DEPTH  GL_PACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x912D- GL_
PACK_ COMPRESSED_ BLOCK_ HEIGHT  GL_PACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x912C- GL_
PACK_ COMPRESSED_ BLOCK_ SIZE  GL_PACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912E- GL_
PACK_ COMPRESSED_ BLOCK_ WIDTH  GL_PACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x912B- GL_
PACK_ IMAGE_ HEIGHT  GL_PACK_IMAGE_HEIGHT: GLenum = 0x806C- GL_
PACK_ LSB_ FIRST  GL_PACK_LSB_FIRST: GLenum = 0x0D01- GL_
PACK_ ROW_ LENGTH  GL_PACK_ROW_LENGTH: GLenum = 0x0D02- GL_
PACK_ SKIP_ IMAGES  GL_PACK_SKIP_IMAGES: GLenum = 0x806B- GL_
PACK_ SKIP_ PIXELS  GL_PACK_SKIP_PIXELS: GLenum = 0x0D04- GL_
PACK_ SKIP_ ROWS  GL_PACK_SKIP_ROWS: GLenum = 0x0D03- GL_
PACK_ SWAP_ BYTES  GL_PACK_SWAP_BYTES: GLenum = 0x0D00- GL_
PARAMETER_ BUFFER  GL_PARAMETER_BUFFER: GLenum = 0x80EE- GL_
PARAMETER_ BUFFER_ BINDING  GL_PARAMETER_BUFFER_BINDING: GLenum = 0x80EF- GL_
PATCHES  GL_PATCHES: GLenum = 0x000E- GL_
PATCH_ DEFAULT_ INNER_ LEVEL  GL_PATCH_DEFAULT_INNER_LEVEL: GLenum = 0x8E73- GL_
PATCH_ DEFAULT_ OUTER_ LEVEL  GL_PATCH_DEFAULT_OUTER_LEVEL: GLenum = 0x8E74- GL_
PATCH_ VERTICES  GL_PATCH_VERTICES: GLenum = 0x8E72- GL_
PIXEL_ BUFFER_ BARRIER_ BIT  GL_PIXEL_BUFFER_BARRIER_BIT: GLbitfield = 0x00000080- GL_
PIXEL_ PACK_ BUFFER  GL_PIXEL_PACK_BUFFER: GLenum = 0x88EB- GL_
PIXEL_ PACK_ BUFFER_ BINDING  GL_PIXEL_PACK_BUFFER_BINDING: GLenum = 0x88ED- GL_
PIXEL_ UNPACK_ BUFFER  GL_PIXEL_UNPACK_BUFFER: GLenum = 0x88EC- GL_
PIXEL_ UNPACK_ BUFFER_ BINDING  GL_PIXEL_UNPACK_BUFFER_BINDING: GLenum = 0x88EF- GL_
POINT  GL_POINT: GLenum = 0x1B00- GL_
POINTS  GL_POINTS: GLenum = 0x0000- GL_
POINT_ FADE_ THRESHOLD_ SIZE  GL_POINT_FADE_THRESHOLD_SIZE: GLenum = 0x8128- GL_
POINT_ SIZE  GL_POINT_SIZE: GLenum = 0x0B11- GL_
POINT_ SIZE_ GRANULARITY  GL_POINT_SIZE_GRANULARITY: GLenum = 0x0B13- GL_
POINT_ SIZE_ RANGE  GL_POINT_SIZE_RANGE: GLenum = 0x0B12- GL_
POINT_ SPRITE_ COORD_ ORIGIN  GL_POINT_SPRITE_COORD_ORIGIN: GLenum = 0x8CA0- GL_
POLYGON_ MODE  GL_POLYGON_MODE: GLenum = 0x0B40- GL_
POLYGON_ OFFSET_ CLAMP  GL_POLYGON_OFFSET_CLAMP: GLenum = 0x8E1B- GL_
POLYGON_ OFFSET_ FACTOR  GL_POLYGON_OFFSET_FACTOR: GLenum = 0x8038- GL_
POLYGON_ OFFSET_ FILL  GL_POLYGON_OFFSET_FILL: GLenum = 0x8037- GL_
POLYGON_ OFFSET_ LINE  GL_POLYGON_OFFSET_LINE: GLenum = 0x2A02- GL_
POLYGON_ OFFSET_ POINT  GL_POLYGON_OFFSET_POINT: GLenum = 0x2A01- GL_
POLYGON_ OFFSET_ UNITS  GL_POLYGON_OFFSET_UNITS: GLenum = 0x2A00- GL_
POLYGON_ SMOOTH  GL_POLYGON_SMOOTH: GLenum = 0x0B41- GL_
POLYGON_ SMOOTH_ HINT  GL_POLYGON_SMOOTH_HINT: GLenum = 0x0C53- GL_
PRIMITIVES_ GENERATED  GL_PRIMITIVES_GENERATED: GLenum = 0x8C87- GL_
PRIMITIVES_ SUBMITTED  GL_PRIMITIVES_SUBMITTED: GLenum = 0x82EF- GL_
PRIMITIVE_ BOUNDING_ BOX  GL_PRIMITIVE_BOUNDING_BOX: GLenum = 0x92BE- GL_
PRIMITIVE_ RESTART  GL_PRIMITIVE_RESTART: GLenum = 0x8F9D- GL_
PRIMITIVE_ RESTART_ FIXED_ INDEX  GL_PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 0x8D69- GL_
PRIMITIVE_ RESTART_ FOR_ PATCHES_ SUPPORTED  GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: GLenum = 0x8221- GL_
PRIMITIVE_ RESTART_ INDEX  GL_PRIMITIVE_RESTART_INDEX: GLenum = 0x8F9E- GL_
PROGRAM  GL_PROGRAM: GLenum = 0x82E2- GL_
PROGRAM_ BINARY_ FORMATS  GL_PROGRAM_BINARY_FORMATS: GLenum = 0x87FF- GL_
PROGRAM_ BINARY_ LENGTH  GL_PROGRAM_BINARY_LENGTH: GLenum = 0x8741- GL_
PROGRAM_ BINARY_ RETRIEVABLE_ HINT  GL_PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 0x8257- GL_
PROGRAM_ INPUT  GL_PROGRAM_INPUT: GLenum = 0x92E3- GL_
PROGRAM_ KHR  GL_PROGRAM_KHR: GLenum = 0x82E2- GL_
PROGRAM_ OUTPUT  GL_PROGRAM_OUTPUT: GLenum = 0x92E4- GL_
PROGRAM_ PIPELINE  GL_PROGRAM_PIPELINE: GLenum = 0x82E4- GL_
PROGRAM_ PIPELINE_ BINDING  GL_PROGRAM_PIPELINE_BINDING: GLenum = 0x825A- GL_
PROGRAM_ PIPELINE_ KHR  GL_PROGRAM_PIPELINE_KHR: GLenum = 0x82E4- GL_
PROGRAM_ POINT_ SIZE  GL_PROGRAM_POINT_SIZE: GLenum = 0x8642- GL_
PROGRAM_ SEPARABLE  GL_PROGRAM_SEPARABLE: GLenum = 0x8258- GL_
PROVOKING_ VERTEX  GL_PROVOKING_VERTEX: GLenum = 0x8E4F- GL_
PROXY_ TEXTURE_ 1D  GL_PROXY_TEXTURE_1D: GLenum = 0x8063- GL_
PROXY_ TEXTURE_ 1D_ ARRAY  GL_PROXY_TEXTURE_1D_ARRAY: GLenum = 0x8C19- GL_
PROXY_ TEXTURE_ 2D  GL_PROXY_TEXTURE_2D: GLenum = 0x8064- GL_
PROXY_ TEXTURE_ 2D_ ARRAY  GL_PROXY_TEXTURE_2D_ARRAY: GLenum = 0x8C1B- GL_
PROXY_ TEXTURE_ 2D_ MULTISAMPLE  GL_PROXY_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9101- GL_
PROXY_ TEXTURE_ 2D_ MULTISAMPLE_ ARRAY  GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9103- GL_
PROXY_ TEXTURE_ 3D  GL_PROXY_TEXTURE_3D: GLenum = 0x8070- GL_
PROXY_ TEXTURE_ CUBE_ MAP  GL_PROXY_TEXTURE_CUBE_MAP: GLenum = 0x851B- GL_
PROXY_ TEXTURE_ CUBE_ MAP_ ARRAY  GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x900B- GL_
PROXY_ TEXTURE_ RECTANGLE  GL_PROXY_TEXTURE_RECTANGLE: GLenum = 0x84F7- GL_
QUADS  GL_QUADS: GLenum = 0x0007- GL_
QUADS_ FOLLOW_ PROVOKING_ VERTEX_ CONVENTION  GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: GLenum = 0x8E4C- GL_
QUERY  GL_QUERY: GLenum = 0x82E3- GL_
QUERY_ BUFFER  GL_QUERY_BUFFER: GLenum = 0x9192- GL_
QUERY_ BUFFER_ BARRIER_ BIT  GL_QUERY_BUFFER_BARRIER_BIT: GLbitfield = 0x00008000- GL_
QUERY_ BUFFER_ BINDING  GL_QUERY_BUFFER_BINDING: GLenum = 0x9193- GL_
QUERY_ BY_ REGION_ NO_ WAIT  GL_QUERY_BY_REGION_NO_WAIT: GLenum = 0x8E16- GL_
QUERY_ BY_ REGION_ NO_ WAIT_ INVERTED  GL_QUERY_BY_REGION_NO_WAIT_INVERTED: GLenum = 0x8E1A- GL_
QUERY_ BY_ REGION_ WAIT  GL_QUERY_BY_REGION_WAIT: GLenum = 0x8E15- GL_
QUERY_ BY_ REGION_ WAIT_ INVERTED  GL_QUERY_BY_REGION_WAIT_INVERTED: GLenum = 0x8E19- GL_
