Expand description
Contains all the GL enumerated values.
In C these are called ‘enums’, but in Rust we call them a ‘const’. Whatever.
Constants§
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D9
GL_ACTIVE_ATTRIBUTES: GLenum = 0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 0x8B8A
GL_ACTIVE_PROGRAM: GLenum = 0x8259
GL_ACTIVE_RESOURCES: GLenum = 0x92F5
GL_ACTIVE_SUBROUTINES: GLenum = 0x8DE5
GL_ACTIVE_SUBROUTINE_MAX_LENGTH: GLenum = 0x8E48
GL_ACTIVE_SUBROUTINE_UNIFORMS: GLenum = 0x8DE6
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8E47
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: GLenum = 0x8E49
GL_ACTIVE_TEXTURE: GLenum = 0x84E0
GL_ACTIVE_UNIFORMS: GLenum = 0x8B86
GL_ACTIVE_UNIFORM_BLOCKS: GLenum = 0x8A36
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 0x8A35
GL_ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 0x8B87
GL_ACTIVE_VARIABLES: GLenum = 0x9305
GL_ALIASED_LINE_WIDTH_RANGE: GLenum = 0x846E
GL_ALIASED_POINT_SIZE_RANGE: GLenum = 0x846D
GL_ALL_BARRIER_BITS: GLbitfield = 0xFFFFFFFF
GL_ALL_SHADER_BITS: GLbitfield = 0xFFFFFFFF
GL_ALPHA: GLenum = 0x1906
GL_ALPHA_BITS: GLenum = 0x0D55
GL_ALREADY_SIGNALED: GLenum = 0x911A
GL_ALWAYS: GLenum = 0x0207
GL_AND: GLenum = 0x1501
GL_AND_INVERTED: GLenum = 0x1504
GL_AND_REVERSE: GLenum = 0x1502
GL_ANY_SAMPLES_PASSED: GLenum = 0x8C2F
GL_ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 0x8D6A
GL_ARRAY_BUFFER: GLenum = 0x8892
GL_ARRAY_BUFFER_BINDING: GLenum = 0x8894
GL_ARRAY_SIZE: GLenum = 0x92FB
GL_ARRAY_STRIDE: GLenum = 0x92FE
GL_ATOMIC_COUNTER_BARRIER_BIT: GLbitfield = 0x00001000
GL_ATOMIC_COUNTER_BUFFER: GLenum = 0x92C0
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: GLenum = 0x92C5
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: GLenum = 0x92C6
GL_ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 0x92C1
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: GLenum = 0x92C4
GL_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x9301
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90ED
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x92CB
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x92CA
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x92C8
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x92C9
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x92C7
GL_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92C3
GL_ATOMIC_COUNTER_BUFFER_START: GLenum = 0x92C2
GL_ATTACHED_SHADERS: GLenum = 0x8B85
GL_AUTO_GENERATE_MIPMAP: GLenum = 0x8295
GL_BACK: GLenum = 0x0405
GL_BACK_LEFT: GLenum = 0x0402
GL_BACK_RIGHT: GLenum = 0x0403
GL_BGR: GLenum = 0x80E0
GL_BGRA: GLenum = 0x80E1
GL_BGRA_INTEGER: GLenum = 0x8D9B
GL_BGR_INTEGER: GLenum = 0x8D9A
GL_BLEND: GLenum = 0x0BE2
GL_BLEND_COLOR: GLenum = 0x8005
GL_BLEND_DST: GLenum = 0x0BE0
GL_BLEND_DST_ALPHA: GLenum = 0x80CA
GL_BLEND_DST_RGB: GLenum = 0x80C8
GL_BLEND_EQUATION: GLenum = 0x8009
GL_BLEND_EQUATION_ALPHA: GLenum = 0x883D
GL_BLEND_EQUATION_RGB: GLenum = 0x8009
GL_BLEND_SRC: GLenum = 0x0BE1
GL_BLEND_SRC_ALPHA: GLenum = 0x80CB
GL_BLEND_SRC_RGB: GLenum = 0x80C9
GL_BLOCK_INDEX: GLenum = 0x92FD
GL_BLUE: GLenum = 0x1905
GL_BLUE_BITS: GLenum = 0x0D54
GL_BLUE_INTEGER: GLenum = 0x8D96
GL_BOOL: GLenum = 0x8B56
GL_BOOL_VEC2: GLenum = 0x8B57
GL_BOOL_VEC3: GLenum = 0x8B58
GL_BOOL_VEC4: GLenum = 0x8B59
GL_BUFFER: GLenum = 0x82E0
GL_BUFFER_ACCESS: GLenum = 0x88BB
GL_BUFFER_ACCESS_FLAGS: GLenum = 0x911F
GL_BUFFER_BINDING: GLenum = 0x9302
GL_BUFFER_DATA_SIZE: GLenum = 0x9303
GL_BUFFER_IMMUTABLE_STORAGE: GLenum = 0x821F
GL_BUFFER_IMMUTABLE_STORAGE_EXT: GLenum = 0x821F
GL_BUFFER_KHR: GLenum = 0x82E0
GL_BUFFER_MAPPED: GLenum = 0x88BC
GL_BUFFER_MAP_LENGTH: GLenum = 0x9120
GL_BUFFER_MAP_OFFSET: GLenum = 0x9121
GL_BUFFER_MAP_POINTER: GLenum = 0x88BD
GL_BUFFER_SIZE: GLenum = 0x8764
GL_BUFFER_STORAGE_FLAGS: GLenum = 0x8220
GL_BUFFER_STORAGE_FLAGS_EXT: GLenum = 0x8220
GL_BUFFER_UPDATE_BARRIER_BIT: GLbitfield = 0x00000200
GL_BUFFER_USAGE: GLenum = 0x8765
GL_BUFFER_VARIABLE: GLenum = 0x92E5
GL_BYTE: GLenum = 0x1400
GL_CAVEAT_SUPPORT: GLenum = 0x82B8
GL_CCW: GLenum = 0x0901
GL_CLAMP_READ_COLOR: GLenum = 0x891C
GL_CLAMP_TO_BORDER: GLenum = 0x812D
GL_CLAMP_TO_EDGE: GLenum = 0x812F
GL_CLEAR: GLenum = 0x1500
GL_CLEAR_BUFFER: GLenum = 0x82B4
GL_CLEAR_TEXTURE: GLenum = 0x9365
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: GLbitfield = 0x00004000
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT: GLbitfield = 0x00004000
GL_CLIENT_STORAGE_BIT: GLbitfield = 0x0200
GL_CLIENT_STORAGE_BIT_EXT: GLbitfield = 0x0200
GL_CLIPPING_INPUT_PRIMITIVES: GLenum = 0x82F6
GL_CLIPPING_OUTPUT_PRIMITIVES: GLenum = 0x82F7
GL_CLIP_DEPTH_MODE: GLenum = 0x935D
GL_CLIP_DISTANCE0: GLenum = 0x3000
GL_CLIP_DISTANCE1: GLenum = 0x3001
GL_CLIP_DISTANCE2: GLenum = 0x3002
GL_CLIP_DISTANCE3: GLenum = 0x3003
GL_CLIP_DISTANCE4: GLenum = 0x3004
GL_CLIP_DISTANCE5: GLenum = 0x3005
GL_CLIP_DISTANCE6: GLenum = 0x3006
GL_CLIP_DISTANCE7: GLenum = 0x3007
GL_CLIP_ORIGIN: GLenum = 0x935C
GL_COLOR: GLenum = 0x1800
GL_COLORBURN: GLenum = 0x929A
GL_COLORDODGE: GLenum = 0x9299
GL_COLOR_ATTACHMENT0: GLenum = 0x8CE0
GL_COLOR_ATTACHMENT1: GLenum = 0x8CE1
GL_COLOR_ATTACHMENT2: GLenum = 0x8CE2
GL_COLOR_ATTACHMENT3: GLenum = 0x8CE3
GL_COLOR_ATTACHMENT4: GLenum = 0x8CE4
GL_COLOR_ATTACHMENT5: GLenum = 0x8CE5
GL_COLOR_ATTACHMENT6: GLenum = 0x8CE6
GL_COLOR_ATTACHMENT7: GLenum = 0x8CE7
GL_COLOR_ATTACHMENT8: GLenum = 0x8CE8
GL_COLOR_ATTACHMENT9: GLenum = 0x8CE9
GL_COLOR_ATTACHMENT10: GLenum = 0x8CEA
GL_COLOR_ATTACHMENT11: GLenum = 0x8CEB
GL_COLOR_ATTACHMENT12: GLenum = 0x8CEC
GL_COLOR_ATTACHMENT13: GLenum = 0x8CED
GL_COLOR_ATTACHMENT14: GLenum = 0x8CEE
GL_COLOR_ATTACHMENT15: GLenum = 0x8CEF
GL_COLOR_ATTACHMENT16: GLenum = 0x8CF0
GL_COLOR_ATTACHMENT17: GLenum = 0x8CF1
GL_COLOR_ATTACHMENT18: GLenum = 0x8CF2
GL_COLOR_ATTACHMENT19: GLenum = 0x8CF3
GL_COLOR_ATTACHMENT20: GLenum = 0x8CF4
GL_COLOR_ATTACHMENT21: GLenum = 0x8CF5
GL_COLOR_ATTACHMENT22: GLenum = 0x8CF6
GL_COLOR_ATTACHMENT23: GLenum = 0x8CF7
GL_COLOR_ATTACHMENT24: GLenum = 0x8CF8
GL_COLOR_ATTACHMENT25: GLenum = 0x8CF9
GL_COLOR_ATTACHMENT26: GLenum = 0x8CFA
GL_COLOR_ATTACHMENT27: GLenum = 0x8CFB
GL_COLOR_ATTACHMENT28: GLenum = 0x8CFC
GL_COLOR_ATTACHMENT29: GLenum = 0x8CFD
GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE
GL_COLOR_ATTACHMENT31: GLenum = 0x8CFF
GL_COLOR_BUFFER_BIT: GLbitfield = 0x00004000
GL_COLOR_CLEAR_VALUE: GLenum = 0x0C22
GL_COLOR_COMPONENTS: GLenum = 0x8283
GL_COLOR_ENCODING: GLenum = 0x8296
GL_COLOR_LOGIC_OP: GLenum = 0x0BF2
GL_COLOR_RENDERABLE: GLenum = 0x8286
GL_COLOR_WRITEMASK: GLenum = 0x0C23
GL_COMMAND_BARRIER_BIT: GLbitfield = 0x00000040
GL_COMPARE_REF_TO_TEXTURE: GLenum = 0x884E
GL_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4B
GL_COMPILE_STATUS: GLenum = 0x8B81
GL_COMPLETION_STATUS_ARB: GLenum = 0x91B1
GL_COMPLETION_STATUS_KHR: GLenum = 0x91B1
GL_COMPRESSED_R11_EAC: GLenum = 0x9270
GL_COMPRESSED_RED: GLenum = 0x8225
GL_COMPRESSED_RED_RGTC1: GLenum = 0x8DBB
GL_COMPRESSED_RG: GLenum = 0x8226
GL_COMPRESSED_RG11_EAC: GLenum = 0x9272
GL_COMPRESSED_RGB: GLenum = 0x84ED
GL_COMPRESSED_RGB8_ETC2: GLenum = 0x9274
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9276
GL_COMPRESSED_RGBA: GLenum = 0x84EE
GL_COMPRESSED_RGBA8_ETC2_EAC: GLenum = 0x9278
GL_COMPRESSED_RGBA_ASTC_4x4: GLenum = 0x93B0
GL_COMPRESSED_RGBA_ASTC_5x4: GLenum = 0x93B1
GL_COMPRESSED_RGBA_ASTC_5x5: GLenum = 0x93B2
GL_COMPRESSED_RGBA_ASTC_6x5: GLenum = 0x93B3
GL_COMPRESSED_RGBA_ASTC_6x6: GLenum = 0x93B4
GL_COMPRESSED_RGBA_ASTC_8x5: GLenum = 0x93B5
GL_COMPRESSED_RGBA_ASTC_8x6: GLenum = 0x93B6
GL_COMPRESSED_RGBA_ASTC_8x8: GLenum = 0x93B7
GL_COMPRESSED_RGBA_ASTC_10x5: GLenum = 0x93B8
GL_COMPRESSED_RGBA_ASTC_10x6: GLenum = 0x93B9
GL_COMPRESSED_RGBA_ASTC_10x8: GLenum = 0x93BA
GL_COMPRESSED_RGBA_ASTC_10x10: GLenum = 0x93BB
GL_COMPRESSED_RGBA_ASTC_12x10: GLenum = 0x93BC
GL_COMPRESSED_RGBA_ASTC_12x12: GLenum = 0x93BD
GL_COMPRESSED_RGBA_BPTC_UNORM: GLenum = 0x8E8C
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: GLenum = 0x8E8E
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: GLenum = 0x8E8F
