Expand description
Contains all the GL enumerated values.
In C these are called ‘enums’, but in Rust we call them a ‘const’. Whatever.
Constants§
- GL_
ACTIVE_ ATOMIC_ COUNTER_ BUFFERS GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D9
- GL_
ACTIVE_ ATTRIBUTES GL_ACTIVE_ATTRIBUTES: GLenum = 0x8B89
- GL_
ACTIVE_ ATTRIBUTE_ MAX_ LENGTH GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: GLenum = 0x8B8A
- GL_
ACTIVE_ PROGRAM GL_ACTIVE_PROGRAM: GLenum = 0x8259
- GL_
ACTIVE_ RESOURCES GL_ACTIVE_RESOURCES: GLenum = 0x92F5
- GL_
ACTIVE_ SUBROUTINES GL_ACTIVE_SUBROUTINES: GLenum = 0x8DE5
- GL_
ACTIVE_ SUBROUTINE_ MAX_ LENGTH GL_ACTIVE_SUBROUTINE_MAX_LENGTH: GLenum = 0x8E48
- GL_
ACTIVE_ SUBROUTINE_ UNIFORMS GL_ACTIVE_SUBROUTINE_UNIFORMS: GLenum = 0x8DE6
- GL_
ACTIVE_ SUBROUTINE_ UNIFORM_ LOCATIONS GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8E47
- GL_
ACTIVE_ SUBROUTINE_ UNIFORM_ MAX_ LENGTH GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: GLenum = 0x8E49
- GL_
ACTIVE_ TEXTURE GL_ACTIVE_TEXTURE: GLenum = 0x84E0
- GL_
ACTIVE_ UNIFORMS GL_ACTIVE_UNIFORMS: GLenum = 0x8B86
- GL_
ACTIVE_ UNIFORM_ BLOCKS GL_ACTIVE_UNIFORM_BLOCKS: GLenum = 0x8A36
- GL_
ACTIVE_ UNIFORM_ BLOCK_ MAX_ NAME_ LENGTH GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: GLenum = 0x8A35
- GL_
ACTIVE_ UNIFORM_ MAX_ LENGTH GL_ACTIVE_UNIFORM_MAX_LENGTH: GLenum = 0x8B87
- GL_
ACTIVE_ VARIABLES GL_ACTIVE_VARIABLES: GLenum = 0x9305
- GL_
ALIASED_ LINE_ WIDTH_ RANGE GL_ALIASED_LINE_WIDTH_RANGE: GLenum = 0x846E
- GL_
ALIASED_ POINT_ SIZE_ RANGE GL_ALIASED_POINT_SIZE_RANGE: GLenum = 0x846D
- GL_
ALL_ BARRIER_ BITS GL_ALL_BARRIER_BITS: GLbitfield = 0xFFFFFFFF
- GL_
ALL_ SHADER_ BITS GL_ALL_SHADER_BITS: GLbitfield = 0xFFFFFFFF
- GL_
ALPHA GL_ALPHA: GLenum = 0x1906
- GL_
ALPHA_ BITS GL_ALPHA_BITS: GLenum = 0x0D55
- GL_
ALREADY_ SIGNALED GL_ALREADY_SIGNALED: GLenum = 0x911A
- GL_
ALWAYS GL_ALWAYS: GLenum = 0x0207
- GL_AND
GL_AND: GLenum = 0x1501
- GL_
AND_ INVERTED GL_AND_INVERTED: GLenum = 0x1504
- GL_
AND_ REVERSE GL_AND_REVERSE: GLenum = 0x1502
- GL_
ANY_ SAMPLES_ PASSED GL_ANY_SAMPLES_PASSED: GLenum = 0x8C2F
- GL_
ANY_ SAMPLES_ PASSED_ CONSERVATIVE GL_ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum = 0x8D6A
- GL_
ARRAY_ BUFFER GL_ARRAY_BUFFER: GLenum = 0x8892
- GL_
ARRAY_ BUFFER_ BINDING GL_ARRAY_BUFFER_BINDING: GLenum = 0x8894
- GL_
ARRAY_ SIZE GL_ARRAY_SIZE: GLenum = 0x92FB
- GL_
ARRAY_ STRIDE GL_ARRAY_STRIDE: GLenum = 0x92FE
- GL_
ATOMIC_ COUNTER_ BARRIER_ BIT GL_ATOMIC_COUNTER_BARRIER_BIT: GLbitfield = 0x00001000
- GL_
ATOMIC_ COUNTER_ BUFFER GL_ATOMIC_COUNTER_BUFFER: GLenum = 0x92C0
- GL_
ATOMIC_ COUNTER_ BUFFER_ ACTIVE_ ATOMIC_ COUNTERS GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: GLenum = 0x92C5
- GL_
ATOMIC_ COUNTER_ BUFFER_ ACTIVE_ ATOMIC_ COUNTER_ INDICES GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: GLenum = 0x92C6
- GL_
ATOMIC_ COUNTER_ BUFFER_ BINDING GL_ATOMIC_COUNTER_BUFFER_BINDING: GLenum = 0x92C1
- GL_
ATOMIC_ COUNTER_ BUFFER_ DATA_ SIZE GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: GLenum = 0x92C4
- GL_
ATOMIC_ COUNTER_ BUFFER_ INDEX GL_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x9301
- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ COMPUTE_ SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90ED
- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ FRAGMENT_ SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x92CB
- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ GEOMETRY_ SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x92CA
- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ TESS_ CONTROL_ SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x92C8
- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ TESS_ EVALUATION_ SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x92C9
- GL_
ATOMIC_ COUNTER_ BUFFER_ REFERENCED_ BY_ VERTEX_ SHADER GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x92C7
- GL_
ATOMIC_ COUNTER_ BUFFER_ SIZE GL_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92C3
- GL_
ATOMIC_ COUNTER_ BUFFER_ START GL_ATOMIC_COUNTER_BUFFER_START: GLenum = 0x92C2
- GL_
ATTACHED_ SHADERS GL_ATTACHED_SHADERS: GLenum = 0x8B85
- GL_
AUTO_ GENERATE_ MIPMAP GL_AUTO_GENERATE_MIPMAP: GLenum = 0x8295
- GL_BACK
GL_BACK: GLenum = 0x0405
- GL_
BACK_ LEFT GL_BACK_LEFT: GLenum = 0x0402
- GL_
BACK_ RIGHT GL_BACK_RIGHT: GLenum = 0x0403
- GL_BGR
GL_BGR: GLenum = 0x80E0
- GL_BGRA
GL_BGRA: GLenum = 0x80E1
- GL_
BGRA_ INTEGER GL_BGRA_INTEGER: GLenum = 0x8D9B
- GL_
BGR_ INTEGER GL_BGR_INTEGER: GLenum = 0x8D9A
- GL_
BLEND GL_BLEND: GLenum = 0x0BE2
- GL_
BLEND_ COLOR GL_BLEND_COLOR: GLenum = 0x8005
- GL_
BLEND_ DST GL_BLEND_DST: GLenum = 0x0BE0
- GL_
BLEND_ DST_ ALPHA GL_BLEND_DST_ALPHA: GLenum = 0x80CA
- GL_
BLEND_ DST_ RGB GL_BLEND_DST_RGB: GLenum = 0x80C8
- GL_
BLEND_ EQUATION GL_BLEND_EQUATION: GLenum = 0x8009
- GL_
BLEND_ EQUATION_ ALPHA GL_BLEND_EQUATION_ALPHA: GLenum = 0x883D
- GL_
BLEND_ EQUATION_ RGB GL_BLEND_EQUATION_RGB: GLenum = 0x8009
- GL_
BLEND_ SRC GL_BLEND_SRC: GLenum = 0x0BE1
- GL_
BLEND_ SRC_ ALPHA GL_BLEND_SRC_ALPHA: GLenum = 0x80CB
- GL_
BLEND_ SRC_ RGB GL_BLEND_SRC_RGB: GLenum = 0x80C9
- GL_
BLOCK_ INDEX GL_BLOCK_INDEX: GLenum = 0x92FD
- GL_BLUE
GL_BLUE: GLenum = 0x1905
- GL_
BLUE_ BITS GL_BLUE_BITS: GLenum = 0x0D54
- GL_
BLUE_ INTEGER GL_BLUE_INTEGER: GLenum = 0x8D96
- GL_BOOL
GL_BOOL: GLenum = 0x8B56
- GL_
BOOL_ VEC2 GL_BOOL_VEC2: GLenum = 0x8B57
- GL_
BOOL_ VEC3 GL_BOOL_VEC3: GLenum = 0x8B58
- GL_
BOOL_ VEC4 GL_BOOL_VEC4: GLenum = 0x8B59
- GL_
BUFFER GL_BUFFER: GLenum = 0x82E0
- GL_
BUFFER_ ACCESS GL_BUFFER_ACCESS: GLenum = 0x88BB
- GL_
BUFFER_ ACCESS_ FLAGS GL_BUFFER_ACCESS_FLAGS: GLenum = 0x911F
- GL_
BUFFER_ BINDING GL_BUFFER_BINDING: GLenum = 0x9302
- GL_
BUFFER_ DATA_ SIZE GL_BUFFER_DATA_SIZE: GLenum = 0x9303
- GL_
BUFFER_ IMMUTABLE_ STORAGE GL_BUFFER_IMMUTABLE_STORAGE: GLenum = 0x821F
- GL_
BUFFER_ IMMUTABLE_ STORAGE_ EXT GL_BUFFER_IMMUTABLE_STORAGE_EXT: GLenum = 0x821F
- GL_
BUFFER_ KHR GL_BUFFER_KHR: GLenum = 0x82E0
- GL_
BUFFER_ MAPPED GL_BUFFER_MAPPED: GLenum = 0x88BC
- GL_
BUFFER_ MAP_ LENGTH GL_BUFFER_MAP_LENGTH: GLenum = 0x9120
- GL_
BUFFER_ MAP_ OFFSET GL_BUFFER_MAP_OFFSET: GLenum = 0x9121
- GL_
BUFFER_ MAP_ POINTER GL_BUFFER_MAP_POINTER: GLenum = 0x88BD
- GL_
BUFFER_ SIZE GL_BUFFER_SIZE: GLenum = 0x8764
- GL_
BUFFER_ STORAGE_ FLAGS GL_BUFFER_STORAGE_FLAGS: GLenum = 0x8220
- GL_
BUFFER_ STORAGE_ FLAGS_ EXT GL_BUFFER_STORAGE_FLAGS_EXT: GLenum = 0x8220
- GL_
BUFFER_ UPDATE_ BARRIER_ BIT GL_BUFFER_UPDATE_BARRIER_BIT: GLbitfield = 0x00000200
- GL_
BUFFER_ USAGE GL_BUFFER_USAGE: GLenum = 0x8765
- GL_
BUFFER_ VARIABLE GL_BUFFER_VARIABLE: GLenum = 0x92E5
- GL_BYTE
GL_BYTE: GLenum = 0x1400
- GL_
CAVEAT_ SUPPORT GL_CAVEAT_SUPPORT: GLenum = 0x82B8
- GL_CCW
GL_CCW: GLenum = 0x0901
- GL_
CLAMP_ READ_ COLOR GL_CLAMP_READ_COLOR: GLenum = 0x891C
- GL_
CLAMP_ TO_ BORDER GL_CLAMP_TO_BORDER: GLenum = 0x812D
- GL_
CLAMP_ TO_ EDGE GL_CLAMP_TO_EDGE: GLenum = 0x812F
- GL_
CLEAR GL_CLEAR: GLenum = 0x1500
- GL_
CLEAR_ BUFFER GL_CLEAR_BUFFER: GLenum = 0x82B4
- GL_
CLEAR_ TEXTURE GL_CLEAR_TEXTURE: GLenum = 0x9365
- GL_
CLIENT_ MAPPED_ BUFFER_ BARRIER_ BIT GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: GLbitfield = 0x00004000
- GL_
CLIENT_ MAPPED_ BUFFER_ BARRIER_ BIT_ EXT GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT: GLbitfield = 0x00004000
- GL_
CLIENT_ STORAGE_ BIT GL_CLIENT_STORAGE_BIT: GLbitfield = 0x0200
- GL_
CLIENT_ STORAGE_ BIT_ EXT GL_CLIENT_STORAGE_BIT_EXT: GLbitfield = 0x0200
- GL_
CLIPPING_ INPUT_ PRIMITIVES GL_CLIPPING_INPUT_PRIMITIVES: GLenum = 0x82F6
- GL_
CLIPPING_ OUTPUT_ PRIMITIVES GL_CLIPPING_OUTPUT_PRIMITIVES: GLenum = 0x82F7
- GL_
CLIP_ DEPTH_ MODE GL_CLIP_DEPTH_MODE: GLenum = 0x935D
- GL_
CLIP_ DISTANC E0 GL_CLIP_DISTANCE0: GLenum = 0x3000
- GL_
CLIP_ DISTANC E1 GL_CLIP_DISTANCE1: GLenum = 0x3001
- GL_
CLIP_ DISTANC E2 GL_CLIP_DISTANCE2: GLenum = 0x3002
- GL_
CLIP_ DISTANC E3 GL_CLIP_DISTANCE3: GLenum = 0x3003
- GL_
CLIP_ DISTANC E4 GL_CLIP_DISTANCE4: GLenum = 0x3004
- GL_
CLIP_ DISTANC E5 GL_CLIP_DISTANCE5: GLenum = 0x3005
- GL_
CLIP_ DISTANC E6 GL_CLIP_DISTANCE6: GLenum = 0x3006
- GL_
CLIP_ DISTANC E7 GL_CLIP_DISTANCE7: GLenum = 0x3007
- GL_
CLIP_ ORIGIN GL_CLIP_ORIGIN: GLenum = 0x935C
- GL_
COLOR GL_COLOR: GLenum = 0x1800
- GL_
COLORBURN GL_COLORBURN: GLenum = 0x929A
- GL_
COLORDODGE GL_COLORDODGE: GLenum = 0x9299
- GL_
COLOR_ ATTACHMEN T0 GL_COLOR_ATTACHMENT0: GLenum = 0x8CE0
- GL_
COLOR_ ATTACHMEN T1 GL_COLOR_ATTACHMENT1: GLenum = 0x8CE1
- GL_
COLOR_ ATTACHMEN T2 GL_COLOR_ATTACHMENT2: GLenum = 0x8CE2
- GL_
COLOR_ ATTACHMEN T3 GL_COLOR_ATTACHMENT3: GLenum = 0x8CE3
- GL_
COLOR_ ATTACHMEN T4 GL_COLOR_ATTACHMENT4: GLenum = 0x8CE4
- GL_
COLOR_ ATTACHMEN T5 GL_COLOR_ATTACHMENT5: GLenum = 0x8CE5
- GL_
COLOR_ ATTACHMEN T6 GL_COLOR_ATTACHMENT6: GLenum = 0x8CE6
- GL_
COLOR_ ATTACHMEN T7 GL_COLOR_ATTACHMENT7: GLenum = 0x8CE7
- GL_
COLOR_ ATTACHMEN T8 GL_COLOR_ATTACHMENT8: GLenum = 0x8CE8
- GL_
COLOR_ ATTACHMEN T9 GL_COLOR_ATTACHMENT9: GLenum = 0x8CE9
- GL_
COLOR_ ATTACHMEN T10 GL_COLOR_ATTACHMENT10: GLenum = 0x8CEA
- GL_
COLOR_ ATTACHMEN T11 GL_COLOR_ATTACHMENT11: GLenum = 0x8CEB
- GL_
COLOR_ ATTACHMEN T12 GL_COLOR_ATTACHMENT12: GLenum = 0x8CEC
- GL_
COLOR_ ATTACHMEN T13 GL_COLOR_ATTACHMENT13: GLenum = 0x8CED
- GL_
COLOR_ ATTACHMEN T14 GL_COLOR_ATTACHMENT14: GLenum = 0x8CEE
- GL_
COLOR_ ATTACHMEN T15 GL_COLOR_ATTACHMENT15: GLenum = 0x8CEF
- GL_
COLOR_ ATTACHMEN T16 GL_COLOR_ATTACHMENT16: GLenum = 0x8CF0
- GL_
COLOR_ ATTACHMEN T17 GL_COLOR_ATTACHMENT17: GLenum = 0x8CF1
- GL_
COLOR_ ATTACHMEN T18 GL_COLOR_ATTACHMENT18: GLenum = 0x8CF2
- GL_
COLOR_ ATTACHMEN T19 GL_COLOR_ATTACHMENT19: GLenum = 0x8CF3
- GL_
COLOR_ ATTACHMEN T20 GL_COLOR_ATTACHMENT20: GLenum = 0x8CF4
- GL_
COLOR_ ATTACHMEN T21 GL_COLOR_ATTACHMENT21: GLenum = 0x8CF5
- GL_
COLOR_ ATTACHMEN T22 GL_COLOR_ATTACHMENT22: GLenum = 0x8CF6
- GL_
COLOR_ ATTACHMEN T23 GL_COLOR_ATTACHMENT23: GLenum = 0x8CF7
- GL_
COLOR_ ATTACHMEN T24 GL_COLOR_ATTACHMENT24: GLenum = 0x8CF8
- GL_
COLOR_ ATTACHMEN T25 GL_COLOR_ATTACHMENT25: GLenum = 0x8CF9
- GL_
COLOR_ ATTACHMEN T26 GL_COLOR_ATTACHMENT26: GLenum = 0x8CFA
- GL_
COLOR_ ATTACHMEN T27 GL_COLOR_ATTACHMENT27: GLenum = 0x8CFB
- GL_
COLOR_ ATTACHMEN T28 GL_COLOR_ATTACHMENT28: GLenum = 0x8CFC
- GL_
COLOR_ ATTACHMEN T29 GL_COLOR_ATTACHMENT29: GLenum = 0x8CFD
- GL_
COLOR_ ATTACHMEN T30 GL_COLOR_ATTACHMENT30: GLenum = 0x8CFE
- GL_
COLOR_ ATTACHMEN T31 GL_COLOR_ATTACHMENT31: GLenum = 0x8CFF
- GL_
COLOR_ BUFFER_ BIT GL_COLOR_BUFFER_BIT: GLbitfield = 0x00004000
- GL_
COLOR_ CLEAR_ VALUE GL_COLOR_CLEAR_VALUE: GLenum = 0x0C22
- GL_
COLOR_ COMPONENTS GL_COLOR_COMPONENTS: GLenum = 0x8283
- GL_
COLOR_ ENCODING GL_COLOR_ENCODING: GLenum = 0x8296
- GL_
COLOR_ LOGIC_ OP GL_COLOR_LOGIC_OP: GLenum = 0x0BF2
- GL_
COLOR_ RENDERABLE GL_COLOR_RENDERABLE: GLenum = 0x8286
- GL_
COLOR_ WRITEMASK GL_COLOR_WRITEMASK: GLenum = 0x0C23
- GL_
COMMAND_ BARRIER_ BIT GL_COMMAND_BARRIER_BIT: GLbitfield = 0x00000040
- GL_
COMPARE_ REF_ TO_ TEXTURE GL_COMPARE_REF_TO_TEXTURE: GLenum = 0x884E
- GL_
COMPATIBLE_ SUBROUTINES GL_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4B
- GL_
COMPILE_ STATUS GL_COMPILE_STATUS: GLenum = 0x8B81
- GL_
COMPLETION_ STATUS_ ARB GL_COMPLETION_STATUS_ARB: GLenum = 0x91B1
- GL_
COMPLETION_ STATUS_ KHR GL_COMPLETION_STATUS_KHR: GLenum = 0x91B1
- GL_
COMPRESSED_ R11_ EAC GL_COMPRESSED_R11_EAC: GLenum = 0x9270
- GL_
COMPRESSED_ RED GL_COMPRESSED_RED: GLenum = 0x8225
- GL_
COMPRESSED_ RED_ RGTC1 GL_COMPRESSED_RED_RGTC1: GLenum = 0x8DBB
- GL_
COMPRESSED_ RG GL_COMPRESSED_RG: GLenum = 0x8226
- GL_
COMPRESSED_ RG11_ EAC GL_COMPRESSED_RG11_EAC: GLenum = 0x9272
- GL_
COMPRESSED_ RGB GL_COMPRESSED_RGB: GLenum = 0x84ED
- GL_
COMPRESSED_ RGB8_ ETC2 GL_COMPRESSED_RGB8_ETC2: GLenum = 0x9274
- GL_
COMPRESSED_ RGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9276
- GL_
COMPRESSED_ RGBA GL_COMPRESSED_RGBA: GLenum = 0x84EE
- GL_
COMPRESSED_ RGBA8_ ETC2_ EAC GL_COMPRESSED_RGBA8_ETC2_EAC: GLenum = 0x9278
- GL_
COMPRESSED_ RGBA_ ASTC_ 4x4 GL_COMPRESSED_RGBA_ASTC_4x4: GLenum = 0x93B0
- GL_
COMPRESSED_ RGBA_ ASTC_ 5x4 GL_COMPRESSED_RGBA_ASTC_5x4: GLenum = 0x93B1
- GL_
COMPRESSED_ RGBA_ ASTC_ 5x5 GL_COMPRESSED_RGBA_ASTC_5x5: GLenum = 0x93B2
- GL_
COMPRESSED_ RGBA_ ASTC_ 6x5 GL_COMPRESSED_RGBA_ASTC_6x5: GLenum = 0x93B3
- GL_
COMPRESSED_ RGBA_ ASTC_ 6x6 GL_COMPRESSED_RGBA_ASTC_6x6: GLenum = 0x93B4
- GL_
COMPRESSED_ RGBA_ ASTC_ 8x5 GL_COMPRESSED_RGBA_ASTC_8x5: GLenum = 0x93B5
- GL_
COMPRESSED_ RGBA_ ASTC_ 8x6 GL_COMPRESSED_RGBA_ASTC_8x6: GLenum = 0x93B6
- GL_
COMPRESSED_ RGBA_ ASTC_ 8x8 GL_COMPRESSED_RGBA_ASTC_8x8: GLenum = 0x93B7
- GL_
COMPRESSED_ RGBA_ ASTC_ 10x5 GL_COMPRESSED_RGBA_ASTC_10x5: GLenum = 0x93B8
- GL_
COMPRESSED_ RGBA_ ASTC_ 10x6 GL_COMPRESSED_RGBA_ASTC_10x6: GLenum = 0x93B9
- GL_
COMPRESSED_ RGBA_ ASTC_ 10x8 GL_COMPRESSED_RGBA_ASTC_10x8: GLenum = 0x93BA
- GL_
COMPRESSED_ RGBA_ ASTC_ 10x10 GL_COMPRESSED_RGBA_ASTC_10x10: GLenum = 0x93BB
- GL_
COMPRESSED_ RGBA_ ASTC_ 12x10 GL_COMPRESSED_RGBA_ASTC_12x10: GLenum = 0x93BC
- GL_
COMPRESSED_ RGBA_ ASTC_ 12x12 GL_COMPRESSED_RGBA_ASTC_12x12: GLenum = 0x93BD
- GL_
COMPRESSED_ RGBA_ BPTC_ UNORM GL_COMPRESSED_RGBA_BPTC_UNORM: GLenum = 0x8E8C
- GL_
COMPRESSED_ RGB_ BPTC_ SIGNED_ FLOAT GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: GLenum = 0x8E8E
- GL_
COMPRESSED_ RGB_ BPTC_ UNSIGNED_ FLOAT GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: GLenum = 0x8E8F
- GL_
COMPRESSED_ RG_ RGTC2 GL_COMPRESSED_RG_RGTC2: GLenum = 0x8DBD
- GL_