QUERY_ COUNTER_ BITS  GL_QUERY_COUNTER_BITS: GLenum = 0x8864- GL_
QUERY_ COUNTER_ BITS_ EXT  GL_QUERY_COUNTER_BITS_EXT: GLenum = 0x8864- GL_
QUERY_ KHR  GL_QUERY_KHR: GLenum = 0x82E3- GL_
QUERY_ NO_ WAIT  GL_QUERY_NO_WAIT: GLenum = 0x8E14- GL_
QUERY_ NO_ WAIT_ INVERTED  GL_QUERY_NO_WAIT_INVERTED: GLenum = 0x8E18- GL_
QUERY_ RESULT  GL_QUERY_RESULT: GLenum = 0x8866- GL_
QUERY_ RESULT_ AVAILABLE  GL_QUERY_RESULT_AVAILABLE: GLenum = 0x8867- GL_
QUERY_ RESULT_ AVAILABLE_ EXT  GL_QUERY_RESULT_AVAILABLE_EXT: GLenum = 0x8867- GL_
QUERY_ RESULT_ EXT  GL_QUERY_RESULT_EXT: GLenum = 0x8866- GL_
QUERY_ RESULT_ NO_ WAIT  GL_QUERY_RESULT_NO_WAIT: GLenum = 0x9194- GL_
QUERY_ TARGET  GL_QUERY_TARGET: GLenum = 0x82EA- GL_
QUERY_ WAIT  GL_QUERY_WAIT: GLenum = 0x8E13- GL_
QUERY_ WAIT_ INVERTED  GL_QUERY_WAIT_INVERTED: GLenum = 0x8E17- GL_R8
 GL_R8: GLenum = 0x8229- GL_
R3_ G3_ B2  GL_R3_G3_B2: GLenum = 0x2A10- GL_R8I
 GL_R8I: GLenum = 0x8231- GL_R8UI
 GL_R8UI: GLenum = 0x8232- GL_
R8_ SNORM  GL_R8_SNORM: GLenum = 0x8F94- GL_R16
 GL_R16: GLenum = 0x822A- GL_
R11F_ G11F_ B10F  GL_R11F_G11F_B10F: GLenum = 0x8C3A- GL_R16F
 GL_R16F: GLenum = 0x822D- GL_R16I
 GL_R16I: GLenum = 0x8233- GL_
R16UI  GL_R16UI: GLenum = 0x8234- GL_
R16_ SNORM  GL_R16_SNORM: GLenum = 0x8F98- GL_R32F
 GL_R32F: GLenum = 0x822E- GL_R32I
 GL_R32I: GLenum = 0x8235- GL_
R32UI  GL_R32UI: GLenum = 0x8236- GL_
RASTERIZER_ DISCARD  GL_RASTERIZER_DISCARD: GLenum = 0x8C89- GL_
READ_ BUFFER  GL_READ_BUFFER: GLenum = 0x0C02- GL_
READ_ FRAMEBUFFER  GL_READ_FRAMEBUFFER: GLenum = 0x8CA8- GL_
READ_ FRAMEBUFFER_ BINDING  GL_READ_FRAMEBUFFER_BINDING: GLenum = 0x8CAA- GL_
READ_ ONLY  GL_READ_ONLY: GLenum = 0x88B8- GL_
READ_ PIXELS  GL_READ_PIXELS: GLenum = 0x828C- GL_
READ_ PIXELS_ FORMAT  GL_READ_PIXELS_FORMAT: GLenum = 0x828D- GL_
READ_ PIXELS_ TYPE  GL_READ_PIXELS_TYPE: GLenum = 0x828E- GL_
READ_ WRITE  GL_READ_WRITE: GLenum = 0x88BA- GL_RED
 GL_RED: GLenum = 0x1903- GL_
RED_ BITS  GL_RED_BITS: GLenum = 0x0D52- GL_
RED_ INTEGER  GL_RED_INTEGER: GLenum = 0x8D94- GL_
REFERENCED_ BY_ COMPUTE_ SHADER  GL_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x930B- GL_
REFERENCED_ BY_ FRAGMENT_ SHADER  GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A- GL_
REFERENCED_ BY_ GEOMETRY_ SHADER  GL_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x9309- GL_
REFERENCED_ BY_ TESS_ CONTROL_ SHADER  GL_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x9307- GL_
REFERENCED_ BY_ TESS_ EVALUATION_ SHADER  GL_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x9308- GL_
REFERENCED_ BY_ VERTEX_ SHADER  GL_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x9306- GL_
RENDERBUFFER  GL_RENDERBUFFER: GLenum = 0x8D41- GL_
RENDERBUFFER_ ALPHA_ SIZE  GL_RENDERBUFFER_ALPHA_SIZE: GLenum = 0x8D53- GL_
RENDERBUFFER_ BINDING  GL_RENDERBUFFER_BINDING: GLenum = 0x8CA7- GL_
RENDERBUFFER_ BLUE_ SIZE  GL_RENDERBUFFER_BLUE_SIZE: GLenum = 0x8D52- GL_
RENDERBUFFER_ DEPTH_ SIZE  GL_RENDERBUFFER_DEPTH_SIZE: GLenum = 0x8D54- GL_
RENDERBUFFER_ GREEN_ SIZE  GL_RENDERBUFFER_GREEN_SIZE: GLenum = 0x8D51- GL_
RENDERBUFFER_ HEIGHT  GL_RENDERBUFFER_HEIGHT: GLenum = 0x8D43- GL_
RENDERBUFFER_ INTERNAL_ FORMAT  GL_RENDERBUFFER_INTERNAL_FORMAT: GLenum = 0x8D44- GL_
RENDERBUFFER_ RED_ SIZE  GL_RENDERBUFFER_RED_SIZE: GLenum = 0x8D50- GL_
RENDERBUFFER_ SAMPLES  GL_RENDERBUFFER_SAMPLES: GLenum = 0x8CAB- GL_
RENDERBUFFER_ STENCIL_ SIZE  GL_RENDERBUFFER_STENCIL_SIZE: GLenum = 0x8D55- GL_
RENDERBUFFER_ WIDTH  GL_RENDERBUFFER_WIDTH: GLenum = 0x8D42- GL_
RENDERER  GL_RENDERER: GLenum = 0x1F01- GL_
REPEAT  GL_REPEAT: GLenum = 0x2901- GL_
REPLACE  GL_REPLACE: GLenum = 0x1E01- GL_
RESET_ NOTIFICATION_ STRATEGY  GL_RESET_NOTIFICATION_STRATEGY: GLenum = 0x8256- GL_RG
 GL_RG: GLenum = 0x8227- GL_RG8
 GL_RG8: GLenum = 0x822B- GL_RG8I
 GL_RG8I: GLenum = 0x8237- GL_
RG8UI  GL_RG8UI: GLenum = 0x8238- GL_
RG8_ SNORM  GL_RG8_SNORM: GLenum = 0x8F95- GL_RG16
 GL_RG16: GLenum = 0x822C- GL_
RG16F  GL_RG16F: GLenum = 0x822F- GL_
RG16I  GL_RG16I: GLenum = 0x8239- GL_
RG16UI  GL_RG16UI: GLenum = 0x823A- GL_
RG16_ SNORM  GL_RG16_SNORM: GLenum = 0x8F99- GL_
RG32F  GL_RG32F: GLenum = 0x8230- GL_
RG32I  GL_RG32I: GLenum = 0x823B- GL_
RG32UI  GL_RG32UI: GLenum = 0x823C- GL_RGB
 GL_RGB: GLenum = 0x1907- GL_RGB4
 GL_RGB4: GLenum = 0x804F- GL_RGB5
 GL_RGB5: GLenum = 0x8050- GL_RGB8
 GL_RGB8: GLenum = 0x8051- GL_
RGB5_ A1  GL_RGB5_A1: GLenum = 0x8057- GL_
RGB8I  GL_RGB8I: GLenum = 0x8D8F- GL_
RGB8UI  GL_RGB8UI: GLenum = 0x8D7D- GL_
RGB8_ SNORM  GL_RGB8_SNORM: GLenum = 0x8F96- GL_
RGB9_ E5  GL_RGB9_E5: GLenum = 0x8C3D- GL_
RGB10  GL_RGB10: GLenum = 0x8052- GL_
RGB12  GL_RGB12: GLenum = 0x8053- GL_
RGB16  GL_RGB16: GLenum = 0x8054- GL_
RGB10_ A2  GL_RGB10_A2: GLenum = 0x8059- GL_
RGB10_ A2UI  GL_RGB10_A2UI: GLenum = 0x906F- GL_
RGB16F  GL_RGB16F: GLenum = 0x881B- GL_
RGB16I  GL_RGB16I: GLenum = 0x8D89- GL_
RGB16UI  GL_RGB16UI: GLenum = 0x8D77- GL_
RGB16_ SNORM  GL_RGB16_SNORM: GLenum = 0x8F9A- GL_
RGB32F  GL_RGB32F: GLenum = 0x8815- GL_
RGB32I  GL_RGB32I: GLenum = 0x8D83- GL_
RGB32UI  GL_RGB32UI: GLenum = 0x8D71- GL_
RGB565  GL_RGB565: GLenum = 0x8D62- GL_RGBA
 GL_RGBA: GLenum = 0x1908- GL_
RGBA2  GL_RGBA2: GLenum = 0x8055- GL_
RGBA4  GL_RGBA4: GLenum = 0x8056- GL_
RGBA8  GL_RGBA8: GLenum = 0x8058- GL_
RGBA8I  GL_RGBA8I: GLenum = 0x8D8E- GL_
RGBA8UI  GL_RGBA8UI: GLenum = 0x8D7C- GL_
RGBA8_ SNORM  GL_RGBA8_SNORM: GLenum = 0x8F97- GL_
RGBA12  GL_RGBA12: GLenum = 0x805A- GL_
RGBA16  GL_RGBA16: GLenum = 0x805B- GL_
RGBA16F  GL_RGBA16F: GLenum = 0x881A- GL_
RGBA16I  GL_RGBA16I: GLenum = 0x8D88- GL_