GL_COMPRESSED_RG_RGTC2: GLenum = 0x8DBD
GL_COMPRESSED_SIGNED_R11_EAC: GLenum = 0x9271
GL_COMPRESSED_SIGNED_RED_RGTC1: GLenum = 0x8DBC
GL_COMPRESSED_SIGNED_RG11_EAC: GLenum = 0x9273
GL_COMPRESSED_SIGNED_RG_RGTC2: GLenum = 0x8DBE
GL_COMPRESSED_SRGB: GLenum = 0x8C48
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4: GLenum = 0x93D0
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4: GLenum = 0x93D1
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5: GLenum = 0x93D2
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5: GLenum = 0x93D3
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6: GLenum = 0x93D4
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5: GLenum = 0x93D5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6: GLenum = 0x93D6
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8: GLenum = 0x93D7
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5: GLenum = 0x93D8
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6: GLenum = 0x93D9
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8: GLenum = 0x93DA
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10: GLenum = 0x93DB
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10: GLenum = 0x93DC
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12: GLenum = 0x93DD
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 0x9279
GL_COMPRESSED_SRGB8_ETC2: GLenum = 0x9275
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9277
GL_COMPRESSED_SRGB_ALPHA: GLenum = 0x8C49
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: GLenum = 0x8E8D
GL_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A3
GL_COMPUTE_SHADER: GLenum = 0x91B9
GL_COMPUTE_SHADER_BIT: GLbitfield = 0x00000020
GL_COMPUTE_SHADER_INVOCATIONS: GLenum = 0x82F5
GL_COMPUTE_SUBROUTINE: GLenum = 0x92ED
GL_COMPUTE_SUBROUTINE_UNIFORM: GLenum = 0x92F3
GL_COMPUTE_TEXTURE: GLenum = 0x82A0
GL_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x8267
GL_CONDITION_SATISFIED: GLenum = 0x911C
GL_CONSTANT_ALPHA: GLenum = 0x8003
GL_CONSTANT_COLOR: GLenum = 0x8001
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: GLbitfield = 0x00000002
GL_CONTEXT_CORE_PROFILE_BIT: GLbitfield = 0x00000001
GL_CONTEXT_FLAGS: GLenum = 0x821E
GL_CONTEXT_FLAG_DEBUG_BIT: GLbitfield = 0x00000002
GL_CONTEXT_FLAG_DEBUG_BIT_KHR: GLbitfield = 0x00000002
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: GLbitfield = 0x00000001
GL_CONTEXT_FLAG_NO_ERROR_BIT: GLbitfield = 0x00000008
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: GLbitfield = 0x00000004
GL_CONTEXT_LOST: GLenum = 0x0507
GL_CONTEXT_PROFILE_MASK: GLenum = 0x9126
GL_CONTEXT_RELEASE_BEHAVIOR: GLenum = 0x82FB
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: GLenum = 0x82FC
GL_COPY: GLenum = 0x1503
GL_COPY_INVERTED: GLenum = 0x150C
GL_COPY_READ_BUFFER: GLenum = 0x8F36
GL_COPY_READ_BUFFER_BINDING: GLenum = 0x8F36
GL_COPY_READ_BUFFER_NV: GLenum = 0x8F36
GL_COPY_WRITE_BUFFER: GLenum = 0x8F37
GL_COPY_WRITE_BUFFER_BINDING: GLenum = 0x8F37
GL_COPY_WRITE_BUFFER_NV: GLenum = 0x8F37
GL_CULL_FACE: GLenum = 0x0B44
GL_CULL_FACE_MODE: GLenum = 0x0B45
GL_CURRENT_PROGRAM: GLenum = 0x8B8D
GL_CURRENT_QUERY: GLenum = 0x8865
GL_CURRENT_QUERY_EXT: GLenum = 0x8865
GL_CURRENT_VERTEX_ATTRIB: GLenum = 0x8626
GL_CW: GLenum = 0x0900
GL_DARKEN: GLenum = 0x9297
GL_DEBUG_CALLBACK_FUNCTION: GLenum = 0x8244
GL_DEBUG_CALLBACK_FUNCTION_ARB: GLenum = 0x8244
GL_DEBUG_CALLBACK_FUNCTION_KHR: GLenum = 0x8244
GL_DEBUG_CALLBACK_USER_PARAM: GLenum = 0x8245
GL_DEBUG_CALLBACK_USER_PARAM_ARB: GLenum = 0x8245
GL_DEBUG_CALLBACK_USER_PARAM_KHR: GLenum = 0x8245
GL_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826D
GL_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 0x826D
GL_DEBUG_LOGGED_MESSAGES: GLenum = 0x9145
GL_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 0x9145
GL_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 0x9145
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 0x8243
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: GLenum = 0x8243
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR: GLenum = 0x8243
GL_DEBUG_OUTPUT: GLenum = 0x92E0
GL_DEBUG_OUTPUT_KHR: GLenum = 0x92E0
GL_DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 0x8242
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: GLenum = 0x8242
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR: GLenum = 0x8242
GL_DEBUG_SEVERITY_HIGH: GLenum = 0x9146
GL_DEBUG_SEVERITY_HIGH_ARB: GLenum = 0x9146
GL_DEBUG_SEVERITY_HIGH_KHR: GLenum = 0x9146
GL_DEBUG_SEVERITY_LOW: GLenum = 0x9148
GL_DEBUG_SEVERITY_LOW_ARB: GLenum = 0x9148
GL_DEBUG_SEVERITY_LOW_KHR: GLenum = 0x9148
GL_DEBUG_SEVERITY_MEDIUM: GLenum = 0x9147
GL_DEBUG_SEVERITY_MEDIUM_ARB: GLenum = 0x9147
GL_DEBUG_SEVERITY_MEDIUM_KHR: GLenum = 0x9147
GL_DEBUG_SEVERITY_NOTIFICATION: GLenum = 0x826B
GL_DEBUG_SEVERITY_NOTIFICATION_KHR: GLenum = 0x826B
GL_DEBUG_SOURCE_API: GLenum = 0x8246
GL_DEBUG_SOURCE_API_ARB: GLenum = 0x8246
GL_DEBUG_SOURCE_API_KHR: GLenum = 0x8246
GL_DEBUG_SOURCE_APPLICATION: GLenum = 0x824A
GL_DEBUG_SOURCE_APPLICATION_ARB: GLenum = 0x824A
GL_DEBUG_SOURCE_APPLICATION_KHR: GLenum = 0x824A
GL_DEBUG_SOURCE_OTHER: GLenum = 0x824B
GL_DEBUG_SOURCE_OTHER_ARB: GLenum = 0x824B
GL_DEBUG_SOURCE_OTHER_KHR: GLenum = 0x824B
GL_DEBUG_SOURCE_SHADER_COMPILER: GLenum = 0x8248
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: GLenum = 0x8248
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR: GLenum = 0x8248
GL_DEBUG_SOURCE_THIRD_PARTY: GLenum = 0x8249
GL_DEBUG_SOURCE_THIRD_PARTY_ARB: GLenum = 0x8249
GL_DEBUG_SOURCE_THIRD_PARTY_KHR: GLenum = 0x8249
GL_DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 0x8247
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: GLenum = 0x8247
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR: GLenum = 0x8247
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 0x824D
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: GLenum = 0x824D
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: GLenum = 0x824D
GL_DEBUG_TYPE_ERROR: GLenum = 0x824C
GL_DEBUG_TYPE_ERROR_ARB: GLenum = 0x824C
GL_DEBUG_TYPE_ERROR_KHR: GLenum = 0x824C
GL_DEBUG_TYPE_MARKER: GLenum = 0x8268
GL_DEBUG_TYPE_MARKER_KHR: GLenum = 0x8268
GL_DEBUG_TYPE_OTHER: GLenum = 0x8251
GL_DEBUG_TYPE_OTHER_ARB: GLenum = 0x8251
GL_DEBUG_TYPE_OTHER_KHR: GLenum = 0x8251
GL_DEBUG_TYPE_PERFORMANCE: GLenum = 0x8250
GL_DEBUG_TYPE_PERFORMANCE_ARB: GLenum = 0x8250
GL_DEBUG_TYPE_PERFORMANCE_KHR: GLenum = 0x8250
GL_DEBUG_TYPE_POP_GROUP: GLenum = 0x826A
GL_DEBUG_TYPE_POP_GROUP_KHR: GLenum = 0x826A
GL_DEBUG_TYPE_PORTABILITY: GLenum = 0x824F
GL_DEBUG_TYPE_PORTABILITY_ARB: GLenum = 0x824F
GL_DEBUG_TYPE_PORTABILITY_KHR: GLenum = 0x824F
GL_DEBUG_TYPE_PUSH_GROUP: GLenum = 0x8269
GL_DEBUG_TYPE_PUSH_GROUP_KHR: GLenum = 0x8269
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 0x824E
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: GLenum = 0x824E
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: GLenum = 0x824E
GL_DECR: GLenum = 0x1E03
GL_DECR_WRAP: GLenum = 0x8508
GL_DELETE_STATUS: GLenum = 0x8B80
GL_DEPTH: GLenum = 0x1801
GL_DEPTH24_STENCIL8: GLenum = 0x88F0
GL_DEPTH32F_STENCIL8: GLenum = 0x8CAD
GL_DEPTH_ATTACHMENT: GLenum = 0x8D00
GL_DEPTH_BITS: GLenum = 0x0D56
GL_DEPTH_BUFFER_BIT: GLbitfield = 0x00000100
GL_DEPTH_CLAMP: GLenum = 0x864F
GL_DEPTH_CLEAR_VALUE: GLenum = 0x0B73
GL_DEPTH_COMPONENT: GLenum = 0x1902
GL_DEPTH_COMPONENT16: GLenum = 0x81A5
GL_DEPTH_COMPONENT24: GLenum = 0x81A6
GL_DEPTH_COMPONENT32: GLenum = 0x81A7
GL_DEPTH_COMPONENT32F: GLenum = 0x8CAC
GL_DEPTH_COMPONENTS: GLenum = 0x8284
GL_DEPTH_FUNC: GLenum = 0x0B74
GL_DEPTH_RANGE: GLenum = 0x0B70
GL_DEPTH_RENDERABLE: GLenum = 0x8287
GL_DEPTH_STENCIL: GLenum = 0x84F9
GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A
GL_DEPTH_STENCIL_TEXTURE_MODE: GLenum = 0x90EA
GL_DEPTH_TEST: GLenum = 0x0B71
GL_DEPTH_WRITEMASK: GLenum = 0x0B72
GL_DIFFERENCE: GLenum = 0x929E
GL_DISPATCH_INDIRECT_BUFFER: GLenum = 0x90EE
GL_DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 0x90EF
GL_DITHER: GLenum = 0x0BD0
GL_DONT_CARE: GLenum = 0x1100