COMPRESSED_ SIGNED_ R11_ EAC GL_COMPRESSED_SIGNED_R11_EAC: GLenum = 0x9271
- GL_
COMPRESSED_ SIGNED_ RED_ RGTC1 GL_COMPRESSED_SIGNED_RED_RGTC1: GLenum = 0x8DBC
- GL_
COMPRESSED_ SIGNED_ RG11_ EAC GL_COMPRESSED_SIGNED_RG11_EAC: GLenum = 0x9273
- GL_
COMPRESSED_ SIGNED_ RG_ RGTC2 GL_COMPRESSED_SIGNED_RG_RGTC2: GLenum = 0x8DBE
- GL_
COMPRESSED_ SRGB GL_COMPRESSED_SRGB: GLenum = 0x8C48
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 4x4 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4: GLenum = 0x93D0
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 5x4 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4: GLenum = 0x93D1
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 5x5 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5: GLenum = 0x93D2
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 6x5 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5: GLenum = 0x93D3
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 6x6 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6: GLenum = 0x93D4
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 8x5 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5: GLenum = 0x93D5
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 8x6 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6: GLenum = 0x93D6
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 8x8 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8: GLenum = 0x93D7
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x5 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5: GLenum = 0x93D8
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x6 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6: GLenum = 0x93D9
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x8 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8: GLenum = 0x93DA
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 10x10 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10: GLenum = 0x93DB
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 12x10 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10: GLenum = 0x93DC
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ASTC_ 12x12 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12: GLenum = 0x93DD
- GL_
COMPRESSED_ SRGB8_ ALPH A8_ ETC2_ EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: GLenum = 0x9279
- GL_
COMPRESSED_ SRGB8_ ETC2 GL_COMPRESSED_SRGB8_ETC2: GLenum = 0x9275
- GL_
COMPRESSED_ SRGB8_ PUNCHTHROUGH_ ALPH A1_ ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: GLenum = 0x9277
- GL_
COMPRESSED_ SRGB_ ALPHA GL_COMPRESSED_SRGB_ALPHA: GLenum = 0x8C49
- GL_
COMPRESSED_ SRGB_ ALPHA_ BPTC_ UNORM GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: GLenum = 0x8E8D
- GL_
COMPRESSED_ TEXTURE_ FORMATS GL_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A3
- GL_
COMPUTE_ SHADER GL_COMPUTE_SHADER: GLenum = 0x91B9
- GL_
COMPUTE_ SHADER_ BIT GL_COMPUTE_SHADER_BIT: GLbitfield = 0x00000020
- GL_
COMPUTE_ SHADER_ INVOCATIONS GL_COMPUTE_SHADER_INVOCATIONS: GLenum = 0x82F5
- GL_
COMPUTE_ SUBROUTINE GL_COMPUTE_SUBROUTINE: GLenum = 0x92ED
- GL_
COMPUTE_ SUBROUTINE_ UNIFORM GL_COMPUTE_SUBROUTINE_UNIFORM: GLenum = 0x92F3
- GL_
COMPUTE_ TEXTURE GL_COMPUTE_TEXTURE: GLenum = 0x82A0
- GL_
COMPUTE_ WORK_ GROUP_ SIZE GL_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x8267
- GL_
CONDITION_ SATISFIED GL_CONDITION_SATISFIED: GLenum = 0x911C
- GL_
CONSTANT_ ALPHA GL_CONSTANT_ALPHA: GLenum = 0x8003
- GL_
CONSTANT_ COLOR GL_CONSTANT_COLOR: GLenum = 0x8001
- GL_
CONTEXT_ COMPATIBILITY_ PROFILE_ BIT GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: GLbitfield = 0x00000002
- GL_
CONTEXT_ CORE_ PROFILE_ BIT GL_CONTEXT_CORE_PROFILE_BIT: GLbitfield = 0x00000001
- GL_
CONTEXT_ FLAGS GL_CONTEXT_FLAGS: GLenum = 0x821E
- GL_
CONTEXT_ FLAG_ DEBUG_ BIT GL_CONTEXT_FLAG_DEBUG_BIT: GLbitfield = 0x00000002
- GL_
CONTEXT_ FLAG_ DEBUG_ BIT_ KHR GL_CONTEXT_FLAG_DEBUG_BIT_KHR: GLbitfield = 0x00000002
- GL_
CONTEXT_ FLAG_ FORWARD_ COMPATIBLE_ BIT GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: GLbitfield = 0x00000001
- GL_
CONTEXT_ FLAG_ NO_ ERROR_ BIT GL_CONTEXT_FLAG_NO_ERROR_BIT: GLbitfield = 0x00000008
- GL_
CONTEXT_ FLAG_ ROBUST_ ACCESS_ BIT GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT: GLbitfield = 0x00000004
- GL_
CONTEXT_ LOST GL_CONTEXT_LOST: GLenum = 0x0507
- GL_
CONTEXT_ PROFILE_ MASK GL_CONTEXT_PROFILE_MASK: GLenum = 0x9126
- GL_
CONTEXT_ RELEASE_ BEHAVIOR GL_CONTEXT_RELEASE_BEHAVIOR: GLenum = 0x82FB
- GL_
CONTEXT_ RELEASE_ BEHAVIOR_ FLUSH GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: GLenum = 0x82FC
- GL_COPY
GL_COPY: GLenum = 0x1503
- GL_
COPY_ INVERTED GL_COPY_INVERTED: GLenum = 0x150C
- GL_
COPY_ READ_ BUFFER GL_COPY_READ_BUFFER: GLenum = 0x8F36
- GL_
COPY_ READ_ BUFFER_ BINDING GL_COPY_READ_BUFFER_BINDING: GLenum = 0x8F36
- GL_
COPY_ READ_ BUFFER_ NV GL_COPY_READ_BUFFER_NV: GLenum = 0x8F36
- GL_
COPY_ WRITE_ BUFFER GL_COPY_WRITE_BUFFER: GLenum = 0x8F37
- GL_
COPY_ WRITE_ BUFFER_ BINDING GL_COPY_WRITE_BUFFER_BINDING: GLenum = 0x8F37
- GL_
COPY_ WRITE_ BUFFER_ NV GL_COPY_WRITE_BUFFER_NV: GLenum = 0x8F37
- GL_
CULL_ FACE GL_CULL_FACE: GLenum = 0x0B44
- GL_
CULL_ FACE_ MODE GL_CULL_FACE_MODE: GLenum = 0x0B45
- GL_
CURRENT_ PROGRAM GL_CURRENT_PROGRAM: GLenum = 0x8B8D
- GL_
CURRENT_ QUERY GL_CURRENT_QUERY: GLenum = 0x8865
- GL_
CURRENT_ QUERY_ EXT GL_CURRENT_QUERY_EXT: GLenum = 0x8865
- GL_
CURRENT_ VERTEX_ ATTRIB GL_CURRENT_VERTEX_ATTRIB: GLenum = 0x8626
- GL_CW
GL_CW: GLenum = 0x0900
- GL_
DARKEN GL_DARKEN: GLenum = 0x9297
- GL_
DEBUG_ CALLBACK_ FUNCTION GL_DEBUG_CALLBACK_FUNCTION: GLenum = 0x8244
- GL_
DEBUG_ CALLBACK_ FUNCTION_ ARB GL_DEBUG_CALLBACK_FUNCTION_ARB: GLenum = 0x8244
- GL_
DEBUG_ CALLBACK_ FUNCTION_ KHR GL_DEBUG_CALLBACK_FUNCTION_KHR: GLenum = 0x8244
- GL_
DEBUG_ CALLBACK_ USER_ PARAM GL_DEBUG_CALLBACK_USER_PARAM: GLenum = 0x8245
- GL_
DEBUG_ CALLBACK_ USER_ PARAM_ ARB GL_DEBUG_CALLBACK_USER_PARAM_ARB: GLenum = 0x8245
- GL_
DEBUG_ CALLBACK_ USER_ PARAM_ KHR GL_DEBUG_CALLBACK_USER_PARAM_KHR: GLenum = 0x8245
- GL_
DEBUG_ GROUP_ STACK_ DEPTH GL_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826D
- GL_
DEBUG_ GROUP_ STACK_ DEPTH_ KHR GL_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 0x826D
- GL_
DEBUG_ LOGGED_ MESSAGES GL_DEBUG_LOGGED_MESSAGES: GLenum = 0x9145
- GL_
DEBUG_ LOGGED_ MESSAGES_ ARB GL_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 0x9145
- GL_
DEBUG_ LOGGED_ MESSAGES_ KHR GL_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 0x9145
- GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: GLenum = 0x8243
- GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH_ ARB GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: GLenum = 0x8243
- GL_
DEBUG_ NEXT_ LOGGED_ MESSAGE_ LENGTH_ KHR GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR: GLenum = 0x8243
- GL_
DEBUG_ OUTPUT GL_DEBUG_OUTPUT: GLenum = 0x92E0
- GL_
DEBUG_ OUTPUT_ KHR GL_DEBUG_OUTPUT_KHR: GLenum = 0x92E0
- GL_
DEBUG_ OUTPUT_ SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS: GLenum = 0x8242
- GL_
DEBUG_ OUTPUT_ SYNCHRONOUS_ ARB GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: GLenum = 0x8242
- GL_
DEBUG_ OUTPUT_ SYNCHRONOUS_ KHR GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR: GLenum = 0x8242
- GL_
DEBUG_ SEVERITY_ HIGH GL_DEBUG_SEVERITY_HIGH: GLenum = 0x9146
- GL_
DEBUG_ SEVERITY_ HIGH_ ARB GL_DEBUG_SEVERITY_HIGH_ARB: GLenum = 0x9146
- GL_
DEBUG_ SEVERITY_ HIGH_ KHR GL_DEBUG_SEVERITY_HIGH_KHR: GLenum = 0x9146
- GL_
DEBUG_ SEVERITY_ LOW GL_DEBUG_SEVERITY_LOW: GLenum = 0x9148
- GL_
DEBUG_ SEVERITY_ LOW_ ARB GL_DEBUG_SEVERITY_LOW_ARB: GLenum = 0x9148
- GL_
DEBUG_ SEVERITY_ LOW_ KHR GL_DEBUG_SEVERITY_LOW_KHR: GLenum = 0x9148
- GL_
DEBUG_ SEVERITY_ MEDIUM GL_DEBUG_SEVERITY_MEDIUM: GLenum = 0x9147
- GL_
DEBUG_ SEVERITY_ MEDIUM_ ARB GL_DEBUG_SEVERITY_MEDIUM_ARB: GLenum = 0x9147
- GL_
DEBUG_ SEVERITY_ MEDIUM_ KHR GL_DEBUG_SEVERITY_MEDIUM_KHR: GLenum = 0x9147
- GL_
DEBUG_ SEVERITY_ NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION: GLenum = 0x826B
- GL_
DEBUG_ SEVERITY_ NOTIFICATION_ KHR GL_DEBUG_SEVERITY_NOTIFICATION_KHR: GLenum = 0x826B
- GL_
DEBUG_ SOURCE_ API GL_DEBUG_SOURCE_API: GLenum = 0x8246
- GL_
DEBUG_ SOURCE_ API_ ARB GL_DEBUG_SOURCE_API_ARB: GLenum = 0x8246
- GL_
DEBUG_ SOURCE_ API_ KHR GL_DEBUG_SOURCE_API_KHR: GLenum = 0x8246
- GL_
DEBUG_ SOURCE_ APPLICATION GL_DEBUG_SOURCE_APPLICATION: GLenum = 0x824A
- GL_
DEBUG_ SOURCE_ APPLICATION_ ARB GL_DEBUG_SOURCE_APPLICATION_ARB: GLenum = 0x824A
- GL_
DEBUG_ SOURCE_ APPLICATION_ KHR GL_DEBUG_SOURCE_APPLICATION_KHR: GLenum = 0x824A
- GL_
DEBUG_ SOURCE_ OTHER GL_DEBUG_SOURCE_OTHER: GLenum = 0x824B
- GL_
DEBUG_ SOURCE_ OTHER_ ARB GL_DEBUG_SOURCE_OTHER_ARB: GLenum = 0x824B
- GL_
DEBUG_ SOURCE_ OTHER_ KHR GL_DEBUG_SOURCE_OTHER_KHR: GLenum = 0x824B
- GL_
DEBUG_ SOURCE_ SHADER_ COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER: GLenum = 0x8248
- GL_
DEBUG_ SOURCE_ SHADER_ COMPILER_ ARB GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: GLenum = 0x8248
- GL_
DEBUG_ SOURCE_ SHADER_ COMPILER_ KHR GL_DEBUG_SOURCE_SHADER_COMPILER_KHR: GLenum = 0x8248
- GL_
DEBUG_ SOURCE_ THIRD_ PARTY GL_DEBUG_SOURCE_THIRD_PARTY: GLenum = 0x8249
- GL_
DEBUG_ SOURCE_ THIRD_ PARTY_ ARB GL_DEBUG_SOURCE_THIRD_PARTY_ARB: GLenum = 0x8249
- GL_
DEBUG_ SOURCE_ THIRD_ PARTY_ KHR GL_DEBUG_SOURCE_THIRD_PARTY_KHR: GLenum = 0x8249
- GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM: GLenum = 0x8247
- GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM_ ARB GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: GLenum = 0x8247
- GL_
DEBUG_ SOURCE_ WINDOW_ SYSTEM_ KHR GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR: GLenum = 0x8247
- GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: GLenum = 0x824D
- GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR_ ARB GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: GLenum = 0x824D
- GL_
DEBUG_ TYPE_ DEPRECATED_ BEHAVIOR_ KHR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: GLenum = 0x824D
- GL_
DEBUG_ TYPE_ ERROR GL_DEBUG_TYPE_ERROR: GLenum = 0x824C
- GL_
DEBUG_ TYPE_ ERROR_ ARB GL_DEBUG_TYPE_ERROR_ARB: GLenum = 0x824C
- GL_
DEBUG_ TYPE_ ERROR_ KHR GL_DEBUG_TYPE_ERROR_KHR: GLenum = 0x824C
- GL_
DEBUG_ TYPE_ MARKER GL_DEBUG_TYPE_MARKER: GLenum = 0x8268
- GL_
DEBUG_ TYPE_ MARKER_ KHR GL_DEBUG_TYPE_MARKER_KHR: GLenum = 0x8268
- GL_
DEBUG_ TYPE_ OTHER GL_DEBUG_TYPE_OTHER: GLenum = 0x8251
- GL_
DEBUG_ TYPE_ OTHER_ ARB GL_DEBUG_TYPE_OTHER_ARB: GLenum = 0x8251
- GL_
DEBUG_ TYPE_ OTHER_ KHR GL_DEBUG_TYPE_OTHER_KHR: GLenum = 0x8251
- GL_
DEBUG_ TYPE_ PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE: GLenum = 0x8250
- GL_
DEBUG_ TYPE_ PERFORMANCE_ ARB GL_DEBUG_TYPE_PERFORMANCE_ARB: GLenum = 0x8250
- GL_
DEBUG_ TYPE_ PERFORMANCE_ KHR GL_DEBUG_TYPE_PERFORMANCE_KHR: GLenum = 0x8250
- GL_
DEBUG_ TYPE_ POP_ GROUP GL_DEBUG_TYPE_POP_GROUP: GLenum = 0x826A
- GL_
DEBUG_ TYPE_ POP_ GROUP_ KHR GL_DEBUG_TYPE_POP_GROUP_KHR: GLenum = 0x826A
- GL_
DEBUG_ TYPE_ PORTABILITY GL_DEBUG_TYPE_PORTABILITY: GLenum = 0x824F
- GL_
DEBUG_ TYPE_ PORTABILITY_ ARB GL_DEBUG_TYPE_PORTABILITY_ARB: GLenum = 0x824F
- GL_
DEBUG_ TYPE_ PORTABILITY_ KHR GL_DEBUG_TYPE_PORTABILITY_KHR: GLenum = 0x824F
- GL_
DEBUG_ TYPE_ PUSH_ GROUP GL_DEBUG_TYPE_PUSH_GROUP: GLenum = 0x8269
- GL_
DEBUG_ TYPE_ PUSH_ GROUP_ KHR GL_DEBUG_TYPE_PUSH_GROUP_KHR: GLenum = 0x8269
- GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: GLenum = 0x824E
- GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR_ ARB GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: GLenum = 0x824E
- GL_
DEBUG_ TYPE_ UNDEFINED_ BEHAVIOR_ KHR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: GLenum = 0x824E
- GL_DECR
GL_DECR: GLenum = 0x1E03
- GL_
DECR_ WRAP GL_DECR_WRAP: GLenum = 0x8508
- GL_
DELETE_ STATUS GL_DELETE_STATUS: GLenum = 0x8B80
- GL_
DEPTH GL_DEPTH: GLenum = 0x1801
- GL_
DEPT H24_ STENCI L8 GL_DEPTH24_STENCIL8: GLenum = 0x88F0
- GL_
DEPT H32F_ STENCI L8 GL_DEPTH32F_STENCIL8: GLenum = 0x8CAD
- GL_
DEPTH_ ATTACHMENT GL_DEPTH_ATTACHMENT: GLenum = 0x8D00
- GL_
DEPTH_ BITS GL_DEPTH_BITS: GLenum = 0x0D56
- GL_
DEPTH_ BUFFER_ BIT GL_DEPTH_BUFFER_BIT: GLbitfield = 0x00000100
- GL_
DEPTH_ CLAMP GL_DEPTH_CLAMP: GLenum = 0x864F
- GL_
DEPTH_ CLEAR_ VALUE GL_DEPTH_CLEAR_VALUE: GLenum = 0x0B73
- GL_
DEPTH_ COMPONENT GL_DEPTH_COMPONENT: GLenum = 0x1902
- GL_
DEPTH_ COMPONEN T16 GL_DEPTH_COMPONENT16: GLenum = 0x81A5
- GL_
DEPTH_ COMPONEN T24 GL_DEPTH_COMPONENT24: GLenum = 0x81A6
- GL_
DEPTH_ COMPONEN T32 GL_DEPTH_COMPONENT32: GLenum = 0x81A7
- GL_
DEPTH_ COMPONEN T32F GL_DEPTH_COMPONENT32F: GLenum = 0x8CAC
- GL_
DEPTH_ COMPONENTS GL_DEPTH_COMPONENTS: GLenum = 0x8284
- GL_
DEPTH_ FUNC GL_DEPTH_FUNC: GLenum = 0x0B74
- GL_
DEPTH_ RANGE GL_DEPTH_RANGE: GLenum = 0x0B70
- GL_
DEPTH_ RENDERABLE GL_DEPTH_RENDERABLE: GLenum = 0x8287
- GL_
DEPTH_ STENCIL GL_DEPTH_STENCIL: GLenum = 0x84F9
- GL_
DEPTH_ STENCIL_ ATTACHMENT GL_DEPTH_STENCIL_ATTACHMENT: GLenum = 0x821A
- GL_
DEPTH_ STENCIL_ TEXTURE_ MODE GL_DEPTH_STENCIL_TEXTURE_MODE: GLenum = 0x90EA
- GL_
DEPTH_ TEST GL_DEPTH_TEST: GLenum = 0x0B71
- GL_
DEPTH_ WRITEMASK GL_DEPTH_WRITEMASK: GLenum = 0x0B72
- GL_
DIFFERENCE GL_DIFFERENCE: GLenum = 0x929E
- GL_
DISPATCH_ INDIRECT_ BUFFER GL_DISPATCH_INDIRECT_BUFFER: GLenum = 0x90EE
- GL_
DISPATCH_ INDIRECT_ BUFFER_ BINDING GL_DISPATCH_INDIRECT_BUFFER_BINDING: GLenum = 0x90EF
- GL_
DITHER GL_DITHER: GLenum = 0x0BD0
- GL_
DONT_ CARE GL_DONT_CARE: GLenum = 0x1100
- GL_
DOUBLE GL_DOUBLE: GLenum = 0x140A
- GL_
DOUBLEBUFFER GL_DOUBLEBUFFER: GLenum = 0x0C32
- GL_
DOUBLE_ MAT2 GL_DOUBLE_MAT2: GLenum = 0x8F46
