Constant GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

Source
pub const GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: c_uint = 0x90D8;
Expand description

GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: GLenum = 0x90D8

  • Group: GetPName