GL_DOUBLE: GLenum = 0x140A
GL_DOUBLEBUFFER: GLenum = 0x0C32
GL_DOUBLE_MAT2: GLenum = 0x8F46
GL_DOUBLE_MAT3: GLenum = 0x8F47
GL_DOUBLE_MAT4: GLenum = 0x8F48
GL_DOUBLE_MAT2x3: GLenum = 0x8F49
GL_DOUBLE_MAT2x4: GLenum = 0x8F4A
GL_DOUBLE_MAT3x2: GLenum = 0x8F4B
GL_DOUBLE_MAT3x4: GLenum = 0x8F4C
GL_DOUBLE_MAT4x2: GLenum = 0x8F4D
GL_DOUBLE_MAT4x3: GLenum = 0x8F4E
GL_DOUBLE_VEC2: GLenum = 0x8FFC
GL_DOUBLE_VEC3: GLenum = 0x8FFD
GL_DOUBLE_VEC4: GLenum = 0x8FFE
GL_DRAW_BUFFER: GLenum = 0x0C01
GL_DRAW_BUFFER0: GLenum = 0x8825
GL_DRAW_BUFFER1: GLenum = 0x8826
GL_DRAW_BUFFER2: GLenum = 0x8827
GL_DRAW_BUFFER3: GLenum = 0x8828
GL_DRAW_BUFFER4: GLenum = 0x8829
GL_DRAW_BUFFER5: GLenum = 0x882A
GL_DRAW_BUFFER6: GLenum = 0x882B
GL_DRAW_BUFFER7: GLenum = 0x882C
GL_DRAW_BUFFER8: GLenum = 0x882D
GL_DRAW_BUFFER9: GLenum = 0x882E
GL_DRAW_BUFFER10: GLenum = 0x882F
GL_DRAW_BUFFER11: GLenum = 0x8830
GL_DRAW_BUFFER12: GLenum = 0x8831
GL_DRAW_BUFFER13: GLenum = 0x8832
GL_DRAW_BUFFER14: GLenum = 0x8833
GL_DRAW_BUFFER15: GLenum = 0x8834
GL_DRAW_FRAMEBUFFER: GLenum = 0x8CA9
GL_DRAW_FRAMEBUFFER_BINDING: GLenum = 0x8CA6
GL_DRAW_INDIRECT_BUFFER: GLenum = 0x8F3F
GL_DRAW_INDIRECT_BUFFER_BINDING: GLenum = 0x8F43
GL_DST_ALPHA: GLenum = 0x0304
GL_DST_COLOR: GLenum = 0x0306
GL_DYNAMIC_COPY: GLenum = 0x88EA
GL_DYNAMIC_DRAW: GLenum = 0x88E8
GL_DYNAMIC_READ: GLenum = 0x88E9
GL_DYNAMIC_STORAGE_BIT: GLbitfield = 0x0100
GL_DYNAMIC_STORAGE_BIT_EXT: GLbitfield = 0x0100
GL_ELEMENT_ARRAY_BARRIER_BIT: GLbitfield = 0x00000002
GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893
GL_ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 0x8895
GL_EQUAL: GLenum = 0x0202
GL_EQUIV: GLenum = 0x1509
GL_EXCLUSION: GLenum = 0x92A0
GL_EXTENSIONS: GLenum = 0x1F03
GL_FALSE: GLenum = 0
GL_FASTEST: GLenum = 0x1101
GL_FILL: GLenum = 0x1B02
GL_FILTER: GLenum = 0x829A
GL_FIRST_VERTEX_CONVENTION: GLenum = 0x8E4D
GL_FIXED: GLenum = 0x140C
GL_FIXED_ONLY: GLenum = 0x891D
GL_FLOAT: GLenum = 0x1406
GL_FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 0x8DAD
GL_FLOAT_MAT2: GLenum = 0x8B5A
GL_FLOAT_MAT3: GLenum = 0x8B5B
GL_FLOAT_MAT4: GLenum = 0x8B5C
GL_FLOAT_MAT2x3: GLenum = 0x8B65
GL_FLOAT_MAT2x4: GLenum = 0x8B66
GL_FLOAT_MAT3x2: GLenum = 0x8B67
GL_FLOAT_MAT3x4: GLenum = 0x8B68
GL_FLOAT_MAT4x2: GLenum = 0x8B69
GL_FLOAT_MAT4x3: GLenum = 0x8B6A
GL_FLOAT_VEC2: GLenum = 0x8B50
GL_FLOAT_VEC3: GLenum = 0x8B51
GL_FLOAT_VEC4: GLenum = 0x8B52
GL_FRACTIONAL_EVEN: GLenum = 0x8E7C
GL_FRACTIONAL_ODD: GLenum = 0x8E7B
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 0x8E5D
GL_FRAGMENT_SHADER: GLenum = 0x8B30
GL_FRAGMENT_SHADER_BIT: GLbitfield = 0x00000002
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B
GL_FRAGMENT_SHADER_INVOCATIONS: GLenum = 0x82F4
GL_FRAGMENT_SUBROUTINE: GLenum = 0x92EC
GL_FRAGMENT_SUBROUTINE_UNIFORM: GLenum = 0x92F2
GL_FRAGMENT_TEXTURE: GLenum = 0x829F
GL_FRAMEBUFFER: GLenum = 0x8D40
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 0x8215
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 0x8214
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 0x8210
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 0x8211
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 0x8216
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 0x8213
GL_FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 0x8DA7
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 0x8CD1
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 0x8CD0
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 0x8212
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 0x8217
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 0x8CD3
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 0x8CD4
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 0x8CD2
GL_FRAMEBUFFER_BARRIER_BIT: GLbitfield = 0x00000400
GL_FRAMEBUFFER_BINDING: GLenum = 0x8CA6
GL_FRAMEBUFFER_BLEND: GLenum = 0x828B
GL_FRAMEBUFFER_COMPLETE: GLenum = 0x8CD5
GL_FRAMEBUFFER_DEFAULT: GLenum = 0x8218
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9314
GL_FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 0x9311
GL_FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 0x9312
GL_FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 0x9313
GL_FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 0x9310
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 0x8CD6
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 0x8CD9
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: GLenum = 0x8CDB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 0x8DA8
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 0x8CD7
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 0x8D56
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: GLenum = 0x8CDC
GL_FRAMEBUFFER_RENDERABLE: GLenum = 0x8289
GL_FRAMEBUFFER_RENDERABLE_LAYERED: GLenum = 0x828A
GL_FRAMEBUFFER_SRGB: GLenum = 0x8DB9
GL_FRAMEBUFFER_UNDEFINED: GLenum = 0x8219
GL_FRAMEBUFFER_UNSUPPORTED: GLenum = 0x8CDD
GL_FRONT: GLenum = 0x0404
GL_FRONT_AND_BACK: GLenum = 0x0408
GL_FRONT_FACE: GLenum = 0x0B46
GL_FRONT_LEFT: GLenum = 0x0400
GL_FRONT_RIGHT: GLenum = 0x0401
GL_FULL_SUPPORT: GLenum = 0x82B7
GL_FUNC_ADD: GLenum = 0x8006
GL_FUNC_REVERSE_SUBTRACT: GLenum = 0x800B
GL_FUNC_SUBTRACT: GLenum = 0x800A
GL_GENERATE_MIPMAP_HINT: GLenum = 0x8192
GL_GEOMETRY_INPUT_TYPE: GLenum = 0x8917
GL_GEOMETRY_OUTPUT_TYPE: GLenum = 0x8918
GL_GEOMETRY_SHADER: GLenum = 0x8DD9
GL_GEOMETRY_SHADER_BIT: GLbitfield = 0x00000004
GL_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x887F
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED: GLenum = 0x82F3
GL_GEOMETRY_SUBROUTINE: GLenum = 0x92EB
GL_GEOMETRY_SUBROUTINE_UNIFORM: GLenum = 0x92F1
GL_GEOMETRY_TEXTURE: GLenum = 0x829E
GL_GEOMETRY_VERTICES_OUT: GLenum = 0x8916
GL_GEQUAL: GLenum = 0x0206
GL_GET_TEXTURE_IMAGE_FORMAT: GLenum = 0x8291
GL_GET_TEXTURE_IMAGE_TYPE: GLenum = 0x8292
GL_GPU_DISJOINT_EXT: GLenum = 0x8FBB
GL_GREATER: GLenum = 0x0204
GL_GREEN: GLenum = 0x1904
GL_GREEN_BITS: GLenum = 0x0D53
GL_GREEN_INTEGER: GLenum = 0x8D95
GL_GUILTY_CONTEXT_RESET: GLenum = 0x8253
GL_HALF_FLOAT: GLenum = 0x140B
GL_HARDLIGHT: GLenum = 0x929B
GL_HIGH_FLOAT: GLenum = 0x8DF2
GL_HIGH_INT: GLenum = 0x8DF5
GL_HSL_COLOR: GLenum = 0x92AF
GL_HSL_HUE: GLenum = 0x92AD
GL_HSL_LUMINOSITY: GLenum = 0x92B0
GL_HSL_SATURATION: GLenum = 0x92AE
GL_IMAGE_1D: GLenum = 0x904C
GL_IMAGE_1D_ARRAY: GLenum = 0x9052
GL_IMAGE_2D: GLenum = 0x904D
GL_IMAGE_2D_ARRAY: GLenum = 0x9053
GL_IMAGE_2D_MULTISAMPLE: GLenum = 0x9055
GL_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9056
GL_IMAGE_2D_RECT: GLenum = 0x904F
GL_IMAGE_3D: GLenum = 0x904E
GL_IMAGE_BINDING_ACCESS: GLenum = 0x8F3E
GL_IMAGE_BINDING_FORMAT: GLenum = 0x906E
GL_IMAGE_BINDING_LAYER: GLenum = 0x8F3D
GL_IMAGE_BINDING_LAYERED: GLenum = 0x8F3C
GL_IMAGE_BINDING_LEVEL: GLenum = 0x8F3B
GL_IMAGE_BINDING_NAME: GLenum = 0x8F3A
GL_IMAGE_BUFFER: GLenum = 0x9051
GL_IMAGE_CLASS_1_X_8: GLenum = 0x82C1
GL_IMAGE_CLASS_1_X_16: GLenum = 0x82BE
GL_IMAGE_CLASS_1_X_32: GLenum = 0x82BB
GL_IMAGE_CLASS_2_X_8: GLenum = 0x82C0
GL_IMAGE_CLASS_2_X_16: GLenum = 0x82BD
GL_IMAGE_CLASS_2_X_32: GLenum = 0x82BA
GL_IMAGE_CLASS_4_X_8: GLenum = 0x82BF
GL_IMAGE_CLASS_4_X_16: GLenum = 0x82BC
GL_IMAGE_CLASS_4_X_32: GLenum = 0x82B9
GL_IMAGE_CLASS_10_10_10_2: GLenum = 0x82C3
GL_IMAGE_CLASS_11_11_10: GLenum = 0x82C2
GL_IMAGE_COMPATIBILITY_CLASS: GLenum = 0x82A8
GL_IMAGE_CUBE: GLenum = 0x9050
GL_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x9054
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 0x90C9
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 0x90C8
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 0x90C7
GL_IMAGE_PIXEL_FORMAT: GLenum = 0x82A9
GL_IMAGE_PIXEL_TYPE: GLenum = 0x82AA
GL_IMAGE_TEXEL_SIZE: GLenum = 0x82A7
GL_IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 0x8B9B
GL_IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 0x8B9A
GL_INCR: GLenum = 0x1E02
GL_INCR_WRAP: GLenum = 0x8507
GL_INFO_LOG_LENGTH: GLenum = 0x8B84
GL_INNOCENT_CONTEXT_RESET: GLenum = 0x8254
GL_INT: GLenum = 0x1404
GL_INTERLEAVED_ATTRIBS: GLenum = 0x8C8C