- GL_
DOUBLE_ MAT3 GL_DOUBLE_MAT3: GLenum = 0x8F47
- GL_
DOUBLE_ MAT4 GL_DOUBLE_MAT4: GLenum = 0x8F48
- GL_
DOUBLE_ MAT2x3 GL_DOUBLE_MAT2x3: GLenum = 0x8F49
- GL_
DOUBLE_ MAT2x4 GL_DOUBLE_MAT2x4: GLenum = 0x8F4A
- GL_
DOUBLE_ MAT3x2 GL_DOUBLE_MAT3x2: GLenum = 0x8F4B
- GL_
DOUBLE_ MAT3x4 GL_DOUBLE_MAT3x4: GLenum = 0x8F4C
- GL_
DOUBLE_ MAT4x2 GL_DOUBLE_MAT4x2: GLenum = 0x8F4D
- GL_
DOUBLE_ MAT4x3 GL_DOUBLE_MAT4x3: GLenum = 0x8F4E
- GL_
DOUBLE_ VEC2 GL_DOUBLE_VEC2: GLenum = 0x8FFC
- GL_
DOUBLE_ VEC3 GL_DOUBLE_VEC3: GLenum = 0x8FFD
- GL_
DOUBLE_ VEC4 GL_DOUBLE_VEC4: GLenum = 0x8FFE
- GL_
DRAW_ BUFFER GL_DRAW_BUFFER: GLenum = 0x0C01
- GL_
DRAW_ BUFFE R0 GL_DRAW_BUFFER0: GLenum = 0x8825
- GL_
DRAW_ BUFFE R1 GL_DRAW_BUFFER1: GLenum = 0x8826
- GL_
DRAW_ BUFFE R2 GL_DRAW_BUFFER2: GLenum = 0x8827
- GL_
DRAW_ BUFFE R3 GL_DRAW_BUFFER3: GLenum = 0x8828
- GL_
DRAW_ BUFFE R4 GL_DRAW_BUFFER4: GLenum = 0x8829
- GL_
DRAW_ BUFFE R5 GL_DRAW_BUFFER5: GLenum = 0x882A
- GL_
DRAW_ BUFFE R6 GL_DRAW_BUFFER6: GLenum = 0x882B
- GL_
DRAW_ BUFFE R7 GL_DRAW_BUFFER7: GLenum = 0x882C
- GL_
DRAW_ BUFFE R8 GL_DRAW_BUFFER8: GLenum = 0x882D
- GL_
DRAW_ BUFFE R9 GL_DRAW_BUFFER9: GLenum = 0x882E
- GL_
DRAW_ BUFFE R10 GL_DRAW_BUFFER10: GLenum = 0x882F
- GL_
DRAW_ BUFFE R11 GL_DRAW_BUFFER11: GLenum = 0x8830
- GL_
DRAW_ BUFFE R12 GL_DRAW_BUFFER12: GLenum = 0x8831
- GL_
DRAW_ BUFFE R13 GL_DRAW_BUFFER13: GLenum = 0x8832
- GL_
DRAW_ BUFFE R14 GL_DRAW_BUFFER14: GLenum = 0x8833
- GL_
DRAW_ BUFFE R15 GL_DRAW_BUFFER15: GLenum = 0x8834
- GL_
DRAW_ FRAMEBUFFER GL_DRAW_FRAMEBUFFER: GLenum = 0x8CA9
- GL_
DRAW_ FRAMEBUFFER_ BINDING GL_DRAW_FRAMEBUFFER_BINDING: GLenum = 0x8CA6
- GL_
DRAW_ INDIRECT_ BUFFER GL_DRAW_INDIRECT_BUFFER: GLenum = 0x8F3F
- GL_
DRAW_ INDIRECT_ BUFFER_ BINDING GL_DRAW_INDIRECT_BUFFER_BINDING: GLenum = 0x8F43
- GL_
DST_ ALPHA GL_DST_ALPHA: GLenum = 0x0304
- GL_
DST_ COLOR GL_DST_COLOR: GLenum = 0x0306
- GL_
DYNAMIC_ COPY GL_DYNAMIC_COPY: GLenum = 0x88EA
- GL_
DYNAMIC_ DRAW GL_DYNAMIC_DRAW: GLenum = 0x88E8
- GL_
DYNAMIC_ READ GL_DYNAMIC_READ: GLenum = 0x88E9
- GL_
DYNAMIC_ STORAGE_ BIT GL_DYNAMIC_STORAGE_BIT: GLbitfield = 0x0100
- GL_
DYNAMIC_ STORAGE_ BIT_ EXT GL_DYNAMIC_STORAGE_BIT_EXT: GLbitfield = 0x0100
- GL_
ELEMENT_ ARRAY_ BARRIER_ BIT GL_ELEMENT_ARRAY_BARRIER_BIT: GLbitfield = 0x00000002
- GL_
ELEMENT_ ARRAY_ BUFFER GL_ELEMENT_ARRAY_BUFFER: GLenum = 0x8893
- GL_
ELEMENT_ ARRAY_ BUFFER_ BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING: GLenum = 0x8895
- GL_
EQUAL GL_EQUAL: GLenum = 0x0202
- GL_
EQUIV GL_EQUIV: GLenum = 0x1509
- GL_
EXCLUSION GL_EXCLUSION: GLenum = 0x92A0
- GL_
EXTENSIONS GL_EXTENSIONS: GLenum = 0x1F03
- GL_
FALSE GL_FALSE: GLenum = 0
- GL_
FASTEST GL_FASTEST: GLenum = 0x1101
- GL_FILL
GL_FILL: GLenum = 0x1B02
- GL_
FILTER GL_FILTER: GLenum = 0x829A
- GL_
FIRST_ VERTEX_ CONVENTION GL_FIRST_VERTEX_CONVENTION: GLenum = 0x8E4D
- GL_
FIXED GL_FIXED: GLenum = 0x140C
- GL_
FIXED_ ONLY GL_FIXED_ONLY: GLenum = 0x891D
- GL_
FLOAT GL_FLOAT: GLenum = 0x1406
- GL_
FLOAT_ 32_ UNSIGNED_ INT_ 24_ 8_ REV GL_FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum = 0x8DAD
- GL_
FLOAT_ MAT2 GL_FLOAT_MAT2: GLenum = 0x8B5A
- GL_
FLOAT_ MAT3 GL_FLOAT_MAT3: GLenum = 0x8B5B
- GL_
FLOAT_ MAT4 GL_FLOAT_MAT4: GLenum = 0x8B5C
- GL_
FLOAT_ MAT2x3 GL_FLOAT_MAT2x3: GLenum = 0x8B65
- GL_
FLOAT_ MAT2x4 GL_FLOAT_MAT2x4: GLenum = 0x8B66
- GL_
FLOAT_ MAT3x2 GL_FLOAT_MAT3x2: GLenum = 0x8B67
- GL_
FLOAT_ MAT3x4 GL_FLOAT_MAT3x4: GLenum = 0x8B68
- GL_
FLOAT_ MAT4x2 GL_FLOAT_MAT4x2: GLenum = 0x8B69
- GL_
FLOAT_ MAT4x3 GL_FLOAT_MAT4x3: GLenum = 0x8B6A
- GL_
FLOAT_ VEC2 GL_FLOAT_VEC2: GLenum = 0x8B50
- GL_
FLOAT_ VEC3 GL_FLOAT_VEC3: GLenum = 0x8B51
- GL_
FLOAT_ VEC4 GL_FLOAT_VEC4: GLenum = 0x8B52
- GL_
FRACTIONAL_ EVEN GL_FRACTIONAL_EVEN: GLenum = 0x8E7C
- GL_
FRACTIONAL_ ODD GL_FRACTIONAL_ODD: GLenum = 0x8E7B
- GL_
FRAGMENT_ INTERPOLATION_ OFFSET_ BITS GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: GLenum = 0x8E5D
- GL_
FRAGMENT_ SHADER GL_FRAGMENT_SHADER: GLenum = 0x8B30
- GL_
FRAGMENT_ SHADER_ BIT GL_FRAGMENT_SHADER_BIT: GLbitfield = 0x00000002
- GL_
FRAGMENT_ SHADER_ DERIVATIVE_ HINT GL_FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum = 0x8B8B
- GL_
FRAGMENT_ SHADER_ INVOCATIONS GL_FRAGMENT_SHADER_INVOCATIONS: GLenum = 0x82F4
- GL_
FRAGMENT_ SUBROUTINE GL_FRAGMENT_SUBROUTINE: GLenum = 0x92EC
- GL_
FRAGMENT_ SUBROUTINE_ UNIFORM GL_FRAGMENT_SUBROUTINE_UNIFORM: GLenum = 0x92F2
- GL_
FRAGMENT_ TEXTURE GL_FRAGMENT_TEXTURE: GLenum = 0x829F
- GL_
FRAMEBUFFER GL_FRAMEBUFFER: GLenum = 0x8D40
- GL_
FRAMEBUFFER_ ATTACHMENT_ ALPHA_ SIZE GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum = 0x8215
- GL_
FRAMEBUFFER_ ATTACHMENT_ BLUE_ SIZE GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum = 0x8214
- GL_
FRAMEBUFFER_ ATTACHMENT_ COLOR_ ENCODING GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum = 0x8210
- GL_
FRAMEBUFFER_ ATTACHMENT_ COMPONENT_ TYPE GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum = 0x8211
- GL_
FRAMEBUFFER_ ATTACHMENT_ DEPTH_ SIZE GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum = 0x8216
- GL_
FRAMEBUFFER_ ATTACHMENT_ GREEN_ SIZE GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum = 0x8213
- GL_
FRAMEBUFFER_ ATTACHMENT_ LAYERED GL_FRAMEBUFFER_ATTACHMENT_LAYERED: GLenum = 0x8DA7
- GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ NAME GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum = 0x8CD1
- GL_
FRAMEBUFFER_ ATTACHMENT_ OBJECT_ TYPE GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum = 0x8CD0
- GL_
FRAMEBUFFER_ ATTACHMENT_ RED_ SIZE GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum = 0x8212
- GL_
FRAMEBUFFER_ ATTACHMENT_ STENCIL_ SIZE GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum = 0x8217
- GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ CUBE_ MAP_ FACE GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum = 0x8CD3
- GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LAYER GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum = 0x8CD4
- GL_
FRAMEBUFFER_ ATTACHMENT_ TEXTURE_ LEVEL GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum = 0x8CD2
- GL_
FRAMEBUFFER_ BARRIER_ BIT GL_FRAMEBUFFER_BARRIER_BIT: GLbitfield = 0x00000400
- GL_
FRAMEBUFFER_ BINDING GL_FRAMEBUFFER_BINDING: GLenum = 0x8CA6
- GL_
FRAMEBUFFER_ BLEND GL_FRAMEBUFFER_BLEND: GLenum = 0x828B
- GL_
FRAMEBUFFER_ COMPLETE GL_FRAMEBUFFER_COMPLETE: GLenum = 0x8CD5
- GL_
FRAMEBUFFER_ DEFAULT GL_FRAMEBUFFER_DEFAULT: GLenum = 0x8218
- GL_
FRAMEBUFFER_ DEFAULT_ FIXED_ SAMPLE_ LOCATIONS GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9314
- GL_
FRAMEBUFFER_ DEFAULT_ HEIGHT GL_FRAMEBUFFER_DEFAULT_HEIGHT: GLenum = 0x9311
- GL_
FRAMEBUFFER_ DEFAULT_ LAYERS GL_FRAMEBUFFER_DEFAULT_LAYERS: GLenum = 0x9312
- GL_
FRAMEBUFFER_ DEFAULT_ SAMPLES GL_FRAMEBUFFER_DEFAULT_SAMPLES: GLenum = 0x9313
- GL_
FRAMEBUFFER_ DEFAULT_ WIDTH GL_FRAMEBUFFER_DEFAULT_WIDTH: GLenum = 0x9310
- GL_
FRAMEBUFFER_ INCOMPLETE_ ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum = 0x8CD6
- GL_
FRAMEBUFFER_ INCOMPLETE_ DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum = 0x8CD9
- GL_
FRAMEBUFFER_ INCOMPLETE_ DRAW_ BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: GLenum = 0x8CDB
- GL_
FRAMEBUFFER_ INCOMPLETE_ LAYER_ TARGETS GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: GLenum = 0x8DA8
- GL_
FRAMEBUFFER_ INCOMPLETE_ MISSING_ ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum = 0x8CD7
- GL_
FRAMEBUFFER_ INCOMPLETE_ MULTISAMPLE GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum = 0x8D56
- GL_
FRAMEBUFFER_ INCOMPLETE_ READ_ BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: GLenum = 0x8CDC
- GL_
FRAMEBUFFER_ RENDERABLE GL_FRAMEBUFFER_RENDERABLE: GLenum = 0x8289
- GL_
FRAMEBUFFER_ RENDERABLE_ LAYERED GL_FRAMEBUFFER_RENDERABLE_LAYERED: GLenum = 0x828A
- GL_
FRAMEBUFFER_ SRGB GL_FRAMEBUFFER_SRGB: GLenum = 0x8DB9
- GL_
FRAMEBUFFER_ UNDEFINED GL_FRAMEBUFFER_UNDEFINED: GLenum = 0x8219
- GL_
FRAMEBUFFER_ UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED: GLenum = 0x8CDD
- GL_
FRONT GL_FRONT: GLenum = 0x0404
- GL_
FRONT_ AND_ BACK GL_FRONT_AND_BACK: GLenum = 0x0408
- GL_
FRONT_ FACE GL_FRONT_FACE: GLenum = 0x0B46
- GL_
FRONT_ LEFT GL_FRONT_LEFT: GLenum = 0x0400
- GL_
FRONT_ RIGHT GL_FRONT_RIGHT: GLenum = 0x0401
- GL_
FULL_ SUPPORT GL_FULL_SUPPORT: GLenum = 0x82B7
- GL_
FUNC_ ADD GL_FUNC_ADD: GLenum = 0x8006
- GL_
FUNC_ REVERSE_ SUBTRACT GL_FUNC_REVERSE_SUBTRACT: GLenum = 0x800B
- GL_
FUNC_ SUBTRACT GL_FUNC_SUBTRACT: GLenum = 0x800A
- GL_
GENERATE_ MIPMAP_ HINT GL_GENERATE_MIPMAP_HINT: GLenum = 0x8192
- GL_
GEOMETRY_ INPUT_ TYPE GL_GEOMETRY_INPUT_TYPE: GLenum = 0x8917
- GL_
GEOMETRY_ OUTPUT_ TYPE GL_GEOMETRY_OUTPUT_TYPE: GLenum = 0x8918
- GL_
GEOMETRY_ SHADER GL_GEOMETRY_SHADER: GLenum = 0x8DD9
- GL_
GEOMETRY_ SHADER_ BIT GL_GEOMETRY_SHADER_BIT: GLbitfield = 0x00000004
- GL_
GEOMETRY_ SHADER_ INVOCATIONS GL_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x887F
- GL_
GEOMETRY_ SHADER_ PRIMITIVES_ EMITTED GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED: GLenum = 0x82F3
- GL_
GEOMETRY_ SUBROUTINE GL_GEOMETRY_SUBROUTINE: GLenum = 0x92EB
- GL_
GEOMETRY_ SUBROUTINE_ UNIFORM GL_GEOMETRY_SUBROUTINE_UNIFORM: GLenum = 0x92F1
- GL_
GEOMETRY_ TEXTURE GL_GEOMETRY_TEXTURE: GLenum = 0x829E
- GL_
GEOMETRY_ VERTICES_ OUT GL_GEOMETRY_VERTICES_OUT: GLenum = 0x8916
- GL_
GEQUAL GL_GEQUAL: GLenum = 0x0206
- GL_
GET_ TEXTURE_ IMAGE_ FORMAT GL_GET_TEXTURE_IMAGE_FORMAT: GLenum = 0x8291
- GL_
GET_ TEXTURE_ IMAGE_ TYPE GL_GET_TEXTURE_IMAGE_TYPE: GLenum = 0x8292
- GL_
GPU_ DISJOINT_ EXT GL_GPU_DISJOINT_EXT: GLenum = 0x8FBB
- GL_
GREATER GL_GREATER: GLenum = 0x0204
- GL_
GREEN GL_GREEN: GLenum = 0x1904
- GL_
GREEN_ BITS GL_GREEN_BITS: GLenum = 0x0D53
- GL_
GREEN_ INTEGER GL_GREEN_INTEGER: GLenum = 0x8D95
- GL_
GUILTY_ CONTEXT_ RESET GL_GUILTY_CONTEXT_RESET: GLenum = 0x8253
- GL_
HALF_ FLOAT GL_HALF_FLOAT: GLenum = 0x140B
- GL_
HARDLIGHT GL_HARDLIGHT: GLenum = 0x929B
- GL_
HIGH_ FLOAT GL_HIGH_FLOAT: GLenum = 0x8DF2
- GL_
HIGH_ INT GL_HIGH_INT: GLenum = 0x8DF5
- GL_
HSL_ COLOR GL_HSL_COLOR: GLenum = 0x92AF
- GL_
HSL_ HUE GL_HSL_HUE: GLenum = 0x92AD
- GL_
HSL_ LUMINOSITY GL_HSL_LUMINOSITY: GLenum = 0x92B0
- GL_
HSL_ SATURATION GL_HSL_SATURATION: GLenum = 0x92AE
- GL_
IMAGE_ 1D GL_IMAGE_1D: GLenum = 0x904C
- GL_
IMAGE_ 1D_ ARRAY GL_IMAGE_1D_ARRAY: GLenum = 0x9052
- GL_
IMAGE_ 2D GL_IMAGE_2D: GLenum = 0x904D
- GL_
IMAGE_ 2D_ ARRAY GL_IMAGE_2D_ARRAY: GLenum = 0x9053
- GL_
IMAGE_ 2D_ MULTISAMPLE GL_IMAGE_2D_MULTISAMPLE: GLenum = 0x9055
- GL_
IMAGE_ 2D_ MULTISAMPLE_ ARRAY GL_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9056
- GL_
IMAGE_ 2D_ RECT GL_IMAGE_2D_RECT: GLenum = 0x904F
- GL_
IMAGE_ 3D GL_IMAGE_3D: GLenum = 0x904E
- GL_
IMAGE_ BINDING_ ACCESS GL_IMAGE_BINDING_ACCESS: GLenum = 0x8F3E
- GL_
IMAGE_ BINDING_ FORMAT GL_IMAGE_BINDING_FORMAT: GLenum = 0x906E
- GL_
IMAGE_ BINDING_ LAYER GL_IMAGE_BINDING_LAYER: GLenum = 0x8F3D
- GL_
IMAGE_ BINDING_ LAYERED GL_IMAGE_BINDING_LAYERED: GLenum = 0x8F3C
- GL_
IMAGE_ BINDING_ LEVEL GL_IMAGE_BINDING_LEVEL: GLenum = 0x8F3B
- GL_
IMAGE_ BINDING_ NAME GL_IMAGE_BINDING_NAME: GLenum = 0x8F3A
- GL_
IMAGE_ BUFFER GL_IMAGE_BUFFER: GLenum = 0x9051
- GL_
IMAGE_ CLASS_ 1_ X_ 8 GL_IMAGE_CLASS_1_X_8: GLenum = 0x82C1
- GL_
IMAGE_ CLASS_ 1_ X_ 16 GL_IMAGE_CLASS_1_X_16: GLenum = 0x82BE
- GL_
IMAGE_ CLASS_ 1_ X_ 32 GL_IMAGE_CLASS_1_X_32: GLenum = 0x82BB
- GL_
IMAGE_ CLASS_ 2_ X_ 8 GL_IMAGE_CLASS_2_X_8: GLenum = 0x82C0
- GL_
IMAGE_ CLASS_ 2_ X_ 16 GL_IMAGE_CLASS_2_X_16: GLenum = 0x82BD
- GL_
IMAGE_ CLASS_ 2_ X_ 32 GL_IMAGE_CLASS_2_X_32: GLenum = 0x82BA
- GL_
IMAGE_ CLASS_ 4_ X_ 8 GL_IMAGE_CLASS_4_X_8: GLenum = 0x82BF
- GL_
IMAGE_ CLASS_ 4_ X_ 16 GL_IMAGE_CLASS_4_X_16: GLenum = 0x82BC
- GL_
IMAGE_ CLASS_ 4_ X_ 32 GL_IMAGE_CLASS_4_X_32: GLenum = 0x82B9
- GL_
IMAGE_ CLASS_ 10_ 10_ 10_ 2 GL_IMAGE_CLASS_10_10_10_2: GLenum = 0x82C3
- GL_
IMAGE_ CLASS_ 11_ 11_ 10 GL_IMAGE_CLASS_11_11_10: GLenum = 0x82C2
- GL_
IMAGE_ COMPATIBILITY_ CLASS GL_IMAGE_COMPATIBILITY_CLASS: GLenum = 0x82A8
- GL_
IMAGE_ CUBE GL_IMAGE_CUBE: GLenum = 0x9050
- GL_
IMAGE_ CUBE_ MAP_ ARRAY GL_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x9054
- GL_
IMAGE_ FORMAT_ COMPATIBILITY_ BY_ CLASS GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: GLenum = 0x90C9
- GL_
IMAGE_ FORMAT_ COMPATIBILITY_ BY_ SIZE GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: GLenum = 0x90C8
- GL_
IMAGE_ FORMAT_ COMPATIBILITY_ TYPE GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: GLenum = 0x90C7
- GL_
IMAGE_ PIXEL_ FORMAT GL_IMAGE_PIXEL_FORMAT: GLenum = 0x82A9
- GL_
IMAGE_ PIXEL_ TYPE GL_IMAGE_PIXEL_TYPE: GLenum = 0x82AA
- GL_
IMAGE_ TEXEL_ SIZE GL_IMAGE_TEXEL_SIZE: GLenum = 0x82A7
- GL_
IMPLEMENTATION_ COLOR_ READ_ FORMAT GL_IMPLEMENTATION_COLOR_READ_FORMAT: GLenum = 0x8B9B
- GL_
IMPLEMENTATION_ COLOR_ READ_ TYPE GL_IMPLEMENTATION_COLOR_READ_TYPE: GLenum = 0x8B9A
- GL_INCR
GL_INCR: GLenum = 0x1E02
- GL_
INCR_ WRAP GL_INCR_WRAP: GLenum = 0x8507
- GL_
INFO_ LOG_ LENGTH GL_INFO_LOG_LENGTH: GLenum = 0x8B84
- GL_
INNOCENT_ CONTEXT_ RESET GL_INNOCENT_CONTEXT_RESET: GLenum = 0x8254
- GL_INT
GL_INT: GLenum = 0x1404
- GL_
INTERLEAVED_ ATTRIBS GL_INTERLEAVED_ATTRIBS: GLenum = 0x8C8C
- GL_
INTERNALFORMAT_ ALPHA_ SIZE GL_INTERNALFORMAT_ALPHA_SIZE: GLenum = 0x8274
- GL_
INTERNALFORMAT_ ALPHA_ TYPE GL_INTERNALFORMAT_ALPHA_TYPE: GLenum = 0x827B
- GL_
INTERNALFORMAT_ BLUE_ SIZE GL_INTERNALFORMAT_BLUE_SIZE: GLenum = 0x8273
- GL_
INTERNALFORMAT_ BLUE_ TYPE GL_INTERNALFORMAT_BLUE_TYPE: GLenum = 0x827A
- GL_
