Constant glow::gl46::enums::GL_SHADER_BINARY_FORMAT_SPIR_V

source ยท
pub const GL_SHADER_BINARY_FORMAT_SPIR_V: c_uint = 0x9551;
Expand description

GL_SHADER_BINARY_FORMAT_SPIR_V: GLenum = 0x9551

  • Group: ShaderBinaryFormat