GL_INTERNALFORMAT_ALPHA_SIZE: GLenum = 0x8274
GL_INTERNALFORMAT_ALPHA_TYPE: GLenum = 0x827B
GL_INTERNALFORMAT_BLUE_SIZE: GLenum = 0x8273
GL_INTERNALFORMAT_BLUE_TYPE: GLenum = 0x827A
GL_INTERNALFORMAT_DEPTH_SIZE: GLenum = 0x8275
GL_INTERNALFORMAT_DEPTH_TYPE: GLenum = 0x827C
GL_INTERNALFORMAT_GREEN_SIZE: GLenum = 0x8272
GL_INTERNALFORMAT_GREEN_TYPE: GLenum = 0x8279
GL_INTERNALFORMAT_PREFERRED: GLenum = 0x8270
GL_INTERNALFORMAT_RED_SIZE: GLenum = 0x8271
GL_INTERNALFORMAT_RED_TYPE: GLenum = 0x8278
GL_INTERNALFORMAT_SHARED_SIZE: GLenum = 0x8277
GL_INTERNALFORMAT_STENCIL_SIZE: GLenum = 0x8276
GL_INTERNALFORMAT_STENCIL_TYPE: GLenum = 0x827D
GL_INTERNALFORMAT_SUPPORTED: GLenum = 0x826F
GL_INT_2_10_10_10_REV: GLenum = 0x8D9F
GL_INT_IMAGE_1D: GLenum = 0x9057
GL_INT_IMAGE_1D_ARRAY: GLenum = 0x905D
GL_INT_IMAGE_2D: GLenum = 0x9058
GL_INT_IMAGE_2D_ARRAY: GLenum = 0x905E
GL_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x9060
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9061
GL_INT_IMAGE_2D_RECT: GLenum = 0x905A
GL_INT_IMAGE_3D: GLenum = 0x9059
GL_INT_IMAGE_BUFFER: GLenum = 0x905C
GL_INT_IMAGE_CUBE: GLenum = 0x905B
GL_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x905F
GL_INT_SAMPLER_1D: GLenum = 0x8DC9
GL_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DCE
GL_INT_SAMPLER_2D: GLenum = 0x8DCA
GL_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DCF
GL_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9109
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910C
GL_INT_SAMPLER_2D_RECT: GLenum = 0x8DCD
GL_INT_SAMPLER_3D: GLenum = 0x8DCB
GL_INT_SAMPLER_BUFFER: GLenum = 0x8DD0
GL_INT_SAMPLER_CUBE: GLenum = 0x8DCC
GL_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900E
GL_INT_VEC2: GLenum = 0x8B53
GL_INT_VEC3: GLenum = 0x8B54
GL_INT_VEC4: GLenum = 0x8B55
GL_INVALID_ENUM: GLenum = 0x0500
GL_INVALID_FRAMEBUFFER_OPERATION: GLenum = 0x0506
GL_INVALID_INDEX: GLenum = 0xFFFFFFFF
GL_INVALID_OPERATION: GLenum = 0x0502
GL_INVALID_VALUE: GLenum = 0x0501
GL_INVERT: GLenum = 0x150A
GL_ISOLINES: GLenum = 0x8E7A
GL_IS_PER_PATCH: GLenum = 0x92E7
GL_IS_ROW_MAJOR: GLenum = 0x9300
GL_KEEP: GLenum = 0x1E00
GL_LAST_VERTEX_CONVENTION: GLenum = 0x8E4E
GL_LAYER_PROVOKING_VERTEX: GLenum = 0x825E
GL_LEFT: GLenum = 0x0406
GL_LEQUAL: GLenum = 0x0203
GL_LESS: GLenum = 0x0201
GL_LIGHTEN: GLenum = 0x9298
GL_LINE: GLenum = 0x1B01
GL_LINEAR: GLenum = 0x2601
GL_LINEAR_MIPMAP_LINEAR: GLenum = 0x2703
GL_LINEAR_MIPMAP_NEAREST: GLenum = 0x2701
GL_LINES: GLenum = 0x0001
GL_LINES_ADJACENCY: GLenum = 0x000A
GL_LINE_LOOP: GLenum = 0x0002
GL_LINE_SMOOTH: GLenum = 0x0B20
GL_LINE_SMOOTH_HINT: GLenum = 0x0C52
GL_LINE_STRIP: GLenum = 0x0003
GL_LINE_STRIP_ADJACENCY: GLenum = 0x000B
GL_LINE_WIDTH: GLenum = 0x0B21
GL_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23
GL_LINE_WIDTH_RANGE: GLenum = 0x0B22
GL_LINK_STATUS: GLenum = 0x8B82
GL_LOCATION: GLenum = 0x930E
GL_LOCATION_COMPONENT: GLenum = 0x934A
GL_LOCATION_INDEX: GLenum = 0x930F
GL_LOGIC_OP_MODE: GLenum = 0x0BF0
GL_LOSE_CONTEXT_ON_RESET: GLenum = 0x8252
GL_LOWER_LEFT: GLenum = 0x8CA1
GL_LOW_FLOAT: GLenum = 0x8DF0
GL_LOW_INT: GLenum = 0x8DF3
GL_LUMINANCE: GLenum = 0x1909
GL_LUMINANCE_ALPHA: GLenum = 0x190A
GL_MAJOR_VERSION: GLenum = 0x821B
GL_MANUAL_GENERATE_MIPMAP: GLenum = 0x8294
GL_MAP_COHERENT_BIT: GLbitfield = 0x0080
GL_MAP_COHERENT_BIT_EXT: GLbitfield = 0x0080
GL_MAP_FLUSH_EXPLICIT_BIT: GLbitfield = 0x0010
GL_MAP_INVALIDATE_BUFFER_BIT: GLbitfield = 0x0008
GL_MAP_INVALIDATE_RANGE_BIT: GLbitfield = 0x0004
GL_MAP_PERSISTENT_BIT: GLbitfield = 0x0040
GL_MAP_PERSISTENT_BIT_EXT: GLbitfield = 0x0040
GL_MAP_READ_BIT: GLbitfield = 0x0001
GL_MAP_UNSYNCHRONIZED_BIT: GLbitfield = 0x0020
GL_MAP_WRITE_BIT: GLbitfield = 0x0002
GL_MATRIX_STRIDE: GLenum = 0x92FF
GL_MAX: GLenum = 0x8008
GL_MAX_3D_TEXTURE_SIZE: GLenum = 0x8073
GL_MAX_ARRAY_TEXTURE_LAYERS: GLenum = 0x88FF
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 0x92DC
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92D8
GL_MAX_CLIP_DISTANCES: GLenum = 0x0D32
GL_MAX_COLOR_ATTACHMENTS: GLenum = 0x8CDF
GL_MAX_COLOR_TEXTURE_SAMPLES: GLenum = 0x910E
GL_MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 0x92D7
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D1
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: GLenum = 0x82FA
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8266
GL_MAX_COMBINED_DIMENSIONS: GLenum = 0x8282
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8A33
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8A32
GL_MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 0x90CF
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: GLenum = 0x8F39
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 0x8F39
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 0x90DC
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E1E
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E1F
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4D
GL_MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 0x8A2E
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8A31
GL_MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 0x8265
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x8264
GL_MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 0x91BD
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 0x90DB
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 0x8262
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 0x91BC
GL_MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 0x91BB
GL_MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8263
GL_MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 0x91BE
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 0x90EB
GL_MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x91BF
GL_MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 0x851C
GL_MAX_CULL_DISTANCES: GLenum = 0x82F9
GL_MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826C
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 0x826C
GL_MAX_DEBUG_LOGGED_MESSAGES: GLenum = 0x9144
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 0x9144
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 0x9144
GL_MAX_DEBUG_MESSAGE_LENGTH: GLenum = 0x9143
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: GLenum = 0x9143
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR: GLenum = 0x9143
GL_MAX_DEPTH: GLenum = 0x8280
GL_MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 0x910F
GL_MAX_DRAW_BUFFERS: GLenum = 0x8824
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: GLenum = 0x88FC
GL_MAX_ELEMENTS_INDICES: GLenum = 0x80E9
GL_MAX_ELEMENTS_VERTICES: GLenum = 0x80E8
GL_MAX_ELEMENT_INDEX: GLenum = 0x8D6B
GL_MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 0x92D6
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D0
GL_MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 0x90CE
GL_MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 0x9125
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5C
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 0x90DA
GL_MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 0x8A2D
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8B49
GL_MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 0x8DFD
GL_MAX_FRAMEBUFFER_HEIGHT: GLenum = 0x9316
GL_MAX_FRAMEBUFFER_LAYERS: GLenum = 0x9317
GL_MAX_FRAMEBUFFER_SAMPLES: GLenum = 0x9318
GL_MAX_FRAMEBUFFER_WIDTH: GLenum = 0x9315
GL_MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 0x92D5
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CF
GL_MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 0x90CD
GL_MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 0x9123
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 0x9124
GL_MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 0x8DE0
GL_MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x8E5A
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 0x90D7
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 0x8C29
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8DE1
GL_MAX_GEOMETRY_UNIFORM_BLOCKS: GLenum = 0x8A2C