INTERNALFORMAT_ DEPTH_ SIZE GL_INTERNALFORMAT_DEPTH_SIZE: GLenum = 0x8275
- GL_
INTERNALFORMAT_ DEPTH_ TYPE GL_INTERNALFORMAT_DEPTH_TYPE: GLenum = 0x827C
- GL_
INTERNALFORMAT_ GREEN_ SIZE GL_INTERNALFORMAT_GREEN_SIZE: GLenum = 0x8272
- GL_
INTERNALFORMAT_ GREEN_ TYPE GL_INTERNALFORMAT_GREEN_TYPE: GLenum = 0x8279
- GL_
INTERNALFORMAT_ PREFERRED GL_INTERNALFORMAT_PREFERRED: GLenum = 0x8270
- GL_
INTERNALFORMAT_ RED_ SIZE GL_INTERNALFORMAT_RED_SIZE: GLenum = 0x8271
- GL_
INTERNALFORMAT_ RED_ TYPE GL_INTERNALFORMAT_RED_TYPE: GLenum = 0x8278
- GL_
INTERNALFORMAT_ SHARED_ SIZE GL_INTERNALFORMAT_SHARED_SIZE: GLenum = 0x8277
- GL_
INTERNALFORMAT_ STENCIL_ SIZE GL_INTERNALFORMAT_STENCIL_SIZE: GLenum = 0x8276
- GL_
INTERNALFORMAT_ STENCIL_ TYPE GL_INTERNALFORMAT_STENCIL_TYPE: GLenum = 0x827D
- GL_
INTERNALFORMAT_ SUPPORTED GL_INTERNALFORMAT_SUPPORTED: GLenum = 0x826F
- GL_
INT_ 2_ 10_ 10_ 10_ REV GL_INT_2_10_10_10_REV: GLenum = 0x8D9F
- GL_
INT_ IMAGE_ 1D GL_INT_IMAGE_1D: GLenum = 0x9057
- GL_
INT_ IMAGE_ 1D_ ARRAY GL_INT_IMAGE_1D_ARRAY: GLenum = 0x905D
- GL_
INT_ IMAGE_ 2D GL_INT_IMAGE_2D: GLenum = 0x9058
- GL_
INT_ IMAGE_ 2D_ ARRAY GL_INT_IMAGE_2D_ARRAY: GLenum = 0x905E
- GL_
INT_ IMAGE_ 2D_ MULTISAMPLE GL_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x9060
- GL_
INT_ IMAGE_ 2D_ MULTISAMPLE_ ARRAY GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9061
- GL_
INT_ IMAGE_ 2D_ RECT GL_INT_IMAGE_2D_RECT: GLenum = 0x905A
- GL_
INT_ IMAGE_ 3D GL_INT_IMAGE_3D: GLenum = 0x9059
- GL_
INT_ IMAGE_ BUFFER GL_INT_IMAGE_BUFFER: GLenum = 0x905C
- GL_
INT_ IMAGE_ CUBE GL_INT_IMAGE_CUBE: GLenum = 0x905B
- GL_
INT_ IMAGE_ CUBE_ MAP_ ARRAY GL_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x905F
- GL_
INT_ SAMPLER_ 1D GL_INT_SAMPLER_1D: GLenum = 0x8DC9
- GL_
INT_ SAMPLER_ 1D_ ARRAY GL_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DCE
- GL_
INT_ SAMPLER_ 2D GL_INT_SAMPLER_2D: GLenum = 0x8DCA
- GL_
INT_ SAMPLER_ 2D_ ARRAY GL_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DCF
- GL_
INT_ SAMPLER_ 2D_ MULTISAMPLE GL_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9109
- GL_
INT_ SAMPLER_ 2D_ MULTISAMPLE_ ARRAY GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910C
- GL_
INT_ SAMPLER_ 2D_ RECT GL_INT_SAMPLER_2D_RECT: GLenum = 0x8DCD
- GL_
INT_ SAMPLER_ 3D GL_INT_SAMPLER_3D: GLenum = 0x8DCB
- GL_
INT_ SAMPLER_ BUFFER GL_INT_SAMPLER_BUFFER: GLenum = 0x8DD0
- GL_
INT_ SAMPLER_ CUBE GL_INT_SAMPLER_CUBE: GLenum = 0x8DCC
- GL_
INT_ SAMPLER_ CUBE_ MAP_ ARRAY GL_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900E
- GL_
INT_ VEC2 GL_INT_VEC2: GLenum = 0x8B53
- GL_
INT_ VEC3 GL_INT_VEC3: GLenum = 0x8B54
- GL_
INT_ VEC4 GL_INT_VEC4: GLenum = 0x8B55
- GL_
INVALID_ ENUM GL_INVALID_ENUM: GLenum = 0x0500
- GL_
INVALID_ FRAMEBUFFER_ OPERATION GL_INVALID_FRAMEBUFFER_OPERATION: GLenum = 0x0506
- GL_
INVALID_ INDEX GL_INVALID_INDEX: GLenum = 0xFFFFFFFF
- GL_
INVALID_ OPERATION GL_INVALID_OPERATION: GLenum = 0x0502
- GL_
INVALID_ VALUE GL_INVALID_VALUE: GLenum = 0x0501
- GL_
INVERT GL_INVERT: GLenum = 0x150A
- GL_
ISOLINES GL_ISOLINES: GLenum = 0x8E7A
- GL_
IS_ PER_ PATCH GL_IS_PER_PATCH: GLenum = 0x92E7
- GL_
IS_ ROW_ MAJOR GL_IS_ROW_MAJOR: GLenum = 0x9300
- GL_KEEP
GL_KEEP: GLenum = 0x1E00
- GL_
LAST_ VERTEX_ CONVENTION GL_LAST_VERTEX_CONVENTION: GLenum = 0x8E4E
- GL_
LAYER_ PROVOKING_ VERTEX GL_LAYER_PROVOKING_VERTEX: GLenum = 0x825E
- GL_LEFT
GL_LEFT: GLenum = 0x0406
- GL_
LEQUAL GL_LEQUAL: GLenum = 0x0203
- GL_LESS
GL_LESS: GLenum = 0x0201
- GL_
LIGHTEN GL_LIGHTEN: GLenum = 0x9298
- GL_LINE
GL_LINE: GLenum = 0x1B01
- GL_
LINEAR GL_LINEAR: GLenum = 0x2601
- GL_
LINEAR_ MIPMAP_ LINEAR GL_LINEAR_MIPMAP_LINEAR: GLenum = 0x2703
- GL_
LINEAR_ MIPMAP_ NEAREST GL_LINEAR_MIPMAP_NEAREST: GLenum = 0x2701
- GL_
LINES GL_LINES: GLenum = 0x0001
- GL_
LINES_ ADJACENCY GL_LINES_ADJACENCY: GLenum = 0x000A
- GL_
LINE_ LOOP GL_LINE_LOOP: GLenum = 0x0002
- GL_
LINE_ SMOOTH GL_LINE_SMOOTH: GLenum = 0x0B20
- GL_
LINE_ SMOOTH_ HINT GL_LINE_SMOOTH_HINT: GLenum = 0x0C52
- GL_
LINE_ STRIP GL_LINE_STRIP: GLenum = 0x0003
- GL_
LINE_ STRIP_ ADJACENCY GL_LINE_STRIP_ADJACENCY: GLenum = 0x000B
- GL_
LINE_ WIDTH GL_LINE_WIDTH: GLenum = 0x0B21
- GL_
LINE_ WIDTH_ GRANULARITY GL_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23
- GL_
LINE_ WIDTH_ RANGE GL_LINE_WIDTH_RANGE: GLenum = 0x0B22
- GL_
LINK_ STATUS GL_LINK_STATUS: GLenum = 0x8B82
- GL_
LOCATION GL_LOCATION: GLenum = 0x930E
- GL_
LOCATION_ COMPONENT GL_LOCATION_COMPONENT: GLenum = 0x934A
- GL_
LOCATION_ INDEX GL_LOCATION_INDEX: GLenum = 0x930F
- GL_
LOGIC_ OP_ MODE GL_LOGIC_OP_MODE: GLenum = 0x0BF0
- GL_
LOSE_ CONTEXT_ ON_ RESET GL_LOSE_CONTEXT_ON_RESET: GLenum = 0x8252
- GL_
LOWER_ LEFT GL_LOWER_LEFT: GLenum = 0x8CA1
- GL_
LOW_ FLOAT GL_LOW_FLOAT: GLenum = 0x8DF0
- GL_
LOW_ INT GL_LOW_INT: GLenum = 0x8DF3
- GL_
LUMINANCE GL_LUMINANCE: GLenum = 0x1909
- GL_
LUMINANCE_ ALPHA GL_LUMINANCE_ALPHA: GLenum = 0x190A
- GL_
MAJOR_ VERSION GL_MAJOR_VERSION: GLenum = 0x821B
- GL_
MANUAL_ GENERATE_ MIPMAP GL_MANUAL_GENERATE_MIPMAP: GLenum = 0x8294
- GL_
MAP_ COHERENT_ BIT GL_MAP_COHERENT_BIT: GLbitfield = 0x0080
- GL_
MAP_ COHERENT_ BIT_ EXT GL_MAP_COHERENT_BIT_EXT: GLbitfield = 0x0080
- GL_
MAP_ FLUSH_ EXPLICIT_ BIT GL_MAP_FLUSH_EXPLICIT_BIT: GLbitfield = 0x0010
- GL_
MAP_ INVALIDATE_ BUFFER_ BIT GL_MAP_INVALIDATE_BUFFER_BIT: GLbitfield = 0x0008
- GL_
MAP_ INVALIDATE_ RANGE_ BIT GL_MAP_INVALIDATE_RANGE_BIT: GLbitfield = 0x0004
- GL_
MAP_ PERSISTENT_ BIT GL_MAP_PERSISTENT_BIT: GLbitfield = 0x0040
- GL_
MAP_ PERSISTENT_ BIT_ EXT GL_MAP_PERSISTENT_BIT_EXT: GLbitfield = 0x0040
- GL_
MAP_ READ_ BIT GL_MAP_READ_BIT: GLbitfield = 0x0001
- GL_
MAP_ UNSYNCHRONIZED_ BIT GL_MAP_UNSYNCHRONIZED_BIT: GLbitfield = 0x0020
- GL_
MAP_ WRITE_ BIT GL_MAP_WRITE_BIT: GLbitfield = 0x0002
- GL_
MATRIX_ STRIDE GL_MATRIX_STRIDE: GLenum = 0x92FF
- GL_MAX
GL_MAX: GLenum = 0x8008
- GL_
MAX_ 3D_ TEXTURE_ SIZE GL_MAX_3D_TEXTURE_SIZE: GLenum = 0x8073
- GL_
MAX_ ARRAY_ TEXTURE_ LAYERS GL_MAX_ARRAY_TEXTURE_LAYERS: GLenum = 0x88FF
- GL_
MAX_ ATOMIC_ COUNTER_ BUFFER_ BINDINGS GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: GLenum = 0x92DC
- GL_
MAX_ ATOMIC_ COUNTER_ BUFFER_ SIZE GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: GLenum = 0x92D8
- GL_
MAX_ CLIP_ DISTANCES GL_MAX_CLIP_DISTANCES: GLenum = 0x0D32
- GL_
MAX_ COLOR_ ATTACHMENTS GL_MAX_COLOR_ATTACHMENTS: GLenum = 0x8CDF
- GL_
MAX_ COLOR_ TEXTURE_ SAMPLES GL_MAX_COLOR_TEXTURE_SAMPLES: GLenum = 0x910E
- GL_
MAX_ COMBINED_ ATOMIC_ COUNTERS GL_MAX_COMBINED_ATOMIC_COUNTERS: GLenum = 0x92D7
- GL_
MAX_ COMBINED_ ATOMIC_ COUNTER_ BUFFERS GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D1
- GL_
MAX_ COMBINED_ CLIP_ AND_ CULL_ DISTANCES GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: GLenum = 0x82FA
- GL_
MAX_ COMBINED_ COMPUTE_ UNIFORM_ COMPONENTS GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8266
- GL_
MAX_ COMBINED_ DIMENSIONS GL_MAX_COMBINED_DIMENSIONS: GLenum = 0x8282
- GL_
MAX_ COMBINED_ FRAGMENT_ UNIFORM_ COMPONENTS GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8A33
- GL_
MAX_ COMBINED_ GEOMETRY_ UNIFORM_ COMPONENTS GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8A32
- GL_
MAX_ COMBINED_ IMAGE_ UNIFORMS GL_MAX_COMBINED_IMAGE_UNIFORMS: GLenum = 0x90CF
- GL_
MAX_ COMBINED_ IMAGE_ UNITS_ AND_ FRAGMENT_ OUTPUTS GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: GLenum = 0x8F39
- GL_
MAX_ COMBINED_ SHADER_ OUTPUT_ RESOURCES GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: GLenum = 0x8F39
- GL_
MAX_ COMBINED_ SHADER_ STORAGE_ BLOCKS GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: GLenum = 0x90DC
- GL_
MAX_ COMBINED_ TESS_ CONTROL_ UNIFORM_ COMPONENTS GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E1E
- GL_
MAX_ COMBINED_ TESS_ EVALUATION_ UNIFORM_ COMPONENTS GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E1F
- GL_
MAX_ COMBINED_ TEXTURE_ IMAGE_ UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4D
- GL_
MAX_ COMBINED_ UNIFORM_ BLOCKS GL_MAX_COMBINED_UNIFORM_BLOCKS: GLenum = 0x8A2E
- GL_
MAX_ COMBINED_ VERTEX_ UNIFORM_ COMPONENTS GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8A31
- GL_
MAX_ COMPUTE_ ATOMIC_ COUNTERS GL_MAX_COMPUTE_ATOMIC_COUNTERS: GLenum = 0x8265
- GL_
MAX_ COMPUTE_ ATOMIC_ COUNTER_ BUFFERS GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: GLenum = 0x8264
- GL_
MAX_ COMPUTE_ IMAGE_ UNIFORMS GL_MAX_COMPUTE_IMAGE_UNIFORMS: GLenum = 0x91BD
- GL_
MAX_ COMPUTE_ SHADER_ STORAGE_ BLOCKS GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: GLenum = 0x90DB
- GL_
MAX_ COMPUTE_ SHARED_ MEMORY_ SIZE GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: GLenum = 0x8262
- GL_
MAX_ COMPUTE_ TEXTURE_ IMAGE_ UNITS GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: GLenum = 0x91BC
- GL_
MAX_ COMPUTE_ UNIFORM_ BLOCKS GL_MAX_COMPUTE_UNIFORM_BLOCKS: GLenum = 0x91BB
- GL_
MAX_ COMPUTE_ UNIFORM_ COMPONENTS GL_MAX_COMPUTE_UNIFORM_COMPONENTS: GLenum = 0x8263
- GL_
MAX_ COMPUTE_ WORK_ GROUP_ COUNT GL_MAX_COMPUTE_WORK_GROUP_COUNT: GLenum = 0x91BE
- GL_
MAX_ COMPUTE_ WORK_ GROUP_ INVOCATIONS GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: GLenum = 0x90EB
- GL_
MAX_ COMPUTE_ WORK_ GROUP_ SIZE GL_MAX_COMPUTE_WORK_GROUP_SIZE: GLenum = 0x91BF
- GL_
MAX_ CUBE_ MAP_ TEXTURE_ SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE: GLenum = 0x851C
- GL_
MAX_ CULL_ DISTANCES GL_MAX_CULL_DISTANCES: GLenum = 0x82F9
- GL_
MAX_ DEBUG_ GROUP_ STACK_ DEPTH GL_MAX_DEBUG_GROUP_STACK_DEPTH: GLenum = 0x826C
- GL_
MAX_ DEBUG_ GROUP_ STACK_ DEPTH_ KHR GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR: GLenum = 0x826C
- GL_
MAX_ DEBUG_ LOGGED_ MESSAGES GL_MAX_DEBUG_LOGGED_MESSAGES: GLenum = 0x9144
- GL_
MAX_ DEBUG_ LOGGED_ MESSAGES_ ARB GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: GLenum = 0x9144
- GL_
MAX_ DEBUG_ LOGGED_ MESSAGES_ KHR GL_MAX_DEBUG_LOGGED_MESSAGES_KHR: GLenum = 0x9144
- GL_
MAX_ DEBUG_ MESSAGE_ LENGTH GL_MAX_DEBUG_MESSAGE_LENGTH: GLenum = 0x9143
- GL_
MAX_ DEBUG_ MESSAGE_ LENGTH_ ARB GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: GLenum = 0x9143
- GL_
MAX_ DEBUG_ MESSAGE_ LENGTH_ KHR GL_MAX_DEBUG_MESSAGE_LENGTH_KHR: GLenum = 0x9143
- GL_
MAX_ DEPTH GL_MAX_DEPTH: GLenum = 0x8280
- GL_
MAX_ DEPTH_ TEXTURE_ SAMPLES GL_MAX_DEPTH_TEXTURE_SAMPLES: GLenum = 0x910F
- GL_
MAX_ DRAW_ BUFFERS GL_MAX_DRAW_BUFFERS: GLenum = 0x8824
- GL_
MAX_ DUAL_ SOURCE_ DRAW_ BUFFERS GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: GLenum = 0x88FC
- GL_
MAX_ ELEMENTS_ INDICES GL_MAX_ELEMENTS_INDICES: GLenum = 0x80E9
- GL_
MAX_ ELEMENTS_ VERTICES GL_MAX_ELEMENTS_VERTICES: GLenum = 0x80E8
- GL_
MAX_ ELEMENT_ INDEX GL_MAX_ELEMENT_INDEX: GLenum = 0x8D6B
- GL_
MAX_ FRAGMENT_ ATOMIC_ COUNTERS GL_MAX_FRAGMENT_ATOMIC_COUNTERS: GLenum = 0x92D6
- GL_
MAX_ FRAGMENT_ ATOMIC_ COUNTER_ BUFFERS GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92D0
- GL_
MAX_ FRAGMENT_ IMAGE_ UNIFORMS GL_MAX_FRAGMENT_IMAGE_UNIFORMS: GLenum = 0x90CE
- GL_
MAX_ FRAGMENT_ INPUT_ COMPONENTS GL_MAX_FRAGMENT_INPUT_COMPONENTS: GLenum = 0x9125
- GL_
MAX_ FRAGMENT_ INTERPOLATION_ OFFSET GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5C
- GL_
MAX_ FRAGMENT_ SHADER_ STORAGE_ BLOCKS GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: GLenum = 0x90DA
- GL_
MAX_ FRAGMENT_ UNIFORM_ BLOCKS GL_MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum = 0x8A2D
- GL_
MAX_ FRAGMENT_ UNIFORM_ COMPONENTS GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum = 0x8B49
- GL_
MAX_ FRAGMENT_ UNIFORM_ VECTORS GL_MAX_FRAGMENT_UNIFORM_VECTORS: GLenum = 0x8DFD
- GL_
MAX_ FRAMEBUFFER_ HEIGHT GL_MAX_FRAMEBUFFER_HEIGHT: GLenum = 0x9316
- GL_
MAX_ FRAMEBUFFER_ LAYERS GL_MAX_FRAMEBUFFER_LAYERS: GLenum = 0x9317
- GL_
MAX_ FRAMEBUFFER_ SAMPLES GL_MAX_FRAMEBUFFER_SAMPLES: GLenum = 0x9318
- GL_
MAX_ FRAMEBUFFER_ WIDTH GL_MAX_FRAMEBUFFER_WIDTH: GLenum = 0x9315
- GL_
MAX_ GEOMETRY_ ATOMIC_ COUNTERS GL_MAX_GEOMETRY_ATOMIC_COUNTERS: GLenum = 0x92D5
- GL_
MAX_ GEOMETRY_ ATOMIC_ COUNTER_ BUFFERS GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CF
- GL_
MAX_ GEOMETRY_ IMAGE_ UNIFORMS GL_MAX_GEOMETRY_IMAGE_UNIFORMS: GLenum = 0x90CD
- GL_
MAX_ GEOMETRY_ INPUT_ COMPONENTS GL_MAX_GEOMETRY_INPUT_COMPONENTS: GLenum = 0x9123
- GL_
MAX_ GEOMETRY_ OUTPUT_ COMPONENTS GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: GLenum = 0x9124
- GL_
MAX_ GEOMETRY_ OUTPUT_ VERTICES GL_MAX_GEOMETRY_OUTPUT_VERTICES: GLenum = 0x8DE0
- GL_
MAX_ GEOMETRY_ SHADER_ INVOCATIONS GL_MAX_GEOMETRY_SHADER_INVOCATIONS: GLenum = 0x8E5A
- GL_
MAX_ GEOMETRY_ SHADER_ STORAGE_ BLOCKS GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: GLenum = 0x90D7
- GL_
MAX_ GEOMETRY_ TEXTURE_ IMAGE_ UNITS GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: GLenum = 0x8C29
- GL_
MAX_ GEOMETRY_ TOTAL_ OUTPUT_ COMPONENTS GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8DE1
- GL_
MAX_ GEOMETRY_ UNIFORM_ BLOCKS GL_MAX_GEOMETRY_UNIFORM_BLOCKS: GLenum = 0x8A2C
- GL_
MAX_ GEOMETRY_ UNIFORM_ COMPONENTS GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: GLenum = 0x8DDF
- GL_
MAX_ HEIGHT GL_MAX_HEIGHT: GLenum = 0x827F
- GL_
MAX_ IMAGE_ SAMPLES GL_MAX_IMAGE_SAMPLES: GLenum = 0x906D
- GL_
MAX_ IMAGE_ UNITS GL_MAX_IMAGE_UNITS: GLenum = 0x8F38
- GL_
MAX_ INTEGER_ SAMPLES GL_MAX_INTEGER_SAMPLES: GLenum = 0x9110
- GL_
MAX_ LABEL_ LENGTH GL_MAX_LABEL_LENGTH: GLenum = 0x82E8
- GL_
MAX_ LABEL_ LENGTH_ KHR GL_MAX_LABEL_LENGTH_KHR: GLenum = 0x82E8
- GL_
MAX_ LAYERS GL_MAX_LAYERS: GLenum = 0x8281
- GL_
MAX_ NAME_ LENGTH GL_MAX_NAME_LENGTH: GLenum = 0x92F6
- GL_