RGBA16UI  GL_RGBA16UI: GLenum = 0x8D76- GL_
RGBA16_ SNORM  GL_RGBA16_SNORM: GLenum = 0x8F9B- GL_
RGBA32F  GL_RGBA32F: GLenum = 0x8814- GL_
RGBA32I  GL_RGBA32I: GLenum = 0x8D82- GL_
RGBA32UI  GL_RGBA32UI: GLenum = 0x8D70- GL_
RGBA_ INTEGER  GL_RGBA_INTEGER: GLenum = 0x8D99- GL_
RGB_ INTEGER  GL_RGB_INTEGER: GLenum = 0x8D98- GL_
RG_ INTEGER  GL_RG_INTEGER: GLenum = 0x8228- GL_
RIGHT  GL_RIGHT: GLenum = 0x0407- GL_
SAMPLER  GL_SAMPLER: GLenum = 0x82E6- GL_
SAMPLER_ 1D  GL_SAMPLER_1D: GLenum = 0x8B5D- GL_
SAMPLER_ 1D_ ARRAY  GL_SAMPLER_1D_ARRAY: GLenum = 0x8DC0- GL_
SAMPLER_ 1D_ ARRAY_ SHADOW  GL_SAMPLER_1D_ARRAY_SHADOW: GLenum = 0x8DC3- GL_
SAMPLER_ 1D_ SHADOW  GL_SAMPLER_1D_SHADOW: GLenum = 0x8B61- GL_
SAMPLER_ 2D  GL_SAMPLER_2D: GLenum = 0x8B5E- GL_
SAMPLER_ 2D_ ARRAY  GL_SAMPLER_2D_ARRAY: GLenum = 0x8DC1- GL_
SAMPLER_ 2D_ ARRAY_ SHADOW  GL_SAMPLER_2D_ARRAY_SHADOW: GLenum = 0x8DC4- GL_
SAMPLER_ 2D_ MULTISAMPLE  GL_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9108- GL_
SAMPLER_ 2D_ MULTISAMPLE_ ARRAY  GL_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910B- GL_
SAMPLER_ 2D_ RECT  GL_SAMPLER_2D_RECT: GLenum = 0x8B63- GL_
SAMPLER_ 2D_ RECT_ SHADOW  GL_SAMPLER_2D_RECT_SHADOW: GLenum = 0x8B64- GL_
SAMPLER_ 2D_ SHADOW  GL_SAMPLER_2D_SHADOW: GLenum = 0x8B62- GL_
SAMPLER_ 3D  GL_SAMPLER_3D: GLenum = 0x8B5F- GL_
SAMPLER_ BINDING  GL_SAMPLER_BINDING: GLenum = 0x8919- GL_
SAMPLER_ BUFFER  GL_SAMPLER_BUFFER: GLenum = 0x8DC2- GL_
SAMPLER_ CUBE  GL_SAMPLER_CUBE: GLenum = 0x8B60- GL_
SAMPLER_ CUBE_ MAP_ ARRAY  GL_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900C- GL_
SAMPLER_ CUBE_ MAP_ ARRAY_ SHADOW  GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D- GL_
SAMPLER_ CUBE_ SHADOW  GL_SAMPLER_CUBE_SHADOW: GLenum = 0x8DC5- GL_
SAMPLER_ KHR  GL_SAMPLER_KHR: GLenum = 0x82E6- GL_
SAMPLES  GL_SAMPLES: GLenum = 0x80A9- GL_
SAMPLES_ PASSED  GL_SAMPLES_PASSED: GLenum = 0x8914- GL_
SAMPLE_ ALPHA_ TO_ COVERAGE  GL_SAMPLE_ALPHA_TO_COVERAGE: GLenum = 0x809E- GL_
SAMPLE_ ALPHA_ TO_ ONE  GL_SAMPLE_ALPHA_TO_ONE: GLenum = 0x809F- GL_
SAMPLE_ BUFFERS  GL_SAMPLE_BUFFERS: GLenum = 0x80A8- GL_
SAMPLE_ COVERAGE  GL_SAMPLE_COVERAGE: GLenum = 0x80A0- GL_
SAMPLE_ COVERAGE_ INVERT  GL_SAMPLE_COVERAGE_INVERT: GLenum = 0x80AB- GL_
SAMPLE_ COVERAGE_ VALUE  GL_SAMPLE_COVERAGE_VALUE: GLenum = 0x80AA- GL_
SAMPLE_ MASK  GL_SAMPLE_MASK: GLenum = 0x8E51- GL_
SAMPLE_ MASK_ VALUE  GL_SAMPLE_MASK_VALUE: GLenum = 0x8E52- GL_
SAMPLE_ POSITION  GL_SAMPLE_POSITION: GLenum = 0x8E50- GL_
SAMPLE_ SHADING  GL_SAMPLE_SHADING: GLenum = 0x8C36- GL_
SCISSOR_ BOX  GL_SCISSOR_BOX: GLenum = 0x0C10- GL_
SCISSOR_ TEST  GL_SCISSOR_TEST: GLenum = 0x0C11- GL_
SCREEN  GL_SCREEN: GLenum = 0x9295- GL_
SEPARATE_ ATTRIBS  GL_SEPARATE_ATTRIBS: GLenum = 0x8C8D- GL_SET
 GL_SET: GLenum = 0x150F- GL_
SHADER  GL_SHADER: GLenum = 0x82E1- GL_
SHADER_ BINARY_ FORMATS  GL_SHADER_BINARY_FORMATS: GLenum = 0x8DF8- GL_
SHADER_ BINARY_ FORMAT_ SPIR_ V  GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551- GL_
SHADER_ COMPILER  GL_SHADER_COMPILER: GLenum = 0x8DFA- GL_
SHADER_ IMAGE_ ACCESS_ BARRIER_ BIT  GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: GLbitfield = 0x00000020- GL_
SHADER_ IMAGE_ ATOMIC  GL_SHADER_IMAGE_ATOMIC: GLenum = 0x82A6- GL_
SHADER_ IMAGE_ LOAD  GL_SHADER_IMAGE_LOAD: GLenum = 0x82A4- GL_
SHADER_ IMAGE_ STORE  GL_SHADER_IMAGE_STORE: GLenum = 0x82A5- GL_
SHADER_ KHR  GL_SHADER_KHR: GLenum = 0x82E1- GL_
SHADER_ SOURCE_ LENGTH  GL_SHADER_SOURCE_LENGTH: GLenum = 0x8B88- GL_
SHADER_ STORAGE_ BARRIER_ BIT  GL_SHADER_STORAGE_BARRIER_BIT: GLbitfield = 0x00002000- GL_
SHADER_ STORAGE_ BLOCK  GL_SHADER_STORAGE_BLOCK: GLenum = 0x92E6- GL_
SHADER_ STORAGE_ BUFFER  GL_SHADER_STORAGE_BUFFER: GLenum = 0x90D2- GL_
SHADER_ STORAGE_ BUFFER_ BINDING  GL_SHADER_STORAGE_BUFFER_BINDING: GLenum = 0x90D3- GL_
SHADER_ STORAGE_ BUFFER_ OFFSET_ ALIGNMENT  GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x90DF- GL_
SHADER_ STORAGE_ BUFFER_ SIZE  GL_SHADER_STORAGE_BUFFER_SIZE: GLenum = 0x90D5- GL_
SHADER_ STORAGE_ BUFFER_ START  GL_SHADER_STORAGE_BUFFER_START: GLenum = 0x90D4- GL_
SHADER_ TYPE  GL_SHADER_TYPE: GLenum = 0x8B4F- GL_
SHADING_ LANGUAGE_ VERSION  GL_SHADING_LANGUAGE_VERSION: GLenum = 0x8B8C- GL_
SHORT  GL_SHORT: GLenum = 0x1402- GL_
SIGNALED  GL_SIGNALED: GLenum = 0x9119- GL_
SIGNED_ NORMALIZED  GL_SIGNED_NORMALIZED: GLenum = 0x8F9C- GL_
SIMULTANEOUS_ TEXTURE_ AND_ DEPTH_ TEST  GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: GLenum = 0x82AC- GL_
SIMULTANEOUS_ TEXTURE_ AND_ DEPTH_ WRITE  GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: GLenum = 0x82AE- GL_
SIMULTANEOUS_ TEXTURE_ AND_ STENCIL_ TEST  GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: GLenum = 0x82AD- GL_
SIMULTANEOUS_ TEXTURE_ AND_ STENCIL_ WRITE  GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: GLenum = 0x82AF- GL_
SMOOTH_ LINE_ WIDTH_ GRANULARITY  GL_SMOOTH_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23- GL_
SMOOTH_ LINE_ WIDTH_ RANGE  GL_SMOOTH_LINE_WIDTH_RANGE: GLenum = 0x0B22- GL_
SMOOTH_ POINT_ SIZE_ GRANULARITY  GL_SMOOTH_POINT_SIZE_GRANULARITY: GLenum = 0x0B13- GL_
SMOOTH_ POINT_ SIZE_ RANGE  GL_SMOOTH_POINT_SIZE_RANGE: GLenum = 0x0B12- GL_
SOFTLIGHT  GL_SOFTLIGHT: GLenum = 0x929C- GL_
SPIR_ V_ BINARY  GL_SPIR_V_BINARY: GLenum = 0x9552- GL_
SPIR_ V_ EXTENSIONS  GL_SPIR_V_EXTENSIONS: GLenum = 0x9553- GL_
SRC1_ ALPHA  GL_SRC1_ALPHA: GLenum = 0x8589- GL_
SRC1_ COLOR  GL_SRC1_COLOR: GLenum = 0x88F9- GL_
SRC_ ALPHA  GL_SRC_ALPHA: GLenum = 0x0302- GL_
SRC_ ALPHA_ SATURATE  GL_SRC_ALPHA_SATURATE: GLenum = 0x0308- GL_