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8DDF
GL_MAX_HEIGHT: GLenum = 0x827F
GL_MAX_IMAGE_SAMPLES: GLenum = 0x906D
GL_MAX_IMAGE_UNITS: GLenum = 0x8F38
GL_MAX_INTEGER_SAMPLES: GLenum = 0x9110
GL_MAX_LABEL_LENGTH: GLenum = 0x82E8
GL_MAX_LABEL_LENGTH_KHR: GLenum = 0x82E8
GL_MAX_LAYERS: GLenum = 0x8281
GL_MAX_NAME_LENGTH: GLenum = 0x92F6
GL_MAX_NUM_ACTIVE_VARIABLES: GLenum = 0x92F7
GL_MAX_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x92F8
GL_MAX_PATCH_VERTICES: GLenum = 0x8E7D
GL_MAX_PROGRAM_TEXEL_OFFSET: GLenum = 0x8905
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5F
GL_MAX_RECTANGLE_TEXTURE_SIZE: GLenum = 0x84F8
GL_MAX_RENDERBUFFER_SIZE: GLenum = 0x84E8
GL_MAX_SAMPLES: GLenum = 0x8D57
GL_MAX_SAMPLE_MASK_WORDS: GLenum = 0x8E59
GL_MAX_SERVER_WAIT_TIMEOUT: GLenum = 0x9111
GL_MAX_SHADER_COMPILER_THREADS_ARB: GLenum = 0x91B0
GL_MAX_SHADER_COMPILER_THREADS_KHR: GLenum = 0x91B0
GL_MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 0x90DE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD
GL_MAX_SUBROUTINES: GLenum = 0x8DE7
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8DE8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 0x92D3
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CD
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 0x90CB
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 0x886C
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 0x8E83
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 0x8E81
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8E85
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 0x8E89
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E7F
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 0x92D4
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CE
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 0x90CC
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 0x886D
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 0x8E86
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 0x8E82
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 0x8E8A
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E80
GL_MAX_TESS_GEN_LEVEL: GLenum = 0x8E7E
GL_MAX_TESS_PATCH_COMPONENTS: GLenum = 0x8E84
GL_MAX_TEXTURE_BUFFER_SIZE: GLenum = 0x8C2B
GL_MAX_TEXTURE_IMAGE_UNITS: GLenum = 0x8872
GL_MAX_TEXTURE_LOD_BIAS: GLenum = 0x84FD
GL_MAX_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FF
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FF
GL_MAX_TEXTURE_SIZE: GLenum = 0x0D33
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: GLenum = 0x8E70
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 0x8C8A
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 0x8C8B
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 0x8C80
GL_MAX_UNIFORM_BLOCK_SIZE: GLenum = 0x8A30
GL_MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 0x8A2F
GL_MAX_UNIFORM_LOCATIONS: GLenum = 0x826E
GL_MAX_VARYING_COMPONENTS: GLenum = 0x8B4B
GL_MAX_VARYING_FLOATS: GLenum = 0x8B4B
GL_MAX_VARYING_VECTORS: GLenum = 0x8DFC
GL_MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 0x92D2
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CC
GL_MAX_VERTEX_ATTRIBS: GLenum = 0x8869
GL_MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 0x82DA
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D9
GL_MAX_VERTEX_ATTRIB_STRIDE: GLenum = 0x82E5
GL_MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 0x90CA
GL_MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 0x9122
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 0x90D6
GL_MAX_VERTEX_STREAMS: GLenum = 0x8E71
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4C
GL_MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 0x8A2B
GL_MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8B4A
GL_MAX_VERTEX_UNIFORM_VECTORS: GLenum = 0x8DFB
GL_MAX_VIEWPORTS: GLenum = 0x825B
GL_MAX_VIEWPORT_DIMS: GLenum = 0x0D3A
GL_MAX_WIDTH: GLenum = 0x827E
GL_MEDIUM_FLOAT: GLenum = 0x8DF1
GL_MEDIUM_INT: GLenum = 0x8DF4
GL_MIN: GLenum = 0x8007
GL_MINOR_VERSION: GLenum = 0x821C
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5B
GL_MIN_MAP_BUFFER_ALIGNMENT: GLenum = 0x90BC
GL_MIN_PROGRAM_TEXEL_OFFSET: GLenum = 0x8904
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5E
GL_MIN_SAMPLE_SHADING_VALUE: GLenum = 0x8C37
GL_MIPMAP: GLenum = 0x8293
GL_MIRRORED_REPEAT: GLenum = 0x8370
GL_MIRROR_CLAMP_TO_EDGE: GLenum = 0x8743
GL_MULTIPLY: GLenum = 0x9294
GL_MULTISAMPLE: GLenum = 0x809D
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY: GLenum = 0x9382
GL_MULTISAMPLE_LINE_WIDTH_RANGE: GLenum = 0x9381
GL_NAME_LENGTH: GLenum = 0x92F9
GL_NAND: GLenum = 0x150E
GL_NEAREST: GLenum = 0x2600
GL_NEAREST_MIPMAP_LINEAR: GLenum = 0x2702
GL_NEAREST_MIPMAP_NEAREST: GLenum = 0x2700
GL_NEGATIVE_ONE_TO_ONE: GLenum = 0x935E
GL_NEVER: GLenum = 0x0200
GL_NICEST: GLenum = 0x1102
GL_NONE: GLenum = 0
GL_NOOP: GLenum = 0x1505
GL_NOR: GLenum = 0x1508
GL_NOTEQUAL: GLenum = 0x0205
GL_NO_ERROR: GLenum = 0
GL_NO_RESET_NOTIFICATION: GLenum = 0x8261
GL_NUM_ACTIVE_VARIABLES: GLenum = 0x9304
GL_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4A
GL_NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A2
GL_NUM_EXTENSIONS: GLenum = 0x821D
GL_NUM_PROGRAM_BINARY_FORMATS: GLenum = 0x87FE
GL_NUM_SAMPLE_COUNTS: GLenum = 0x9380
GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9
GL_NUM_SHADING_LANGUAGE_VERSIONS: GLenum = 0x82E9
GL_NUM_SPIR_V_EXTENSIONS: GLenum = 0x9554
GL_OBJECT_TYPE: GLenum = 0x9112
GL_OFFSET: GLenum = 0x92FC
GL_ONE: GLenum = 1
GL_ONE_MINUS_CONSTANT_ALPHA: GLenum = 0x8004
GL_ONE_MINUS_CONSTANT_COLOR: GLenum = 0x8002
GL_ONE_MINUS_DST_ALPHA: GLenum = 0x0305
GL_ONE_MINUS_DST_COLOR: GLenum = 0x0307
GL_ONE_MINUS_SRC1_ALPHA: GLenum = 0x88FB
GL_ONE_MINUS_SRC1_COLOR: GLenum = 0x88FA
GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303
GL_ONE_MINUS_SRC_COLOR: GLenum = 0x0301
GL_OR: GLenum = 0x1507
GL_OR_INVERTED: GLenum = 0x150D
GL_OR_REVERSE: GLenum = 0x150B
GL_OUT_OF_MEMORY: GLenum = 0x0505
GL_OVERLAY: GLenum = 0x9296
GL_PACK_ALIGNMENT: GLenum = 0x0D05
GL_PACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x912D
GL_PACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x912C
GL_PACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912E
GL_PACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x912B
GL_PACK_IMAGE_HEIGHT: GLenum = 0x806C
GL_PACK_LSB_FIRST: GLenum = 0x0D01
GL_PACK_ROW_LENGTH: GLenum = 0x0D02
GL_PACK_SKIP_IMAGES: GLenum = 0x806B
GL_PACK_SKIP_PIXELS: GLenum = 0x0D04
GL_PACK_SKIP_ROWS: GLenum = 0x0D03
GL_PACK_SWAP_BYTES: GLenum = 0x0D00
GL_PARAMETER_BUFFER: GLenum = 0x80EE
GL_PARAMETER_BUFFER_BINDING: GLenum = 0x80EF
GL_PATCHES: GLenum = 0x000E
GL_PATCH_DEFAULT_INNER_LEVEL: GLenum = 0x8E73
GL_PATCH_DEFAULT_OUTER_LEVEL: GLenum = 0x8E74
GL_PATCH_VERTICES: GLenum = 0x8E72
GL_PIXEL_BUFFER_BARRIER_BIT: GLbitfield = 0x00000080
GL_PIXEL_PACK_BUFFER: GLenum = 0x88EB
GL_PIXEL_PACK_BUFFER_BINDING: GLenum = 0x88ED
GL_PIXEL_UNPACK_BUFFER: GLenum = 0x88EC
GL_PIXEL_UNPACK_BUFFER_BINDING: GLenum = 0x88EF
GL_POINT: GLenum = 0x1B00
GL_POINTS: GLenum = 0x0000
GL_POINT_FADE_THRESHOLD_SIZE: GLenum = 0x8128
GL_POINT_SIZE: GLenum = 0x0B11
GL_POINT_SIZE_GRANULARITY: GLenum = 0x0B13
GL_POINT_SIZE_RANGE: GLenum = 0x0B12
GL_POINT_SPRITE_COORD_ORIGIN: GLenum = 0x8CA0
GL_POLYGON_MODE: GLenum = 0x0B40
GL_POLYGON_OFFSET_CLAMP: GLenum = 0x8E1B
GL_POLYGON_OFFSET_FACTOR: GLenum = 0x8038
GL_POLYGON_OFFSET_FILL: GLenum = 0x8037
GL_POLYGON_OFFSET_LINE: GLenum = 0x2A02
GL_POLYGON_OFFSET_POINT: GLenum = 0x2A01
GL_POLYGON_OFFSET_UNITS: GLenum = 0x2A00
GL_POLYGON_SMOOTH: GLenum = 0x0B41
GL_POLYGON_SMOOTH_HINT: GLenum = 0x0C53
GL_PRIMITIVES_GENERATED: GLenum = 0x8C87
GL_PRIMITIVES_SUBMITTED: GLenum = 0x82EF
GL_PRIMITIVE_BOUNDING_BOX: GLenum = 0x92BE
GL_PRIMITIVE_RESTART: GLenum = 0x8F9D
GL_PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 0x8D69
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: GLenum = 0x8221
GL_PRIMITIVE_RESTART_INDEX: GLenum = 0x8F9E
GL_PROGRAM: GLenum = 0x82E2
GL_PROGRAM_BINARY_FORMATS: GLenum = 0x87FF
GL_PROGRAM_BINARY_LENGTH: GLenum = 0x8741