MAX_ NUM_ ACTIVE_ VARIABLES GL_MAX_NUM_ACTIVE_VARIABLES: GLenum = 0x92F7
- GL_
MAX_ NUM_ COMPATIBLE_ SUBROUTINES GL_MAX_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x92F8
- GL_
MAX_ PATCH_ VERTICES GL_MAX_PATCH_VERTICES: GLenum = 0x8E7D
- GL_
MAX_ PROGRAM_ TEXEL_ OFFSET GL_MAX_PROGRAM_TEXEL_OFFSET: GLenum = 0x8905
- GL_
MAX_ PROGRAM_ TEXTURE_ GATHER_ OFFSET GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5F
- GL_
MAX_ RECTANGLE_ TEXTURE_ SIZE GL_MAX_RECTANGLE_TEXTURE_SIZE: GLenum = 0x84F8
- GL_
MAX_ RENDERBUFFER_ SIZE GL_MAX_RENDERBUFFER_SIZE: GLenum = 0x84E8
- GL_
MAX_ SAMPLES GL_MAX_SAMPLES: GLenum = 0x8D57
- GL_
MAX_ SAMPLE_ MASK_ WORDS GL_MAX_SAMPLE_MASK_WORDS: GLenum = 0x8E59
- GL_
MAX_ SERVER_ WAIT_ TIMEOUT GL_MAX_SERVER_WAIT_TIMEOUT: GLenum = 0x9111
- GL_
MAX_ SHADER_ COMPILER_ THREADS_ ARB GL_MAX_SHADER_COMPILER_THREADS_ARB: GLenum = 0x91B0
- GL_
MAX_ SHADER_ COMPILER_ THREADS_ KHR GL_MAX_SHADER_COMPILER_THREADS_KHR: GLenum = 0x91B0
- GL_
MAX_ SHADER_ STORAGE_ BLOCK_ SIZE GL_MAX_SHADER_STORAGE_BLOCK_SIZE: GLenum = 0x90DE
- GL_
MAX_ SHADER_ STORAGE_ BUFFER_ BINDINGS GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: GLenum = 0x90DD
- GL_
MAX_ SUBROUTINES GL_MAX_SUBROUTINES: GLenum = 0x8DE7
- GL_
MAX_ SUBROUTINE_ UNIFORM_ LOCATIONS GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: GLenum = 0x8DE8
- GL_
MAX_ TESS_ CONTROL_ ATOMIC_ COUNTERS GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: GLenum = 0x92D3
- GL_
MAX_ TESS_ CONTROL_ ATOMIC_ COUNTER_ BUFFERS GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CD
- GL_
MAX_ TESS_ CONTROL_ IMAGE_ UNIFORMS GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: GLenum = 0x90CB
- GL_
MAX_ TESS_ CONTROL_ INPUT_ COMPONENTS GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: GLenum = 0x886C
- GL_
MAX_ TESS_ CONTROL_ OUTPUT_ COMPONENTS GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: GLenum = 0x8E83
- GL_
MAX_ TESS_ CONTROL_ SHADER_ STORAGE_ BLOCKS GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8
- GL_
MAX_ TESS_ CONTROL_ TEXTURE_ IMAGE_ UNITS GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: GLenum = 0x8E81
- GL_
MAX_ TESS_ CONTROL_ TOTAL_ OUTPUT_ COMPONENTS GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: GLenum = 0x8E85
- GL_
MAX_ TESS_ CONTROL_ UNIFORM_ BLOCKS GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: GLenum = 0x8E89
- GL_
MAX_ TESS_ CONTROL_ UNIFORM_ COMPONENTS GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: GLenum = 0x8E7F
- GL_
MAX_ TESS_ EVALUATION_ ATOMIC_ COUNTERS GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: GLenum = 0x92D4
- GL_
MAX_ TESS_ EVALUATION_ ATOMIC_ COUNTER_ BUFFERS GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CE
- GL_
MAX_ TESS_ EVALUATION_ IMAGE_ UNIFORMS GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: GLenum = 0x90CC
- GL_
MAX_ TESS_ EVALUATION_ INPUT_ COMPONENTS GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: GLenum = 0x886D
- GL_
MAX_ TESS_ EVALUATION_ OUTPUT_ COMPONENTS GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: GLenum = 0x8E86
- GL_
MAX_ TESS_ EVALUATION_ SHADER_ STORAGE_ BLOCKS GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: GLenum = 0x90D9
- GL_
MAX_ TESS_ EVALUATION_ TEXTURE_ IMAGE_ UNITS GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: GLenum = 0x8E82
- GL_
MAX_ TESS_ EVALUATION_ UNIFORM_ BLOCKS GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: GLenum = 0x8E8A
- GL_
MAX_ TESS_ EVALUATION_ UNIFORM_ COMPONENTS GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: GLenum = 0x8E80
- GL_
MAX_ TESS_ GEN_ LEVEL GL_MAX_TESS_GEN_LEVEL: GLenum = 0x8E7E
- GL_
MAX_ TESS_ PATCH_ COMPONENTS GL_MAX_TESS_PATCH_COMPONENTS: GLenum = 0x8E84
- GL_
MAX_ TEXTURE_ BUFFER_ SIZE GL_MAX_TEXTURE_BUFFER_SIZE: GLenum = 0x8C2B
- GL_
MAX_ TEXTURE_ IMAGE_ UNITS GL_MAX_TEXTURE_IMAGE_UNITS: GLenum = 0x8872
- GL_
MAX_ TEXTURE_ LOD_ BIAS GL_MAX_TEXTURE_LOD_BIAS: GLenum = 0x84FD
- GL_
MAX_ TEXTURE_ MAX_ ANISOTROPY GL_MAX_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FF
- GL_
MAX_ TEXTURE_ MAX_ ANISOTROPY_ EXT GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FF
- GL_
MAX_ TEXTURE_ SIZE GL_MAX_TEXTURE_SIZE: GLenum = 0x0D33
- GL_
MAX_ TRANSFORM_ FEEDBACK_ BUFFERS GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: GLenum = 0x8E70
- GL_
MAX_ TRANSFORM_ FEEDBACK_ INTERLEAVED_ COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum = 0x8C8A
- GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum = 0x8C8B
- GL_
MAX_ TRANSFORM_ FEEDBACK_ SEPARATE_ COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum = 0x8C80
- GL_
MAX_ UNIFORM_ BLOCK_ SIZE GL_MAX_UNIFORM_BLOCK_SIZE: GLenum = 0x8A30
- GL_
MAX_ UNIFORM_ BUFFER_ BINDINGS GL_MAX_UNIFORM_BUFFER_BINDINGS: GLenum = 0x8A2F
- GL_
MAX_ UNIFORM_ LOCATIONS GL_MAX_UNIFORM_LOCATIONS: GLenum = 0x826E
- GL_
MAX_ VARYING_ COMPONENTS GL_MAX_VARYING_COMPONENTS: GLenum = 0x8B4B
- GL_
MAX_ VARYING_ FLOATS GL_MAX_VARYING_FLOATS: GLenum = 0x8B4B
- GL_
MAX_ VARYING_ VECTORS GL_MAX_VARYING_VECTORS: GLenum = 0x8DFC
- GL_
MAX_ VERTEX_ ATOMIC_ COUNTERS GL_MAX_VERTEX_ATOMIC_COUNTERS: GLenum = 0x92D2
- GL_
MAX_ VERTEX_ ATOMIC_ COUNTER_ BUFFERS GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: GLenum = 0x92CC
- GL_
MAX_ VERTEX_ ATTRIBS GL_MAX_VERTEX_ATTRIBS: GLenum = 0x8869
- GL_
MAX_ VERTEX_ ATTRIB_ BINDINGS GL_MAX_VERTEX_ATTRIB_BINDINGS: GLenum = 0x82DA
- GL_
MAX_ VERTEX_ ATTRIB_ RELATIVE_ OFFSET GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D9
- GL_
MAX_ VERTEX_ ATTRIB_ STRIDE GL_MAX_VERTEX_ATTRIB_STRIDE: GLenum = 0x82E5
- GL_
MAX_ VERTEX_ IMAGE_ UNIFORMS GL_MAX_VERTEX_IMAGE_UNIFORMS: GLenum = 0x90CA
- GL_
MAX_ VERTEX_ OUTPUT_ COMPONENTS GL_MAX_VERTEX_OUTPUT_COMPONENTS: GLenum = 0x9122
- GL_
MAX_ VERTEX_ SHADER_ STORAGE_ BLOCKS GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: GLenum = 0x90D6
- GL_
MAX_ VERTEX_ STREAMS GL_MAX_VERTEX_STREAMS: GLenum = 0x8E71
- GL_
MAX_ VERTEX_ TEXTURE_ IMAGE_ UNITS GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum = 0x8B4C
- GL_
MAX_ VERTEX_ UNIFORM_ BLOCKS GL_MAX_VERTEX_UNIFORM_BLOCKS: GLenum = 0x8A2B
- GL_
MAX_ VERTEX_ UNIFORM_ COMPONENTS GL_MAX_VERTEX_UNIFORM_COMPONENTS: GLenum = 0x8B4A
- GL_
MAX_ VERTEX_ UNIFORM_ VECTORS GL_MAX_VERTEX_UNIFORM_VECTORS: GLenum = 0x8DFB
- GL_
MAX_ VIEWPORTS GL_MAX_VIEWPORTS: GLenum = 0x825B
- GL_
MAX_ VIEWPORT_ DIMS GL_MAX_VIEWPORT_DIMS: GLenum = 0x0D3A
- GL_
MAX_ WIDTH GL_MAX_WIDTH: GLenum = 0x827E
- GL_
MEDIUM_ FLOAT GL_MEDIUM_FLOAT: GLenum = 0x8DF1
- GL_
MEDIUM_ INT GL_MEDIUM_INT: GLenum = 0x8DF4
- GL_MIN
GL_MIN: GLenum = 0x8007
- GL_
MINOR_ VERSION GL_MINOR_VERSION: GLenum = 0x821C
- GL_
MIN_ FRAGMENT_ INTERPOLATION_ OFFSET GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: GLenum = 0x8E5B
- GL_
MIN_ MAP_ BUFFER_ ALIGNMENT GL_MIN_MAP_BUFFER_ALIGNMENT: GLenum = 0x90BC
- GL_
MIN_ PROGRAM_ TEXEL_ OFFSET GL_MIN_PROGRAM_TEXEL_OFFSET: GLenum = 0x8904
- GL_
MIN_ PROGRAM_ TEXTURE_ GATHER_ OFFSET GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: GLenum = 0x8E5E
- GL_
MIN_ SAMPLE_ SHADING_ VALUE GL_MIN_SAMPLE_SHADING_VALUE: GLenum = 0x8C37
- GL_
MIPMAP GL_MIPMAP: GLenum = 0x8293
- GL_
MIRRORED_ REPEAT GL_MIRRORED_REPEAT: GLenum = 0x8370
- GL_
MIRROR_ CLAMP_ TO_ EDGE GL_MIRROR_CLAMP_TO_EDGE: GLenum = 0x8743
- GL_
MULTIPLY GL_MULTIPLY: GLenum = 0x9294
- GL_
MULTISAMPLE GL_MULTISAMPLE: GLenum = 0x809D
- GL_
MULTISAMPLE_ LINE_ WIDTH_ GRANULARITY GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY: GLenum = 0x9382
- GL_
MULTISAMPLE_ LINE_ WIDTH_ RANGE GL_MULTISAMPLE_LINE_WIDTH_RANGE: GLenum = 0x9381
- GL_
NAME_ LENGTH GL_NAME_LENGTH: GLenum = 0x92F9
- GL_NAND
GL_NAND: GLenum = 0x150E
- GL_
NEAREST GL_NEAREST: GLenum = 0x2600
- GL_
NEAREST_ MIPMAP_ LINEAR GL_NEAREST_MIPMAP_LINEAR: GLenum = 0x2702
- GL_
NEAREST_ MIPMAP_ NEAREST GL_NEAREST_MIPMAP_NEAREST: GLenum = 0x2700
- GL_
NEGATIVE_ ONE_ TO_ ONE GL_NEGATIVE_ONE_TO_ONE: GLenum = 0x935E
- GL_
NEVER GL_NEVER: GLenum = 0x0200
- GL_
NICEST GL_NICEST: GLenum = 0x1102
- GL_NONE
GL_NONE: GLenum = 0
- GL_NOOP
GL_NOOP: GLenum = 0x1505
- GL_NOR
GL_NOR: GLenum = 0x1508
- GL_
NOTEQUAL GL_NOTEQUAL: GLenum = 0x0205
- GL_
NO_ ERROR GL_NO_ERROR: GLenum = 0
- GL_
NO_ RESET_ NOTIFICATION GL_NO_RESET_NOTIFICATION: GLenum = 0x8261
- GL_
NUM_ ACTIVE_ VARIABLES GL_NUM_ACTIVE_VARIABLES: GLenum = 0x9304
- GL_
NUM_ COMPATIBLE_ SUBROUTINES GL_NUM_COMPATIBLE_SUBROUTINES: GLenum = 0x8E4A
- GL_
NUM_ COMPRESSED_ TEXTURE_ FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS: GLenum = 0x86A2
- GL_
NUM_ EXTENSIONS GL_NUM_EXTENSIONS: GLenum = 0x821D
- GL_
NUM_ PROGRAM_ BINARY_ FORMATS GL_NUM_PROGRAM_BINARY_FORMATS: GLenum = 0x87FE
- GL_
NUM_ SAMPLE_ COUNTS GL_NUM_SAMPLE_COUNTS: GLenum = 0x9380
- GL_
NUM_ SHADER_ BINARY_ FORMATS GL_NUM_SHADER_BINARY_FORMATS: GLenum = 0x8DF9
- GL_
NUM_ SHADING_ LANGUAGE_ VERSIONS GL_NUM_SHADING_LANGUAGE_VERSIONS: GLenum = 0x82E9
- GL_
NUM_ SPIR_ V_ EXTENSIONS GL_NUM_SPIR_V_EXTENSIONS: GLenum = 0x9554
- GL_
OBJECT_ TYPE GL_OBJECT_TYPE: GLenum = 0x9112
- GL_
OFFSET GL_OFFSET: GLenum = 0x92FC
- GL_ONE
GL_ONE: GLenum = 1
- GL_
ONE_ MINUS_ CONSTANT_ ALPHA GL_ONE_MINUS_CONSTANT_ALPHA: GLenum = 0x8004
- GL_
ONE_ MINUS_ CONSTANT_ COLOR GL_ONE_MINUS_CONSTANT_COLOR: GLenum = 0x8002
- GL_
ONE_ MINUS_ DST_ ALPHA GL_ONE_MINUS_DST_ALPHA: GLenum = 0x0305
- GL_
ONE_ MINUS_ DST_ COLOR GL_ONE_MINUS_DST_COLOR: GLenum = 0x0307
- GL_
ONE_ MINUS_ SRC1_ ALPHA GL_ONE_MINUS_SRC1_ALPHA: GLenum = 0x88FB
- GL_
ONE_ MINUS_ SRC1_ COLOR GL_ONE_MINUS_SRC1_COLOR: GLenum = 0x88FA
- GL_
ONE_ MINUS_ SRC_ ALPHA GL_ONE_MINUS_SRC_ALPHA: GLenum = 0x0303
- GL_
ONE_ MINUS_ SRC_ COLOR GL_ONE_MINUS_SRC_COLOR: GLenum = 0x0301
- GL_OR
GL_OR: GLenum = 0x1507
- GL_
OR_ INVERTED GL_OR_INVERTED: GLenum = 0x150D
- GL_
OR_ REVERSE GL_OR_REVERSE: GLenum = 0x150B
- GL_
OUT_ OF_ MEMORY GL_OUT_OF_MEMORY: GLenum = 0x0505
- GL_
OVERLAY GL_OVERLAY: GLenum = 0x9296
- GL_
PACK_ ALIGNMENT GL_PACK_ALIGNMENT: GLenum = 0x0D05
- GL_
PACK_ COMPRESSED_ BLOCK_ DEPTH GL_PACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x912D
- GL_
PACK_ COMPRESSED_ BLOCK_ HEIGHT GL_PACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x912C
- GL_
PACK_ COMPRESSED_ BLOCK_ SIZE GL_PACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912E
- GL_
PACK_ COMPRESSED_ BLOCK_ WIDTH GL_PACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x912B
- GL_
PACK_ IMAGE_ HEIGHT GL_PACK_IMAGE_HEIGHT: GLenum = 0x806C
- GL_
PACK_ LSB_ FIRST GL_PACK_LSB_FIRST: GLenum = 0x0D01
- GL_
PACK_ ROW_ LENGTH GL_PACK_ROW_LENGTH: GLenum = 0x0D02
- GL_
PACK_ SKIP_ IMAGES GL_PACK_SKIP_IMAGES: GLenum = 0x806B
- GL_
PACK_ SKIP_ PIXELS GL_PACK_SKIP_PIXELS: GLenum = 0x0D04
- GL_
PACK_ SKIP_ ROWS GL_PACK_SKIP_ROWS: GLenum = 0x0D03
- GL_
PACK_ SWAP_ BYTES GL_PACK_SWAP_BYTES: GLenum = 0x0D00
- GL_
PARAMETER_ BUFFER GL_PARAMETER_BUFFER: GLenum = 0x80EE
- GL_
PARAMETER_ BUFFER_ BINDING GL_PARAMETER_BUFFER_BINDING: GLenum = 0x80EF
- GL_
PATCHES GL_PATCHES: GLenum = 0x000E
- GL_
PATCH_ DEFAULT_ INNER_ LEVEL GL_PATCH_DEFAULT_INNER_LEVEL: GLenum = 0x8E73
- GL_
PATCH_ DEFAULT_ OUTER_ LEVEL GL_PATCH_DEFAULT_OUTER_LEVEL: GLenum = 0x8E74
- GL_
PATCH_ VERTICES GL_PATCH_VERTICES: GLenum = 0x8E72
- GL_
PIXEL_ BUFFER_ BARRIER_ BIT GL_PIXEL_BUFFER_BARRIER_BIT: GLbitfield = 0x00000080
- GL_
PIXEL_ PACK_ BUFFER GL_PIXEL_PACK_BUFFER: GLenum = 0x88EB
- GL_
PIXEL_ PACK_ BUFFER_ BINDING GL_PIXEL_PACK_BUFFER_BINDING: GLenum = 0x88ED
- GL_
PIXEL_ UNPACK_ BUFFER GL_PIXEL_UNPACK_BUFFER: GLenum = 0x88EC
- GL_
PIXEL_ UNPACK_ BUFFER_ BINDING GL_PIXEL_UNPACK_BUFFER_BINDING: GLenum = 0x88EF
- GL_
POINT GL_POINT: GLenum = 0x1B00
- GL_
POINTS GL_POINTS: GLenum = 0x0000
- GL_
POINT_ FADE_ THRESHOLD_ SIZE GL_POINT_FADE_THRESHOLD_SIZE: GLenum = 0x8128
- GL_
POINT_ SIZE GL_POINT_SIZE: GLenum = 0x0B11
- GL_
POINT_ SIZE_ GRANULARITY GL_POINT_SIZE_GRANULARITY: GLenum = 0x0B13
- GL_
POINT_ SIZE_ RANGE GL_POINT_SIZE_RANGE: GLenum = 0x0B12
- GL_
POINT_ SPRITE_ COORD_ ORIGIN GL_POINT_SPRITE_COORD_ORIGIN: GLenum = 0x8CA0
- GL_
POLYGON_ MODE GL_POLYGON_MODE: GLenum = 0x0B40
- GL_
POLYGON_ OFFSET_ CLAMP GL_POLYGON_OFFSET_CLAMP: GLenum = 0x8E1B
- GL_
POLYGON_ OFFSET_ FACTOR GL_POLYGON_OFFSET_FACTOR: GLenum = 0x8038
- GL_
POLYGON_ OFFSET_ FILL GL_POLYGON_OFFSET_FILL: GLenum = 0x8037
- GL_
POLYGON_ OFFSET_ LINE GL_POLYGON_OFFSET_LINE: GLenum = 0x2A02
- GL_
POLYGON_ OFFSET_ POINT GL_POLYGON_OFFSET_POINT: GLenum = 0x2A01
- GL_
POLYGON_ OFFSET_ UNITS GL_POLYGON_OFFSET_UNITS: GLenum = 0x2A00
- GL_
POLYGON_ SMOOTH GL_POLYGON_SMOOTH: GLenum = 0x0B41
- GL_
POLYGON_ SMOOTH_ HINT GL_POLYGON_SMOOTH_HINT: GLenum = 0x0C53
- GL_
PRIMITIVES_ GENERATED GL_PRIMITIVES_GENERATED: GLenum = 0x8C87
- GL_
PRIMITIVES_ SUBMITTED GL_PRIMITIVES_SUBMITTED: GLenum = 0x82EF
- GL_
PRIMITIVE_ BOUNDING_ BOX GL_PRIMITIVE_BOUNDING_BOX: GLenum = 0x92BE
- GL_
PRIMITIVE_ RESTART GL_PRIMITIVE_RESTART: GLenum = 0x8F9D
- GL_
PRIMITIVE_ RESTART_ FIXED_ INDEX GL_PRIMITIVE_RESTART_FIXED_INDEX: GLenum = 0x8D69
- GL_
PRIMITIVE_ RESTART_ FOR_ PATCHES_ SUPPORTED GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: GLenum = 0x8221
- GL_
PRIMITIVE_ RESTART_ INDEX GL_PRIMITIVE_RESTART_INDEX: GLenum = 0x8F9E
- GL_
PROGRAM GL_PROGRAM: GLenum = 0x82E2
- GL_
PROGRAM_ BINARY_ FORMATS GL_PROGRAM_BINARY_FORMATS: GLenum = 0x87FF
- GL_
PROGRAM_ BINARY_ LENGTH GL_PROGRAM_BINARY_LENGTH: GLenum = 0x8741
- GL_
PROGRAM_ BINARY_ RETRIEVABLE_ HINT GL_PROGRAM_BINARY_RETRIEVABLE_HINT: GLenum = 0x8257
- GL_
PROGRAM_ INPUT GL_PROGRAM_INPUT: GLenum = 0x92E3
- GL_
PROGRAM_ KHR GL_PROGRAM_KHR: GLenum = 0x82E2
- GL_
PROGRAM_ OUTPUT GL_PROGRAM_OUTPUT: GLenum = 0x92E4
- GL_