SRC_ COLOR  GL_SRC_COLOR: GLenum = 0x0300- GL_SRGB
 GL_SRGB: GLenum = 0x8C40- GL_
SRGB8  GL_SRGB8: GLenum = 0x8C41- GL_
SRGB8_ ALPH A8  GL_SRGB8_ALPHA8: GLenum = 0x8C43- GL_
SRGB_ ALPHA  GL_SRGB_ALPHA: GLenum = 0x8C42- GL_
SRGB_ READ  GL_SRGB_READ: GLenum = 0x8297- GL_
SRGB_ WRITE  GL_SRGB_WRITE: GLenum = 0x8298- GL_
STACK_ OVERFLOW  GL_STACK_OVERFLOW: GLenum = 0x0503- GL_
STACK_ OVERFLOW_ KHR  GL_STACK_OVERFLOW_KHR: GLenum = 0x0503- GL_
STACK_ UNDERFLOW  GL_STACK_UNDERFLOW: GLenum = 0x0504- GL_
STACK_ UNDERFLOW_ KHR  GL_STACK_UNDERFLOW_KHR: GLenum = 0x0504- GL_
STATIC_ COPY  GL_STATIC_COPY: GLenum = 0x88E6- GL_
STATIC_ DRAW  GL_STATIC_DRAW: GLenum = 0x88E4- GL_
STATIC_ READ  GL_STATIC_READ: GLenum = 0x88E5- GL_
STENCIL  GL_STENCIL: GLenum = 0x1802- GL_
STENCIL_ ATTACHMENT  GL_STENCIL_ATTACHMENT: GLenum = 0x8D20- GL_
STENCIL_ BACK_ FAIL  GL_STENCIL_BACK_FAIL: GLenum = 0x8801- GL_
STENCIL_ BACK_ FUNC  GL_STENCIL_BACK_FUNC: GLenum = 0x8800- GL_
STENCIL_ BACK_ PASS_ DEPTH_ FAIL  GL_STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 0x8802- GL_
STENCIL_ BACK_ PASS_ DEPTH_ PASS  GL_STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 0x8803- GL_
STENCIL_ BACK_ REF  GL_STENCIL_BACK_REF: GLenum = 0x8CA3- GL_
STENCIL_ BACK_ VALUE_ MASK  GL_STENCIL_BACK_VALUE_MASK: GLenum = 0x8CA4- GL_
STENCIL_ BACK_ WRITEMASK  GL_STENCIL_BACK_WRITEMASK: GLenum = 0x8CA5- GL_
STENCIL_ BITS  GL_STENCIL_BITS: GLenum = 0x0D57- GL_
STENCIL_ BUFFER_ BIT  GL_STENCIL_BUFFER_BIT: GLbitfield = 0x00000400- GL_
STENCIL_ CLEAR_ VALUE  GL_STENCIL_CLEAR_VALUE: GLenum = 0x0B91- GL_
STENCIL_ COMPONENTS  GL_STENCIL_COMPONENTS: GLenum = 0x8285- GL_
STENCIL_ FAIL  GL_STENCIL_FAIL: GLenum = 0x0B94- GL_
STENCIL_ FUNC  GL_STENCIL_FUNC: GLenum = 0x0B92- GL_
STENCIL_ INDEX  GL_STENCIL_INDEX: GLenum = 0x1901- GL_
STENCIL_ INDE X1  GL_STENCIL_INDEX1: GLenum = 0x8D46- GL_
STENCIL_ INDE X4  GL_STENCIL_INDEX4: GLenum = 0x8D47- GL_
STENCIL_ INDE X8  GL_STENCIL_INDEX8: GLenum = 0x8D48- GL_
STENCIL_ INDE X16  GL_STENCIL_INDEX16: GLenum = 0x8D49- GL_
STENCIL_ PASS_ DEPTH_ FAIL  GL_STENCIL_PASS_DEPTH_FAIL: GLenum = 0x0B95- GL_
STENCIL_ PASS_ DEPTH_ PASS  GL_STENCIL_PASS_DEPTH_PASS: GLenum = 0x0B96- GL_
STENCIL_ REF  GL_STENCIL_REF: GLenum = 0x0B97- GL_
STENCIL_ RENDERABLE  GL_STENCIL_RENDERABLE: GLenum = 0x8288- GL_
STENCIL_ TEST  GL_STENCIL_TEST: GLenum = 0x0B90- GL_
STENCIL_ VALUE_ MASK  GL_STENCIL_VALUE_MASK: GLenum = 0x0B93- GL_
STENCIL_ WRITEMASK  GL_STENCIL_WRITEMASK: GLenum = 0x0B98- GL_
STEREO  GL_STEREO: GLenum = 0x0C33- GL_
STREAM_ COPY  GL_STREAM_COPY: GLenum = 0x88E2- GL_
STREAM_ DRAW  GL_STREAM_DRAW: GLenum = 0x88E0- GL_
STREAM_ READ  GL_STREAM_READ: GLenum = 0x88E1- GL_
SUBPIXEL_ BITS  GL_SUBPIXEL_BITS: GLenum = 0x0D50- GL_
SYNC_ CONDITION  GL_SYNC_CONDITION: GLenum = 0x9113- GL_
SYNC_ FENCE  GL_SYNC_FENCE: GLenum = 0x9116- GL_
SYNC_ FLAGS  GL_SYNC_FLAGS: GLenum = 0x9115- GL_
SYNC_ FLUSH_ COMMANDS_ BIT  GL_SYNC_FLUSH_COMMANDS_BIT: GLbitfield = 0x00000001- GL_
SYNC_ GPU_ COMMANDS_ COMPLETE  GL_SYNC_GPU_COMMANDS_COMPLETE: GLenum = 0x9117- GL_
SYNC_ STATUS  GL_SYNC_STATUS: GLenum = 0x9114- GL_
TESS_ CONTROL_ OUTPUT_ VERTICES  GL_TESS_CONTROL_OUTPUT_VERTICES: GLenum = 0x8E75- GL_
TESS_ CONTROL_ SHADER  GL_TESS_CONTROL_SHADER: GLenum = 0x8E88- GL_
TESS_ CONTROL_ SHADER_ BIT  GL_TESS_CONTROL_SHADER_BIT: GLbitfield = 0x00000008- GL_
TESS_ CONTROL_ SHADER_ PATCHES  GL_TESS_CONTROL_SHADER_PATCHES: GLenum = 0x82F1- GL_
TESS_ CONTROL_ SUBROUTINE  GL_TESS_CONTROL_SUBROUTINE: GLenum = 0x92E9- GL_
TESS_ CONTROL_ SUBROUTINE_ UNIFORM  GL_TESS_CONTROL_SUBROUTINE_UNIFORM: GLenum = 0x92EF- GL_
TESS_ CONTROL_ TEXTURE  GL_TESS_CONTROL_TEXTURE: GLenum = 0x829C- GL_
TESS_ EVALUATION_ SHADER  GL_TESS_EVALUATION_SHADER: GLenum = 0x8E87- GL_
TESS_ EVALUATION_ SHADER_ BIT  GL_TESS_EVALUATION_SHADER_BIT: GLbitfield = 0x00000010- GL_
TESS_ EVALUATION_ SHADER_ INVOCATIONS  GL_TESS_EVALUATION_SHADER_INVOCATIONS: GLenum = 0x82F2- GL_
TESS_ EVALUATION_ SUBROUTINE  GL_TESS_EVALUATION_SUBROUTINE: GLenum = 0x92EA- GL_
TESS_ EVALUATION_ SUBROUTINE_ UNIFORM  GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: GLenum = 0x92F0- GL_
TESS_ EVALUATION_ TEXTURE  GL_TESS_EVALUATION_TEXTURE: GLenum = 0x829D- GL_
TESS_ GEN_ MODE  GL_TESS_GEN_MODE: GLenum = 0x8E76- GL_
TESS_ GEN_ POINT_ MODE  GL_TESS_GEN_POINT_MODE: GLenum = 0x8E79- GL_
TESS_ GEN_ SPACING  GL_TESS_GEN_SPACING: GLenum = 0x8E77- GL_
TESS_ GEN_ VERTEX_ ORDER  GL_TESS_GEN_VERTEX_ORDER: GLenum = 0x8E78- GL_
TEXTURE  GL_TEXTURE: GLenum = 0x1702- GL_
TEXTUR E0  GL_TEXTURE0: GLenum = 0x84C0- GL_
TEXTUR E1  GL_TEXTURE1: GLenum = 0x84C1- GL_
TEXTUR E2  GL_TEXTURE2: GLenum = 0x84C2- GL_
TEXTUR E3  GL_TEXTURE3: GLenum = 0x84C3- GL_
TEXTUR E4  GL_TEXTURE4: GLenum = 0x84C4- GL_
TEXTUR E5  GL_TEXTURE5: GLenum = 0x84C5- GL_
TEXTUR E6  GL_TEXTURE6: GLenum = 0x84C6- GL_
TEXTUR E7  GL_TEXTURE7: GLenum = 0x84C7- GL_
TEXTUR E8  GL_TEXTURE8: GLenum = 0x84C8- GL_
TEXTUR E9  GL_TEXTURE9: GLenum = 0x84C9- GL_
TEXTUR E10  GL_TEXTURE10: GLenum = 0x84CA- GL_
TEXTUR E11  GL_TEXTURE11: GLenum = 0x84CB- GL_
TEXTUR E12  GL_TEXTURE12: GLenum = 0x84CC- GL_
TEXTUR E13  GL_TEXTURE13: GLenum = 0x84CD- GL_
TEXTUR E14  GL_TEXTURE14: GLenum = 0x84CE- GL_
TEXTUR E15  GL_TEXTURE15: GLenum = 0x84CF- GL_
TEXTUR E16  GL_TEXTURE16: GLenum = 0x84D0- GL_
TEXTUR E17  GL_TEXTURE17: GLenum = 0x84D1- GL_
TEXTUR E18  GL_TEXTURE18: GLenum = 0x84D2- GL_
TEXTUR E19  GL_TEXTURE19: GLenum = 0x84D3- GL_
TEXTUR E20  GL_TEXTURE20: GLenum = 0x84D4- GL_
TEXTUR E21  GL_TEXTURE21: GLenum = 0x84D5- GL_
TEXTUR E22  GL_TEXTURE22: GLenum = 0x84D6- GL_