GL_PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 0x8257
GL_PROGRAM_INPUT: GLenum = 0x92E3
GL_PROGRAM_KHR: GLenum = 0x82E2
GL_PROGRAM_OUTPUT: GLenum = 0x92E4
GL_PROGRAM_PIPELINE: GLenum = 0x82E4
GL_PROGRAM_PIPELINE_BINDING: GLenum = 0x825A
GL_PROGRAM_PIPELINE_KHR: GLenum = 0x82E4
GL_PROGRAM_POINT_SIZE: GLenum = 0x8642
GL_PROGRAM_SEPARABLE: GLenum = 0x8258
GL_PROVOKING_VERTEX: GLenum = 0x8E4F
GL_PROXY_TEXTURE_1D: GLenum = 0x8063
GL_PROXY_TEXTURE_1D_ARRAY: GLenum = 0x8C19
GL_PROXY_TEXTURE_2D: GLenum = 0x8064
GL_PROXY_TEXTURE_2D_ARRAY: GLenum = 0x8C1B
GL_PROXY_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9101
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9103
GL_PROXY_TEXTURE_3D: GLenum = 0x8070
GL_PROXY_TEXTURE_CUBE_MAP: GLenum = 0x851B
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x900B
GL_PROXY_TEXTURE_RECTANGLE: GLenum = 0x84F7
GL_QUADS: GLenum = 0x0007
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: GLenum = 0x8E4C
GL_QUERY: GLenum = 0x82E3
GL_QUERY_BUFFER: GLenum = 0x9192
GL_QUERY_BUFFER_BARRIER_BIT: GLbitfield = 0x00008000
GL_QUERY_BUFFER_BINDING: GLenum = 0x9193
GL_QUERY_BY_REGION_NO_WAIT: GLenum = 0x8E16
GL_QUERY_BY_REGION_NO_WAIT_INVERTED: GLenum = 0x8E1A
GL_QUERY_BY_REGION_WAIT: GLenum = 0x8E15
GL_QUERY_BY_REGION_WAIT_INVERTED: GLenum = 0x8E19
GL_QUERY_COUNTER_BITS: GLenum = 0x8864
GL_QUERY_COUNTER_BITS_EXT: GLenum = 0x8864
GL_QUERY_KHR: GLenum = 0x82E3
GL_QUERY_NO_WAIT: GLenum = 0x8E14
GL_QUERY_NO_WAIT_INVERTED: GLenum = 0x8E18
GL_QUERY_RESULT: GLenum = 0x8866
GL_QUERY_RESULT_AVAILABLE: GLenum = 0x8867
GL_QUERY_RESULT_AVAILABLE_EXT: GLenum = 0x8867
GL_QUERY_RESULT_EXT: GLenum = 0x8866
GL_QUERY_RESULT_NO_WAIT: GLenum = 0x9194
GL_QUERY_TARGET: GLenum = 0x82EA
GL_QUERY_WAIT: GLenum = 0x8E13
GL_QUERY_WAIT_INVERTED: GLenum = 0x8E17
GL_R8: GLenum = 0x8229
GL_R3_G3_B2: GLenum = 0x2A10
GL_R8I: GLenum = 0x8231
GL_R8UI: GLenum = 0x8232
GL_R8_SNORM: GLenum = 0x8F94
GL_R16: GLenum = 0x822A
GL_R11F_G11F_B10F: GLenum = 0x8C3A
GL_R16F: GLenum = 0x822D
GL_R16I: GLenum = 0x8233
GL_R16UI: GLenum = 0x8234
GL_R16_SNORM: GLenum = 0x8F98
GL_R32F: GLenum = 0x822E
GL_R32I: GLenum = 0x8235
GL_R32UI: GLenum = 0x8236
GL_RASTERIZER_DISCARD: GLenum = 0x8C89
GL_READ_BUFFER: GLenum = 0x0C02
GL_READ_FRAMEBUFFER: GLenum = 0x8CA8
GL_READ_FRAMEBUFFER_BINDING: GLenum = 0x8CAA
GL_READ_ONLY: GLenum = 0x88B8
GL_READ_PIXELS: GLenum = 0x828C
GL_READ_PIXELS_FORMAT: GLenum = 0x828D
GL_READ_PIXELS_TYPE: GLenum = 0x828E
GL_READ_WRITE: GLenum = 0x88BA
GL_RED: GLenum = 0x1903
GL_RED_BITS: GLenum = 0x0D52
GL_RED_INTEGER: GLenum = 0x8D94
GL_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x930B
GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A
GL_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x9309
GL_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x9307
GL_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x9308
GL_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x9306
GL_RENDERBUFFER: GLenum = 0x8D41
GL_RENDERBUFFER_ALPHA_SIZE: GLenum = 0x8D53
GL_RENDERBUFFER_BINDING: GLenum = 0x8CA7
GL_RENDERBUFFER_BLUE_SIZE: GLenum = 0x8D52
GL_RENDERBUFFER_DEPTH_SIZE: GLenum = 0x8D54
GL_RENDERBUFFER_GREEN_SIZE: GLenum = 0x8D51
GL_RENDERBUFFER_HEIGHT: GLenum = 0x8D43
GL_RENDERBUFFER_INTERNAL_FORMAT: GLenum = 0x8D44
GL_RENDERBUFFER_RED_SIZE: GLenum = 0x8D50
GL_RENDERBUFFER_SAMPLES: GLenum = 0x8CAB
GL_RENDERBUFFER_STENCIL_SIZE: GLenum = 0x8D55
GL_RENDERBUFFER_WIDTH: GLenum = 0x8D42
GL_RENDERER: GLenum = 0x1F01
GL_REPEAT: GLenum = 0x2901
GL_REPLACE: GLenum = 0x1E01
GL_RESET_NOTIFICATION_STRATEGY: GLenum = 0x8256
GL_RG: GLenum = 0x8227
GL_RG8: GLenum = 0x822B
GL_RG8I: GLenum = 0x8237
GL_RG8UI: GLenum = 0x8238
GL_RG8_SNORM: GLenum = 0x8F95
GL_RG16: GLenum = 0x822C
GL_RG16F: GLenum = 0x822F
GL_RG16I: GLenum = 0x8239
GL_RG16UI: GLenum = 0x823A
GL_RG16_SNORM: GLenum = 0x8F99
GL_RG32F: GLenum = 0x8230
GL_RG32I: GLenum = 0x823B
GL_RG32UI: GLenum = 0x823C
GL_RGB: GLenum = 0x1907
GL_RGB4: GLenum = 0x804F
GL_RGB5: GLenum = 0x8050
GL_RGB8: GLenum = 0x8051
GL_RGB5_A1: GLenum = 0x8057
GL_RGB8I: GLenum = 0x8D8F
GL_RGB8UI: GLenum = 0x8D7D
GL_RGB8_SNORM: GLenum = 0x8F96
GL_RGB9_E5: GLenum = 0x8C3D
GL_RGB10: GLenum = 0x8052
GL_RGB12: GLenum = 0x8053
GL_RGB16: GLenum = 0x8054
GL_RGB10_A2: GLenum = 0x8059
GL_RGB10_A2UI: GLenum = 0x906F
GL_RGB16F: GLenum = 0x881B
GL_RGB16I: GLenum = 0x8D89
GL_RGB16UI: GLenum = 0x8D77
GL_RGB16_SNORM: GLenum = 0x8F9A
GL_RGB32F: GLenum = 0x8815
GL_RGB32I: GLenum = 0x8D83
GL_RGB32UI: GLenum = 0x8D71
GL_RGB565: GLenum = 0x8D62
GL_RGBA: GLenum = 0x1908
GL_RGBA2: GLenum = 0x8055
GL_RGBA4: GLenum = 0x8056
GL_RGBA8: GLenum = 0x8058
GL_RGBA8I: GLenum = 0x8D8E
GL_RGBA8UI: GLenum = 0x8D7C
GL_RGBA8_SNORM: GLenum = 0x8F97
GL_RGBA12: GLenum = 0x805A
GL_RGBA16: GLenum = 0x805B
GL_RGBA16F: GLenum = 0x881A
GL_RGBA16I: GLenum = 0x8D88
GL_RGBA16UI: GLenum = 0x8D76
GL_RGBA16_SNORM: GLenum = 0x8F9B
GL_RGBA32F: GLenum = 0x8814
GL_RGBA32I: GLenum = 0x8D82
GL_RGBA32UI: GLenum = 0x8D70
GL_RGBA_INTEGER: GLenum = 0x8D99
GL_RGB_INTEGER: GLenum = 0x8D98
GL_RG_INTEGER: GLenum = 0x8228
GL_RIGHT: GLenum = 0x0407
GL_SAMPLER: GLenum = 0x82E6
GL_SAMPLER_1D: GLenum = 0x8B5D
GL_SAMPLER_1D_ARRAY: GLenum = 0x8DC0
GL_SAMPLER_1D_ARRAY_SHADOW: GLenum = 0x8DC3
GL_SAMPLER_1D_SHADOW: GLenum = 0x8B61
GL_SAMPLER_2D: GLenum = 0x8B5E
GL_SAMPLER_2D_ARRAY: GLenum = 0x8DC1
GL_SAMPLER_2D_ARRAY_SHADOW: GLenum = 0x8DC4
GL_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9108
GL_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910B
GL_SAMPLER_2D_RECT: GLenum = 0x8B63
GL_SAMPLER_2D_RECT_SHADOW: GLenum = 0x8B64
GL_SAMPLER_2D_SHADOW: GLenum = 0x8B62
GL_SAMPLER_3D: GLenum = 0x8B5F
GL_SAMPLER_BINDING: GLenum = 0x8919
GL_SAMPLER_BUFFER: GLenum = 0x8DC2
GL_SAMPLER_CUBE: GLenum = 0x8B60
GL_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900C
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D
GL_SAMPLER_CUBE_SHADOW: GLenum = 0x8DC5
GL_SAMPLER_KHR: GLenum = 0x82E6
GL_SAMPLES: GLenum = 0x80A9
GL_SAMPLES_PASSED: GLenum = 0x8914
GL_SAMPLE_ALPHA_TO_COVERAGE: GLenum = 0x809E
GL_SAMPLE_ALPHA_TO_ONE: GLenum = 0x809F
GL_SAMPLE_BUFFERS: GLenum = 0x80A8
GL_SAMPLE_COVERAGE: GLenum = 0x80A0
GL_SAMPLE_COVERAGE_INVERT: GLenum = 0x80AB
GL_SAMPLE_COVERAGE_VALUE: GLenum = 0x80AA
GL_SAMPLE_MASK: GLenum = 0x8E51
GL_SAMPLE_MASK_VALUE: GLenum = 0x8E52
GL_SAMPLE_POSITION: GLenum = 0x8E50
GL_SAMPLE_SHADING: GLenum = 0x8C36
GL_SCISSOR_BOX: GLenum = 0x0C10
GL_SCISSOR_TEST: GLenum = 0x0C11
GL_SCREEN: GLenum = 0x9295
GL_SEPARATE_ATTRIBS: GLenum = 0x8C8D
GL_SET: GLenum = 0x150F
GL_SHADER: GLenum = 0x82E1
GL_SHADER_BINARY_FORMATS: GLenum = 0x8DF8
GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551
GL_SHADER_COMPILER: GLenum = 0x8DFA
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: GLbitfield = 0x00000020
GL_SHADER_IMAGE_ATOMIC: GLenum = 0x82A6
GL_SHADER_IMAGE_LOAD: GLenum = 0x82A4
GL_SHADER_IMAGE_STORE: GLenum = 0x82A5
GL_SHADER_KHR: GLenum = 0x82E1
GL_SHADER_SOURCE_LENGTH: GLenum = 0x8B88
GL_SHADER_STORAGE_BARRIER_BIT: GLbitfield = 0x00002000
GL_SHADER_STORAGE_BLOCK: GLenum = 0x92E6
GL_SHADER_STORAGE_BUFFER: GLenum = 0x90D2
GL_SHADER_STORAGE_BUFFER_BINDING: GLenum = 0x90D3
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x90DF
GL_SHADER_STORAGE_BUFFER_SIZE: GLenum = 0x90D5
GL_SHADER_STORAGE_BUFFER_START: GLenum = 0x90D4
GL_SHADER_TYPE: GLenum = 0x8B4F
GL_SHADING_LANGUAGE_VERSION: GLenum = 0x8B8C
GL_SHORT: GLenum = 0x1402
GL_SIGNALED: GLenum = 0x9119
GL_SIGNED_NORMALIZED: GLenum = 0x8F9C
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: GLenum = 0x82AC
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: GLenum = 0x82AE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: GLenum = 0x82AD
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: GLenum = 0x82AF
GL_SMOOTH_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23
GL_SMOOTH_LINE_WIDTH_RANGE: GLenum = 0x0B22
GL_SMOOTH_POINT_SIZE_GRANULARITY: GLenum = 0x0B13
GL_SMOOTH_POINT_SIZE_RANGE: GLenum = 0x0B12
GL_SOFTLIGHT: GLenum = 0x929C
GL_SPIR_V_BINARY: GLenum = 0x9552