PROGRAM_ PIPELINE GL_PROGRAM_PIPELINE: GLenum = 0x82E4
- GL_
PROGRAM_ PIPELINE_ BINDING GL_PROGRAM_PIPELINE_BINDING: GLenum = 0x825A
- GL_
PROGRAM_ PIPELINE_ KHR GL_PROGRAM_PIPELINE_KHR: GLenum = 0x82E4
- GL_
PROGRAM_ POINT_ SIZE GL_PROGRAM_POINT_SIZE: GLenum = 0x8642
- GL_
PROGRAM_ SEPARABLE GL_PROGRAM_SEPARABLE: GLenum = 0x8258
- GL_
PROVOKING_ VERTEX GL_PROVOKING_VERTEX: GLenum = 0x8E4F
- GL_
PROXY_ TEXTURE_ 1D GL_PROXY_TEXTURE_1D: GLenum = 0x8063
- GL_
PROXY_ TEXTURE_ 1D_ ARRAY GL_PROXY_TEXTURE_1D_ARRAY: GLenum = 0x8C19
- GL_
PROXY_ TEXTURE_ 2D GL_PROXY_TEXTURE_2D: GLenum = 0x8064
- GL_
PROXY_ TEXTURE_ 2D_ ARRAY GL_PROXY_TEXTURE_2D_ARRAY: GLenum = 0x8C1B
- GL_
PROXY_ TEXTURE_ 2D_ MULTISAMPLE GL_PROXY_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9101
- GL_
PROXY_ TEXTURE_ 2D_ MULTISAMPLE_ ARRAY GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9103
- GL_
PROXY_ TEXTURE_ 3D GL_PROXY_TEXTURE_3D: GLenum = 0x8070
- GL_
PROXY_ TEXTURE_ CUBE_ MAP GL_PROXY_TEXTURE_CUBE_MAP: GLenum = 0x851B
- GL_
PROXY_ TEXTURE_ CUBE_ MAP_ ARRAY GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x900B
- GL_
PROXY_ TEXTURE_ RECTANGLE GL_PROXY_TEXTURE_RECTANGLE: GLenum = 0x84F7
- GL_
QUADS GL_QUADS: GLenum = 0x0007
- GL_
QUADS_ FOLLOW_ PROVOKING_ VERTEX_ CONVENTION GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: GLenum = 0x8E4C
- GL_
QUERY GL_QUERY: GLenum = 0x82E3
- GL_
QUERY_ BUFFER GL_QUERY_BUFFER: GLenum = 0x9192
- GL_
QUERY_ BUFFER_ BARRIER_ BIT GL_QUERY_BUFFER_BARRIER_BIT: GLbitfield = 0x00008000
- GL_
QUERY_ BUFFER_ BINDING GL_QUERY_BUFFER_BINDING: GLenum = 0x9193
- GL_
QUERY_ BY_ REGION_ NO_ WAIT GL_QUERY_BY_REGION_NO_WAIT: GLenum = 0x8E16
- GL_
QUERY_ BY_ REGION_ NO_ WAIT_ INVERTED GL_QUERY_BY_REGION_NO_WAIT_INVERTED: GLenum = 0x8E1A
- GL_
QUERY_ BY_ REGION_ WAIT GL_QUERY_BY_REGION_WAIT: GLenum = 0x8E15
- GL_
QUERY_ BY_ REGION_ WAIT_ INVERTED GL_QUERY_BY_REGION_WAIT_INVERTED: GLenum = 0x8E19
- GL_
QUERY_ COUNTER_ BITS GL_QUERY_COUNTER_BITS: GLenum = 0x8864
- GL_
QUERY_ COUNTER_ BITS_ EXT GL_QUERY_COUNTER_BITS_EXT: GLenum = 0x8864
- GL_
QUERY_ KHR GL_QUERY_KHR: GLenum = 0x82E3
- GL_
QUERY_ NO_ WAIT GL_QUERY_NO_WAIT: GLenum = 0x8E14
- GL_
QUERY_ NO_ WAIT_ INVERTED GL_QUERY_NO_WAIT_INVERTED: GLenum = 0x8E18
- GL_
QUERY_ RESULT GL_QUERY_RESULT: GLenum = 0x8866
- GL_
QUERY_ RESULT_ AVAILABLE GL_QUERY_RESULT_AVAILABLE: GLenum = 0x8867
- GL_
QUERY_ RESULT_ AVAILABLE_ EXT GL_QUERY_RESULT_AVAILABLE_EXT: GLenum = 0x8867
- GL_
QUERY_ RESULT_ EXT GL_QUERY_RESULT_EXT: GLenum = 0x8866
- GL_
QUERY_ RESULT_ NO_ WAIT GL_QUERY_RESULT_NO_WAIT: GLenum = 0x9194
- GL_
QUERY_ TARGET GL_QUERY_TARGET: GLenum = 0x82EA
- GL_
QUERY_ WAIT GL_QUERY_WAIT: GLenum = 0x8E13
- GL_
QUERY_ WAIT_ INVERTED GL_QUERY_WAIT_INVERTED: GLenum = 0x8E17
- GL_R8
GL_R8: GLenum = 0x8229
- GL_
R3_ G3_ B2 GL_R3_G3_B2: GLenum = 0x2A10
- GL_R8I
GL_R8I: GLenum = 0x8231
- GL_R8UI
GL_R8UI: GLenum = 0x8232
- GL_
R8_ SNORM GL_R8_SNORM: GLenum = 0x8F94
- GL_R16
GL_R16: GLenum = 0x822A
- GL_
R11F_ G11F_ B10F GL_R11F_G11F_B10F: GLenum = 0x8C3A
- GL_R16F
GL_R16F: GLenum = 0x822D
- GL_R16I
GL_R16I: GLenum = 0x8233
- GL_
R16UI GL_R16UI: GLenum = 0x8234
- GL_
R16_ SNORM GL_R16_SNORM: GLenum = 0x8F98
- GL_R32F
GL_R32F: GLenum = 0x822E
- GL_R32I
GL_R32I: GLenum = 0x8235
- GL_
R32UI GL_R32UI: GLenum = 0x8236
- GL_
RASTERIZER_ DISCARD GL_RASTERIZER_DISCARD: GLenum = 0x8C89
- GL_
READ_ BUFFER GL_READ_BUFFER: GLenum = 0x0C02
- GL_
READ_ FRAMEBUFFER GL_READ_FRAMEBUFFER: GLenum = 0x8CA8
- GL_
READ_ FRAMEBUFFER_ BINDING GL_READ_FRAMEBUFFER_BINDING: GLenum = 0x8CAA
- GL_
READ_ ONLY GL_READ_ONLY: GLenum = 0x88B8
- GL_
READ_ PIXELS GL_READ_PIXELS: GLenum = 0x828C
- GL_
READ_ PIXELS_ FORMAT GL_READ_PIXELS_FORMAT: GLenum = 0x828D
- GL_
READ_ PIXELS_ TYPE GL_READ_PIXELS_TYPE: GLenum = 0x828E
- GL_
READ_ WRITE GL_READ_WRITE: GLenum = 0x88BA
- GL_RED
GL_RED: GLenum = 0x1903
- GL_
RED_ BITS GL_RED_BITS: GLenum = 0x0D52
- GL_
RED_ INTEGER GL_RED_INTEGER: GLenum = 0x8D94
- GL_
REFERENCED_ BY_ COMPUTE_ SHADER GL_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x930B
- GL_
REFERENCED_ BY_ FRAGMENT_ SHADER GL_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x930A
- GL_
REFERENCED_ BY_ GEOMETRY_ SHADER GL_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x9309
- GL_
REFERENCED_ BY_ TESS_ CONTROL_ SHADER GL_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x9307
- GL_
REFERENCED_ BY_ TESS_ EVALUATION_ SHADER GL_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x9308
- GL_
REFERENCED_ BY_ VERTEX_ SHADER GL_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x9306
- GL_
RENDERBUFFER GL_RENDERBUFFER: GLenum = 0x8D41
- GL_
RENDERBUFFER_ ALPHA_ SIZE GL_RENDERBUFFER_ALPHA_SIZE: GLenum = 0x8D53
- GL_
RENDERBUFFER_ BINDING GL_RENDERBUFFER_BINDING: GLenum = 0x8CA7
- GL_
RENDERBUFFER_ BLUE_ SIZE GL_RENDERBUFFER_BLUE_SIZE: GLenum = 0x8D52
- GL_
RENDERBUFFER_ DEPTH_ SIZE GL_RENDERBUFFER_DEPTH_SIZE: GLenum = 0x8D54
- GL_
RENDERBUFFER_ GREEN_ SIZE GL_RENDERBUFFER_GREEN_SIZE: GLenum = 0x8D51
- GL_
RENDERBUFFER_ HEIGHT GL_RENDERBUFFER_HEIGHT: GLenum = 0x8D43
- GL_
RENDERBUFFER_ INTERNAL_ FORMAT GL_RENDERBUFFER_INTERNAL_FORMAT: GLenum = 0x8D44
- GL_
RENDERBUFFER_ RED_ SIZE GL_RENDERBUFFER_RED_SIZE: GLenum = 0x8D50
- GL_
RENDERBUFFER_ SAMPLES GL_RENDERBUFFER_SAMPLES: GLenum = 0x8CAB
- GL_
RENDERBUFFER_ STENCIL_ SIZE GL_RENDERBUFFER_STENCIL_SIZE: GLenum = 0x8D55
- GL_
RENDERBUFFER_ WIDTH GL_RENDERBUFFER_WIDTH: GLenum = 0x8D42
- GL_
RENDERER GL_RENDERER: GLenum = 0x1F01
- GL_
REPEAT GL_REPEAT: GLenum = 0x2901
- GL_
REPLACE GL_REPLACE: GLenum = 0x1E01
- GL_
RESET_ NOTIFICATION_ STRATEGY GL_RESET_NOTIFICATION_STRATEGY: GLenum = 0x8256
- GL_RG
GL_RG: GLenum = 0x8227
- GL_RG8
GL_RG8: GLenum = 0x822B
- GL_RG8I
GL_RG8I: GLenum = 0x8237
- GL_
RG8UI GL_RG8UI: GLenum = 0x8238
- GL_
RG8_ SNORM GL_RG8_SNORM: GLenum = 0x8F95
- GL_RG16
GL_RG16: GLenum = 0x822C
- GL_
RG16F GL_RG16F: GLenum = 0x822F
- GL_
RG16I GL_RG16I: GLenum = 0x8239
- GL_
RG16UI GL_RG16UI: GLenum = 0x823A
- GL_
RG16_ SNORM GL_RG16_SNORM: GLenum = 0x8F99
- GL_
RG32F GL_RG32F: GLenum = 0x8230
- GL_
RG32I GL_RG32I: GLenum = 0x823B
- GL_
RG32UI GL_RG32UI: GLenum = 0x823C
- GL_RGB
GL_RGB: GLenum = 0x1907
- GL_RGB4
GL_RGB4: GLenum = 0x804F
- GL_RGB5
GL_RGB5: GLenum = 0x8050
- GL_RGB8
GL_RGB8: GLenum = 0x8051
- GL_
RGB5_ A1 GL_RGB5_A1: GLenum = 0x8057
- GL_
RGB8I GL_RGB8I: GLenum = 0x8D8F
- GL_
RGB8UI GL_RGB8UI: GLenum = 0x8D7D
- GL_
RGB8_ SNORM GL_RGB8_SNORM: GLenum = 0x8F96
- GL_
RGB9_ E5 GL_RGB9_E5: GLenum = 0x8C3D
- GL_
RGB10 GL_RGB10: GLenum = 0x8052
- GL_
RGB12 GL_RGB12: GLenum = 0x8053
- GL_
RGB16 GL_RGB16: GLenum = 0x8054
- GL_
RGB10_ A2 GL_RGB10_A2: GLenum = 0x8059
- GL_
RGB10_ A2UI GL_RGB10_A2UI: GLenum = 0x906F
- GL_
RGB16F GL_RGB16F: GLenum = 0x881B
- GL_
RGB16I GL_RGB16I: GLenum = 0x8D89
- GL_
RGB16UI GL_RGB16UI: GLenum = 0x8D77
- GL_
RGB16_ SNORM GL_RGB16_SNORM: GLenum = 0x8F9A
- GL_
RGB32F GL_RGB32F: GLenum = 0x8815
- GL_
RGB32I GL_RGB32I: GLenum = 0x8D83
- GL_
RGB32UI GL_RGB32UI: GLenum = 0x8D71
- GL_
RGB565 GL_RGB565: GLenum = 0x8D62
- GL_RGBA
GL_RGBA: GLenum = 0x1908
- GL_
RGBA2 GL_RGBA2: GLenum = 0x8055
- GL_
RGBA4 GL_RGBA4: GLenum = 0x8056
- GL_
RGBA8 GL_RGBA8: GLenum = 0x8058
- GL_
RGBA8I GL_RGBA8I: GLenum = 0x8D8E
- GL_
RGBA8UI GL_RGBA8UI: GLenum = 0x8D7C
- GL_
RGBA8_ SNORM GL_RGBA8_SNORM: GLenum = 0x8F97
- GL_
RGBA12 GL_RGBA12: GLenum = 0x805A
- GL_
RGBA16 GL_RGBA16: GLenum = 0x805B
- GL_
RGBA16F GL_RGBA16F: GLenum = 0x881A
- GL_
RGBA16I GL_RGBA16I: GLenum = 0x8D88
- GL_
RGBA16UI GL_RGBA16UI: GLenum = 0x8D76
- GL_
RGBA16_ SNORM GL_RGBA16_SNORM: GLenum = 0x8F9B
- GL_
RGBA32F GL_RGBA32F: GLenum = 0x8814
- GL_
RGBA32I GL_RGBA32I: GLenum = 0x8D82
- GL_
RGBA32UI GL_RGBA32UI: GLenum = 0x8D70
- GL_
RGBA_ INTEGER GL_RGBA_INTEGER: GLenum = 0x8D99
- GL_
RGB_ INTEGER GL_RGB_INTEGER: GLenum = 0x8D98
- GL_
RG_ INTEGER GL_RG_INTEGER: GLenum = 0x8228
- GL_
RIGHT GL_RIGHT: GLenum = 0x0407
- GL_
SAMPLER GL_SAMPLER: GLenum = 0x82E6
- GL_
SAMPLER_ 1D GL_SAMPLER_1D: GLenum = 0x8B5D
- GL_
SAMPLER_ 1D_ ARRAY GL_SAMPLER_1D_ARRAY: GLenum = 0x8DC0
- GL_
SAMPLER_ 1D_ ARRAY_ SHADOW GL_SAMPLER_1D_ARRAY_SHADOW: GLenum = 0x8DC3
- GL_
SAMPLER_ 1D_ SHADOW GL_SAMPLER_1D_SHADOW: GLenum = 0x8B61
- GL_
SAMPLER_ 2D GL_SAMPLER_2D: GLenum = 0x8B5E
- GL_
SAMPLER_ 2D_ ARRAY GL_SAMPLER_2D_ARRAY: GLenum = 0x8DC1
- GL_
SAMPLER_ 2D_ ARRAY_ SHADOW GL_SAMPLER_2D_ARRAY_SHADOW: GLenum = 0x8DC4
- GL_
SAMPLER_ 2D_ MULTISAMPLE GL_SAMPLER_2D_MULTISAMPLE: GLenum = 0x9108
- GL_
SAMPLER_ 2D_ MULTISAMPLE_ ARRAY GL_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910B
- GL_
SAMPLER_ 2D_ RECT GL_SAMPLER_2D_RECT: GLenum = 0x8B63
- GL_
SAMPLER_ 2D_ RECT_ SHADOW GL_SAMPLER_2D_RECT_SHADOW: GLenum = 0x8B64
- GL_
SAMPLER_ 2D_ SHADOW GL_SAMPLER_2D_SHADOW: GLenum = 0x8B62
- GL_
SAMPLER_ 3D GL_SAMPLER_3D: GLenum = 0x8B5F
- GL_
SAMPLER_ BINDING GL_SAMPLER_BINDING: GLenum = 0x8919
- GL_
SAMPLER_ BUFFER GL_SAMPLER_BUFFER: GLenum = 0x8DC2
- GL_
SAMPLER_ CUBE GL_SAMPLER_CUBE: GLenum = 0x8B60
- GL_
SAMPLER_ CUBE_ MAP_ ARRAY GL_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900C
- GL_
SAMPLER_ CUBE_ MAP_ ARRAY_ SHADOW GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: GLenum = 0x900D
- GL_
SAMPLER_ CUBE_ SHADOW GL_SAMPLER_CUBE_SHADOW: GLenum = 0x8DC5
- GL_
SAMPLER_ KHR GL_SAMPLER_KHR: GLenum = 0x82E6
- GL_
SAMPLES GL_SAMPLES: GLenum = 0x80A9
- GL_
SAMPLES_ PASSED GL_SAMPLES_PASSED: GLenum = 0x8914
- GL_
SAMPLE_ ALPHA_ TO_ COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE: GLenum = 0x809E
- GL_
SAMPLE_ ALPHA_ TO_ ONE GL_SAMPLE_ALPHA_TO_ONE: GLenum = 0x809F
- GL_
SAMPLE_ BUFFERS GL_SAMPLE_BUFFERS: GLenum = 0x80A8
- GL_
SAMPLE_ COVERAGE GL_SAMPLE_COVERAGE: GLenum = 0x80A0
- GL_
SAMPLE_ COVERAGE_ INVERT GL_SAMPLE_COVERAGE_INVERT: GLenum = 0x80AB
- GL_
SAMPLE_ COVERAGE_ VALUE GL_SAMPLE_COVERAGE_VALUE: GLenum = 0x80AA
- GL_
SAMPLE_ MASK GL_SAMPLE_MASK: GLenum = 0x8E51
- GL_
SAMPLE_ MASK_ VALUE GL_SAMPLE_MASK_VALUE: GLenum = 0x8E52
- GL_
SAMPLE_ POSITION GL_SAMPLE_POSITION: GLenum = 0x8E50
- GL_
SAMPLE_ SHADING GL_SAMPLE_SHADING: GLenum = 0x8C36
- GL_
SCISSOR_ BOX GL_SCISSOR_BOX: GLenum = 0x0C10
- GL_
SCISSOR_ TEST GL_SCISSOR_TEST: GLenum = 0x0C11
- GL_
SCREEN GL_SCREEN: GLenum = 0x9295
- GL_
SEPARATE_ ATTRIBS GL_SEPARATE_ATTRIBS: GLenum = 0x8C8D
- GL_SET
GL_SET: GLenum = 0x150F
- GL_
SHADER GL_SHADER: GLenum = 0x82E1
- GL_
SHADER_ BINARY_ FORMATS GL_SHADER_BINARY_FORMATS: GLenum = 0x8DF8
- GL_
SHADER_ BINARY_ FORMAT_ SPIR_ V GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551
- GL_
SHADER_ COMPILER GL_SHADER_COMPILER: GLenum = 0x8DFA
- GL_
SHADER_ IMAGE_ ACCESS_ BARRIER_ BIT GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: GLbitfield = 0x00000020
- GL_
SHADER_ IMAGE_ ATOMIC GL_SHADER_IMAGE_ATOMIC: GLenum = 0x82A6
- GL_
SHADER_ IMAGE_ LOAD GL_SHADER_IMAGE_LOAD: GLenum = 0x82A4
- GL_
SHADER_ IMAGE_ STORE GL_SHADER_IMAGE_STORE: GLenum = 0x82A5
- GL_
SHADER_ KHR GL_SHADER_KHR: GLenum = 0x82E1
- GL_
SHADER_ SOURCE_ LENGTH GL_SHADER_SOURCE_LENGTH: GLenum = 0x8B88
- GL_
SHADER_ STORAGE_ BARRIER_ BIT GL_SHADER_STORAGE_BARRIER_BIT: GLbitfield = 0x00002000
- GL_
SHADER_ STORAGE_ BLOCK GL_SHADER_STORAGE_BLOCK: GLenum = 0x92E6
- GL_
SHADER_ STORAGE_ BUFFER GL_SHADER_STORAGE_BUFFER: GLenum = 0x90D2
- GL_
SHADER_ STORAGE_ BUFFER_ BINDING GL_SHADER_STORAGE_BUFFER_BINDING: GLenum = 0x90D3
- GL_
SHADER_ STORAGE_ BUFFER_ OFFSET_ ALIGNMENT GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x90DF
- GL_
SHADER_ STORAGE_ BUFFER_ SIZE GL_SHADER_STORAGE_BUFFER_SIZE: GLenum = 0x90D5
- GL_
SHADER_ STORAGE_ BUFFER_ START GL_SHADER_STORAGE_BUFFER_START: GLenum = 0x90D4
- GL_
SHADER_ TYPE GL_SHADER_TYPE: GLenum = 0x8B4F
- GL_
SHADING_ LANGUAGE_ VERSION GL_SHADING_LANGUAGE_VERSION: GLenum = 0x8B8C
- GL_
SHORT GL_SHORT: GLenum = 0x1402
- GL_
SIGNALED GL_SIGNALED: GLenum = 0x9119
- GL_
SIGNED_ NORMALIZED GL_SIGNED_NORMALIZED: GLenum = 0x8F9C
- GL_
SIMULTANEOUS_ TEXTURE_ AND_ DEPTH_ TEST GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: GLenum = 0x82AC
- GL_
SIMULTANEOUS_ TEXTURE_ AND_ DEPTH_ WRITE GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: GLenum = 0x82AE
- GL_
SIMULTANEOUS_ TEXTURE_ AND_ STENCIL_ TEST GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: GLenum = 0x82AD
- GL_
SIMULTANEOUS_ TEXTURE_ AND_ STENCIL_ WRITE GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: GLenum = 0x82AF
- GL_
SMOOTH_ LINE_ WIDTH_ GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY: GLenum = 0x0B23
- GL_
SMOOTH_ LINE_ WIDTH_ RANGE GL_SMOOTH_LINE_WIDTH_RANGE: GLenum = 0x0B22
- GL_
SMOOTH_ POINT_ SIZE_ GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY: GLenum = 0x0B13
- GL_
SMOOTH_ POINT_ SIZE_ RANGE GL_SMOOTH_POINT_SIZE_RANGE: GLenum = 0x0B12
- GL_
SOFTLIGHT GL_SOFTLIGHT: GLenum = 0x929C
- GL_
SPIR_ V_ BINARY GL_SPIR_V_BINARY: GLenum = 0x9552
- GL_
SPIR_ V_ EXTENSIONS GL_SPIR_V_EXTENSIONS: GLenum = 0x9553
- GL_
SRC1_ ALPHA GL_SRC1_ALPHA: GLenum = 0x8589
- GL_
SRC1_ COLOR GL_SRC1_COLOR: GLenum = 0x88F9
- GL_
SRC_ ALPHA GL_SRC_ALPHA: GLenum = 0x0302
- GL_
SRC_ ALPHA_ SATURATE GL_SRC_ALPHA_SATURATE: GLenum = 0x0308
- GL_
SRC_ COLOR GL_SRC_COLOR: GLenum = 0x0300
- GL_SRGB
GL_SRGB: GLenum = 0x8C40
- GL_
SRGB8 GL_SRGB8: GLenum = 0x8C41
- GL_
SRGB8_ ALPH A8 GL_SRGB8_ALPHA8: GLenum = 0x8C43
- GL_
SRGB_ ALPHA GL_SRGB_ALPHA: GLenum = 0x8C42
- GL_
SRGB_ READ GL_SRGB_READ: GLenum = 0x8297
- GL_
SRGB_ WRITE GL_SRGB_WRITE: GLenum = 0x8298
- GL_
STACK_ OVERFLOW GL_STACK_OVERFLOW: GLenum = 0x0503
- GL_
STACK_ OVERFLOW_ KHR GL_STACK_OVERFLOW_KHR: GLenum = 0x0503
- GL_
STACK_ UNDERFLOW GL_STACK_UNDERFLOW: GLenum = 0x0504