TEXTUR E23  GL_TEXTURE23: GLenum = 0x84D7- GL_
TEXTUR E24  GL_TEXTURE24: GLenum = 0x84D8- GL_
TEXTUR E25  GL_TEXTURE25: GLenum = 0x84D9- GL_
TEXTUR E26  GL_TEXTURE26: GLenum = 0x84DA- GL_
TEXTUR E27  GL_TEXTURE27: GLenum = 0x84DB- GL_
TEXTUR E28  GL_TEXTURE28: GLenum = 0x84DC- GL_
TEXTUR E29  GL_TEXTURE29: GLenum = 0x84DD- GL_
TEXTUR E30  GL_TEXTURE30: GLenum = 0x84DE- GL_
TEXTUR E31  GL_TEXTURE31: GLenum = 0x84DF- GL_
TEXTURE_ 1D  GL_TEXTURE_1D: GLenum = 0x0DE0- GL_
TEXTURE_ 1D_ ARRAY  GL_TEXTURE_1D_ARRAY: GLenum = 0x8C18- GL_
TEXTURE_ 2D  GL_TEXTURE_2D: GLenum = 0x0DE1- GL_
TEXTURE_ 2D_ ARRAY  GL_TEXTURE_2D_ARRAY: GLenum = 0x8C1A- GL_
TEXTURE_ 2D_ MULTISAMPLE  GL_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9100- GL_
TEXTURE_ 2D_ MULTISAMPLE_ ARRAY  GL_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9102- GL_
TEXTURE_ 3D  GL_TEXTURE_3D: GLenum = 0x806F- GL_
TEXTURE_ ALPHA_ SIZE  GL_TEXTURE_ALPHA_SIZE: GLenum = 0x805F- GL_
TEXTURE_ ALPHA_ TYPE  GL_TEXTURE_ALPHA_TYPE: GLenum = 0x8C13- GL_
TEXTURE_ BASE_ LEVEL  GL_TEXTURE_BASE_LEVEL: GLenum = 0x813C- GL_
TEXTURE_ BINDING_ 1D  GL_TEXTURE_BINDING_1D: GLenum = 0x8068- GL_
TEXTURE_ BINDING_ 1D_ ARRAY  GL_TEXTURE_BINDING_1D_ARRAY: GLenum = 0x8C1C- GL_
TEXTURE_ BINDING_ 2D  GL_TEXTURE_BINDING_2D: GLenum = 0x8069- GL_
TEXTURE_ BINDING_ 2D_ ARRAY  GL_TEXTURE_BINDING_2D_ARRAY: GLenum = 0x8C1D- GL_
TEXTURE_ BINDING_ 2D_ MULTISAMPLE  GL_TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 0x9104- GL_
TEXTURE_ BINDING_ 2D_ MULTISAMPLE_ ARRAY  GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 0x9105- GL_
TEXTURE_ BINDING_ 3D  GL_TEXTURE_BINDING_3D: GLenum = 0x806A- GL_
TEXTURE_ BINDING_ BUFFER  GL_TEXTURE_BINDING_BUFFER: GLenum = 0x8C2C- GL_
TEXTURE_ BINDING_ CUBE_ MAP  GL_TEXTURE_BINDING_CUBE_MAP: GLenum = 0x8514- GL_
TEXTURE_ BINDING_ CUBE_ MAP_ ARRAY  GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A- GL_
TEXTURE_ BINDING_ RECTANGLE  GL_TEXTURE_BINDING_RECTANGLE: GLenum = 0x84F6- GL_
TEXTURE_ BLUE_ SIZE  GL_TEXTURE_BLUE_SIZE: GLenum = 0x805E- GL_
TEXTURE_ BLUE_ TYPE  GL_TEXTURE_BLUE_TYPE: GLenum = 0x8C12- GL_
TEXTURE_ BORDER_ COLOR  GL_TEXTURE_BORDER_COLOR: GLenum = 0x1004- GL_
TEXTURE_ BUFFER  GL_TEXTURE_BUFFER: GLenum = 0x8C2A- GL_
TEXTURE_ BUFFER_ BINDING  GL_TEXTURE_BUFFER_BINDING: GLenum = 0x8C2A- GL_
TEXTURE_ BUFFER_ DATA_ STORE_ BINDING  GL_TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 0x8C2D- GL_
TEXTURE_ BUFFER_ OFFSET  GL_TEXTURE_BUFFER_OFFSET: GLenum = 0x919D- GL_
TEXTURE_ BUFFER_ OFFSET_ ALIGNMENT  GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x919F- GL_
TEXTURE_ BUFFER_ SIZE  GL_TEXTURE_BUFFER_SIZE: GLenum = 0x919E- GL_
TEXTURE_ COMPARE_ FUNC  GL_TEXTURE_COMPARE_FUNC: GLenum = 0x884D- GL_
TEXTURE_ COMPARE_ MODE  GL_TEXTURE_COMPARE_MODE: GLenum = 0x884C- GL_
TEXTURE_ COMPRESSED  GL_TEXTURE_COMPRESSED: GLenum = 0x86A1- GL_
TEXTURE_ COMPRESSED_ BLOCK_ HEIGHT  GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x82B2- GL_
TEXTURE_ COMPRESSED_ BLOCK_ SIZE  GL_TEXTURE_COMPRESSED_BLOCK_SIZE: GLenum = 0x82B3- GL_
TEXTURE_ COMPRESSED_ BLOCK_ WIDTH  GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: GLenum = 0x82B1- GL_
TEXTURE_ COMPRESSED_ IMAGE_ SIZE  GL_TEXTURE_COMPRESSED_IMAGE_SIZE: GLenum = 0x86A0- GL_
TEXTURE_ COMPRESSION_ HINT  GL_TEXTURE_COMPRESSION_HINT: GLenum = 0x84EF- GL_
TEXTURE_ CUBE_ MAP  GL_TEXTURE_CUBE_MAP: GLenum = 0x8513- GL_
TEXTURE_ CUBE_ MAP_ ARRAY  GL_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x9009- GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ X  GL_TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 0x8516- GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Y  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 0x8518- GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Z  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 0x851A- GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ X  GL_TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 0x8515- GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Y  GL_TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 0x8517- GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Z  GL_TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 0x8519- GL_
TEXTURE_ CUBE_ MAP_ SEAMLESS  GL_TEXTURE_CUBE_MAP_SEAMLESS: GLenum = 0x884F- GL_
TEXTURE_ DEPTH  GL_TEXTURE_DEPTH: GLenum = 0x8071- GL_
TEXTURE_ DEPTH_ SIZE  GL_TEXTURE_DEPTH_SIZE: GLenum = 0x884A- GL_
TEXTURE_ DEPTH_ TYPE  GL_TEXTURE_DEPTH_TYPE: GLenum = 0x8C16- GL_
TEXTURE_ FETCH_ BARRIER_ BIT  GL_TEXTURE_FETCH_BARRIER_BIT: GLbitfield = 0x00000008- GL_
TEXTURE_ FIXED_ SAMPLE_ LOCATIONS  GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9107- GL_
TEXTURE_ GATHER  GL_TEXTURE_GATHER: GLenum = 0x82A2- GL_
TEXTURE_ GATHER_ SHADOW  GL_TEXTURE_GATHER_SHADOW: GLenum = 0x82A3- GL_
TEXTURE_ GREEN_ SIZE  GL_TEXTURE_GREEN_SIZE: GLenum = 0x805D- GL_
TEXTURE_ GREEN_ TYPE  GL_TEXTURE_GREEN_TYPE: GLenum = 0x8C11- GL_
TEXTURE_ HEIGHT  GL_TEXTURE_HEIGHT: GLenum = 0x1001- GL_
TEXTURE_ IMAGE_ FORMAT  GL_TEXTURE_IMAGE_FORMAT: GLenum = 0x828F- GL_
TEXTURE_ IMAGE_ TYPE  GL_TEXTURE_IMAGE_TYPE: GLenum = 0x8290- GL_
TEXTURE_ IMMUTABLE_ FORMAT  GL_TEXTURE_IMMUTABLE_FORMAT: GLenum = 0x912F- GL_
TEXTURE_ IMMUTABLE_ LEVELS  GL_TEXTURE_IMMUTABLE_LEVELS: GLenum = 0x82DF- GL_
TEXTURE_ INTERNAL_ FORMAT  GL_TEXTURE_INTERNAL_FORMAT: GLenum = 0x1003- GL_
TEXTURE_ LOD_ BIAS  GL_TEXTURE_LOD_BIAS: GLenum = 0x8501- GL_
TEXTURE_ MAG_ FILTER  GL_TEXTURE_MAG_FILTER: GLenum = 0x2800- GL_
TEXTURE_ MAX_ ANISOTROPY  GL_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FE- GL_