GL_SPIR_V_EXTENSIONS: GLenum = 0x9553
GL_SRC1_ALPHA: GLenum = 0x8589
GL_SRC1_COLOR: GLenum = 0x88F9
GL_SRC_ALPHA: GLenum = 0x0302
GL_SRC_ALPHA_SATURATE: GLenum = 0x0308
GL_SRC_COLOR: GLenum = 0x0300
GL_SRGB: GLenum = 0x8C40
GL_SRGB8: GLenum = 0x8C41
GL_SRGB8_ALPHA8: GLenum = 0x8C43
GL_SRGB_ALPHA: GLenum = 0x8C42
GL_SRGB_READ: GLenum = 0x8297
GL_SRGB_WRITE: GLenum = 0x8298
GL_STACK_OVERFLOW: GLenum = 0x0503
GL_STACK_OVERFLOW_KHR: GLenum = 0x0503
GL_STACK_UNDERFLOW: GLenum = 0x0504
GL_STACK_UNDERFLOW_KHR: GLenum = 0x0504
GL_STATIC_COPY: GLenum = 0x88E6
GL_STATIC_DRAW: GLenum = 0x88E4
GL_STATIC_READ: GLenum = 0x88E5
GL_STENCIL: GLenum = 0x1802
GL_STENCIL_ATTACHMENT: GLenum = 0x8D20
GL_STENCIL_BACK_FAIL: GLenum = 0x8801
GL_STENCIL_BACK_FUNC: GLenum = 0x8800
GL_STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 0x8803
GL_STENCIL_BACK_REF: GLenum = 0x8CA3
GL_STENCIL_BACK_VALUE_MASK: GLenum = 0x8CA4
GL_STENCIL_BACK_WRITEMASK: GLenum = 0x8CA5
GL_STENCIL_BITS: GLenum = 0x0D57
GL_STENCIL_BUFFER_BIT: GLbitfield = 0x00000400
GL_STENCIL_CLEAR_VALUE: GLenum = 0x0B91
GL_STENCIL_COMPONENTS: GLenum = 0x8285
GL_STENCIL_FAIL: GLenum = 0x0B94
GL_STENCIL_FUNC: GLenum = 0x0B92
GL_STENCIL_INDEX: GLenum = 0x1901
GL_STENCIL_INDEX1: GLenum = 0x8D46
GL_STENCIL_INDEX4: GLenum = 0x8D47
GL_STENCIL_INDEX8: GLenum = 0x8D48
GL_STENCIL_INDEX16: GLenum = 0x8D49
GL_STENCIL_PASS_DEPTH_FAIL: GLenum = 0x0B95
GL_STENCIL_PASS_DEPTH_PASS: GLenum = 0x0B96
GL_STENCIL_REF: GLenum = 0x0B97
GL_STENCIL_RENDERABLE: GLenum = 0x8288
GL_STENCIL_TEST: GLenum = 0x0B90
GL_STENCIL_VALUE_MASK: GLenum = 0x0B93
GL_STENCIL_WRITEMASK: GLenum = 0x0B98
GL_STEREO: GLenum = 0x0C33
GL_STREAM_COPY: GLenum = 0x88E2
GL_STREAM_DRAW: GLenum = 0x88E0
GL_STREAM_READ: GLenum = 0x88E1
GL_SUBPIXEL_BITS: GLenum = 0x0D50
GL_SYNC_CONDITION: GLenum = 0x9113
GL_SYNC_FENCE: GLenum = 0x9116
GL_SYNC_FLAGS: GLenum = 0x9115
GL_SYNC_FLUSH_COMMANDS_BIT: GLbitfield = 0x00000001
GL_SYNC_GPU_COMMANDS_COMPLETE: GLenum = 0x9117
GL_SYNC_STATUS: GLenum = 0x9114
GL_TESS_CONTROL_OUTPUT_VERTICES: GLenum = 0x8E75
GL_TESS_CONTROL_SHADER: GLenum = 0x8E88
GL_TESS_CONTROL_SHADER_BIT: GLbitfield = 0x00000008
GL_TESS_CONTROL_SHADER_PATCHES: GLenum = 0x82F1
GL_TESS_CONTROL_SUBROUTINE: GLenum = 0x92E9
GL_TESS_CONTROL_SUBROUTINE_UNIFORM: GLenum = 0x92EF
GL_TESS_CONTROL_TEXTURE: GLenum = 0x829C
GL_TESS_EVALUATION_SHADER: GLenum = 0x8E87
GL_TESS_EVALUATION_SHADER_BIT: GLbitfield = 0x00000010
GL_TESS_EVALUATION_SHADER_INVOCATIONS: GLenum = 0x82F2
GL_TESS_EVALUATION_SUBROUTINE: GLenum = 0x92EA
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: GLenum = 0x92F0
GL_TESS_EVALUATION_TEXTURE: GLenum = 0x829D
GL_TESS_GEN_MODE: GLenum = 0x8E76
GL_TESS_GEN_POINT_MODE: GLenum = 0x8E79
GL_TESS_GEN_SPACING: GLenum = 0x8E77
GL_TESS_GEN_VERTEX_ORDER: GLenum = 0x8E78
GL_TEXTURE: GLenum = 0x1702
GL_TEXTURE0: GLenum = 0x84C0
GL_TEXTURE1: GLenum = 0x84C1
GL_TEXTURE2: GLenum = 0x84C2
GL_TEXTURE3: GLenum = 0x84C3
GL_TEXTURE4: GLenum = 0x84C4
GL_TEXTURE5: GLenum = 0x84C5
GL_TEXTURE6: GLenum = 0x84C6
GL_TEXTURE7: GLenum = 0x84C7
GL_TEXTURE8: GLenum = 0x84C8
GL_TEXTURE9: GLenum = 0x84C9
GL_TEXTURE10: GLenum = 0x84CA
GL_TEXTURE11: GLenum = 0x84CB
GL_TEXTURE12: GLenum = 0x84CC
GL_TEXTURE13: GLenum = 0x84CD
GL_TEXTURE14: GLenum = 0x84CE
GL_TEXTURE15: GLenum = 0x84CF
GL_TEXTURE16: GLenum = 0x84D0
GL_TEXTURE17: GLenum = 0x84D1
GL_TEXTURE18: GLenum = 0x84D2
GL_TEXTURE19: GLenum = 0x84D3
GL_TEXTURE20: GLenum = 0x84D4
GL_TEXTURE21: GLenum = 0x84D5
GL_TEXTURE22: GLenum = 0x84D6
GL_TEXTURE23: GLenum = 0x84D7
GL_TEXTURE24: GLenum = 0x84D8
GL_TEXTURE25: GLenum = 0x84D9
GL_TEXTURE26: GLenum = 0x84DA
GL_TEXTURE27: GLenum = 0x84DB
GL_TEXTURE28: GLenum = 0x84DC
GL_TEXTURE29: GLenum = 0x84DD
GL_TEXTURE30: GLenum = 0x84DE
GL_TEXTURE31: GLenum = 0x84DF
GL_TEXTURE_1D: GLenum = 0x0DE0
GL_TEXTURE_1D_ARRAY: GLenum = 0x8C18
GL_TEXTURE_2D: GLenum = 0x0DE1
GL_TEXTURE_2D_ARRAY: GLenum = 0x8C1A
GL_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9100
GL_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9102
GL_TEXTURE_3D: GLenum = 0x806F
GL_TEXTURE_ALPHA_SIZE: GLenum = 0x805F
GL_TEXTURE_ALPHA_TYPE: GLenum = 0x8C13
GL_TEXTURE_BASE_LEVEL: GLenum = 0x813C
GL_TEXTURE_BINDING_1D: GLenum = 0x8068
GL_TEXTURE_BINDING_1D_ARRAY: GLenum = 0x8C1C
GL_TEXTURE_BINDING_2D: GLenum = 0x8069
GL_TEXTURE_BINDING_2D_ARRAY: GLenum = 0x8C1D
GL_TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 0x9104
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 0x9105
GL_TEXTURE_BINDING_3D: GLenum = 0x806A
GL_TEXTURE_BINDING_BUFFER: GLenum = 0x8C2C
GL_TEXTURE_BINDING_CUBE_MAP: GLenum = 0x8514
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A
GL_TEXTURE_BINDING_RECTANGLE: GLenum = 0x84F6
GL_TEXTURE_BLUE_SIZE: GLenum = 0x805E
GL_TEXTURE_BLUE_TYPE: GLenum = 0x8C12
GL_TEXTURE_BORDER_COLOR: GLenum = 0x1004
GL_TEXTURE_BUFFER: GLenum = 0x8C2A
GL_TEXTURE_BUFFER_BINDING: GLenum = 0x8C2A
GL_TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 0x8C2D
GL_TEXTURE_BUFFER_OFFSET: GLenum = 0x919D
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x919F
GL_TEXTURE_BUFFER_SIZE: GLenum = 0x919E
GL_TEXTURE_COMPARE_FUNC: GLenum = 0x884D
GL_TEXTURE_COMPARE_MODE: GLenum = 0x884C
GL_TEXTURE_COMPRESSED: GLenum = 0x86A1
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x82B2
GL_TEXTURE_COMPRESSED_BLOCK_SIZE: GLenum = 0x82B3
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: GLenum = 0x82B1
GL_TEXTURE_COMPRESSED_IMAGE_SIZE: GLenum = 0x86A0
GL_TEXTURE_COMPRESSION_HINT: GLenum = 0x84EF
GL_TEXTURE_CUBE_MAP: GLenum = 0x8513
GL_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x9009
GL_TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 0x8516
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 0x8518
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 0x851A
GL_TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 0x8515
GL_TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 0x8517
GL_TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 0x8519
GL_TEXTURE_CUBE_MAP_SEAMLESS: GLenum = 0x884F
GL_TEXTURE_DEPTH: GLenum = 0x8071
GL_TEXTURE_DEPTH_SIZE: GLenum = 0x884A
GL_TEXTURE_DEPTH_TYPE: GLenum = 0x8C16
GL_TEXTURE_FETCH_BARRIER_BIT: GLbitfield = 0x00000008
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9107
GL_TEXTURE_GATHER: GLenum = 0x82A2
GL_TEXTURE_GATHER_SHADOW: GLenum = 0x82A3
GL_TEXTURE_GREEN_SIZE: GLenum = 0x805D
GL_TEXTURE_GREEN_TYPE: GLenum = 0x8C11
GL_TEXTURE_HEIGHT: GLenum = 0x1001
GL_TEXTURE_IMAGE_FORMAT: GLenum = 0x828F
GL_TEXTURE_IMAGE_TYPE: GLenum = 0x8290
GL_TEXTURE_IMMUTABLE_FORMAT: GLenum = 0x912F
GL_TEXTURE_IMMUTABLE_LEVELS: GLenum = 0x82DF
GL_TEXTURE_INTERNAL_FORMAT: GLenum = 0x1003
GL_TEXTURE_LOD_BIAS: GLenum = 0x8501
GL_TEXTURE_MAG_FILTER: GLenum = 0x2800
GL_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FE
GL_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FE
GL_TEXTURE_MAX_LEVEL: GLenum = 0x813D
GL_TEXTURE_MAX_LOD: GLenum = 0x813B
GL_TEXTURE_MIN_FILTER: GLenum = 0x2801
GL_TEXTURE_MIN_LOD: GLenum = 0x813A
GL_TEXTURE_RECTANGLE: GLenum = 0x84F5
GL_TEXTURE_RED_SIZE: GLenum = 0x805C
GL_TEXTURE_RED_TYPE: GLenum = 0x8C10
GL_TEXTURE_SAMPLES: GLenum = 0x9106
GL_TEXTURE_SHADOW: GLenum = 0x82A1
GL_TEXTURE_SHARED_SIZE: GLenum = 0x8C3F
GL_TEXTURE_STENCIL_SIZE: GLenum = 0x88F1
GL_TEXTURE_SWIZZLE_A: GLenum = 0x8E45
GL_TEXTURE_SWIZZLE_B: GLenum = 0x8E44
GL_TEXTURE_SWIZZLE_G: GLenum = 0x8E43
GL_TEXTURE_SWIZZLE_R: GLenum = 0x8E42
GL_TEXTURE_SWIZZLE_RGBA: GLenum = 0x8E46
GL_TEXTURE_TARGET: GLenum = 0x1006
GL_TEXTURE_UPDATE_BARRIER_BIT: GLbitfield = 0x00000100
GL_TEXTURE_VIEW: GLenum = 0x82B5
GL_TEXTURE_VIEW_MIN_LAYER: GLenum = 0x82DD
GL_TEXTURE_VIEW_MIN_LEVEL: GLenum = 0x82DB
GL_TEXTURE_VIEW_NUM_LAYERS: GLenum = 0x82DE
GL_TEXTURE_VIEW_NUM_LEVELS: GLenum = 0x82DC
GL_TEXTURE_WIDTH: GLenum = 0x1000
GL_TEXTURE_WRAP_R: GLenum = 0x8072
GL_TEXTURE_WRAP_S: GLenum = 0x2802
GL_TEXTURE_WRAP_T: GLenum = 0x2803
GL_TIMEOUT_EXPIRED: GLenum = 0x911B
GL_TIMEOUT_IGNORED: u64 = 0xFFFFFFFFFFFFFFFF
GL_TIMESTAMP: GLenum = 0x8E28
GL_TIMESTAMP_EXT: GLenum = 0x8E28
GL_TIME_ELAPSED: GLenum = 0x88BF