- GL_
STACK_ UNDERFLOW_ KHR GL_STACK_UNDERFLOW_KHR: GLenum = 0x0504
- GL_
STATIC_ COPY GL_STATIC_COPY: GLenum = 0x88E6
- GL_
STATIC_ DRAW GL_STATIC_DRAW: GLenum = 0x88E4
- GL_
STATIC_ READ GL_STATIC_READ: GLenum = 0x88E5
- GL_
STENCIL GL_STENCIL: GLenum = 0x1802
- GL_
STENCIL_ ATTACHMENT GL_STENCIL_ATTACHMENT: GLenum = 0x8D20
- GL_
STENCIL_ BACK_ FAIL GL_STENCIL_BACK_FAIL: GLenum = 0x8801
- GL_
STENCIL_ BACK_ FUNC GL_STENCIL_BACK_FUNC: GLenum = 0x8800
- GL_
STENCIL_ BACK_ PASS_ DEPTH_ FAIL GL_STENCIL_BACK_PASS_DEPTH_FAIL: GLenum = 0x8802
- GL_
STENCIL_ BACK_ PASS_ DEPTH_ PASS GL_STENCIL_BACK_PASS_DEPTH_PASS: GLenum = 0x8803
- GL_
STENCIL_ BACK_ REF GL_STENCIL_BACK_REF: GLenum = 0x8CA3
- GL_
STENCIL_ BACK_ VALUE_ MASK GL_STENCIL_BACK_VALUE_MASK: GLenum = 0x8CA4
- GL_
STENCIL_ BACK_ WRITEMASK GL_STENCIL_BACK_WRITEMASK: GLenum = 0x8CA5
- GL_
STENCIL_ BITS GL_STENCIL_BITS: GLenum = 0x0D57
- GL_
STENCIL_ BUFFER_ BIT GL_STENCIL_BUFFER_BIT: GLbitfield = 0x00000400
- GL_
STENCIL_ CLEAR_ VALUE GL_STENCIL_CLEAR_VALUE: GLenum = 0x0B91
- GL_
STENCIL_ COMPONENTS GL_STENCIL_COMPONENTS: GLenum = 0x8285
- GL_
STENCIL_ FAIL GL_STENCIL_FAIL: GLenum = 0x0B94
- GL_
STENCIL_ FUNC GL_STENCIL_FUNC: GLenum = 0x0B92
- GL_
STENCIL_ INDEX GL_STENCIL_INDEX: GLenum = 0x1901
- GL_
STENCIL_ INDE X1 GL_STENCIL_INDEX1: GLenum = 0x8D46
- GL_
STENCIL_ INDE X4 GL_STENCIL_INDEX4: GLenum = 0x8D47
- GL_
STENCIL_ INDE X8 GL_STENCIL_INDEX8: GLenum = 0x8D48
- GL_
STENCIL_ INDE X16 GL_STENCIL_INDEX16: GLenum = 0x8D49
- GL_
STENCIL_ PASS_ DEPTH_ FAIL GL_STENCIL_PASS_DEPTH_FAIL: GLenum = 0x0B95
- GL_
STENCIL_ PASS_ DEPTH_ PASS GL_STENCIL_PASS_DEPTH_PASS: GLenum = 0x0B96
- GL_
STENCIL_ REF GL_STENCIL_REF: GLenum = 0x0B97
- GL_
STENCIL_ RENDERABLE GL_STENCIL_RENDERABLE: GLenum = 0x8288
- GL_
STENCIL_ TEST GL_STENCIL_TEST: GLenum = 0x0B90
- GL_
STENCIL_ VALUE_ MASK GL_STENCIL_VALUE_MASK: GLenum = 0x0B93
- GL_
STENCIL_ WRITEMASK GL_STENCIL_WRITEMASK: GLenum = 0x0B98
- GL_
STEREO GL_STEREO: GLenum = 0x0C33
- GL_
STREAM_ COPY GL_STREAM_COPY: GLenum = 0x88E2
- GL_
STREAM_ DRAW GL_STREAM_DRAW: GLenum = 0x88E0
- GL_
STREAM_ READ GL_STREAM_READ: GLenum = 0x88E1
- GL_
SUBPIXEL_ BITS GL_SUBPIXEL_BITS: GLenum = 0x0D50
- GL_
SYNC_ CONDITION GL_SYNC_CONDITION: GLenum = 0x9113
- GL_
SYNC_ FENCE GL_SYNC_FENCE: GLenum = 0x9116
- GL_
SYNC_ FLAGS GL_SYNC_FLAGS: GLenum = 0x9115
- GL_
SYNC_ FLUSH_ COMMANDS_ BIT GL_SYNC_FLUSH_COMMANDS_BIT: GLbitfield = 0x00000001
- GL_
SYNC_ GPU_ COMMANDS_ COMPLETE GL_SYNC_GPU_COMMANDS_COMPLETE: GLenum = 0x9117
- GL_
SYNC_ STATUS GL_SYNC_STATUS: GLenum = 0x9114
- GL_
TESS_ CONTROL_ OUTPUT_ VERTICES GL_TESS_CONTROL_OUTPUT_VERTICES: GLenum = 0x8E75
- GL_
TESS_ CONTROL_ SHADER GL_TESS_CONTROL_SHADER: GLenum = 0x8E88
- GL_
TESS_ CONTROL_ SHADER_ BIT GL_TESS_CONTROL_SHADER_BIT: GLbitfield = 0x00000008
- GL_
TESS_ CONTROL_ SHADER_ PATCHES GL_TESS_CONTROL_SHADER_PATCHES: GLenum = 0x82F1
- GL_
TESS_ CONTROL_ SUBROUTINE GL_TESS_CONTROL_SUBROUTINE: GLenum = 0x92E9
- GL_
TESS_ CONTROL_ SUBROUTINE_ UNIFORM GL_TESS_CONTROL_SUBROUTINE_UNIFORM: GLenum = 0x92EF
- GL_
TESS_ CONTROL_ TEXTURE GL_TESS_CONTROL_TEXTURE: GLenum = 0x829C
- GL_
TESS_ EVALUATION_ SHADER GL_TESS_EVALUATION_SHADER: GLenum = 0x8E87
- GL_
TESS_ EVALUATION_ SHADER_ BIT GL_TESS_EVALUATION_SHADER_BIT: GLbitfield = 0x00000010
- GL_
TESS_ EVALUATION_ SHADER_ INVOCATIONS GL_TESS_EVALUATION_SHADER_INVOCATIONS: GLenum = 0x82F2
- GL_
TESS_ EVALUATION_ SUBROUTINE GL_TESS_EVALUATION_SUBROUTINE: GLenum = 0x92EA
- GL_
TESS_ EVALUATION_ SUBROUTINE_ UNIFORM GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: GLenum = 0x92F0
- GL_
TESS_ EVALUATION_ TEXTURE GL_TESS_EVALUATION_TEXTURE: GLenum = 0x829D
- GL_
TESS_ GEN_ MODE GL_TESS_GEN_MODE: GLenum = 0x8E76
- GL_
TESS_ GEN_ POINT_ MODE GL_TESS_GEN_POINT_MODE: GLenum = 0x8E79
- GL_
TESS_ GEN_ SPACING GL_TESS_GEN_SPACING: GLenum = 0x8E77
- GL_
TESS_ GEN_ VERTEX_ ORDER GL_TESS_GEN_VERTEX_ORDER: GLenum = 0x8E78
- GL_
TEXTURE GL_TEXTURE: GLenum = 0x1702
- GL_
TEXTUR E0 GL_TEXTURE0: GLenum = 0x84C0
- GL_
TEXTUR E1 GL_TEXTURE1: GLenum = 0x84C1
- GL_
TEXTUR E2 GL_TEXTURE2: GLenum = 0x84C2
- GL_
TEXTUR E3 GL_TEXTURE3: GLenum = 0x84C3
- GL_
TEXTUR E4 GL_TEXTURE4: GLenum = 0x84C4
- GL_
TEXTUR E5 GL_TEXTURE5: GLenum = 0x84C5
- GL_
TEXTUR E6 GL_TEXTURE6: GLenum = 0x84C6
- GL_
TEXTUR E7 GL_TEXTURE7: GLenum = 0x84C7
- GL_
TEXTUR E8 GL_TEXTURE8: GLenum = 0x84C8
- GL_
TEXTUR E9 GL_TEXTURE9: GLenum = 0x84C9
- GL_
TEXTUR E10 GL_TEXTURE10: GLenum = 0x84CA
- GL_
TEXTUR E11 GL_TEXTURE11: GLenum = 0x84CB
- GL_
TEXTUR E12 GL_TEXTURE12: GLenum = 0x84CC
- GL_
TEXTUR E13 GL_TEXTURE13: GLenum = 0x84CD
- GL_
TEXTUR E14 GL_TEXTURE14: GLenum = 0x84CE
- GL_
TEXTUR E15 GL_TEXTURE15: GLenum = 0x84CF
- GL_
TEXTUR E16 GL_TEXTURE16: GLenum = 0x84D0
- GL_
TEXTUR E17 GL_TEXTURE17: GLenum = 0x84D1
- GL_
TEXTUR E18 GL_TEXTURE18: GLenum = 0x84D2
- GL_
TEXTUR E19 GL_TEXTURE19: GLenum = 0x84D3
- GL_
TEXTUR E20 GL_TEXTURE20: GLenum = 0x84D4
- GL_
TEXTUR E21 GL_TEXTURE21: GLenum = 0x84D5
- GL_
TEXTUR E22 GL_TEXTURE22: GLenum = 0x84D6
- GL_
TEXTUR E23 GL_TEXTURE23: GLenum = 0x84D7
- GL_
TEXTUR E24 GL_TEXTURE24: GLenum = 0x84D8
- GL_
TEXTUR E25 GL_TEXTURE25: GLenum = 0x84D9
- GL_
TEXTUR E26 GL_TEXTURE26: GLenum = 0x84DA
- GL_
TEXTUR E27 GL_TEXTURE27: GLenum = 0x84DB
- GL_
TEXTUR E28 GL_TEXTURE28: GLenum = 0x84DC
- GL_
TEXTUR E29 GL_TEXTURE29: GLenum = 0x84DD
- GL_
TEXTUR E30 GL_TEXTURE30: GLenum = 0x84DE
- GL_
TEXTUR E31 GL_TEXTURE31: GLenum = 0x84DF
- GL_
TEXTURE_ 1D GL_TEXTURE_1D: GLenum = 0x0DE0
- GL_
TEXTURE_ 1D_ ARRAY GL_TEXTURE_1D_ARRAY: GLenum = 0x8C18
- GL_
TEXTURE_ 2D GL_TEXTURE_2D: GLenum = 0x0DE1
- GL_
TEXTURE_ 2D_ ARRAY GL_TEXTURE_2D_ARRAY: GLenum = 0x8C1A
- GL_
TEXTURE_ 2D_ MULTISAMPLE GL_TEXTURE_2D_MULTISAMPLE: GLenum = 0x9100
- GL_
TEXTURE_ 2D_ MULTISAMPLE_ ARRAY GL_TEXTURE_2D_MULTISAMPLE_ARRAY: GLenum = 0x9102
- GL_
TEXTURE_ 3D GL_TEXTURE_3D: GLenum = 0x806F
- GL_
TEXTURE_ ALPHA_ SIZE GL_TEXTURE_ALPHA_SIZE: GLenum = 0x805F
- GL_
TEXTURE_ ALPHA_ TYPE GL_TEXTURE_ALPHA_TYPE: GLenum = 0x8C13
- GL_
TEXTURE_ BASE_ LEVEL GL_TEXTURE_BASE_LEVEL: GLenum = 0x813C
- GL_
TEXTURE_ BINDING_ 1D GL_TEXTURE_BINDING_1D: GLenum = 0x8068
- GL_
TEXTURE_ BINDING_ 1D_ ARRAY GL_TEXTURE_BINDING_1D_ARRAY: GLenum = 0x8C1C
- GL_
TEXTURE_ BINDING_ 2D GL_TEXTURE_BINDING_2D: GLenum = 0x8069
- GL_
TEXTURE_ BINDING_ 2D_ ARRAY GL_TEXTURE_BINDING_2D_ARRAY: GLenum = 0x8C1D
- GL_
TEXTURE_ BINDING_ 2D_ MULTISAMPLE GL_TEXTURE_BINDING_2D_MULTISAMPLE: GLenum = 0x9104
- GL_
TEXTURE_ BINDING_ 2D_ MULTISAMPLE_ ARRAY GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: GLenum = 0x9105
- GL_
TEXTURE_ BINDING_ 3D GL_TEXTURE_BINDING_3D: GLenum = 0x806A
- GL_
TEXTURE_ BINDING_ BUFFER GL_TEXTURE_BINDING_BUFFER: GLenum = 0x8C2C
- GL_
TEXTURE_ BINDING_ CUBE_ MAP GL_TEXTURE_BINDING_CUBE_MAP: GLenum = 0x8514
- GL_
TEXTURE_ BINDING_ CUBE_ MAP_ ARRAY GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: GLenum = 0x900A
- GL_
TEXTURE_ BINDING_ RECTANGLE GL_TEXTURE_BINDING_RECTANGLE: GLenum = 0x84F6
- GL_
TEXTURE_ BLUE_ SIZE GL_TEXTURE_BLUE_SIZE: GLenum = 0x805E
- GL_
TEXTURE_ BLUE_ TYPE GL_TEXTURE_BLUE_TYPE: GLenum = 0x8C12
- GL_
TEXTURE_ BORDER_ COLOR GL_TEXTURE_BORDER_COLOR: GLenum = 0x1004
- GL_
TEXTURE_ BUFFER GL_TEXTURE_BUFFER: GLenum = 0x8C2A
- GL_
TEXTURE_ BUFFER_ BINDING GL_TEXTURE_BUFFER_BINDING: GLenum = 0x8C2A
- GL_
TEXTURE_ BUFFER_ DATA_ STORE_ BINDING GL_TEXTURE_BUFFER_DATA_STORE_BINDING: GLenum = 0x8C2D
- GL_
TEXTURE_ BUFFER_ OFFSET GL_TEXTURE_BUFFER_OFFSET: GLenum = 0x919D
- GL_
TEXTURE_ BUFFER_ OFFSET_ ALIGNMENT GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x919F
- GL_
TEXTURE_ BUFFER_ SIZE GL_TEXTURE_BUFFER_SIZE: GLenum = 0x919E
- GL_
TEXTURE_ COMPARE_ FUNC GL_TEXTURE_COMPARE_FUNC: GLenum = 0x884D
- GL_
TEXTURE_ COMPARE_ MODE GL_TEXTURE_COMPARE_MODE: GLenum = 0x884C
- GL_
TEXTURE_ COMPRESSED GL_TEXTURE_COMPRESSED: GLenum = 0x86A1
- GL_
TEXTURE_ COMPRESSED_ BLOCK_ HEIGHT GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x82B2
- GL_
TEXTURE_ COMPRESSED_ BLOCK_ SIZE GL_TEXTURE_COMPRESSED_BLOCK_SIZE: GLenum = 0x82B3
- GL_
TEXTURE_ COMPRESSED_ BLOCK_ WIDTH GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: GLenum = 0x82B1
- GL_
TEXTURE_ COMPRESSED_ IMAGE_ SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE: GLenum = 0x86A0
- GL_
TEXTURE_ COMPRESSION_ HINT GL_TEXTURE_COMPRESSION_HINT: GLenum = 0x84EF
- GL_
TEXTURE_ CUBE_ MAP GL_TEXTURE_CUBE_MAP: GLenum = 0x8513
- GL_
TEXTURE_ CUBE_ MAP_ ARRAY GL_TEXTURE_CUBE_MAP_ARRAY: GLenum = 0x9009
- GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ X GL_TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum = 0x8516
- GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum = 0x8518
- GL_
TEXTURE_ CUBE_ MAP_ NEGATIVE_ Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum = 0x851A
- GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ X GL_TEXTURE_CUBE_MAP_POSITIVE_X: GLenum = 0x8515
- GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum = 0x8517
- GL_
TEXTURE_ CUBE_ MAP_ POSITIVE_ Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum = 0x8519
- GL_
TEXTURE_ CUBE_ MAP_ SEAMLESS GL_TEXTURE_CUBE_MAP_SEAMLESS: GLenum = 0x884F
- GL_
TEXTURE_ DEPTH GL_TEXTURE_DEPTH: GLenum = 0x8071
- GL_
TEXTURE_ DEPTH_ SIZE GL_TEXTURE_DEPTH_SIZE: GLenum = 0x884A
- GL_
TEXTURE_ DEPTH_ TYPE GL_TEXTURE_DEPTH_TYPE: GLenum = 0x8C16
- GL_
TEXTURE_ FETCH_ BARRIER_ BIT GL_TEXTURE_FETCH_BARRIER_BIT: GLbitfield = 0x00000008
- GL_
TEXTURE_ FIXED_ SAMPLE_ LOCATIONS GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: GLenum = 0x9107
- GL_
TEXTURE_ GATHER GL_TEXTURE_GATHER: GLenum = 0x82A2
- GL_
TEXTURE_ GATHER_ SHADOW GL_TEXTURE_GATHER_SHADOW: GLenum = 0x82A3
- GL_
TEXTURE_ GREEN_ SIZE GL_TEXTURE_GREEN_SIZE: GLenum = 0x805D
- GL_
TEXTURE_ GREEN_ TYPE GL_TEXTURE_GREEN_TYPE: GLenum = 0x8C11
- GL_
TEXTURE_ HEIGHT GL_TEXTURE_HEIGHT: GLenum = 0x1001
- GL_
TEXTURE_ IMAGE_ FORMAT GL_TEXTURE_IMAGE_FORMAT: GLenum = 0x828F
- GL_
TEXTURE_ IMAGE_ TYPE GL_TEXTURE_IMAGE_TYPE: GLenum = 0x8290
- GL_
TEXTURE_ IMMUTABLE_ FORMAT GL_TEXTURE_IMMUTABLE_FORMAT: GLenum = 0x912F
- GL_
TEXTURE_ IMMUTABLE_ LEVELS GL_TEXTURE_IMMUTABLE_LEVELS: GLenum = 0x82DF
- GL_
TEXTURE_ INTERNAL_ FORMAT GL_TEXTURE_INTERNAL_FORMAT: GLenum = 0x1003
- GL_
TEXTURE_ LOD_ BIAS GL_TEXTURE_LOD_BIAS: GLenum = 0x8501
- GL_
TEXTURE_ MAG_ FILTER GL_TEXTURE_MAG_FILTER: GLenum = 0x2800
- GL_
TEXTURE_ MAX_ ANISOTROPY GL_TEXTURE_MAX_ANISOTROPY: GLenum = 0x84FE
- GL_
TEXTURE_ MAX_ ANISOTROPY_ EXT GL_TEXTURE_MAX_ANISOTROPY_EXT: GLenum = 0x84FE
- GL_
TEXTURE_ MAX_ LEVEL GL_TEXTURE_MAX_LEVEL: GLenum = 0x813D
- GL_
TEXTURE_ MAX_ LOD GL_TEXTURE_MAX_LOD: GLenum = 0x813B
- GL_
TEXTURE_ MIN_ FILTER GL_TEXTURE_MIN_FILTER: GLenum = 0x2801
- GL_
TEXTURE_ MIN_ LOD GL_TEXTURE_MIN_LOD: GLenum = 0x813A
- GL_
TEXTURE_ RECTANGLE GL_TEXTURE_RECTANGLE: GLenum = 0x84F5
- GL_
TEXTURE_ RED_ SIZE GL_TEXTURE_RED_SIZE: GLenum = 0x805C
- GL_
TEXTURE_ RED_ TYPE GL_TEXTURE_RED_TYPE: GLenum = 0x8C10
- GL_
TEXTURE_ SAMPLES GL_TEXTURE_SAMPLES: GLenum = 0x9106
- GL_
TEXTURE_ SHADOW GL_TEXTURE_SHADOW: GLenum = 0x82A1
- GL_
TEXTURE_ SHARED_ SIZE GL_TEXTURE_SHARED_SIZE: GLenum = 0x8C3F
- GL_
TEXTURE_ STENCIL_ SIZE GL_TEXTURE_STENCIL_SIZE: GLenum = 0x88F1
- GL_
TEXTURE_ SWIZZLE_ A GL_TEXTURE_SWIZZLE_A: GLenum = 0x8E45
- GL_
TEXTURE_ SWIZZLE_ B GL_TEXTURE_SWIZZLE_B: GLenum = 0x8E44
- GL_
TEXTURE_ SWIZZLE_ G GL_TEXTURE_SWIZZLE_G: GLenum = 0x8E43
- GL_
TEXTURE_ SWIZZLE_ R GL_TEXTURE_SWIZZLE_R: GLenum = 0x8E42
- GL_
TEXTURE_ SWIZZLE_ RGBA GL_TEXTURE_SWIZZLE_RGBA: GLenum = 0x8E46
- GL_
TEXTURE_ TARGET GL_TEXTURE_TARGET: GLenum = 0x1006
- GL_
TEXTURE_ UPDATE_ BARRIER_ BIT GL_TEXTURE_UPDATE_BARRIER_BIT: GLbitfield = 0x00000100
- GL_
TEXTURE_ VIEW GL_TEXTURE_VIEW: GLenum = 0x82B5
- GL_
TEXTURE_ VIEW_ MIN_ LAYER GL_TEXTURE_VIEW_MIN_LAYER: GLenum = 0x82DD
- GL_
TEXTURE_ VIEW_ MIN_ LEVEL GL_TEXTURE_VIEW_MIN_LEVEL: GLenum = 0x82DB
- GL_
TEXTURE_ VIEW_ NUM_ LAYERS GL_TEXTURE_VIEW_NUM_LAYERS: GLenum = 0x82DE
- GL_
TEXTURE_ VIEW_ NUM_ LEVELS GL_TEXTURE_VIEW_NUM_LEVELS: GLenum = 0x82DC
- GL_
TEXTURE_ WIDTH GL_TEXTURE_WIDTH: GLenum = 0x1000
- GL_
TEXTURE_ WRAP_ R GL_TEXTURE_WRAP_R: GLenum = 0x8072
- GL_
TEXTURE_ WRAP_ S GL_TEXTURE_WRAP_S: GLenum = 0x2802
- GL_
TEXTURE_ WRAP_ T GL_TEXTURE_WRAP_T: GLenum = 0x2803
- GL_
TIMEOUT_ EXPIRED GL_TIMEOUT_EXPIRED: GLenum = 0x911B
- GL_
TIMEOUT_ IGNORED GL_TIMEOUT_IGNORED: u64 = 0xFFFFFFFFFFFFFFFF
- GL_
TIMESTAMP GL_TIMESTAMP: GLenum = 0x8E28
- GL_
TIMESTAMP_ EXT GL_TIMESTAMP_EXT: GLenum = 0x8E28
- GL_
TIME_ ELAPSED GL_TIME_ELAPSED: GLenum = 0x88BF
- GL_
TIME_ ELAPSED_ EXT GL_TIME_ELAPSED_EXT: GLenum = 0x88BF
- GL_
TOP_ LEVEL_ ARRAY_ SIZE GL_TOP_LEVEL_ARRAY_SIZE: GLenum = 0x930C
- GL_
TOP_ LEVEL_ ARRAY_ STRIDE GL_TOP_LEVEL_ARRAY_STRIDE: GLenum = 0x930D
- GL_
TRANSFORM_ FEEDBACK GL_TRANSFORM_FEEDBACK: GLenum = 0x8E22
- GL_
TRANSFORM_ FEEDBACK_ ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE: GLenum = 0x8E24
- GL_
TRANSFORM_ FEEDBACK_ BARRIER_ BIT GL_TRANSFORM_FEEDBACK_BARRIER_BIT: GLbitfield = 0x00000800
- GL_
TRANSFORM_ FEEDBACK_ BINDING GL_TRANSFORM_FEEDBACK_BINDING: GLenum = 0x8E25
- GL_
TRANSFORM_ FEEDBACK_ BUFFER GL_TRANSFORM_FEEDBACK_BUFFER: GLenum = 0x8C8E
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ ACTIVE GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: GLenum = 0x8E24
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ BINDING GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum = 0x8C8F
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ INDEX GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: GLenum = 0x934B