TEXTURE_ MAX_ ANISOTROPY_ EXT  GL_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FE- GL_
TEXTURE_ MAX_ LEVEL  GL_TEXTURE_MAX_LEVEL: GLenum = 0x813D- GL_
TEXTURE_ MAX_ LOD  GL_TEXTURE_MAX_LOD: GLenum = 0x813B- GL_
TEXTURE_ MIN_ FILTER  GL_TEXTURE_MIN_FILTER: GLenum = 0x2801- GL_
TEXTURE_ MIN_ LOD  GL_TEXTURE_MIN_LOD: GLenum = 0x813A- GL_
TEXTURE_ RECTANGLE  GL_TEXTURE_RECTANGLE: GLenum = 0x84F5- GL_
TEXTURE_ RED_ SIZE  GL_TEXTURE_RED_SIZE: GLenum = 0x805C- GL_
TEXTURE_ RED_ TYPE  GL_TEXTURE_RED_TYPE: GLenum = 0x8C10- GL_
TEXTURE_ SAMPLES  GL_TEXTURE_SAMPLES: GLenum = 0x9106- GL_
TEXTURE_ SHADOW  GL_TEXTURE_SHADOW: GLenum = 0x82A1- GL_
TEXTURE_ SHARED_ SIZE  GL_TEXTURE_SHARED_SIZE: GLenum = 0x8C3F- GL_
TEXTURE_ STENCIL_ SIZE  GL_TEXTURE_STENCIL_SIZE: GLenum = 0x88F1- GL_
TEXTURE_ SWIZZLE_ A  GL_TEXTURE_SWIZZLE_A: GLenum = 0x8E45- GL_
TEXTURE_ SWIZZLE_ B  GL_TEXTURE_SWIZZLE_B: GLenum = 0x8E44- GL_
TEXTURE_ SWIZZLE_ G  GL_TEXTURE_SWIZZLE_G: GLenum = 0x8E43- GL_
TEXTURE_ SWIZZLE_ R  GL_TEXTURE_SWIZZLE_R: GLenum = 0x8E42- GL_
TEXTURE_ SWIZZLE_ RGBA  GL_TEXTURE_SWIZZLE_RGBA: GLenum = 0x8E46- GL_
TEXTURE_ TARGET  GL_TEXTURE_TARGET: GLenum = 0x1006- GL_
TEXTURE_ UPDATE_ BARRIER_ BIT  GL_TEXTURE_UPDATE_BARRIER_BIT: GLbitfield = 0x00000100- GL_
TEXTURE_ VIEW  GL_TEXTURE_VIEW: GLenum = 0x82B5- GL_
TEXTURE_ VIEW_ MIN_ LAYER  GL_TEXTURE_VIEW_MIN_LAYER: GLenum = 0x82DD- GL_
TEXTURE_ VIEW_ MIN_ LEVEL  GL_TEXTURE_VIEW_MIN_LEVEL: GLenum = 0x82DB- GL_
TEXTURE_ VIEW_ NUM_ LAYERS  GL_TEXTURE_VIEW_NUM_LAYERS: GLenum = 0x82DE- GL_
TEXTURE_ VIEW_ NUM_ LEVELS  GL_TEXTURE_VIEW_NUM_LEVELS: GLenum = 0x82DC- GL_
TEXTURE_ WIDTH  GL_TEXTURE_WIDTH: GLenum = 0x1000- GL_
TEXTURE_ WRAP_ R  GL_TEXTURE_WRAP_R: GLenum = 0x8072- GL_
TEXTURE_ WRAP_ S  GL_TEXTURE_WRAP_S: GLenum = 0x2802- GL_
TEXTURE_ WRAP_ T  GL_TEXTURE_WRAP_T: GLenum = 0x2803- GL_
TIMEOUT_ EXPIRED  GL_TIMEOUT_EXPIRED: GLenum = 0x911B- GL_
TIMEOUT_ IGNORED  GL_TIMEOUT_IGNORED: u64 = 0xFFFFFFFFFFFFFFFF- GL_
TIMESTAMP  GL_TIMESTAMP: GLenum = 0x8E28- GL_
TIMESTAMP_ EXT  GL_TIMESTAMP_EXT: GLenum = 0x8E28- GL_
TIME_ ELAPSED  GL_TIME_ELAPSED: GLenum = 0x88BF- GL_
TIME_ ELAPSED_ EXT  GL_TIME_ELAPSED_EXT: GLenum = 0x88BF- GL_
TOP_ LEVEL_ ARRAY_ SIZE  GL_TOP_LEVEL_ARRAY_SIZE: GLenum = 0x930C- GL_
TOP_ LEVEL_ ARRAY_ STRIDE  GL_TOP_LEVEL_ARRAY_STRIDE: GLenum = 0x930D- GL_
TRANSFORM_ FEEDBACK  GL_TRANSFORM_FEEDBACK: GLenum = 0x8E22- GL_
TRANSFORM_ FEEDBACK_ ACTIVE  GL_TRANSFORM_FEEDBACK_ACTIVE: GLenum = 0x8E24- GL_
TRANSFORM_ FEEDBACK_ BARRIER_ BIT  GL_TRANSFORM_FEEDBACK_BARRIER_BIT: GLbitfield = 0x00000800- GL_
TRANSFORM_ FEEDBACK_ BINDING  GL_TRANSFORM_FEEDBACK_BINDING: GLenum = 0x8E25- GL_
TRANSFORM_ FEEDBACK_ BUFFER  GL_TRANSFORM_FEEDBACK_BUFFER: GLenum = 0x8C8E- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ ACTIVE  GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: GLenum = 0x8E24- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ BINDING  GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 0x8C8F- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ INDEX  GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: GLenum = 0x934B- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ MODE  GL_TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 0x8C7F- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ PAUSED  GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: GLenum = 0x8E23- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ SIZE  GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 0x8C85- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ START  GL_TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 0x8C84- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ STRIDE  GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: GLenum = 0x934C- GL_
TRANSFORM_ FEEDBACK_ OVERFLOW  GL_TRANSFORM_FEEDBACK_OVERFLOW: GLenum = 0x82EC- GL_
TRANSFORM_ FEEDBACK_ PAUSED  GL_TRANSFORM_FEEDBACK_PAUSED: GLenum = 0x8E23- GL_
TRANSFORM_ FEEDBACK_ PRIMITIVES_ WRITTEN  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 0x8C88- GL_
TRANSFORM_ FEEDBACK_ STREAM_ OVERFLOW  GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW: GLenum = 0x82ED- GL_
TRANSFORM_ FEEDBACK_ VARYING  GL_TRANSFORM_FEEDBACK_VARYING: GLenum = 0x92F4- GL_
TRANSFORM_ FEEDBACK_ VARYINGS  GL_TRANSFORM_FEEDBACK_VARYINGS: GLenum = 0x8C83- GL_
TRANSFORM_ FEEDBACK_ VARYING_ MAX_ LENGTH  GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 0x8C76- GL_
TRIANGLES  GL_TRIANGLES: GLenum = 0x0004- GL_
TRIANGLES_ ADJACENCY  GL_TRIANGLES_ADJACENCY: GLenum = 0x000C- GL_
TRIANGLE_ FAN  GL_TRIANGLE_FAN: GLenum = 0x0006- GL_
TRIANGLE_ STRIP  GL_TRIANGLE_STRIP: GLenum = 0x0005- GL_
TRIANGLE_ STRIP_ ADJACENCY  GL_TRIANGLE_STRIP_ADJACENCY: GLenum = 0x000D- GL_TRUE
 GL_TRUE: GLenum = 1- GL_TYPE
 GL_TYPE: GLenum = 0x92FA- GL_
UNDEFINED_ VERTEX  GL_UNDEFINED_VERTEX: GLenum = 0x8260- GL_
UNIFORM  GL_UNIFORM: GLenum = 0x92E1- GL_
UNIFORM_ ARRAY_ STRIDE  GL_UNIFORM_ARRAY_STRIDE: GLenum = 0x8A3C- GL_
UNIFORM_ ATOMIC_ COUNTER_ BUFFER_ INDEX  GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x92DA- GL_
UNIFORM_ BARRIER_ BIT  GL_UNIFORM_BARRIER_BIT: GLbitfield = 0x00000004- GL_
UNIFORM_ BLOCK  GL_UNIFORM_BLOCK: GLenum = 0x92E2- GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORMS  GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 0x8A42- GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORM_ INDICES  GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 0x8A43- GL_
UNIFORM_ BLOCK_ BINDING  GL_UNIFORM_BLOCK_BINDING: GLenum = 0x8A3F- GL_
UNIFORM_ BLOCK_ DATA_ SIZE  GL_UNIFORM_BLOCK_DATA_SIZE: GLenum = 0x8A40- GL_