GL_TIME_ELAPSED_EXT: GLenum = 0x88BF
GL_TOP_LEVEL_ARRAY_SIZE: GLenum = 0x930C
GL_TOP_LEVEL_ARRAY_STRIDE: GLenum = 0x930D
GL_TRANSFORM_FEEDBACK: GLenum = 0x8E22
GL_TRANSFORM_FEEDBACK_ACTIVE: GLenum = 0x8E24
GL_TRANSFORM_FEEDBACK_BARRIER_BIT: GLbitfield = 0x00000800
GL_TRANSFORM_FEEDBACK_BINDING: GLenum = 0x8E25
GL_TRANSFORM_FEEDBACK_BUFFER: GLenum = 0x8C8E
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: GLenum = 0x8E24
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 0x8C8F
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: GLenum = 0x934B
GL_TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 0x8C7F
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: GLenum = 0x8E23
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 0x8C85
GL_TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 0x8C84
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: GLenum = 0x934C
GL_TRANSFORM_FEEDBACK_OVERFLOW: GLenum = 0x82EC
GL_TRANSFORM_FEEDBACK_PAUSED: GLenum = 0x8E23
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 0x8C88
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW: GLenum = 0x82ED
GL_TRANSFORM_FEEDBACK_VARYING: GLenum = 0x92F4
GL_TRANSFORM_FEEDBACK_VARYINGS: GLenum = 0x8C83
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 0x8C76
GL_TRIANGLES: GLenum = 0x0004
GL_TRIANGLES_ADJACENCY: GLenum = 0x000C
GL_TRIANGLE_FAN: GLenum = 0x0006
GL_TRIANGLE_STRIP: GLenum = 0x0005
GL_TRIANGLE_STRIP_ADJACENCY: GLenum = 0x000D
GL_TRUE: GLenum = 1
GL_TYPE: GLenum = 0x92FA
GL_UNDEFINED_VERTEX: GLenum = 0x8260
GL_UNIFORM: GLenum = 0x92E1
GL_UNIFORM_ARRAY_STRIDE: GLenum = 0x8A3C
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x92DA
GL_UNIFORM_BARRIER_BIT: GLbitfield = 0x00000004
GL_UNIFORM_BLOCK: GLenum = 0x92E2
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 0x8A42
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 0x8A43
GL_UNIFORM_BLOCK_BINDING: GLenum = 0x8A3F
GL_UNIFORM_BLOCK_DATA_SIZE: GLenum = 0x8A40
GL_UNIFORM_BLOCK_INDEX: GLenum = 0x8A3A
GL_UNIFORM_BLOCK_NAME_LENGTH: GLenum = 0x8A41
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90EC
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x8A45
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x84F1
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x8A44
GL_UNIFORM_BUFFER: GLenum = 0x8A11
GL_UNIFORM_BUFFER_BINDING: GLenum = 0x8A28
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x8A34
GL_UNIFORM_BUFFER_SIZE: GLenum = 0x8A2A
GL_UNIFORM_BUFFER_START: GLenum = 0x8A29
GL_UNIFORM_IS_ROW_MAJOR: GLenum = 0x8A3E
GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D
GL_UNIFORM_NAME_LENGTH: GLenum = 0x8A39
GL_UNIFORM_OFFSET: GLenum = 0x8A3B
GL_UNIFORM_SIZE: GLenum = 0x8A38
GL_UNIFORM_TYPE: GLenum = 0x8A37
GL_UNKNOWN_CONTEXT_RESET: GLenum = 0x8255
GL_UNPACK_ALIGNMENT: GLenum = 0x0CF5
GL_UNPACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x9129
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x9128
GL_UNPACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912A
GL_UNPACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x9127
GL_UNPACK_IMAGE_HEIGHT: GLenum = 0x806E
GL_UNPACK_LSB_FIRST: GLenum = 0x0CF1
GL_UNPACK_ROW_LENGTH: GLenum = 0x0CF2
GL_UNPACK_SKIP_IMAGES: GLenum = 0x806D
GL_UNPACK_SKIP_PIXELS: GLenum = 0x0CF4
GL_UNPACK_SKIP_ROWS: GLenum = 0x0CF3
GL_UNPACK_SWAP_BYTES: GLenum = 0x0CF0
GL_UNSIGNALED: GLenum = 0x9118
GL_UNSIGNED_BYTE: GLenum = 0x1401
GL_UNSIGNED_BYTE_2_3_3_REV: GLenum = 0x8362
GL_UNSIGNED_BYTE_3_3_2: GLenum = 0x8032
GL_UNSIGNED_INT: GLenum = 0x1405
GL_UNSIGNED_INT_2_10_10_10_REV: GLenum = 0x8368
GL_UNSIGNED_INT_5_9_9_9_REV: GLenum = 0x8C3E
GL_UNSIGNED_INT_8_8_8_8: GLenum = 0x8035
GL_UNSIGNED_INT_8_8_8_8_REV: GLenum = 0x8367
GL_UNSIGNED_INT_10F_11F_11F_REV: GLenum = 0x8C3B
GL_UNSIGNED_INT_10_10_10_2: GLenum = 0x8036
GL_UNSIGNED_INT_24_8: GLenum = 0x84FA
GL_UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 0x92DB
GL_UNSIGNED_INT_IMAGE_1D: GLenum = 0x9062
GL_UNSIGNED_INT_IMAGE_1D_ARRAY: GLenum = 0x9068
GL_UNSIGNED_INT_IMAGE_2D: GLenum = 0x9063
GL_UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 0x9069
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x906B
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x906C
GL_UNSIGNED_INT_IMAGE_2D_RECT: GLenum = 0x9065
GL_UNSIGNED_INT_IMAGE_3D: GLenum = 0x9064
GL_UNSIGNED_INT_IMAGE_BUFFER: GLenum = 0x9067
GL_UNSIGNED_INT_IMAGE_CUBE: GLenum = 0x9066
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x906A
GL_UNSIGNED_INT_SAMPLER_1D: GLenum = 0x8DD1
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DD6
GL_UNSIGNED_INT_SAMPLER_2D: GLenum = 0x8DD2
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DD7
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x910A
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910D
GL_UNSIGNED_INT_SAMPLER_2D_RECT: GLenum = 0x8DD5
GL_UNSIGNED_INT_SAMPLER_3D: GLenum = 0x8DD3
GL_UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 0x8DD8
GL_UNSIGNED_INT_SAMPLER_CUBE: GLenum = 0x8DD4
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900F
GL_UNSIGNED_INT_VEC2: GLenum = 0x8DC6
GL_UNSIGNED_INT_VEC3: GLenum = 0x8DC7
GL_UNSIGNED_INT_VEC4: GLenum = 0x8DC8
GL_UNSIGNED_NORMALIZED: GLenum = 0x8C17
GL_UNSIGNED_SHORT: GLenum = 0x1403
GL_UNSIGNED_SHORT_1_5_5_5_REV: GLenum = 0x8366
GL_UNSIGNED_SHORT_4_4_4_4: GLenum = 0x8033
GL_UNSIGNED_SHORT_4_4_4_4_REV: GLenum = 0x8365
GL_UNSIGNED_SHORT_5_5_5_1: GLenum = 0x8034
GL_UNSIGNED_SHORT_5_6_5: GLenum = 0x8363
GL_UNSIGNED_SHORT_5_6_5_REV: GLenum = 0x8364
GL_UPPER_LEFT: GLenum = 0x8CA2
GL_VALIDATE_STATUS: GLenum = 0x8B83
GL_VENDOR: GLenum = 0x1F00
GL_VERSION: GLenum = 0x1F02
GL_VERTEX_ARRAY: GLenum = 0x8074
GL_VERTEX_ARRAY_BINDING: GLenum = 0x85B5
GL_VERTEX_ARRAY_BINDING_APPLE: GLenum = 0x85B5
GL_VERTEX_ARRAY_BINDING_OES: GLenum = 0x85B5
GL_VERTEX_ARRAY_KHR: GLenum = 0x8074
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: GLbitfield = 0x00000001
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 0x889F
GL_VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 0x88FE
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: GLenum = 0x88FE
GL_VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 0x8622
GL_VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 0x88FD
GL_VERTEX_ATTRIB_ARRAY_LONG: GLenum = 0x874E
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 0x886A
GL_VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 0x8645
GL_VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 0x8625
GL_VERTEX_ATTRIB_BINDING: GLenum = 0x82D4
GL_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D5
GL_VERTEX_BINDING_BUFFER: GLenum = 0x8F4F
GL_VERTEX_BINDING_DIVISOR: GLenum = 0x82D6
GL_VERTEX_BINDING_OFFSET: GLenum = 0x82D7
GL_VERTEX_BINDING_STRIDE: GLenum = 0x82D8
GL_VERTEX_PROGRAM_POINT_SIZE: GLenum = 0x8642
GL_VERTEX_SHADER: GLenum = 0x8B31
GL_VERTEX_SHADER_BIT: GLbitfield = 0x00000001
GL_VERTEX_SHADER_INVOCATIONS: GLenum = 0x82F0
GL_VERTEX_SUBROUTINE: GLenum = 0x92E8
GL_VERTEX_SUBROUTINE_UNIFORM: GLenum = 0x92EE
GL_VERTEX_TEXTURE: GLenum = 0x829B
GL_VERTICES_SUBMITTED: GLenum = 0x82EE
GL_VIEWPORT: GLenum = 0x0BA2
GL_VIEWPORT_BOUNDS_RANGE: GLenum = 0x825D
GL_VIEWPORT_INDEX_PROVOKING_VERTEX: GLenum = 0x825F
GL_VIEWPORT_SUBPIXEL_BITS: GLenum = 0x825C
GL_VIEW_CLASS_8_BITS: GLenum = 0x82CB
GL_VIEW_CLASS_16_BITS: GLenum = 0x82CA
GL_VIEW_CLASS_24_BITS: GLenum = 0x82C9
GL_VIEW_CLASS_32_BITS: GLenum = 0x82C8
GL_VIEW_CLASS_48_BITS: GLenum = 0x82C7
GL_VIEW_CLASS_64_BITS: GLenum = 0x82C6
GL_VIEW_CLASS_96_BITS: GLenum = 0x82C5
GL_VIEW_CLASS_128_BITS: GLenum = 0x82C4
GL_VIEW_CLASS_BPTC_FLOAT: GLenum = 0x82D3
GL_VIEW_CLASS_BPTC_UNORM: GLenum = 0x82D2
GL_VIEW_CLASS_RGTC1_RED: GLenum = 0x82D0
GL_VIEW_CLASS_RGTC2_RG: GLenum = 0x82D1
GL_VIEW_CLASS_S3TC_DXT1_RGB: GLenum = 0x82CC
GL_VIEW_CLASS_S3TC_DXT1_RGBA: GLenum = 0x82CD
GL_VIEW_CLASS_S3TC_DXT3_RGBA: GLenum = 0x82CE
GL_VIEW_CLASS_S3TC_DXT5_RGBA: GLenum = 0x82CF
GL_VIEW_COMPATIBILITY_CLASS: GLenum = 0x82B6
GL_WAIT_FAILED: GLenum = 0x911D
GL_WRITE_ONLY: GLenum = 0x88B9
GL_XOR: GLenum = 0x1506
GL_ZERO: GLenum = 0
GL_ZERO_TO_ONE: GLenum = 0x935F