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ MODE GL_TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum = 0x8C7F
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ PAUSED GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: GLenum = 0x8E23
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ SIZE GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum = 0x8C85
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ START GL_TRANSFORM_FEEDBACK_BUFFER_START: GLenum = 0x8C84
- GL_
TRANSFORM_ FEEDBACK_ BUFFER_ STRIDE GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: GLenum = 0x934C
- GL_
TRANSFORM_ FEEDBACK_ OVERFLOW GL_TRANSFORM_FEEDBACK_OVERFLOW: GLenum = 0x82EC
- GL_
TRANSFORM_ FEEDBACK_ PAUSED GL_TRANSFORM_FEEDBACK_PAUSED: GLenum = 0x8E23
- GL_
TRANSFORM_ FEEDBACK_ PRIMITIVES_ WRITTEN GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum = 0x8C88
- GL_
TRANSFORM_ FEEDBACK_ STREAM_ OVERFLOW GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW: GLenum = 0x82ED
- GL_
TRANSFORM_ FEEDBACK_ VARYING GL_TRANSFORM_FEEDBACK_VARYING: GLenum = 0x92F4
- GL_
TRANSFORM_ FEEDBACK_ VARYINGS GL_TRANSFORM_FEEDBACK_VARYINGS: GLenum = 0x8C83
- GL_
TRANSFORM_ FEEDBACK_ VARYING_ MAX_ LENGTH GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: GLenum = 0x8C76
- GL_
TRIANGLES GL_TRIANGLES: GLenum = 0x0004
- GL_
TRIANGLES_ ADJACENCY GL_TRIANGLES_ADJACENCY: GLenum = 0x000C
- GL_
TRIANGLE_ FAN GL_TRIANGLE_FAN: GLenum = 0x0006
- GL_
TRIANGLE_ STRIP GL_TRIANGLE_STRIP: GLenum = 0x0005
- GL_
TRIANGLE_ STRIP_ ADJACENCY GL_TRIANGLE_STRIP_ADJACENCY: GLenum = 0x000D
- GL_TRUE
GL_TRUE: GLenum = 1
- GL_TYPE
GL_TYPE: GLenum = 0x92FA
- GL_
UNDEFINED_ VERTEX GL_UNDEFINED_VERTEX: GLenum = 0x8260
- GL_
UNIFORM GL_UNIFORM: GLenum = 0x92E1
- GL_
UNIFORM_ ARRAY_ STRIDE GL_UNIFORM_ARRAY_STRIDE: GLenum = 0x8A3C
- GL_
UNIFORM_ ATOMIC_ COUNTER_ BUFFER_ INDEX GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: GLenum = 0x92DA
- GL_
UNIFORM_ BARRIER_ BIT GL_UNIFORM_BARRIER_BIT: GLbitfield = 0x00000004
- GL_
UNIFORM_ BLOCK GL_UNIFORM_BLOCK: GLenum = 0x92E2
- GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORMS GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum = 0x8A42
- GL_
UNIFORM_ BLOCK_ ACTIVE_ UNIFORM_ INDICES GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum = 0x8A43
- GL_
UNIFORM_ BLOCK_ BINDING GL_UNIFORM_BLOCK_BINDING: GLenum = 0x8A3F
- GL_
UNIFORM_ BLOCK_ DATA_ SIZE GL_UNIFORM_BLOCK_DATA_SIZE: GLenum = 0x8A40
- GL_
UNIFORM_ BLOCK_ INDEX GL_UNIFORM_BLOCK_INDEX: GLenum = 0x8A3A
- GL_
UNIFORM_ BLOCK_ NAME_ LENGTH GL_UNIFORM_BLOCK_NAME_LENGTH: GLenum = 0x8A41
- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ COMPUTE_ SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: GLenum = 0x90EC
- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ FRAGMENT_ SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum = 0x8A46
- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ GEOMETRY_ SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: GLenum = 0x8A45
- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ TESS_ CONTROL_ SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: GLenum = 0x84F0
- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ TESS_ EVALUATION_ SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: GLenum = 0x84F1
- GL_
UNIFORM_ BLOCK_ REFERENCED_ BY_ VERTEX_ SHADER GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum = 0x8A44
- GL_
UNIFORM_ BUFFER GL_UNIFORM_BUFFER: GLenum = 0x8A11
- GL_
UNIFORM_ BUFFER_ BINDING GL_UNIFORM_BUFFER_BINDING: GLenum = 0x8A28
- GL_
UNIFORM_ BUFFER_ OFFSET_ ALIGNMENT GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum = 0x8A34
- GL_
UNIFORM_ BUFFER_ SIZE GL_UNIFORM_BUFFER_SIZE: GLenum = 0x8A2A
- GL_
UNIFORM_ BUFFER_ START GL_UNIFORM_BUFFER_START: GLenum = 0x8A29
- GL_
UNIFORM_ IS_ ROW_ MAJOR GL_UNIFORM_IS_ROW_MAJOR: GLenum = 0x8A3E
- GL_
UNIFORM_ MATRIX_ STRIDE GL_UNIFORM_MATRIX_STRIDE: GLenum = 0x8A3D
- GL_
UNIFORM_ NAME_ LENGTH GL_UNIFORM_NAME_LENGTH: GLenum = 0x8A39
- GL_
UNIFORM_ OFFSET GL_UNIFORM_OFFSET: GLenum = 0x8A3B
- GL_
UNIFORM_ SIZE GL_UNIFORM_SIZE: GLenum = 0x8A38
- GL_
UNIFORM_ TYPE GL_UNIFORM_TYPE: GLenum = 0x8A37
- GL_
UNKNOWN_ CONTEXT_ RESET GL_UNKNOWN_CONTEXT_RESET: GLenum = 0x8255
- GL_
UNPACK_ ALIGNMENT GL_UNPACK_ALIGNMENT: GLenum = 0x0CF5
- GL_
UNPACK_ COMPRESSED_ BLOCK_ DEPTH GL_UNPACK_COMPRESSED_BLOCK_DEPTH: GLenum = 0x9129
- GL_
UNPACK_ COMPRESSED_ BLOCK_ HEIGHT GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: GLenum = 0x9128
- GL_
UNPACK_ COMPRESSED_ BLOCK_ SIZE GL_UNPACK_COMPRESSED_BLOCK_SIZE: GLenum = 0x912A
- GL_
UNPACK_ COMPRESSED_ BLOCK_ WIDTH GL_UNPACK_COMPRESSED_BLOCK_WIDTH: GLenum = 0x9127
- GL_
UNPACK_ IMAGE_ HEIGHT GL_UNPACK_IMAGE_HEIGHT: GLenum = 0x806E
- GL_
UNPACK_ LSB_ FIRST GL_UNPACK_LSB_FIRST: GLenum = 0x0CF1
- GL_
UNPACK_ ROW_ LENGTH GL_UNPACK_ROW_LENGTH: GLenum = 0x0CF2
- GL_
UNPACK_ SKIP_ IMAGES GL_UNPACK_SKIP_IMAGES: GLenum = 0x806D
- GL_
UNPACK_ SKIP_ PIXELS GL_UNPACK_SKIP_PIXELS: GLenum = 0x0CF4
- GL_
UNPACK_ SKIP_ ROWS GL_UNPACK_SKIP_ROWS: GLenum = 0x0CF3
- GL_
UNPACK_ SWAP_ BYTES GL_UNPACK_SWAP_BYTES: GLenum = 0x0CF0
- GL_
UNSIGNALED GL_UNSIGNALED: GLenum = 0x9118
- GL_
UNSIGNED_ BYTE GL_UNSIGNED_BYTE: GLenum = 0x1401
- GL_
UNSIGNED_ BYTE_ 2_ 3_ 3_ REV GL_UNSIGNED_BYTE_2_3_3_REV: GLenum = 0x8362
- GL_
UNSIGNED_ BYTE_ 3_ 3_ 2 GL_UNSIGNED_BYTE_3_3_2: GLenum = 0x8032
- GL_
UNSIGNED_ INT GL_UNSIGNED_INT: GLenum = 0x1405
- GL_
UNSIGNED_ INT_ 2_ 10_ 10_ 10_ REV GL_UNSIGNED_INT_2_10_10_10_REV: GLenum = 0x8368
- GL_
UNSIGNED_ INT_ 5_ 9_ 9_ 9_ REV GL_UNSIGNED_INT_5_9_9_9_REV: GLenum = 0x8C3E
- GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8 GL_UNSIGNED_INT_8_8_8_8: GLenum = 0x8035
- GL_
UNSIGNED_ INT_ 8_ 8_ 8_ 8_ REV GL_UNSIGNED_INT_8_8_8_8_REV: GLenum = 0x8367
- GL_
UNSIGNED_ INT_ 10F_ 11F_ 11F_ REV GL_UNSIGNED_INT_10F_11F_11F_REV: GLenum = 0x8C3B
- GL_
UNSIGNED_ INT_ 10_ 10_ 10_ 2 GL_UNSIGNED_INT_10_10_10_2: GLenum = 0x8036
- GL_
UNSIGNED_ INT_ 24_ 8 GL_UNSIGNED_INT_24_8: GLenum = 0x84FA
- GL_
UNSIGNED_ INT_ ATOMIC_ COUNTER GL_UNSIGNED_INT_ATOMIC_COUNTER: GLenum = 0x92DB
- GL_
UNSIGNED_ INT_ IMAGE_ 1D GL_UNSIGNED_INT_IMAGE_1D: GLenum = 0x9062
- GL_
UNSIGNED_ INT_ IMAGE_ 1D_ ARRAY GL_UNSIGNED_INT_IMAGE_1D_ARRAY: GLenum = 0x9068
- GL_
UNSIGNED_ INT_ IMAGE_ 2D GL_UNSIGNED_INT_IMAGE_2D: GLenum = 0x9063
- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ ARRAY GL_UNSIGNED_INT_IMAGE_2D_ARRAY: GLenum = 0x9069
- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ MULTISAMPLE GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: GLenum = 0x906B
- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ MULTISAMPLE_ ARRAY GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: GLenum = 0x906C
- GL_
UNSIGNED_ INT_ IMAGE_ 2D_ RECT GL_UNSIGNED_INT_IMAGE_2D_RECT: GLenum = 0x9065
- GL_
UNSIGNED_ INT_ IMAGE_ 3D GL_UNSIGNED_INT_IMAGE_3D: GLenum = 0x9064
- GL_
UNSIGNED_ INT_ IMAGE_ BUFFER GL_UNSIGNED_INT_IMAGE_BUFFER: GLenum = 0x9067
- GL_
UNSIGNED_ INT_ IMAGE_ CUBE GL_UNSIGNED_INT_IMAGE_CUBE: GLenum = 0x9066
- GL_
UNSIGNED_ INT_ IMAGE_ CUBE_ MAP_ ARRAY GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: GLenum = 0x906A
- GL_
UNSIGNED_ INT_ SAMPLER_ 1D GL_UNSIGNED_INT_SAMPLER_1D: GLenum = 0x8DD1
- GL_
UNSIGNED_ INT_ SAMPLER_ 1D_ ARRAY GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: GLenum = 0x8DD6
- GL_
UNSIGNED_ INT_ SAMPLER_ 2D GL_UNSIGNED_INT_SAMPLER_2D: GLenum = 0x8DD2
- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ ARRAY GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum = 0x8DD7
- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ MULTISAMPLE GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: GLenum = 0x910A
- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ MULTISAMPLE_ ARRAY GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: GLenum = 0x910D
- GL_
UNSIGNED_ INT_ SAMPLER_ 2D_ RECT GL_UNSIGNED_INT_SAMPLER_2D_RECT: GLenum = 0x8DD5
- GL_
UNSIGNED_ INT_ SAMPLER_ 3D GL_UNSIGNED_INT_SAMPLER_3D: GLenum = 0x8DD3
- GL_
UNSIGNED_ INT_ SAMPLER_ BUFFER GL_UNSIGNED_INT_SAMPLER_BUFFER: GLenum = 0x8DD8
- GL_
UNSIGNED_ INT_ SAMPLER_ CUBE GL_UNSIGNED_INT_SAMPLER_CUBE: GLenum = 0x8DD4
- GL_
UNSIGNED_ INT_ SAMPLER_ CUBE_ MAP_ ARRAY GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: GLenum = 0x900F
- GL_
UNSIGNED_ INT_ VEC2 GL_UNSIGNED_INT_VEC2: GLenum = 0x8DC6
- GL_
UNSIGNED_ INT_ VEC3 GL_UNSIGNED_INT_VEC3: GLenum = 0x8DC7
- GL_
UNSIGNED_ INT_ VEC4 GL_UNSIGNED_INT_VEC4: GLenum = 0x8DC8
- GL_
UNSIGNED_ NORMALIZED GL_UNSIGNED_NORMALIZED: GLenum = 0x8C17
- GL_
UNSIGNED_ SHORT GL_UNSIGNED_SHORT: GLenum = 0x1403
- GL_
UNSIGNED_ SHORT_ 1_ 5_ 5_ 5_ REV GL_UNSIGNED_SHORT_1_5_5_5_REV: GLenum = 0x8366
- GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4 GL_UNSIGNED_SHORT_4_4_4_4: GLenum = 0x8033
- GL_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4_ REV GL_UNSIGNED_SHORT_4_4_4_4_REV: GLenum = 0x8365
- GL_
UNSIGNED_ SHORT_ 5_ 5_ 5_ 1 GL_UNSIGNED_SHORT_5_5_5_1: GLenum = 0x8034
- GL_
UNSIGNED_ SHORT_ 5_ 6_ 5 GL_UNSIGNED_SHORT_5_6_5: GLenum = 0x8363
- GL_
UNSIGNED_ SHORT_ 5_ 6_ 5_ REV GL_UNSIGNED_SHORT_5_6_5_REV: GLenum = 0x8364
- GL_
UPPER_ LEFT GL_UPPER_LEFT: GLenum = 0x8CA2
- GL_
VALIDATE_ STATUS GL_VALIDATE_STATUS: GLenum = 0x8B83
- GL_
VENDOR GL_VENDOR: GLenum = 0x1F00
- GL_
VERSION GL_VERSION: GLenum = 0x1F02
- GL_
VERTEX_ ARRAY GL_VERTEX_ARRAY: GLenum = 0x8074
- GL_
VERTEX_ ARRAY_ BINDING GL_VERTEX_ARRAY_BINDING: GLenum = 0x85B5
- GL_
VERTEX_ ARRAY_ BINDING_ APPLE GL_VERTEX_ARRAY_BINDING_APPLE: GLenum = 0x85B5
- GL_
VERTEX_ ARRAY_ BINDING_ OES GL_VERTEX_ARRAY_BINDING_OES: GLenum = 0x85B5
- GL_
VERTEX_ ARRAY_ KHR GL_VERTEX_ARRAY_KHR: GLenum = 0x8074
- GL_
VERTEX_ ATTRIB_ ARRAY_ BARRIER_ BIT GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: GLbitfield = 0x00000001
- GL_
VERTEX_ ATTRIB_ ARRAY_ BUFFER_ BINDING GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum = 0x889F
- GL_
VERTEX_ ATTRIB_ ARRAY_ DIVISOR GL_VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum = 0x88FE
- GL_
VERTEX_ ATTRIB_ ARRAY_ DIVISOR_ ARB GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: GLenum = 0x88FE
- GL_
VERTEX_ ATTRIB_ ARRAY_ ENABLED GL_VERTEX_ATTRIB_ARRAY_ENABLED: GLenum = 0x8622
- GL_
VERTEX_ ATTRIB_ ARRAY_ INTEGER GL_VERTEX_ATTRIB_ARRAY_INTEGER: GLenum = 0x88FD
- GL_
VERTEX_ ATTRIB_ ARRAY_ LONG GL_VERTEX_ATTRIB_ARRAY_LONG: GLenum = 0x874E
- GL_
VERTEX_ ATTRIB_ ARRAY_ NORMALIZED GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum = 0x886A
- GL_
VERTEX_ ATTRIB_ ARRAY_ POINTER GL_VERTEX_ATTRIB_ARRAY_POINTER: GLenum = 0x8645
- GL_
VERTEX_ ATTRIB_ ARRAY_ SIZE GL_VERTEX_ATTRIB_ARRAY_SIZE: GLenum = 0x8623
- GL_
VERTEX_ ATTRIB_ ARRAY_ STRIDE GL_VERTEX_ATTRIB_ARRAY_STRIDE: GLenum = 0x8624
- GL_
VERTEX_ ATTRIB_ ARRAY_ TYPE GL_VERTEX_ATTRIB_ARRAY_TYPE: GLenum = 0x8625
- GL_
VERTEX_ ATTRIB_ BINDING GL_VERTEX_ATTRIB_BINDING: GLenum = 0x82D4
- GL_
VERTEX_ ATTRIB_ RELATIVE_ OFFSET GL_VERTEX_ATTRIB_RELATIVE_OFFSET: GLenum = 0x82D5
- GL_
VERTEX_ BINDING_ BUFFER GL_VERTEX_BINDING_BUFFER: GLenum = 0x8F4F
- GL_
VERTEX_ BINDING_ DIVISOR GL_VERTEX_BINDING_DIVISOR: GLenum = 0x82D6
- GL_
VERTEX_ BINDING_ OFFSET GL_VERTEX_BINDING_OFFSET: GLenum = 0x82D7
- GL_
VERTEX_ BINDING_ STRIDE GL_VERTEX_BINDING_STRIDE: GLenum = 0x82D8
- GL_
VERTEX_ PROGRAM_ POINT_ SIZE GL_VERTEX_PROGRAM_POINT_SIZE: GLenum = 0x8642
- GL_
VERTEX_ SHADER GL_VERTEX_SHADER: GLenum = 0x8B31
- GL_
VERTEX_ SHADER_ BIT GL_VERTEX_SHADER_BIT: GLbitfield = 0x00000001
- GL_
VERTEX_ SHADER_ INVOCATIONS GL_VERTEX_SHADER_INVOCATIONS: GLenum = 0x82F0
- GL_
VERTEX_ SUBROUTINE GL_VERTEX_SUBROUTINE: GLenum = 0x92E8
- GL_
VERTEX_ SUBROUTINE_ UNIFORM GL_VERTEX_SUBROUTINE_UNIFORM: GLenum = 0x92EE
- GL_
VERTEX_ TEXTURE GL_VERTEX_TEXTURE: GLenum = 0x829B
- GL_
VERTICES_ SUBMITTED GL_VERTICES_SUBMITTED: GLenum = 0x82EE
- GL_
VIEWPORT GL_VIEWPORT: GLenum = 0x0BA2
- GL_
VIEWPORT_ BOUNDS_ RANGE GL_VIEWPORT_BOUNDS_RANGE: GLenum = 0x825D
- GL_
VIEWPORT_ INDEX_ PROVOKING_ VERTEX GL_VIEWPORT_INDEX_PROVOKING_VERTEX: GLenum = 0x825F
- GL_
VIEWPORT_ SUBPIXEL_ BITS GL_VIEWPORT_SUBPIXEL_BITS: GLenum = 0x825C
- GL_
VIEW_ CLASS_ 8_ BITS GL_VIEW_CLASS_8_BITS: GLenum = 0x82CB
- GL_
VIEW_ CLASS_ 16_ BITS GL_VIEW_CLASS_16_BITS: GLenum = 0x82CA
- GL_
VIEW_ CLASS_ 24_ BITS GL_VIEW_CLASS_24_BITS: GLenum = 0x82C9
- GL_
VIEW_ CLASS_ 32_ BITS GL_VIEW_CLASS_32_BITS: GLenum = 0x82C8
- GL_
VIEW_ CLASS_ 48_ BITS GL_VIEW_CLASS_48_BITS: GLenum = 0x82C7
- GL_
VIEW_ CLASS_ 64_ BITS GL_VIEW_CLASS_64_BITS: GLenum = 0x82C6
- GL_
VIEW_ CLASS_ 96_ BITS GL_VIEW_CLASS_96_BITS: GLenum = 0x82C5
- GL_
VIEW_ CLASS_ 128_ BITS GL_VIEW_CLASS_128_BITS: GLenum = 0x82C4
- GL_
VIEW_ CLASS_ BPTC_ FLOAT GL_VIEW_CLASS_BPTC_FLOAT: GLenum = 0x82D3
- GL_
VIEW_ CLASS_ BPTC_ UNORM GL_VIEW_CLASS_BPTC_UNORM: GLenum = 0x82D2
- GL_
VIEW_ CLASS_ RGTC1_ RED GL_VIEW_CLASS_RGTC1_RED: GLenum = 0x82D0
- GL_
VIEW_ CLASS_ RGTC2_ RG GL_VIEW_CLASS_RGTC2_RG: GLenum = 0x82D1
- GL_
VIEW_ CLASS_ S3TC_ DXT1_ RGB GL_VIEW_CLASS_S3TC_DXT1_RGB: GLenum = 0x82CC
- GL_
VIEW_ CLASS_ S3TC_ DXT1_ RGBA GL_VIEW_CLASS_S3TC_DXT1_RGBA: GLenum = 0x82CD
- GL_
VIEW_ CLASS_ S3TC_ DXT3_ RGBA GL_VIEW_CLASS_S3TC_DXT3_RGBA: GLenum = 0x82CE
- GL_
VIEW_ CLASS_ S3TC_ DXT5_ RGBA GL_VIEW_CLASS_S3TC_DXT5_RGBA: GLenum = 0x82CF
- GL_
VIEW_ COMPATIBILITY_ CLASS GL_VIEW_COMPATIBILITY_CLASS: GLenum = 0x82B6
- GL_
WAIT_ FAILED GL_WAIT_FAILED: GLenum = 0x911D
- GL_
WRITE_ ONLY GL_WRITE_ONLY: GLenum = 0x88B9
- GL_XOR
GL_XOR: GLenum = 0x1506
- GL_ZERO
GL_ZERO: GLenum = 0
- GL_
ZERO_ TO_ ONE GL_ZERO_TO_ONE: GLenum = 0x935F