UNIFORM_ BLOCK_ INDEX  GL_UNIFORM_BLOCK_INDEX: GLenum = 0x8A3A- GL_
UNIFORM_ BLOCK_ NAME_ LENGTH  GL_UNIFORM_BLOCK_NAME_LENGTH: GLenum = 0x8A41- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ COMPUTE_ SHADER  GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90EC- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ FRAGMENT_ SHADER  GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ GEOMETRY_ SHADER  GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x8A45- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ TESS_ CONTROL_ SHADER  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ TESS_ EVALUATION_ SHADER  GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x84F1- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ VERTEX_ SHADER  GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x8A44- GL_
UNIFORM_ BUFFER  GL_UNIFORM_BUFFER: GLenum = 0x8A11- GL_
UNIFORM_ BUFFER_ BINDING  GL_UNIFORM_BUFFER_BINDING: GLenum = 0x8A28- GL_
UNIFORM_ BUFFER_ OFFSET_ ALIGNMENT  GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x8A34- GL_
UNIFORM_ BUFFER_ SIZE  GL_UNIFORM_BUFFER_SIZE: GLenum = 0x8A2A- GL_
UNIFORM_ BUFFER_ START  GL_UNIFORM_BUFFER_START: GLenum = 0x8A29- GL_
UNIFORM_ IS_ ROW_ MAJOR  GL_UNIFORM_IS_ROW_MAJOR: GLenum = 0x8A3E- GL_
UNIFORM_ MATRIX_ STRIDE  GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D- GL_
UNIFORM_ NAME_ LENGTH  GL_UNIFORM_NAME_LENGTH: GLenum = 0x8A39- GL_
UNIFORM_ OFFSET  GL_UNIFORM_OFFSET: GLenum = 0x8A3B- GL_
UNIFORM_ SIZE  GL_UNIFORM_SIZE: GLenum = 0x8A38- GL_
UNIFORM_ TYPE  GL_UNIFORM_TYPE: GLenum = 0x8A37- GL_
UNKNOWN_ CONTEXT_ RESET  GL_UNKNOWN_CONTEXT_RESET: GLenum = 0x8255- GL_
UNPACK_ ALIGNMENT  GL_UNPACK_ALIGNMENT: GLenum = 0x0CF5- GL_
UNPACK_ COMPRESSED_ BLOCK_ DEPTH  GL_UNPACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x9129- GL_
UNPACK_ COMPRESSED_ BLOCK_ HEIGHT  GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x9128- GL_
UNPACK_ COMPRESSED_ BLOCK_ SIZE  GL_UNPACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912A- GL_
UNPACK_ COMPRESSED_ BLOCK_ WIDTH  GL_UNPACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x9127- GL_
UNPACK_ IMAGE_ HEIGHT  GL_UNPACK_IMAGE_HEIGHT: GLenum = 0x806E- GL_
UNPACK_ LSB_ FIRST  GL_UNPACK_LSB_FIRST: GLenum = 0x0CF1- GL_
UNPACK_ ROW_ LENGTH  GL_UNPACK_ROW_LENGTH: GLenum = 0x0CF2- GL_
UNPACK_ SKIP_ IMAGES  GL_UNPACK_SKIP_IMAGES: GLenum = 0x806D- GL_
UNPACK_ SKIP_ PIXELS  GL_UNPACK_SKIP_PIXELS: GLenum = 0x0CF4- GL_
UNPACK_ SKIP_ ROWS  GL_UNPACK_SKIP_ROWS: GLenum = 0x0CF3- GL_
UNPACK_ SWAP_ BYTES  GL_UNPACK_SWAP_BYTES: GLenum = 0x0CF0- GL_
UNSIGNALED  GL_UNSIGNALED: GLenum = 0x9118- GL_
UNSIGNED_ BYTE  GL_UNSIGNED_BYTE: GLenum = 0x1401- GL_
UNSIGNED_ BYTE_ 2_ 3_ 3_ REV  GL_UNSIGNED_BYTE_2_3_3_REV: GLenum = 0x8362- GL_
UNSIGNED_ BYTE_ 3_ 3_ 2  GL_UNSIGNED_BYTE_3_3_2: GLenum = 0x8032- GL_
UNSIGNED_ INT  GL_UNSIGNED_INT: GLenum = 0x1405- GL_
UNSIGNED_ INT_ 2_ 10_ 10_ 10_ REV  GL_UNSIGNED_INT_2_10_10_10_REV: GLenum = 0x8368- GL_
UNSIGNED_ INT_ 5_ 9_ 9_ 9_ REV  GL_UNSIGNED_INT_5_9_9_9_REV: GLenum = 0x8C3E- GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8  GL_UNSIGNED_INT_8_8_8_8: GLenum = 0x8035- GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8_ REV  GL_UNSIGNED_INT_8_8_8_8_REV: GLenum = 0x8367- GL_
UNSIGNED_ INT_ 10F_ 11F_ 11F_ REV  GL_UNSIGNED_INT_10F_11F_11F_REV: GLenum = 0x8C3B- GL_
UNSIGNED_ INT_ 10_ 10_ 10_ 2  GL_UNSIGNED_INT_10_10_10_2: GLenum = 0x8036- GL_
UNSIGNED_ INT_ 24_ 8  GL_UNSIGNED_INT_24_8: GLenum = 0x84FA- GL_
UNSIGNED_ INT_ ATOMIC_ COUNTER  GL_UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 0x92DB- GL_
UNSIGNED_ INT_ IMAGE_ 1D  GL_UNSIGNED_INT_IMAGE_1D: GLenum = 0x9062- GL_
UNSIGNED_ INT_ IMAGE_ 1D_ ARRAY  GL_UNSIGNED_INT_IMAGE_1D_ARRAY: GLenum = 0x9068- GL_
UNSIGNED_ INT_ IMAGE_ 2D  GL_UNSIGNED_INT_IMAGE_2D: GLenum = 0x9063- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ ARRAY  GL_UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 0x9069- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ MULTISAMPLE  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x906B- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ MULTISAMPLE_ ARRAY  GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x906C- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ RECT  GL_UNSIGNED_INT_IMAGE_2D_RECT: GLenum = 0x9065- GL_
UNSIGNED_ INT_ IMAGE_ 3D  GL_UNSIGNED_INT_IMAGE_3D: GLenum = 0x9064- GL_
UNSIGNED_ INT_ IMAGE_ BUFFER  GL_UNSIGNED_INT_IMAGE_BUFFER: GLenum = 0x9067- GL_
UNSIGNED_ INT_ IMAGE_ CUBE  GL_UNSIGNED_INT_IMAGE_CUBE: GLenum = 0x9066- GL_
UNSIGNED_ INT_ IMAGE_ CUBE_ MAP_ ARRAY  GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x906A- GL_
UNSIGNED_ INT_ SAMPLER_ 1D  GL_UNSIGNED_INT_SAMPLER_1D: GLenum = 0x8DD1- GL_
UNSIGNED_ INT_ SAMPLER_ 1D_ ARRAY  GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DD6- GL_
UNSIGNED_ INT_ SAMPLER_ 2D  GL_UNSIGNED_INT_SAMPLER_2D: GLenum = 0x8DD2- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ ARRAY  GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DD7- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ MULTISAMPLE  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x910A- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ MULTISAMPLE_ ARRAY  GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910D- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ RECT  GL_UNSIGNED_INT_SAMPLER_2D_RECT: GLenum = 0x8DD5- GL_
UNSIGNED_ INT_ SAMPLER_ 3D  GL_UNSIGNED_INT_SAMPLER_3D: GLenum = 0x8DD3- GL_
UNSIGNED_ INT_ SAMPLER_ BUFFER  GL_UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 0x8DD8- GL_
UNSIGNED_ INT_ SAMPLER_ CUBE  GL_UNSIGNED_INT_SAMPLER_CUBE: GLenum = 0x8DD4- GL_
UNSIGNED_ INT_ SAMPLER_ CUBE_ MAP_ ARRAY  GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900F- GL_
UNSIGNED_ INT_ VEC2  GL_UNSIGNED_INT_VEC2: GLenum = 0x8DC6- GL_
UNSIGNED_ INT_ VEC3  GL_UNSIGNED_INT_VEC3: GLenum = 0x8DC7- GL_
UNSIGNED_ INT_ VEC4  GL_UNSIGNED_INT_VEC4: GLenum = 0x8DC8- GL_
UNSIGNED_ NORMALIZED  GL_UNSIGNED_NORMALIZED: GLenum = 0x8C17- GL_
UNSIGNED_ SHORT  GL_UNSIGNED_SHORT: GLenum = 0x1403- GL_
UNSIGNED_ SHORT_ 1_ 5_ 5_ 5_ REV  GL_UNSIGNED_SHORT_1_5_5_5_REV: GLenum = 0x8366- GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4  GL_UNSIGNED_SHORT_4_4_4_4: GLenum = 0x8033- GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4_ REV  GL_UNSIGNED_SHORT_4_4_4_4_REV: GLenum = 0x8365- GL_
UNSIGNED_ SHORT_ 5_ 5_ 5_ 1  GL_UNSIGNED_SHORT_5_5_5_1: GLenum = 0x8034- GL_
UNSIGNED_ SHORT_ 5_ 6_ 5  GL_UNSIGNED_SHORT_5_6_5: GLenum = 0x8363- GL_
UNSIGNED_ SHORT_ 5_ 6_ 5_ REV  GL_UNSIGNED_SHORT_5_6_5_REV: GLenum = 0x8364- GL_
UPPER_ LEFT  GL_UPPER_LEFT: GLenum = 0x8CA2- GL_
VALIDATE_ STATUS  GL_VALIDATE_STATUS: GLenum = 0x8B83- GL_
VENDOR  GL_VENDOR: GLenum = 0x1F00- GL_
VERSION  GL_VERSION: GLenum = 0x1F02- GL_
VERTEX_ ARRAY  GL_VERTEX_ARRAY: GLenum = 0x8074- GL_
VERTEX_ ARRAY_ BINDING  GL_VERTEX_ARRAY_BINDING: GLenum = 0x85B5- GL_
VERTEX_ ARRAY_ BINDING_ APPLE  GL_VERTEX_ARRAY_BINDING_APPLE: GLenum = 0x85B5- GL_
VERTEX_ ARRAY_ BINDING_ OES  GL_VERTEX_ARRAY_BINDING_OES: GLenum = 0x85B5- GL_
VERTEX_ ARRAY_ KHR  GL_VERTEX_ARRAY_KHR: GLenum = 0x8074- GL_
VERTEX_ ATTRIB_ ARRAY_ BARRIER_ BIT  GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: GLbitfield = 0x00000001- GL_
VERTEX_ ATTRIB_ ARRAY_ BUFFER_ BINDING  GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 0x889F- GL_
VERTEX_ ATTRIB_ ARRAY_ DIVISOR  GL_VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 0x88FE- GL_
VERTEX_ ATTRIB_ ARRAY_ DIVISOR_ ARB  GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: GLenum = 0x88FE- GL_
VERTEX_ ATTRIB_ ARRAY_ ENABLED  GL_VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 0x8622- GL_
VERTEX_ ATTRIB_ ARRAY_ INTEGER  GL_VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 0x88FD- GL_
VERTEX_ ATTRIB_ ARRAY_ LONG  GL_VERTEX_ATTRIB_ARRAY_LONG: GLenum = 0x874E- GL_
VERTEX_ ATTRIB_ ARRAY_ NORMALIZED  GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 0x886A- GL_
VERTEX_ ATTRIB_ ARRAY_ POINTER  GL_VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 0x8645- GL_
VERTEX_ ATTRIB_ ARRAY_ SIZE  GL_VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 0x8623- GL_
VERTEX_ ATTRIB_ ARRAY_ STRIDE  GL_VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 0x8624- GL_
VERTEX_ ATTRIB_ ARRAY_ TYPE  GL_VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 0x8625- GL_
VERTEX_ ATTRIB_ BINDING  GL_VERTEX_ATTRIB_BINDING: GLenum = 0x82D4- GL_
VERTEX_ ATTRIB_ RELATIVE_ OFFSET  GL_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D5- GL_
VERTEX_ BINDING_ BUFFER  GL_VERTEX_BINDING_BUFFER: GLenum = 0x8F4F- GL_
VERTEX_ BINDING_ DIVISOR  GL_VERTEX_BINDING_DIVISOR: GLenum = 0x82D6- GL_
VERTEX_ BINDING_ OFFSET  GL_VERTEX_BINDING_OFFSET: GLenum = 0x82D7- GL_
VERTEX_ BINDING_ STRIDE  GL_VERTEX_BINDING_STRIDE: GLenum = 0x82D8- GL_
VERTEX_ PROGRAM_ POINT_ SIZE  GL_VERTEX_PROGRAM_POINT_SIZE: GLenum = 0x8642- GL_
VERTEX_ SHADER  GL_VERTEX_SHADER: GLenum = 0x8B31- GL_
VERTEX_ SHADER_ BIT  GL_VERTEX_SHADER_BIT: GLbitfield = 0x00000001- GL_
VERTEX_ SHADER_ INVOCATIONS  GL_VERTEX_SHADER_INVOCATIONS: GLenum = 0x82F0- GL_
VERTEX_ SUBROUTINE  GL_VERTEX_SUBROUTINE: GLenum = 0x92E8- GL_
VERTEX_ SUBROUTINE_ UNIFORM  GL_VERTEX_SUBROUTINE_UNIFORM: GLenum = 0x92EE- GL_
VERTEX_ TEXTURE  GL_VERTEX_TEXTURE: GLenum = 0x829B- GL_
VERTICES_ SUBMITTED  GL_VERTICES_SUBMITTED: GLenum = 0x82EE- GL_
VIEWPORT  GL_VIEWPORT: GLenum = 0x0BA2- GL_
VIEWPORT_ BOUNDS_ RANGE  GL_VIEWPORT_BOUNDS_RANGE: GLenum = 0x825D- GL_
VIEWPORT_ INDEX_ PROVOKING_ VERTEX  GL_VIEWPORT_INDEX_PROVOKING_VERTEX: GLenum = 0x825F- GL_
VIEWPORT_ SUBPIXEL_ BITS  GL_VIEWPORT_SUBPIXEL_BITS: GLenum = 0x825C- GL_
VIEW_ CLASS_ 8_ BITS  GL_VIEW_CLASS_8_BITS: GLenum = 0x82CB- GL_
VIEW_ CLASS_ 16_ BITS  GL_VIEW_CLASS_16_BITS: GLenum = 0x82CA- GL_
VIEW_ CLASS_ 24_ BITS  GL_VIEW_CLASS_24_BITS: GLenum = 0x82C9- GL_
VIEW_ CLASS_ 32_ BITS  GL_VIEW_CLASS_32_BITS: GLenum = 0x82C8- GL_
VIEW_ CLASS_ 48_ BITS  GL_VIEW_CLASS_48_BITS: GLenum = 0x82C7- GL_
VIEW_ CLASS_ 64_ BITS  GL_VIEW_CLASS_64_BITS: GLenum = 0x82C6- GL_
VIEW_ CLASS_ 96_ BITS  GL_VIEW_CLASS_96_BITS: GLenum = 0x82C5- GL_
VIEW_ CLASS_ 128_ BITS  GL_VIEW_CLASS_128_BITS: GLenum = 0x82C4- GL_
VIEW_ CLASS_ BPTC_ FLOAT  GL_VIEW_CLASS_BPTC_FLOAT: GLenum = 0x82D3- GL_
VIEW_ CLASS_ BPTC_ UNORM  GL_VIEW_CLASS_BPTC_UNORM: GLenum = 0x82D2- GL_
VIEW_ CLASS_ RGTC1_ RED  GL_VIEW_CLASS_RGTC1_RED: GLenum = 0x82D0- GL_
VIEW_ CLASS_ RGTC2_ RG  GL_VIEW_CLASS_RGTC2_RG: GLenum = 0x82D1- GL_
VIEW_ CLASS_ S3TC_ DXT1_ RGB  GL_VIEW_CLASS_S3TC_DXT1_RGB: GLenum = 0x82CC- GL_
VIEW_ CLASS_ S3TC_ DXT1_ RGBA  GL_VIEW_CLASS_S3TC_DXT1_RGBA: GLenum = 0x82CD- GL_
VIEW_ CLASS_ S3TC_ DXT3_ RGBA  GL_VIEW_CLASS_S3TC_DXT3_RGBA: GLenum = 0x82CE- GL_
VIEW_ CLASS_ S3TC_ DXT5_ RGBA  GL_VIEW_CLASS_S3TC_DXT5_RGBA: GLenum = 0x82CF- GL_
VIEW_ COMPATIBILITY_ CLASS  GL_VIEW_COMPATIBILITY_CLASS: GLenum = 0x82B6- GL_
WAIT_ FAILED  GL_WAIT_FAILED: GLenum = 0x911D- GL_
WRITE_ ONLY  GL_WRITE_ONLY: GLenum = 0x88B9- GL_XOR
 GL_XOR: GLenum = 0x1506- GL_ZERO
 GL_ZERO: GLenum = 0- GL_
ZERO_ TO_ ONE  GL_ZERO_TO_ONE: GLenum = 0x935F